Simplify Asset Headers (#2474)

This commit is contained in:
Amaro Martínez 2023-03-02 09:37:47 -05:00 committed by GitHub
parent 21466192e5
commit d3f864cea9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1075 changed files with 60897 additions and 139767 deletions

1
.gitattributes vendored Normal file
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@ -0,0 +1 @@
* text=auto eol=lf

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@ -800,19 +800,22 @@ void ZFile::GenerateSourceHeaderFiles()
{
OutputFormatter formatter;
formatter.Write("#pragma once\n");
formatter.Write("#pragma once\n\n");
formatter.Write("#include \"align_asset_macro.h\"\n");
std::set<std::string> nameSet;
for (ZResource* res : resources)
{
std::string resSrc = res->GetSourceOutputHeader("", &nameSet);
formatter.Write(resSrc);
if (resSrc != "")
formatter.Write("\n");
if (!resSrc.empty())
{
formatter.Write(resSrc.front() == '\n' ? resSrc : "\n" + resSrc);
formatter.Write(res == resources.back() ? "" : "\n");
}
}
for (auto& sym : symbolResources)
{
formatter.Write("\n\n");
formatter.Write(sym.second->GetSourceOutputHeader("", &nameSet));
}
@ -823,8 +826,12 @@ void ZFile::GenerateSourceHeaderFiles()
if (Globals::Instance->verbosity >= VerbosityLevel::VERBOSITY_INFO)
printf("Writing H file: %s\n", headerFilename.c_str());
std::string output = formatter.GetOutput();
while (output.back() == '\n')
output.pop_back();
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllText(headerFilename, formatter.GetOutput());
File::WriteAllText(headerFilename, output);
else if (Globals::Instance->sourceOutputPath != "")
{
std::string xmlPath = xmlFilePath.string();
@ -849,7 +856,7 @@ void ZFile::GenerateSourceHeaderFiles()
outPath += "/";
}
File::WriteAllText(outPath, formatter.GetOutput());
File::WriteAllText(outPath, output);
}
}

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@ -309,7 +309,7 @@ std::string ZResource::GetSourceOutputHeader([[maybe_unused]] const std::string&
{
if (Globals::Instance->otrMode && genOTRDef)
{
std::string str = "";;
std::string str = "";
std::string nameStr = StringHelper::Strip(StringHelper::Strip(name, "\n"), "\r");
std::string outName = parent->GetOutName();
@ -349,13 +349,8 @@ std::string ZResource::GetSourceOutputHeader([[maybe_unused]] const std::string&
str += StringHelper::Sprintf("#define d%s \"__OTR__%s/%s\"", name.c_str(), outName.c_str(), nameStr.c_str());
if (nameSet && nameSet->find(name) == nameSet->end()) {
str += StringHelper::Sprintf(R"(
#ifdef _WIN32
static const __declspec(align(2)) char %s[] = d%s;
#else
static const char %s[] __attribute__((aligned (2))) = d%s;
#endif
)", name.c_str(), name.c_str(), name.c_str(), name.c_str());
str += StringHelper::Sprintf("\n");
str += StringHelper::Sprintf(R"(static const ALIGN_ASSET(2) char %s[] = d%s;)", name.c_str(), name.c_str());
if (nameSet) {
nameSet->insert(name);
@ -366,16 +361,11 @@ static const char %s[] __attribute__((aligned (2))) = d%s;
{
std::string addName = "gTitleZeldaShieldLogoTex";
nameStr = StringHelper::Strip(StringHelper::Strip(addName, "\n"), "\r");
str += StringHelper::Sprintf("\n#define d%s \"__OTR__%s/%s/%s\"", addName.c_str(), prefix.c_str(), outName.c_str(), nameStr.c_str());
str += StringHelper::Sprintf("\n\n#define d%s \"__OTR__%s/%s/%s\"", addName.c_str(), prefix.c_str(), outName.c_str(), nameStr.c_str());
if (nameSet && nameSet->find(addName) == nameSet->end())
{
str += StringHelper::Sprintf(R"(
#ifdef _WIN32
static const __declspec(align(2)) char %s[] = d%s;
#else
static const char %s[] __attribute__((aligned (2))) = d%s;
#endif
)", addName.c_str(), addName.c_str(), addName.c_str(), addName.c_str());
str += StringHelper::Sprintf("\n");
str += StringHelper::Sprintf(R"(static const ALIGN_ASSET(2) char %s[] = d%s;)", addName.c_str(), addName.c_str());
if (nameSet)
{

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@ -1,37 +1,18 @@
#pragma once
#include "align_asset_macro.h"
#define dsTransCircleNormalTex "__OTR__code/z_fbdemo_circle/sTransCircleNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleNormalTex[] = dsTransCircleNormalTex;
#else
static const char sTransCircleNormalTex[] __attribute__((aligned (2))) = dsTransCircleNormalTex;
#endif
static const ALIGN_ASSET(2) char sTransCircleNormalTex[] = dsTransCircleNormalTex;
#define dsTransCircleWaveTex "__OTR__code/z_fbdemo_circle/sTransCircleWaveTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleWaveTex[] = dsTransCircleWaveTex;
#else
static const char sTransCircleWaveTex[] __attribute__((aligned (2))) = dsTransCircleWaveTex;
#endif
static const ALIGN_ASSET(2) char sTransCircleWaveTex[] = dsTransCircleWaveTex;
#define dsTransCircleRippleTex "__OTR__code/z_fbdemo_circle/sTransCircleRippleTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleRippleTex[] = dsTransCircleRippleTex;
#else
static const char sTransCircleRippleTex[] __attribute__((aligned (2))) = dsTransCircleRippleTex;
#endif
static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTex;
