Merge branch 'develop' of https://github.com/A-Green-Spoon/Shipwright into feature/boomerang-aiming-reticle

This commit is contained in:
Eric Hoey 2024-04-10 18:33:29 -04:00
commit db677ec700
447 changed files with 12475 additions and 7268 deletions

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@ -1 +1 @@
libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev libzip-dev zipcmp zipmerge ziptool ninja-build

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@ -13,33 +13,37 @@ jobs:
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-soh-otr-ccache
key: ${{ runner.os }}-otr-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-otr-ccache-${{ github.ref }}
${{ runner.os }}-otr-ccache-
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ runner.os }}-otr-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-otr-build-${{ github.ref }}
${{ runner.os }}-otr-build-
path: |
build-cmake
SDL2-2.28.5
- name: Install latest SDL
if: ${{ !vars.LINUX_RUNNER }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
cd SDL2-2.26.1
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest SDL_net
if: ${{ !vars.LINUX_RUNNER }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz
cd SDL2_net-2.2.0
./configure
if [ ! -d "SDL2-2.28.5" ]; then
wget https://www.libsdl.org/release/SDL2-2.28.5.tar.gz
tar -xzf SDL2-2.28.5.tar.gz
fi
cd SDL2-2.28.5
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
@ -48,7 +52,7 @@ jobs:
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target GenerateSohOtr
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: soh.otr
path: soh.otr
@ -61,9 +65,12 @@ jobs:
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-ccache
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache-
- name: Install gtar wrapper
if: ${{ !vars.MAC_RUNNER }}
run: |
@ -85,24 +92,24 @@ jobs:
if [ -d /opt/local/ ]; then
echo "MacPorts already installed"
else
wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg
sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target /
wget https://github.com/macports/macports-base/releases/download/v2.9.1/MacPorts-2.9.1-12-Monterey.pkg
sudo installer -pkg ./MacPorts-2.9.1-12-Monterey.pkg -target /
fi
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies
if: ${{ !vars.MAC_RUNNER }}
run: |
brew uninstall --ignore-dependencies libpng
brew uninstall --ignore-dependencies libpng libzip
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Download soh.otr
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
name: soh.otr
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh
(cd build-cmake && cpack)
@ -110,7 +117,7 @@ jobs:
mv _packages/*.dmg SoH.dmg
mv README.md readme.txt
- name: Upload build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: soh-mac
path: |
@ -139,39 +146,71 @@ jobs:
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ matrix.os }}-ccache
key: ${{ matrix.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ matrix.os }}-ccache-${{ github.ref }}
${{ matrix.os }}-ccache-
- name: Cache build folders
uses: actions/cache@v4
with:
key: ${{ matrix.os }}-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ matrix.os }}-build-${{ github.ref }}
${{ matrix.os }}-build-
path: |
SDL2-2.28.5
SDL2_net-2.2.0
- name: Install latest SDL
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
cd SDL2-2.26.1
./configure
if [ ! -d "SDL2-2.28.5" ]; then
wget https://www.libsdl.org/release/SDL2-2.28.5.tar.gz
tar -xzf SDL2-2.28.5.tar.gz
fi
cd SDL2-2.28.5
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest libzip
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) }}
run: |
sudo apt-get remove libzip-dev zipcmp zipmerge ziptool
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "libzip-1.10.1" ]; then
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
fi
cd libzip-1.10.1
mkdir build
cd build
cmake ..
make
sudo make install
- name: Install latest SDL_net
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz
if [ ! -d "SDL2_net-2.2.0" ]; then
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz
fi
cd SDL2_net-2.2.0
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Download soh.otr
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
name: soh.otr
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
@ -181,7 +220,7 @@ jobs:
CC: gcc-${{ matrix.gcc }}
CXX: g++-${{ matrix.gcc }}
- name: Upload build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: soh-linux-${{ matrix.archive-suffix }}
path: |
@ -191,12 +230,23 @@ jobs:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkita64:latest
image: devkitpro/devkita64:20240120
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get remove -y cmake
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
cd libzip-1.10.1
mkdir build
cd build
cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
make
make install
- name: Fix dubious ownership error
if: ${{ vars.LINUX_RUNNER }}
run: git config --global --add safe.directory '*'
@ -204,9 +254,12 @@ jobs:
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-switch-ccache
key: ${{ runner.os }}-switch-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-switch-ccache-${{ github.ref }}
${{ runner.os }}-switch-ccache-
- name: Build SoH
run: |
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
@ -215,11 +268,11 @@ jobs:
mv build-switch/soh/*.nro soh.nro
mv README.md readme.txt
- name: Download soh.otr
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: soh-switch
path: |
@ -237,13 +290,27 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get remove -y cmake
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
cd libzip-1.10.1
mkdir build
cd build
cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake
make
make install
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-wiiu-ccache
key: ${{ runner.os }}-wiiu-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-wiiu-ccache-${{ github.ref }}
${{ runner.os }}-wiiu-ccache-
- name: Build SoH
run: |
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
@ -256,11 +323,11 @@ jobs:
DEVKITPRO: /opt/devkitpro
DEVKITPPC: /opt/devkitpro/devkitPPC
- name: Download soh.otr
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: soh-wiiu
path: |
@ -281,15 +348,25 @@ jobs:
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ runner.os }}-ccache
- name: vcpkg
uses: johnwason/vcpkg-action@v5
variant: sccache
max-size: "1G"
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache-
- name: Cache build folder
uses: actions/cache@v4
with:
pkgs: zlib bzip2 libpng sdl2 sdl2-net glew glfw3
token: ${{ github.token }}
triplet: 'x64-windows-static'
save-always: true
key: ${{ runner.os }}-build-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-build-${{ github.ref }}
${{ runner.os }}-build-
path: |
build-windows
vcpkg
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Build SoH
@ -297,7 +374,7 @@ jobs:
VCPKG_ROOT: ${{github.workspace}}/vcpkg
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache -DBUILD_REMOTE_CONTROL=1
cmake --build build-windows --config Release --parallel 10
mkdir soh-windows
@ -310,12 +387,12 @@ jobs:
mv ./build-windows/gamecontrollerdb.txt ./soh-windows/gamecontrollerdb.txt
mv ./x64/Release/assets ./soh-windows
- name: Download soh.otr
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
with:
name: soh.otr
path: soh-windows
- name: Upload build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: soh-windows
path: soh-windows

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@ -1 +1 @@
libsdl2 +universal libpng +universal glew +universal
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal

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@ -0,0 +1,61 @@
name: test-builds-on-distros
on:
workflow_dispatch: # by request
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
strategy:
matrix:
image: ["archlinux:base", "opensuse/tumbleweed:latest", "ubuntu:mantic", "debian:bookworm", "fedora:39"]
cc: ["gcc", "clang"]
include:
- cxx: g++
cc: gcc
- cxx: clang++
cc: clang
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: ${{ matrix.image }}
steps:
- name: Install dependencies (pacman)
if: ${{ matrix.image == 'archlinux:base' }}
run: |
echo arch
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
pacman -Syu --noconfirm
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
- name: Install dependencies (dnf)
if: ${{ matrix.image == 'fedora:39' }}
run: |
echo fedora
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
dnf -y upgrade
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
- name: Install dependencies (apt)
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
run: |
echo debian based
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
apt-get update
apt-get -y full-upgrade
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
- name: Install dependencies (zypper)
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
run: |
echo openSUSE
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
zypper --non-interactive dup
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
- uses: actions/checkout@v3
with:
submodules: true
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}

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@ -8,5 +8,9 @@ if(MSVC)
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()
endif()

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@ -5,28 +5,26 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.3 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Delta" CACHE STRING "")
project(Ship VERSION 8.0.5 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
if(NOT DEFINED BUILD_CROWD_CONTROL)
set(BUILD_CROWD_CONTROL ON)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
include(CMake/automate-vcpkg.cmake)
include(CMake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
endif()
endif()
################################################################################

@ -1 +1 @@
Subproject commit 04b85b95fab07a394b62dcd28a502a3040f08e0c
Subproject commit e93bd2be062b13106fdb29d98cf4ada4d7ad6827

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@ -92,7 +92,7 @@ If you want to playtest a continuous integration build, you can find them at the
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
* [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatibility.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
* [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
* [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)

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@ -84,41 +84,66 @@ cd "build/x64"
```
## Linux
Requires `gcc >= 10, x11, curl, python3, sdl2 >= 2.0.22, libpng, glew >= 2.2, ninja, cmake, lld, pulseaudio-libs`
### Install dependencies
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
**Important: For maximum performance make sure you have ninja build tools installed!**
# or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
```
#### Arch
```sh
# using gcc
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
# or using clang
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
```
#### Fedora
```sh
# using gcc
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
# or using clang
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
```
#### openSUSE
```sh
# using gcc
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
# or using clang
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
```
### Build
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
```bash
# Clone the repo
# Clone the repo and enter the directory
git clone https://github.com/HarbourMasters/Shipwright.git
cd Shipwright
# Clone the submodule libultraship
# Clone the submodules
git submodule update --init
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Generate Ninja project
cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv)
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
cmake --build build-cmake --target ExtractAssets
# Generate soh.otr
cmake --build build-cmake --target GenerateSohOtr
# Compile the project
cmake --build build-cmake # --config Release (if you're packaging)
# Now you can run the executable in ./build-cmake/soh/soh.elf
# To develop the project open the repository in VSCode (or your preferred editor)
# If you need to clean the project you can run
cmake --build build-cmake --target clean
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
# If you need a newer soh.otr only
cmake --build build-cmake --target GenerateSohOtr
```
### Generating a distributable
### Generate a distributable
After compiling the project you can generate a distributable by running of the following:
```bash
# Go to build folder
@ -129,6 +154,20 @@ cpack -G ZIP
cpack -G External (creates appimage)
```
### Additional CMake Targets
#### Clean
```bash
# If you need to clean the project you can run
cmake --build build-cmake --target clean
```
#### Regenerate Asset Headers
```bash
# If you need to regenerate the asset headers to check them into source
cp <path to your ROM> OTRExporter
cmake --build build-cmake --target ExtractAssetHeaders
```
## macOS
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc)

View File

@ -188,4 +188,4 @@ Assuming all went well, you can now push your changes to your fork with the foll
```bash
git push origin <YOUR BRANCH NAME>
```
```

@ -1 +1 @@
Subproject commit 4600eedcc18f496319c99e07b8b2b4f11a0f6e64
Subproject commit c3a699403793c9ac97733179fe078d2e2f271ee1

View File

@ -21,12 +21,17 @@ fi
while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
for romfile in "$SHIP_HOME"/*.*64
do
if [[ -e $romfile ]]; then
if [[ -e "$romfile" ]] || [[ -L "$romfile" ]]; then
export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
ln -s "$HERE"/usr/bin/{assets,soh.elf,ZAPD} "$ASSETDIR"
ln -s "$SHIP_BIN_DIR"/{assets,soh.elf,ZAPD} "$ASSETDIR"
export OLDPWD="$PWD"
mkdir -p "$ASSETDIR"/tmp
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
if [[ -e "$romfile" ]]; then
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
else
ORIG_ROM_PATH=$(readlink "$romfile")
ln -s "$ORIG_ROM_PATH" "$ASSETDIR"/tmp/rom.z64
fi
cd "$ASSETDIR"
ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')

View File

@ -8,5 +8,9 @@ if(MSVC)
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()
endif()

View File

@ -154,7 +154,7 @@ list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/gfx.*")
# handle crowd control removals
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.cs")
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.ccpak")
if (!BUILD_CROWD_CONTROL)
if (!BUILD_REMOTE_CONTROL)
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/crowd-control/*")
endif()
@ -328,7 +328,7 @@ endif()
include(FetchContent)
FetchContent_Declare(
Boost
URL https://boostorg.jfrog.io/artifactory/main/release/1.81.0/source/boost_1_81_0.tar.gz
URL https://archives.boost.io/release/1.81.0/source/boost_1_81_0.tar.gz
URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6
SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it)
DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change
@ -354,9 +354,15 @@ endif()
find_package(SDL2)
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
if (BUILD_CROWD_CONTROL)
if (BUILD_REMOTE_CONTROL)
find_package(SDL2_net)
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
if(NOT SDL2_net_FOUND)
message(STATUS "SDL2_net not found (it's possible the version installed is too old). Disabling BUILD_REMOTE_CONTROL.")
set(BUILD_REMOTE_CONTROL 0)
else()
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
endif()
endif()
target_include_directories(${PROJECT_NAME} PRIVATE assets
@ -408,9 +414,8 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"INCLUDE_GAME_PRINTF;"
"ENABLE_CROWD_CONTROL;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
@ -455,7 +460,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
@ -624,6 +629,8 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses
-Wno-narrowing
-Wno-missing-braces
-Wno-int-conversion
-Wno-implicit-int
$<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration
-Wno-incompatible-pointer-types
@ -689,7 +696,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net-static>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net-static>"
"glfw;"
"winmm;"
"imm32;"
@ -742,7 +749,7 @@ else()
"ZAPDUtils;"
"ZAPDLib;"
SDL2::SDL2
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"
${CMAKE_DL_LIBS}
Threads::Threads
)

View File

@ -28,4 +28,10 @@
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- legacy -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to pm if pmv2 is not available -->
</asmv3:windowsSettings>
</asmv3:application>
</assembly>

View File

@ -4,4 +4,4 @@
*.cfg
*.vtx.inc
*.dlist.inc
*.txt
!*.png

View File

@ -1,5 +1,5 @@
{
"0": "Abre Mojo",
"0": "Arbre Mojo",
"1": "Caverne Dodongo",
"2": "Ventre de Jabu-Jabu",
"3": "Temple de la Forêt",
@ -58,9 +58,9 @@
"56": "Laboratoire du Lac",
"57": "", // Tente du Marathonien (No title card)
"58": "Cabane du fossoyeur",
"59": "Fountaine Royale des Fées",
"60": "Fountaine des Fées",
"61": "Fountaine Royale des Fées",
"59": "Fontaine Royale des Fées",
"60": "Fontaine des Fées",
"61": "Fontaine Royale des Fées",
"62": "", // Grottes (No title card)
"63": "", // Tombe 1 (No title card)
"64": "", // Tombe 2 (No title card)
@ -109,4 +109,4 @@
"107": "",
"108": "", // Debug: SRD Room (No title card)
"109": "" // Debug: Treasure Chest Warp (No title card)
}
}

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@ -0,0 +1,15 @@
Complete triforce:
DL name: gTriforcePieceCompletedDL
Export Path: objects/object_triforce_completed
Shard 0:
DL name: gTriforcePiece0DL
Export Path: objects/object_triforce_piece_0
Shard 1:
DL name: gTriforcePiece1DL
Export Path: objects/object_triforce_piece_1
Shard 2:
DL name: gTriforcePiece2DL
Export Path: objects/object_triforce_piece_2

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@ -1230,8 +1230,8 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
void func_80095974(GraphicsContext* gfxCtx);
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY);
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
u16 tlutCount, f32 offsetX, f32 offsetY);
void func_80096FD4(PlayState* play, Room* room);
u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
@ -1828,8 +1828,8 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
f32 translateZ);
uintptr_t SysUcode_GetUCodeBoot(void);
uintptr_t SysUcode_GetUCodeBootSize(void);
uintptr_t SysUcode_GetUCode(void);
size_t SysUcode_GetUCodeBootSize(void);
uint32_t SysUcode_GetUCode(void);
uintptr_t SysUcode_GetUCodeData(void);
void func_800D2E30(UnkRumbleStruct* arg0);
void func_800D3140(UnkRumbleStruct* arg0);
@ -2171,7 +2171,7 @@ void func_800FA18C(u8, u8);
void Audio_SetVolScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer);
void func_800FA3DC(void);
u8 func_800FAD34(void);
void func_800FADF8(void);
void Audio_ResetActiveSequences(void);
void func_800FAEB4(void);
void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
@ -2210,6 +2210,14 @@ s8 PadUtils_GetRelYImpl(Input* input);
s8 PadUtils_GetRelX(Input* input);
s8 PadUtils_GetRelY(Input* input);
void PadUtils_UpdateRelXY(Input* input);
s8 PadUtils_GetCurRX(Input* input);
s8 PadUtils_GetCurRY(Input* input);
void PadUtils_SetRelRXY(Input* input, s32 x, s32 y);
s8 PadUtils_GetRelRXImpl(Input* input);
s8 PadUtils_GetRelRYImpl(Input* input);
s8 PadUtils_GetRelRX(Input* input);
s8 PadUtils_GetRelRY(Input* input);
void PadUtils_UpdateRelRXY(Input* input);
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
f32 Math_FTanF(f32 x);
f32 Math_FFloorF(f32 x);
@ -2459,6 +2467,10 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void);
//Pause Warp
void PauseWarp_HandleSelection();
void PauseWarp_Execute();
// #endregion
#ifdef __cplusplus

View File

@ -224,7 +224,7 @@ extern "C"
extern u16 gAudioSfxSwapSource[10];
extern u16 gAudioSfxSwapTarget[10];
extern u8 gAudioSfxSwapMode[10];
extern unk_D_8016E750 D_8016E750[4];
extern ActiveSequence gActiveSeqs[4];
extern AudioContext gAudioContext;
extern void(*D_801755D0)(void);

View File

@ -744,7 +744,6 @@ typedef struct {
/* 0x0134 */ char** doActionSegment;
/* 0x0138 */ u8* iconItemSegment;
/* 0x013C */ char** mapSegment;
char** mapSegmentName;
/* 0x0140 */ u8 mapPalette[32];
/* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180;
@ -815,6 +814,10 @@ typedef struct {
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions;
// #region SOH [General]
/* */ char* mapSegmentName[2]; // Tracks the map segment texture by OTR sig name
/* */ u8 mapPalettesPulse[40][32]; // Used to have unique pointers per map pulse color for the shader backend. 40 for map pulse timer x2
// #endregion
} InterfaceContext; // size = 0x270
typedef struct {

View File

@ -970,43 +970,43 @@ typedef struct {
} AudioContextInitSizes; // size = 0xC
typedef struct {
/* 0x00 */ f32 unk_00;
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
/* 0x0C */ u16 unk_0C;
/* 0x10 */ f32 unk_10;
/* 0x14 */ f32 unk_14;
/* 0x18 */ f32 unk_18;
/* 0x1C */ u16 unk_1C;
} unk_50_s; // size = 0x20
/* 0x00 */ f32 volCur;
/* 0x04 */ f32 volTarget;
/* 0x08 */ f32 volStep;
/* 0x0C */ u16 volTimer;
/* 0x10 */ f32 freqScaleCur;
/* 0x14 */ f32 freqScaleTarget;
/* 0x18 */ f32 freqScaleStep;
/* 0x1C */ u16 freqScaleTimer;
} ActiveSequenceChannelData; // size = 0x20
typedef struct {
/* 0x000 */ f32 volCur;
/* 0x004 */ f32 volTarget;
/* 0x008 */ f32 unk_08;
/* 0x00C */ u16 unk_0C;
/* 0x00E */ u8 volScales[0x4];
/* 0x008 */ f32 volStep;
/* 0x00C */ u16 volTimer;
/* 0x00E */ u8 volScales[4];
/* 0x012 */ u8 volFadeTimer;
/* 0x013 */ u8 fadeVolUpdate;
/* 0x014 */ u32 unk_14;
/* 0x018 */ u16 unk_18;
/* 0x01C */ f32 unk_1C;
/* 0x020 */ f32 unk_20;
/* 0x024 */ f32 unk_24;
/* 0x028 */ u16 unk_28;
/* 0x02C */ u32 unk_2C[8];
/* 0x04C */ u8 unk_4C;
/* 0x04D */ u8 unk_4D;
/* 0x04E */ u8 unk_4E;
/* 0x050 */ unk_50_s unk_50[0x10];
/* 0x250 */ u16 unk_250;
/* 0x252 */ u16 unk_252;
/* 0x254 */ u16 unk_254;
/* 0x256 */ u16 unk_256;
/* 0x258 */ u16 unk_258;
/* 0x25C */ u32 unk_25C;
/* 0x260 */ u8 unk_260;
} unk_D_8016E750; // size = 0x264
/* 0x014 */ u32 tempoCmd;
/* 0x018 */ u16 tempoOriginal; // stores the original tempo before modifying it (to reset back to)
/* 0x01C */ f32 tempoCur;
/* 0x020 */ f32 tempoTarget;
/* 0x024 */ f32 tempoStep;
/* 0x028 */ u16 tempoTimer;
/* 0x02C */ u32 setupCmd[8]; // a queue of cmds to execute once the player is disabled
/* 0x04C */ u8 setupCmdTimer; // only execute setup commands when the timer is at 0.
/* 0x04D */ u8 setupCmdNum; // number of setup commands requested once the player is disabled
/* 0x04E */ u8 setupFadeTimer;
/* 0x050 */ ActiveSequenceChannelData channelData[16];
/* 0x250 */ u16 freqScaleChannelFlags;
/* 0x252 */ u16 volChannelFlags;
/* 0x254 */ u16 seqId; // active seqId currently playing. Resets when sequence stops
/* 0x256 */ u16 prevSeqId; // last seqId played on a player. Does not reset when sequence stops
/* 0x258 */ u16 channelPortMask;
/* 0x25C */ u32 startSeqCmd; // This name comes from MM
/* 0x260 */ u8 isWaitingForFonts; // This name comes from MM
} ActiveSequence; // size = 0x264
typedef enum {
/* 0 */ BANK_PLAYER,

View File

@ -132,16 +132,6 @@ typedef enum {
/* 0x40 */ PLAYER_IA_MASK_GERUDO,
/* 0x41 */ PLAYER_IA_MASK_TRUTH,
/* 0x42 */ PLAYER_IA_LENS_OF_TRUTH,
// Upstream TODO: Document why these entries were added
/* 0x43 */ PLAYER_IA_SHIELD_DEKU,
/* 0x44 */ PLAYER_IA_SHIELD_HYLIAN,
/* 0x45 */ PLAYER_IA_SHIELD_MIRROR,
/* 0x46 */ PLAYER_IA_TUNIC_KOKIRI,
/* 0x47 */ PLAYER_IA_TUNIC_GORON,
/* 0x48 */ PLAYER_IA_TUNIC_ZORA,
/* 0x49 */ PLAYER_IA_BOOTS_KOKIRI,
/* 0x4A */ PLAYER_IA_BOOTS_IRON,
/* 0x4B */ PLAYER_IA_BOOTS_HOVER,
/* 0x4C */ PLAYER_IA_MAX
} PlayerItemAction;
@ -355,7 +345,7 @@ typedef enum {
#define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX)
typedef struct {
/* 0x00 */ f32 unk_00;
/* 0x00 */ f32 ceilingCheckHeight;
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
/* 0x0C */ f32 unk_0C;
@ -369,7 +359,7 @@ typedef struct {
/* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
/* 0x38 */ f32 unk_38;
/* 0x38 */ f32 wallCheckRadius;
/* 0x3C */ f32 unk_3C;
/* 0x40 */ f32 unk_40;
/* 0x44 */ Vec3s unk_44;
@ -499,180 +489,187 @@ typedef s32 (*UpperActionFunc)(struct Player*, struct PlayState*);
typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
typedef struct Player {
/* 0x0000 */ Actor actor;
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
/* 0x014D */ s8 currentSwordItemId;
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
/* 0x0151 */ s8 heldItemAction; // Item action for the item currently used
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
/* 0x0154 */ s8 itemAction; // the difference between this and heldItemAction is unclear
/* 0x0155 */ char unk_155[0x003];
/* 0x0158 */ u8 modelGroup;
/* 0x0159 */ u8 nextModelGroup;
/* 0x015A */ s8 itemChangeType;
/* 0x015B */ u8 modelAnimType;
/* 0x015C */ u8 leftHandType;
/* 0x015D */ u8 rightHandType;
/* 0x015E */ u8 sheathType;
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
/* 0x0160 */ Gfx** rightHandDLists;
/* 0x0164 */ Gfx** leftHandDLists;
/* 0x0168 */ Gfx** sheathDLists;
/* 0x016C */ Gfx** waistDLists;
/* 0x0170 */ u8 giObjectLoading;
/* 0x0000 */ Actor actor;
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
/* 0x014D */ s8 currentSwordItemId;
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
/* 0x0151 */ s8 heldItemAction; // Item action for the item currently used
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
/* 0x0154 */ s8 itemAction; // the difference between this and heldItemAction is unclear
/* 0x0155 */ char unk_155[0x003];
/* 0x0158 */ u8 modelGroup;
/* 0x0159 */ u8 nextModelGroup;
/* 0x015A */ s8 itemChangeType;
/* 0x015B */ u8 modelAnimType;
/* 0x015C */ u8 leftHandType;
/* 0x015D */ u8 rightHandType;
/* 0x015E */ u8 sheathType;
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
/* 0x0160 */ Gfx** rightHandDLists;
/* 0x0164 */ Gfx** leftHandDLists;
/* 0x0168 */ Gfx** sheathDLists;
/* 0x016C */ Gfx** waistDLists;
/* 0x0170 */ u8 giObjectLoading;
/* 0x0174 */ DmaRequest giObjectDmaRequest;
/* 0x0194 */ OSMesgQueue giObjectLoadQueue;
/* 0x01AC */ OSMesg giObjectLoadMsg;
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
/* 0x01B4 */ SkelAnime skelAnime;
/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
/* 0x03A8 */ s16 unk_3A8[2];
/* 0x03AC */ Actor* heldActor;
/* 0x03B0 */ Vec3f leftHandPos;
/* 0x03BC */ Vec3s unk_3BC;
/* 0x03C4 */ Actor* unk_3C4;
/* 0x03C8 */ Vec3f unk_3C8;
/* 0x03D4 */ char unk_3D4[0x058];
/* 0x042C */ s8 doorType;
/* 0x042D */ s8 doorDirection;
/* 0x042E */ s16 doorTimer;
/* 0x0430 */ Actor* doorActor;
/* 0x0434 */ s16 getItemId; // Upstream TODO: Document why this is s16 while it's s8 upstream
/* 0x0436 */ u16 getItemDirection;
/* 0x0438 */ Actor* interactRangeActor;
/* 0x043C */ s8 mountSide;
/* 0x043D */ char unk_43D[0x003];
/* 0x0440 */ Actor* rideActor;
/* 0x0444 */ u8 csAction;
/* 0x0445 */ u8 prevCsAction;
/* 0x0446 */ u8 cueId;
/* 0x0447 */ u8 unk_447;
/* 0x0448 */ Actor* csActor;
/* 0x044C */ char unk_44C[0x004];
/* 0x0450 */ Vec3f unk_450;
/* 0x045C */ Vec3f unk_45C;
/* 0x0468 */ char unk_468[0x002];
/* 0x046A */ s16 doorBgCamIndex;
/* 0x046C */ s16 subCamId;
/* 0x046E */ char unk_46E[0x02A];
/* 0x01AC */ OSMesg giObjectLoadMsg;
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
/* 0x01B4 */ SkelAnime skelAnime;
/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
/* 0x03A8 */ s16 unk_3A8[2];
/* 0x03AC */ Actor* heldActor;
/* 0x03B0 */ Vec3f leftHandPos;
/* 0x03BC */ Vec3s unk_3BC;
/* 0x03C4 */ Actor* unk_3C4;
/* 0x03C8 */ Vec3f unk_3C8;
/* 0x03D4 */ char unk_3D4[0x058];
/* 0x042C */ s8 doorType;
/* 0x042D */ s8 doorDirection;
/* 0x042E */ s16 doorTimer;
/* 0x0430 */ Actor* doorActor;
/* 0x0434 */ s16 getItemId; // Upstream TODO: Document why this is s16 while it's s8 upstream
/* 0x0436 */ u16 getItemDirection;
/* 0x0438 */ Actor* interactRangeActor;
/* 0x043C */ s8 mountSide;
/* 0x043D */ char unk_43D[0x003];
/* 0x0440 */ Actor* rideActor;
/* 0x0444 */ u8 csAction;
/* 0x0445 */ u8 prevCsAction;
/* 0x0446 */ u8 cueId;
/* 0x0447 */ u8 unk_447;
/* 0x0448 */ Actor* csActor; // Actor involved in a `csAction`. Typically the actor that invoked the cutscene.
/* 0x044C */ char unk_44C[0x004];
/* 0x0450 */ Vec3f unk_450;
/* 0x045C */ Vec3f unk_45C;
/* 0x0468 */ char unk_468[0x002];
/* 0x046A */ s16 doorBgCamIndex;
/* 0x046C */ s16 subCamId;
/* 0x046E */ char unk_46E[0x02A];
/* 0x0498 */ ColliderCylinder cylinder;
/* 0x04E4 */ ColliderQuad meleeWeaponQuads[2];
/* 0x05E4 */ ColliderQuad shieldQuad;
/* 0x0664 */ Actor* unk_664;
/* 0x0668 */ char unk_668[0x004];
/* 0x066C */ s32 unk_66C;
/* 0x0670 */ s32 meleeWeaponEffectIndex;
/* 0x0664 */ Actor* unk_664;
/* 0x0668 */ char unk_668[0x004];
/* 0x066C */ s32 unk_66C;
/* 0x0670 */ s32 meleeWeaponEffectIndex;
/* 0x0674 */ PlayerActionFunc actionFunc;
/* 0x0678 */ PlayerAgeProperties* ageProperties;
/* 0x067C */ u32 stateFlags1;
/* 0x0680 */ u32 stateFlags2;
/* 0x0684 */ Actor* unk_684;
/* 0x0688 */ Actor* boomerangActor;
/* 0x068C */ Actor* naviActor;
/* 0x0690 */ s16 naviTextId;
/* 0x0692 */ u8 stateFlags3;
/* 0x0693 */ s8 exchangeItemId;
/* 0x0694 */ Actor* targetActor;
/* 0x0698 */ f32 targetActorDistance;
/* 0x069C */ char unk_69C[0x004];
/* 0x06A0 */ f32 unk_6A0;
/* 0x06A4 */ f32 closestSecretDistSq;
/* 0x06A8 */ Actor* unk_6A8;
/* 0x06AC */ s8 unk_6AC;
/* 0x06AD */ u8 unk_6AD;
/* 0x06AE */ u16 unk_6AE;
/* 0x06B0 */ s16 unk_6B0;
/* 0x06B2 */ char unk_6B4[0x004];
/* 0x06B6 */ s16 unk_6B6;
/* 0x06B8 */ s16 unk_6B8;
/* 0x06BA */ s16 unk_6BA;
/* 0x06BC */ s16 unk_6BC;
/* 0x06BE */ s16 unk_6BE;
/* 0x06C0 */ s16 unk_6C0;
/* 0x06C2 */ s16 unk_6C2;
/* 0x06C4 */ f32 unk_6C4;
/* 0x06C8 */ SkelAnime upperSkelAnime;
/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
/* 0x067C */ u32 stateFlags1;
/* 0x0680 */ u32 stateFlags2;
/* 0x0684 */ Actor* unk_684;
/* 0x0688 */ Actor* boomerangActor;
/* 0x068C */ Actor* naviActor;
/* 0x0690 */ s16 naviTextId;
/* 0x0692 */ u8 stateFlags3;
/* 0x0693 */ s8 exchangeItemId;
/* 0x0694 */ Actor* targetActor;
/* 0x0698 */ f32 targetActorDistance;
/* 0x069C */ char unk_69C[0x004];
/* 0x06A0 */ f32 unk_6A0;
/* 0x06A4 */ f32 closestSecretDistSq;
/* 0x06A8 */ Actor* unk_6A8;
/* 0x06AC */ s8 unk_6AC;
/* 0x06AD */ u8 unk_6AD;
/* 0x06AE */ u16 unk_6AE;
/* 0x06B0 */ s16 unk_6B0;
/* 0x06B2 */ char unk_6B4[0x004];
/* 0x06B6 */ s16 unk_6B6;
/* 0x06B8 */ s16 unk_6B8;
/* 0x06BA */ s16 unk_6BA;
/* 0x06BC */ s16 unk_6BC;
/* 0x06BE */ s16 unk_6BE;
/* 0x06C0 */ s16 unk_6C0;
/* 0x06C2 */ s16 unk_6C2;
/* 0x06C4 */ f32 unk_6C4;
/* 0x06C8 */ SkelAnime upperSkelAnime;
/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
/* 0x082C */ UpperActionFunc upperActionFunc;
/* 0x0830 */ f32 upperAnimBlendWeight;
/* 0x0834 */ s16 unk_834;
/* 0x0836 */ s8 unk_836;
/* 0x0837 */ u8 unk_837;
/* 0x0838 */ f32 linearVelocity;
/* 0x083C */ s16 currentYaw;
/* 0x083E */ s16 targetYaw;
/* 0x0840 */ u16 underwaterTimer;
/* 0x0842 */ s8 meleeWeaponAnimation;
/* 0x0843 */ s8 meleeWeaponState;
/* 0x0844 */ s8 unk_844;
/* 0x0845 */ u8 unk_845;
/* 0x0846 */ u8 unk_846;
/* 0x0847 */ s8 unk_847[4];
/* 0x084B */ s8 unk_84B[4];
/* 0x084F */ s8 unk_84F;
/* 0x0850 */ s16 unk_850; // multipurpose timer
/* 0x0854 */ f32 unk_854;
/* 0x0858 */ f32 unk_858;
/* 0x085C */ f32 unk_85C; // stick length among other things
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
/* 0x0864 */ f32 unk_864;
/* 0x0868 */ f32 unk_868;
/* 0x086C */ f32 unk_86C;
/* 0x0870 */ f32 unk_870;
/* 0x0874 */ f32 unk_874;
/* 0x0878 */ f32 unk_878;
/* 0x087C */ s16 unk_87C;
/* 0x087E */ s16 unk_87E;
/* 0x0880 */ f32 unk_880;
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
/* 0x0888 */ f32 distToInteractWall; // distance to the colliding wall plane
/* 0x088C */ u8 unk_88C;
/* 0x088D */ u8 unk_88D;
/* 0x088E */ u8 unk_88E;
/* 0x088F */ u8 unk_88F;
/* 0x0890 */ u8 unk_890;
/* 0x0891 */ u8 shockTimer;
/* 0x0892 */ u8 unk_892;
/* 0x0893 */ u8 hoverBootsTimer;
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
/* 0x0898 */ s16 floorPitch; // angle of the floor slope in the direction of current world yaw (positive for ascending slope)
/* 0x089A */ s16 floorPitchAlt; // the calculation for this value is bugged and doesn't represent anything meaningful
/* 0x089C */ s16 unk_89C;
/* 0x089E */ u16 floorSfxOffset;
/* 0x08A0 */ u8 unk_8A0;
/* 0x08A1 */ u8 unk_8A1;
/* 0x08A2 */ s16 unk_8A2;
/* 0x08A4 */ f32 unk_8A4;
/* 0x08A8 */ f32 unk_8A8;
/* 0x08AC */ f32 pushedSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces
/* 0x08B0 */ s16 pushedYaw; // Yaw direction of player being pushed
/* 0x0830 */ f32 upperAnimBlendWeight;
/* 0x0834 */ s16 unk_834;
/* 0x0836 */ s8 unk_836;
/* 0x0837 */ u8 unk_837;
/* 0x0838 */ f32 linearVelocity;
/* 0x083C */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
/* 0x083E */ s16 zTargetYaw; // yaw relating to Z targeting/"parallel" mode
/* 0x0840 */ u16 underwaterTimer;
/* 0x0842 */ s8 meleeWeaponAnimation;
/* 0x0843 */ s8 meleeWeaponState;
/* 0x0844 */ s8 unk_844;
/* 0x0845 */ u8 unk_845;
/* 0x0846 */ u8 unk_846;
/* 0x0847 */ s8 unk_847[4];
/* 0x084B */ s8 unk_84B[4];
/* 0x084F */ union {
s8 actionVar1;
} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
/* 0x0850 */ union {
s16 actionVar2;
} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
/* 0x0854 */ f32 unk_854;
/* 0x0858 */ f32 unk_858;
/* 0x085C */ f32 unk_85C; // stick length among other things
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
/* 0x0864 */ f32 unk_864;
/* 0x0868 */ f32 unk_868;
/* 0x086C */ f32 unk_86C;
/* 0x0870 */ f32 unk_870;
/* 0x0874 */ f32 unk_874;
/* 0x0878 */ f32 unk_878;
/* 0x087C */ s16 unk_87C;
/* 0x087E */ s16 unk_87E;
/* 0x0880 */ f32 unk_880;
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
/* 0x0888 */ f32 distToInteractWall; // xyz distance to the interact wall
/* 0x088C */ u8 ledgeClimbType;
/* 0x088D */ u8 ledgeClimbDelayTimer;
/* 0x088E */ u8 unk_88E;
/* 0x088F */ u8 unk_88F;
/* 0x0890 */ u8 unk_890;
/* 0x0891 */ u8 bodyShockTimer;
/* 0x0892 */ u8 unk_892;
/* 0x0893 */ u8 hoverBootsTimer;
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
/* 0x0898 */ s16 floorPitch; // angle of the floor slope in the direction of current world yaw (positive for ascending slope)
/* 0x089A */ s16 floorPitchAlt; // the calculation for this value is bugged and doesn't represent anything meaningful
/* 0x089C */ s16 unk_89C;
/* 0x089E */ u16 floorSfxOffset;
/* 0x08A0 */ u8 unk_8A0;
/* 0x08A1 */ u8 unk_8A1;
/* 0x08A2 */ s16 unk_8A2;
/* 0x08A4 */ f32 unk_8A4;
/* 0x08A8 */ f32 unk_8A8;
/* 0x08AC */ f32 pushedSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces
/* 0x08B0 */ s16 pushedYaw; // Yaw direction of player being pushed
/* 0x08B4 */ WeaponInfo meleeWeaponInfo[3];
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
/* 0x09E0 */ MtxF mf_9E0;
/* 0x0A20 */ MtxF shieldMf;
/* 0x0A60 */ u8 isBurning;
/* 0x0A61 */ u8 flameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
/* 0x0A73 */ u8 unk_A73;
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
/* 0x09E0 */ MtxF mf_9E0;
/* 0x0A20 */ MtxF shieldMf;
/* 0x0A60 */ u8 bodyIsBurning;
/* 0x0A61 */ u8 bodyFlameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
/* 0x0A73 */ u8 unk_A73;
/* 0x0A74 */ PlayerFuncA74 func_A74;
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
/* 0x0A79 */ u8 unk_A79;
/* 0x0A7A */ u8 unk_A7A;
/* 0x0A7B */ u8 unk_A7B;
/* 0x0A7C */ f32 unk_A7C;
/* 0x0A80 */ s16 unk_A80;
/* 0x0A82 */ u16 unk_A82;
/* 0x0A84 */ s16 unk_A84;
/* 0x0A86 */ s8 unk_A86;
/* 0x0A87 */ u8 unk_A87;
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
/* 0x0A79 */ u8 floorTypeTimer; // counts up every frame the current floor type is the same as the last frame
/* 0x0A7A */ u8 floorProperty;
/* 0x0A7B */ u8 prevFloorType;
/* 0x0A7C */ f32 prevControlStickMagnitude;
/* 0x0A80 */ s16 prevControlStickAngle;
/* 0x0A82 */ u16 prevFloorSfxOffset;
/* 0x0A84 */ s16 unk_A84;
/* 0x0A86 */ s8 unk_A86;
/* 0x0A87 */ u8 unk_A87;
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
// #region SOH [General]
// Upstream TODO: Rename these to be more obviously SoH specific
/* */ PendingFlag pendingFlag;
@ -680,7 +677,7 @@ typedef struct Player {
// #endregion
// #region SOH [Enhancements]
// Upstream TODO: Rename this to make it more obvious it is apart of an enhancement
/* */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
/* */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
// #endregion
u8 ivanFloating;
u8 ivanDamageMultiplier;

View File

@ -33,5 +33,10 @@
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>10.15</string>
<key>LSArchitecturePriority</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
</dict>
</plist>

View File

@ -7,68 +7,6 @@ export RESPATH="${SNAME%/MacOS*}/Resources"
export LIBPATH="${SNAME%/MacOS*}/Frameworks"
export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH"
remap_hashes ()
{
# Remap v64 and n64 hashes to their z64 hash equivalent
# ZAPD will handle converting the data into z64 format
case "$ROMHASH" in
a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
24708102dc504d3f375a37f4ae4e149c167dc515) # n64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d6342c59007e57c1194661ec6880b2f078403f4e) # n64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
4264bf7b875737b8fae77d52322a5099d051fc11) # n64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
d327752c46edc70ff3668b9514083dbbee08927c) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
ecdeb1747560834e079c22243febea7f6f26ba3b) # v64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
ab519ce04a33818ce2c39b3c514a751d807a494a) # v64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
c19a34f7646305e1755249fca2071e178bd7cd00) # n64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
esac
}
if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi
if [ ! -e "$SHIP_HOME"/mods ]; then
@ -76,183 +14,6 @@ if [ ! -e "$SHIP_HOME"/mods ]; then
touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt
fi
# If either OTR doesn't exist kick off the OTR gen process
if [ ! -e "$SHIP_HOME"/oot.otr ] || [ ! -e "$SHIP_HOME"/oot-mq.otr ]; then
"$RESPATH"/soh-macos
# If no ROMs exist kick off the file selection prompts
while [ ! -e "$SHIP_HOME"/*.*64 ] && [ ! -e "$SHIP_HOME"/oot*.otr ]; do
SHOULD_PROMPT_FOR_ROM=1
while [ $SHOULD_PROMPT_FOR_ROM -eq 1 ]; do
SHOULD_PROMPT_FOR_ROM=0
# Use osascript to prompt the user to chose a file
DROPROM=`osascript <<-EOF
set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:"
return POSIX path of romFile
EOF`
# If no rom was selected, the user cancelled, so exit
if [[ -z $DROPROM ]] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
echo "No ROM selected. Exiting..."
