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Update particle enums, add deku/stick bag RGs (#377)
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@ -1183,19 +1183,22 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
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}
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}
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#define MINUET_GREEN 0
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#define BOLERO_RED 1
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#define SERENADE_AQUA 2
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#define REQUIEM_AMBER 3
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#define NOCTURNE_VIOLET 4
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#define PRELUDE_YELLOW 5
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#define STICK_FOREST_GREEN 6
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#define NUT_GOLD 7
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#define DOUBLE_WHITE 8
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#define BOMBCHU_BLUE 9
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#define FAIRY_PINK 10
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#define RED_POTION_RED 11
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#define BLUE_FIRE_BLUE 12
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typedef enum {
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PARTICLE_BRIGHT_GREEN,
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PARTICLE_RED,
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PARTICLE_CYAN,
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PARTICLE_ORANGE,
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PARTICLE_VIOLET,
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PARTICLE_YELLOW,
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PARTICLE_GREEN,
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PARTICLE_GOLD,
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PARTICLE_WHITE,
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PARTICLE_DARK_BLUE,
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PARTICLE_PINK,
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PARTICLE_BRIGHT_RED,
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PARTICLE_BLUE,
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} Item00ParticleColors;
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void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry) {
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s16 colorIndex;
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@ -1203,35 +1206,35 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
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case MOD_NONE:
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switch (giEntry.drawItemId) {
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case ITEM_SONG_MINUET:
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colorIndex = MINUET_GREEN;
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colorIndex = PARTICLE_BRIGHT_GREEN;
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break;
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case ITEM_SONG_BOLERO:
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colorIndex = BOLERO_RED;
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colorIndex = PARTICLE_RED;
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break;
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case ITEM_SONG_SERENADE:
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colorIndex = SERENADE_AQUA;
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colorIndex = PARTICLE_CYAN;
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break;
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case ITEM_SONG_REQUIEM:
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colorIndex = REQUIEM_AMBER;
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colorIndex = PARTICLE_ORANGE;
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break;
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case ITEM_SONG_NOCTURNE:
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colorIndex = NOCTURNE_VIOLET;
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colorIndex = PARTICLE_VIOLET;
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break;
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case ITEM_SONG_PRELUDE:
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colorIndex = PRELUDE_YELLOW;
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colorIndex = PARTICLE_YELLOW;
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break;
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case ITEM_STICK_UPGRADE_20:
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case ITEM_STICK_UPGRADE_30:
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colorIndex = STICK_FOREST_GREEN;
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colorIndex = PARTICLE_GREEN;
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break;
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case ITEM_NUT_UPGRADE_30:
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case ITEM_NUT_UPGRADE_40:
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colorIndex = NUT_GOLD;
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colorIndex = PARTICLE_GOLD;
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break;
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case ITEM_BOTTLE:
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case ITEM_MILK_BOTTLE:
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case ITEM_LETTER_RUTO:
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colorIndex = DOUBLE_WHITE;
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colorIndex = PARTICLE_WHITE;
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break;
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default:
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return;
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@ -1245,32 +1248,38 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
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case RG_BOTTLE_WITH_GREEN_POTION:
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case RG_BOTTLE_WITH_BUGS:
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case RG_GREG_RUPEE:
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colorIndex = MINUET_GREEN;
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colorIndex = PARTICLE_BRIGHT_GREEN;
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break;
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case RG_BOTTLE_WITH_FISH:
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colorIndex = SERENADE_AQUA;
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colorIndex = PARTICLE_CYAN;
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break;
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case RG_BOTTLE_WITH_POE:
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colorIndex = NOCTURNE_VIOLET;
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colorIndex = PARTICLE_VIOLET;
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break;
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case RG_BOTTLE_WITH_BIG_POE:
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colorIndex = PRELUDE_YELLOW;
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colorIndex = PARTICLE_YELLOW;
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break;
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case RG_DEKU_STICK_BAG:
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colorIndex = PARTICLE_GREEN;
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break;
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case RG_DEKU_NUT_BAG:
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colorIndex = PARTICLE_GOLD;
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break;
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case RG_DOUBLE_DEFENSE:
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colorIndex = DOUBLE_WHITE;
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colorIndex = PARTICLE_WHITE;
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break;
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case RG_PROGRESSIVE_BOMBCHUS:
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colorIndex = BOMBCHU_BLUE;
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colorIndex = PARTICLE_DARK_BLUE;
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break;
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case RG_BOTTLE_WITH_FAIRY:
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colorIndex = FAIRY_PINK;
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colorIndex = PARTICLE_PINK;
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break;
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case RG_BOTTLE_WITH_RED_POTION:
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colorIndex = RED_POTION_RED;
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colorIndex = PARTICLE_BRIGHT_RED;
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break;
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case RG_BOTTLE_WITH_BLUE_FIRE:
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case RG_BOTTLE_WITH_BLUE_POTION:
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colorIndex = BLUE_FIRE_BLUE;
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colorIndex = PARTICLE_BLUE;
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break;
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default:
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return;
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@ -1282,7 +1291,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
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// Color of the circle for the particles
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static Color_RGBA8 mainColors[13][3] = {
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{ 34, 255, 76 }, // Minuet, Bean Pack, and Magic Upgrades, Bottle with Green Potion, Bottle with Bugs, and Greg
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{ 34, 255, 76 }, // Minuet, Bean Pack, Magic Upgrades, Bottle with Green Potion, Bottle with Bugs, and Greg
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{ 177, 35, 35 }, // Bolero
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{ 115, 251, 253 }, // Serenade and Bottle with Fish
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{ 177, 122, 35 }, // Requiem
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