#define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
#else
static const char sTransCircleStarburstTex[] __attribute__((aligned (2))) = dsTransCircleStarburstTex;
#endif
static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx"
#ifdef _WIN32
static const __declspec(align(2)) char sCircleWipeVtx[] = dsCircleWipeVtx;
#else
static const char sCircleWipeVtx[] __attribute__((aligned (2))) = dsCircleWipeVtx;
#endif
static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx;

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@ -1,16 +1,9 @@
#pragma once
#include "align_asset_macro.h"
#define dsTriforceWipeDL "__OTR__code/z_fbdemo_triforce/sTriforceWipeDL"
#ifdef _WIN32
static const __declspec(align(2)) char sTriforceWipeDL[] = dsTriforceWipeDL;
#else
static const char sTriforceWipeDL[] __attribute__((aligned (2))) = dsTriforceWipeDL;
#endif
static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL;
#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx"
#ifdef _WIN32
static const __declspec(align(2)) char sTriforceWipeVtx[] = dsTriforceWipeVtx;
#else
static const char sTriforceWipeVtx[] __attribute__((aligned (2))) = dsTriforceWipeVtx;
#endif
static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx;

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@ -1,16 +1,9 @@
#pragma once
#include "align_asset_macro.h"
#define dsWipe1Vtx "__OTR__code/z_fbdemo_wipe1/sWipe1Vtx"
#ifdef _WIN32
static const __declspec(align(2)) char sWipe1Vtx[] = dsWipe1Vtx;
#else
static const char sWipe1Vtx[] __attribute__((aligned (2))) = dsWipe1Vtx;
#endif
static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx;
#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char sWipe1Tex[] = dsWipe1Tex;
#else
static const char sWipe1Tex[] __attribute__((aligned (2))) = dsWipe1Tex;
#endif
static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex;

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@ -1,2 +1,3 @@
#pragma once
#include "align_asset_macro.h"

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@ -1,499 +1,216 @@
#pragma once
#include "align_asset_macro.h"
#define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedCandleDL[] = dgUnusedCandleDL;
#else
static const char gUnusedCandleDL[] __attribute__((aligned (2))) = dgUnusedCandleDL;
#endif
static const ALIGN_ASSET(2) char gUnusedCandleDL[] = dgUnusedCandleDL;
#define dgBrownFragmentDL "__OTR__objects/gameplay_dangeon_keep/gBrownFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBrownFragmentDL[] = dgBrownFragmentDL;
#else
static const char gBrownFragmentDL[] __attribute__((aligned (2))) = dgBrownFragmentDL;
#endif
static const ALIGN_ASSET(2) char gBrownFragmentDL[] = dgBrownFragmentDL;
#define dgUnusedStoneTex "__OTR__objects/gameplay_dangeon_keep/gUnusedStoneTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedStoneTex[] = dgUnusedStoneTex;
#else
static const char gUnusedStoneTex[] __attribute__((aligned (2))) = dgUnusedStoneTex;
#endif
static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex;
#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorLockDL[] = dgDoorLockDL;
#else
static const char gDoorLockDL[] __attribute__((aligned (2))) = dgDoorLockDL;
#endif
static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL;
#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorChainsDL[] = dgDoorChainsDL;
#else
static const char gDoorChainsDL[] __attribute__((aligned (2))) = dgDoorChainsDL;
#endif
static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL;
#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;
#else
static const char gUnusedGoldLockTex[] __attribute__((aligned (2))) = dgUnusedGoldLockTex;
#endif
static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;
#define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorChainTex[] = dgDoorChainTex;
#else
static const char gDoorChainTex[] __attribute__((aligned (2))) = dgDoorChainTex;
#endif
static const ALIGN_ASSET(2) char gDoorChainTex[] = dgDoorChainTex;
#define dgUnusedBombBagDL "__OTR__objects/gameplay_dangeon_keep/gUnusedBombBagDL"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBombBagDL[] = dgUnusedBombBagDL;
#else
static const char gUnusedBombBagDL[] __attribute__((aligned (2))) = dgUnusedBombBagDL;
#endif
static const ALIGN_ASSET(2) char gUnusedBombBagDL[] = dgUnusedBombBagDL;
#define dgPushBlockSilverTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockSilverTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockSilverTex[] = dgPushBlockSilverTex;
#else
static const char gPushBlockSilverTex[] __attribute__((aligned (2))) = dgPushBlockSilverTex;
#endif
static const ALIGN_ASSET(2) char gPushBlockSilverTex[] = dgPushBlockSilverTex;
#define dgPushBlockBaseTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockBaseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockBaseTex[] = dgPushBlockBaseTex;
#else
static const char gPushBlockBaseTex[] __attribute__((aligned (2))) = dgPushBlockBaseTex;
#endif