exit 1
elif [[ -z $DROPROM ]]; then
break;
fi
# If an invalid rom was selected, let the user know and ask to try again
ROMHASH="$(shasum "$DROPROM" | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM_TYPE=0;;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM_TYPE=0;;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM_TYPE=0;;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM_TYPE=0;;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM_TYPE=1;;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM_TYPE=1;;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM_TYPE=1;;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM_TYPE=1;;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM_TYPE=1;;
*)
TRY_AGAIN_RESULT=`osascript <<-EOF
set alertText to "Incompatible ROM hash"
set alertMessage to "Incompatible ROM provided, would you like to try again?"
return display alert alertText \
message alertMessage \
as critical \
buttons {"Cancel", "Try Again"}
EOF`
if [[ "$TRY_AGAIN_RESULT" == "button returned:Try Again" ]]; then
SHOULD_PROMPT_FOR_ROM=1
continue;
else
echo "No ROM selected. Exiting..."
exit 1
fi
esac
cp "$DROPROM" "$SHIP_HOME"
# Ask user if they would also like to select the other variant (MQ/Vanilla)
if [ $ROM_TYPE -eq 0 ] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Master Quest ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
elif [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Vanilla (Non Master Quest) ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
fi
if [[ "$UPLOAD_ANOTHER_RESULT" == "button returned:Yes" ]]; then
UPLOAD_ANOTHER_RESULT="button returned:No"
SHOULD_PROMPT_FOR_ROM=1
continue;
fi
break
done
done
# At this point we should now have 1 or more valid roms in $SHIP_HOME directory
# Prepare tmp dir
for ROMPATH in "$SHIP_HOME"/*.*64
do
ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
export ASSETDIR
cp -r "$RESPATH/assets" "$ASSETDIR"
mkdir -p "$ASSETDIR"/tmp
cp "$ROMPATH" "$ASSETDIR"/tmp/rom.z64
cd "$ASSETDIR" || return
# If an invalid rom was detected, let the user know
ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM=GC_NMQ_D
OTRNAME="oot.otr";;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM=GC_NMQ_PAL_F
OTRNAME="oot.otr";;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM=N64_PAL_10
OTRNAME="oot.otr";;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM=N64_PAL_11
OTRNAME="oot.otr";;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM=GC_MQ_PAL_F
OTRNAME="oot-mq.otr";;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
*)
osascript -e 'display notification "One or more invalid ROM provided" with title "Ship Of Harkinian"'
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
esac
# Only generate OTR if we don't have on of this type yet
if [ -e "$SHIP_HOME"/"$OTRNAME" ]; then
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
fi
osascript -e 'display notification "Generating OTR..." with title "Ship Of Harkinian"'
assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --portVer "@CMAKE_PROJECT_VERSION@"
if [ -e "$ASSETDIR"/oot.otr ]; then
osascript -e 'display notification "OTR successfully generated" with title "Ship Of Harkinian"'
cp "$ASSETDIR"/oot.otr "$SHIP_HOME"/"$OTRNAME"
rm -r "$ASSETDIR"
cd "$SNAME"
fi
done
if [ ! -e "$SHIP_HOME"/oot*.otr ]; then
osascript -e 'display notification "OTR failed to generate" with title "Ship Of Harkinian"'
exit 1;
fi
fi
cd "$SNAME"
arch_name="$(uname -m)"
launch_arch="arm64"
if [ "${arch_name}" = "x86_64" ] && [ "$(sysctl -in sysctl.proc_translated)" != "1" ]; then
launch_arch="x86_64"
fi
arch -${launch_arch} "$RESPATH"/soh-macos
exit

View File

@ -74,7 +74,7 @@ static std::unordered_map<u16, const char*> actorDescriptions = {
{ ACTOR_EN_BUBBLE, "Shabom" },
{ ACTOR_DOOR_SHUTTER, "Shutter Door" },
{ ACTOR_EN_DODOJR, "Baby Dodongo" },
{ ACTOR_EN_BDFIRE, "Empty" },
{ ACTOR_EN_BDFIRE, "King Dodongo's Fire Breath" },
{ ACTOR_EN_BOOM, "Boomerang" },
{ ACTOR_EN_TORCH2, "Dark Link" },
{ ACTOR_EN_BILI, "Biri" },
@ -132,7 +132,7 @@ static std::unordered_map<u16, const char*> actorDescriptions = {
{ ACTOR_BG_TOKI_HIKARI, "Windows (Temple of Time)" },
{ ACTOR_EN_YUKABYUN, "Flying Floor Tile" },
{ ACTOR_BG_TOKI_SWD, "Master Sword" },
{ ACTOR_EN_FHG_FIRE, "Empty" },
{ ACTOR_EN_FHG_FIRE, "Phantom Ganon's Lighting Attack" },
{ ACTOR_BG_MJIN, "Warp Song Pad" },
{ ACTOR_BG_HIDAN_KOUSI, "Sliding Metal Gate" },
{ ACTOR_DOOR_TOKI, "Door of Time Collision" },
@ -548,6 +548,10 @@ int ActorDB::RetrieveId(const std::string& name) {
return entry->second;
}
int ActorDB::GetEntryCount() {
return db.size();
}
ActorDB::Entry::Entry() {
entry.name = nullptr;
entry.desc = nullptr;

View File

@ -64,6 +64,7 @@ public:
static void AddBuiltInCustomActors();
int GetEntryCount();
private:
Entry& AddEntry(const std::string& name, const std::string& desc, size_t index);
Entry& AddEntry(const std::string& name, const std::string& desc, const ActorInit& init);

View File

@ -12,6 +12,7 @@
#include <Utils/StringHelper.h>
#include "../../UIWidgets.hpp"
#include "AudioCollection.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
Vec3f pos = { 0.0f, 0.0f, 0.0f };
f32 freqScale = 1.0f;
@ -78,7 +79,12 @@ void UpdateCurrentBGM(u16 seqKey, SeqType seqType) {
void RandomizeGroup(SeqType type) {
std::vector<u16> values;
// An empty IncludedSequences set means that the AudioEditor window has never been drawn
if (AudioCollection::Instance->GetIncludedSequences().empty()) {
AudioCollection::Instance->InitializeShufflePool();
}
// use a while loop to add duplicates if we don't have enough included sequences
while (values.size() < AuthenticCountBySequenceType(type)) {
for (const auto& seqData : AudioCollection::Instance->GetIncludedSequences()) {
@ -123,6 +129,34 @@ void ResetGroup(const std::map<u16, SequenceInfo>& map, SeqType type) {
}
}
void LockGroup(const std::map<u16, SequenceInfo>& map, SeqType type) {
for (const auto& [defaultValue, seqData] : map) {
if (seqData.category == type) {
// Only save authentic sequence CVars
if (seqData.category == SEQ_FANFARE && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue;
}
const std::string cvarKey = AudioCollection::Instance->GetCvarKey(seqData.sfxKey);
const std::string cvarLockKey = AudioCollection::Instance->GetCvarLockKey(seqData.sfxKey);
CVarSetInteger(cvarLockKey.c_str(), 1);
}
}
}
void UnlockGroup(const std::map<u16, SequenceInfo>& map, SeqType type) {
for (const auto& [defaultValue, seqData] : map) {
if (seqData.category == type) {
// Only save authentic sequence CVars
if (seqData.category == SEQ_FANFARE && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue;
}
const std::string cvarKey = AudioCollection::Instance->GetCvarKey(seqData.sfxKey);
const std::string cvarLockKey = AudioCollection::Instance->GetCvarLockKey(seqData.sfxKey);
CVarSetInteger(cvarLockKey.c_str(), 0);
}
}
}
void DrawPreviewButton(uint16_t sequenceId, std::string sfxKey, SeqType sequenceType) {
const std::string cvarKey = AudioCollection::Instance->GetCvarKey(sfxKey);
const std::string hiddenKey = "##" + cvarKey;
@ -163,6 +197,8 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
const std::string hiddenTabId = "##" + tabId;
const std::string resetAllButton = "Reset All" + hiddenTabId;
const std::string randomizeAllButton = "Randomize All" + hiddenTabId;
const std::string lockAllButton = "Lock All" + hiddenTabId;
const std::string unlockAllButton = "Unlock All" + hiddenTabId;
if (ImGui::Button(resetAllButton.c_str())) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
@ -184,6 +220,28 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
ReplayCurrentBGM();
}
}
ImGui::SameLine();
if (ImGui::Button(lockAllButton.c_str())) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
LockGroup(map, type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
auto curReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
if (type == SEQ_BGM_WORLD && prevReplacement != curReplacement) {
ReplayCurrentBGM();
}
}
ImGui::SameLine();
if (ImGui::Button(unlockAllButton.c_str())) {
auto currentBGM = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
auto prevReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
UnlockGroup(map, type);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
auto curReplacement = AudioCollection::Instance->GetReplacementSequence(currentBGM);
if (type == SEQ_BGM_WORLD && prevReplacement != curReplacement) {
ReplayCurrentBGM();
}
}
ImGui::BeginTable(tabId.c_str(), 3, ImGuiTableFlags_SizingFixedFit);
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch);
@ -350,6 +408,19 @@ void DrawTypeChip(SeqType type) {
ImGui::EndDisabled();
}
void AudioEditorRegisterOnSceneInitHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (CVarGetInteger("gAudioEditor.RandomizeAllOnNewScene", 0)) {
AudioEditor_RandomizeAll();
}
});
}
void AudioEditor::InitElement() {
AudioEditorRegisterOnSceneInitHook();
}
void AudioEditor::DrawElement() {
AudioCollection::Instance->InitializeShufflePool();
@ -359,6 +430,28 @@ void AudioEditor::DrawElement() {
return;
}
float buttonSegments = ImGui::GetContentRegionAvail().x / 4;
if (ImGui::Button("Randomize All Groups", ImVec2(buttonSegments, 30.0f))) {
AudioEditor_RandomizeAll();
}
UIWidgets::Tooltip("Randomizes all unlocked music and sound effects across tab groups");
ImGui::SameLine();
if (ImGui::Button("Reset All Groups", ImVec2(buttonSegments, 30.0f))) {
AudioEditor_ResetAll();
}
UIWidgets::Tooltip("Resets all unlocked music and sound effects across tab groups");
ImGui::SameLine();
if (ImGui::Button("Lock All Groups", ImVec2(buttonSegments, 30.0f))) {
AudioEditor_LockAll();
}
UIWidgets::Tooltip("Locks all music and sound effects across tab groups");
ImGui::SameLine();
if (ImGui::Button("Unlock All Groups", ImVec2(buttonSegments, 30.0f))) {
AudioEditor_UnlockAll();
}
UIWidgets::Tooltip("Unlocks all music and sound effects across tab groups");
if (ImGui::BeginTabBar("SfxContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Background Music")) {
Draw_SfxTab("backgroundMusic", SEQ_BGM_WORLD);
@ -422,8 +515,8 @@ void AudioEditor::DrawElement() {
ImGui::PopItemWidth();
ImGui::NewLine();
ImGui::PopItemWidth();
UIWidgets::EnhancementSliderFloat("Link's voice pitch multiplier: %f", "##linkVoiceFreqMultiplier",
"gLinkVoiceFreqMultiplier", 0.4, 2.5, "", 1.0, false, false);
UIWidgets::EnhancementSliderFloat("Link's voice pitch multiplier: %.1f %%", "##linkVoiceFreqMultiplier",
"gLinkVoiceFreqMultiplier", 0.4, 2.5, "", 1.0, true, true);
ImGui::SameLine();
const std::string resetButton = "Reset##linkVoiceFreqMultiplier";
if (ImGui::Button(resetButton.c_str())) {
@ -431,6 +524,10 @@ void AudioEditor::DrawElement() {
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::NewLine();
UIWidgets::EnhancementCheckbox("Randomize All Music and Sound Effects on New Scene", "gAudioEditor.RandomizeAllOnNewScene");
UIWidgets::Tooltip("Enables randomizing all unlocked music and sound effects when you enter a new scene.");
ImGui::NewLine();
ImGui::PushItemWidth(-FLT_MIN);
UIWidgets::PaddedSeparator();
@ -625,3 +722,19 @@ void AudioEditor_ResetAll() {
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
ReplayCurrentBGM();
}
void AudioEditor_LockAll() {
for (auto type : allTypes) {
LockGroup(AudioCollection::Instance->GetAllSequences(), type);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
void AudioEditor_UnlockAll() {
for (auto type : allTypes) {
UnlockGroup(AudioCollection::Instance->GetAllSequences(), type);
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}

View File

@ -4,6 +4,9 @@
#ifdef __cplusplus
#include <libultraship/libultraship.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
class AudioEditor : public LUS::GuiWindow {
@ -11,13 +14,15 @@ class AudioEditor : public LUS::GuiWindow {
using LUS::GuiWindow::GuiWindow;
void DrawElement() override;
void InitElement() override {};
void InitElement() override;
void UpdateElement() override {};
~AudioEditor() {};
};
void AudioEditor_RandomizeAll();
void AudioEditor_ResetAll();
void AudioEditor_LockAll();
void AudioEditor_UnlockAll();
extern "C" {
#endif

View File

@ -1,345 +0,0 @@
#include "GameControlEditor.h"
#include <string>
#include <list>
#include <unordered_map>
#include <utility>
#include <iterator>
#include <variables.h>
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <libultraship/bridge.h>
#include <libultraship/libultra/controller.h>
#include <Utils/StringHelper.h>
#include <libultraship/libultraship.h>
#include "macros.h"
#include "../../UIWidgets.hpp"
namespace GameControlEditor {
const ImGuiTableFlags PANEL_TABLE_FLAGS =
ImGuiTableFlags_BordersH |
ImGuiTableFlags_BordersV;
const ImGuiTableColumnFlags PANEL_TABLE_COLUMN_FLAGS =
ImGuiTableColumnFlags_IndentEnable |
ImGuiTableColumnFlags_NoSort;
namespace TableHelper {
void InitHeader(bool has_header = true) {
if (has_header) {
ImGui::TableHeadersRow();
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding(); //This is to adjust Vertical pos of item in a cell to be normlized.
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void NextCol() {
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void NextLine() {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
}
void DrawHelpIcon(const std::string& helptext) {
// place the ? button to the most of the right side of the cell it is using.
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 22);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 15);
ImGui::SmallButton("?");
UIWidgets::Tooltip(helptext.c_str());
}
typedef uint32_t N64ButtonMask;
// Used together for an incomplete linked hash map implementation in order to
// map button masks to their names and original mapping on N64
static std::list<std::pair<N64ButtonMask, const char*>> buttons;
static std::unordered_map<N64ButtonMask, decltype(buttons)::iterator> buttonNames;
void addButtonName(N64ButtonMask mask, const char* name) {
buttons.push_back(std::make_pair(mask, name));
buttonNames[mask] = std::prev(buttons.end());
}
typedef struct {
const char* label;
const char* cVarName;
N64ButtonMask defaultBtn;
} CustomButtonMap;
// Ocarina button maps
static CustomButtonMap ocarinaD5 = {"D5", "gOcarinaD5BtnMap", BTN_CUP};
static CustomButtonMap ocarinaB4 = {"B4", "gOcarinaB4BtnMap", BTN_CLEFT};
static CustomButtonMap ocarinaA4 = {"A4", "gOcarinaA4BtnMap", BTN_CRIGHT};
static CustomButtonMap ocarinaF4 = {"F4", "gOcarinaF4BtnMap", BTN_CDOWN};
static CustomButtonMap ocarinaD4 = {"D4", "gOcarinaD4BtnMap", BTN_A};
static CustomButtonMap ocarinaSongDisable = {"Disable songs", "gOcarinaDisableBtnMap", BTN_L};
static CustomButtonMap ocarinaSharp = {"Pitch up", "gOcarinaSharpBtnMap", BTN_R};
static CustomButtonMap ocarinaFlat = {"Pitch down", "gOcarinaFlatBtnMap", BTN_Z};
void GameControlEditorWindow::InitElement() {
addButtonName(BTN_A, "A");
addButtonName(BTN_B, "B");
addButtonName(BTN_CUP, "C Up");
addButtonName(BTN_CDOWN, "C Down");
addButtonName(BTN_CLEFT, "C Left");
addButtonName(BTN_CRIGHT, "C Right");
addButtonName(BTN_L, "L");
addButtonName(BTN_Z, "Z");
addButtonName(BTN_R, "R");
addButtonName(BTN_START, "Start");
addButtonName(BTN_DUP, "D-pad up");
addButtonName(BTN_DDOWN, "D-pad down");
addButtonName(BTN_DLEFT, "D-pad left");
addButtonName(BTN_DRIGHT, "D-pad right");
addButtonName(0, "None");
}
// Draw a button mapping setting consisting of a padded label and button dropdown.
// excludedButtons indicates which buttons are unavailable to choose from.
void DrawMapping(CustomButtonMap& mapping, float labelWidth, N64ButtonMask excludedButtons) {
N64ButtonMask currentButton = CVarGetInteger(mapping.cVarName, mapping.defaultBtn);
const char* preview;
if (buttonNames.contains(currentButton)) {
preview = buttonNames[currentButton]->second;
} else {
preview = "Unknown";
}
UIWidgets::Spacer(0);
ImVec2 cursorPos = ImGui::GetCursorPos();
ImVec2 textSize = ImGui::CalcTextSize(mapping.label);
ImGui::SetCursorPosY(cursorPos.y + textSize.y / 4);
ImGui::SetCursorPosX(cursorPos.x + abs(textSize.x - labelWidth));
ImGui::Text("%s", mapping.label);
ImGui::SameLine();
ImGui::SetCursorPosY(cursorPos.y);
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::BeginCombo(StringHelper::Sprintf("##%s", mapping.cVarName).c_str(), preview)) {
for (auto i = buttons.begin(); i != buttons.end(); i++) {
if ((i->first & excludedButtons) != 0) {
continue;
}
if (ImGui::Selectable(i->second, i->first == currentButton)) {
CVarSetInteger(mapping.cVarName, i->first);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
ImGui::EndCombo();
}
UIWidgets::Spacer(0);
}
void DrawOcarinaControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("Ocarina Controls")) {
return;
}
if (!ImGui::BeginTable("tableCustomOcarinaControls", 1, PANEL_TABLE_FLAGS)) {
return;
}
ImGui::TableSetupColumn("Custom Ocarina Controls", PANEL_TABLE_COLUMN_FLAGS | ImGuiTableColumnFlags_WidthStretch);
TableHelper::InitHeader(false);
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
UIWidgets::EnhancementCheckbox("Customize Ocarina Controls", "gCustomOcarinaControls");
if (CVarGetInteger("gCustomOcarinaControls", 0) == 1) {
if (ImGui::BeginTable("tableCustomMainOcarinaControls", 2, ImGuiTableFlags_SizingStretchProp)) {
float labelWidth;
N64ButtonMask disableMask = BTN_B;
if (CVarGetInteger("gDpadOcarina", 0)) {
disableMask |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
ImGui::TableSetupColumn("Notes##CustomOcarinaNotes", PANEL_TABLE_COLUMN_FLAGS);
ImGui::TableSetupColumn("Modifiers##CustomOcaranaModifiers", PANEL_TABLE_COLUMN_FLAGS);
TableHelper::InitHeader(false);
window->BeginGroupPanelPublic("Notes", ImGui::GetContentRegionAvail());
labelWidth = ImGui::CalcTextSize("D5").x + 10;
DrawMapping(ocarinaD5, labelWidth, disableMask);
DrawMapping(ocarinaB4, labelWidth, disableMask);
DrawMapping(ocarinaA4, labelWidth, disableMask);
DrawMapping(ocarinaF4, labelWidth, disableMask);
DrawMapping(ocarinaD4, labelWidth, disableMask);
ImGui::Dummy(ImVec2(0, 5));
float cursorY = ImGui::GetCursorPosY();
window->EndGroupPanelPublic(0);
TableHelper::NextCol();
window->BeginGroupPanelPublic("Modifiers", ImGui::GetContentRegionAvail());
labelWidth = ImGui::CalcTextSize(ocarinaSongDisable.label).x + 10;
DrawMapping(ocarinaSongDisable, labelWidth, disableMask);
DrawMapping(ocarinaSharp, labelWidth, disableMask);
DrawMapping(ocarinaFlat, labelWidth, disableMask);
window->EndGroupPanelPublic(cursorY - ImGui::GetCursorPosY() + 2);
ImGui::EndTable();
}
} else {
UIWidgets::Spacer(0);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::TextWrapped("To modify the main ocarina controls, select the \"Customize Ocarina Controls\" checkbox.");
UIWidgets::Spacer(0);
}
window->BeginGroupPanelPublic("Alternate controls", ImGui::GetContentRegionAvail());
if (ImGui::BeginTable("tableOcarinaAlternateControls", 2, ImGuiTableFlags_SizingFixedSame)) {
ImGui::TableSetupColumn("D-pad", PANEL_TABLE_COLUMN_FLAGS);
ImGui::TableSetupColumn("Right stick", PANEL_TABLE_COLUMN_FLAGS);
TableHelper::InitHeader(false);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
UIWidgets::EnhancementCheckbox("Play with D-pad", "gDpadOcarina");
TableHelper::NextCol();
UIWidgets::EnhancementCheckbox("Play with camera stick", "gRStickOcarina");
UIWidgets::Spacer(0);
ImGui::EndTable();
}
window->EndGroupPanelPublic(0);
ImGui::EndTable();
}
void DrawCameraControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("Camera Controls")) {
return;
}
UIWidgets::Spacer(0);
window->BeginGroupPanelPublic("Aiming/First-Person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
DrawHelpIcon("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Invert Aiming X Axis", "gInvertAimingXAxis");
DrawHelpIcon("Inverts the Camera X Axis in:\n-First-Person/C-Up view\n-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Invert Aiming Y Axis", "gInvertAimingYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Inverts the Camera Y Axis in:\n-First-Person/C-Up view\n-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming Y Axis", "gInvertShieldAimingYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Inverts the Shield Aiming Y Axis");
UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming X Axis", "gInvertShieldAimingXAxis");
DrawHelpIcon("Inverts the Shield Aiming X Axis");
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First-Person View", "gDisableAutoCenterViewFirstPerson");
DrawHelpIcon("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
if (UIWidgets::PaddedEnhancementCheckbox("Enable Custom Aiming/First-Person sensitivity", "gEnableFirstPersonSensitivity", true, false)) {
if (!CVarGetInteger("gEnableFirstPersonSensitivity", 0)) {
CVarClear("gFirstPersonCameraSensitivity");
}
}
if (CVarGetInteger("gEnableFirstPersonSensitivity", 0)) {
UIWidgets::EnhancementSliderFloat("Aiming/First-Person Horizontal Sensitivity: %d %%", "##FirstPersonSensitivity Horizontal",
"gFirstPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true);
UIWidgets::EnhancementSliderFloat("Aiming/First-Person Vertical Sensitivity: %d %%", "##FirstPersonSensitivity Vertical",
"gFirstPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true);
}
UIWidgets::Spacer(0);
window->EndGroupPanelPublic(0);
UIWidgets::Spacer(0);
window->BeginGroupPanelPublic("Third-Person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera");
DrawHelpIcon("Enables free camera control\nNote: You must remap C buttons off of the right stick in the "
"controller config menu, and map the camera stick to the right stick.");
UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
DrawHelpIcon("Inverts the Camera X Axis in:\n-Free camera");
UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free camera");
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal",
"gThirdPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Third-Person Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical",
"gThirdPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Camera Distance: %d", "##CamDist",
"gFreeCameraDistMax", 100, 900, "", 185, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Camera Transition Speed: %d", "##CamTranSpeed",
"gFreeCameraTransitionSpeed", 0, 900, "", 25, true, false, true);
window->EndGroupPanelPublic(0);
}
void DrawDpadControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("D-Pad Controls")) {
return;
}
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
window->BeginGroupPanelPublic("D-Pad Options", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("D-pad Support on Pause Screen", "gDpadPause");
DrawHelpIcon("Navigate Pause with the D-pad\nIf used with D-pad as Equip Items, you must hold C-Up to equip instead of navigate\n"
"To make the cursor only move a single space no matter how long a direction is held, manually set gDpadHoldChange to 0");
UIWidgets::PaddedEnhancementCheckbox("D-pad Support in Text Boxes", "gDpadText");
DrawHelpIcon("Navigate choices in text boxes, shop item selection, and the file select / name entry screens with the D-pad\n"
"To make the cursor only move a single space during name entry no matter how long a direction is held, manually set gDpadHoldChange to 0");
UIWidgets::PaddedEnhancementCheckbox("D-pad as Equip Items", "gDpadEquips");
DrawHelpIcon("Equip items and equipment on the D-pad\nIf used with D-pad on Pause Screen, you must hold C-Up to equip instead of navigate");
window->EndGroupPanelPublic(0);
}
void DrawMiscControlPanel(GameControlEditorWindow* window) {
if (!ImGui::CollapsingHeader("Miscellaneous Controls")) {
return;
}
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
window->BeginGroupPanelPublic("Misc Controls", ImGui::GetContentRegionAvail());
UIWidgets::PaddedText("Allow the cursor to be on any slot");
static const char* cursorOnAnySlot[3] = { "Only in Rando", "Always", "Never" };
UIWidgets::EnhancementCombobox("gPauseAnyCursor", cursorOnAnySlot, PAUSE_ANY_CURSOR_RANDO_ONLY);
DrawHelpIcon("Allows the cursor on the pause menu to be over any slot. Sometimes required in rando to select "
"certain items.");
UIWidgets::Spacer(0);
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
UIWidgets::PaddedEnhancementCheckbox("Enable walk speed modifiers", "gEnableWalkModify", true, false);
DrawHelpIcon("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, go into the Ports tabs above");
if (CVarGetInteger("gEnableWalkModify", 0)) {
UIWidgets::Spacer(5);
window->BeginGroupPanelPublic("Walk Modifier", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Toggle modifier instead of holding", "gWalkSpeedToggle", true, false);
UIWidgets::PaddedEnhancementCheckbox("Don't affect jump distance/velocity", "gWalkModifierDoesntChangeJump", true, false);
UIWidgets::PaddedEnhancementSliderFloat("Modifier 1: %d %%", "##WalkMod1", "gWalkModifierOne", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
window->EndGroupPanelPublic(0);
}
ImGui::EndDisabled();
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL");
DrawHelpIcon("Speak to Navi with L but enter first-person camera with C-Up");
window->EndGroupPanelPublic(0);
}
void GameControlEditorWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(465, 430), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Game Controls Configuration", &mIsVisible)) {
DrawOcarinaControlPanel(this);
DrawCameraControlPanel(this);
DrawDpadControlPanel(this);
DrawMiscControlPanel(this);
}
ImGui::End();
}
void GameControlEditorWindow::BeginGroupPanelPublic(const char* name, const ImVec2& size) {
BeginGroupPanel(name, size);
}
void GameControlEditorWindow::EndGroupPanelPublic(float minHeight) {
EndGroupPanel(minHeight);
}
}

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@ -1,21 +0,0 @@
#pragma once
#include <libultraship/libultraship.h>
namespace GameControlEditor {
class GameControlEditorWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void BeginGroupPanelPublic(const char* name, const ImVec2& size);
void EndGroupPanelPublic(float minHeight);
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};
static int CurrentPort = 0;
static int BtnReading = -1;
} // namespace GameControlEditor

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@ -0,0 +1,519 @@
#include "InputViewer.h"
#include "public/bridge/consolevariablebridge.h"
#include "libultraship/libultra/controller.h"
#include "Context.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <spdlog/spdlog.h>
#include <cmath>
#include "../../UIWidgets.hpp"
// Text colors
static ImVec4 textColor = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
static ImVec4 range1Color = ImVec4(1.0f, 0.7f, 0, 1.0f);
static ImVec4 range2Color = ImVec4(0, 1.0f, 0, 1.0f);
static const char* buttonOutlineOptions[4] = { "Always Shown", "Shown Only While Not Pressed",
"Shown Only While Pressed", "Always Hidden" };
static const char* stickModeOptions[3] = { "Always", "While In Use", "Never" };
static Color_RGBA8 vec2Color(ImVec4 vec) {
Color_RGBA8 color;
color.r = vec.x * 255.0;
color.g = vec.y * 255.0;
color.b = vec.z * 255.0;
color.a = vec.w * 255.0;
return color;
}
static ImVec4 color2Vec(Color_RGBA8 color) {
return ImVec4(color.r / 255.0, color.g / 255.0, color.b / 255.0, color.a / 255.0);
}
InputViewer::~InputViewer() {
SPDLOG_TRACE("destruct input viewer");
}
void InputViewer::RenderButton(std::string btnTexture, std::string btnOutlineTexture, int state, ImVec2 size,
int outlineMode) {
const ImVec2 pos = ImGui::GetCursorPos();
ImGui::SetNextItemAllowOverlap();
// Render Outline based on settings
if (outlineMode == BUTTON_OUTLINE_ALWAYS_SHOWN || (outlineMode == BUTTON_OUTLINE_NOT_PRESSED && !state) ||
(outlineMode == BUTTON_OUTLINE_PRESSED && state)) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnOutlineTexture), size,
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// Render button if pressed
if (state) {
ImGui::SetCursorPos(pos);
ImGui::SetNextItemAllowOverlap();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnTexture), size,
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
}
void InputViewer::DrawElement() {
if (CVarGetInteger("gOpenWindows.InputViewer", 0)) {
static bool sButtonTexturesLoaded = false;
if (!sButtonTexturesLoaded) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage(
"Input-Viewer-Background", "textures/buttons/InputViewerBackground.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn", "textures/buttons/ABtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn", "textures/buttons/BBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn", "textures/buttons/LBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn", "textures/buttons/RBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn", "textures/buttons/ZBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn",
"textures/buttons/StartBtn.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left", "textures/buttons/CLeft.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right", "textures/buttons/CRight.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up", "textures/buttons/CUp.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down", "textures/buttons/CDown.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick",
"textures/buttons/AnalogStick.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left",
"textures/buttons/DPadLeft.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right",
"textures/buttons/DPadRight.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down",
"textures/buttons/DPadDown.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick",
"textures/buttons/RightStick.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline",
"textures/buttons/ABtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn Outline",
"textures/buttons/BBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn Outline",
"textures/buttons/LBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn Outline",
"textures/buttons/RBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn Outline",
"textures/buttons/ZBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn Outline",
"textures/buttons/StartBtnOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left Outline",
"textures/buttons/CLeftOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right Outline",
"textures/buttons/CRightOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up Outline",
"textures/buttons/CUpOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down Outline",
"textures/buttons/CDownOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick Outline",
"textures/buttons/AnalogStickOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left Outline",
"textures/buttons/DPadLeftOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right Outline",
"textures/buttons/DPadRightOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up Outline",
"textures/buttons/DPadUpOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline",
"textures/buttons/DPadDownOutline.png");
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline",
"textures/buttons/RightStickOutline.png");
sButtonTexturesLoaded = true;
}
ImVec2 mainPos = ImGui::GetWindowPos();
ImVec2 size = ImGui::GetContentRegionAvail();
#ifdef __WIIU__
const float scale = CVarGetFloat("gInputViewer.Scale", 1.0f) * 2.0f;
#else
const float scale = CVarGetFloat("gInputViewer.Scale", 1.0f);
#endif
const int showAnalogAngles = CVarGetInteger("gInputViewer.AnalogAngles.Enabled", 0);
const int buttonOutlineMode = CVarGetInteger("gInputViewer.ButtonOutlineMode", BUTTON_OUTLINE_NOT_PRESSED);
ImVec2 bgSize = LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureSize("Input-Viewer-Background");
ImVec2 scaledBGSize = ImVec2(bgSize.x * scale, bgSize.y * scale);
ImGui::SetNextWindowSize(ImVec2(
scaledBGSize.x + 20,
scaledBGSize.y +
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale * CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f) + 20));
ImGui::SetNextWindowContentSize(
ImVec2(scaledBGSize.x, scaledBGSize.y + (showAnalogAngles ? 15 : 0) * scale *
CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f)));
ImGui::SetNextWindowPos(
ImVec2(mainPos.x + size.x - scaledBGSize.x - 30, mainPos.y + size.y - scaledBGSize.y - 30),
ImGuiCond_FirstUseEver);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
OSContPad* pads = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoFocusOnAppearing;
if (!CVarGetInteger("gInputViewer.EnableDragging", 1)) {
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
}
if (pads != nullptr && ImGui::Begin("Input Viewer", nullptr, windowFlags)) {
ImGui::SetCursorPos(ImVec2(10, 10));
const ImVec2 aPos = ImGui::GetCursorPos();
if (CVarGetInteger("gInputViewer.ShowBackground", 1)) {
ImGui::SetNextItemAllowOverlap();
// Background
ImGui::Image(
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Input-Viewer-Background"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// A/B
if (CVarGetInteger("gInputViewer.BBtn", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize, buttonOutlineMode);
}
if (CVarGetInteger("gInputViewer.ABtn", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize, buttonOutlineMode);
}
// C buttons
if (CVarGetInteger("gInputViewer.CUp", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize, buttonOutlineMode);
}
if (CVarGetInteger("gInputViewer.CLeft", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize, buttonOutlineMode);
}
if (CVarGetInteger("gInputViewer.CRight", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Right", "C-Right Outline", pads[0].button & BTN_CRIGHT, scaledBGSize,
buttonOutlineMode);
}
if (CVarGetInteger("gInputViewer.CDown", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize, buttonOutlineMode);
}
// L/R/Z
if (CVarGetInteger("gInputViewer.LBtn", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize, buttonOutlineMode);
}
if (CVarGetInteger("gInputViewer.RBtn", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize, buttonOutlineMode);
}
if (CVarGetInteger("gInputViewer.ZBtn", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize, buttonOutlineMode);
}
// Start
if (CVarGetInteger("gInputViewer.StartBtn", 1)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Start-Btn", "Start-Btn Outline", pads[0].button & BTN_START, scaledBGSize,
buttonOutlineMode);
}
// Dpad
if (CVarGetInteger("gInputViewer.Dpad", 0)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Left", "Dpad-Left Outline", pads[0].button & BTN_DLEFT, scaledBGSize,
buttonOutlineMode);
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Right", "Dpad-Right Outline", pads[0].button & BTN_DRIGHT, scaledBGSize,
buttonOutlineMode);
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize, buttonOutlineMode);
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Down", "Dpad-Down Outline", pads[0].button & BTN_DDOWN, scaledBGSize,
buttonOutlineMode);
}
const bool analogStickIsInDeadzone = !pads[0].stick_x && !pads[0].stick_y;
const bool rightStickIsInDeadzone = !pads[0].right_stick_x && !pads[0].right_stick_y;
// Analog Stick
const int analogOutlineMode =
CVarGetInteger("gInputViewer.AnalogStick.OutlineMode", STICK_MODE_ALWAYS_SHOWN);
const float maxStickDistance = CVarGetInteger("gInputViewer.AnalogStick.Movement", 12);
if (analogOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
(analogOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
ImGui::Image(
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick Outline"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
const int analogStickMode =
CVarGetInteger("gInputViewer.AnalogStick.VisibilityMode", STICK_MODE_ALWAYS_SHOWN);
if (analogStickMode == STICK_MODE_ALWAYS_SHOWN ||
(analogStickMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(
ImVec2(aPos.x + maxStickDistance * ((float)(pads[0].stick_x) / MAX_AXIS_RANGE) * scale,
aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// Right Stick
const float maxRightStickDistance = CVarGetInteger("gInputViewer.RightStick.Movement", 7);
const int rightOutlineMode =
CVarGetInteger("gInputViewer.RightStick.OutlineMode", STICK_MODE_ALWAYS_HIDDEN);
if (rightOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
(rightOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !rightStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
ImGui::Image(
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick Outline"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
const int rightStickMode =
CVarGetInteger("gInputViewer.RightStick.VisibilityMode", STICK_MODE_ALWAYS_HIDDEN);
if (rightStickMode == STICK_MODE_ALWAYS_SHOWN ||
(rightStickMode == STICK_MODE_HIDDEN_IN_DEADZONE && !rightStickIsInDeadzone)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(
ImVec2(aPos.x + maxRightStickDistance * ((float)(pads[0].right_stick_x) / MAX_AXIS_RANGE) * scale,
aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale));
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"),
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
}
// Analog stick angle text
if (showAnalogAngles) {
ImGui::SetCursorPos(ImVec2(aPos.x + 10 + CVarGetInteger("gInputViewer.AnalogAngles.Offset", 0) * scale,
