mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Hook Debugger (#4323)
* Initial implementation * Add call number & relax source_location requirement * Update hookDebugger.cpp
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111
soh/soh/Enhancements/debugger/hookDebugger.cpp
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111
soh/soh/Enhancements/debugger/hookDebugger.cpp
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@ -0,0 +1,111 @@
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#include "hookDebugger.h"
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#include "../game-interactor/GameInteractor.h"
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#include "../../UIWidgets.hpp"
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#include <string>
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#include <version>
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static std::unordered_map<const char*, std::unordered_map<HOOK_ID, HookInfo>> hookData;
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const ImVec4 grey = ImVec4(0.75, 0.75, 0.75, 1);
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const ImVec4 yellow = ImVec4(1, 1, 0, 1);
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const ImVec4 red = ImVec4(1, 0, 0, 1);
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void DrawHookRegisteringInfos(const char* hookName) {
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if (hookData[hookName].size() == 0) {
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ImGui::TextColored(grey, "No hooks found");
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return;
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}
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if (ImGui::BeginTable(
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("Table##" + std::string(hookName)).c_str(),
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4,
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit
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)) {
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ImGui::TableSetupColumn("Id");
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ImGui::TableSetupColumn("Type");
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ImGui::TableSetupColumn("Registration Info");
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//ImGui::TableSetupColumn("Stub");
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ImGui::TableSetupColumn("Number of Calls");
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ImGui::TableHeadersRow();
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for (auto& [id, hookInfo] : hookData[hookName]) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%d", id);
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ImGui::TableNextColumn();
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switch (hookInfo.registering.type) {
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case HOOK_TYPE_NORMAL:
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ImGui::Text("Normal");
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break;
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case HOOK_TYPE_ID:
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ImGui::Text("Id");
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break;
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case HOOK_TYPE_PTR:
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ImGui::Text("Ptr");
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break;
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case HOOK_TYPE_FILTER:
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ImGui::Text("Filter");
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break;
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default:
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ImGui::TextColored(red, "[UNKNOWN]");
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break;
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}
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ImGui::TableNextColumn();
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if (hookInfo.registering.valid) {
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ImGui::Text("%s(%d:%d) %s", hookInfo.registering.file, hookInfo.registering.line, hookInfo.registering.column, hookInfo.registering.function);
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} else {
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ImGui::TextColored(yellow, "[Unavaliable]");
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}
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//TODO: not currently possible
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/*
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ImGui::TableNextColumn();
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ImGui::BeginDisabled();
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bool stubButtonPressed = ImGui::Button(("Stub##" + std::to_string(id)).c_str());
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UIWidgets::SetLastItemHoverText("Stub this hook.\nThis is not possible to automatically undo.");
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if (stubButtonPressed) {
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//stub
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}
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ImGui::EndDisabled();
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*/
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ImGui::TableNextColumn();
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ImGui::Text("%d", hookInfo.calls);
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}
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ImGui::EndTable();
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}
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}
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void HookDebuggerWindow::DrawElement() {
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#ifndef __cpp_lib_source_location
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ImGui::TextColored(
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yellow,
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"Some features of the Hook Debugger are unavaliable because SoH was compiled "
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"without \"<source_location>\" support "
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"(\"__cpp_lib_source_location\" not defined in \"<version>\")."
