Undo accidental commit

I'm a dummy and accidentally committed changes from other branches I was working on.
This commit is contained in:
Sarge-117 2022-07-18 19:01:47 -07:00
parent 3ab3e962d3
commit d9f4314f5c
3 changed files with 4 additions and 48 deletions

View File

@ -1105,8 +1105,6 @@ namespace SohImGui {
Tooltip("Displays an icon and plays a sound when Stone of Agony\nshould be activated, for those without rumble"); Tooltip("Displays an icon and plays a sound when Stone of Agony\nshould be activated, for those without rumble");
EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots"); EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
Tooltip("Allows equipping the tunic and boots to c-buttons"); Tooltip("Allows equipping the tunic and boots to c-buttons");
EnhancementCheckbox("Equipment Toggle", "gEquipmentCanBeRemoved");
Tooltip("Allows equipment to be removed by toggling it off on\nthe equipment subscreen.");
EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime"); EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
Tooltip("Allows the Lon Lon Ranch obstacle course reward to be\nshared across time periods"); Tooltip("Allows the Lon Lon Ranch obstacle course reward to be\nshared across time periods");
EnhancementCheckbox("Enable visible guard vision", "gGuardVision"); EnhancementCheckbox("Enable visible guard vision", "gGuardVision");

View File

@ -1676,15 +1676,13 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
if (item == ITEM_SWORD_BGS) { if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8; gSaveContext.swordHealth = 8;
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD))) { // In rando, when buying Giant's Knife, also check gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0); Interface_LoadItemIcon1(globalCtx, 0);
} }
} }
} else if (item == ITEM_SWORD_MASTER) { } else if (item == ITEM_SWORD_MASTER) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= 0xFFF0; gSaveContext.equips.equipment &= 0xFFF0;

View File

@ -503,49 +503,12 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] == (gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==
((void)0, gSaveContext.linkAge))) { ((void)0, gSaveContext.linkAge))) {
if (CHECK_BTN_ALL(input->press.button, BTN_A)) { if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
// Allow Link to remove his equipment from the equipment subscreen by toggling on/off
// Shields will be un-equipped entirely, and tunics/boots will revert to Kokiri Tunic/Kokiri Boots
// Only BGS/Giant's Knife is affected, and it will revert to Master Sword.
// If we have the feature toggled on
if (CVar_GetS32("gEquipmentCanBeRemoved", 0)) {
// If we're on the "swords" section of the equipment screen AND we're on a currently-equipped BGS/Giant's Knife
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0 && pauseCtx->cursorX[PAUSE_EQUIP] == 3
&& CUR_EQUIP_VALUE(EQUIP_SWORD) == 3 && CHECK_OWNED_EQUIP(0,1)){ // And we have the Master Sword
Inventory_ChangeEquipment(EQUIP_SWORD, 2); // "Unequip" it by equipping Master Sword
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.infTable[29] = 0;
goto RESUME_EQUIPMENT_SWORD; // Skip to here so we don't re-equip it
}
// If we're on the "shields" section of the equipment screen AND we're on a currently-equipped shield
if (pauseCtx->cursorY[PAUSE_EQUIP] == 1 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_SHIELD)) {
Inventory_ChangeEquipment(EQUIP_SHIELD, 0); // Unequip it
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
// If we're on the "tunics" section of the equipment screen AND we're on a currently-equipped tunic
if (pauseCtx->cursorY[PAUSE_EQUIP] == 2 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TUNIC)) {
Inventory_ChangeEquipment(EQUIP_TUNIC, 1); // "Unequip" it (by equipping Kokiri Tunic)
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
// If we're on the "boots" section of the equipment screen AND we're on currently-equipped boots
if (pauseCtx->cursorY[PAUSE_EQUIP] == 3 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_BOOTS)) {
Inventory_ChangeEquipment(EQUIP_BOOTS, 1); // "Unequip" it (by equipping Kokiri Boots)
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
}
if (CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) { if (CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) {
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]); Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
} else { } else {
goto EQUIP_FAIL; goto EQUIP_FAIL;
} }
RESUME_EQUIPMENT:
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) { if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
gSaveContext.infTable[29] = 0; gSaveContext.infTable[29] = 0;
gSaveContext.equips.buttonItems[0] = cursorItem; gSaveContext.equips.buttonItems[0] = cursorItem;
@ -562,7 +525,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
} }
} }
RESUME_EQUIPMENT_SWORD:
Interface_LoadItemIcon1(globalCtx, 0); Interface_LoadItemIcon1(globalCtx, 0);
} }
@ -689,10 +652,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255); gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gsSPGrayscale(POLY_KAL_DISP++, true); gsSPGrayscale(POLY_KAL_DISP++, true);
} }
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
if (!((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment))) { // Don't draw the full BGS icon when we have a broken Giant's Knife
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
}
gsSPGrayscale(POLY_KAL_DISP++, false); gsSPGrayscale(POLY_KAL_DISP++, false);
} }
} }