Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
Eric Hoey 2024-05-09 22:04:20 -04:00 committed by GitHub
parent dbbed9b277
commit db2960b580
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1 changed files with 1 additions and 2 deletions

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@ -12118,8 +12118,7 @@ void func_8084AEEC(Player* this, f32* arg1, f32 arg2, s16 arg3) {
}
// sControlInput is NULL to prevent inputs while surfacing after obtaining an underwater item so we want to ignore it for that case
} else if (sControlInput != NULL) {
if (sControlInput == NULL) { // ignore if surfacing for Get Item after obtaining underwater item
} else if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) {
if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) {
swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping1"), 1.0f);
} else if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER2)) {
swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping2"), 1.0f);