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Load controller db from file
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@ -39,6 +39,14 @@ extern "C" {
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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const char* controllerDb = "gamecontrollerdb.txt";
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int mappingsAdded = SDL_GameControllerAddMappingsFromFile(controllerDb);
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if (mappingsAdded >= 0) {
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SPDLOG_INFO("Added SDL game controllers from \"{}\" ({})", controllerDb, mappingsAdded);
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} else {
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SPDLOG_ERROR("Failed add SDL game controller mappings from \"{}\" ({})", controllerDb, SDL_GetError());
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}
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// TODO: This for loop is debug. Burn it with fire.
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// TODO: This for loop is debug. Burn it with fire.
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for (size_t i = 0; i < SDL_NumJoysticks(); i++) {
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for (size_t i = 0; i < SDL_NumJoysticks(); i++) {
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if (SDL_IsGameController(i)) {
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if (SDL_IsGameController(i)) {
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