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);
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#endif
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for (auto& [hookName, _] : hookData) {
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if (ImGui::TreeNode(hookName)) {
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DrawHookRegisteringInfos(hookName);
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ImGui::TreePop();
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}
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}
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}
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void HookDebuggerWindow::UpdateElement() {
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hookData.clear();
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#define DEFINE_HOOK(name, _) hookData.insert({#name, GameInteractor::Instance->GetHookData<GameInteractor::name>()});
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#include "../game-interactor/GameInteractor_HookTable.h"
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#undef DEFINE_HOOK
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}
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10
soh/soh/Enhancements/debugger/hookDebugger.h
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10
soh/soh/Enhancements/debugger/hookDebugger.h
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@ -0,0 +1,10 @@
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#include <libultraship/libultraship.h>
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class HookDebuggerWindow : public Ship::GuiWindow {
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public:
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using GuiWindow::GuiWindow;
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void InitElement() override {};
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void DrawElement() override;
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void UpdateElement() override;
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};
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@ -458,6 +458,12 @@ void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state);
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#include <vector>
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#include <functional>
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#include <string>
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#include <version>
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#ifdef __cpp_lib_source_location
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#include <source_location>
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#else
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#pragma message("Compiling without <source_location> support, the Hook Debugger will not be avaliable")
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#endif
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#ifdef ENABLE_REMOTE_CONTROL
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#include <SDL2/SDL_net.h>
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@ -466,11 +472,40 @@ void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state);
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typedef uint32_t HOOK_ID;
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#define DEFINE_HOOK(name, args) \
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struct name { \
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typedef std::function<void args> fn; \
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typedef std::function<bool args> filter; \
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}
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enum HookType {
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HOOK_TYPE_NORMAL,
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HOOK_TYPE_ID,
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HOOK_TYPE_PTR,
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HOOK_TYPE_FILTER,
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};
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struct HookRegisteringInfo {
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bool valid;
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const char* file;
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std::uint_least32_t line;
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std::uint_least32_t column;
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const char* function;
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HookType type;
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HookRegisteringInfo() : valid(false), file("unknown file"), line(0), column(0), function("unknown function"), type(HOOK_TYPE_NORMAL) {}
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HookRegisteringInfo(const char* _file, std::uint_least32_t _line, std::uint_least32_t _column, const char* _function, HookType _type) :
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valid(true), file(_file), line(_line), column(_column), function(_function), type(_type) {}
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};
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struct HookInfo {
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uint32_t calls;
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HookRegisteringInfo registering;
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HookInfo() : calls(0), registering(HookRegisteringInfo{}) {}
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HookInfo(HookRegisteringInfo _registering) : calls(0), registering(_registering) {}
