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don't commit at fucking 2am
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@ -1941,104 +1941,111 @@ void HintTable_Init_Item() {
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hintTable[GOHMA_BOSS_SOUL] = HintText::Item({
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hintTable[GOHMA_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"a regal soul", "", ""},
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Text{"an invasive soul", "", ""},
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Text("some spider essence", "", ""),
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Text{"some spider essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something webbed", "", "")
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Text{"something webbed", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Gohma", "", "")}
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Text{"the soul of Gohma", "", ""}}
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);
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);
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hintTable[KING_DODONGO_BOSS_SOUL] = HintText::Item({
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hintTable[KING_DODONGO_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"a royal soul", "", ""},
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Text{"a royal soul", "", ""},
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Text("some reptile essence", "", ""),
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Text{"some reptile essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something spectral", "", "")
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Text{"something explosive", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of King Dodongo", "", "")
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Text{"the soul of King Dodongo", "", ""}}
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});
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);
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hintTable[BARINADE_BOSS_SOUL] = HintText::Item({
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hintTable[BARINADE_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"an infectuous soul", "", ""},
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Text{"an infectuous soul", "", ""},
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Text("some parasitic essence", "", ""),
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Text{"some parasitic essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something fishy", "", "")
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Text{"something fishy", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Barinade", "", "")
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Text("the soul of Barinade", "", "")}
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});
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);
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hintTable[PHANTOM_GANON_BOSS_SOUL] = HintText::Item({
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hintTable[PHANTOM_GANON_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"a duplicate soul", "", ""},
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Text{"a duplicate soul", "", ""},
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Text("some illusionary essence", "", ""),
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Text{"some illusionary essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something spectral", "", "")
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Text{"something spectral", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Phantom Ganon", "", "")
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Text{"the soul of Phantom Ganon", "", ""}}
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});
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);
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hintTable[VOLVAGIA_BOSS_SOUL] = HintText::Item({
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hintTable[VOLVAGIA_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"a draconic soul", "", ""},
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Text{"a draconic soul", "", ""},
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Text("some magmatic essence", "", ""),
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Text{"some magmatic essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something hot", "", "")
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Text{"something hot", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Volvagia", "", "")
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Text{"the soul of Volvagia", "", ""}}
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});
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);
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hintTable[MORPHA_BOSS_SOUL] = HintText::Item({
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hintTable[MORPHA_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"an aquatic soul", "", ""},
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Text{"an aquatic soul", "", ""},
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Text("some liquid essence", "", ""),
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Text{"some liquid essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something wet", "", "")
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Text{"something wet", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Barinade", "", "")
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Text{"the soul of Barinade", "", ""}}
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});
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);
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hintTable[BONGO_BONGO_BOSS_SOUL] = HintText::Item({