static const ALIGN_ASSET(2) char gPushBlockBaseTex[] = dgPushBlockBaseTex;
#define dgPushBlockGrayTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockGrayTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockGrayTex[] = dgPushBlockGrayTex;
#else
static const char gPushBlockGrayTex[] __attribute__((aligned (2))) = dgPushBlockGrayTex;
#endif
static const ALIGN_ASSET(2) char gPushBlockGrayTex[] = dgPushBlockGrayTex;
#define dgPushBlockDL "__OTR__objects/gameplay_dangeon_keep/gPushBlockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockDL[] = dgPushBlockDL;
#else
static const char gPushBlockDL[] __attribute__((aligned (2))) = dgPushBlockDL;
#endif
static const ALIGN_ASSET(2) char gPushBlockDL[] = dgPushBlockDL;
#define dgPushBlockCol "__OTR__objects/gameplay_dangeon_keep/gPushBlockCol"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockCol[] = dgPushBlockCol;
#else
static const char gPushBlockCol[] __attribute__((aligned (2))) = dgPushBlockCol;
#endif
static const ALIGN_ASSET(2) char gPushBlockCol[] = dgPushBlockCol;
#define dgWoodenPlatofrmDL "__OTR__objects/gameplay_dangeon_keep/gWoodenPlatofrmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL;
#else
static const char gWoodenPlatofrmDL[] __attribute__((aligned (2))) = dgWoodenPlatofrmDL;
#endif
static const ALIGN_ASSET(2) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL;
#define dgSmallWoodenBoxDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL;
#else
static const char gSmallWoodenBoxDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxDL;
#endif
static const ALIGN_ASSET(2) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL;
#define dgSmallWoodenBoxFragmentDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL;
#else
static const char gSmallWoodenBoxFragmentDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxFragmentDL;
#endif
static const ALIGN_ASSET(2) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL;
#define dgBetaKokiriSwordSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaKokiriSwordSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL;
#else
static const char gBetaKokiriSwordSpriteDL[] __attribute__((aligned (2))) = dgBetaKokiriSwordSpriteDL;
#endif
static const ALIGN_ASSET(2) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL;
#define dgMagicJarSpriteDL "__OTR__objects/gameplay_dangeon_keep/gMagicJarSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL;
#else
static const char gMagicJarSpriteDL[] __attribute__((aligned (2))) = dgMagicJarSpriteDL;
#endif
static const ALIGN_ASSET(2) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL;
#define dgBetaSlingshotSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaSlingshotSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL;
#else
static const char gBetaSlingshotSpriteDL[] __attribute__((aligned (2))) = dgBetaSlingshotSpriteDL;
#endif
static const ALIGN_ASSET(2) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL;
#define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch1DL[] = dgFloorSwitch1DL;
#else
static const char gFloorSwitch1DL[] __attribute__((aligned (2))) = dgFloorSwitch1DL;
#endif
static const ALIGN_ASSET(2) char gFloorSwitch1DL[] = dgFloorSwitch1DL;
#define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL;
#else
static const char gRustyFloorSwitchDL[] __attribute__((aligned (2))) = dgRustyFloorSwitchDL;
#endif
static const ALIGN_ASSET(2) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL;
#define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch2DL[] = dgFloorSwitch2DL;
#else
static const char gFloorSwitch2DL[] __attribute__((aligned (2))) = dgFloorSwitch2DL;
#endif
static const ALIGN_ASSET(2) char gFloorSwitch2DL[] = dgFloorSwitch2DL;
#define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitchCol[] = dgFloorSwitchCol;
#else
static const char gFloorSwitchCol[] __attribute__((aligned (2))) = dgFloorSwitchCol;
#endif
static const ALIGN_ASSET(2) char gFloorSwitchCol[] = dgFloorSwitchCol;
#define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch3DL[] = dgFloorSwitch3DL;
#else
static const char gFloorSwitch3DL[] __attribute__((aligned (2))) = dgFloorSwitch3DL;
#endif
static const ALIGN_ASSET(2) char gFloorSwitch3DL[] = dgFloorSwitch3DL;
#define dgBetaFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL;
#else
static const char gBetaFloorSwitchDL[] __attribute__((aligned (2))) = dgBetaFloorSwitchDL;
#endif
static const ALIGN_ASSET(2) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL;
#define dgEyeSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitch1DL[] = dgEyeSwitch1DL;
#else
static const char gEyeSwitch1DL[] __attribute__((aligned (2))) = dgEyeSwitch1DL;
#endif
static const ALIGN_ASSET(2) char gEyeSwitch1DL[] = dgEyeSwitch1DL;
#define dgEyeSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitch2DL[] = dgEyeSwitch2DL;
#else
static const char gEyeSwitch2DL[] __attribute__((aligned (2))) = dgEyeSwitch2DL;
#endif
static const ALIGN_ASSET(2) char gEyeSwitch2DL[] = dgEyeSwitch2DL;
#define dgCrystalSwitchCoreOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreOpaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL;
#else
static const char gCrystalSwitchCoreOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreOpaDL;
#endif
static const ALIGN_ASSET(2) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL;
#define dgCrystalSwitchCoreXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreXluDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL;
#else
static const char gCrystalSwitchCoreXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreXluDL;
#endif
static const ALIGN_ASSET(2) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL;
#define dgCrystalSwitchDiamondOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondOpaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL;
#else
static const char gCrystalSwitchDiamondOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondOpaDL;
#endif
static const ALIGN_ASSET(2) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL;
#define dgCrystalSwitchDiamondXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondXluDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL;
#else
static const char gCrystalSwitchDiamondXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondXluDL;
#endif
static const ALIGN_ASSET(2) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL;
#define dgBetaCrystalSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaCrystalSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL;
#else
static const char gBetaCrystalSwitchDL[] __attribute__((aligned (2))) = dgBetaCrystalSwitchDL;
#endif
static const ALIGN_ASSET(2) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL;
#define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex;
#else
static const char gEyeSwitchGoldClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosedTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex;
#define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex;
#else
static const char gEyeSwitchGoldOpeningTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpeningTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex;
#define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex;
#else
static const char gEyeSwitchGoldClosingTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosingTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex;
#define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex;
#else
static const char gEyeSwitchGoldOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpenTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex;
#define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex;
#else
static const char gEyeSwitchSilverOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverOpenTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex;
#define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex;
#else
static const char gEyeSwitchSilverHalfTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverHalfTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex;
#define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex;
#else
static const char gEyeSwitchSilverClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverClosedTex;
#endif
static const ALIGN_ASSET(2) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex;
#define dgDungeonKeepTex_00C8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00C8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0;
#else
static const char gDungeonKeepTex_00C8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00C8A0;
#endif
static const ALIGN_ASSET(2) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0;
#define dgDungeonkeepTex_00D0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonkeepTex_00D0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0;
#else
static const char gDungeonkeepTex_00D0A0[] __attribute__((aligned (2))) = dgDungeonkeepTex_00D0A0;
#endif
static const ALIGN_ASSET(2) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0;
#define dgDungeonKeepTex_00E8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00E8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0;
#else
static const char gDungeonKeepTex_00E8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00E8A0;
#endif
static const ALIGN_ASSET(2) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0;
#define dgDungeonKeepTex_00ECA0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00ECA0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0;
#else
static const char gDungeonKeepTex_00ECA0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00ECA0;
#endif
static const ALIGN_ASSET(2) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0;
#define dgDungeonKeepTex_00F0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00F0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0;
#else
static const char gDungeonKeepTex_00F0A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00F0A0;
#endif
static const ALIGN_ASSET(2) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0;
#define dgCrstalSwitchRedTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchRedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex;
#else
static const char gCrstalSwitchRedTex[] __attribute__((aligned (2))) = dgCrstalSwitchRedTex;
#endif
static const ALIGN_ASSET(2) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex;
#define dgCrstalSwitchBlueTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchBlueTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex;
#else
static const char gCrstalSwitchBlueTex[] __attribute__((aligned (2))) = dgCrstalSwitchBlueTex;
#endif
static const ALIGN_ASSET(2) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex;
#define dgPotDL "__OTR__objects/gameplay_dangeon_keep/gPotDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotDL[] = dgPotDL;
#else
static const char gPotDL[] __attribute__((aligned (2))) = dgPotDL;
#endif
static const ALIGN_ASSET(2) char gPotDL[] = dgPotDL;
#define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotFragmentDL[] = dgPotFragmentDL;
#else
static const char gPotFragmentDL[] __attribute__((aligned (2))) = dgPotFragmentDL;
#endif
static const ALIGN_ASSET(2) char gPotFragmentDL[] = dgPotFragmentDL;
#define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000;
#else
static const char gameplay_dangeon_keepTex_000000[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000000;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000;
#define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200;
#else
static const char gameplay_dangeon_keepTex_000200[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000200;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200;
#define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0;
#else
static const char gameplay_dangeon_keepTex_0005C0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0005C0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0;
#define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280;
#else
static const char gameplay_dangeon_keepTex_001280[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_001280;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280;
#define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0;
#else
static const char gameplay_dangeon_keepTex_0164B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0164B0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0;
#define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0;
#else
static const char gameplay_dangeon_keepTex_00F8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00F8A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0;
#define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0;
#else
static const char gameplay_dangeon_keepTex_011CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011CA0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0;
#define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0;
#else
static const char gameplay_dangeon_keepTex_012CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_012CA0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0;
#define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0;
#else
static const char gameplay_dangeon_keepTex_0154B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0154B0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0;
#define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0;
#else
static const char gameplay_dangeon_keepTex_015CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_015CB0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0;
#define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0;
#else
static const char gameplay_dangeon_keepTex_016CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_016CB0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0;
#define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0;
#else
static const char gameplay_dangeon_keepTex_007CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_007CA0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0;
#define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0;
#else
static const char gameplay_dangeon_keepTex_0078A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0078A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0;
#define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0;
#else
static const char gameplay_dangeon_keepTex_00D8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00D8A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0;
#define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0;
#else
static const char gameplay_dangeon_keepTex_00E0A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00E0A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0;
#define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0;
#else
static const char gameplay_dangeon_keepTex_0080A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0080A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0;
#define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0;
#else