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};
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#ifdef __cpp_lib_source_location
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#define GET_CURRENT_REGISTERING_INFO(type) HookRegisteringInfo{location.file_name(), location.line(), location.column(), location.function_name(), type}
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#else
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#define GET_CURRENT_REGISTERING_INFO(type) HookRegisteringInfo{}
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#endif
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#define REGISTER_VB_SHOULD(flag, body) \
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GameInteractor::Instance->RegisterGameHookForID<GameInteractor::OnVanillaBehavior>(flag, [](GIVanillaBehavior _, bool* should, void* opt) body)
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@ -479,7 +514,7 @@ class GameInteractor {
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public:
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static GameInteractor* Instance;
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// Gsme State
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// Game State
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class State {
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public:
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static bool NoUIActive;
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@ -532,7 +567,11 @@ public:
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inline static std::unordered_map<int32_t, std::unordered_map<HOOK_ID, typename H::fn>> functionsForID;
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inline static std::unordered_map<uintptr_t, std::unordered_map<HOOK_ID, typename H::fn>> functionsForPtr;
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inline static std::unordered_map<HOOK_ID, std::pair<typename H::filter, typename H::fn>> functionsForFilter;
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//Used for the hook debugger
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inline static std::unordered_map<HOOK_ID, HookInfo> hookData;
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};
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template <typename H> struct HooksToUnregister {
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inline static std::vector<HOOK_ID> hooks;
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inline static std::vector<HOOK_ID> hooksForID;
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@ -540,50 +579,74 @@ public:
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inline static std::vector<HOOK_ID> hooksForFilter;
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};
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template <typename H> std::unordered_map<uint32_t, HookInfo> GetHookData() {
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return RegisteredGameHooks<H>::hookData;
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}
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// General Hooks
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template <typename H> HOOK_ID RegisterGameHook(typename H::fn h) {
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template <typename H> HOOK_ID RegisterGameHook(
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typename H::fn h
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#ifdef __cpp_lib_source_location
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, const std::source_location location = std::source_location::current()
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#endif
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) {
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// Ensure hook id is unique and not 0, which is reserved for invalid hooks
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if (this->nextHookId == 0 || this->nextHookId >= UINT32_MAX) this->nextHookId = 1;
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while (RegisteredGameHooks<H>::functions.find(this->nextHookId) != RegisteredGameHooks<H>::functions.end()) {
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this->nextHookId++;
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}
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RegisteredGameHooks<H>::functions[this->nextHookId] = h;
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RegisteredGameHooks<H>::hookData[this->nextHookId] = HookInfo{GET_CURRENT_REGISTERING_INFO(HOOK_TYPE_NORMAL)};
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return this->nextHookId++;
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}
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template <typename H> void UnregisterGameHook(HOOK_ID hookId) {
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if (hookId == 0) return;
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HooksToUnregister<H>::hooks.push_back(hookId);
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}
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template <typename H, typename... Args> void ExecuteHooks(Args&&... args) {
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for (auto& hookId : HooksToUnregister<H>::hooks) {
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RegisteredGameHooks<H>::functions.erase(hookId);
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RegisteredGameHooks<H>::hookData.erase(hookId);
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}
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HooksToUnregister<H>::hooks.clear();