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hintTable[BONGO_BONGO_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"a shadowy soul", "", ""},
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Text{"a shadowy soul", "", ""},
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Text("some handy essence", "", ""),
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Text{"some handy essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something dark", "", "")
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Text{"something dark", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Bongo Bongo", "", "")
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Text{"the soul of Bongo Bongo", "", ""}}
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});
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);
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hintTable[TWINROVA_BOSS_SOUL] = HintText::Item({
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hintTable[TWINROVA_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"old souls", "", ""},
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Text{"old souls", "", ""},
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Text("twin essences", "", ""),
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Text{"twin essences", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something spiritual", "", "")
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Text{"something spiritual", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Twinrova", "", "")
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Text{"the soul of Twinrova", "", ""}}
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});
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);
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hintTable[GANON_BOSS_SOUL] = HintText::Item({
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hintTable[GANON_BOSS_SOUL] = HintText::Item({
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//obscure text
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//obscure text
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Text{"an evil soul", "", ""},
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Text{"an evil soul", "", ""},
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Text("some powerful essence", "", ""),
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Text{"some powerful essence", "", ""},
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}, {
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}, {
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//ambiguous text
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//ambiguous text
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Text("something strong", "", "")
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Text{"something strong", "", ""}
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}, {
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}, {
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//clear text
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//clear text
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Text("the soul of Ganon", "", "")
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Text{"the soul of Ganon", "", ""}}
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});
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);
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hintTable[EPONA] = HintText::Item({
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hintTable[EPONA] = HintText::Item({
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//obscure text
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//obscure text
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@ -250,12 +250,12 @@ void ItemTable_Init() { // RandomizerGet
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itemTable[GOHMA_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Gohma's Soul", "Ame de Gohma", "Alma de Gohma"}, ITEMTYPE_ITEM, 0xE1, true, &CanSummonGohma, NONE);
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itemTable[GOHMA_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Gohma's Soul", "Ame de Gohma", "Alma de Gohma"}, ITEMTYPE_ITEM, 0xE1, true, &CanSummonGohma, NONE);
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itemTable[KING_DODONGO_BOSS_SOUL] = Item(RG_KING_DODONGO_SOUL, Text{"King Dodongo's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE2, true, &CanSummonKingDodongo, NONE);
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itemTable[KING_DODONGO_BOSS_SOUL] = Item(RG_KING_DODONGO_SOUL, Text{"King Dodongo's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE2, true, &CanSummonKingDodongo, NONE);
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itemTable[BARINADE_BOSS_SOUL] = Item(RG_BARINADE_SOUL, Text{"Barinade's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE3, true, &CanSummonBarinade, NONE);
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itemTable[BARINADE_BOSS_SOUL] = Item(RG_BARINADE_SOUL, Text{"Barinade's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE3, true, &CanSummonBarinade, NONE);
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itemTable[PHANTOM_GANON_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Phantom Ganon's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE4, true, &CanSummonPhantomGanon, NONE);
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itemTable[PHANTOM_GANON_BOSS_SOUL] = Item(RG_PHANTOM_GANON_SOUL, Text{"Phantom Ganon's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE4, true, &CanSummonPhantomGanon, NONE);
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itemTable[VOLVAGIA_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Volvagia's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE5, true, &CanSummonVolvagia, NONE);
