diff --git a/soh/soh/Enhancements/bootcommands.c b/soh/soh/Enhancements/bootcommands.c index fc6d043e2..05381b446 100644 --- a/soh/soh/Enhancements/bootcommands.c +++ b/soh/soh/Enhancements/bootcommands.c @@ -25,6 +25,7 @@ void BootCommands_Init() CVar_RegisterS32("gDebugEnabled", 0); CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom + CVar_RegisterS32("gInvertYAxis", 1); #if defined(__SWITCH__) || defined(__WIIU__) CVar_RegisterS32("gControlNav", 1); // always enable controller nav on switch/wii u #endif diff --git a/soh/soh/Enhancements/controls/GameControlEditor.cpp b/soh/soh/Enhancements/controls/GameControlEditor.cpp index dc8d992e8..ee8e33dea 100644 --- a/soh/soh/Enhancements/controls/GameControlEditor.cpp +++ b/soh/soh/Enhancements/controls/GameControlEditor.cpp @@ -216,7 +216,27 @@ namespace GameControlEditor { ImGui::EndTable(); } - void DrawUI(bool& open) { + void DrawCameraControlPanel() { + if (!ImGui::CollapsingHeader("Camera Controls")) { + return; + } + + ImVec2 cursor = ImGui::GetCursorPos(); + ImGui::SetCursorPos(ImVec2(cursor.x + 5, cursor.y + 5)); + SohImGui::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis"); + SohImGui::Tooltip("Inverts the Camera X Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming"); + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5); + SohImGui::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis"); + SohImGui::Tooltip("Inverts the Camera Y Axis in:\n-Free camera\n-C-Up view\n-Weapon Aiming"); + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5); + SohImGui::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming"); + SohImGui::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons"); + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5); + SohImGui::PaddedEnhancementCheckbox("Auto-Center First Person View", "gAutoCenterView"); + SohImGui::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming"); + } + + void DrawUI(bool& open) { if (!open) { CVar_SetS32("gGameControlEditorEnabled", false); return; @@ -225,6 +245,7 @@ namespace GameControlEditor { ImGui::SetNextWindowSize(ImVec2(465, 430), ImGuiCond_FirstUseEver); if (ImGui::Begin("Game Controls Configuration", &open)) { DrawOcarinaControlPanel(); + DrawCameraControlPanel(); } ImGui::End(); } diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index ea37cab1a..5cb01d052 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -1488,8 +1488,8 @@ s32 Camera_Free(Camera* camera) { f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f; f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f; - camera->globalCtx->camX += newCamX; - camera->globalCtx->camY += newCamY; + camera->globalCtx->camX += newCamX * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1); + camera->globalCtx->camY += newCamY * (CVar_GetS32("gInvertYAxis", 0) ? 1 : -1); if (camera->globalCtx->camY > 0x32A4) { camera->globalCtx->camY = 0x32A4; diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index d0f5a6b56..6cc1f2255 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -11175,42 +11175,83 @@ void Player_Destroy(Actor* thisx, GlobalContext* globalCtx) { } s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) { - s32 temp1; - s16 temp2; - s16 temp3; + s32 temp1; + s16 temp2; + s16 temp3; - if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) { - temp2 = sControlInput->rel.stick_y * 240.0f; - Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30); + if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) { + if (CVar_GetS32("gAutoCenterView", 0) != 0) { + temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 0) ? -1 : 1); + Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30); - temp2 = sControlInput->rel.stick_x * -16.0f; - temp2 = CLAMP(temp2, -3000, 3000); - this->actor.focus.rot.y += temp2; - } - else { - temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000; - temp3 = ((sControlInput->rel.stick_y >= 0) ? 