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for (auto& hook : RegisteredGameHooks<H>::functions) {
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hook.second(std::forward<Args>(args)...);
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RegisteredGameHooks<H>::hookData[hook.first].calls += 1;
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}
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}
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// ID based Hooks
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template <typename H> HOOK_ID RegisterGameHookForID(int32_t id, typename H::fn h) {
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template <typename H> HOOK_ID RegisterGameHookForID(
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int32_t id, typename H::fn h
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#ifdef __cpp_lib_source_location
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, const std::source_location location = std::source_location::current()
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#endif
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) {
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if (this->nextHookId == 0 || this->nextHookId >= UINT32_MAX) this->nextHookId = 1;
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while (RegisteredGameHooks<H>::functionsForID[id].find(this->nextHookId) != RegisteredGameHooks<H>::functionsForID[id].end()) {
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this->nextHookId++;
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}
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RegisteredGameHooks<H>::functionsForID[id][this->nextHookId] = h;
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RegisteredGameHooks<H>::hookData[this->nextHookId] = HookInfo{GET_CURRENT_REGISTERING_INFO(HOOK_TYPE_ID)};
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return this->nextHookId++;
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}
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template <typename H> void UnregisterGameHookForID(HOOK_ID hookId) {
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if (hookId == 0) return;
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HooksToUnregister<H>::hooksForID.push_back(hookId);
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}
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template <typename H, typename... Args> void ExecuteHooksForID(int32_t id, Args&&... args) {
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for (auto& hookId : HooksToUnregister<H>::hooksForID) {
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for (auto it = RegisteredGameHooks<H>::functionsForID[id].begin(); it != RegisteredGameHooks<H>::functionsForID[id].end(); ) {
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if (it->first == hookId) {
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it = RegisteredGameHooks<H>::functionsForID[id].erase(it);
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HooksToUnregister<H>::hooksForID.erase(std::remove(HooksToUnregister<H>::hooksForID.begin(), HooksToUnregister<H>::hooksForID.end(), hookId), HooksToUnregister<H>::hooksForID.end());
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RegisteredGameHooks<H>::hookData.erase(hookId);
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} else {
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++it;
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}
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@ -591,29 +654,39 @@ public:
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}
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for (auto& hook : RegisteredGameHooks<H>::functionsForID[id]) {
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hook.second(std::forward<Args>(args)...);
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RegisteredGameHooks<H>::hookData[hook.first].calls += 1;
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}
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}
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// PTR based Hooks
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template <typename H> HOOK_ID RegisterGameHookForPtr(uintptr_t ptr, typename H::fn h) {
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template <typename H> HOOK_ID RegisterGameHookForPtr(
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uintptr_t ptr, typename H::fn h
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#ifdef __cpp_lib_source_location
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, const std::source_location location = std::source_location::current()
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#endif
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) {
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if (this->nextHookId == 0 || this->nextHookId >= UINT32_MAX) this->nextHookId = 1;
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while (RegisteredGameHooks<H>::functionsForPtr[ptr].find(this->nextHookId) != RegisteredGameHooks<H>::functionsForPtr[ptr].end()) {
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this->nextHookId++;
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}
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RegisteredGameHooks<H>::functionsForPtr[ptr][this->nextHookId] = h;
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RegisteredGameHooks<H>::hookData[this->nextHookId] = HookInfo{GET_CURRENT_REGISTERING_INFO(HOOK_TYPE_PTR)};
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return this->nextHookId++;
