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https://github.com/HarbourMasters/Shipwright.git
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Undo accidental commit
I'm a dummy and accidentally committed changes from other branches I was working on.
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@ -1105,8 +1105,6 @@ namespace SohImGui {
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Tooltip("Displays an icon and plays a sound when Stone of Agony\nshould be activated, for those without rumble");
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Tooltip("Displays an icon and plays a sound when Stone of Agony\nshould be activated, for those without rumble");
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EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
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EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
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Tooltip("Allows equipping the tunic and boots to c-buttons");
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Tooltip("Allows equipping the tunic and boots to c-buttons");
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EnhancementCheckbox("Equipment Toggle", "gEquipmentCanBeRemoved");
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Tooltip("Allows equipment to be removed by toggling it off on\nthe equipment subscreen.");
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EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
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EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
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Tooltip("Allows the Lon Lon Ranch obstacle course reward to be\nshared across time periods");
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Tooltip("Allows the Lon Lon Ranch obstacle course reward to be\nshared across time periods");
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EnhancementCheckbox("Enable visible guard vision", "gGuardVision");
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EnhancementCheckbox("Enable visible guard vision", "gGuardVision");
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@ -1676,15 +1676,13 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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if (item == ITEM_SWORD_BGS) {
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if (item == ITEM_SWORD_BGS) {
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gSaveContext.swordHealth = 8;
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gSaveContext.swordHealth = 8;
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
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||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD))) { // In rando, when buying Giant's Knife, also check
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
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if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
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if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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Interface_LoadItemIcon1(globalCtx, 0);
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Interface_LoadItemIcon1(globalCtx, 0);
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}
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}
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}
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}
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} else if (item == ITEM_SWORD_MASTER) {
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} else if (item == ITEM_SWORD_MASTER) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.equips.equipment &= 0xFFF0;
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gSaveContext.equips.equipment &= 0xFFF0;
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@ -503,49 +503,12 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
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(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==
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(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==
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((void)0, gSaveContext.linkAge))) {
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((void)0, gSaveContext.linkAge))) {
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if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
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// Allow Link to remove his equipment from the equipment subscreen by toggling on/off
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// Shields will be un-equipped entirely, and tunics/boots will revert to Kokiri Tunic/Kokiri Boots
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// Only BGS/Giant's Knife is affected, and it will revert to Master Sword.
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// If we have the feature toggled on
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if (CVar_GetS32("gEquipmentCanBeRemoved", 0)) {
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// If we're on the "swords" section of the equipment screen AND we're on a currently-equipped BGS/Giant's Knife
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if (pauseCtx->cursorY[PAUSE_EQUIP] == 0 && pauseCtx->cursorX[PAUSE_EQUIP] == 3
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&& CUR_EQUIP_VALUE(EQUIP_SWORD) == 3 && CHECK_OWNED_EQUIP(0,1)){ // And we have the Master Sword
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Inventory_ChangeEquipment(EQUIP_SWORD, 2); // "Unequip" it by equipping Master Sword
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.infTable[29] = 0;
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goto RESUME_EQUIPMENT_SWORD; // Skip to here so we don't re-equip it
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}
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// If we're on the "shields" section of the equipment screen AND we're on a currently-equipped shield
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if (pauseCtx->cursorY[PAUSE_EQUIP] == 1 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_SHIELD)) {
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Inventory_ChangeEquipment(EQUIP_SHIELD, 0); // Unequip it
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goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
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}
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// If we're on the "tunics" section of the equipment screen AND we're on a currently-equipped tunic
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if (pauseCtx->cursorY[PAUSE_EQUIP] == 2 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TUNIC)) {
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Inventory_ChangeEquipment(EQUIP_TUNIC, 1); // "Unequip" it (by equipping Kokiri Tunic)
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goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
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}
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// If we're on the "boots" section of the equipment screen AND we're on currently-equipped boots
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if (pauseCtx->cursorY[PAUSE_EQUIP] == 3 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_BOOTS)) {
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Inventory_ChangeEquipment(EQUIP_BOOTS, 1); // "Unequip" it (by equipping Kokiri Boots)
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goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
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}
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}
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if (CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) {
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if (CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) {
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Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
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Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
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} else {
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} else {
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goto EQUIP_FAIL;
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goto EQUIP_FAIL;
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}
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}
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RESUME_EQUIPMENT:
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if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
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if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
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gSaveContext.infTable[29] = 0;
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gSaveContext.infTable[29] = 0;
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gSaveContext.equips.buttonItems[0] = cursorItem;
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gSaveContext.equips.buttonItems[0] = cursorItem;
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@ -562,7 +525,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
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}
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}
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}
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}
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RESUME_EQUIPMENT_SWORD:
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Interface_LoadItemIcon1(globalCtx, 0);
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Interface_LoadItemIcon1(globalCtx, 0);
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}
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}
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@ -689,10 +652,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
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gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
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gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
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gsSPGrayscale(POLY_KAL_DISP++, true);
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gsSPGrayscale(POLY_KAL_DISP++, true);
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}
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}
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if (!((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment))) { // Don't draw the full BGS icon when we have a broken Giant's Knife
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KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
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KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
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}
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gsSPGrayscale(POLY_KAL_DISP++, false);
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gsSPGrayscale(POLY_KAL_DISP++, false);
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}
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}
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}
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}
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