scaledBGSize.y + aPos.y + 10));
// Scale font with input viewer scale
float oldFontScale = ImGui::GetFont()->Scale;
ImGui::GetFont()->Scale *= scale * CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f);
ImGui::PushFont(ImGui::GetFont());
// Calculate polar R coordinate from X and Y angles, squared to avoid sqrt
const float rSquared = pads[0].stick_x * pads[0].stick_x + pads[0].stick_y * pads[0].stick_y;
// ESS range
const int range1Min = CVarGetInteger("gInputViewer.AnalogAngles.Range1.Min", 8);
const int range1Max = CVarGetInteger("gInputViewer.AnalogAngles.Range1.Max", 27);
// Walking speed range
const int range2Min = CVarGetInteger("gInputViewer.AnalogAngles.Range2.Min", 27);
const int range2Max = CVarGetInteger("gInputViewer.AnalogAngles.Range2.Max", 62);
// Push color based on angle ranges
if (CVarGetInteger("gInputViewer.AnalogAngles.Range1.Enabled", 0) &&
(rSquared >= (range1Min * range1Min)) && (rSquared < (range1Max * range1Max))) {
ImGui::PushStyleColor(
ImGuiCol_Text,
color2Vec(CVarGetColor("gInputViewer.AnalogAngles.Range1.Color", vec2Color(range1Color))));
} else if (CVarGetInteger("gInputViewer.AnalogAngles.Range2.Enabled", 0) &&
(rSquared >= (range2Min * range2Min)) && (rSquared < (range2Max * range2Max))) {
ImGui::PushStyleColor(
ImGuiCol_Text,
color2Vec(CVarGetColor("gInputViewer.AnalogAngles.Range2.Color", vec2Color(range2Color))));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, color2Vec(CVarGetColor("gInputViewer.AnalogAngles.TextColor",
vec2Color(textColor))));
}
// Render text
ImGui::Text("X: %-3d Y: %-3d", pads[0].stick_x, pads[0].stick_y);
// Restore original color
ImGui::PopStyleColor();
// Restore original font scale
ImGui::GetFont()->Scale = oldFontScale;
ImGui::PopFont();
}
ImGui::End();
}
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
}
InputViewerSettingsWindow::~InputViewerSettingsWindow() {
SPDLOG_TRACE("destruct input viewer settings window");
}
void InputViewerSettingsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(450, 525), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Input Viewer Settings", &mIsVisible)) {
// gInputViewer.Scale
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", "gInputViewer.Scale", 0.1f, 5.0f, "",
1.0f, false, true);
UIWidgets::Tooltip("Sets the on screen size of the input viewer");
// gInputViewer.EnableDragging
UIWidgets::EnhancementCheckbox("Enable Dragging", "gInputViewer.EnableDragging", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::PaddedSeparator(true, true);
// gInputViewer.ShowBackground
UIWidgets::EnhancementCheckbox("Show Background Layer", "gInputViewer.ShowBackground", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::PaddedSeparator(true, true);
if (ImGui::CollapsingHeader("Buttons")) {
// gInputViewer.ABtn
UIWidgets::EnhancementCheckbox("Show A-Button Layers", "gInputViewer.ABtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.BBtn
UIWidgets::EnhancementCheckbox("Show B-Button Layers", "gInputViewer.BBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CUp
UIWidgets::EnhancementCheckbox("Show C-Up Layers", "gInputViewer.CUp", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CRight
UIWidgets::EnhancementCheckbox("Show C-Right Layers", "gInputViewer.CRight", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CDown
UIWidgets::EnhancementCheckbox("Show C-Down Layers", "gInputViewer.CDown", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CLeft
UIWidgets::EnhancementCheckbox("Show C-Left Layers", "gInputViewer.CLeft", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.LBtn
UIWidgets::EnhancementCheckbox("Show L-Button Layers", "gInputViewer.LBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.RBtn
UIWidgets::EnhancementCheckbox("Show R-Button Layers", "gInputViewer.RBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.ZBtn
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", "gInputViewer.ZBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.StartBtn
UIWidgets::EnhancementCheckbox("Show Start Button Layers", "gInputViewer.StartBtn", false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.Dpad
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", "gInputViewer.Dpad", false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
// gInputViewer.ButtonOutlineMode
UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.ButtonOutlineMode", buttonOutlineOptions,
BUTTON_OUTLINE_NOT_PRESSED);
UIWidgets::Tooltip(
"Sets the desired visibility behavior for the button outline/background layers. Useful for "
"custom input viewers.");
UIWidgets::PaddedSeparator(true, true);
}
if (ImGui::CollapsingHeader("Analog Stick")) {
// gInputViewer.AnalogStick.VisibilityMode
UIWidgets::PaddedText("Analog Stick Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.AnalogStick.VisibilityMode", stickModeOptions,
STICK_MODE_ALWAYS_SHOWN);
UIWidgets::Tooltip(
"Determines the conditions under which the moving layer of the analog stick texture is visible.");
// gInputViewer.AnalogStick.OutlineMode
UIWidgets::PaddedText("Analog Stick Outline/Background Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.AnalogStick.OutlineMode", stickModeOptions,
STICK_MODE_ALWAYS_SHOWN);
UIWidgets::Tooltip(
"Determines the conditions under which the analog stick outline/background texture is visible.");
// gInputViewer.AnalogStick.Movement
UIWidgets::EnhancementSliderInt("Analog Stick Movement: %dpx", "##AnalogMovement",
"gInputViewer.AnalogStick.Movement", 0, 200, "", 12, true);
UIWidgets::Tooltip(
"Sets the distance to move the analog stick in the input viewer. Useful for custom input viewers.");
UIWidgets::PaddedSeparator(true, true);
}
if (ImGui::CollapsingHeader("Additional (\"Right\") Stick")) {
// gInputViewer.RightStick.VisibilityMode
UIWidgets::PaddedText("Right Stick Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.RightStick.VisibilityMode", stickModeOptions,
STICK_MODE_HIDDEN_IN_DEADZONE);
UIWidgets::Tooltip(
"Determines the conditions under which the moving layer of the right stick texture is visible.");
// gInputViewer.RightStick.OutlineMode
UIWidgets::PaddedText("Right Stick Outline/Background Visibility", true, false);
UIWidgets::EnhancementCombobox("gInputViewer.RightStick.OutlineMode", stickModeOptions,
STICK_MODE_HIDDEN_IN_DEADZONE);
UIWidgets::Tooltip(
"Determines the conditions under which the right stick outline/background texture is visible.");
// gInputViewer.RightStick.Movement
UIWidgets::EnhancementSliderInt("Right Stick Movement: %dpx", "##RightMovement",
"gInputViewer.RightStick.Movement", 0, 200, "", 7, true);
UIWidgets::Tooltip(
"Sets the distance to move the right stick in the input viewer. Useful for custom input viewers.");
UIWidgets::PaddedSeparator(true, true);
}
if (ImGui::CollapsingHeader("Analog Angle Values")) {
// gAnalogAngles
UIWidgets::EnhancementCheckbox("Show Analog Stick Angle Values", "gInputViewer.AnalogAngles.Enabled");
UIWidgets::Tooltip("Displays analog stick angle values in the input viewer");
if (CVarGetInteger("gInputViewer.AnalogAngles.Enabled", 0)) {
// gInputViewer.AnalogAngles.TextColor
if (ImGui::ColorEdit4("Text Color", (float*)&textColor)) {
CVarSetColor("gInputViewer.AnalogAngles.TextColor", vec2Color(textColor));
}
// gAnalogAngleScale
UIWidgets::EnhancementSliderFloat("Angle Text Scale: %.2f%%", "##AnalogAngleScale",
"gInputViewer.AnalogAngles.Scale", 0.1f, 5.0f, "", 1.0f, true, true);
// gInputViewer.AnalogAngles.Offset
UIWidgets::EnhancementSliderInt("Angle Text Offset: %dpx", "##AnalogAngleOffset",
"gInputViewer.AnalogAngles.Offset", 0, 400, "", 0, true);
UIWidgets::PaddedSeparator(true, true);
// gInputViewer.AnalogAngles.Range1.Enabled
UIWidgets::EnhancementCheckbox("Highlight ESS Position", "gInputViewer.AnalogAngles.Range1.Enabled");
UIWidgets::Tooltip(
"Highlights the angle value text when the analog stick is in ESS position (on flat ground)");
if (CVarGetInteger("gInputViewer.AnalogAngles.Range1.Enabled", 0)) {
// gInputViewer.AnalogAngles.Range1.Color
if (ImGui::ColorEdit4("ESS Color", (float*)&range1Color)) {
CVarSetColor("gInputViewer.AnalogAngles.Range1.Color", vec2Color(range1Color));
}
}
UIWidgets::PaddedSeparator(true, true);
// gInputViewer.AnalogAngles.Range2.Enabled
UIWidgets::EnhancementCheckbox("Highlight Walking Speed Angles",
"gInputViewer.AnalogAngles.Range2.Enabled");
UIWidgets::Tooltip("Highlights the angle value text when the analog stick is at an angle that would "
"produce a walking speed (on flat ground)\n\n"
"Useful for 1.0 Empty Jumpslash Quick Put Away");
if (CVarGetInteger("gInputViewer.AnalogAngles.Range2.Enabled", 0)) {
// gInputViewer.AnalogAngles.Range2.Color
if (ImGui::ColorEdit4("Walking Speed Color", (float*)&range2Color)) {
CVarSetColor("gInputViewer.AnalogAngles.Range2.Color", vec2Color(range2Color));
}
}
}
}
ImGui::End();
}
}

View File

@ -0,0 +1,47 @@
#pragma once
#include <libultraship/libultraship.h>
typedef enum {
BUTTON_OUTLINE_ALWAYS_SHOWN,
BUTTON_OUTLINE_NOT_PRESSED,
BUTTON_OUTLINE_PRESSED,
BUTTON_OUTLINE_ALWAYS_HIDDEN
} ButtonOutlineMode;
typedef enum {
STICK_MODE_ALWAYS_SHOWN,
STICK_MODE_HIDDEN_IN_DEADZONE,
STICK_MODE_ALWAYS_HIDDEN,
} StickMode;
class InputViewer : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
InputViewer();
~InputViewer();
void Draw();
private:
void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
};
class InputViewerSettingsWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
InputViewerSettingsWindow();
~InputViewerSettingsWindow();
void Draw();
};

View File

@ -22,6 +22,22 @@ void SohInputEditorWindow::InitElement() {
mButtonsBitmasks = { BTN_A, BTN_B, BTN_START, BTN_L, BTN_R, BTN_Z, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT };
mDpadBitmasks = { BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
mModifierButtonsBitmasks = { BTN_MODIFIER1, BTN_MODIFIER2 };
addButtonName(BTN_A, "A");
addButtonName(BTN_B, "B");
addButtonName(BTN_CUP, "C Up");
addButtonName(BTN_CDOWN, "C Down");
addButtonName(BTN_CLEFT, "C Left");
addButtonName(BTN_CRIGHT, "C Right");
addButtonName(BTN_L, "L");
addButtonName(BTN_Z, "Z");
addButtonName(BTN_R, "R");
addButtonName(BTN_START, "Start");
addButtonName(BTN_DUP, "D-pad up");
addButtonName(BTN_DDOWN, "D-pad down");
addButtonName(BTN_DLEFT, "D-pad left");
addButtonName(BTN_DRIGHT, "D-pad right");
addButtonName(0, "None");
}
#define INPUT_EDITOR_WINDOW_GAME_INPUT_BLOCK_ID 95237929
@ -636,6 +652,45 @@ void SohInputEditorWindow::DrawStickSection(uint8_t port, uint8_t stick, int32_t
ImGui::EndGroup();
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode(StringHelper::Sprintf("Analog Stick Options##%d", id).c_str())) {
ImGui::Text("Sensitivity:");
int32_t sensitivityPercentage = controllerStick->GetSensitivityPercentage();
if (sensitivityPercentage == 0) {
ImGui::BeginDisabled();
}
ImGui::PushButtonRepeat(true);
if (ImGui::Button(StringHelper::Sprintf("-##Sensitivity%d", id).c_str())) {
controllerStick->SetSensitivity(sensitivityPercentage - 1);
}
ImGui::PopButtonRepeat();
if (sensitivityPercentage == 0) {
ImGui::EndDisabled();
}
ImGui::SameLine(0.0f, 0.0f);
ImGui::SetNextItemWidth(SCALE_IMGUI_SIZE(160.0f));
if (ImGui::SliderInt(StringHelper::Sprintf("##Sensitivity%d", id).c_str(), &sensitivityPercentage, 0, 200, "%d%%",
ImGuiSliderFlags_AlwaysClamp)) {
controllerStick->SetSensitivity(sensitivityPercentage);
}
ImGui::SameLine(0.0f, 0.0f);
if (sensitivityPercentage == 200) {
ImGui::BeginDisabled();
}
ImGui::PushButtonRepeat(true);
if (ImGui::Button(StringHelper::Sprintf("+##Sensitivity%d", id).c_str())) {
controllerStick->SetSensitivity(sensitivityPercentage + 1);
}
ImGui::PopButtonRepeat();
if (sensitivityPercentage == 200) {
ImGui::EndDisabled();
}
if (!controllerStick->SensitivityIsDefault()) {
ImGui::SameLine();
if (ImGui::Button(StringHelper::Sprintf("Reset to Default###resetStickSensitivity%d", id).c_str())) {
controllerStick->ResetSensitivityToDefault();
}
}
ImGui::Text("Deadzone:");
int32_t deadzonePercentage = controllerStick->GetDeadzonePercentage();
@ -978,14 +1033,6 @@ void SohInputEditorWindow::DrawAddLEDMappingButton(uint8_t port) {
}
}
void SohInputEditorWindow::DrawHelpIcon(const std::string& helptext) {
// place the ? button to the most of the right side of the cell it is using.
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - SCALE_IMGUI_SIZE(22));
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - SCALE_IMGUI_SIZE(15));
ImGui::SmallButton("?");
UIWidgets::Tooltip(helptext.c_str());
}
void SohInputEditorWindow::DrawLEDSection(uint8_t port) {
for (auto [id, mapping] :
LUS::Context::GetInstance()->GetControlDeck()->GetControllerByPort(port)->GetLED()->GetAllLEDMappings()) {
@ -1024,11 +1071,11 @@ void SohInputEditorWindow::DrawLEDSection(uint8_t port) {
};
UIWidgets::PaddedText("Source");
UIWidgets::EnhancementCombobox("gLedColorSource", ledSources, LED_SOURCE_TUNIC_ORIGINAL);
DrawHelpIcon("Health\n- Red when health critical (13-20% depending on max health)\n- Yellow when "
"health < 40%. Green otherwise.\n\n"
"Tunics: colors will mirror currently equipped tunic, whether original or the current "
"values in Cosmetics Editor.\n\n"
"Custom: single, solid color");
UIWidgets::Tooltip("Health\n- Red when health critical (13-20% depending on max health)\n- Yellow when "
"health < 40%. Green otherwise.\n\n"
"Tunics: colors will mirror currently equipped tunic, whether original or the current "
"values in Cosmetics Editor.\n\n"
"Custom: single, solid color");
if (CVarGetInteger("gLedColorSource", 1) == LED_SOURCE_CUSTOM) {
UIWidgets::Spacer(3);
auto port1Color = CVarGetColor24("gLedPort1Color", { 255, 255, 255 });
@ -1046,14 +1093,14 @@ void SohInputEditorWindow::DrawLEDSection(uint8_t port) {
ImGui::SameLine();
ImGui::Text("Custom Color");
}
UIWidgets::PaddedEnhancementSliderFloat("Brightness: %d%%", "##LED_Brightness", "gLedBrightness", 0.0f,
UIWidgets::PaddedEnhancementSliderFloat("Brightness: %.1f %%", "##LED_Brightness", "gLedBrightness", 0.0f,
1.0f, "", 1.0f, true, true);
DrawHelpIcon("Sets the brightness of controller LEDs. 0% brightness = LEDs off.");
UIWidgets::Tooltip("Sets the brightness of controller LEDs. 0% brightness = LEDs off.");
UIWidgets::PaddedEnhancementCheckbox(
"Critical Health Override", "gLedCriticalOverride", true, true,
CVarGetInteger("gLedColorSource", LED_SOURCE_TUNIC_ORIGINAL) == LED_SOURCE_HEALTH,
"Override redundant for health source.", UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Shows red color when health is critical, otherwise displays according to color source.");
UIWidgets::Tooltip("Shows red color when health is critical, otherwise displays according to color source.");
}
ImGui::TreePop();
}
@ -1391,6 +1438,273 @@ void SohInputEditorWindow::DrawLEDDeviceIcons(uint8_t portIndex) {
}
}
const ImGuiTableFlags PANEL_TABLE_FLAGS =
ImGuiTableFlags_BordersH |
ImGuiTableFlags_BordersV;
const ImGuiTableColumnFlags PANEL_TABLE_COLUMN_FLAGS =
ImGuiTableColumnFlags_IndentEnable |
ImGuiTableColumnFlags_NoSort;
namespace TableHelper {
void InitHeader(bool has_header = true) {
if (has_header) {
ImGui::TableHeadersRow();
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding(); //This is to adjust Vertical pos of item in a cell to be normlized.
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void NextCol() {
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
void NextLine() {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
}
typedef uint32_t N64ButtonMask;
void SohInputEditorWindow::addButtonName(N64ButtonMask mask, const char* name) {
buttons.push_back(std::make_pair(mask, name));
buttonNames[mask] = std::prev(buttons.end());
}
// Ocarina button maps
static CustomButtonMap ocarinaD5 = {"D5", "gOcarinaD5BtnMap", BTN_CUP};
static CustomButtonMap ocarinaB4 = {"B4", "gOcarinaB4BtnMap", BTN_CLEFT};
static CustomButtonMap ocarinaA4 = {"A4", "gOcarinaA4BtnMap", BTN_CRIGHT};
static CustomButtonMap ocarinaF4 = {"F4", "gOcarinaF4BtnMap", BTN_CDOWN};
static CustomButtonMap ocarinaD4 = {"D4", "gOcarinaD4BtnMap", BTN_A};
static CustomButtonMap ocarinaSongDisable = {"Disable songs", "gOcarinaDisableBtnMap", BTN_L};
static CustomButtonMap ocarinaSharp = {"Pitch up", "gOcarinaSharpBtnMap", BTN_R};
static CustomButtonMap ocarinaFlat = {"Pitch down", "gOcarinaFlatBtnMap", BTN_Z};
// Draw a button mapping setting consisting of a padded label and button dropdown.
// excludedButtons indicates which buttons are unavailable to choose from.
void SohInputEditorWindow::DrawMapping(CustomButtonMap& mapping, float labelWidth, N64ButtonMask excludedButtons) {
N64ButtonMask currentButton = CVarGetInteger(mapping.cVarName, mapping.defaultBtn);
const char* preview;
if (buttonNames.contains(currentButton)) {
preview = buttonNames[currentButton]->second;
} else {
preview = "Unknown";
}
UIWidgets::Spacer(0);
ImVec2 cursorPos = ImGui::GetCursorPos();
ImVec2 textSize = ImGui::CalcTextSize(mapping.label);
ImGui::SetCursorPosY(cursorPos.y + textSize.y / 4);
ImGui::SetCursorPosX(cursorPos.x + abs(textSize.x - labelWidth));
ImGui::Text("%s", mapping.label);
ImGui::SameLine();
ImGui::SetCursorPosY(cursorPos.y);
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
if (ImGui::BeginCombo(StringHelper::Sprintf("##%s", mapping.cVarName).c_str(), preview)) {
for (auto i = buttons.begin(); i != buttons.end(); i++) {
if ((i->first & excludedButtons) != 0) {
continue;
}
if (ImGui::Selectable(i->second, i->first == currentButton)) {
CVarSetInteger(mapping.cVarName, i->first);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
ImGui::EndCombo();
}
UIWidgets::Spacer(0);
}
void SohInputEditorWindow::DrawOcarinaControlPanel() {
if (!ImGui::BeginTable("tableCustomOcarinaControls", 1, PANEL_TABLE_FLAGS)) {
return;
}
ImGui::TableSetupColumn("Custom Ocarina Controls", PANEL_TABLE_COLUMN_FLAGS | ImGuiTableColumnFlags_WidthStretch);
TableHelper::InitHeader(false);
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
UIWidgets::EnhancementCheckbox("Customize Ocarina Controls", "gCustomOcarinaControls");
if (CVarGetInteger("gCustomOcarinaControls", 0) == 1) {
if (ImGui::BeginTable("tableCustomMainOcarinaControls", 2, ImGuiTableFlags_SizingStretchProp)) {
float labelWidth;
N64ButtonMask disableMask = BTN_B;
if (CVarGetInteger("gDpadOcarina", 0)) {
disableMask |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
ImGui::TableSetupColumn("Notes##CustomOcarinaNotes", PANEL_TABLE_COLUMN_FLAGS);
ImGui::TableSetupColumn("Modifiers##CustomOcaranaModifiers", PANEL_TABLE_COLUMN_FLAGS);
TableHelper::InitHeader(false);
LUS::GuiWindow::BeginGroupPanel("Notes", ImGui::GetContentRegionAvail());
labelWidth = ImGui::CalcTextSize("D5").x + 10;
DrawMapping(ocarinaD5, labelWidth, disableMask);
DrawMapping(ocarinaB4, labelWidth, disableMask);
DrawMapping(ocarinaA4, labelWidth, disableMask);
DrawMapping(ocarinaF4, labelWidth, disableMask);
DrawMapping(ocarinaD4, labelWidth, disableMask);
ImGui::Dummy(ImVec2(0, 5));
float cursorY = ImGui::GetCursorPosY();
LUS::GuiWindow::EndGroupPanel(0);
TableHelper::NextCol();
LUS::GuiWindow::BeginGroupPanel("Modifiers", ImGui::GetContentRegionAvail());
labelWidth = ImGui::CalcTextSize(ocarinaSongDisable.label).x + 10;
DrawMapping(ocarinaSongDisable, labelWidth, disableMask);
DrawMapping(ocarinaSharp, labelWidth, disableMask);
DrawMapping(ocarinaFlat, labelWidth, disableMask);
LUS::GuiWindow::EndGroupPanel(cursorY - ImGui::GetCursorPosY() + 2);
ImGui::EndTable();
}
} else {
UIWidgets::Spacer(0);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::TextWrapped("To modify the main ocarina controls, select the \"Customize Ocarina Controls\" checkbox.");
UIWidgets::Spacer(0);
}
LUS::GuiWindow::BeginGroupPanel("Alternate controls", ImGui::GetContentRegionAvail());
if (ImGui::BeginTable("tableOcarinaAlternateControls", 2, ImGuiTableFlags_SizingFixedSame)) {
ImGui::TableSetupColumn("D-pad", PANEL_TABLE_COLUMN_FLAGS);
ImGui::TableSetupColumn("Right stick", PANEL_TABLE_COLUMN_FLAGS);
TableHelper::InitHeader(false);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
UIWidgets::EnhancementCheckbox("Play with D-pad", "gDpadOcarina");
TableHelper::NextCol();
UIWidgets::EnhancementCheckbox("Play with camera stick", "gRStickOcarina");
UIWidgets::Spacer(0);
ImGui::EndTable();
}
LUS::GuiWindow::EndGroupPanel(0);
ImGui::EndTable();
}
void SohInputEditorWindow::DrawCameraControlPanel() {
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
LUS::GuiWindow::BeginGroupPanel("Aiming/First-Person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming");
UIWidgets::Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming");
if (CVarGetInteger("gRightStickAiming", 0)) {
UIWidgets::PaddedEnhancementCheckbox("Allow moving while in first person mode", "gMoveWhileFirstPerson");
UIWidgets::Tooltip("Changes the left stick to move the player while in first person mode");
}
UIWidgets::PaddedEnhancementCheckbox("Invert Aiming X Axis", "gInvertAimingXAxis");
UIWidgets::Tooltip("Inverts the Camera X Axis in:\n-First-Person/C-Up view\n-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Invert Aiming Y Axis", "gInvertAimingYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-First-Person/C-Up view\n-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming Y Axis", "gInvertShieldAimingYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("Inverts the Shield Aiming Y Axis");
UIWidgets::PaddedEnhancementCheckbox("Invert Shield Aiming X Axis", "gInvertShieldAimingXAxis");
UIWidgets::Tooltip("Inverts the Shield Aiming X Axis");
UIWidgets::PaddedEnhancementCheckbox("Invert Z-Weapon Aiming Y Axis", "gInvertZAimingYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-Z-Weapon Aiming");
UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First-Person View", "gDisableAutoCenterViewFirstPerson");
UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming");
if (UIWidgets::PaddedEnhancementCheckbox("Enable Custom Aiming/First-Person sensitivity", "gEnableFirstPersonSensitivity", true, false)) {
if (!CVarGetInteger("gEnableFirstPersonSensitivity", 0)) {
CVarClear("gFirstPersonCameraSensitivityX");
CVarClear("gFirstPersonCameraSensitivityY");
}
}
if (CVarGetInteger("gEnableFirstPersonSensitivity", 0)) {
UIWidgets::EnhancementSliderFloat("Aiming/First-Person Horizontal Sensitivity: %.0f %%", "##FirstPersonSensitivity Horizontal",
"gFirstPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true);
UIWidgets::EnhancementSliderFloat("Aiming/First-Person Vertical Sensitivity: %.0f %%", "##FirstPersonSensitivity Vertical",
"gFirstPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true);
}
UIWidgets::Spacer(0);
LUS::GuiWindow::EndGroupPanel(0);
UIWidgets::Spacer(0);
cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
LUS::GuiWindow::BeginGroupPanel("Third-Person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera");
UIWidgets::Tooltip("Enables free camera control\nNote: You must remap C buttons off of the right stick in the "
"controller config menu, and map the camera stick to the right stick.");
UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
UIWidgets::Tooltip("Inverts the Camera X Axis in:\n-Free camera");
UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("Inverts the Camera Y Axis in:\n-Free camera");
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %.0f %%", "##ThirdPersonSensitivity Horizontal",
"gThirdPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Third-Person Vertical Sensitivity: %.0f %%", "##ThirdPersonSensitivity Vertical",
"gThirdPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Camera Distance: %d", "##CamDist",
"gFreeCameraDistMax", 100, 900, "", 185, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Camera Transition Speed: %d", "##CamTranSpeed",
"gFreeCameraTransitionSpeed", 0, 900, "", 25, true, false, true);
LUS::GuiWindow::EndGroupPanel(0);
}
void SohInputEditorWindow::DrawDpadControlPanel() {
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
LUS::GuiWindow::BeginGroupPanel("D-Pad Options", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("D-pad Support on Pause Screen", "gDpadPause");
UIWidgets::Tooltip("Navigate Pause with the D-pad\nIf used with D-pad as Equip Items, you must hold C-Up to equip instead of navigate\n"
"To make the cursor only move a single space no matter how long a direction is held, manually set gDpadHoldChange to 0");
UIWidgets::PaddedEnhancementCheckbox("D-pad Support in Text Boxes", "gDpadText");
UIWidgets::Tooltip("Navigate choices in text boxes, shop item selection, and the file select / name entry screens with the D-pad\n"
"To make the cursor only move a single space during name entry no matter how long a direction is held, manually set gDpadHoldChange to 0");
UIWidgets::PaddedEnhancementCheckbox("D-pad as Equip Items", "gDpadEquips");
UIWidgets::Tooltip("Equip items and equipment on the D-pad\nIf used with D-pad on Pause Screen, you must hold C-Up to equip instead of navigate");
LUS::GuiWindow::EndGroupPanel(0);
}
void SohInputEditorWindow::DrawMiscControlPanel() {
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5));
LUS::GuiWindow::BeginGroupPanel("Misc Controls", ImGui::GetContentRegionAvail());
UIWidgets::PaddedText("Allow the cursor to be on any slot");
static const char* cursorOnAnySlot[3] = { "Only in Rando", "Always", "Never" };
UIWidgets::EnhancementCombobox("gPauseAnyCursor", cursorOnAnySlot, PAUSE_ANY_CURSOR_RANDO_ONLY);
UIWidgets::Tooltip("Allows the cursor on the pause menu to be over any slot. Sometimes required in rando to select "
"certain items.");
UIWidgets::Spacer(0);
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
UIWidgets::PaddedEnhancementCheckbox("Enable speed modifiers", "gEnableWalkModify", true, false);
UIWidgets::Tooltip("Hold the assigned button to change the maximum walking or swimming speed");
if (CVarGetInteger("gEnableWalkModify", 0)) {
UIWidgets::Spacer(5);
LUS::GuiWindow::BeginGroupPanel("Speed Modifier", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Toggle modifier instead of holding", "gWalkSpeedToggle", true, false);
LUS::GuiWindow::BeginGroupPanel("Walk Modifier", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Don't affect jump distance/velocity", "gWalkModifierDoesntChangeJump", true, false);
UIWidgets::PaddedEnhancementSliderFloat("Walk Modifier 1: %.0f %%", "##WalkMod1", "gWalkModifierOne", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Walk Modifier 2: %.0f %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
LUS::GuiWindow::EndGroupPanel(0);
LUS::GuiWindow::BeginGroupPanel("Swim Modifier", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementSliderFloat("Swim Modifier 1: %.0f %%", "##SwimMod1", "gSwimModifierOne", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Swim Modifier 2: %.0f %%", "##SwimMod2", "gSwimModifierTwo", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
LUS::GuiWindow::EndGroupPanel(0);
LUS::GuiWindow::EndGroupPanel(0);
}
ImGui::EndDisabled();
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL");
UIWidgets::Tooltip("Speak to Navi with L but enter first-person camera with C-Up");
LUS::GuiWindow::EndGroupPanel(0);
}
void SohInputEditorWindow::DrawLinkTab() {
uint8_t portIndex = 0;
if (ImGui::BeginTabItem(StringHelper::Sprintf("Link (P1)###port%d", portIndex).c_str())) {
@ -1477,6 +1791,46 @@ void SohInputEditorWindow::DrawLinkTab() {
DrawButtonDeviceIcons(portIndex, mModifierButtonsBitmasks);
}
if (ImGui::CollapsingHeader("Ocarina Controls")) {
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
DrawOcarinaControlPanel();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.133f, 0.133f, 0.133f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
}
if (ImGui::CollapsingHeader("Camera Controls")) {
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
DrawCameraControlPanel();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.133f, 0.133f, 0.133f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
}
if (ImGui::CollapsingHeader("D-Pad Controls")) {
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
DrawDpadControlPanel();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.133f, 0.133f, 0.133f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
}
if (ImGui::CollapsingHeader("Miscellaneous Controls")) {
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
DrawMiscControlPanel();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.133f, 0.133f, 0.133f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
}
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleColor();

View File

@ -2,11 +2,23 @@
#include "stdint.h"
#include <libultraship/libultraship.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <unordered_map>
#include <string>
#include <vector>
#include <set>
#include <list>
typedef uint32_t N64ButtonMask;
typedef struct {
const char* label;
const char* cVarName;
N64ButtonMask defaultBtn;
} CustomButtonMap;
class SohInputEditorWindow : public LUS::GuiWindow {
public:
@ -48,6 +60,17 @@ class SohInputEditorWindow : public LUS::GuiWindow {
void DrawRemoveGyroMappingButton(uint8_t port, std::string id);
void DrawAddGyroMappingButton(uint8_t port);
// Used together for an incomplete linked hash map implementation in order to
// map button masks to their names and original mapping on N64
std::list<std::pair<N64ButtonMask, const char*>> buttons;
std::unordered_map<N64ButtonMask, decltype(buttons)::iterator> buttonNames;
void addButtonName(N64ButtonMask mask, const char* name);
void DrawMapping(CustomButtonMap& mapping, float labelWidth, N64ButtonMask excludedButtons);
void DrawOcarinaControlPanel();
void DrawCameraControlPanel();
void DrawDpadControlPanel();
void DrawMiscControlPanel();
int32_t mGameInputBlockTimer;
int32_t mMappingInputBlockTimer;
int32_t mRumbleTimer;
@ -81,6 +104,4 @@ class SohInputEditorWindow : public LUS::GuiWindow {
bool mInputEditorPopupOpen;
void DrawSetDefaultsButton(uint8_t portIndex);
void DrawClearAllButton(uint8_t portIndex);
void DrawHelpIcon(const std::string& helptext);
};

View File

@ -67,6 +67,7 @@ typedef enum {
GROUP_EQUIPMENT,
GROUP_CONSUMABLE,
GROUP_HUD,
GROUP_KALEIDO,
GROUP_TITLE,
GROUP_NPC,
GROUP_WORLD,
@ -75,6 +76,7 @@ typedef enum {
GROUP_SPIN_ATTACK,
GROUP_TRAILS,
GROUP_NAVI,
GROUP_IVAN,
} CosmeticGroup;
std::map<CosmeticGroup, const char*> groupLabels = {
@ -85,6 +87,7 @@ std::map<CosmeticGroup, const char*> groupLabels = {
{ GROUP_EQUIPMENT, "Equipment" },
{ GROUP_CONSUMABLE, "Consumables" },
{ GROUP_HUD, "HUD" },
{ GROUP_KALEIDO, "Pause Menu" },
{ GROUP_TITLE, "Title Screen" },
{ GROUP_NPC, "NPCs" },
{ GROUP_WORLD, "World" },
@ -93,6 +96,7 @@ std::map<CosmeticGroup, const char*> groupLabels = {
{ GROUP_SPIN_ATTACK, "Spin Attack" },
{ GROUP_TRAILS, "Trails" },
{ GROUP_NAVI, "Navi" },
{ GROUP_IVAN, "Ivan" }
};
typedef struct {
@ -265,6 +269,38 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Hud_NameTagActorText", "Nametag Text", GROUP_HUD, ImVec4(255, 255, 255, 255), true, true, false),
COSMETIC_OPTION("Hud_NameTagActorBackground", "Nametag Background", GROUP_HUD, ImVec4(0, 0, 0, 80), true, false, true),
COSMETIC_OPTION("Kal_ItemSelA", "Item Select Color", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
COSMETIC_OPTION("Kal_ItemSelB", "Item Select Color B", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
COSMETIC_OPTION("Kal_ItemSelC", "Item Select Color C", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
COSMETIC_OPTION("Kal_ItemSelD", "Item Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
COSMETIC_OPTION("Kal_EquipSelA", "Equip Select Color", GROUP_KALEIDO, ImVec4(10, 50, 40, 255), false, true, false),
COSMETIC_OPTION("Kal_EquipSelB", "Equip Select Color B", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
COSMETIC_OPTION("Kal_EquipSelC", "Equip Select Color C", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
COSMETIC_OPTION("Kal_EquipSelD", "Equip Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelDunA", "Map Dungeon Color", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelDunB", "Map Dungeon Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelDunC", "Map Dungeon Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelDunD", "Map Dungeon Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
COSMETIC_OPTION("Kal_QuestStatusA", "Quest Status Color", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, false),
COSMETIC_OPTION("Kal_QuestStatusB", "Quest Status Color B", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
COSMETIC_OPTION("Kal_QuestStatusC", "Quest Status Color C", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
COSMETIC_OPTION("Kal_QuestStatusD", "Quest Status Color D", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelectA", "Map Color", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
COSMETIC_OPTION("Kal_MapSelectB", "Map Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelectC", "Map Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
COSMETIC_OPTION("Kal_MapSelectD", "Map Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
COSMETIC_OPTION("Kal_SaveA", "Save Color", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, false),
COSMETIC_OPTION("Kal_SaveB", "Save Color B", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
COSMETIC_OPTION("Kal_SaveC", "Save Color C", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
COSMETIC_OPTION("Kal_SaveD", "Save Color D", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, true),
COSMETIC_OPTION("Kal_NamePanel", "Name Panel", GROUP_KALEIDO, ImVec4(90,100,130,255), true, true, false),
COSMETIC_OPTION("Title_FileChoose", "File Choose", GROUP_TITLE, ImVec4(100, 150, 255, 255), false, true, false),
COSMETIC_OPTION("Title_NintendoLogo", "Nintendo Logo", GROUP_TITLE, ImVec4( 0, 0, 255, 255), false, true, true),
COSMETIC_OPTION("Title_N64LogoRed", "N64 Red", GROUP_TITLE, ImVec4(150, 0, 0, 255), false, true, true),
@ -316,6 +352,9 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Navi_EnemySecondary", "Enemy Secondary", GROUP_NAVI, ImVec4(200, 155, 0, 0), false, true, true),
COSMETIC_OPTION("Navi_PropsPrimary", "Props Primary", GROUP_NAVI, ImVec4( 0, 255, 0, 255), false, true, false),
COSMETIC_OPTION("Navi_PropsSecondary", "Props Secondary", GROUP_NAVI, ImVec4( 0, 255, 0, 0), false, true, true),
COSMETIC_OPTION("Ivan_IdlePrimary", "Ivan Idle Primary", GROUP_IVAN, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Ivan_IdleSecondary", "Ivan Idle Secondary", GROUP_IVAN, ImVec4( 0, 255, 0, 255), false, true, true),
COSMETIC_OPTION("NPC_FireKeesePrimary", "Fire Keese Primary", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("NPC_FireKeeseSecondary", "Fire Keese Secondary", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
@ -1026,12 +1065,16 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
if (manualChange || CVarGetInteger(npcGoldenSkulltula.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {npcGoldenSkulltula.defaultColor.x, npcGoldenSkulltula.defaultColor.y, npcGoldenSkulltula.defaultColor.z, npcGoldenSkulltula.defaultColor.w};
Color_RGBA8 color = CVarGetColor(npcGoldenSkulltula.cvar, defaultColor);
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula1", npcGoldenSkulltula.changedCvar, 5, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula2", npcGoldenSkulltula.changedCvar, 6, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula3", npcGoldenSkulltula.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula4", npcGoldenSkulltula.changedCvar, 33, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula5", npcGoldenSkulltula.changedCvar, 118, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula6", npcGoldenSkulltula.changedCvar, 119, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
PATCH_GFX(gSkulltulaTokenDL, "NPC_GoldenSkulltula1", npcGoldenSkulltula.changedCvar, 5, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gSkulltulaTokenDL, "NPC_GoldenSkulltula2", npcGoldenSkulltula.changedCvar, 6, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(gSkulltulaTokenFlameDL, "NPC_GoldenSkulltula3", npcGoldenSkulltula.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gSkulltulaTokenFlameDL, "NPC_GoldenSkulltula4", npcGoldenSkulltula.changedCvar, 33, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula5", npcGoldenSkulltula.changedCvar, 5, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula6", npcGoldenSkulltula.changedCvar, 6, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula7", npcGoldenSkulltula.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula8", npcGoldenSkulltula.changedCvar, 33, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula9", npcGoldenSkulltula.changedCvar, 118, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula10", npcGoldenSkulltula.changedCvar, 119, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
}
static CosmeticOption& npcGerudo = cosmeticOptions.at("NPC_Gerudo");
@ -1142,6 +1185,43 @@ void DrawScaleSlider(const std::string CvarName,float DefaultValue){
//Disabled for now. feature not done and several fixes needed to be merged.