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}
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template <typename H> void UnregisterGameHookForPtr(HOOK_ID hookId) {
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if (hookId == 0) return;
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HooksToUnregister<H>::hooksForPtr.push_back(hookId);
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}
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template <typename H, typename... Args> void ExecuteHooksForPtr(uintptr_t ptr, Args&&... args) {
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for (auto& hookId : HooksToUnregister<H>::hooksForPtr) {
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for (auto it = RegisteredGameHooks<H>::functionsForPtr[ptr].begin(); it != RegisteredGameHooks<H>::functionsForPtr[ptr].end(); ) {
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if (it->first == hookId) {
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it = RegisteredGameHooks<H>::functionsForPtr[ptr].erase(it);
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HooksToUnregister<H>::hooksForPtr.erase(std::remove(HooksToUnregister<H>::hooksForPtr.begin(), HooksToUnregister<H>::hooksForPtr.end(), hookId), HooksToUnregister<H>::hooksForPtr.end());
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RegisteredGameHooks<H>::hookData.erase(hookId);
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} else {
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++it;
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}
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@ -621,31 +694,42 @@ public:
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}
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for (auto& hook : RegisteredGameHooks<H>::functionsForPtr[ptr]) {
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hook.second(std::forward<Args>(args)...);
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RegisteredGameHooks<H>::hookData[hook.first].calls += 1;
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}
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}
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// Filter based Hooks
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template <typename H> HOOK_ID RegisterGameHookForFilter(typename H::filter f, typename H::fn h) {
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template <typename H> HOOK_ID RegisterGameHookForFilter(
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typename H::filter f, typename H::fn h
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#ifdef __cpp_lib_source_location
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, const std::source_location location = std::source_location::current()
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#endif
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) {
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if (this->nextHookId == 0 || this->nextHookId >= UINT32_MAX) this->nextHookId = 1;
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while (RegisteredGameHooks<H>::functionsForFilter.find(this->nextHookId) != RegisteredGameHooks<H>::functionsForFilter.end()) {
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this->nextHookId++;
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}
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RegisteredGameHooks<H>::functionsForFilter[this->nextHookId] = std::make_pair(f, h);
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RegisteredGameHooks<H>::hookData[this->nextHookId] = HookInfo{GET_CURRENT_REGISTERING_INFO(HOOK_TYPE_FILTER)};
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return this->nextHookId++;
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}
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template <typename H> void UnregisterGameHookForFilter(HOOK_ID hookId) {
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if (hookId == 0) return;
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HooksToUnregister<H>::hooksForFilter.push_back(hookId);
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}
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template <typename H, typename... Args> void ExecuteHooksForFilter(Args&&... args) {
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for (auto& hookId : HooksToUnregister<H>::hooksForFilter) {
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RegisteredGameHooks<H>::functionsForFilter.erase(hookId);
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RegisteredGameHooks<H>::hookData.erase(hookId);
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}
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HooksToUnregister<H>::hooksForFilter.clear();
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for (auto& hook : RegisteredGameHooks<H>::functionsForFilter) {
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if (hook.second.first(std::forward<Args>(args)...)) {
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hook.second.second(std::forward<Args>(args)...);
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RegisteredGameHooks<H>::hookData[hook.first].calls += 1;
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}
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}
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}
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@ -672,59 +756,15 @@ public:
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}
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};
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DEFINE_HOOK(OnLoadGame, (int32_t fileNum));
