Merge branch 'rando-navi-tips' into rando-next

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Sarge-117 2022-08-09 12:25:54 -07:00 committed by GitHub
commit d6210a2ebb
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3 changed files with 91 additions and 0 deletions

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@ -1682,6 +1682,11 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
memcpy(font->msgBuf, src, font->msgLength); memcpy(font->msgBuf, src, font->msgLength);
} }
if (textId == 0x0140 && gSaveContext.n64ddFlag) { // 888888888
RandoNaviTip(globalCtx);
msgCtx->msgLength = font->msgLength = strlen(font->msgBuf);
}
msgCtx->textBoxProperties = font->charTexBuf[0]; msgCtx->textBoxProperties = font->charTexBuf[0];
msgCtx->textBoxType = msgCtx->textBoxProperties >> 4; msgCtx->textBoxType = msgCtx->textBoxProperties >> 4;
msgCtx->textBoxPos = msgCtx->textBoxProperties & 0xF; msgCtx->textBoxPos = msgCtx->textBoxProperties & 0xF;

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@ -0,0 +1,82 @@
#include "global.h"
#include "message_data_static.h"
#include "vt.h"
#include <string.h>
// Function for letting Navi give general rando tips to the player instead of her
// normal generic quest tips.
// Only applies to Navi's overworld quest hints - does not apply to enemy information
// or contextual hints (e.g. "This hallway is twisted!" in Forest Temple)
void RandoNaviTip(GlobalContext* globalCtx) {
u16 randNaviTip = rand() % 4;
MessageContext* msgCtx = &globalCtx->msgCtx;
Font* font = &msgCtx->font;
if (randNaviTip == 0) {
switch (gSaveContext.language) {
case LANGUAGE_FRA:
strcpy(font->msgBuf, "\x08\x05\x44""French tip about playing rando!\x02");
break;
case LANGUAGE_GER:
strcpy(font->msgBuf, "\x08\x05\x44German tip about playing rando!\x02");
break;
case LANGUAGE_ENG:
default:
strcpy(font->msgBuf, "\x08\x05\x44Missing a small key in a dungeon?\x01Maybe the\x05\x41 "
"boss\x05\x44 has it!\x02");
break;
}
}
if (randNaviTip == 1) {
switch (gSaveContext.language) {
case LANGUAGE_FRA:
strcpy(font->msgBuf, "\x08\x05\x44""French tip about playing rando!\x02");
break;
case LANGUAGE_GER:
strcpy(font->msgBuf, "\x08German tip about playing rando!\x02");
break;
case LANGUAGE_ENG:
default:
strcpy(font->msgBuf, "\x08\x05\x44Sometimes you can use the \x05\x41Megaton\x01Hammer \x05\x44"
"instead of bombs!\x02");
break;
}
}
if (randNaviTip == 2) {
switch (gSaveContext.language) {
case LANGUAGE_FRA:
strcpy(font->msgBuf, "\x08\x05\x44""French tip about playing rando!\x02");
break;
case LANGUAGE_GER:
strcpy(font->msgBuf, "\x08German tip about playing rando!\x02");
break;
case LANGUAGE_ENG:
default:
strcpy(font->msgBuf,
"\x08\x05\x44There are three\x05\x42 business scrubs\x05\x44 in\x01"
"Hyrule who sell \x05\x49mysterious items\x05\x44. Do\x01you know where they are?\x02");
break;
}
}
if (randNaviTip == 3) {
switch (gSaveContext.language) {
case LANGUAGE_FRA:
strcpy(font->msgBuf, "\x08\x05\x44"
"French tip about playing rando!\x02");
break;
case LANGUAGE_GER:
strcpy(font->msgBuf, "\x08German tip about playing rando!\x02");
break;
case LANGUAGE_ENG:
default:
strcpy(font->msgBuf,
"\x08\x05\x44Stuck on this seed? You could\x01"
"throw in the towel and check the \x01"
"\x05\x49spoiler log\x05\x44...\x02");
break;
}
}
}

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@ -15292,5 +15292,9 @@ void func_80853148(GlobalContext* globalCtx, Actor* actor) {
if ((this->naviActor == this->targetActor) && ((this->targetActor->textId & 0xFF00) != 0x200)) { if ((this->naviActor == this->targetActor) && ((this->targetActor->textId & 0xFF00) != 0x200)) {
this->naviActor->flags |= ACTOR_FLAG_8; this->naviActor->flags |= ACTOR_FLAG_8;
func_80835EA4(globalCtx, 0xB); func_80835EA4(globalCtx, 0xB);
// If rando'd and Navi wants to give you a general quest tip, give a rando tip instead
if (actor->textId >= 0x0140 && actor->textId <= 0x015F && gSaveContext.n64ddFlag) {
Message_StartTextbox(globalCtx, 0x0140, NULL);
}
} }
} }