Update particle enums, add deku/stick bag RGs (#377)

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aMannus 2024-12-23 20:23:19 +01:00 committed by GitHub
parent b4bb00a3b1
commit d40344982d
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@ -1183,19 +1183,22 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
}
}
#define MINUET_GREEN 0
#define BOLERO_RED 1
#define SERENADE_AQUA 2
#define REQUIEM_AMBER 3
#define NOCTURNE_VIOLET 4
#define PRELUDE_YELLOW 5
#define STICK_FOREST_GREEN 6
#define NUT_GOLD 7
#define DOUBLE_WHITE 8
#define BOMBCHU_BLUE 9
#define FAIRY_PINK 10
#define RED_POTION_RED 11
#define BLUE_FIRE_BLUE 12
typedef enum {
PARTICLE_BRIGHT_GREEN,
PARTICLE_RED,
PARTICLE_CYAN,
PARTICLE_ORANGE,
PARTICLE_VIOLET,
PARTICLE_YELLOW,
PARTICLE_GREEN,
PARTICLE_GOLD,
PARTICLE_WHITE,
PARTICLE_DARK_BLUE,
PARTICLE_PINK,
PARTICLE_BRIGHT_RED,
PARTICLE_BLUE,
} Item00ParticleColors;
void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry) {
s16 colorIndex;
@ -1203,35 +1206,35 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
case MOD_NONE:
switch (giEntry.drawItemId) {
case ITEM_SONG_MINUET:
colorIndex = MINUET_GREEN;
colorIndex = PARTICLE_BRIGHT_GREEN;
break;
case ITEM_SONG_BOLERO:
colorIndex = BOLERO_RED;
colorIndex = PARTICLE_RED;
break;
case ITEM_SONG_SERENADE:
colorIndex = SERENADE_AQUA;
colorIndex = PARTICLE_CYAN;
break;
case ITEM_SONG_REQUIEM:
colorIndex = REQUIEM_AMBER;
colorIndex = PARTICLE_ORANGE;
break;
case ITEM_SONG_NOCTURNE:
colorIndex = NOCTURNE_VIOLET;
colorIndex = PARTICLE_VIOLET;
break;
case ITEM_SONG_PRELUDE:
colorIndex = PRELUDE_YELLOW;
colorIndex = PARTICLE_YELLOW;
break;
case ITEM_STICK_UPGRADE_20:
case ITEM_STICK_UPGRADE_30:
colorIndex = STICK_FOREST_GREEN;
colorIndex = PARTICLE_GREEN;
break;
case ITEM_NUT_UPGRADE_30:
case ITEM_NUT_UPGRADE_40:
colorIndex = NUT_GOLD;
colorIndex = PARTICLE_GOLD;
break;
case ITEM_BOTTLE:
case ITEM_MILK_BOTTLE:
case ITEM_LETTER_RUTO:
colorIndex = DOUBLE_WHITE;
colorIndex = PARTICLE_WHITE;
break;
default:
return;
@ -1245,32 +1248,38 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
case RG_BOTTLE_WITH_GREEN_POTION:
case RG_BOTTLE_WITH_BUGS:
case RG_GREG_RUPEE:
colorIndex = MINUET_GREEN;
colorIndex = PARTICLE_BRIGHT_GREEN;
break;
case RG_BOTTLE_WITH_FISH:
colorIndex = SERENADE_AQUA;
colorIndex = PARTICLE_CYAN;
break;
case RG_BOTTLE_WITH_POE:
colorIndex = NOCTURNE_VIOLET;
colorIndex = PARTICLE_VIOLET;
break;
case RG_BOTTLE_WITH_BIG_POE:
colorIndex = PRELUDE_YELLOW;
colorIndex = PARTICLE_YELLOW;
break;
case RG_DEKU_STICK_BAG:
colorIndex = PARTICLE_GREEN;
break;
case RG_DEKU_NUT_BAG:
colorIndex = PARTICLE_GOLD;
break;
case RG_DOUBLE_DEFENSE:
colorIndex = DOUBLE_WHITE;
colorIndex = PARTICLE_WHITE;
break;
case RG_PROGRESSIVE_BOMBCHUS:
colorIndex = BOMBCHU_BLUE;
colorIndex = PARTICLE_DARK_BLUE;
break;
case RG_BOTTLE_WITH_FAIRY:
colorIndex = FAIRY_PINK;
colorIndex = PARTICLE_PINK;
break;
case RG_BOTTLE_WITH_RED_POTION:
colorIndex = RED_POTION_RED;
colorIndex = PARTICLE_BRIGHT_RED;
break;
case RG_BOTTLE_WITH_BLUE_FIRE:
case RG_BOTTLE_WITH_BLUE_POTION:
colorIndex = BLUE_FIRE_BLUE;
colorIndex = PARTICLE_BLUE;
break;
default:
return;
@ -1282,7 +1291,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
// Color of the circle for the particles
static Color_RGBA8 mainColors[13][3] = {
{ 34, 255, 76 }, // Minuet, Bean Pack, and Magic Upgrades, Bottle with Green Potion, Bottle with Bugs, and Greg
{ 34, 255, 76 }, // Minuet, Bean Pack, Magic Upgrades, Bottle with Green Potion, Bottle with Bugs, and Greg
{ 177, 35, 35 }, // Bolero
{ 115, 251, 253 }, // Serenade and Bottle with Fish
{ 177, 122, 35 }, // Requiem