//UIWidgets::EnhancementSliderFloat("Scale : %dx", InvisibleLabel.c_str(), CvarLabel.c_str(), 0.1f, 3.0f,"",DefaultValue,true);
}
void Draw_Table_Dropdown(const char* Header_Title, const char* Table_ID, const char* Column_Title, const char* Slider_Title, const char* Slider_ID, int MinY, int MaxY, int MinX, int MaxX, float Default_Value) {
if (ImGui::CollapsingHeader(Header_Title)) {
if (ImGui::BeginTable(Table_ID, 1, FlagsTable)) {
ImGui::TableSetupColumn(Column_Title, FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider(Slider_Title, Slider_ID);
DrawPositionsRadioBoxes(Slider_ID);
DrawPositionSlider(Slider_ID, MinY, MaxY, MinX, MaxX);
DrawScaleSlider(Slider_ID, Default_Value);
ImGui::NewLine();
ImGui::EndTable();
}
}
}
void C_Button_Dropdown(const char* Header_Title, const char* Table_ID, const char* Column_Title, const char* Slider_Title, const char* Slider_ID, const char* Int_Type, float Slider_Scale_Value) {
if (ImGui::CollapsingHeader(Header_Title)) {
if (ImGui::BeginTable(Table_ID, 1, FlagsTable)) {
ImGui::TableSetupColumn(Column_Title, FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider(Slider_Title, Slider_ID);
DrawPositionsRadioBoxes(Slider_ID);
s16 Min_X_CU = 0;
s16 Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
if(CVarGetInteger(Int_Type,0) == 2){
Max_X_CU = 294;
} else if(CVarGetInteger(Int_Type,0) == 3){
Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
} else if(CVarGetInteger(Int_Type,0) == 4){
Min_X_CU = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
DrawPositionSlider(Slider_ID, 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CU, Max_X_CU);
DrawScaleSlider(Slider_ID, Slider_Scale_Value);
ImGui::NewLine();
ImGui::EndTable();
}
}
}
void Draw_Placements(){
if (ImGui::BeginTable("tableMargins", 1, FlagsTable)) {
ImGui::TableSetupColumn("General margins settings", FlagsCell, TablesCellsWidth);
@ -1208,126 +1288,13 @@ void Draw_Placements(){
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("B Button position")) {
if (ImGui::BeginTable("tablebbtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("B Button settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("B Button", "gBBtn");
DrawPositionsRadioBoxes("gBBtn");
DrawPositionSlider("gBBtn", 0, ImGui::GetWindowViewport()->Size.y/4+50, -1, ImGui::GetWindowViewport()->Size.x-50);
DrawScaleSlider("gBBtn",0.95f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("A Button position")) {
if (ImGui::BeginTable("tableabtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("A Button settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("A Button", "gABtn");
DrawPositionsRadioBoxes("gABtn");
DrawPositionSlider("gABtn", -10, ImGui::GetWindowViewport()->Size.y/4+50, -20, ImGui::GetWindowViewport()->Size.x-50);
DrawScaleSlider("gABtn",0.95f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Start Button position")) {
if (ImGui::BeginTable("tablestartbtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("Start Button settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Start Button", "gStartBtn");
DrawPositionsRadioBoxes("gStartBtn");
DrawPositionSlider("gStartBtn", 0, ImGui::GetWindowViewport()->Size.y/2, 0, ImGui::GetWindowViewport()->Size.x/2+70);
DrawScaleSlider("gStartBtn",0.75f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("C Button Up position")) {
if (ImGui::BeginTable("tablecubtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("C Button Up settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("C Button Up", "gCBtnU");
DrawPositionsRadioBoxes("gCBtnU");
s16 Min_X_CU = 0;
s16 Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
if(CVarGetInteger("gCBtnUPosType",0) == 2){
Max_X_CU = 294;
} else if(CVarGetInteger("gCBtnUPosType",0) == 3){
Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
} else if(CVarGetInteger("gCBtnUPosType",0) == 4){
Min_X_CU = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
DrawPositionSlider("gCBtnU", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CU, Max_X_CU);
DrawScaleSlider("gCBtnU",0.5f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("C Button Down position")) {
if (ImGui::BeginTable("tablecdbtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("C Button Down settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("C Button Down", "gCBtnD");
DrawPositionsRadioBoxes("gCBtnD");
s16 Min_X_CD = 0;
s16 Max_X_CD = ImGui::GetWindowViewport()->Size.x/2;
if(CVarGetInteger("gCBtnDPosType",0) == 2){
Max_X_CD = 294;
} else if(CVarGetInteger("gCBtnDPosType",0) == 3){
Max_X_CD = ImGui::GetWindowViewport()->Size.x/2;
} else if(CVarGetInteger("gCBtnDPosType",0) == 4){
Min_X_CD = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
DrawPositionSlider("gCBtnD", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CD, Max_X_CD);
DrawScaleSlider("gCBtnD",0.87f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("C Button Left position")) {
if (ImGui::BeginTable("tableclbtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("C Button Left settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("C Button Left", "gCBtnL");
DrawPositionsRadioBoxes("gCBtnL");
s16 Min_X_CL = 0;
s16 Max_X_CL = ImGui::GetWindowViewport()->Size.x/2;
if(CVarGetInteger("gCBtnLPosType",0) == 2){
Max_X_CL = 294;
} else if(CVarGetInteger("gCBtnLPosType",0) == 3){
Max_X_CL = ImGui::GetWindowViewport()->Size.x/2;
} else if(CVarGetInteger("gCBtnLPosType",0) == 4){
Min_X_CL = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
DrawPositionSlider("gCBtnL", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CL, Max_X_CL);
DrawScaleSlider("gCBtnL",0.87f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("C Button Right position")) {
if (ImGui::BeginTable("tablecrnbtn", 1, FlagsTable)) {
ImGui::TableSetupColumn("C Button Right settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("C Button Right", "gCBtnR");
DrawPositionsRadioBoxes("gCBtnR");
s16 Min_X_CR = 0;
s16 Max_X_CR = ImGui::GetWindowViewport()->Size.x/2;
if(CVarGetInteger("gCBtnRPosType",0) == 2){
Max_X_CR = 294;
} else if(CVarGetInteger("gCBtnRPosType",0) == 3){
Max_X_CR = ImGui::GetWindowViewport()->Size.x/2;
} else if(CVarGetInteger("gCBtnRPosType",0) == 4){
Min_X_CR = (ImGui::GetWindowViewport()->Size.x/2)*-1;
}
DrawPositionSlider("gCBtnR", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CR, Max_X_CR);
DrawScaleSlider("gCBtnR",0.87f);
ImGui::NewLine();
ImGui::EndTable();
}
}
Draw_Table_Dropdown("B Button position", "tablebbtn", "B Button settings", "B Button", "gBBtn", 0, ImGui::GetWindowViewport()->Size.y/4+50, -1, ImGui::GetWindowViewport()->Size.x-50, 0.95f);
Draw_Table_Dropdown("A Button position", "tableabtn", "A Button settings", "A Button", "gABtn", -10, ImGui::GetWindowViewport()->Size.y/4+50, -20, ImGui::GetWindowViewport()->Size.x-50, 0.95f);
Draw_Table_Dropdown("Start Button position", "tablestartbtn", "Start Button settings", "Start Button", "gStartBtn", 0, ImGui::GetWindowViewport()->Size.y/2, 0, ImGui::GetWindowViewport()->Size.x/2+70, 0.75f);
C_Button_Dropdown("C Button Up position", "tablecubtn", "C Button Up settings", "C Button Up", "gCBtnU", "gCBtnUPosType", 0.5f);
C_Button_Dropdown("C Button Down position", "tablecdbtn", "C Button Down settings", "C Button Down", "gCBtnD", "gCBtnDPosType", 0.87f);
C_Button_Dropdown("C Button Left position", "tableclbtn", "C Button Left settings", "C Button Left", "gCBtnL", "gCBtnLPosType", 0.87f);
C_Button_Dropdown("C Button Right position", "tablecrbtn", "C Button Right settings", "C Button Right", "gCBtnR", "gCBtnRPosType", 0.87f);
if (CVarGetInteger("gDpadEquips",0) && ImGui::CollapsingHeader("DPad items position")) {
if (ImGui::BeginTable("tabledpaditems", 1, FlagsTable)) {
ImGui::TableSetupColumn("DPad items settings", FlagsCell, TablesCellsWidth);
@ -1347,115 +1314,15 @@ void Draw_Placements(){
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Minimaps position")) {
if (ImGui::BeginTable("tableminimapspos", 1, FlagsTable)) {
ImGui::TableSetupColumn("minimaps settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Minimap", "gMinimap");
DrawPositionsRadioBoxes("gMinimap", false);
DrawPositionSlider("gMinimap", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2);
DrawScaleSlider("gMinimap",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Small Keys counter position")) {
if (ImGui::BeginTable("tablesmolekeys", 1, FlagsTable)) {
ImGui::TableSetupColumn("Small Keys counter settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Small Keys counter", "gSKC");
DrawPositionsRadioBoxes("gSKC");
DrawPositionSlider("gSKC", 0, ImGui::GetWindowViewport()->Size.y/3, -1, ImGui::GetWindowViewport()->Size.x/2);
DrawScaleSlider("gSKC",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Rupee counter position")) {
if (ImGui::BeginTable("tablerupeecount", 1, FlagsTable)) {
ImGui::TableSetupColumn("Rupee counter settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Rupee counter", "gRC");
DrawPositionsRadioBoxes("gRC");
DrawPositionSlider("gRC", -2, ImGui::GetWindowViewport()->Size.y/3, -3, ImGui::GetWindowViewport()->Size.x/2);
DrawScaleSlider("gRC",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Carrots position")) {
if (ImGui::BeginTable("tableCarrots", 1, FlagsTable)) {
ImGui::TableSetupColumn("Carrots settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Carrots", "gCarrots");
DrawPositionsRadioBoxes("gCarrots");
DrawPositionSlider("gCarrots", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+25);
DrawScaleSlider("gCarrots",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Timers position")) {
if (ImGui::BeginTable("tabletimers", 1, FlagsTable)) {
ImGui::TableSetupColumn("Timers settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Timers", "gTimers");
DrawPositionsRadioBoxes("gTimers");
DrawPositionSlider("gTimers", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50);
DrawScaleSlider("gTimers",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Archery Scores position")) {
if (ImGui::BeginTable("tablearchery", 1, FlagsTable)) {
ImGui::TableSetupColumn("Archery Scores settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Archery scores", "gAS");
DrawPositionsRadioBoxes("gAS", false);
DrawPositionSlider("gAS", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50);
DrawScaleSlider("gAS",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Title cards (Maps) position")) {
if (ImGui::BeginTable("tabletcmaps", 1, FlagsTable)) {
ImGui::TableSetupColumn("Titlecard maps settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Title cards (overworld)", "gTCM");
DrawPositionsRadioBoxes("gTCM");
DrawPositionSlider("gTCM", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10);
DrawScaleSlider("gTCM",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("Title cards (Bosses) position")) {
if (ImGui::BeginTable("tabletcbosses", 1, FlagsTable)) {
ImGui::TableSetupColumn("Title cards (Bosses) settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("Title cards (Bosses)", "gTCB");
DrawPositionsRadioBoxes("gTCB");
DrawPositionSlider("gTCB", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10);
DrawScaleSlider("gTCB",1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
if (ImGui::CollapsingHeader("In-game Gameplay Timer position")) {
if (ImGui::BeginTable("tablegameplaytimer", 1, FlagsTable)) {
ImGui::TableSetupColumn("In-game Gameplay Timer settings", FlagsCell, TablesCellsWidth);
Table_InitHeader(false);
DrawUseMarginsSlider("In-game Gameplay Timer", "gIGT");
DrawPositionsRadioBoxes("gIGT");
DrawPositionSlider("gIGT", 0, ImGui::GetWindowViewport()->Size.y / 2, -50,
ImGui::GetWindowViewport()->Size.x / 2 + 10);
DrawScaleSlider("gIGT", 1.0f);
ImGui::NewLine();
ImGui::EndTable();
}
}
Draw_Table_Dropdown("Minimaps position", "tableminimapspos", "minimaps settings", "Minimap", "gMinimap", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2, 1.0f);
Draw_Table_Dropdown("Small Keys counter position", "tablesmolekeys", "Small Keys counter settings", "Small Keys counter", "gSKC", 0, ImGui::GetWindowViewport()->Size.y/3, -1, ImGui::GetWindowViewport()->Size.x/2, 1.0f);
Draw_Table_Dropdown("Rupee counter position", "tablerupeecount", "Rupee counter settings", "Rupee counter", "gRC", -2, ImGui::GetWindowViewport()->Size.y/3, -3, ImGui::GetWindowViewport()->Size.x/2, 1.0f);
Draw_Table_Dropdown("Carrots position", "tableCarrots", "Carrots settings", "Carrots", "gCarrots", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+25, 1.0f);
Draw_Table_Dropdown("Timers position", "tabletimers", "Timers settings", "Timers", "gTimers", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50, 1.0f);
Draw_Table_Dropdown("Archery Scores position", "tablearchery", "Archery Scores settings", "Archery scores", "gAS", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50, 1.0f);
Draw_Table_Dropdown("Title cards (Maps) position", "tabletcmaps", "Titlecard maps settings", "Title cards (overworld)", "gTCM", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10, 1.0f);
Draw_Table_Dropdown("Title cards (Bosses) position", "tabletcbosses", "Title cards (Bosses) settings", "Title cards (Bosses)", "gTCB", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10, 1.0f);
Draw_Table_Dropdown("In-game Gameplay Timer position", "tablegameplaytimer", "In-game Gameplay Timer settings", "In-game Gameplay Timer", "gIGT", 0, ImGui::GetWindowViewport()->Size.y / 2, -50, ImGui::GetWindowViewport()->Size.x / 2 + 10, 1.0f);
if (ImGui::CollapsingHeader("Enemy Health Bar position")) {
if (ImGui::BeginTable("enemyhealthbar", 1, FlagsTable)) {
ImGui::TableSetupColumn("Enemy Health Bar settings", FlagsCell, TablesCellsWidth);
@ -1483,7 +1350,21 @@ void Draw_Placements(){
}
}
}
void Reset_Option_Single(const char* Button_Title, const char* name) {
ImGui::SameLine();
if (ImGui::Button(Button_Title)) {
CVarClear(name);
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
void Reset_Option_Double(const char* Button_Title, const char* name) {
ImGui::SameLine();
if (ImGui::Button(Button_Title)) {
CVarClear((std::string(name) + ".Value").c_str());
CVarClear((std::string(name) + ".Changed").c_str());
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
void DrawSillyTab() {
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
if (CVarGetInteger("gLetItSnow", 0)) {
@ -1491,7 +1372,7 @@ void DrawSillyTab() {
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
}
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %f", "##Link_BodyScale", "gCosmetics.Link_BodyScale.Value", 0.001f, 0.025f, "", 0.01f, true)) {
if (UIWidgets::EnhancementSliderFloat("Link Body Scale: %.3fx", "##Link_BodyScale", "gCosmetics.Link_BodyScale.Value", 0.001f, 0.025f, "", 0.01f, true)) {
CVarSetInteger("gCosmetics.Link_BodyScale.Changed", 1);
}
ImGui::SameLine();
@ -1506,70 +1387,31 @@ void DrawSillyTab() {
player->actor.scale.z = 0.01f;
}
}
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %f", "##Link_HeadScale", "gCosmetics.Link_HeadScale.Value", 0.4f, 4.0f, "", 1.0f, false)) {
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", "gCosmetics.Link_HeadScale.Value", 0.4f, 4.0f, "", 1.0f, false)) {
CVarSetInteger("gCosmetics.Link_HeadScale.Changed", 1);
}
ImGui::SameLine();
if (ImGui::Button("Reset##Link_HeadScale")) {
CVarClear("gCosmetics.Link_HeadScale.Value");
CVarClear("gCosmetics.Link_HeadScale.Changed");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Double("Reset##Link_HeadScale", "gCosmetics.Link_HeadScale");
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", "gCosmetics.Link_SwordScale.Value", 1.0f, 2.5f, "", 1.0f, false)) {
CVarSetInteger("gCosmetics.Link_SwordScale.Changed", 1);
}
ImGui::SameLine();
if (ImGui::Button("Reset##Link_SwordScale")) {
CVarClear("gCosmetics.Link_SwordScale.Value");
CVarClear("gCosmetics.Link_SwordScale.Changed");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Double("Reset##Link_SwordScale", "gCosmetics.Link_SwordScale");
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", "gCosmetics.BunnyHood_EarLength", -300.0f, 1000.0f, "", 0.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##BunnyHood_EarLength")) {
CVarClear("gCosmetics.BunnyHood_EarLength");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Single("Reset##BunnyHood_EarLength", "gCosmetics.BunnyHood_EarLength");
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", "gCosmetics.BunnyHood_EarSpread", -300.0f, 500.0f, "", 0.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##BunnyHood_EarSpread")) {
CVarClear("gCosmetics.BunnyHood_EarSpread");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 5000.0f, "", 0.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##Goron_NeckLength")) {
CVarClear("gCosmetics.Goron_NeckLength");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Single("Reset##BunnyHood_EarSpread", "gCosmetics.BunnyHood_EarSpread");
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 1000.0f, "", 0.0f, false);
Reset_Option_Single("Reset##Goron_NeckLength", "gCosmetics.Goron_NeckLength");
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", "gUnfixGoronSpin");
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", "gCosmetics.Fairies_Size", 0.25f, 5.0f, "", 1.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##Fairies_Size")) {
CVarClear("gCosmetics.Fairies_Size");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Single("Reset##Fairies_Size", "gCosmetics.Fairies_Size");
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", "gCosmetics.N64Logo_SpinSpeed", 0.25f, 5.0f, "", 1.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##N64Logo_SpinSpeed")) {
CVarClear("gCosmetics.N64Logo_SpinSpeed");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Single("Reset##N64Logo_SpinSpeed", "gCosmetics.N64Logo_SpinSpeed");
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", "gCosmetics.Moon_Size", 0.5f, 2.0f, "", 1.0f, false);
ImGui::SameLine();
if (ImGui::Button("Reset##Moon_Size")) {
CVarClear("gCosmetics.Moon_Size");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Single("Reset##Moon_Size", "gCosmetics.Moon_Size");
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", "gCosmetics.Kak_Windmill_Speed.Value", 100.0f, 6000.0f, "", 100.0f, false)) {
CVarSetInteger("gCosmetics.Kak_Windmill_Speed.Changed", 1);
}
ImGui::SameLine();
if (ImGui::Button("Reset##Kak_Windmill_Speed")) {
CVarClear("gCosmetics.Kak_Windmill_Speed.Value");
CVarClear("gCosmetics.Kak_Windmill_Speed.Changed");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
Reset_Option_Double("Reset##Kak_Windmill_Speed", "gCosmetics.Kak_Windmill_Speed");
ImGui::EndDisabled();
}
@ -1592,6 +1434,104 @@ void CopyMultipliedColor(CosmeticOption& cosmeticOptionSrc, CosmeticOption& cosm
CVarSetInteger((cosmeticOptionTarget.changedCvar), 1);
}
void ToggleRainbow(CosmeticOption& cosmeticOption, bool state) {
if (state) {
CVarSetInteger(cosmeticOption.rainbowCvar, 1);
CVarSetInteger(cosmeticOption.changedCvar, 1);
} else {
CVarClear(cosmeticOption.rainbowCvar);
CVarClear(cosmeticOption.changedCvar);
}
}
void ApplySideEffects(CosmeticOption& cosmeticOption) {
if (CVarGetInteger("gCosmetics.AdvancedMode", 0)) {
return;
}
// This bit is kind of experimental, not sure how I feel about it yet, but it allows for
// advanced cosmetic options to be changed based on a non-advanced option.
if (cosmeticOption.label == "Bow Body") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Equipment_BowTips"), 0.5f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Equipment_BowHandle"), 1.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOption, 4.0f);
} else if (cosmeticOption.label == "Idle Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_IdleSecondary"), 0.5f);
} else if (cosmeticOption.label == "Enemy Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_EnemySecondary"), 0.5f);
} else if (cosmeticOption.label == "NPC Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_NPCSecondary"), 1.0f);
} else if (cosmeticOption.label == "Props Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_PropsSecondary"), 1.0f);
} else if (cosmeticOption.label == "Ivan Idle Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Ivan_IdleSecondary"), 0.5f);
} else if (cosmeticOption.label == "Level 1 Secondary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack_Level1Primary"), 2.0f);
} else if (cosmeticOption.label == "Level 2 Secondary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack_Level2Primary"), 2.0f);
} else if (cosmeticOption.label == "Item Select Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kal_ItemSelB"), true);
ToggleRainbow(cosmeticOptions.at("Kal_ItemSelC"), true);
ToggleRainbow(cosmeticOptions.at("Kal_ItemSelD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_ItemSelB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_ItemSelC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_ItemSelD"), 1.0f);
}
} else if (cosmeticOption.label == "Equip Select Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kal_EquipSelB"), true);
ToggleRainbow(cosmeticOptions.at("Kal_EquipSelC"), true);
ToggleRainbow(cosmeticOptions.at("Kal_EquipSelD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_EquipSelB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_EquipSelC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_EquipSelD"), 1.0f);
}
} else if (cosmeticOption.label == "Map Dungeon Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kal_MapSelDunB"), true);
ToggleRainbow(cosmeticOptions.at("Kal_MapSelDunC"), true);
ToggleRainbow(cosmeticOptions.at("Kal_MapSelDunD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelDunB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelDunC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelDunD"), 1.0f);
}
} else if (cosmeticOption.label == "Quest Status Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kal_QuestStatusB"), true);
ToggleRainbow(cosmeticOptions.at("Kal_QuestStatusC"), true);
ToggleRainbow(cosmeticOptions.at("Kal_QuestStatusD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_QuestStatusB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_QuestStatusC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_QuestStatusD"), 1.0f);
}
} else if (cosmeticOption.label == "Map Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kal_MapSelectB"), true);
ToggleRainbow(cosmeticOptions.at("Kal_MapSelectC"), true);
ToggleRainbow(cosmeticOptions.at("Kal_MapSelectD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelectB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelectC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelectD"), 1.0f);
}
} else if (cosmeticOption.label == "Save Color") {
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
ToggleRainbow(cosmeticOptions.at("Kal_SaveB"), true);
ToggleRainbow(cosmeticOptions.at("Kal_SaveC"), true);
ToggleRainbow(cosmeticOptions.at("Kal_SaveD"), true);
} else {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_SaveB"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_SaveC"), 2.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_SaveD"), 1.0f);
}
}
}
void RandomizeColor(CosmeticOption& cosmeticOption) {
Color_RGBA8 newColor;
newColor.r = Random(0, 255);
@ -1611,26 +1551,7 @@ void RandomizeColor(CosmeticOption& cosmeticOption) {
CVarSetColor(cosmeticOption.cvar, newColor);
CVarSetInteger((cosmeticOption.rainbowCvar), 0);
CVarSetInteger((cosmeticOption.changedCvar), 1);
// This bit is kind of experimental, not sure how I feel about it yet, but it allows for
// advanced cosmetic options to be changed based on a non-advanced option.
if (cosmeticOption.label == "Bow Body") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Equipment_BowTips"), 0.5f);
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Equipment_BowHandle"), 1.0f);
CopyMultipliedColor(cosmeticOption, cosmeticOption, 4.0f);
} else if (cosmeticOption.label == "Idle Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_IdleSecondary"), 0.5f);
} else if (cosmeticOption.label == "Enemy Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_EnemySecondary"), 0.5f);
} else if (cosmeticOption.label == "NPC Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_NPCSecondary"), 1.0f);
} else if (cosmeticOption.label == "Props Primary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Navi_PropsSecondary"), 1.0f);
} else if (cosmeticOption.label == "Level 1 Secondary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack_Level1Primary"), 2.0f);
} else if (cosmeticOption.label == "Level 2 Secondary") {
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack_Level2Primary"), 2.0f);
}
ApplySideEffects(cosmeticOption);
}
void ResetColor(CosmeticOption& cosmeticOption) {
@ -1650,7 +1571,7 @@ void ResetColor(CosmeticOption& cosmeticOption) {
CVarClear((std::string(cosmeticOption.cvar) + ".A").c_str());
CVarClear((std::string(cosmeticOption.cvar) + ".Type").c_str());
// This portion should match 1:1 the multiplied colors in `RandomizeColor()`
// This portion should match 1:1 the multiplied colors in `ApplySideEffect()`
if (cosmeticOption.label == "Bow Body") {
ResetColor(cosmeticOptions.at("Equipment_BowTips"));
ResetColor(cosmeticOptions.at("Equipment_BowHandle"));
@ -1666,6 +1587,30 @@ void ResetColor(CosmeticOption& cosmeticOption) {
ResetColor(cosmeticOptions.at("SpinAttack_Level1Primary"));
} else if (cosmeticOption.label == "Level 2 Secondary") {
ResetColor(cosmeticOptions.at("SpinAttack_Level2Primary"));
} else if (cosmeticOption.label == "Item Select Color") {
ResetColor(cosmeticOptions.at("Kal_ItemSelB"));
ResetColor(cosmeticOptions.at("Kal_ItemSelC"));
ResetColor(cosmeticOptions.at("Kal_ItemSelD"));
} else if (cosmeticOption.label == "Equip Select Color") {
ResetColor(cosmeticOptions.at("Kal_EquipSelB"));
ResetColor(cosmeticOptions.at("Kal_EquipSelC"));
ResetColor(cosmeticOptions.at("Kal_EquipSelD"));
} else if (cosmeticOption.label == "Map Dungeon Color") {
ResetColor(cosmeticOptions.at("Kal_MapSelDunB"));
ResetColor(cosmeticOptions.at("Kal_MapSelDunC"));
ResetColor(cosmeticOptions.at("Kal_MapSelDunD"));
} else if (cosmeticOption.label == "Quest Status Color") {
ResetColor(cosmeticOptions.at("Kal_QuestStatusB"));
ResetColor(cosmeticOptions.at("Kal_QuestStatusC"));
ResetColor(cosmeticOptions.at("Kal_QuestStatusD"));
} else if (cosmeticOption.label == "Map Color") {
ResetColor(cosmeticOptions.at("Kal_MapSelectB"));
ResetColor(cosmeticOptions.at("Kal_MapSelectC"));
ResetColor(cosmeticOptions.at("Kal_MapSelectD"));
} else if (cosmeticOption.label == "Save Color") {
ResetColor(cosmeticOptions.at("Kal_SaveB"));
ResetColor(cosmeticOptions.at("Kal_SaveC"));
ResetColor(cosmeticOptions.at("Kal_SaveD"));
}
}
@ -1686,6 +1631,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
CVarSetColor(cosmeticOption.cvar, color);
CVarSetInteger((cosmeticOption.rainbowCvar), 0);
CVarSetInteger((cosmeticOption.changedCvar), 1);
ApplySideEffects(cosmeticOption);
ApplyOrResetCustomGfxPatches();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
@ -1703,6 +1649,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
if (ImGui::Checkbox(("Rainbow##" + cosmeticOption.label).c_str(), &isRainbow)) {
CVarSetInteger((cosmeticOption.rainbowCvar), isRainbow);
CVarSetInteger((cosmeticOption.changedCvar), 1);
ApplySideEffects(cosmeticOption);
ApplyOrResetCustomGfxPatches();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
@ -1759,7 +1706,7 @@ static const char* colorSchemes[2] = {
};
void CosmeticsEditorWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(480, 520), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(550, 520), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Cosmetics Editor", &mIsVisible)) {
ImGui::End();
return;
@ -1793,15 +1740,12 @@ void CosmeticsEditorWindow::DrawElement() {
}
}
UIWidgets::EnhancementCheckbox("Sync Rainbow colors", "gCosmetics.RainbowSync");
UIWidgets::EnhancementSliderFloat("Rainbow Speed: %f", "##rainbowSpeed", "gCosmetics.RainbowSpeed", 0.03f, 1.0f, "", 0.6f, false);
UIWidgets::EnhancementSliderFloat("Rainbow Speed: %.3f", "##rainbowSpeed", "gCosmetics.RainbowSpeed", 0.03f, 1.0f, "", 0.6f, false, true);
UIWidgets::EnhancementCheckbox("Randomize All on New Scene", "gCosmetics.RandomizeAllOnNewScene");
UIWidgets::Tooltip("Enables randomizing all unlocked cosmetics when you enter a new scene.");
if (ImGui::Button("Randomize All", ImVec2(ImGui::GetContentRegionAvail().x / 2, 30.0f))) {
for (auto& [id, cosmeticOption] : cosmeticOptions) {
if (!CVarGetInteger(cosmeticOption.lockedCvar, 0) && (!cosmeticOption.advancedOption || CVarGetInteger("gCosmetics.AdvancedMode", 0))) {
RandomizeColor(cosmeticOption);
}
}
ApplyOrResetCustomGfxPatches();
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
CosmeticsEditor_RandomizeAll();
}
ImGui::SameLine();
if (ImGui::Button("Reset All", ImVec2(ImGui::GetContentRegionAvail().x, 30.0f))) {
@ -1861,6 +1805,7 @@ void CosmeticsEditorWindow::DrawElement() {
if (ImGui::BeginTabItem("World & NPCs")) {
DrawCosmeticGroup(GROUP_WORLD);
DrawCosmeticGroup(GROUP_NAVI);
DrawCosmeticGroup(GROUP_IVAN);
DrawCosmeticGroup(GROUP_NPC);
ImGui::EndTabItem();
}
@ -1873,10 +1818,16 @@ void CosmeticsEditorWindow::DrawElement() {
DrawCosmeticGroup(GROUP_TITLE);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("HUD Placement")) {
Draw_Placements();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Pause Menu")) {
DrawCosmeticGroup(GROUP_KALEIDO);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::End();
@ -1894,6 +1845,14 @@ void RegisterOnGameFrameUpdateHook() {
});
}
void Cosmetics_RegisterOnSceneInitHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (CVarGetInteger("gCosmetics.RandomizeAllOnNewScene", 0)) {
CosmeticsEditor_RandomizeAll();
}
});
}
void CosmeticsEditorWindow::InitElement() {
// Convert the `current color` into the format that the ImGui color picker expects
for (auto& [id, cosmeticOption] : cosmeticOptions) {
@ -1911,6 +1870,7 @@ void CosmeticsEditorWindow::InitElement() {
RegisterOnLoadGameHook();
RegisterOnGameFrameUpdateHook();
Cosmetics_RegisterOnSceneInitHook();
}
void CosmeticsEditor_RandomizeAll() {

View File

@ -8,6 +8,7 @@ extern "C" {
#include "objects/object_gi_soldout/object_gi_soldout.h"
#include "objects/object_ik/object_ik.h"
#include "objects/object_link_child/object_link_child.h"
#include "objects/object_ru2/object_ru2.h"
uint32_t ResourceMgr_GameHasMasterQuest();
uint32_t ResourceMgr_GameHasOriginal();
@ -187,10 +188,25 @@ void PatchIronKnuckleTextureOverflow() {
}
}
void PatchPrincessRutoEaring() {
// FAST3D: This is a hack for the issue of both TEXEL0 and TEXEL1 using the same texture with different settings.