static const char gameplay_dangeon_keepTex_0088A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0088A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0;
#define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0;
#else
static const char gameplay_dangeon_keepTex_013CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CB0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0;
#define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0;
#else
static const char gameplay_dangeon_keepTex_0134A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0134A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0;
#define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0;
#else
static const char gameplay_dangeon_keepTex_013CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CA0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0;
#define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0;
#else
static const char gameplay_dangeon_keepTex_0108A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0108A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0;
#define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0;
#else
static const char gameplay_dangeon_keepTex_0118A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0118A0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0;
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;
#else
static const char gameplay_dangeon_keepTex_011AA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011AA0;
#endif
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;

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@ -1,429 +1,186 @@
#pragma once
#include "align_asset_macro.h"
#define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower1DL[] = dgHanaFlower1DL;
#else
static const char gHanaFlower1DL[] __attribute__((aligned (2))) = dgHanaFlower1DL;
#endif
static const ALIGN_ASSET(2) char gHanaFlower1DL[] = dgHanaFlower1DL;
#define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower2DL[] = dgHanaFlower2DL;
#else
static const char gHanaFlower2DL[] __attribute__((aligned (2))) = dgHanaFlower2DL;
#endif
static const ALIGN_ASSET(2) char gHanaFlower2DL[] = dgHanaFlower2DL;
#define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower3DL[] = dgHanaFlower3DL;
#else
static const char gHanaFlower3DL[] __attribute__((aligned (2))) = dgHanaFlower3DL;
#endif
static const ALIGN_ASSET(2) char gHanaFlower3DL[] = dgHanaFlower3DL;
#define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf1DL[] = dgHanaLeaf1DL;
#else
static const char gHanaLeaf1DL[] __attribute__((aligned (2))) = dgHanaLeaf1DL;
#endif
static const ALIGN_ASSET(2) char gHanaLeaf1DL[] = dgHanaLeaf1DL;
#define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf2DL[] = dgHanaLeaf2DL;
#else
static const char gHanaLeaf2DL[] __attribute__((aligned (2))) = dgHanaLeaf2DL;
#endif
static const ALIGN_ASSET(2) char gHanaLeaf2DL[] = dgHanaLeaf2DL;
#define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf3DL[] = dgHanaLeaf3DL;
#else
static const char gHanaLeaf3DL[] __attribute__((aligned (2))) = dgHanaLeaf3DL;
#endif
static const ALIGN_ASSET(2) char gHanaLeaf3DL[] = dgHanaLeaf3DL;
#define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf4DL[] = dgHanaLeaf4DL;
#else
static const char gHanaLeaf4DL[] __attribute__((aligned (2))) = dgHanaLeaf4DL;
#endif
static const ALIGN_ASSET(2) char gHanaLeaf4DL[] = dgHanaLeaf4DL;
#define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf5DL[] = dgHanaLeaf5DL;
#else
static const char gHanaLeaf5DL[] __attribute__((aligned (2))) = dgHanaLeaf5DL;
#endif
static const ALIGN_ASSET(2) char gHanaLeaf5DL[] = dgHanaLeaf5DL;
#define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlowerTex[] = dgHanaFlowerTex;
#else
static const char gHanaFlowerTex[] __attribute__((aligned (2))) = dgHanaFlowerTex;
#endif
static const ALIGN_ASSET(2) char gHanaFlowerTex[] = dgHanaFlowerTex;
#define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeafTex[] = dgHanaLeafTex;
#else
static const char gHanaLeafTex[] __attribute__((aligned (2))) = dgHanaLeafTex;
#endif
static const ALIGN_ASSET(2) char gHanaLeafTex[] = dgHanaLeafTex;
#define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaDL[] = dgHanaDL;
#else
static const char gHanaDL[] __attribute__((aligned (2))) = dgHanaDL;
#endif
static const ALIGN_ASSET(2) char gHanaDL[] = dgHanaDL;
#define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallCol[] = dgBgBombwallCol;
#else
static const char gBgBombwallCol[] __attribute__((aligned (2))) = dgBgBombwallCol;
#endif
static const ALIGN_ASSET(2) char gBgBombwallCol[] = dgBgBombwallCol;
#define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL;
#else
static const char gBgBombwallNormalDL[] __attribute__((aligned (2))) = dgBgBombwallNormalDL;
#endif
static const ALIGN_ASSET(2) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL;
#define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL;
#else
static const char gBgBombwallBrokenDL[] __attribute__((aligned (2))) = dgBgBombwallBrokenDL;
