mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Use Correct Player Boot Enums in CC (#3403)
This commit is contained in:
parent
2dfbbc63e3
commit
d8a7a6c764
@ -380,13 +380,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
|
||||
effect->category = kEffectCatBoots;
|
||||
effect->timeRemaining = 30000;
|
||||
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
|
||||
effect->giEffect->parameters[0] = PLAYER_BOOTS_IRON;
|
||||
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
|
||||
break;
|
||||
case kEffectForceHoverBoots:
|
||||
effect->category = kEffectCatBoots;
|
||||
effect->timeRemaining = 30000;
|
||||
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
|
||||
effect->giEffect->parameters[0] = PLAYER_BOOTS_HOVER;
|
||||
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
|
||||
break;
|
||||
case kEffectSlipperyFloor:
|
||||
effect->category = kEffectCatSlipperyFloor;
|
||||
|
Loading…
Reference in New Issue
Block a user