// Ruto's earring uses both TEXEL0 and TEXEL1 to render. The issue is that it never loads anything into TEXEL1, so
// it reuses whatever happens to be there, which is the water temple brick texture. It just so happens that the
// earring texture loads into the same place in TMEM as the brick texture, so when it comes to rendering, TEXEL1
// uses the earring texture with different clamp settings, and it displays without noticeable error. However, both
// texel samplers are not intended to be used for the same texture with different settings, so this misuse confuses
// our texture cache, and we load the wrong settings for the earrings texture. This patch is a hack that replaces
// TEXEL1 with TEXEL0, which is most likely the original intention, and all is well.
ResourceMgr_PatchGfxByName(gAdultRutoHeadDL, "RutoEaringTileFix", 162,
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED,
TEXEL0, 0, PRIM_LOD_FRAC, COMBINED));
}
void ApplyAuthenticGfxPatches() {
PatchDekuStickTextureOverflow();
PatchFreezardTextureOverflow();
PatchIronKnuckleTextureOverflow();
PatchPrincessRutoEaring();
}
// Patches the Sold Out GI DL to render the texture in the mirror boundary

View File

@ -1,4 +1,4 @@
#ifdef ENABLE_CROWD_CONTROL
#ifdef ENABLE_REMOTE_CONTROL
#include "CrowdControl.h"
#include "CrowdControlTypes.h"
@ -17,25 +17,17 @@ extern "C" {
extern PlayState* gPlayState;
}
void CrowdControl::Init() {
SDLNet_Init();
}
void CrowdControl::Shutdown() {
SDLNet_Quit();
}
void CrowdControl::Enable() {
if (isEnabled) {
return;
}
if (SDLNet_ResolveHost(&ip, "127.0.0.1", 43384) == -1) {
SPDLOG_ERROR("[CrowdControl] SDLNet_ResolveHost: {}", SDLNet_GetError());
}
isEnabled = true;
ccThreadReceive = std::thread(&CrowdControl::ListenToServer, this);
GameInteractor::Instance->EnableRemoteInteractor();
GameInteractor::Instance->RegisterRemoteJsonHandler([&](nlohmann::json payload) {
HandleRemoteData(payload);
});
ccThreadProcess = std::thread(&CrowdControl::ProcessActiveEffects, this);
}
@ -45,87 +37,42 @@ void CrowdControl::Disable() {
}
isEnabled = false;
ccThreadReceive.join();
ccThreadProcess.join();
GameInteractor::Instance->DisableRemoteInteractor();
}
void CrowdControl::ListenToServer() {
while (isEnabled) {
while (!connected && isEnabled) {
SPDLOG_TRACE("[CrowdControl] Attempting to make connection to server...");
tcpsock = SDLNet_TCP_Open(&ip);
void CrowdControl::HandleRemoteData(nlohmann::json payload) {
Effect* incomingEffect = ParseMessage(payload);
if (!incomingEffect) {
return;
}
if (tcpsock) {
connected = true;
SPDLOG_TRACE("[CrowdControl] Connection to server established!");
// If effect is not a timed effect, execute and return result.
if (!incomingEffect->timeRemaining) {
EffectResult result = CrowdControl::ExecuteEffect(incomingEffect);
EmitMessage(incomingEffect->id, incomingEffect->timeRemaining, result);
} else {
// If another timed effect is already active that conflicts with the incoming effect.
bool isConflictingEffectActive = false;
for (Effect* effect : activeEffects) {
if (effect != incomingEffect && effect->category == incomingEffect->category && effect->id < incomingEffect->id) {
isConflictingEffectActive = true;
EmitMessage(incomingEffect->id, incomingEffect->timeRemaining, EffectResult::Retry);
break;
}
}
SDLNet_SocketSet socketSet = SDLNet_AllocSocketSet(1);
if (tcpsock) {
SDLNet_TCP_AddSocket(socketSet, tcpsock);
}
// Listen to socket messages
while (connected && tcpsock && isEnabled) {
// we check first if socket has data, to not block in the TCP_Recv
int socketsReady = SDLNet_CheckSockets(socketSet, 0);
if (socketsReady == -1) {
SPDLOG_ERROR("[CrowdControl] SDLNet_CheckSockets: {}", SDLNet_GetError());
break;
if (!isConflictingEffectActive) {
// Check if effect can be applied, if it can't, let CC know.
EffectResult result = CrowdControl::CanApplyEffect(incomingEffect);
if (result == EffectResult::Retry || result == EffectResult::Failure) {
EmitMessage(incomingEffect->id, incomingEffect->timeRemaining, result);
return;
}
if (socketsReady == 0) {
continue;
}
int len = SDLNet_TCP_Recv(tcpsock, &received, sizeof(received));
if (!len || !tcpsock || len == -1) {
SPDLOG_ERROR("[CrowdControl] SDLNet_TCP_Recv: {}", SDLNet_GetError());
break;
}
Effect* incomingEffect = ParseMessage(received);
if (!incomingEffect) {
continue;
}
// If effect is not a timed effect, execute and return result.
if (!incomingEffect->timeRemaining) {
EffectResult result = CrowdControl::ExecuteEffect(incomingEffect);
EmitMessage(tcpsock, incomingEffect->id, incomingEffect->timeRemaining, result);
} else {
// If another timed effect is already active that conflicts with the incoming effect.
bool isConflictingEffectActive = false;
for (Effect* effect : activeEffects) {
if (effect != incomingEffect && effect->category == incomingEffect->category && effect->id < incomingEffect->id) {
isConflictingEffectActive = true;
EmitMessage(tcpsock, incomingEffect->id, incomingEffect->timeRemaining, EffectResult::Retry);
break;
}
}
if (!isConflictingEffectActive) {
// Check if effect can be applied, if it can't, let CC know.
EffectResult result = CrowdControl::CanApplyEffect(incomingEffect);
if (result == EffectResult::Retry || result == EffectResult::Failure) {
EmitMessage(tcpsock, incomingEffect->id, incomingEffect->timeRemaining, result);
continue;
}
activeEffectsMutex.lock();
activeEffects.push_back(incomingEffect);
activeEffectsMutex.unlock();
}
}
}
if (connected) {
SDLNet_TCP_Close(tcpsock);
connected = false;
SPDLOG_TRACE("[CrowdControl] Ending Listen thread...");
activeEffectsMutex.lock();
activeEffects.push_back(incomingEffect);
activeEffectsMutex.unlock();
}
}
}
@ -147,13 +94,13 @@ void CrowdControl::ProcessActiveEffects() {
if (effect->timeRemaining <= 0) {
it = activeEffects.erase(std::remove(activeEffects.begin(), activeEffects.end(), effect),
activeEffects.end());
GameInteractor::RemoveEffect(effect->giEffect);
GameInteractor::RemoveEffect(dynamic_cast<RemovableGameInteractionEffect*>(effect->giEffect));
delete effect;
} else {
// If we have a success after previously being paused, tell CC to resume timer.
if (effect->isPaused) {
effect->isPaused = false;
EmitMessage(tcpsock, effect->id, effect->timeRemaining, EffectResult::Resumed);
EmitMessage(effect->id, effect->timeRemaining, EffectResult::Resumed);
// If not paused before, subtract time from the timer and send a Success event if
// the result is different from the last time this was ran.
// Timed events are put on a thread that runs once per second.
@ -161,7 +108,7 @@ void CrowdControl::ProcessActiveEffects() {
effect->timeRemaining -= 1000;
if (result != effect->lastExecutionResult) {
effect->lastExecutionResult = result;
EmitMessage(tcpsock, effect->id, effect->timeRemaining, EffectResult::Success);
EmitMessage(effect->id, effect->timeRemaining, EffectResult::Success);
}
}
it++;
@ -169,7 +116,7 @@ void CrowdControl::ProcessActiveEffects() {
} else { // Timed effects only do Success or Retry
if (!effect->isPaused && effect->timeRemaining > 0) {
effect->isPaused = true;
EmitMessage(tcpsock, effect->id, effect->timeRemaining, EffectResult::Paused);
EmitMessage(effect->id, effect->timeRemaining, EffectResult::Paused);
}
it++;
}
@ -182,7 +129,7 @@ void CrowdControl::ProcessActiveEffects() {
SPDLOG_TRACE("[CrowdControl] Ending Process thread...");
}
void CrowdControl::EmitMessage(TCPsocket socket, uint32_t eventId, long timeRemaining, EffectResult status) {
void CrowdControl::EmitMessage(uint32_t eventId, long timeRemaining, EffectResult status) {
nlohmann::json payload;
payload["id"] = eventId;
@ -190,8 +137,9 @@ void CrowdControl::EmitMessage(TCPsocket socket, uint32_t eventId, long timeRema
payload["timeRemaining"] = timeRemaining;
payload["status"] = status;
std::string jsonPayload = payload.dump();
SDLNet_TCP_Send(socket, jsonPayload.c_str(), jsonPayload.size() + 1);
SPDLOG_INFO("[CrowdControl] Sending payload:\n{}", payload.dump());
GameInteractor::Instance->TransmitJsonToRemote(payload);
}
CrowdControl::EffectResult CrowdControl::ExecuteEffect(Effect* effect) {
@ -229,13 +177,14 @@ CrowdControl::EffectResult CrowdControl::TranslateGiEnum(GameInteractionEffectQu
return result;
}
CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
nlohmann::json dataReceived = nlohmann::json::parse(payload, nullptr, false);
if (dataReceived.is_discarded()) {
SPDLOG_ERROR("Error parsing JSON");
CrowdControl::Effect* CrowdControl::ParseMessage(nlohmann::json dataReceived) {
if (!dataReceived.contains("id") || !dataReceived.contains("type")) {
SPDLOG_ERROR("[CrowdControl] Invalid payload received:\n{}", dataReceived);
return nullptr;
}
SPDLOG_INFO("[CrowdControl] Received payload:\n{}", dataReceived.dump());
Effect* effect = new Effect();
effect->lastExecutionResult = EffectResult::Initiate;
effect->id = dataReceived["id"];
@ -333,13 +282,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatDamageTaken;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyDefenseModifier();
effect->giEffect->parameters[0] = 2;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 2;
break;
case kEffectTakeDoubleDamage:
effect->category = kEffectCatDamageTaken;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyDefenseModifier();
effect->giEffect->parameters[0] = -2;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = -2;
break;
case kEffectOneHitKo:
effect->category = kEffectCatDamageTaken;
@ -356,37 +305,37 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatSpeed;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyRunSpeedModifier();
effect->giEffect->parameters[0] = 2;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 2;
break;
case kEffectDecreaseSpeed:
effect->category = kEffectCatSpeed;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyRunSpeedModifier();
effect->giEffect->parameters[0] = -2;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = -2;
break;
case kEffectLowGravity:
effect->category = kEffectCatGravity;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyGravity();
effect->giEffect->parameters[0] = GI_GRAVITY_LEVEL_LIGHT;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_GRAVITY_LEVEL_LIGHT;
break;
case kEffectHighGravity:
effect->category = kEffectCatGravity;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyGravity();
effect->giEffect->parameters[0] = GI_GRAVITY_LEVEL_HEAVY;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_GRAVITY_LEVEL_HEAVY;
break;
case kEffectForceIronBoots:
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
break;
case kEffectForceHoverBoots:
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
break;
case kEffectSlipperyFloor:
effect->category = kEffectCatSlipperyFloor;
@ -412,23 +361,23 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
// Hurt or Heal Link
case kEffectEmptyHeart:
effect->giEffect = new GameInteractionEffect::ModifyHealth();
effect->giEffect->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
break;
case kEffectFillHeart:
effect->giEffect = new GameInteractionEffect::ModifyHealth();
effect->giEffect->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
break;
case kEffectKnockbackLinkWeak:
effect->giEffect = new GameInteractionEffect::KnockbackPlayer();
effect->giEffect->parameters[0] = 1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 1;
break;
case kEffectKnockbackLinkStrong:
effect->giEffect = new GameInteractionEffect::KnockbackPlayer();
effect->giEffect->parameters[0] = 3;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 3;
break;
case kEffectKnockbackLinkMega:
effect->giEffect = new GameInteractionEffect::KnockbackPlayer();
effect->giEffect->parameters[0] = 6;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 6;
break;
case kEffectBurnLink:
effect->giEffect = new GameInteractionEffect::BurnPlayer();
@ -441,109 +390,109 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
break;
case kEffectKillLink:
effect->giEffect = new GameInteractionEffect::SetPlayerHealth();
effect->giEffect->parameters[0] = 0;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 0;
break;
// Give Items and Consumables
case kEffectAddHeartContainer:
effect->giEffect = new GameInteractionEffect::ModifyHeartContainers();
effect->giEffect->parameters[0] = 1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 1;
break;
case kEffectFillMagic:
effect->giEffect = new GameInteractionEffect::FillMagic();
break;
case kEffectAddRupees:
effect->giEffect = new GameInteractionEffect::ModifyRupees();
effect->giEffect->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
break;
case kEffectGiveDekuShield:
effect->giEffect = new GameInteractionEffect::GiveOrTakeShield();
effect->giEffect->parameters[0] = ITEM_SHIELD_DEKU;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = ITEM_SHIELD_DEKU;
break;
case kEffectGiveHylianShield:
effect->giEffect = new GameInteractionEffect::GiveOrTakeShield();
effect->giEffect->parameters[0] = ITEM_SHIELD_HYLIAN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = ITEM_SHIELD_HYLIAN;
break;
case kEffectRefillSticks:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter;
effect->giEffect->parameters[1] = ITEM_STICK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_STICK;
break;
case kEffectRefillNuts:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter;
effect->giEffect->parameters[1] = ITEM_NUT;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_NUT;
break;
case kEffectRefillBombs:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter;
effect->giEffect->parameters[1] = ITEM_BOMB;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_BOMB;
break;
case kEffectRefillSeeds:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter;
effect->giEffect->parameters[1] = ITEM_SLINGSHOT;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_SLINGSHOT;
break;
case kEffectRefillArrows:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter;
effect->giEffect->parameters[1] = ITEM_BOW;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_BOW;
break;
case kEffectRefillBombchus:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter;
effect->giEffect->parameters[1] = ITEM_BOMBCHU;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_BOMBCHU;
break;
// Take Items and Consumables
case kEffectRemoveHeartContainer:
effect->giEffect = new GameInteractionEffect::ModifyHeartContainers();
effect->giEffect->parameters[0] = -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = -1;
break;
case kEffectEmptyMagic:
effect->giEffect = new GameInteractionEffect::EmptyMagic();
break;
case kEffectRemoveRupees:
effect->giEffect = new GameInteractionEffect::ModifyRupees();
effect->giEffect->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
break;
case kEffectTakeDekuShield:
effect->giEffect = new GameInteractionEffect::GiveOrTakeShield();
effect->giEffect->parameters[0] = -ITEM_SHIELD_DEKU;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = -ITEM_SHIELD_DEKU;
break;
case kEffectTakeHylianShield:
effect->giEffect = new GameInteractionEffect::GiveOrTakeShield();
effect->giEffect->parameters[0] = -ITEM_SHIELD_HYLIAN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = -ITEM_SHIELD_HYLIAN;
break;
case kEffectTakeSticks:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter * -1;
effect->giEffect->parameters[1] = ITEM_STICK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_STICK;
break;
case kEffectTakeNuts:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter * -1;
effect->giEffect->parameters[1] = ITEM_NUT;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_NUT;
break;
case kEffectTakeBombs:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter * -1;
effect->giEffect->parameters[1] = ITEM_BOMB;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_BOMB;
break;
case kEffectTakeSeeds:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter * -1;
effect->giEffect->parameters[1] = ITEM_SLINGSHOT;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_SLINGSHOT;
break;
case kEffectTakeArrows:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter * -1;
effect->giEffect->parameters[1] = ITEM_BOW;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_BOW;
break;
case kEffectTakeBombchus:
effect->giEffect = new GameInteractionEffect::AddOrTakeAmmo();
effect->giEffect->parameters[0] = receivedParameter * -1;
effect->giEffect->parameters[1] = ITEM_BOMBCHU;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = receivedParameter * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = ITEM_BOMBCHU;
break;
// Link Size Modifiers
@ -551,25 +500,25 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatLinkSize;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyLinkSize();
effect->giEffect->parameters[0] = GI_LINK_SIZE_GIANT;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_LINK_SIZE_GIANT;
break;
case kEffectMinishLink:
effect->category = kEffectCatLinkSize;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyLinkSize();
effect->giEffect->parameters[0] = GI_LINK_SIZE_MINISH;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_LINK_SIZE_MINISH;
break;
case kEffectPaperLink:
effect->category = kEffectCatLinkSize;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyLinkSize();
effect->giEffect->parameters[0] = GI_LINK_SIZE_PAPER;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_LINK_SIZE_PAPER;
break;
case kEffectSquishedLink:
effect->category = kEffectCatLinkSize;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ModifyLinkSize();
effect->giEffect->parameters[0] = GI_LINK_SIZE_SQUISHED;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_LINK_SIZE_SQUISHED;
break;
case kEffectInvisibleLink:
effect->category = kEffectCatLinkSize;
@ -585,11 +534,11 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
break;
case kEffectSetTimeToDawn:
effect->giEffect = new GameInteractionEffect::SetTimeOfDay();
effect->giEffect->parameters[0] = GI_TIMEOFDAY_DAWN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TIMEOFDAY_DAWN;
break;
case kEffectSetTimeToDusk:
effect->giEffect = new GameInteractionEffect::SetTimeOfDay();
effect->giEffect->parameters[0] = GI_TIMEOFDAY_DUSK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TIMEOFDAY_DUSK;
break;
// Visual Effects
@ -632,186 +581,186 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatRandomButtons;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::PressRandomButton();
effect->giEffect->parameters[0] = 30;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = 30;
break;
case kEffectClearCbuttons:
effect->giEffect = new GameInteractionEffect::ClearAssignedButtons();
effect->giEffect->parameters[0] = GI_BUTTONS_CBUTTONS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_BUTTONS_CBUTTONS;
break;
case kEffectClearDpad:
effect->giEffect = new GameInteractionEffect::ClearAssignedButtons();
effect->giEffect->parameters[0] = GI_BUTTONS_DPAD;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_BUTTONS_DPAD;
break;
// Teleport Player
case kEffectTpLinksHouse:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_LINKSHOUSE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_LINKSHOUSE;
break;
case kEffectTpMinuet:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_MINUET;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_MINUET;
break;
case kEffectTpBolero:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_BOLERO;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_BOLERO;
break;
case kEffectTpSerenade:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_SERENADE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_SERENADE;
break;
case kEffectTpRequiem:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_REQUIEM;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_REQUIEM;
break;
case kEffectTpNocturne:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_NOCTURNE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_NOCTURNE;
break;
case kEffectTpPrelude:
effect->giEffect = new GameInteractionEffect::TeleportPlayer();
effect->giEffect->parameters[0] = GI_TP_DEST_PRELUDE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_TP_DEST_PRELUDE;
break;
// Tunic Color (Bidding War)
case kEffectTunicRed:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_RED;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_RED;
break;
case kEffectTunicGreen:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_GREEN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_GREEN;
break;
case kEffectTunicBlue:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_BLUE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BLUE;
break;
case kEffectTunicOrange:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_ORANGE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_ORANGE;
break;
case kEffectTunicYellow:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_YELLOW;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_YELLOW;
break;
case kEffectTunicPurple:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_PURPLE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_PURPLE;
break;
case kEffectTunicPink:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_PINK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_PINK;
break;
case kEffectTunicBrown:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_BROWN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BROWN;
break;
case kEffectTunicBlack:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_TUNICS;
effect->giEffect->parameters[1] = GI_COLOR_BLACK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_TUNICS;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BLACK;
break;
// Navi Color (Bidding War)
case kEffectNaviRed:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_RED;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_RED;
break;
case kEffectNaviGreen:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_GREEN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_GREEN;
break;
case kEffectNaviBlue:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_BLUE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BLUE;
break;
case kEffectNaviOrange:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_ORANGE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_ORANGE;
break;
case kEffectNaviYellow:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_YELLOW;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_YELLOW;
break;
case kEffectNaviPurple:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_PURPLE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_PURPLE;
break;
case kEffectNaviPink:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_PINK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_PINK;
break;
case kEffectNaviBrown:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_BROWN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BROWN;
break;
case kEffectNaviBlack:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_NAVI;
effect->giEffect->parameters[1] = GI_COLOR_BLACK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_NAVI;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BLACK;
break;
// Link's Hair Color (Bidding War)
case kEffectHairRed:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_RED;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_RED;
break;
case kEffectHairGreen:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_GREEN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_GREEN;
break;
case kEffectHairBlue:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_BLUE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BLUE;
break;
case kEffectHairOrange:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_ORANGE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_ORANGE;
break;
case kEffectHairYellow:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_YELLOW;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_YELLOW;
break;
case kEffectHairPurple:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_PURPLE;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_PURPLE;
break;
case kEffectHairPink:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_PINK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_PINK;
break;
case kEffectHairBrown:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_BROWN;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BROWN;
break;
case kEffectHairBlack:
effect->giEffect = new GameInteractionEffect::SetCosmeticsColor();
effect->giEffect->parameters[0] = GI_COSMETICS_HAIR;
effect->giEffect->parameters[1] = GI_COLOR_BLACK;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[0] = GI_COSMETICS_HAIR;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect->giEffect)->parameters[1] = GI_COLOR_BLACK;
break;
default:

View File

@ -1,4 +1,4 @@
#ifdef ENABLE_CROWD_CONTROL
#ifdef ENABLE_REMOTE_CONTROL
#ifndef _CROWDCONTROL_C
#define _CROWDCONTROL_C
@ -73,33 +73,24 @@ class CrowdControl {
EffectResult lastExecutionResult;
} Effect;
std::thread ccThreadReceive;
std::thread ccThreadProcess;
TCPsocket tcpsock;
IPaddress ip;
bool isEnabled;
bool connected;
char received[512];
std::vector<Effect*> activeEffects;
std::mutex activeEffectsMutex;
void ListenToServer();
void HandleRemoteData(nlohmann::json payload);
void ProcessActiveEffects();
void EmitMessage(TCPsocket socket, uint32_t eventId, long timeRemaining, EffectResult status);
Effect* ParseMessage(char payload[512]);
void EmitMessage(uint32_t eventId, long timeRemaining, EffectResult status);
Effect* ParseMessage(nlohmann::json payload);
EffectResult ExecuteEffect(Effect* effect);
EffectResult CanApplyEffect(Effect *effect);
EffectResult TranslateGiEnum(GameInteractionEffectQueryResult giResult);
public:
static CrowdControl* Instance;
void Init();
void Shutdown();
void Enable();
void Disable();
};

View File

@ -38,6 +38,7 @@ typedef enum {
TEXT_CARPET_SALESMAN_1 = 0x6077,
TEXT_CARPET_SALESMAN_2 = 0x6078,
TEXT_MARKET_GUARD_NIGHT = 0x7003,
TEXT_FISHERMAN_LEAVE = 0x409E,
TEXT_SHEIK_NEED_HOOK = 0x700F,
TEXT_SHEIK_HAVE_HOOK = 0x7010,
TEXT_SCRUB_RANDOM = 0x9000,
@ -51,8 +52,25 @@ typedef enum {
TEXT_WARP_NOCTURNE_OF_SHADOW = 0x891,
TEXT_WARP_PRELUDE_OF_LIGHT = 0x892,
TEXT_WARP_RANDOM_REPLACED_TEXT = 0x9200,
TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW = 0x9210,
TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN = 0x346, // 0x3yy for cuttable sign range
TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI = 0x1B3, // 0x1yy for Navi msg range
TEXT_SARIAS_SONG_CHANNELING_POWER = 0x016D,
TEXT_BEAN_SALESMAN_BUY_FOR_10 = 0x405E,
TEXT_BEAN_SALESMAN_BUY_FOR_20 = 0x405F,
TEXT_BEAN_SALESMAN_BUY_FOR_30 = 0x4060,
TEXT_BEAN_SALESMAN_BUY_FOR_40 = 0x4061,
TEXT_BEAN_SALESMAN_BUY_FOR_50 = 0x4062,
TEXT_BEAN_SALESMAN_BUY_FOR_60 = 0x4063,
TEXT_BEAN_SALESMAN_BUY_FOR_70 = 0x4064,
TEXT_BEAN_SALESMAN_BUY_FOR_80 = 0x4065,
TEXT_BEAN_SALESMAN_BUY_FOR_90 = 0x4066,
TEXT_BEAN_SALESMAN_BUY_FOR_100 = 0x4067,
TEXT_BEAN_SALESMAN_OH_WELL = 0x4068,
TEXT_BEAN_SALESMAN_NOT_ENOUGH_MONEY = 0x4069,
TEXT_BEAN_SALESMAN_SET_A_BEAN_TO_C = 0x406A,
TEXT_BEAN_SALESMAN_SOLD_OUT = 0x406B,
TEXT_BEAN_SALESMAN_WANT_TO_PLANT = 0x406C,
} TextIDs;
#ifdef __cplusplus

View File

@ -17,6 +17,10 @@
#include <Window.h>
#include <Context.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#undef PATH_HACK
#undef Path
@ -99,7 +103,7 @@ static bool ActorSpawnHandler(std::shared_ptr<LUS::Console> Console, const std::
static bool KillPlayerHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>&, std::string* output) {
GameInteractionEffectBase* effect = new GameInteractionEffect::SetPlayerHealth();
effect->parameters[0] = 0;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = 0;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
INFO_MESSAGE("[SOH] You've met with a terrible fate, haven't you?");
@ -130,7 +134,7 @@ static bool SetPlayerHealthHandler(std::shared_ptr<LUS::Console> Console, const
}
GameInteractionEffectBase* effect = new GameInteractionEffect::SetPlayerHealth();
effect->parameters[0] = health;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = health;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
INFO_MESSAGE("[SOH] Player health updated to %d", health);
@ -247,8 +251,8 @@ static bool AddAmmoHandler(std::shared_ptr<LUS::Console> Console, const std::vec
}
GameInteractionEffectBase* effect = new GameInteractionEffect::AddOrTakeAmmo();
effect->parameters[0] = amount;
effect->parameters[1] = it->second;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = amount;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[1] = it->second;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -287,8 +291,8 @@ static bool TakeAmmoHandler(std::shared_ptr<LUS::Console> Console, const std::ve
}
GameInteractionEffectBase* effect = new GameInteractionEffect::AddOrTakeAmmo();
effect->parameters[0] = -amount;
effect->parameters[1] = it->second;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = -amount;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[1] = it->second;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -577,7 +581,7 @@ static bool InvisibleHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::InvisibleLink();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::InvisibleLink();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -604,8 +608,8 @@ static bool GiantLinkHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyLinkSize();
effect->parameters[0] = GI_LINK_SIZE_GIANT;
RemovableGameInteractionEffect* effect = new GameInteractionEffect::ModifyLinkSize();
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = GI_LINK_SIZE_GIANT;
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -632,8 +636,8 @@ static bool MinishLinkHandler(std::shared_ptr<LUS::Console> Console, const std::
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyLinkSize();
effect->parameters[0] = GI_LINK_SIZE_MINISH;
RemovableGameInteractionEffect* effect = new GameInteractionEffect::ModifyLinkSize();
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = GI_LINK_SIZE_MINISH;
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -666,7 +670,7 @@ static bool AddHeartContainerHandler(std::shared_ptr<LUS::Console> Console, cons
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyHeartContainers();
effect->parameters[0] = hearts;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = hearts;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
INFO_MESSAGE("[SOH] Added %d heart containers", hearts);
@ -697,7 +701,7 @@ static bool RemoveHeartContainerHandler(std::shared_ptr<LUS::Console> Console, c
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyHeartContainers();
effect->parameters[0] = -hearts;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = -hearts;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
INFO_MESSAGE("[SOH] Removed %d heart containers", hearts);
@ -717,7 +721,7 @@ static bool GravityHandler(std::shared_ptr<LUS::Console> Console, const std::vec
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyGravity();
try {
effect->parameters[0] = LUS::Math::clamp(std::stoi(args[1], nullptr, 10), GI_GRAVITY_LEVEL_LIGHT, GI_GRAVITY_LEVEL_HEAVY);
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = LUS::Math::clamp(std::stoi(args[1], nullptr, 10), GI_GRAVITY_LEVEL_LIGHT, GI_GRAVITY_LEVEL_HEAVY);
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Gravity value must be a number.");
return 1;
@ -747,7 +751,7 @@ static bool NoUIHandler(std::shared_ptr<LUS::Console> Console, const std::vector
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::NoUI();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::NoUI();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -782,7 +786,7 @@ static bool DefenseModifierHandler(std::shared_ptr<LUS::Console> Console, const
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyDefenseModifier();
try {
effect->parameters[0] = std::stoi(args[1], nullptr, 10);
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = std::stoi(args[1], nullptr, 10);
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Defense modifier value must be a number.");
return 1;
@ -790,7 +794,7 @@ static bool DefenseModifierHandler(std::shared_ptr<LUS::Console> Console, const
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
INFO_MESSAGE("[SOH] Defense modifier set to %d", effect->parameters[0]);
INFO_MESSAGE("[SOH] Defense modifier set to %d", dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0]);
return 0;
} else {
INFO_MESSAGE("[SOH] Command failed: Could not set defense modifier.");
@ -812,7 +816,7 @@ static bool DamageHandler(std::shared_ptr<LUS::Console> Console, const std::vect
return 1;
}
effect->parameters[0] = -value;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = -value;
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Damage value must be a number.");
return 1;
@ -842,7 +846,7 @@ static bool HealHandler(std::shared_ptr<LUS::Console> Console, const std::vector
return 1;
}
effect->parameters[0] = value;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = value;
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Damage value must be a number.");
return 1;
@ -898,7 +902,7 @@ static bool NoZHandler(std::shared_ptr<LUS::Console> Console, const std::vector<
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::DisableZTargeting();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::DisableZTargeting();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -926,7 +930,7 @@ static bool OneHitKOHandler(std::shared_ptr<LUS::Console> Console, const std::ve
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::OneHitKO();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::OneHitKO();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -954,7 +958,7 @@ static bool PacifistHandler(std::shared_ptr<LUS::Console> Console, const std::ve
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::PacifistMode();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::PacifistMode();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -982,8 +986,8 @@ static bool PaperLinkHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyLinkSize();
effect->parameters[0] = GI_LINK_SIZE_PAPER;
RemovableGameInteractionEffect* effect = new GameInteractionEffect::ModifyLinkSize();
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = GI_LINK_SIZE_PAPER;
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -1011,7 +1015,7 @@ static bool RainstormHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::WeatherRainstorm();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::WeatherRainstorm();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -1039,7 +1043,7 @@ static bool ReverseControlsHandler(std::shared_ptr<LUS::Console> Console, const
return 1;
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ReverseControls();
RemovableGameInteractionEffect* effect = new GameInteractionEffect::ReverseControls();
GameInteractionEffectQueryResult result =
state ? GameInteractor::ApplyEffect(effect) : GameInteractor::RemoveEffect(effect);
@ -1062,7 +1066,7 @@ static bool UpdateRupeesHandler(std::shared_ptr<LUS::Console> Console, const std
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyRupees();
try {
effect->parameters[0] = std::stoi(args[1], nullptr, 10);
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = std::stoi(args[1], nullptr, 10);
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Rupee value must be a number.");
return 1;
@ -1086,7 +1090,7 @@ static bool SpeedModifierHandler(std::shared_ptr<LUS::Console> Console, const st
GameInteractionEffectBase* effect = new GameInteractionEffect::ModifyRunSpeedModifier();
try {
effect->parameters[0] = std::stoi(args[1], nullptr, 10);
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = std::stoi(args[1], nullptr, 10);
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Speed modifier value must be a number.");
return 1;
@ -1121,7 +1125,7 @@ static bool BootsHandler(std::shared_ptr<LUS::Console> Console, const std::vecto
}
GameInteractionEffectBase* effect = new GameInteractionEffect::ForceEquipBoots();
effect->parameters[0] = it->second;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = it->second;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -1152,7 +1156,7 @@ static bool GiveShieldHandler(std::shared_ptr<LUS::Console> Console, const std::
}
GameInteractionEffectBase* effect = new GameInteractionEffect::GiveOrTakeShield();
effect->parameters[0] = it->second;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = it->second;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -1177,7 +1181,7 @@ static bool TakeShieldHandler(std::shared_ptr<LUS::Console> Console, const std::
}
GameInteractionEffectBase* effect = new GameInteractionEffect::GiveOrTakeShield();
effect->parameters[0] = it->second * -1;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = it->second * -1;
GameInteractionEffectQueryResult result = GameInteractor::ApplyEffect(effect);
if (result == GameInteractionEffectQueryResult::Possible) {
@ -1203,7 +1207,7 @@ static bool KnockbackHandler(std::shared_ptr<LUS::Console> Console, const std::v
return 1;
}
effect->parameters[0] = value;
dynamic_cast<ParameterizedGameInteractionEffect*>(effect)->parameters[0] = value;
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Knockback value must be a number.");
return 1;

View File

@ -0,0 +1,271 @@
#include "MessageViewer.h"
#include <soh/UIWidgets.hpp>
#include <textures/message_static/message_static.h>
#include "../custom-message/CustomMessageManager.h"
#include "functions.h"
#include "macros.h"
#include "message_data_static.h"
#include "variables.h"
#include "soh/util.h"
extern "C" u8 sMessageHasSetSfx;
void MessageViewer::InitElement() {
CustomMessageManager::Instance->AddCustomMessageTable(TABLE_ID);
mTableIdBuf = static_cast<char*>(calloc(MAX_STRING_SIZE, sizeof(char)));
mTextIdBuf = static_cast<char*>(calloc(MAX_STRING_SIZE, sizeof(char)));
mCustomMessageBuf = static_cast<char*>(calloc(MAX_STRING_SIZE, sizeof(char)));
}
void MessageViewer::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Custom Message Debugger", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
ImGui::Text("Table ID");
ImGui::SameLine();
ImGui::InputText("##TableID", mTableIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CallbackCharFilter, UIWidgets::TextFilters::FilterAlphaNum);
UIWidgets::InsertHelpHoverText("Leave blank for vanilla table");
ImGui::Text("Text ID");
ImGui::SameLine();
switch (mTextIdBase) {
case DECIMAL:
ImGui::InputText("##TextID", mTextIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CharsDecimal);
UIWidgets::InsertHelpHoverText("Decimal Text ID of the message to load. Decimal digits only (0-9).");
break;
case HEXADECIMAL:
default:
ImGui::InputText("##TextID", mTextIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CharsHexadecimal);
UIWidgets::InsertHelpHoverText("Hexadecimal Text ID of the message to load. Hexadecimal digits only (0-9/A-F).");
break;
}
if (ImGui::RadioButton("Hexadecimal", &mTextIdBase, HEXADECIMAL)) {
memset(mTextIdBuf, 0, sizeof(char) * MAX_STRING_SIZE);
}
ImGui::SameLine();
if (ImGui::RadioButton("Decimal", &mTextIdBase, DECIMAL)) {
memset(mTextIdBuf, 0, sizeof(char) * MAX_STRING_SIZE);
}
ImGui::Text("Language");
ImGui::SameLine();
if (ImGui::BeginCombo("##Language", mLanguages[mLanguage])) {
// ReSharper disable CppDFAUnreachableCode
for (size_t i = 0; i < mLanguages.size(); i++) {
if (strlen(mLanguages[i]) > 0) {
if (ImGui::Selectable(mLanguages[i], i == mLanguage)) {
mLanguage = i;
}
}
}
ImGui::EndCombo();
}
UIWidgets::InsertHelpHoverText("Which language to load from the selected text ID");
if (ImGui::Button("Display Message##ExistingMessage")) {
mDisplayExistingMessageClicked = true;
}
ImGui::Text("Custom Message");
UIWidgets::InsertHelpHoverText("Enter a string using Custom Message Syntax to preview it in-game. "
"Any newline (\\n) characters inserted by the Enter key will be stripped "
"from the output.");
ImGui::InputTextMultiline("##CustomMessage", mCustomMessageBuf, MAX_STRING_SIZE);
if (ImGui::Button("Display Message##CustomMessage")) {
mDisplayCustomMessageClicked = true;
}
ImGui::End();
// ReSharper restore CppDFAUnreachableCode
}
void MessageViewer::UpdateElement() {
if (mDisplayExistingMessageClicked) {
mTableId = std::string(mTableIdBuf);
switch (mTextIdBase) {
case DECIMAL:
mTextId = std::stoi(std::string(mTextIdBuf), nullptr, 10);
break;
case HEXADECIMAL:
default:
mTextId = std::stoi(std::string(mTextIdBuf), nullptr, 16);
break;
}
DisplayExistingMessage();
mDisplayExistingMessageClicked = false;
}
if (mDisplayCustomMessageClicked) {
mCustomMessageString = std::string(mCustomMessageBuf);
std::erase(mCustomMessageString, '\n');
DisplayCustomMessage();
mDisplayCustomMessageClicked = false;
}
}
void MessageViewer::DisplayExistingMessage() const {
MessageDebug_StartTextBox(mTableId.c_str(), mTextId, mLanguage);
}
void MessageViewer::DisplayCustomMessage() const {
MessageDebug_DisplayCustomMessage(mCustomMessageString.c_str());
}
extern "C" MessageTableEntry* sNesMessageEntryTablePtr;
extern "C" MessageTableEntry* sGerMessageEntryTablePtr;
extern "C" MessageTableEntry* sFraMessageEntryTablePtr;
extern "C" MessageTableEntry* sStaffMessageEntryTablePtr;
void FindMessage(PlayState* play, const uint16_t textId, const uint8_t language) {
const char* foundSeg;
const char* nextSeg;
MessageTableEntry* messageTableEntry = sNesMessageEntryTablePtr;
Font* font;
u16 bufferId = textId;
// Use the better owl message if better owl is enabled
if (CVarGetInteger("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A))
{
bufferId = 0x71B3;
}
if (language == LANGUAGE_GER)
messageTableEntry = sGerMessageEntryTablePtr;
else if (language == LANGUAGE_FRA)
messageTableEntry = sFraMessageEntryTablePtr;
// If PAL languages are not present in the OTR file, default to English
if (messageTableEntry == nullptr)
messageTableEntry = sNesMessageEntryTablePtr;
const char* seg = messageTableEntry->segment;
while (messageTableEntry->textId != 0xFFFF) {
font = &play->msgCtx.font;
if (messageTableEntry->textId == bufferId) {
foundSeg = messageTableEntry->segment;
font->charTexBuf[0] = messageTableEntry->typePos;
nextSeg = messageTableEntry->segment;
font->msgOffset = reinterpret_cast<uintptr_t>(messageTableEntry->segment);
font->msgLength = messageTableEntry->msgSize;
return;
}
messageTableEntry++;
}
font = &play->msgCtx.font;
messageTableEntry = sNesMessageEntryTablePtr;
foundSeg = messageTableEntry->segment;
font->charTexBuf[0] = messageTableEntry->typePos;
messageTableEntry++;
nextSeg = messageTableEntry->segment;
font->msgOffset = foundSeg - seg;
font->msgLength = nextSeg - foundSeg;
}
static const char* msgStaticTbl[] =
{
gDefaultMessageBackgroundTex,
gSignMessageBackgroundTex,
gNoteStaffMessageBackgroundTex,
gFadingMessageBackgroundTex,
gMessageContinueTriangleTex,
gMessageEndSquareTex,
gMessageArrowTex
};
void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t language) {
PlayState* play = gPlayState;
static int16_t messageStaticIndices[] = { 0, 1, 3, 2 };
const auto player = GET_PLAYER(gPlayState);
player->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO;
MessageContext* msgCtx = &play->msgCtx;
msgCtx->ocarinaAction = 0xFFFF;
Font* font = &msgCtx->font;
sMessageHasSetSfx = 0;
for (u32 i = 0; i < FONT_CHAR_TEX_SIZE * 120; i += FONT_CHAR_TEX_SIZE) {
if (&font->charTexBuf[i] != nullptr) {
gSPInvalidateTexCache(play->state.gfxCtx->polyOpa.p++, reinterpret_cast<uintptr_t>(&font->charTexBuf[i]));
}
}
R_TEXT_CHAR_SCALE = 75;
R_TEXT_LINE_SPACING = 12;
R_TEXT_INIT_XPOS = 65;
char* buffer = font->msgBuf;
msgCtx->textId = textId;
if (strlen(tableId) == 0) {
FindMessage(play, textId, language);
msgCtx->msgLength = static_cast<int32_t>(font->msgLength);
const uintptr_t src = font->msgOffset;
memcpy(font->msgBuf, reinterpret_cast<void const *>(src), font->msgLength);
} else {
constexpr int maxBufferSize = sizeof(font->msgBuf);
const CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(tableId, textId);
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
switch (language) {
case LANGUAGE_FRA:
font->msgLength = SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetFrench(), maxBufferSize);
break;
case LANGUAGE_GER:
font->msgLength = SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetGerman(), maxBufferSize);
break;
case LANGUAGE_ENG:
default:
font->msgLength = SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetEnglish(), maxBufferSize);
break;
}
msgCtx->msgLength = static_cast<int32_t>(font->msgLength);
}
msgCtx->textBoxProperties = font->charTexBuf[0];
msgCtx->textBoxType = msgCtx->textBoxProperties >> 4;
msgCtx->textBoxPos = msgCtx->textBoxProperties & 0xF;
const int16_t textBoxType = msgCtx->textBoxType;
// "Text Box Type"
osSyncPrintf("吹き出し種類=%d\n", msgCtx->textBoxType);
if (textBoxType < TEXTBOX_TYPE_NONE_BOTTOM) {
const char* textureName = msgStaticTbl[messageStaticIndices[textBoxType]];
memcpy(msgCtx->textboxSegment, textureName, strlen(textureName) + 1);
if (textBoxType == TEXTBOX_TYPE_BLACK) {
msgCtx->textboxColorRed = 0;
msgCtx->textboxColorGreen = 0;
msgCtx->textboxColorBlue = 0;
} else if (textBoxType == TEXTBOX_TYPE_WOODEN) {
msgCtx->textboxColorRed = 70;
msgCtx->textboxColorGreen = 50;
msgCtx->textboxColorBlue = 30;
} else if (textBoxType == TEXTBOX_TYPE_BLUE) {
msgCtx->textboxColorRed = 0;
msgCtx->textboxColorGreen = 10;
msgCtx->textboxColorBlue = 50;
} else {
msgCtx->textboxColorRed = 255;
msgCtx->textboxColorGreen = 0;
msgCtx->textboxColorBlue = 0;
}
if (textBoxType == TEXTBOX_TYPE_WOODEN) {
msgCtx->textboxColorAlphaTarget = 230;
} else if (textBoxType == TEXTBOX_TYPE_OCARINA) {
msgCtx->textboxColorAlphaTarget = 180;
} else {
msgCtx->textboxColorAlphaTarget = 170;
}
msgCtx->textboxColorAlphaCurrent = 0;
}
msgCtx->choiceNum = msgCtx->textUnskippable = msgCtx->textboxEndType = 0;
msgCtx->msgBufPos = msgCtx->unk_E3D0 = msgCtx->textDrawPos = 0;
msgCtx->talkActor = &player->actor;
msgCtx->msgMode = MSGMODE_TEXT_START;
msgCtx->stateTimer = 0;
msgCtx->textDelayTimer = 0;
msgCtx->ocarinaMode = OCARINA_MODE_00;
}
void MessageDebug_DisplayCustomMessage(const char* customMessage) {
CustomMessageManager::Instance->ClearMessageTable(MessageViewer::TABLE_ID);
CustomMessageManager::Instance->CreateMessage(MessageViewer::TABLE_ID, 0,
CustomMessage(customMessage, customMessage, customMessage));
MessageDebug_StartTextBox(MessageViewer::TABLE_ID, 0, 0);
}

View File

@ -0,0 +1,62 @@
#ifndef CUSTOMMESSAGEDEBUGGER_H
#define CUSTOMMESSAGEDEBUGGER_H
#include "z64.h"
#ifdef __cplusplus
#include "GuiWindow.h"
#include <array>
extern "C" {
#endif
/**
* \brief Pulls a message from the specified message table and kicks off the process of displaying that message
* in a text box on screen.