#endif
static const ALIGN_ASSET(2) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL;
#define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGrottoDL[] = dgGrottoDL;
#else
static const char gGrottoDL[] __attribute__((aligned (2))) = dgGrottoDL;
#endif
static const ALIGN_ASSET(2) char gGrottoDL[] = dgGrottoDL;
#define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrottoTex[] = dgGrottoTex;
#else
static const char gGrottoTex[] __attribute__((aligned (2))) = dgGrottoTex;
#endif
static const ALIGN_ASSET(2) char gGrottoTex[] = dgGrottoTex;
#define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002480[] = dgButterflyDL_002480;
#else
static const char gButterflyDL_002480[] __attribute__((aligned (2))) = dgButterflyDL_002480;
#endif
static const ALIGN_ASSET(2) char gButterflyDL_002480[] = dgButterflyDL_002480;
#define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002520[] = dgButterflyDL_002520;
#else
static const char gButterflyDL_002520[] __attribute__((aligned (2))) = dgButterflyDL_002520;
#endif
static const ALIGN_ASSET(2) char gButterflyDL_002520[] = dgButterflyDL_002520;
#define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002580[] = dgButterflyDL_002580;
#else
static const char gButterflyDL_002580[] __attribute__((aligned (2))) = dgButterflyDL_002580;
#endif
static const ALIGN_ASSET(2) char gButterflyDL_002580[] = dgButterflyDL_002580;
#define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002620[] = dgButterflyDL_002620;
#else
static const char gButterflyDL_002620[] __attribute__((aligned (2))) = dgButterflyDL_002620;
#endif
static const ALIGN_ASSET(2) char gButterflyDL_002620[] = dgButterflyDL_002620;
#define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyWingTex[] = dgButterflyWingTex;
#else
static const char gButterflyWingTex[] __attribute__((aligned (2))) = dgButterflyWingTex;
#endif
static const ALIGN_ASSET(2) char gButterflyWingTex[] = dgButterflyWingTex;
#define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkel[] = dgButterflySkel;
#else
static const char gButterflySkel[] __attribute__((aligned (2))) = dgButterflySkel;
#endif
static const ALIGN_ASSET(2) char gButterflySkel[] = dgButterflySkel;
#define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyAnim[] = dgButterflyAnim;
#else
static const char gButterflyAnim[] __attribute__((aligned (2))) = dgButterflyAnim;
#endif
static const ALIGN_ASSET(2) char gButterflyAnim[] = dgButterflyAnim;
#define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallTLUT[] = dgBgBombwallTLUT;
#else
static const char gBgBombwallTLUT[] __attribute__((aligned (2))) = dgBgBombwallTLUT;
#endif
static const ALIGN_ASSET(2) char gBgBombwallTLUT[] = dgBgBombwallTLUT;
#define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex;
#else
static const char gBgBombwallNormalTex[] __attribute__((aligned (2))) = dgBgBombwallNormalTex;
#endif
static const ALIGN_ASSET(2) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex;
#define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex;
#else
static const char gBgBombWallBrokenTex[] __attribute__((aligned (2))) = dgBgBombWallBrokenTex;
#endif
static const ALIGN_ASSET(2) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex;
#define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720;
#else
static const char gFieldDoorDL_004720[] __attribute__((aligned (2))) = dgFieldDoorDL_004720;
#endif
static const ALIGN_ASSET(2) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720;
#define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL;
#else
static const char gFieldDoorLeftDL[] __attribute__((aligned (2))) = dgFieldDoorLeftDL;
#endif
static const ALIGN_ASSET(2) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL;
#define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorRightDL[] = dgFieldDoorRightDL;
#else
static const char gFieldDoorRightDL[] __attribute__((aligned (2))) = dgFieldDoorRightDL;
#endif
static const ALIGN_ASSET(2) char gFieldDoorRightDL[] = dgFieldDoorRightDL;
#define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoor1Tex[] = dgFieldDoor1Tex;
#else
static const char gFieldDoor1Tex[] __attribute__((aligned (2))) = dgFieldDoor1Tex;
#endif
static const ALIGN_ASSET(2) char gFieldDoor1Tex[] = dgFieldDoor1Tex;
#define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex;
#else
static const char gFieldDoorKnobTopHalfTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTopHalfTex;
#endif
static const ALIGN_ASSET(2) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex;
#define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex;
#else
static const char gFieldDoorKnobTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTex;
#endif
static const ALIGN_ASSET(2) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex;
#define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel;
#else
static const char gFieldUnusedFishSkel[] __attribute__((aligned (2))) = dgFieldUnusedFishSkel;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel;