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DEFINE_HOOK(OnExitGame, (int32_t fileNum));
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DEFINE_HOOK(OnGameFrameUpdate, ());
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DEFINE_HOOK(OnItemReceive, (GetItemEntry itemEntry));
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DEFINE_HOOK(OnSaleEnd, (GetItemEntry itemEntry));
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DEFINE_HOOK(OnTransitionEnd, (int16_t sceneNum));
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DEFINE_HOOK(OnSceneInit, (int16_t sceneNum));
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DEFINE_HOOK(OnSceneFlagSet, (int16_t sceneNum, int16_t flagType, int16_t flag));
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DEFINE_HOOK(OnSceneFlagUnset, (int16_t sceneNum, int16_t flagType, int16_t flag));
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DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag));
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DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag));
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DEFINE_HOOK(OnSceneSpawnActors, ());
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DEFINE_HOOK(OnPlayerUpdate, ());
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DEFINE_HOOK(OnOcarinaSongAction, ());
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DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
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DEFINE_HOOK(OnActorInit, (void* actor));
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DEFINE_HOOK(OnActorUpdate, (void* actor));
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DEFINE_HOOK(OnActorKill, (void* actor));
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DEFINE_HOOK(OnEnemyDefeat, (void* actor));
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DEFINE_HOOK(OnPlayerBonk, ());
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DEFINE_HOOK(OnPlayDestroy, ());
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DEFINE_HOOK(OnPlayDrawEnd, ());
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#define DEFINE_HOOK(name, args) \
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struct name { \
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typedef std::function<void args> fn; \
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typedef std::function<bool args> filter; \
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}
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DEFINE_HOOK(OnVanillaBehavior, (GIVanillaBehavior flag, bool* result, void* opt));
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#include "GameInteractor_HookTable.h"
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DEFINE_HOOK(OnSaveFile, (int32_t fileNum));
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DEFINE_HOOK(OnLoadFile, (int32_t fileNum));
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DEFINE_HOOK(OnDeleteFile, (int32_t fileNum));
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DEFINE_HOOK(OnDialogMessage, ());
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DEFINE_HOOK(OnPresentTitleCard, ());
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DEFINE_HOOK(OnInterfaceUpdate, ());
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DEFINE_HOOK(OnKaleidoscopeUpdate, (int16_t inDungeonScene));
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|
||||
DEFINE_HOOK(OnPresentFileSelect, ());
|
||||
DEFINE_HOOK(OnUpdateFileSelectSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileSelectConfirmationSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileCopySelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileCopyConfirmationSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileEraseSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileEraseConfirmationSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileAudioSelection, (uint8_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileTargetSelection, (uint8_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileLanguageSelection, (uint8_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileQuestSelection, (uint8_t questIndex));
|
||||
DEFINE_HOOK(OnUpdateFileBossRushOptionSelection, (uint8_t optionIndex, uint8_t optionValue));
|
||||
DEFINE_HOOK(OnUpdateFileNameSelection, (int16_t charCode));
|
||||
|
||||
DEFINE_HOOK(OnSetGameLanguage, ());
|
||||
|
||||
DEFINE_HOOK(OnFileDropped, (std::string filePath));
|
||||
DEFINE_HOOK(OnAssetAltChange, ());
|
||||
DEFINE_HOOK(OnKaleidoUpdate, ());
|
||||
#undef DEFINE_HOOK
|
||||
|
||||
// Helpers
|
||||
static bool IsSaveLoaded(bool allowDbgSave = false);
|
||||
@ -785,5 +825,7 @@ public:
|
||||
#endif
|
||||
};
|
||||
|
||||
#undef GET_CURRENT_REGISTERING_INFO
|
||||
|
||||
#endif /* __cplusplus */
|
||||
#endif /* GameInteractor_h */
|
||||
|
@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Hook Table
|
||||
*
|
||||
* DEFINE_HOOK arguments:
|
||||
* - Argument 1: Name of the hook
|
||||
* - Argument 2: Function type that the hook uses
|
||||
*/
|
||||
DEFINE_HOOK(OnLoadGame, (int32_t fileNum));
|
||||
DEFINE_HOOK(OnExitGame, (int32_t fileNum));
|
||||
DEFINE_HOOK(OnGameFrameUpdate, ());
|
||||
DEFINE_HOOK(OnItemReceive, (GetItemEntry itemEntry));
|
||||
DEFINE_HOOK(OnSaleEnd, (GetItemEntry itemEntry));
|
||||
DEFINE_HOOK(OnTransitionEnd, (int16_t sceneNum));
|
||||
DEFINE_HOOK(OnSceneInit, (int16_t sceneNum));
|
||||
DEFINE_HOOK(OnSceneFlagSet, (int16_t sceneNum, int16_t flagType, int16_t flag));
|
||||
DEFINE_HOOK(OnSceneFlagUnset, (int16_t sceneNum, int16_t flagType, int16_t flag));
|
||||
DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag));
|
||||
DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag));
|
||||
DEFINE_HOOK(OnSceneSpawnActors, ());
|
||||
DEFINE_HOOK(OnPlayerUpdate, ());
|
||||
DEFINE_HOOK(OnOcarinaSongAction, ());
|
||||
DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
|
||||
DEFINE_HOOK(OnActorInit, (void* actor));
|
||||
DEFINE_HOOK(OnActorUpdate, (void* actor));
|
||||
DEFINE_HOOK(OnActorKill, (void* actor));
|
||||
DEFINE_HOOK(OnEnemyDefeat, (void* actor));
|
||||
DEFINE_HOOK(OnPlayerBonk, ());
|
||||
DEFINE_HOOK(OnPlayDestroy, ());
|
||||
DEFINE_HOOK(OnPlayDrawEnd, ());
|
||||
DEFINE_HOOK(OnVanillaBehavior, (GIVanillaBehavior flag, bool* result, void* opt));
|
||||
DEFINE_HOOK(OnSaveFile, (int32_t fileNum));
|
||||
DEFINE_HOOK(OnLoadFile, (int32_t fileNum));
|
||||
DEFINE_HOOK(OnDeleteFile, (int32_t fileNum));
|
||||
|
||||
DEFINE_HOOK(OnDialogMessage, ());
|
||||
DEFINE_HOOK(OnPresentTitleCard, ());
|
||||
DEFINE_HOOK(OnInterfaceUpdate, ());
|
||||
DEFINE_HOOK(OnKaleidoscopeUpdate, (int16_t inDungeonScene));
|
||||
|
||||
DEFINE_HOOK(OnPresentFileSelect, ());
|
||||
DEFINE_HOOK(OnUpdateFileSelectSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileSelectConfirmationSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileCopySelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileCopyConfirmationSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileEraseSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileEraseConfirmationSelection, (uint16_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileAudioSelection, (uint8_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileTargetSelection, (uint8_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileLanguageSelection, (uint8_t optionIndex));
|
||||
DEFINE_HOOK(OnUpdateFileQuestSelection, (uint8_t questIndex));
|
||||
DEFINE_HOOK(OnUpdateFileBossRushOptionSelection, (uint8_t optionIndex, uint8_t optionValue));
|
||||
DEFINE_HOOK(OnUpdateFileNameSelection, (int16_t charCode));
|
||||
|
||||
DEFINE_HOOK(OnSetGameLanguage, ());
|
||||
DEFINE_HOOK(OnFileDropped, (std::string filePath));
|
||||
DEFINE_HOOK(OnAssetAltChange, ());
|
||||
DEFINE_HOOK(OnKaleidoUpdate, ());
|
@ -122,6 +122,7 @@ namespace SohGui {
|
||||
std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
|
||||
std::shared_ptr<ColViewerWindow> mColViewerWindow;
|
||||
std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
|
||||
std::shared_ptr<HookDebuggerWindow> mHookDebuggerWindow;
|
||||
std::shared_ptr<DLViewerWindow> mDLViewerWindow;
|
||||
std::shared_ptr<ValueViewerWindow> mValueViewerWindow;
|
||||
std::shared_ptr<MessageViewer> mMessageViewerWindow;
|
||||
@ -179,6 +180,8 @@ namespace SohGui {
|
||||
gui->AddGuiWindow(mColViewerWindow);
|
||||
mSaveEditorWindow = std::make_shared<SaveEditorWindow>(CVAR_WINDOW("SaveEditor"), "Save Editor", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mSaveEditorWindow);
|
||||
mHookDebuggerWindow = std::make_shared<HookDebuggerWindow>(CVAR_WINDOW("HookDebugger"), "Hook Debugger", ImVec2(1250, 850));
|
||||
gui->AddGuiWindow(mHookDebuggerWindow);
|
||||
mDLViewerWindow = std::make_shared<DLViewerWindow>(CVAR_WINDOW("DLViewer"), "Display List Viewer", ImVec2(520, 600));
|
||||
gui->AddGuiWindow(mDLViewerWindow);
|
||||
mValueViewerWindow = std::make_shared<ValueViewerWindow>(CVAR_WINDOW("ValueViewer"), "Value Viewer", ImVec2(520, 600));
|
||||
@ -226,6 +229,7 @@ namespace SohGui {
|
||||
mValueViewerWindow = nullptr;
|
||||
mMessageViewerWindow = nullptr;
|
||||
mSaveEditorWindow = nullptr;
|
||||
mHookDebuggerWindow = nullptr;
|
||||
mColViewerWindow = nullptr;
|
||||
mActorViewerWindow = nullptr;
|
||||
mCosmeticsEditorWindow = nullptr;
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "Enhancements/debugger/actorViewer.h"
|
||||
#include "Enhancements/debugger/colViewer.h"
|
||||
#include "Enhancements/debugger/debugSaveEditor.h"
|
||||
#include "Enhancements/debugger/hookDebugger.h"
|
||||
#include "Enhancements/debugger/dlViewer.h"
|
||||
#include "Enhancements/debugger/valueViewer.h"
|
||||
#include "Enhancements/gameplaystatswindow.h"
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "Enhancements/debugger/actorViewer.h"
|
||||
#include "Enhancements/debugger/colViewer.h"
|
||||
#include "Enhancements/debugger/debugSaveEditor.h"
|
||||
#include "Enhancements/debugger/hookDebugger.h"
|
||||
#include "Enhancements/debugger/dlViewer.h"
|
||||
#include "Enhancements/debugger/valueViewer.h"
|
||||
#include "Enhancements/gameplaystatswindow.h"
|
||||
@ -1761,6 +1762,7 @@ void DrawCheatsMenu() {
|
||||
extern std::shared_ptr<Ship::GuiWindow> mStatsWindow;
|
||||
extern std::shared_ptr<Ship::GuiWindow> mConsoleWindow;
|
||||
extern std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
|
||||
extern std::shared_ptr<HookDebuggerWindow> mHookDebuggerWindow;
|
||||
extern std::shared_ptr<ColViewerWindow> mColViewerWindow;
|
||||
extern std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
|
||||
extern std::shared_ptr<DLViewerWindow> mDLViewerWindow;
|
||||
@ -1844,6 +1846,12 @@ void DrawDeveloperToolsMenu() {
|
||||
}
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (mHookDebuggerWindow) {
|
||||
if (ImGui::Button(GetWindowButtonText("Hook Debugger", CVarGetInteger(CVAR_WINDOW("HookDebugger"), 0)).c_str(), ImVec2(-1.0f, 0.0f))) {
|
||||
mHookDebuggerWindow->ToggleVisibility();
|
||||
}
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (mColViewerWindow) {
|
||||
if (ImGui::Button(GetWindowButtonText("Collision Viewer", CVarGetInteger(CVAR_WINDOW("CollisionViewer"), 0)).c_str(), ImVec2(-1.0f, 0.0f))) {
|
||||
mColViewerWindow->ToggleVisibility();
|
||||
|
Loading…
Reference in New Issue
Block a user