* \param tableId the tableId string for the table we want to pull from. Empty string for authentic/vanilla messages
* \param textId The textId corresponding to the message to display. Putting in a textId that doesn't exist will
* probably result in a crash.
* \param language The Language to display on the screen.
*/
void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t language);
/**
* \brief
* \param customMessage A string using Custom Message Syntax.
*/
void MessageDebug_DisplayCustomMessage(const char* customMessage);
#ifdef __cplusplus
}
class MessageViewer : public LUS::GuiWindow {
public:
static inline const char* TABLE_ID = "MessageViewer";
using GuiWindow::GuiWindow;
void InitElement() override;
void DrawElement() override;
void UpdateElement() override;
virtual ~MessageViewer() = default;
private:
void DisplayExistingMessage() const;
void DisplayCustomMessage() const;
static constexpr uint16_t MAX_STRING_SIZE = 1024;
static constexpr std::array<const char*, LANGUAGE_MAX> mLanguages = {"English", "German", "French"};
static constexpr int HEXADECIMAL = 0;
static constexpr int DECIMAL = 1;
char* mTableIdBuf;
std::string mTableId;
char* mTextIdBuf;
uint16_t mTextId;
int mTextIdBase = HEXADECIMAL;
size_t mLanguage = LANGUAGE_ENG;
char* mCustomMessageBuf;
std::string mCustomMessageString;
bool mDisplayExistingMessageClicked = false;
bool mDisplayCustomMessageClicked = false;
};
#endif //__cplusplus
#endif //CUSTOMMESSAGEDEBUGGER_H

View File

@ -8,6 +8,7 @@
#include <array>
#include <bit>
#include <map>
#include <unordered_map>
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
@ -24,6 +25,7 @@ extern PlayState* gPlayState;
#include "textures/icon_item_24_static/icon_item_24_static.h"
}
#define DEKUNUTS_FLOWER 10
#define DEBUG_ACTOR_NAMETAG_TAG "debug_actor_viewer"
typedef struct {
@ -107,6 +109,783 @@ void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
}
}
//actors that don't use params at all
static std::vector<u16> noParamsActors = {
ACTOR_ARMS_HOOK,
ACTOR_ARROW_FIRE,
ACTOR_ARROW_ICE,
ACTOR_ARROW_LIGHT,
ACTOR_BG_BOM_GUARD,
ACTOR_BG_DY_YOSEIZO,
ACTOR_BG_GATE_SHUTTER,
ACTOR_BG_GJYO_BRIDGE,
ACTOR_BG_HIDAN_FSLIFT,
ACTOR_BG_HIDAN_RSEKIZOU,
ACTOR_BG_HIDAN_SYOKU,
ACTOR_BG_JYA_GOROIWA,
ACTOR_BG_MIZU_UZU,
ACTOR_BG_MORI_RAKKATENJO,
ACTOR_BG_PUSHBOX,
ACTOR_BG_SPOT01_FUSYA,
ACTOR_BG_SPOT01_IDOHASHIRA,
ACTOR_BG_SPOT01_IDOMIZU,
ACTOR_BG_SPOT01_IDOSOKO,
ACTOR_BG_SPOT11_OASIS,
ACTOR_BG_SPOT15_SAKU,
ACTOR_BG_SPOT18_FUTA,
ACTOR_BG_TOKI_SWD,
ACTOR_BG_TREEMOUTH,
ACTOR_BG_VB_SIMA,
ACTOR_BOSS_DODONGO,
ACTOR_BOSS_FD,
ACTOR_BOSS_GOMA,
ACTOR_DEMO_EXT,
ACTOR_DEMO_SHD,
ACTOR_DEMO_TRE_LGT,
ACTOR_DOOR_TOKI,
ACTOR_EFC_ERUPC,
ACTOR_EN_ANI,
ACTOR_EN_AROW_TRAP,
ACTOR_EN_BIRD,
ACTOR_EN_BLKOBJ,
ACTOR_EN_BOM_BOWL_MAN,
ACTOR_EN_BOM_BOWL_PIT,
ACTOR_EN_BOM_CHU,
ACTOR_EN_BUBBLE,
ACTOR_EN_DIVING_GAME,
ACTOR_EN_DNT_DEMO,
ACTOR_EN_DNT_JIJI,
ACTOR_EN_DS,
ACTOR_EN_DU,
ACTOR_EN_EG,
ACTOR_EN_FU,
ACTOR_EN_GB,
ACTOR_EN_GE3,
ACTOR_EN_GUEST,
ACTOR_EN_HATA,
ACTOR_EN_HORSE_GANON,
ACTOR_EN_HORSE_LINK_CHILD,
ACTOR_EN_HORSE_ZELDA,
ACTOR_EN_HS2,
ACTOR_EN_JS,
ACTOR_EN_KAKASI,
ACTOR_EN_KAKASI3,
ACTOR_EN_MA1,
ACTOR_EN_MA2,
ACTOR_EN_MA3,
ACTOR_EN_MAG,
ACTOR_EN_MK,
ACTOR_EN_MS,
ACTOR_EN_NIW_LADY,
ACTOR_EN_NWC,
ACTOR_EN_OE2,
ACTOR_EN_OKARINA_EFFECT,
ACTOR_EN_RR,
ACTOR_EN_SA,
ACTOR_EN_SCENE_CHANGE,
ACTOR_EN_SKJNEEDLE,
ACTOR_EN_SYATEKI_ITM,
ACTOR_EN_SYATEKI_MAN,
ACTOR_EN_TAKARA_MAN,
ACTOR_EN_TORYO,
ACTOR_EN_VASE,
ACTOR_EN_ZL1,
ACTOR_MAGIC_DARK,
ACTOR_MAGIC_FIRE,
ACTOR_OBJ_DEKUJR,
ACTOR_OCEFF_SPOT,
ACTOR_UNSET_1,
ACTOR_UNSET_3,
ACTOR_UNSET_5,
ACTOR_UNSET_6,
ACTOR_UNSET_17,
ACTOR_UNSET_1A,
ACTOR_UNSET_1F,
ACTOR_UNSET_22,
ACTOR_UNSET_31,
ACTOR_UNSET_36,
ACTOR_UNSET_53,
ACTOR_UNSET_73,
ACTOR_UNSET_74,
ACTOR_UNSET_75,
ACTOR_UNSET_76,
ACTOR_UNSET_78,
ACTOR_UNSET_79,
ACTOR_UNSET_7A,
ACTOR_UNSET_7B,
ACTOR_UNSET_7E,
ACTOR_UNSET_7F,
ACTOR_UNSET_83,
ACTOR_UNSET_A0,
ACTOR_UNSET_B2,
ACTOR_UNSET_CE,
ACTOR_UNSET_D8,
ACTOR_UNSET_EA,
ACTOR_UNSET_EB,
ACTOR_UNSET_F2,
ACTOR_UNSET_F3,
ACTOR_UNSET_FB,
ACTOR_UNSET_109,
ACTOR_UNSET_10D,
ACTOR_UNSET_10E,
ACTOR_UNSET_128,
ACTOR_UNSET_129,
ACTOR_UNSET_134,
ACTOR_UNSET_154,
ACTOR_UNSET_15D,
ACTOR_UNSET_161,
ACTOR_UNSET_180,
ACTOR_UNSET_1AA
};
static std::unordered_map<u16, std::function<s16(s16)>> actorSpecificData;
void CreateActorSpecificData() {
if (!actorSpecificData.empty()) {
return;
}
actorSpecificData[ACTOR_EN_DEKUNUTS] = [](s16 params) -> s16 {
bool isFlower = params == DEKUNUTS_FLOWER;
s16 shotsPerRound = (params >> 8) & 0xFF;
if (shotsPerRound == 0xFF || shotsPerRound == 0) {
shotsPerRound = 1;
}
ImGui::Checkbox("Flower", &isFlower);
if (!isFlower) {
ImGui::InputScalar("Shots Per Round", ImGuiDataType_S16, &shotsPerRound);
}
return isFlower ? DEKUNUTS_FLOWER : (shotsPerRound << 8);
};
actorSpecificData[ACTOR_EN_TITE] = [](s16 params) -> s16 {
static const char* items[] = { "Blue", "Red" };
if (params == 0) {
params = -2;
}
//the + 2 is because the params are -2 & -1 instead of 0 & 1
int selectedItem = params + 2;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem - 2;
}
return params;
};
actorSpecificData[ACTOR_EN_AM] = [](s16 params) -> s16 {
static const char* items[] = { "Statue", "Enemy" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_BG_ICE_TURARA] = [](s16 params) -> s16 {
static const char* items[] = { "Stalagmite", "Stalactite", "Stalactite (Regrow)" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_BG_BREAKWALL] = [](s16 params) -> s16 {
static const char* items[] = { "DC Entrance", "Wall", "KD Floor", "KD Lava Cover" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_TEST] = [](s16 params) -> s16 {
static const char* items[] = { "Invisible", "1", "2", "Ceiling", "4", "5" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_TANA] = [](s16 params) -> s16 {
static const char* items[] = { "Wooden", "Stone (1)", "Stone (2)" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_XC] = [](s16 params) -> s16 {
static const char* items[] = { "0", "1", "2", "3", "4", "5", "Minuet", "Bolero", "Serenade", "9" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_SHOT_SUN] = [](s16 params) -> s16 {
static const char* items[] = { "Sun's Song", "Song of Storms", "LH Sun" };
if (params == 0) {
params = 0x40;
}
//the - 0x40 is because the params are 0x40 & 0x41 instead of 0 & 1
int selectedItem = params - 0x40;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem + 0x40;
}
return params;
};
actorSpecificData[ACTOR_EN_HONOTRAP] = [](s16 params) -> s16 {
static const char* items[] = { "Eye", "Flame Move", "Flame Drop" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_REEBA] = [](s16 params) -> s16 {
bool isBig = params != 0;
ImGui::Checkbox("Big", &isBig);
return isBig;
};
actorSpecificData[ACTOR_EN_TK] = [](s16 params) -> s16 {
bool canTurn = params >= 0;
ImGui::Checkbox("Can Turn", &canTurn);
return canTurn ? 0 : -1;
};
actorSpecificData[ACTOR_EN_ITEM00] = [](s16 params) -> s16 {
bool autoCollect = params & 0x8000;
ImGui::Checkbox("Automatically Collect", &autoCollect);
u8 collectibleFlag = (params & 0x3F00) >> 8;
ImGui::InputScalar("Collectible Flag", ImGuiDataType_U8, &collectibleFlag);
if (collectibleFlag > 0x3F) {
collectibleFlag = 0x3F;
}
static const char* items[] = {
"Green Rupee",
"Blue Rupee",
"Red Rupee",
"Recovery Heart",
"Bombs (A)",
"Arrow",
"Heart Piece",
"Heart Container",
"Arrows (5)",
"Arrows (10)",
"Arrows (30)",
"Bombs (B)",
"Deku Nuts (5)",
"Deku Stick",
"Magic (Large)",
"Magic (Small)",
"Deku Seeds (5)",
"Small Key",
"Flexible",
"Gold Rupee",
"Purple Rupee",
"Deku Shield",
"Hylian Shield",
"Zora Tunic",
"Goron Tunic",
"Bombs (Special)",
"Bombchus"
};
int selectedItem = params & 0xFF;
ImGui::Combo("Item", &selectedItem, items, IM_ARRAYSIZE(items));
return autoCollect * 0x8000 + (collectibleFlag << 8) + selectedItem;
};
actorSpecificData[ACTOR_OBJ_COMB] = [](s16 params) -> s16 {
static const char* items[] = {
"Green Rupee",
"Blue Rupee",
"Red Rupee",
"Recovery Heart",
"Bombs (A)",
"Arrow",
"Heart Piece",
"Heart Container",
"Arrows (5)",
"Arrows (10)",
"Arrows (30)",
"Bombs (B)",
"Deku Nuts (5)",
"Deku Stick",
"Magic (Large)",
"Magic (Small)",
"Deku Seeds (5)",
"Small Key",
"Flexible",
"Gold Rupee",
"Purple Rupee",
"Deku Shield",
"Hylian Shield",
"Zora Tunic",
"Goron Tunic",
"Bombs (Special)",
"Bombchus"
};
int selectedItem = params & 0xFF;
ImGui::Combo("Item Drop", &selectedItem, items, IM_ARRAYSIZE(items));
u8 collectibleFlag = (params & 0x3F00) >> 8;
if (selectedItem == 6) {
ImGui::InputScalar("PoH Collectible Flag", ImGuiDataType_U8, &collectibleFlag);
if (collectibleFlag > 0x3F) {
collectibleFlag = 0x3F;
}
}
return (collectibleFlag << 8) + selectedItem;
};
actorSpecificData[ACTOR_EN_GM] = [](s16 params) -> s16 {
u8 switchFlag = (params & 0x3F00) >> 8;
ImGui::InputScalar("Switch Flag", ImGuiDataType_U8, &switchFlag);
if (switchFlag > 0x3F) {
switchFlag = 0x3F;
}
return switchFlag << 8;
};
actorSpecificData[ACTOR_EN_GIRLA] = [](s16 params) -> s16 {
static const char* items[] = {
"Deku Nuts (5)",
"Arrows (30)",
"Arrows (50)",
"Bombs (5) (25 Rupees)",
"Deku Nuts (10)",
"Deku Stick",
"Bombs (10)",
"Fish",
"Red Potion (30 Rupees)",
"Green Potion",
"Blue Potion",
"Longsword",
"Hylian Shield",
"Deku Shield",
"Goron Tunic",
"Zora Tunic",
"Heart",
"Milk Bottle",
"Weird Egg",
"19",
"20",
"Bomchu (10) [1]",
"Bomchu (20) [1]",
"Bomchu (20) [2]",
"Bomchu (10) [2]",
"Bomchu (10) [3]",
"Bomchu (20) [3]",
"Bomchu (20) [4]",
"Bomchu (10) [4]",
"Deku Seeds (30)",
"Keaton Mask",
"Spooky Mask",
"Skull Mask",
"Bunny Hood",
"Mask Of Truth",
"Zora Mask",
"Goron Mask",
"Gerudo Mask",
"Sold Out",
"Blue Fire",
"Bugs",
"Big Poe",
"Poe",
"Fairy",
"Arrows (10)",
"Bombs (20)",
"Bombs (30)",
"Bombs (5) (35 Rupees)",
"Red Potion (40 Rupees)",
"Red Potion (50 Rupees)",
"Randomizer Item"
};
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_FIRE_ROCK] = [](s16 params) -> s16 {
static const char* items[] = {
"Spawned Falling (1)",
"Broken Piece (1)",
"Broken Piece (2)",
"Spawned Falling (2)",
//"INVALID",
"Ceiling Spot Spawner",
"On Floor"
};
int selectedItem = params > 3 ? params - 1 : params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem > 3 ? selectedItem + 1 : selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_EX_ITEM] = [](s16 params) -> s16 {
static const char* items[] = {
"Bomb Bag Bowling",
"Heart Piece Bowling",
"Bombchus Bowling",
"Bombs Bowling",
"Purple Rupee Bowling",
"Bomb Bag Counter",
"Heart Piece Counter",
"Bombchus Counter",
"Bombs Counter",
"Purple Rupee Counter",
"Green Rupee Chest",
"Blue Rupee Chest",
"Red Rupee Chest",
"13",
"14",
"Small Key Chest",
"Magic Fire",
"Magic Wind",
"Magic Dark",
"Bullet Bag"
};
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_ELF] = [](s16 params) -> s16 {
static const char* items[] = {
"Navi",
"Revive Bottle",
"Heal Timed",
"Kokiri",
"Spawner",
"Revive Death",
"Heal",
"Heal Big"
};
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_CLEAR_TAG] = [](s16 params) -> s16 {
static const char* items[] = {
"Cutscene", //0
"Normal", //1
"Laser" //100
};
int selectedItem = params == 100 ? 2 : params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem == 2 ? 100 : selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_BOMBF] = [](s16 params) -> s16 {
static const char* items[] = { "Flower", "Body", "Explosion" };
//the + 1 is because the params are -1, 0 & 1 instead of 0, 1 & 2
int selectedItem = params + 1;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem - 1;
}
return params;
};
actorSpecificData[ACTOR_EN_BOM] = [](s16 params) -> s16 {
static const char* items[] = { "Body", "Explosion" };
int selectedItem = params;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_DOOR_WARP1] = [](s16 params) -> s16 {
static const char* items[] = {
"Blue Crystal", // -2
"Dungeon Adult",
"Dungeon Child",
"Clear Flag", // Activate on temp clear flag
"Sages", // Used by sages warping into chamber of sages during their cutscene
"Purple Crystal",
"Yellow", // The colored variants don't warp, they are cutscene setpieces
"Blue Ruto",
"Destination", // Spawning in after having taken a warp
"UNK 7",
"Orange",
"Green",
"Red"
};
int selectedItem = params + 2;
if (ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem - 2;
}
return params;
};
actorSpecificData[ACTOR_EN_DY_EXTRA] = [](s16 params) -> s16 {
static const char* items[] = { "Orange", "Green" };
int selectedItem = params;
if (ImGui::Combo("Color", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
actorSpecificData[ACTOR_EN_SKB] = [](s16 params) -> s16 {
u8 size = params;
ImGui::InputScalar("Size", ImGuiDataType_U8, &size);
return size;
};
actorSpecificData[ACTOR_EN_WF] = [](s16 params) -> s16 {
static const char* items[] = { "Normal", "White" };
int selectedItem = params;
ImGui::Combo("Type", &selectedItem, items, IM_ARRAYSIZE(items));
u8 switchFlag = (params & 0x3F00) >> 8;
ImGui::InputScalar("Switch Flag", ImGuiDataType_U8, &switchFlag);
return (switchFlag << 8) + selectedItem;
};
actorSpecificData[ACTOR_EN_BOX] = [](s16 params) -> s16 {
/*
trasureFlag = params & 0x1F; //0b0000 0000 0001 1111
itemId = (params >> 5) & 0x7F; //0b0000 1111 1110 0000
type = (params >> 12) & 0xF; //0b1111 0000 0000 0000
*/
u8 treasureFlag = params & 0x1F;
ImGui::InputScalar("Treasure Flag", ImGuiDataType_U8, &treasureFlag);
if (treasureFlag > 0x1F) {
treasureFlag = 0x1F;
}
u8 itemId = (params >> 5) & 0x7F;
ImGui::InputScalar("Item Id", ImGuiDataType_U8, &itemId);
if (itemId > 0x7F) {
itemId = 0x7F;
}
static const char* items[] = {
"Big (Default)",
"Room Clear Big",
"Decorated Big",
"Switch Flag Fall Big",
"4",
"Small",
"6",
"Room Clear Small",
"Switch Flag Fall Small",
"9",
"10",
"Switch Flag Big"
};
int type = (params >> 12) & 0xF;
ImGui::Combo("Type", &type, items, IM_ARRAYSIZE(items));
if (type > 0xF) {
type = 0xF;
}
return (type << 12) + (itemId << 5) + treasureFlag;
};
actorSpecificData[ACTOR_EN_DOOR] = [](s16 params) -> s16 {
/**
* Actor Parameters
*
* | | | |
* | Transition Index | Type | Double Door | Switch Flag OR Text Id - 0x0200
* |------------------|-------|-------------|---------------------------------
* | 0 0 0 0 0 0 | 0 0 0 | 0 | 0 0 0 0 0 0
* | 6 | 3 | 1 | 6
* |
*
* Transition Index 1111110000000000 Set by the actor engine when the door is spawned
* Type 0000001110000000
* Double Door 0000000001000000
* Switch Flag 0000000000111111 For use with the `DOOR_LOCKED` type
* Text id - 0x0200 0000000000111111 For use with the `DOOR_CHECKABLE` type
*
*/
u8 transitionIndex = params >> 10;
ImGui::InputScalar("Transition Index", ImGuiDataType_U8, &transitionIndex);
if (transitionIndex > 0x3F) {
transitionIndex = 0x3F;
}
static const char* items[] = {
"Room Load", // loads rooms
"Locked", // small key locked door
"Room Load (2)", // loads rooms
"Scene Exit", // doesn't load rooms, used for doors paired with scene transition polygons
"Ajar", // open slightly but slams shut if Link gets too close
"Checkable", // doors that display a textbox when interacting
"Evening", // unlocked between 18:00 and 21:00, Dampé's hut
"Room Load (7)" // loads rooms
};
int type = (params >> 7) & 7;
ImGui::Combo("Type", &type, items, IM_ARRAYSIZE(items));
if (type > 7) {
type = 7;
}
bool doubleDoor = ((params >> 6) & 1) != 0;
ImGui::Checkbox("Double Door", &doubleDoor);
u8 lowerBits = params & 0x3F;
if (type == 1) {
ImGui::InputScalar("Switch Flag", ImGuiDataType_U8, &lowerBits);
if (lowerBits > 0x3F) {
lowerBits = 0x3F;
}
} else if (type == 5) {
ImGui::InputScalar("Text ID - 0x200", ImGuiDataType_U8, &lowerBits);
if (lowerBits > 0x3F) {
lowerBits = 0x3F;
}
} else {
lowerBits = 0;
}
return (transitionIndex << 10) + (type << 7) + (doubleDoor << 6) + lowerBits;
};
actorSpecificData[ACTOR_EN_PO_DESERT] = [](s16 params) -> s16 {
u8 switchFlag = params >> 8;
ImGui::InputScalar("Path", ImGuiDataType_U8, &switchFlag);
return switchFlag << 8;
};
actorSpecificData[ACTOR_EN_KANBAN] = [](s16 params) -> s16 {
bool piece = params == (s16)0xFFDD;
bool fishingSign = params == 0x300;
if (ImGui::Checkbox("Piece", &piece)) {
fishingSign = false;
}
if (ImGui::Checkbox("Fishing Sign", &fishingSign)) {
piece = false;
}
u8 textId = params;
if (!piece && !fishingSign) {
if (ImGui::InputScalar("Text ID", ImGuiDataType_U8, &textId)) {
textId |= 0x300;
}
}
return piece ? (s16)0xFFDD : (fishingSign ? 0x300 : textId);
};
actorSpecificData[ACTOR_EN_KUSA] = [](s16 params) -> s16 {
static const char* items[] = {
"0",
"1",
"2"
};
int type = params & 3;
ImGui::Combo("Type", &type, items, IM_ARRAYSIZE(items));
bool bugs = ((params >> 4) & 1) != 0;
ImGui::Checkbox("Bugs", &bugs);
u8 drop = (params >> 8) & 0xF;
if (type == 2) {
ImGui::InputScalar("Random Drop Params", ImGuiDataType_U8, &drop);
if (drop > 0xD) {
drop = 0xD;
}
} else {
drop = 0;
}
return (drop << 8) + (bugs << 4) + type;
};
actorSpecificData[ActorDB::Instance->RetrieveId("En_Partner")] = [](s16 params) -> s16 {
static const char* items[] = {
"Port 1",
"Port 2",
"Port 3",
"Port 4"
};
int selectedItem = params;
if (ImGui::Combo("Controller Port", &selectedItem, items, IM_ARRAYSIZE(items))) {
return selectedItem;
}
return params;
};
}
std::vector<u16> GetActorsWithDescriptionContainingString(std::string s) {
std::locale loc;
for (size_t i = 0; i < s.length(); i += 1) {
s[i] = std::tolower(s[i], loc);
}
std::vector<u16> actors;
for (int i = 0; i < ActorDB::Instance->GetEntryCount(); i += 1) {
ActorDB::Entry actorEntry = ActorDB::Instance->RetrieveEntry(i);
std::string desc = actorEntry.desc;
for (size_t j = 0; j < desc.length(); j += 1) {
desc[j] = std::tolower(desc[j], loc);
}
if (desc.find(s) != std::string::npos) {
actors.push_back((u16)i);
}
}
return actors;
}
void ActorViewer_AddTagForActor(Actor* actor) {
int val = CVarGetInteger("gDebugActorViewerNameTags", ACTORVIEWER_NAMETAGS_NONE);
auto entry = ActorDB::Instance->RetrieveEntry(actor->id);
@ -163,6 +942,9 @@ void ActorViewerWindow::DrawElement() {
static std::string filler = "Please select";
static std::vector<Actor*> list;
static u16 lastSceneId = 0;
static char searchString[64] = "";
static s16 currentSelectedInDropdown;
static std::vector<u16> actors;
if (gPlayState != nullptr) {
needs_reset = lastSceneId != gPlayState->sceneNum;
@ -173,6 +955,11 @@ void ActorViewerWindow::DrawElement() {
filler = "Please Select";
list.clear();
needs_reset = false;
for (size_t i = 0; i < ARRAY_COUNT(searchString); i += 1) {
searchString[i] = 0;
}
currentSelectedInDropdown = -1;
actors.clear();
}
lastSceneId = gPlayState->sceneNum;
if (ImGui::BeginCombo("Actor Type", acMapping[category])) {
@ -316,9 +1103,48 @@ void ActorViewerWindow::DrawElement() {
if (ImGui::TreeNode("New...")) {
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
if (ImGui::InputText("Search Actor", searchString, ARRAY_COUNT(searchString))) {
actors = GetActorsWithDescriptionContainingString(std::string(searchString));
currentSelectedInDropdown = -1;
}
if (searchString[0] != 0 && !actors.empty()) {
std::string preview = currentSelectedInDropdown == -1 ? "Please Select" : ActorDB::Instance->RetrieveEntry(actors[currentSelectedInDropdown]).desc;
if (ImGui::BeginCombo("Results", preview.c_str())) {
for (u8 i = 0; i < actors.size(); i++) {
if (ImGui::Selectable(
ActorDB::Instance->RetrieveEntry(actors[i]).desc.c_str(),
i == currentSelectedInDropdown
)) {
currentSelectedInDropdown = i;
newActor.id = actors[i];
}
}
ImGui::EndCombo();
}
}
ImGui::Text("%s", GetActorDescription(newActor.id).c_str());
ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one);
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
if (ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one)) {
newActor.params = 0;
}
UIWidgets::EnhancementCheckbox("Advanced mode", "gActorViewerAdvancedParams");
UIWidgets::InsertHelpHoverText("Changes the actor specific param menus with a direct input");
if (CVarGetInteger("gActorViewerAdvancedParams", 0)) {
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
} else if (std::find(noParamsActors.begin(), noParamsActors.end(), newActor.id) == noParamsActors.end()) {
CreateActorSpecificData();
if (actorSpecificData.find(newActor.id) == actorSpecificData.end()) {
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
} else {
DrawGroupWithBorder([&]() {
ImGui::Text("Actor Specific Data");
newActor.params = actorSpecificData[newActor.id](newActor.params);
});
}
}
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
@ -401,6 +1227,11 @@ void ActorViewerWindow::DrawElement() {
filler = "Please Select";
list.clear();
needs_reset = false;
for (size_t i = 0; i < ARRAY_COUNT(searchString); i += 1) {
searchString[i] = 0;
}
currentSelectedInDropdown = -1;
actors.clear();
}
}

View File

@ -18,15 +18,13 @@ extern "C" {
#include "variables.h"
#include "functions.h"
#include "macros.h"
extern PlayState* gPlayState;
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
}
char searchString[64] = "";
int displayListsSearchResultsCount;
char** displayListsSearchResults;
char* activeDisplayList = nullptr;
std::string activeDisplayList = "";
std::vector<std::string> displayListSearchResults;
int16_t searchDebounceFrames = -1;
bool doSearch = false;
std::map<int, std::string> cmdMap = {
{ G_SETPRIMCOLOR, "gsDPSetPrimColor" },
@ -36,8 +34,61 @@ std::map<int, std::string> cmdMap = {
{ G_SETINTENSITY, "gsDPSetGrayscaleColor" },
{ G_LOADTLUT, "gsDPLoadTLUT" },
{ G_ENDDL, "gsSPEndDisplayList" },
{ G_TEXTURE, "gsSPTexture" },
{ G_SETTIMG, "gsDPSetTextureImage" },
{ G_SETTIMG_OTR_HASH, "gsDPSetTextureImage" },
{ G_SETTIMG_OTR_FILEPATH, "gsDPSetTextureImage" },
{ G_RDPTILESYNC, "gsDPTileSync" },
{ G_SETTILE, "gsDPSetTile" },
{ G_RDPLOADSYNC, "gsDPLoadSync" },
{ G_LOADBLOCK, "gsDPLoadBlock" },
{ G_SETTILESIZE, "gsDPSetTileSize" },
{ G_DL, "gsSPDisplayList" },
{ G_DL_OTR_FILEPATH, "gsSPDisplayList" },
{ G_DL_OTR_HASH, "gsSPDisplayList" },
{ G_MTX, "gsSPMatrix" },
{ G_MTX_OTR, "gsSPMatrix" },
{ G_VTX, "gsSPVertex" },
{ G_VTX_OTR_FILEPATH, "gsSPVertex" },
{ G_VTX_OTR_HASH, "gsSPVertex" },
{ G_GEOMETRYMODE, "gsSPSetGeometryMode" },
{ G_SETOTHERMODE_H, "gsSPSetOtherMode_H" },
{ G_SETOTHERMODE_L, "gsSPSetOtherMode_L" },
{ G_TRI1, "gsSP1Triangle" },
{ G_TRI1_OTR, "gsSP1Triangle" },
{ G_TRI2, "gsSP2Triangles" },
{ G_SETCOMBINE, "gsDPSetCombineLERP" },
{ G_CULLDL, "gsSPCullDisplayList" },
{ G_NOOP, "gsDPNoOp" },
{ G_SPNOOP, "gsSPNoOp" },
{ G_MARKER, "LUS Custom Marker" },
};
void PerformDisplayListSearch() {
auto result = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles("*" + std::string(searchString) + "*DL*");
displayListSearchResults.clear();
// Filter the file results even further as StormLib can only use wildcard searching
for (size_t i = 0; i < result->size(); i++) {
std::string val = result->at(i);
if (val.ends_with("DL") || val.find("DL_") != std::string::npos) {
displayListSearchResults.push_back(val);
}
}
// Sort the final list
std::sort(displayListSearchResults.begin(), displayListSearchResults.end(), [](const std::string& a, const std::string& b) {
return std::lexicographical_compare(
a.begin(), a.end(),
b.begin(), b.end(),
[](char c1, char c2) {
return std::tolower(c1) < std::tolower(c2);
}
);
});
}
void DLViewerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Display List Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
@ -45,22 +96,48 @@ void DLViewerWindow::DrawElement() {
return;
}
// Debounce the search field as listing otr files is expensive
if (ImGui::InputText("Search Display Lists", searchString, ARRAY_COUNT(searchString))) {
displayListsSearchResults = ResourceMgr_ListFiles(("*" + std::string(searchString) + "*DL").c_str(), &displayListsSearchResultsCount);
doSearch = true;
searchDebounceFrames = 30;
}
if (ImGui::BeginCombo("Active Display List", activeDisplayList)) {
for (int i = 0; i < displayListsSearchResultsCount; i++) {
if (ImGui::Selectable(displayListsSearchResults[i])) {
activeDisplayList = displayListsSearchResults[i];
if (doSearch) {
if (searchDebounceFrames == 0) {
doSearch = false;
PerformDisplayListSearch();
}
searchDebounceFrames--;
}
if (ImGui::BeginCombo("Active Display List", activeDisplayList.c_str())) {
for (size_t i = 0; i < displayListSearchResults.size(); i++) {
if (ImGui::Selectable(displayListSearchResults[i].c_str())) {
activeDisplayList = displayListSearchResults[i];
break;
}
}
ImGui::EndCombo();
}
if (activeDisplayList != nullptr) {
if (activeDisplayList == "") {
ImGui::End();
return;
}
try {
auto res = std::static_pointer_cast<LUS::DisplayList>(LUS::Context::GetInstance()->GetResourceManager()->LoadResource(activeDisplayList));
for (int i = 0; i < res->Instructions.size(); i++) {
if (res->GetInitData()->Type != static_cast<uint32_t>(LUS::ResourceType::DisplayList)) {
ImGui::Text("Resource type is not a Display List. Please choose another.");
ImGui::End();
return;
}
ImGui::Text("Total Instruction Size: %lu", res->Instructions.size());
for (size_t i = 0; i < res->Instructions.size(); i++) {
std::string id = "##CMD" + std::to_string(i);
Gfx* gfx = (Gfx*)&res->Instructions[i];
int cmd = gfx->words.w0 >> 24;
@ -70,10 +147,11 @@ void DLViewerWindow::DrawElement() {
ImGui::BeginGroup();
ImGui::PushItemWidth(25.0f);
ImGui::Text("%d", i);
ImGui::Text("%lu", i);
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushItemWidth(150.0f);
ImGui::PushItemWidth(175.0f);
if (ImGui::BeginCombo(("CMD" + id).c_str(), cmdLabel.c_str())) {
if (ImGui::Selectable("gsDPSetPrimColor") && cmd != G_SETPRIMCOLOR) {
*gfx = gsDPSetPrimColor(0, 0, 0, 0, 0, 255);
@ -92,8 +170,10 @@ void DLViewerWindow::DrawElement() {
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
if (gfx->words.w0 >> 24 == G_SETPRIMCOLOR || gfx->words.w0 >> 24 == G_SETINTENSITY || gfx->words.w0 >> 24 == G_SETENVCOLOR) {
if (cmd == G_SETPRIMCOLOR || cmd == G_SETINTENSITY || cmd == G_SETENVCOLOR) {
uint8_t r = _SHIFTR(gfx->words.w1, 24, 8);
uint8_t g = _SHIFTR(gfx->words.w1, 16, 8);
uint8_t b = _SHIFTR(gfx->words.w1, 8, 8);
@ -117,21 +197,141 @@ void DLViewerWindow::DrawElement() {
}
ImGui::PopItemWidth();
}
if (gfx->words.w0 >> 24 == G_RDPPIPESYNC) {
if (cmd == G_RDPPIPESYNC) {
}
if (gfx->words.w0 >> 24 == G_SETGRAYSCALE) {
if (cmd == G_SETGRAYSCALE) {
bool* state = (bool*)&gfx->words.w1;
ImGui::SameLine();
if (ImGui::Checkbox(("state" + id).c_str(), state)) {
//
}
}
if (cmd == G_SETTILE) {
ImGui::SameLine();
ImGui::Text("FMT: %u", _SHIFTR(gfx->words.w0, 21, 3));
ImGui::SameLine();
ImGui::Text("SIZ: %u", _SHIFTR(gfx->words.w0, 19, 2));
ImGui::SameLine();
ImGui::Text("LINE: %u", _SHIFTR(gfx->words.w0, 9, 9));
ImGui::SameLine();
ImGui::Text("TMEM: %u", _SHIFTR(gfx->words.w0, 0, 9));
ImGui::SameLine();
ImGui::Text("TILE: %u", _SHIFTR(gfx->words.w1, 24, 3));
ImGui::SameLine();
ImGui::Text("PAL: %u", _SHIFTR(gfx->words.w1, 20, 4));
ImGui::SameLine();
ImGui::Text("CMT: %u", _SHIFTR(gfx->words.w1, 18, 2));
ImGui::SameLine();
ImGui::Text("MASKT: %u", _SHIFTR(gfx->words.w1, 14, 4));
ImGui::SameLine();
ImGui::Text("SHIFT: %u", _SHIFTR(gfx->words.w1, 10, 4));
ImGui::SameLine();
ImGui::Text("CMS: %u", _SHIFTR(gfx->words.w1, 8, 2));
ImGui::SameLine();
ImGui::Text("MASKS: %u", _SHIFTR(gfx->words.w1, 4, 4));
ImGui::SameLine();
ImGui::Text("SHIFTS: %u", _SHIFTR(gfx->words.w1, 0, 4));
}
if (cmd == G_SETTIMG) {
ImGui::SameLine();
ImGui::Text("FMT: %u", _SHIFTR(gfx->words.w0, 21, 3));
ImGui::SameLine();
ImGui::Text("SIZ: %u", _SHIFTR(gfx->words.w0, 19, 2));
ImGui::SameLine();
ImGui::Text("WIDTH: %u", _SHIFTR(gfx->words.w0, 0, 10));
ImGui::SameLine();
}
if (cmd == G_SETTIMG_OTR_HASH) {
gfx++;
uint64_t hash = ((uint64_t)gfx->words.w0 << 32) + (uint64_t)gfx->words.w1;
const char* fileName = ResourceGetNameByCrc(hash);
gfx--;
ImGui::SameLine();
ImGui::Text("FMT: %u", _SHIFTR(gfx->words.w0, 21, 3));
ImGui::SameLine();
ImGui::Text("SIZ: %u", _SHIFTR(gfx->words.w0, 19, 2));
ImGui::SameLine();
ImGui::Text("WIDTH: %u", _SHIFTR(gfx->words.w0, 0, 10));
ImGui::SameLine();
ImGui::Text("Texture Name: %s", fileName);
}
if (cmd == G_SETTIMG_OTR_FILEPATH) {
char* fileName = (char*)gfx->words.w1;
gfx++;
ImGui::SameLine();
ImGui::Text("FMT: %u", _SHIFTR(gfx->words.w0, 21, 3));
ImGui::SameLine();
ImGui::Text("SIZ: %u", _SHIFTR(gfx->words.w0, 19, 2));
ImGui::SameLine();
ImGui::Text("WIDTH: %u", _SHIFTR(gfx->words.w0, 0, 10));
ImGui::SameLine();
ImGui::Text("Texture Name: %s", fileName);
}
if (cmd == G_VTX) {
ImGui::SameLine();
ImGui::Text("Num VTX: %u", _SHIFTR(gfx->words.w0, 12, 8));
ImGui::SameLine();
ImGui::Text("Offset: %u", _SHIFTR(gfx->words.w0, 1, 7) - _SHIFTR(gfx->words.w0, 12, 8));
}
if (cmd == G_VTX_OTR_HASH) {
gfx++;
uint64_t hash = ((uint64_t)gfx->words.w0 << 32) + (uint64_t)gfx->words.w1;
const char* fileName = ResourceGetNameByCrc(hash);
gfx--;
ImGui::SameLine();
ImGui::Text("Num VTX: %u", _SHIFTR(gfx->words.w0, 12, 8));
ImGui::SameLine();
ImGui::Text("Offset: %u", _SHIFTR(gfx->words.w0, 1, 7) - _SHIFTR(gfx->words.w0, 12, 8));
ImGui::SameLine();
ImGui::Text("Vertex Name: %s", fileName);
}
if (cmd == G_VTX_OTR_FILEPATH) {
char* fileName = (char*)gfx->words.w1;
gfx++;
ImGui::SameLine();
ImGui::Text("Num VTX: %u", _SHIFTR(gfx->words.w0, 12, 8));
ImGui::SameLine();
ImGui::Text("Offset: %u", _SHIFTR(gfx->words.w0, 1, 7) - _SHIFTR(gfx->words.w0, 12, 8));
ImGui::SameLine();
ImGui::Text("Vertex Name: %s", fileName);
}
if (cmd == G_DL) {
}
if (cmd == G_DL_OTR_HASH) {
gfx++;
uint64_t hash = ((uint64_t)gfx->words.w0 << 32) + (uint64_t)gfx->words.w1;
const char* fileName = ResourceGetNameByCrc(hash);
ImGui::SameLine();
ImGui::Text("DL Name: %s", fileName);
}
if (cmd == G_DL_OTR_FILEPATH) {
char* fileName = (char*)gfx->words.w1;
ImGui::SameLine();
ImGui::Text("DL Name: %s", fileName);
}
// Skip second half of instructions that are over 128-bit wide
if (cmd == G_SETTIMG_OTR_HASH || cmd == G_DL_OTR_HASH || cmd == G_VTX_OTR_HASH ||
cmd == G_BRANCH_Z_OTR || cmd == G_MARKER || cmd == G_MTX_OTR) {
i++;
ImGui::Text("%lu - Reserved - Second half of %s", i, cmdLabel.c_str());
}
ImGui::EndGroup();
}
} catch (const std::exception& e) {
ImGui::Text("Error displaying DL instructions.");
ImGui::End();
return;
}
ImGui::End();
}
void DLViewerWindow::InitElement() {
displayListsSearchResults = ResourceMgr_ListFiles("*DL", &displayListsSearchResultsCount);
PerformDisplayListSearch();
}

View File

@ -78,4 +78,10 @@ typedef enum {
DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE,
} DekuStickType;
typedef enum {
SWORD_TOGGLE_NONE,
SWORD_TOGGLE_CHILD,
SWORD_TOGGLE_BOTH_AGES,
} SwordToggleMode;
#endif

View File

@ -31,11 +31,11 @@ GameInteractionEffectQueryResult GameInteractionEffectBase::Apply() {
}
/// For most effects, CanBeRemoved is the same as CanBeApplied. When its not: please override `CanBeRemoved`.
GameInteractionEffectQueryResult GameInteractionEffectBase::CanBeRemoved() {
GameInteractionEffectQueryResult RemovableGameInteractionEffect::CanBeRemoved() {
return CanBeApplied();
}
GameInteractionEffectQueryResult GameInteractionEffectBase::Remove() {
GameInteractionEffectQueryResult RemovableGameInteractionEffect::Remove() {
GameInteractionEffectQueryResult result = CanBeRemoved();
if (result != GameInteractionEffectQueryResult::Possible) {
return result;

View File

@ -15,38 +15,46 @@ enum GameInteractionEffectQueryResult {
class GameInteractionEffectBase {
public:
virtual GameInteractionEffectQueryResult CanBeApplied() = 0;
virtual GameInteractionEffectQueryResult CanBeRemoved();
GameInteractionEffectQueryResult Apply();
GameInteractionEffectQueryResult Remove();
int32_t parameters[3];
protected:
protected:
virtual void _Apply() = 0;
};
class RemovableGameInteractionEffect: public GameInteractionEffectBase {
public:
virtual GameInteractionEffectQueryResult CanBeRemoved();
GameInteractionEffectQueryResult Remove();
protected:
virtual void _Remove() {};
};
class ParameterizedGameInteractionEffect {
public:
int32_t parameters[3];
};
namespace GameInteractionEffect {
class SetSceneFlag: public GameInteractionEffectBase {
class SetSceneFlag: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class UnsetSceneFlag: public GameInteractionEffectBase {
class UnsetSceneFlag: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class SetFlag: public GameInteractionEffectBase {
class SetFlag: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class UnsetFlag: public GameInteractionEffectBase {
class UnsetFlag: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class ModifyHeartContainers: public GameInteractionEffectBase {
class ModifyHeartContainers: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
@ -61,29 +69,29 @@ namespace GameInteractionEffect {
void _Apply() override;
};
class ModifyRupees: public GameInteractionEffectBase {
class ModifyRupees: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class NoUI: public GameInteractionEffectBase {
class NoUI: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class ModifyGravity: public GameInteractionEffectBase {
class ModifyGravity: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class ModifyHealth: public GameInteractionEffectBase {
class ModifyHealth: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class SetPlayerHealth: public GameInteractionEffectBase {
class SetPlayerHealth: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
@ -103,98 +111,98 @@ namespace GameInteractionEffect {
void _Apply() override;
};
class KnockbackPlayer: public GameInteractionEffectBase {
class KnockbackPlayer: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class ModifyLinkSize: public GameInteractionEffectBase {
class ModifyLinkSize: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class InvisibleLink : public GameInteractionEffectBase {
class InvisibleLink : public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class PacifistMode : public GameInteractionEffectBase {
class PacifistMode : public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class DisableZTargeting: public GameInteractionEffectBase {
class DisableZTargeting: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class WeatherRainstorm: public GameInteractionEffectBase {
class WeatherRainstorm: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class ReverseControls: public GameInteractionEffectBase {
class ReverseControls: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class ForceEquipBoots: public GameInteractionEffectBase {
class ForceEquipBoots: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class ModifyRunSpeedModifier: public GameInteractionEffectBase {
class ModifyRunSpeedModifier: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class OneHitKO : public GameInteractionEffectBase {
class OneHitKO : public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class ModifyDefenseModifier: public GameInteractionEffectBase {
class ModifyDefenseModifier: public RemovableGameInteractionEffect, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class GiveOrTakeShield: public GameInteractionEffectBase {
class GiveOrTakeShield: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class TeleportPlayer: public GameInteractionEffectBase {
class TeleportPlayer: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class ClearAssignedButtons: public GameInteractionEffectBase {
class ClearAssignedButtons: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class SetTimeOfDay: public GameInteractionEffectBase {
class SetTimeOfDay: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class SetCollisionViewer: public GameInteractionEffectBase {
class SetCollisionViewer: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class SetCosmeticsColor: public GameInteractionEffectBase {
class SetCosmeticsColor: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
@ -204,52 +212,52 @@ namespace GameInteractionEffect {
void _Apply() override;
};
class PressButton: public GameInteractionEffectBase {
class PressButton: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class PressRandomButton: public GameInteractionEffectBase {
class PressRandomButton: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class AddOrTakeAmmo: public GameInteractionEffectBase {
class AddOrTakeAmmo: public GameInteractionEffectBase, public ParameterizedGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
};
class RandomBombFuseTimer: public GameInteractionEffectBase {
class RandomBombFuseTimer: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class DisableLedgeGrabs: public GameInteractionEffectBase {
class DisableLedgeGrabs: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class RandomWind: public GameInteractionEffectBase {
class RandomWind: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class RandomBonks: public GameInteractionEffectBase {
class RandomBonks: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class PlayerInvincibility: public GameInteractionEffectBase {
class PlayerInvincibility: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;
};
class SlipperyFloor: public GameInteractionEffectBase {
class SlipperyFloor: public RemovableGameInteractionEffect {
GameInteractionEffectQueryResult CanBeApplied() override;
void _Apply() override;
void _Remove() override;

View File

@ -31,18 +31,25 @@ GameInteractionEffectQueryResult GameInteractor::ApplyEffect(GameInteractionEffe
return effect->Apply();
}
GameInteractionEffectQueryResult GameInteractor::RemoveEffect(GameInteractionEffectBase* effect) {
GameInteractionEffectQueryResult GameInteractor::RemoveEffect(RemovableGameInteractionEffect* effect) {
return effect->Remove();
}
// MARK: - Helpers
bool GameInteractor::IsSaveLoaded() {
bool GameInteractor::IsSaveLoaded(bool allowDbgSave) {
Player* player;
if (gPlayState != NULL) {
player = GET_PLAYER(gPlayState);
}
return (gPlayState == NULL || player == NULL || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) ? false : true;
// Checking for normal game mode prevents debug saves from reporting true on title screen
if (gPlayState == NULL || player == NULL || gSaveContext.gameMode != GAMEMODE_NORMAL) {
return false;
}
// Valid save file or debug save
return (gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2) || (allowDbgSave && gSaveContext.fileNum == 0xFF);
}
bool GameInteractor::IsGameplayPaused() {

View File

@ -7,6 +7,11 @@
#include "soh/Enhancements/item-tables/ItemTableTypes.h"
#include <z64.h>
typedef enum {
GI_SCHEME_SAIL,
GI_SCHEME_CROWD_CONTROL,
} GIScheme;
typedef enum {
/* 0x00 */ GI_LINK_SIZE_NORMAL,
/* 0x01 */ GI_LINK_SIZE_GIANT,
@ -92,9 +97,15 @@ void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state);
#ifdef __cplusplus
#include <thread>
#include <vector>
#include <functional>
#include <string>
#ifdef ENABLE_REMOTE_CONTROL
#include <SDL2/SDL_net.h>
#include <nlohmann/json.hpp>
#endif
#define DEFINE_HOOK(name, type) \
struct name { \
@ -132,17 +143,50 @@ public:
static void SetPacifistMode(bool active);
};
#ifdef ENABLE_REMOTE_CONTROL
bool isRemoteInteractorEnabled;
bool isRemoteInteractorConnected;
void EnableRemoteInteractor();
void DisableRemoteInteractor();
void RegisterRemoteDataHandler(std::function<void(char payload[512])> method);
void RegisterRemoteJsonHandler(std::function<void(nlohmann::json)> method);
void RegisterRemoteConnectedHandler(std::function<void()> method);
void RegisterRemoteDisconnectedHandler(std::function<void()> method);
void TransmitDataToRemote(const char* payload);
void TransmitJsonToRemote(nlohmann::json packet);
#endif
// Effects
static GameInteractionEffectQueryResult CanApplyEffect(GameInteractionEffectBase* effect);
static GameInteractionEffectQueryResult ApplyEffect(GameInteractionEffectBase* effect);
static GameInteractionEffectQueryResult RemoveEffect(GameInteractionEffectBase* effect);
static GameInteractionEffectQueryResult RemoveEffect(RemovableGameInteractionEffect* effect);
// Game Hooks
template <typename H> struct RegisteredGameHooks { inline static std::vector<typename H::fn> functions; };
template <typename H> void RegisterGameHook(typename H::fn h) { RegisteredGameHooks<H>::functions.push_back(h); }
uint32_t nextHookId = 1;
template <typename H> struct RegisteredGameHooks { inline static std::unordered_map<uint32_t, typename H::fn> functions; };
template <typename H> struct HooksToUnregister { inline static std::vector<uint32_t> hooks; };
template <typename H> uint32_t RegisterGameHook(typename H::fn h) {
// Ensure hook id is unique and not 0, which is reserved for invalid hooks
if (this->nextHookId == 0 || this->nextHookId >= UINT32_MAX) this->nextHookId = 1;
while (RegisteredGameHooks<H>::functions.find(this->nextHookId) != RegisteredGameHooks<H>::functions.end()) {
this->nextHookId++;
}
RegisteredGameHooks<H>::functions[this->nextHookId] = h;
return this->nextHookId++;
}
template <typename H> void UnregisterGameHook(uint32_t id) {
HooksToUnregister<H>::hooks.push_back(id);
}
template <typename H, typename... Args> void ExecuteHooks(Args&&... args) {
for (auto& fn : RegisteredGameHooks<H>::functions) {
fn(std::forward<Args>(args)...);
for (auto& hookId : HooksToUnregister<H>::hooks) {
RegisteredGameHooks<H>::functions.erase(hookId);
}
HooksToUnregister<H>::hooks.clear();
for (auto& hook : RegisteredGameHooks<H>::functions) {
hook.second(std::forward<Args>(args)...);
}
}
@ -194,10 +238,12 @@ public:
DEFINE_HOOK(OnSetGameLanguage, void());
DEFINE_HOOK(OnFileDropped, void(std::string filePath));
DEFINE_HOOK(OnAssetAltChange, void());
DEFINE_HOOK(OnKaleidoUpdate, void());
// Helpers
static bool IsSaveLoaded();
static bool IsSaveLoaded(bool allowDbgSave = false);
static bool IsGameplayPaused();
static bool CanSpawnActor();
static bool CanAddOrTakeAmmo(int16_t amount, int16_t item);
@ -238,6 +284,21 @@ public:
static GameInteractionEffectQueryResult SpawnEnemyWithOffset(uint32_t enemyId, int32_t enemyParams);
static GameInteractionEffectQueryResult SpawnActor(uint32_t actorId, int32_t actorParams);
};
private:
#ifdef ENABLE_REMOTE_CONTROL
IPaddress remoteIP;
TCPsocket remoteSocket;
std::thread remoteThreadReceive;
std::function<void(char payload[512])> remoteDataHandler;
std::function<void(nlohmann::json)> remoteJsonHandler;
std::function<void()> remoteConnectedHandler;
std::function<void()> remoteDisconnectedHandler;
void ReceiveFromServer();
void HandleRemoteData(char payload[512]);
void HandleRemoteJson(std::string payload);
#endif
};
#endif /* __cplusplus */

View File

@ -187,3 +187,9 @@ void GameInteractor_ExecuteOnSetGameLanguage() {
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void)) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnAssetAltChange>(fn);
}
//MARK: Pause Menu
void GameInteractor_ExecuteOnKaleidoUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnKaleidoUpdate>();
}

View File

@ -60,6 +60,9 @@ void GameInteractor_ExecuteOnSetGameLanguage();
// MARK: - System
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void));
//Mark: - Pause Menu
void GameInteractor_ExecuteOnKaleidoUpdate();
#ifdef __cplusplus
}
#endif

View File

@ -111,9 +111,9 @@ void GameInteractor::RawAction::FreezePlayer() {
void GameInteractor::RawAction::BurnPlayer() {
Player* player = GET_PLAYER(gPlayState);
for (int i = 0; i < 18; i++) {
player->flameTimers[i] = Rand_S16Offset(0, 200);
player->bodyFlameTimers[i] = Rand_S16Offset(0, 200);
}
player->isBurning = true;
player->bodyIsBurning = true;
func_80837C0C(gPlayState, player, 0, 0, 0, 0, 0);
}

View File

@ -0,0 +1,182 @@
#ifdef ENABLE_REMOTE_CONTROL
#include "GameInteractor.h"
#include <spdlog/spdlog.h>
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <unordered_map>
#include <tuple>
#include <type_traits>
#include <libultraship/libultraship.h>
// MARK: - Remote
void GameInteractor::EnableRemoteInteractor() {
if (isRemoteInteractorEnabled) {
return;
}
if (SDLNet_ResolveHost(&remoteIP, CVarGetString("gRemote.IP", "127.0.0.1"), CVarGetInteger("gRemote.Port", 43384)) == -1) {
SPDLOG_ERROR("[GameInteractor] SDLNet_ResolveHost: {}", SDLNet_GetError());
}
isRemoteInteractorEnabled = true;
// First check if there is a thread running, if so, join it
if (remoteThreadReceive.joinable()) {
remoteThreadReceive.join();
}
remoteThreadReceive = std::thread(&GameInteractor::ReceiveFromServer, this);
}
/**
* Raw data handler
*
* If you are developing a new remote, you should probably use the json methods instead. This
* method requires you to parse the data and ensure packets are complete manually, we cannot
* gaurentee that the data will be complete, or that it will only contain one packet with this
*/
void GameInteractor::RegisterRemoteDataHandler(std::function<void(char payload[512])> method) {
remoteDataHandler = method;
}
/**
* Json handler
*
* This method will be called when a complete json packet is received. All json packets must
* be delimited by a null terminator (\0).
*/
void GameInteractor::RegisterRemoteJsonHandler(std::function<void(nlohmann::json)> method) {
remoteJsonHandler = method;
}
void GameInteractor::RegisterRemoteConnectedHandler(std::function<void()> method) {
remoteConnectedHandler = method;
}
void GameInteractor::RegisterRemoteDisconnectedHandler(std::function<void()> method) {
remoteDisconnectedHandler = method;
}
void GameInteractor::DisableRemoteInteractor() {
if (!isRemoteInteractorEnabled) {
return;
}
isRemoteInteractorEnabled = false;
remoteThreadReceive.join();
remoteDataHandler = nullptr;
remoteJsonHandler = nullptr;
remoteConnectedHandler = nullptr;
remoteDisconnectedHandler = nullptr;
}
void GameInteractor::TransmitDataToRemote(const char* payload) {
SDLNet_TCP_Send(remoteSocket, payload, strlen(payload) + 1);
}
// Appends a newline character to the end of the json payload and sends it to the remote
void GameInteractor::TransmitJsonToRemote(nlohmann::json payload) {
TransmitDataToRemote(payload.dump().c_str());
}
// MARK: - Private
std::string receivedData;
void GameInteractor::ReceiveFromServer() {
while (isRemoteInteractorEnabled) {
while (!isRemoteInteractorConnected && isRemoteInteractorEnabled) {
SPDLOG_TRACE("[GameInteractor] Attempting to make connection to server...");
remoteSocket = SDLNet_TCP_Open(&remoteIP);
if (remoteSocket) {
isRemoteInteractorConnected = true;
SPDLOG_INFO("[GameInteractor] Connection to server established!");
if (remoteConnectedHandler) {
remoteConnectedHandler();
}
break;
}
}
SDLNet_SocketSet socketSet = SDLNet_AllocSocketSet(1);
if (remoteSocket) {
SDLNet_TCP_AddSocket(socketSet, remoteSocket);
}
// Listen to socket messages
while (isRemoteInteractorConnected && remoteSocket && isRemoteInteractorEnabled) {
// we check first if socket has data, to not block in the TCP_Recv
int socketsReady = SDLNet_CheckSockets(socketSet, 0);
if (socketsReady == -1) {
SPDLOG_ERROR("[GameInteractor] SDLNet_CheckSockets: {}", SDLNet_GetError());
break;
}
if (socketsReady == 0) {
continue;
}
char remoteDataReceived[512];
memset(remoteDataReceived, 0, sizeof(remoteDataReceived));
int len = SDLNet_TCP_Recv(remoteSocket, &remoteDataReceived, sizeof(remoteDataReceived));
if (!len || !remoteSocket || len == -1) {
SPDLOG_ERROR("[GameInteractor] SDLNet_TCP_Recv: {}", SDLNet_GetError());
break;
}
HandleRemoteData(remoteDataReceived);
receivedData.append(remoteDataReceived, len);
// Proess all complete packets
size_t delimiterPos = receivedData.find('\0');
while (delimiterPos != std::string::npos) {
// Extract the complete packet until the delimiter
std::string packet = receivedData.substr(0, delimiterPos);
// Remove the packet (including the delimiter) from the received data
receivedData.erase(0, delimiterPos + 1);
HandleRemoteJson(packet);
// Find the next delimiter
delimiterPos = receivedData.find('\0');
}
}
if (isRemoteInteractorConnected) {
SDLNet_TCP_Close(remoteSocket);
isRemoteInteractorConnected = false;
if (remoteDisconnectedHandler) {
remoteDisconnectedHandler();
}
SPDLOG_INFO("[GameInteractor] Ending receiving thread...");
}
}
}
void GameInteractor::HandleRemoteData(char payload[512]) {
if (remoteDataHandler) {
remoteDataHandler(payload);
return;
}
}
void GameInteractor::HandleRemoteJson(std::string payload) {
nlohmann::json jsonPayload;
try {
jsonPayload = nlohmann::json::parse(payload);
} catch (const std::exception& e) {
SPDLOG_ERROR("[GameInteractor] Failed to parse json: \n{}\n{}\n", payload, e.what());
return;
}
if (remoteJsonHandler) {
remoteJsonHandler(jsonPayload);
return;
}
}
#endif

View File

@ -0,0 +1,471 @@
#ifdef ENABLE_REMOTE_CONTROL
#include "GameInteractor_Sail.h"
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include <nlohmann/json.hpp>
template <class DstType, class SrcType>
bool IsType(const SrcType* src) {
return dynamic_cast<const DstType*>(src) != nullptr;
}
void GameInteractorSail::Enable() {
if (isEnabled) {
return;
}
isEnabled = true;
GameInteractor::Instance->EnableRemoteInteractor();
GameInteractor::Instance->RegisterRemoteJsonHandler([&](nlohmann::json payload) {
HandleRemoteJson(payload);
});
GameInteractor::Instance->RegisterRemoteConnectedHandler([&]() {
RegisterHooks();
});
}
void GameInteractorSail::Disable() {
if (!isEnabled) {
return;
}
isEnabled = false;
GameInteractor::Instance->DisableRemoteInteractor();
}
void GameInteractorSail::HandleRemoteJson(nlohmann::json payload) {
SPDLOG_INFO("[GameInteractorSail] Received payload: \n{}", payload.dump());
nlohmann::json responsePayload;
responsePayload["type"] = "result";
responsePayload["status"] = "failure";
try {
if (!payload.contains("id")) {
SPDLOG_ERROR("[GameInteractorSail] Received payload without ID");
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
responsePayload["id"] = payload["id"];
if (!payload.contains("type")) {
SPDLOG_ERROR("[GameInteractorSail] Received payload without type");
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
std::string payloadType = payload["type"].get<std::string>();
if (payloadType == "command") {
if (!payload.contains("command")) {
SPDLOG_ERROR("[GameInteractorSail] Received command payload without command");
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
std::string command = payload["command"].get<std::string>();
std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch(command);
responsePayload["status"] = "success";
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
} else if (payloadType == "effect") {
if (!payload.contains("effect") || !payload["effect"].contains("type")) {
SPDLOG_ERROR("[GameInteractorSail] Received effect payload without effect type");
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
std::string effectType = payload["effect"]["type"].get<std::string>();
// Special case for "command" effect, so we can also run commands from the `simple_twitch_sail` script
if (effectType == "command") {
if (!payload["effect"].contains("command")) {
SPDLOG_ERROR("[GameInteractorSail] Received command effect payload without command");
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
std::string command = payload["effect"]["command"].get<std::string>();
std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch(command);
responsePayload["status"] = "success";
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
if (effectType != "apply" && effectType != "remove") {
SPDLOG_ERROR("[GameInteractorSail] Received effect payload with unknown effect type: {}", effectType);
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
if (!GameInteractor::IsSaveLoaded()) {
responsePayload["status"] = "try_again";
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
GameInteractionEffectBase* giEffect = EffectFromJson(payload["effect"]);
if (giEffect) {
GameInteractionEffectQueryResult result;
if (effectType == "remove") {
if (IsType<RemovableGameInteractionEffect>(giEffect)) {
result = dynamic_cast<RemovableGameInteractionEffect*>(giEffect)->Remove();
} else {
result = GameInteractionEffectQueryResult::NotPossible;
}
} else {
result = giEffect->Apply();
}
if (result == GameInteractionEffectQueryResult::Possible) {
responsePayload["status"] = "success";
} else if (result == GameInteractionEffectQueryResult::TemporarilyNotPossible) {
responsePayload["status"] = "try_again";
}
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
} else {
SPDLOG_ERROR("[GameInteractorSail] Unknown payload type: {}", payloadType);
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
return;
}
// If we get here, something went wrong, send the failure response
SPDLOG_ERROR("[GameInteractorSail] Failed to handle remote JSON, sending failure response");
GameInteractor::Instance->TransmitJsonToRemote(responsePayload);
} catch (const std::exception& e) {
SPDLOG_ERROR("[GameInteractorSail] Exception handling remote JSON: {}", e.what());
} catch (...) {
SPDLOG_ERROR("[GameInteractorSail] Unknown exception handling remote JSON");
}
}
GameInteractionEffectBase* GameInteractorSail::EffectFromJson(nlohmann::json payload) {
if (!payload.contains("name")) {
return nullptr;
}
std::string name = payload["name"].get<std::string>();
if (name == "SetSceneFlag") {
auto effect = new GameInteractionEffect::SetSceneFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
effect->parameters[2] = payload["parameters"][2].get<int32_t>();
}
return effect;
} else if (name == "UnsetSceneFlag") {
auto effect = new GameInteractionEffect::UnsetSceneFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
effect->parameters[2] = payload["parameters"][2].get<int32_t>();
}
return effect;
} else if (name == "SetFlag") {
auto effect = new GameInteractionEffect::SetFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "UnsetFlag") {
auto effect = new GameInteractionEffect::UnsetFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "ModifyHeartContainers") {
auto effect = new GameInteractionEffect::ModifyHeartContainers();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "FillMagic") {
return new GameInteractionEffect::FillMagic();
} else if (name == "EmptyMagic") {
return new GameInteractionEffect::EmptyMagic();
} else if (name == "ModifyRupees") {
auto effect = new GameInteractionEffect::ModifyRupees();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "NoUI") {
return new GameInteractionEffect::NoUI();
} else if (name == "ModifyGravity") {
auto effect = new GameInteractionEffect::ModifyGravity();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ModifyHealth") {
auto effect = new GameInteractionEffect::ModifyHealth();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "SetPlayerHealth") {
auto effect = new GameInteractionEffect::SetPlayerHealth();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "FreezePlayer") {
return new GameInteractionEffect::FreezePlayer();
} else if (name == "BurnPlayer") {
return new GameInteractionEffect::BurnPlayer();
} else if (name == "ElectrocutePlayer") {
return new GameInteractionEffect::ElectrocutePlayer();
} else if (name == "KnockbackPlayer") {
auto effect = new GameInteractionEffect::KnockbackPlayer();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ModifyLinkSize") {
auto effect = new GameInteractionEffect::ModifyLinkSize();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "InvisibleLink") {
return new GameInteractionEffect::InvisibleLink();
} else if (name == "PacifistMode") {
return new GameInteractionEffect::PacifistMode();
} else if (name == "DisableZTargeting") {
return new GameInteractionEffect::DisableZTargeting();
} else if (name == "WeatherRainstorm") {
return new GameInteractionEffect::WeatherRainstorm();
} else if (name == "ReverseControls") {
return new GameInteractionEffect::ReverseControls();
} else if (name == "ForceEquipBoots") {
auto effect = new GameInteractionEffect::ForceEquipBoots();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ModifyRunSpeedModifier") {
auto effect = new GameInteractionEffect::ModifyRunSpeedModifier();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "OneHitKO") {
return new GameInteractionEffect::OneHitKO();
} else if (name == "ModifyDefenseModifier") {
auto effect = new GameInteractionEffect::ModifyDefenseModifier();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "GiveOrTakeShield") {
auto effect = new GameInteractionEffect::GiveOrTakeShield();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "TeleportPlayer") {
auto effect = new GameInteractionEffect::TeleportPlayer();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ClearAssignedButtons") {
auto effect = new GameInteractionEffect::ClearAssignedButtons();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "SetTimeOfDay") {
auto effect = new GameInteractionEffect::SetTimeOfDay();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "SetCollisionViewer") {
return new GameInteractionEffect::SetCollisionViewer();
} else if (name == "SetCosmeticsColor") {
auto effect = new GameInteractionEffect::SetCosmeticsColor();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "RandomizeCosmetics") {
return new GameInteractionEffect::RandomizeCosmetics();
} else if (name == "PressButton") {
auto effect = new GameInteractionEffect::PressButton();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "PressRandomButton") {
auto effect = new GameInteractionEffect::PressRandomButton();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "AddOrTakeAmmo") {
auto effect = new GameInteractionEffect::AddOrTakeAmmo();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "RandomBombFuseTimer") {
return new GameInteractionEffect::RandomBombFuseTimer();
} else if (name == "DisableLedgeGrabs") {
return new GameInteractionEffect::DisableLedgeGrabs();
} else if (name == "RandomWind") {
return new GameInteractionEffect::RandomWind();
} else if (name == "RandomBonks") {
return new GameInteractionEffect::RandomBonks();
} else if (name == "PlayerInvincibility") {
return new GameInteractionEffect::PlayerInvincibility();
} else if (name == "SlipperyFloor") {
return new GameInteractionEffect::SlipperyFloor();
} else {
SPDLOG_INFO("[GameInteractorSail] Unknown effect name: {}", name);
return nullptr;
}
}
// Workaround until we have a way to unregister hooks
static bool hasRegisteredHooks = false;
void GameInteractorSail::RegisterHooks() {
if (hasRegisteredHooks) {
return;
}
hasRegisteredHooks = true;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>([](int32_t sceneNum) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnTransitionEnd";
payload["hook"]["sceneNum"] = sceneNum;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnLoadGame";
payload["hook"]["fileNum"] = fileNum;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnExitGame>([](int32_t fileNum) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnExitGame";
payload["hook"]["fileNum"] = fileNum;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry itemEntry) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnItemReceive";
payload["hook"]["tableId"] = itemEntry.tableId;
payload["hook"]["getItemId"] = itemEntry.getItemId;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnEnemyDefeat>([](void* refActor) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
Actor* actor = (Actor*)refActor;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnEnemyDefeat";
payload["hook"]["actorId"] = actor->id;
payload["hook"]["params"] = actor->params;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
Actor* actor = (Actor*)refActor;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnActorInit";
payload["hook"]["actorId"] = actor->id;
payload["hook"]["params"] = actor->params;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>([](int16_t flagType, int16_t flag) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnFlagSet";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagUnset>([](int16_t flagType, int16_t flag) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnFlagUnset";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>([](int16_t sceneNum, int16_t flagType, int16_t flag) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnSceneFlagSet";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
payload["hook"]["sceneNum"] = sceneNum;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagUnset>([](int16_t sceneNum, int16_t flagType, int16_t flag) {
if (!GameInteractor::Instance->isRemoteInteractorConnected || !GameInteractor::IsSaveLoaded()) return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnSceneFlagUnset";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
payload["hook"]["sceneNum"] = sceneNum;
GameInteractor::Instance->TransmitJsonToRemote(payload);
});
}
#endif

View File

@ -0,0 +1,29 @@
#ifdef ENABLE_REMOTE_CONTROL
#ifdef __cplusplus
#include <SDL2/SDL_net.h>
#include <cstdint>
#include <thread>
#include <memory>
#include <map>
#include <vector>
#include <iostream>
#include <chrono>
#include <future>
#include "./GameInteractor.h"
class GameInteractorSail {
private:
bool isEnabled;
void HandleRemoteJson(nlohmann::json payload);
GameInteractionEffectBase* EffectFromJson(nlohmann::json payload);
void RegisterHooks();
public:
static GameInteractorSail* Instance;
void Enable();
void Disable();
};
#endif
#endif

View File

@ -618,7 +618,7 @@ void DrawGameplayStatsOptionsTab() {
}
void GameplayStatsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_Appearing);
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Gameplay Stats", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;

View File

@ -30,10 +30,13 @@ typedef enum GetItemCategory {
} GetItemCategory;
#define GET_ITEM(itemId, objectId, drawId, textId, field, chestAnim, itemCategory, modIndex, getItemId) \
{ itemId, field, (chestAnim != CHEST_ANIM_SHORT ? 1 : -1) * (drawId + 1), textId, objectId, modIndex, getItemId, drawId, true, ITEM_FROM_NPC, itemCategory, NULL }
{ itemId, field, (chestAnim != CHEST_ANIM_SHORT ? 1 : -1) * (drawId + 1), textId, objectId, modIndex, modIndex, getItemId, drawId, true, ITEM_FROM_NPC, itemCategory, NULL }
#define GET_ITEM_CUSTOM_TABLE(itemId, objectId, drawId, textId, field, chestAnim, itemCategory, modIndex, tableId, getItemId) \
{ itemId, field, (chestAnim != CHEST_ANIM_SHORT ? 1 : -1) * (drawId + 1), textId, objectId, modIndex, tableId, getItemId, drawId, true, ITEM_FROM_NPC, itemCategory, NULL }
#define GET_ITEM_NONE \
{ ITEM_NONE, 0, 0, 0, 0, 0, 0, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, NULL }
{ ITEM_NONE, 0, 0, 0, 0, 0, 0, 0, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, NULL }
typedef struct PlayState PlayState;
typedef struct GetItemEntry GetItemEntry;
@ -46,7 +49,8 @@ typedef struct GetItemEntry {
/* 0x02 */ int16_t gi; // defines the draw id and chest opening animation
/* 0x03 */ uint16_t textId;
/* 0x04 */ uint16_t objectId;
/* 0x06 */ uint16_t modIndex; // 0 = Vanilla, 1 = Randomizer, future mods will increment up?