1 : -1) * - (s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f); - this->actor.focus.rot.x += temp3; + temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1); + temp2 = CLAMP(temp2, -3000, 3000); + this->actor.focus.rot.y += temp2; + } else { + temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000; + temp3 = ((sControlInput->rel.stick_y >= 0) ? 1 : -1) * + (s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f * (CVar_GetS32("gInvertYAxis", 0) ? 1 : -1)); + this->actor.focus.rot.x += temp3; - if (fabsf(sControlInput->cur.gyro_x) > 0.01f) { - this->actor.focus.rot.x -= (sControlInput->cur.gyro_x) * 750.0f; - } + if (fabsf(sControlInput->cur.gyro_x) > 0.01f) { + this->actor.focus.rot.x -= (sControlInput->cur.gyro_x) * 750.0f; + } + + if (fabsf(sControlInput->cur.right_stick_y) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) { + this->actor.focus.rot.x -= (sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 0) ? -1 : 1); + } - this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1); + this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1); - temp1 = 19114; - temp2 = this->actor.focus.rot.y - this->actor.shape.rot.y; - temp3 = ((sControlInput->rel.stick_x >= 0) ? 1 : -1) * - (s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f); - temp2 += temp3; + temp1 = 19114; + temp2 = this->actor.focus.rot.y - this->actor.shape.rot.y; + temp3 = ((sControlInput->rel.stick_x >= 0) ? 1 : -1) * + (s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1)); + temp2 += temp3; - this->actor.focus.rot.y = CLAMP(temp2, -temp1, temp1) + this->actor.shape.rot.y; + this->actor.focus.rot.y = CLAMP(temp2, -temp1, temp1) + this->actor.shape.rot.y; - if (fabsf(sControlInput->cur.gyro_y) > 0.01f) { - this->actor.focus.rot.y += (sControlInput->cur.gyro_y) * 750.0f; - } - } + if (fabsf(sControlInput->cur.gyro_y) > 0.01f) { + this->actor.focus.rot.y += (sControlInput->cur.gyro_y) * 750.0f; + } + + if (fabsf(sControlInput->cur.right_stick_x) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) { + this->actor.focus.rot.y += (sControlInput->cur.right_stick_x) * 10.0f * (CVar_GetS32("gInvertXAxis", 0) ? 1 : -1); + } + } +} + else { + temp1 = (this->stateFlags1 & PLAYER_STATE1_23) ? 3500 : 14000; + temp3 = ((sControlInput->rel.stick_y >= 0) ? 1 : -1) * + (s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f * (CVar_GetS32("gInvertYAxis", 0) ? 1 : -1)); + this->actor.focus.rot.x += temp3; + + if (fabsf(sControlInput->cur.gyro_x) > 0.01f) { + this->actor.focus.rot.x -= (sControlInput->cur.gyro_x) * 750.0f; + } + + if (fabsf(sControlInput->cur.right_stick_y) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) { + this->actor.focus.rot.x -= (sControlInput->cur.right_stick_y) * 10.0f * (CVar_GetS32("gInvertYAxis", 0) ? -1 : 1); + } + + this->actor.focus.rot.x = CLAMP(this->actor.focus.rot.x, -temp1, temp1); + + temp1 = 19114; + temp2 = this->actor.focus.rot.y - this->actor.shape.rot.y; + temp3 = ((sControlInput->rel.stick_x >= 0) ? 1 : -1) * + (s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1)); + temp2 += temp3; + + this->actor.focus.rot.y = CLAMP(temp2, -temp1, temp1) + this->actor.shape.rot.y; + + if (fabsf(sControlInput->cur.gyro_y) > 0.01f) { + this->actor.focus.rot.y += (sControlInput->cur.gyro_y) * 750.0f; + } + + if (fabsf(sControlInput->cur.right_stick_x) > 15.0f && CVar_GetS32("gRightStickAiming", 0) != 0) { + this->actor.focus.rot.y += (sControlInput->cur.right_stick_x) * 10.0f * (CVar_GetS32("gInvertXAxis", 0) ? 1 : -1); + } + } this->unk_6AE |= 2; return func_80836AB8(this, (globalCtx->shootingGalleryStatus != 0) || func_8002DD78(this) || func_808334B4(this)) -