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itemTable[VOLVAGIA_BOSS_SOUL] = Item(RG_VOLVAGIA_SOUL, Text{"Volvagia's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE5, true, &CanSummonVolvagia, NONE);
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itemTable[MORPHA_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Morpha's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE6, true, &CanSummonMorpha, NONE);
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itemTable[MORPHA_BOSS_SOUL] = Item(RG_MORPHA_SOUL, Text{"Morpha's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE6, true, &CanSummonMorpha, NONE);
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itemTable[BONGO_BONGO_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Bongo Bongo's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE7, true, &CanSummonBongoBongo, NONE);
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itemTable[BONGO_BONGO_BOSS_SOUL] = Item(RG_BONGO_BONGO_SOUL, Text{"Bongo Bongo's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE7, true, &CanSummonBongoBongo, NONE);
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itemTable[TWINROVA_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Twinrova's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE8, true, &CanSummonTwinrova, NONE);
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itemTable[TWINROVA_BOSS_SOUL] = Item(RG_TWINROVA_SOUL, Text{"Twinrova's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE8, true, &CanSummonTwinrova, NONE);
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itemTable[GANON_BOSS_SOUL] = Item(RG_GOHMA_SOUL, Text{"Ganon's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE9, true, &CanSummonGanon, NONE);
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itemTable[GANON_BOSS_SOUL] = Item(RG_GANON_SOUL, Text{"Ganon's Soul", "Ame de ", "Alma de "}, ITEMTYPE_ITEM, 0xE9, true, &CanSummonGanon, NONE);
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// itemTable[HOOKSHOT] = Item(RG_HOOKSHOT, Text{"Hookshot", "Grappin", "Gancho"}, ITEMTYPE_ITEM, 0x80, true, &ProgressiveHookshot, HOOKSHOT);
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// itemTable[HOOKSHOT] = Item(RG_HOOKSHOT, Text{"Hookshot", "Grappin", "Gancho"}, ITEMTYPE_ITEM, 0x80, true, &ProgressiveHookshot, HOOKSHOT);
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// itemTable[LONGSHOT] = Item(RG_LONGSHOT, Text{"Longshot", "Super-Grappin", "Supergancho"}, ITEMTYPE_ITEM, 0x80, true, &ProgressiveHookshot, LONGSHOT);
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// itemTable[LONGSHOT] = Item(RG_LONGSHOT, Text{"Longshot", "Super-Grappin", "Supergancho"}, ITEMTYPE_ITEM, 0x80, true, &ProgressiveHookshot, LONGSHOT);
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@ -6119,12 +6119,12 @@ void Randomizer::CreateCustomMessages() {
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"Vous obtenez la %rBourse de Magnat%w!&Elle peut contenir jusqu'à %y999 rubis%w!&C'est gigantesque!"),
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"Vous obtenez la %rBourse de Magnat%w!&Elle peut contenir jusqu'à %y999 rubis%w!&C'est gigantesque!"),
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GIMESSAGE_UNTRANSLATED(RG_GOHMA_SOUL, ITEM_BIG_POE, "You found the soul for %gGohma%w!"),
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GIMESSAGE_UNTRANSLATED(RG_GOHMA_SOUL, ITEM_BIG_POE, "You found the soul for %gGohma%w!"),
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GIMESSAGE_UNTRANSLATED(RG_KING_DODONGO_SOUL, ITEM_BIG_POE, "You found the soul for %rKing Dodongo%w!"),
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GIMESSAGE_UNTRANSLATED(RG_KING_DODONGO_SOUL, ITEM_BIG_POE, "You found the soul for %rKing&Dodongo%w!"),
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GIMESSAGE_UNTRANSLATED(RG_BARINADE_SOUL, ITEM_BIG_POE, "You found the soul for %bBarindade%w!"),
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GIMESSAGE_UNTRANSLATED(RG_BARINADE_SOUL, ITEM_BIG_POE, "You found the soul for %bBarinade%w!"),
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GIMESSAGE_UNTRANSLATED(RG_PHANTOM_GANON_SOUL, ITEM_BIG_POE, "You found the soul for %gPhantom Ganon%w!"),
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GIMESSAGE_UNTRANSLATED(RG_PHANTOM_GANON_SOUL, ITEM_BIG_POE, "You found the soul for %gPhantom&Ganon%w!"),
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GIMESSAGE_UNTRANSLATED(RG_VOLVAGIA_SOUL, ITEM_BIG_POE, "You found the soul for %rVolvagia%w!"),
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GIMESSAGE_UNTRANSLATED(RG_VOLVAGIA_SOUL, ITEM_BIG_POE, "You found the soul for %rVolvagia%w!"),
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GIMESSAGE_UNTRANSLATED(RG_MORPHA_SOUL, ITEM_BIG_POE, "You found the soul for %bMorpha%w!"),
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GIMESSAGE_UNTRANSLATED(RG_MORPHA_SOUL, ITEM_BIG_POE, "You found the soul for %bMorpha%w!"),
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GIMESSAGE_UNTRANSLATED(RG_BONGO_BONGO_SOUL, ITEM_BIG_POE, "You found the soul for %pBongo Bongo%w!"),
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GIMESSAGE_UNTRANSLATED(RG_BONGO_BONGO_SOUL, ITEM_BIG_POE, "You found the soul for %pBongo&Bongo%w!"),
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GIMESSAGE_UNTRANSLATED(RG_TWINROVA_SOUL, ITEM_BIG_POE, "You found the soul for %yTwinrova%w!"),
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GIMESSAGE_UNTRANSLATED(RG_TWINROVA_SOUL, ITEM_BIG_POE, "You found the soul for %yTwinrova%w!"),
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GIMESSAGE_UNTRANSLATED(RG_GANON_SOUL, ITEM_BIG_POE, "You found the soul for %cGanon%w!"),
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GIMESSAGE_UNTRANSLATED(RG_GANON_SOUL, ITEM_BIG_POE, "You found the soul for %cGanon%w!"),
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