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Use Correct Player Boot Enums in CC (#3403)
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parent
2dfbbc63e3
commit
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@ -380,13 +380,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
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effect->category = kEffectCatBoots;
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effect->category = kEffectCatBoots;
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effect->timeRemaining = 30000;
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effect->timeRemaining = 30000;
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effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
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effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
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effect->giEffect->parameters[0] = PLAYER_BOOTS_IRON;
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effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
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break;
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break;
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case kEffectForceHoverBoots:
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case kEffectForceHoverBoots:
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effect->category = kEffectCatBoots;
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effect->category = kEffectCatBoots;
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effect->timeRemaining = 30000;
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effect->timeRemaining = 30000;
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effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
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effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
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effect->giEffect->parameters[0] = PLAYER_BOOTS_HOVER;
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effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
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break;
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break;
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case kEffectSlipperyFloor:
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case kEffectSlipperyFloor:
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effect->category = kEffectCatSlipperyFloor;
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effect->category = kEffectCatSlipperyFloor;
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