/* 0x06 */ uint16_t modIndex; // Primarily used for determining whether to use Item_Give or Randomizer_Item_Give
/* 0x07 */ uint16_t tableId; // GetItemEntry table this entry is in (usually the same as modIndex, but not always)
/* 0x08 */ int16_t getItemId;
/* 0x0A */ uint16_t gid; // Stores the GID value unmodified for future reference.
/* 0x0C */ uint16_t collectable; // determines whether the item can be collected on the overworld. Will be true in most cases.

View File

@ -23,19 +23,37 @@
#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h"
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
#include "src/overlays/actors/ovl_En_Xc/z_en_xc.h"
#include "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_child/object_link_child.h"
extern "C" {
#include <z64.h>
#include "align_asset_macro.h"
#include "macros.h"
#include "functions.h"
#include "variables.h"
#include "functions.h"
#include "src/overlays/actors/ovl_En_Door/z_en_door.h"
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
extern SaveContext gSaveContext;
extern PlayState* gPlayState;
extern void Overlay_DisplayText(float duration, const char* text);
uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
}
// GreyScaleEndDlist
#define dgEndGrayscaleAndEndDlistDL "__OTR__helpers/cosmetics/gEndGrayscaleAndEndDlistDL"
static const ALIGN_ASSET(2) char gEndGrayscaleAndEndDlistDL[] = dgEndGrayscaleAndEndDlistDL;
// This is used for the Temple of Time Medalions' color
#define dtokinoma_room_0DL_007A70 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007A70"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007A70[] = dtokinoma_room_0DL_007A70;
#define dtokinoma_room_0DL_007FD0 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007FD0"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007FD0[] = dtokinoma_room_0DL_007FD0;
// TODO: When there's more uses of something like this, create a new GI::RawAction?
void ReloadSceneTogglingLinkAge() {
gPlayState->nextEntranceIndex = gSaveContext.entranceIndex;
@ -47,7 +65,7 @@ void ReloadSceneTogglingLinkAge() {
void RegisterInfiniteMoney() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
@ -58,7 +76,7 @@ void RegisterInfiniteMoney() {
void RegisterInfiniteHealth() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
if (gSaveContext.health < gSaveContext.healthCapacity) {
gSaveContext.health = gSaveContext.healthCapacity;
@ -69,7 +87,7 @@ void RegisterInfiniteHealth() {
void RegisterInfiniteAmmo() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
// Deku Sticks
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
@ -106,7 +124,7 @@ void RegisterInfiniteAmmo() {
void RegisterInfiniteMagic() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
@ -117,7 +135,7 @@ void RegisterInfiniteMagic() {
void RegisterInfiniteNayrusLove() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
gSaveContext.nayrusLoveTimer = 0x44B;
}
@ -126,7 +144,7 @@ void RegisterInfiniteNayrusLove() {
void RegisterMoonJumpOnL() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
@ -141,7 +159,7 @@ void RegisterMoonJumpOnL() {
void RegisterInfiniteISG() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gEzISG", 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
@ -153,7 +171,7 @@ void RegisterInfiniteISG() {
//Permanent quick put away (QPA) glitched damage value
void RegisterEzQPA() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gEzQPA", 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
@ -165,7 +183,7 @@ void RegisterEzQPA() {
void RegisterUnrestrictedItems() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
@ -193,11 +211,14 @@ void RegisterFreezeTime() {
/// Switches Link's age and respawns him at the last entrance he entered.
void RegisterSwitchAge() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded()) {
static bool warped = false;
if (!GameInteractor::IsSaveLoaded(true)) {
CVarClear("gSwitchAge");
warped = false;
return;
}
static bool warped = false;
static Vec3f playerPos;
static int16_t playerYaw;
static RoomContext* roomCtx;
@ -231,7 +252,7 @@ void RegisterSwitchAge() {
void RegisterOcarinaTimeTravel() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
if (!GameInteractor::IsSaveLoaded()) {
if (!GameInteractor::IsSaveLoaded(true)) {
CVarClear("gTimeTravel");
return;
}
@ -400,6 +421,52 @@ void RegisterShadowTag() {
});
}
static bool hasAffectedHealth = false;
void UpdatePermanentHeartLossState() {
if (!GameInteractor::IsSaveLoaded()) return;
if (!CVarGetInteger("gPermanentHeartLoss", 0) && hasAffectedHealth) {
uint8_t heartContainers = gSaveContext.sohStats.heartContainers; // each worth 16 health
uint8_t heartPieces = gSaveContext.sohStats.heartPieces; // each worth 4 health, but only in groups of 4
uint8_t startingHealth = 16 * 3;
uint8_t newCapacity = startingHealth + (heartContainers * 16) + ((heartPieces - (heartPieces % 4)) * 4);
gSaveContext.healthCapacity = MAX(newCapacity, gSaveContext.healthCapacity);
gSaveContext.health = MIN(gSaveContext.health, gSaveContext.healthCapacity);
hasAffectedHealth = false;
}
}
void RegisterPermanentHeartLoss() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int16_t fileNum) {
hasAffectedHealth = false;
UpdatePermanentHeartLossState();
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!CVarGetInteger("gPermanentHeartLoss", 0) || !GameInteractor::IsSaveLoaded()) return;
if (gSaveContext.healthCapacity > 16 && gSaveContext.healthCapacity - gSaveContext.health >= 16) {
gSaveContext.healthCapacity -= 16;
gSaveContext.health = MIN(gSaveContext.health, gSaveContext.healthCapacity);
hasAffectedHealth = true;
}
});
};
void RegisterDeleteFileOnDeath() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!CVarGetInteger("gDeleteFileOnDeath", 0) || !GameInteractor::IsSaveLoaded() || &gPlayState->gameOverCtx == NULL || &gPlayState->pauseCtx == NULL) return;
if (gPlayState->gameOverCtx.state == GAMEOVER_DEATH_MENU && gPlayState->pauseCtx.state == 9) {
SaveManager::Instance->DeleteZeldaFile(gSaveContext.fileNum);
hasAffectedHealth = false;
std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch("reset");
}
});
}
struct DayTimeGoldSkulltulas {
uint16_t scene;
uint16_t room;
@ -456,70 +523,93 @@ void RegisterDaytimeGoldSkultullas() {
});
}
void RegisterHyperBosses() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
// Run the update function a second time to make bosses move and act twice as fast.
bool IsHyperBossesActive() {
return CVarGetInteger("gHyperBosses", 0) ||
(IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_HYPERBOSSES] == BR_CHOICE_HYPERBOSSES_YES);
}
Player* player = GET_PLAYER(gPlayState);
Actor* actor = static_cast<Actor*>(refActor);
void UpdateHyperBossesState() {
static uint32_t actorUpdateHookId = 0;
if (actorUpdateHookId != 0) {
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorUpdate>(actorUpdateHookId);
actorUpdateHookId = 0;
}
uint8_t isBossActor =
actor->id == ACTOR_BOSS_GOMA || // Gohma
actor->id == ACTOR_BOSS_DODONGO || // King Dodongo
actor->id == ACTOR_EN_BDFIRE || // King Dodongo Fire Breath
actor->id == ACTOR_BOSS_VA || // Barinade
actor->id == ACTOR_BOSS_GANONDROF || // Phantom Ganon
actor->id == ACTOR_EN_FHG_FIRE || // Phantom Ganon/Ganondorf Energy Ball/Thunder
actor->id == ACTOR_EN_FHG || // Phantom Ganon's Horse
actor->id == ACTOR_BOSS_FD || actor->id == ACTOR_BOSS_FD2 || // Volvagia (grounded/flying)
actor->id == ACTOR_EN_VB_BALL || // Volvagia Rocks
actor->id == ACTOR_BOSS_MO || // Morpha
actor->id == ACTOR_BOSS_SST || // Bongo Bongo
actor->id == ACTOR_BOSS_TW || // Twinrova
actor->id == ACTOR_BOSS_GANON || // Ganondorf
actor->id == ACTOR_BOSS_GANON2; // Ganon
if (IsHyperBossesActive()) {
actorUpdateHookId = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
// Run the update function a second time to make bosses move and act twice as fast.
uint8_t hyperBossesActive =
CVarGetInteger("gHyperBosses", 0) ||
(IS_BOSS_RUSH &&
gSaveContext.bossRushOptions[BR_OPTIONS_HYPERBOSSES] == BR_CHOICE_HYPERBOSSES_YES);
Player* player = GET_PLAYER(gPlayState);
Actor* actor = static_cast<Actor*>(refActor);
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some bosses.
if (hyperBossesActive && isBossActor && !Player_InBlockingCsMode(gPlayState, player)) {
// Barinade needs to be updated in sequence to avoid unintended behaviour.
if (actor->id == ACTOR_BOSS_VA) {
// params -1 is BOSSVA_BODY
if (actor->params == -1) {
Actor* actorList = gPlayState->actorCtx.actorLists[ACTORCAT_BOSS].head;
while (actorList != NULL) {
GameInteractor::RawAction::UpdateActor(actorList);
actorList = actorList->next;
uint8_t isBossActor =
actor->id == ACTOR_BOSS_GOMA || // Gohma
actor->id == ACTOR_BOSS_DODONGO || // King Dodongo
actor->id == ACTOR_EN_BDFIRE || // King Dodongo Fire Breath
actor->id == ACTOR_BOSS_VA || // Barinade
actor->id == ACTOR_BOSS_GANONDROF || // Phantom Ganon
actor->id == ACTOR_EN_FHG_FIRE || // Phantom Ganon/Ganondorf Energy Ball/Thunder
actor->id == ACTOR_EN_FHG || // Phantom Ganon's Horse
actor->id == ACTOR_BOSS_FD || actor->id == ACTOR_BOSS_FD2 || // Volvagia (grounded/flying)
actor->id == ACTOR_EN_VB_BALL || // Volvagia Rocks
actor->id == ACTOR_BOSS_MO || // Morpha
actor->id == ACTOR_BOSS_SST || // Bongo Bongo
actor->id == ACTOR_BOSS_TW || // Twinrova
actor->id == ACTOR_BOSS_GANON || // Ganondorf
actor->id == ACTOR_BOSS_GANON2; // Ganon
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some bosses.
if (IsHyperBossesActive() && isBossActor && !Player_InBlockingCsMode(gPlayState, player)) {
// Barinade needs to be updated in sequence to avoid unintended behaviour.
if (actor->id == ACTOR_BOSS_VA) {
// params -1 is BOSSVA_BODY
if (actor->params == -1) {
Actor* actorList = gPlayState->actorCtx.actorLists[ACTORCAT_BOSS].head;
while (actorList != NULL) {
GameInteractor::RawAction::UpdateActor(actorList);
actorList = actorList->next;
}
}
} else {
GameInteractor::RawAction::UpdateActor(actor);
}
} else {
GameInteractor::RawAction::UpdateActor(actor);
}
}
});
}
}
void RegisterHyperBosses() {
UpdateHyperBossesState();
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int16_t fileNum) {
UpdateHyperBossesState();
});
}
void RegisterHyperEnemies() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
// Run the update function a second time to make enemies and minibosses move and act twice as fast.
void UpdateHyperEnemiesState() {
static uint32_t actorUpdateHookId = 0;
if (actorUpdateHookId != 0) {
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorUpdate>(actorUpdateHookId);
actorUpdateHookId = 0;
}
Player* player = GET_PLAYER(gPlayState);
Actor* actor = static_cast<Actor*>(refActor);
if (CVarGetInteger("gHyperEnemies", 0)) {
actorUpdateHookId = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
// Run the update function a second time to make enemies and minibosses move and act twice as fast.
// Some enemies are not in the ACTORCAT_ENEMY category, and some are that aren't really enemies.
bool isEnemy = actor->category == ACTORCAT_ENEMY || actor->id == ACTOR_EN_TORCH2;
bool isExcludedEnemy = actor->id == ACTOR_EN_FIRE_ROCK || actor->id == ACTOR_EN_ENCOUNT2;
Player* player = GET_PLAYER(gPlayState);
Actor* actor = static_cast<Actor*>(refActor);
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some cutscenes.
if (CVarGetInteger("gHyperEnemies", 0) && isEnemy && !isExcludedEnemy &&
!Player_InBlockingCsMode(gPlayState, player)) {
GameInteractor::RawAction::UpdateActor(actor);
}
});
// Some enemies are not in the ACTORCAT_ENEMY category, and some are that aren't really enemies.
bool isEnemy = actor->category == ACTORCAT_ENEMY || actor->id == ACTOR_EN_TORCH2;
bool isExcludedEnemy = actor->id == ACTOR_EN_FIRE_ROCK || actor->id == ACTOR_EN_ENCOUNT2;
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some cutscenes.
if (CVarGetInteger("gHyperEnemies", 0) && isEnemy && !isExcludedEnemy &&
!Player_InBlockingCsMode(gPlayState, player)) {
GameInteractor::RawAction::UpdateActor(actor);
}
});
}
}
void RegisterBonkDamage() {
@ -627,6 +717,62 @@ void RegisterMirrorModeHandler() {
});
}
void UpdatePatchHand() {
if ((CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_CHILD) {
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer1", 92, gsSPDisplayListOTRFilePath(gLinkChildLeftFistNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer2", 93, gsSPEndDisplayList());
ResourceMgr_PatchGfxByName(gLinkAdultRightHandHoldingHookshotNearDL, "childHookshot1", 84, gsSPDisplayListOTRFilePath(gLinkChildRightHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultRightHandHoldingHookshotNearDL, "childHookshot2", 85, gsSPEndDisplayList());
ResourceMgr_PatchGfxByName(gLinkAdultRightHandHoldingBowNearDL, "childBow1", 51, gsSPDisplayListOTRFilePath(gLinkChildRightHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultRightHandHoldingBowNearDL, "childBow2", 52, gsSPEndDisplayList());
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingMasterSwordNearDL, "childMasterSword1", 104, gsSPDisplayListOTRFilePath(gLinkChildLeftFistNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingMasterSwordNearDL, "childMasterSword2", 105, gsSPEndDisplayList());
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingBgsNearDL, "childBiggoronSword1", 79, gsSPDisplayListOTRFilePath(gLinkChildLeftFistNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultLeftHandHoldingBgsNearDL, "childBiggoronSword2", 80, gsSPEndDisplayList());
ResourceMgr_PatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife1", 76, gsSPDisplayListOTRFilePath(gLinkChildLeftFistNearDL));
ResourceMgr_PatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife2", 77, gsSPEndDisplayList());
} else {
ResourceMgr_UnpatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer1");
ResourceMgr_UnpatchGfxByName(gLinkAdultLeftHandHoldingHammerNearDL, "childHammer2");
ResourceMgr_UnpatchGfxByName(gLinkAdultRightHandHoldingHookshotNearDL, "childHookshot1");
ResourceMgr_UnpatchGfxByName(gLinkAdultRightHandHoldingHookshotNearDL, "childHookshot2");
ResourceMgr_UnpatchGfxByName(gLinkAdultRightHandHoldingBowNearDL, "childBow1");
ResourceMgr_UnpatchGfxByName(gLinkAdultRightHandHoldingBowNearDL, "childBow2");
ResourceMgr_UnpatchGfxByName(gLinkAdultLeftHandHoldingMasterSwordNearDL, "childMasterSword1");
ResourceMgr_UnpatchGfxByName(gLinkAdultLeftHandHoldingMasterSwordNearDL, "childMasterSword2");
ResourceMgr_UnpatchGfxByName(gLinkAdultLeftHandHoldingBgsNearDL, "childBiggoronSword1");
ResourceMgr_UnpatchGfxByName(gLinkAdultLeftHandHoldingBgsNearDL, "childBiggoronSword2");
ResourceMgr_UnpatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife1");
ResourceMgr_UnpatchGfxByName(gLinkAdultHandHoldingBrokenGiantsKnifeDL, "childBrokenGiantsKnife2");
}
if ((CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0)) && LINK_IS_ADULT) {
ResourceMgr_PatchGfxByName(gLinkChildLeftFistAndKokiriSwordNearDL, "adultKokiriSword", 13, gsSPDisplayListOTRFilePath(gLinkAdultLeftHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkChildRightHandHoldingSlingshotNearDL, "adultSlingshot", 13, gsSPDisplayListOTRFilePath(gLinkAdultRightHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkChildLeftFistAndBoomerangNearDL, "adultBoomerang", 50, gsSPDisplayListOTRFilePath(gLinkAdultLeftHandClosedNearDL));
ResourceMgr_PatchGfxByName(gLinkChildRightFistAndDekuShieldNearDL, "adultDekuShield", 49, gsSPDisplayListOTRFilePath(gLinkAdultRightHandClosedNearDL));
} else {
ResourceMgr_UnpatchGfxByName(gLinkChildLeftFistAndKokiriSwordNearDL, "adultKokiriSword");
ResourceMgr_UnpatchGfxByName(gLinkChildRightHandHoldingSlingshotNearDL, "adultSlingshot");
ResourceMgr_UnpatchGfxByName(gLinkChildLeftFistAndBoomerangNearDL, "adultBoomerang");
ResourceMgr_UnpatchGfxByName(gLinkChildRightFistAndDekuShieldNearDL, "adultDekuShield");
}
}
void RegisterPatchHandHandler() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int32_t sceneNum) {
UpdatePatchHand();
});
}
void RegisterResetNaviTimer() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int32_t sceneNum) {
if (CVarGetInteger("gEnhancements.ResetNaviTimer", 0)) {
gSaveContext.naviTimer = 0;
}
});
}
f32 triforcePieceScale;
void RegisterTriforceHunt() {
@ -659,7 +805,7 @@ void RegisterTriforceHunt() {
void RegisterGrantGanonsBossKey() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
// Triforce Hunt needs the check if the player isn't being teleported to the credits scene.
if (!GameInteractor::IsGameplayPaused() &&
if (!GameInteractor::IsGameplayPaused() && IS_RANDO &&
Flags_GetRandomizerInf(RAND_INF_GRANT_GANONS_BOSSKEY) && gPlayState->transitionTrigger != TRANS_TRIGGER_START &&
(1 << 0 & gSaveContext.inventory.dungeonItems[SCENE_GANONS_TOWER]) == 0) {
GetItemEntry getItemEntry =
@ -1030,6 +1176,29 @@ void RegisterRandomizerSheikSpawn() {
});
}
void UpdateHurtContainerModeState(bool newState) {
static bool hurtEnabled = false;
if (hurtEnabled == newState) {
return;
}
hurtEnabled = newState;
uint16_t getHeartPieces = gSaveContext.sohStats.heartPieces / 4;
uint16_t getHeartContainers = gSaveContext.sohStats.heartContainers;
if (hurtEnabled) {
gSaveContext.healthCapacity = 320 - ((getHeartPieces + getHeartContainers) * 16);
} else {
gSaveContext.healthCapacity = 48 + ((getHeartPieces + getHeartContainers) * 16);
}
}
void RegisterHurtContainerModeHandler() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
UpdateHurtContainerModeState(CVarGetInteger("gHurtContainer", 0));
});
}
void RegisterRandomizedEnemySizes() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
// Randomized Enemy Sizes
@ -1041,8 +1210,8 @@ void RegisterRandomizedEnemySizes() {
uint8_t excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA || (actor->id == ACTOR_BOSS_SST && actor->params == -1);
// Dodongo, Volvagia and Dead Hand are always smaller because they're impossible when bigger.
uint8_t smallOnlyEnemy =
actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD || actor->id == ACTOR_BOSS_FD2 || ACTOR_EN_DH;
uint8_t smallOnlyEnemy = actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD ||
actor->id == ACTOR_BOSS_FD2 || actor->id == ACTOR_EN_DH;
// Only apply to enemies and bosses.
if (!CVarGetInteger("gRandomizedEnemySizes", 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {
@ -1067,6 +1236,161 @@ void RegisterRandomizedEnemySizes() {
}
Actor_SetScale(actor, actor->scale.z * randomScale);
if (CVarGetInteger("gEnemySizeScalesHealth", 0) && (actor->category == ACTORCAT_ENEMY)) {
// Scale the health based on a smaller factor than randomScale
float healthScalingFactor = 0.8f; // Adjust this factor as needed
float scaledHealth = actor->colChkInfo.health * (randomScale * healthScalingFactor);
// Ensure the scaled health doesn't go below zero
actor->colChkInfo.health = fmax(scaledHealth, 1.0f);
} else {
return;
}
});
}
void RegisterOpenAllHours() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
if (CVarGetInteger("gEnhancements.OpenAllHours", 0) && (actor->id == ACTOR_EN_DOOR)) {
switch (actor->params) {
case 4753: // Night Market Bazaar
case 1678: // Night Potion Shop
case 2689: // Day Bombchu Shop
case 2703: // Night Slingshot Game
case 653: // Day Chest Game
case 6801: // Night Kak Bazaar
case 7822: // Night Kak Potion Shop
case 4751: // Night Kak Archery Game
case 3728: // Night Mask Shop
{
actor->params = (actor->params & 0xFC00) | (DOOR_SCENEEXIT << 7) | 0x3F;
EnDoor* enDoor = static_cast<EnDoor*>(refActor);
EnDoor_SetupType(enDoor, gPlayState);
break;
}
default:
break;
}
}
});
}
void PatchToTMedallions() {
// TODO: Refactor the DemoEffect_UpdateJewelAdult and DemoEffect_UpdateJewelChild from z_demo_effect
// effects to take effect in there
if (CVarGetInteger("gToTMedallionsColors", 0)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale", 7, gsSPGrayscale(true));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale", 7, gsSPGrayscale(true));
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue", 16, gsDPSetGrayscaleColor(0, 161, 255, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue", 16, gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange", 45, gsDPSetGrayscaleColor(255, 135, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange", 45, gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_LIGHT)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow", 69, gsDPSetGrayscaleColor(255, 255, 0, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow", 16, gsDPSetGrayscaleColor(255, 255, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow", 69, gsDPSetGrayscaleColor(255, 255, 255, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow", 16, gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeGreen", 94, gsDPSetGrayscaleColor(0, 255, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeGreen", 94, gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed", 118, gsDPSetGrayscaleColor(255, 0, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed", 118, gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple", 142, gsDPSetGrayscaleColor(212, 0, 255, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple", 27, gsDPSetGrayscaleColor(212, 0, 255, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple", 142, gsDPSetGrayscaleColor(255, 255, 255, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple", 27, gsDPSetGrayscaleColor(255, 255, 255, 255));
}
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_EndGrayscaleAndEndDlist", 160, gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_EndGrayscaleAndEndDlist", 51, gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL));
} else {
// Unpatch everything
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_EndGrayscaleAndEndDlist");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_EndGrayscaleAndEndDlist");
}
}
void RegisterToTMedallions() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry _unused) {
if (!CVarGetInteger("gToTMedallionsColors", 0) || !gPlayState || gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (!CVarGetInteger("gToTMedallionsColors", 0) || sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
});
}
void RegisterFloorSwitchesHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
if (actor->id != ACTOR_OBJ_SWITCH || !CVarGetInteger("gEnhancements.FixFloorSwitches", 0)) {
return;
}
ObjSwitch* switchActor = reinterpret_cast<ObjSwitch*>(actor);
s32 type = (switchActor->dyna.actor.params & 7);
if (switchActor->dyna.actor.params == 0x1200 || switchActor->dyna.actor.params == 0x3A00) {
switchActor->dyna.actor.world.pos.y -= 1;
}
});
}
void RegisterPauseMenuHooks() {
static bool pauseWarpHooksRegistered = false;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([&]() {
if (!GameInteractor::IsSaveLoaded() || !CVarGetInteger("gPauseWarp", 0)) {
pauseWarpHooksRegistered = false;
return;
}
if (!pauseWarpHooksRegistered) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoUpdate>([]() {PauseWarp_HandleSelection();});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
PauseWarp_Execute();
});
pauseWarpHooksRegistered = true;
}
});
}
@ -1088,16 +1412,25 @@ void InitMods() {
RegisterDaytimeGoldSkultullas();
RegisterRupeeDash();
RegisterShadowTag();
RegisterPermanentHeartLoss();
RegisterDeleteFileOnDeath();
RegisterHyperBosses();
RegisterHyperEnemies();
UpdateHyperEnemiesState();
RegisterBonkDamage();
RegisterMenuPathFix();
RegisterMirrorModeHandler();
RegisterResetNaviTimer();
RegisterTriforceHunt();
RegisterGrantGanonsBossKey();
RegisterEnemyDefeatCounts();
RegisterAltTrapTypes();
RegisterRandomizerSheikSpawn();
RegisterRandomizedEnemySizes();
RegisterOpenAllHours();
RegisterToTMedallions();
NameTag_RegisterHooks();
RegisterFloorSwitchesHook();
RegisterPatchHandHandler();
RegisterHurtContainerModeHandler();
RegisterPauseMenuHooks();
}

View File

@ -9,7 +9,13 @@ extern "C" {
void UpdateDirtPathFixState(int32_t sceneNum);
void UpdateMirrorModeState(int32_t sceneNum);
void UpdateHurtContainerModeState(bool newState);
void PatchToTMedallions();
void UpdatePermanentHeartLossState();
void UpdateHyperEnemiesState();
void UpdateHyperBossesState();
void InitMods();
void UpdatePatchHand();
#ifdef __cplusplus
}

View File

@ -0,0 +1,92 @@
#include "custom-message/CustomMessageTypes.h"
#include "global.h"
#include "z64.h"
#include "game-interactor/GameInteractor.h"
static const int songMessageMap[] = {
TEXT_WARP_MINUET_OF_FOREST,
TEXT_WARP_BOLERO_OF_FIRE,
TEXT_WARP_SERENADE_OF_WATER,
TEXT_WARP_REQUIEM_OF_SPIRIT,
TEXT_WARP_NOCTURNE_OF_SHADOW,
TEXT_WARP_PRELUDE_OF_LIGHT
};
static const int ocarinaSongMap[] = {
OCARINA_SONG_MINUET,
OCARINA_SONG_BOLERO,
OCARINA_SONG_SERENADE,
OCARINA_SONG_REQUIEM,
OCARINA_SONG_NOCTURNE,
OCARINA_SONG_PRELUDE
};
static const int entranceIndexMap[] = {
ENTR_SACRED_FOREST_MEADOW_2, // Minuet
ENTR_DEATH_MOUNTAIN_CRATER_4, // Bolero
ENTR_LAKE_HYLIA_8, // Serenade
ENTR_DESERT_COLOSSUS_5, // Requiem
ENTR_GRAVEYARD_7, // Nocturne
ENTR_TEMPLE_OF_TIME_7 // Prelude
};
static const int songAudioMap[] = {
NA_BGM_OCA_MINUET,
NA_BGM_OCA_BOLERO,
NA_BGM_OCA_SERENADE,
NA_BGM_OCA_REQUIEM,
NA_BGM_OCA_NOCTURNE,
NA_BGM_OCA_LIGHT
};
static bool isWarpActive = false;
void PauseWarp_Execute() {
if (!isWarpActive || gPlayState->msgCtx.msgMode != MSGMODE_NONE) {
return;
}
isWarpActive = false;
GET_PLAYER(gPlayState)->stateFlags1 &= ~PLAYER_STATE1_IN_CUTSCENE;
if (gPlayState->msgCtx.choiceIndex != 0) {
return;
}
if (IS_RANDO) {
Entrance_SetWarpSongEntrance();
return;
}
gPlayState->transitionTrigger = TRANS_TRIGGER_START;
gPlayState->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
for (int i = 0; i < ARRAY_COUNT(ocarinaSongMap); i++) {
if (gPlayState->msgCtx.lastPlayedSong == ocarinaSongMap[i]) {
gPlayState->nextEntranceIndex = entranceIndexMap[i];
return;
}
}
gPlayState->transitionTrigger = TRANS_TRIGGER_OFF;
}
void ActivateWarp(PauseContext* pauseCtx, int song) {
Audio_OcaSetInstrument(0);
Interface_SetDoAction(gPlayState, DO_ACTION_NONE);
pauseCtx->state = 0x12;
WREG(2) = -6240;
func_800F64E0(0);
pauseCtx->unk_1E4 = 0;
int idx = song - QUEST_SONG_MINUET;
gPlayState->msgCtx.lastPlayedSong = ocarinaSongMap[idx];
Audio_SetSoundBanksMute(0x20);
Audio_PlayFanfare(songAudioMap[idx]);
Message_StartTextbox(gPlayState, songMessageMap[idx], NULL);
GET_PLAYER(gPlayState)->stateFlags1 |= PLAYER_STATE1_IN_CUTSCENE;
isWarpActive = true;
}
void PauseWarp_HandleSelection() {
if (gSaveContext.inventory.items[SLOT_OCARINA] != ITEM_NONE) {
int aButtonPressed = CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_A);
int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
if (aButtonPressed && CHECK_QUEST_ITEM(song) && song >= QUEST_SONG_MINUET && song <= QUEST_SONG_PRELUDE) {
ActivateWarp(&gPlayState->pauseCtx, song);
}
}
}

View File

@ -12,6 +12,14 @@ void clearCvars(std::vector<const char*> cvarsToClear) {
}
}
std::string FormatLocations(std::vector<RandomizerCheck> locs) {
std::string locString = "";
for (auto loc: locs) {
locString += std::to_string(loc) + ",";
}
return locString;
}
void applyPreset(std::vector<PresetEntry> entries) {
for(auto& [cvar, type, value] : entries) {
switch (type) {
@ -24,6 +32,9 @@ void applyPreset(std::vector<PresetEntry> entries) {
case PRESET_ENTRY_TYPE_STRING:
CVarSetString(cvar, std::get<const char*>(value));
break;
case PRESET_ENTRY_TYPE_CPP_STRING:
CVarSetString(cvar, std::get<std::string>(value).c_str());
break;
}
}
}

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