#define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim;
#else
static const char gFieldUnusedFishAnim[] __attribute__((aligned (2))) = dgFieldUnusedFishAnim;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim;
#define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL;
#else
static const char gFieldUnusedFishDL[] __attribute__((aligned (2))) = dgFieldUnusedFishDL;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL;
#define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8;
#else
static const char gFieldSkelUnusedFishDL_0061E8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0061E8;
#endif
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8;
#define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8;
#else
static const char gFieldSkelUnusedFishDL_0063A8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0063A8;
#endif
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8;
#define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448;
#else
static const char gFieldSkelUnusedFishDL_006448[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_006448;
#endif
static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448;
#define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex;
#else
static const char gFieldUnusedFishTex[] __attribute__((aligned (2))) = dgFieldUnusedFishTex;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex;
#define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex;
#else
static const char gFieldUnusedFishBottomTex[] __attribute__((aligned (2))) = dgFieldUnusedFishBottomTex;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex;
#define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex;
#else
static const char gFieldUnusedFishFinTex[] __attribute__((aligned (2))) = dgFieldUnusedFishFinTex;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex;
#define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverRockDL[] = dgSilverRockDL;
#else
static const char gSilverRockDL[] __attribute__((aligned (2))) = dgSilverRockDL;
#endif
static const ALIGN_ASSET(2) char gSilverRockDL[] = dgSilverRockDL;
#define dgFieldKakeraDL "__OTR__objects/gameplay_field_keep/gFieldKakeraDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKakeraDL[] = dgFieldKakeraDL;
#else
static const char gFieldKakeraDL[] __attribute__((aligned (2))) = dgFieldKakeraDL;
#endif
static const ALIGN_ASSET(2) char gFieldKakeraDL[] = dgFieldKakeraDL;
#define dgFieldKakeraTex "__OTR__objects/gameplay_field_keep/gFieldKakeraTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKakeraTex[] = dgFieldKakeraTex;
#else
static const char gFieldKakeraTex[] __attribute__((aligned (2))) = dgFieldKakeraTex;
#endif
static const ALIGN_ASSET(2) char gFieldKakeraTex[] = dgFieldKakeraTex;
#define dgSilverRockFragmentsDL "__OTR__objects/gameplay_field_keep/gSilverRockFragmentsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL;
#else
static const char gSilverRockFragmentsDL[] __attribute__((aligned (2))) = dgSilverRockFragmentsDL;
#endif
static const ALIGN_ASSET(2) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL;
#define dgFieldBushDL "__OTR__objects/gameplay_field_keep/gFieldBushDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBushDL[] = dgFieldBushDL;
#else
static const char gFieldBushDL[] __attribute__((aligned (2))) = dgFieldBushDL;
#endif
static const ALIGN_ASSET(2) char gFieldBushDL[] = dgFieldBushDL;
#define dgFieldBushTex "__OTR__objects/gameplay_field_keep/gFieldBushTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBushTex[] = dgFieldBushTex;
#else
static const char gFieldBushTex[] __attribute__((aligned (2))) = dgFieldBushTex;
#endif
static const ALIGN_ASSET(2) char gFieldBushTex[] = dgFieldBushTex;
#define dgFieldBeehiveDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveDL[] = dgFieldBeehiveDL;
#else
static const char gFieldBeehiveDL[] __attribute__((aligned (2))) = dgFieldBeehiveDL;
#endif
static const ALIGN_ASSET(2) char gFieldBeehiveDL[] = dgFieldBeehiveDL;
#define dgFieldBeehiveFragmentDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL;
#else
static const char gFieldBeehiveFragmentDL[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentDL;
#endif
static const ALIGN_ASSET(2) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL;
#define dgFieldBeehiveTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveTex[] = dgFieldBeehiveTex;
#else
static const char gFieldBeehiveTex[] __attribute__((aligned (2))) = dgFieldBeehiveTex;
#endif
static const ALIGN_ASSET(2) char gFieldBeehiveTex[] = dgFieldBeehiveTex;
#define dgFieldBeehiveFragmentTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex;
#else
static const char gFieldBeehiveFragmentTex[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentTex;
#endif
static const ALIGN_ASSET(2) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex;
#define dgFieldSilverRockTex "__OTR__objects/gameplay_field_keep/gFieldSilverRockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSilverRockTex[] = dgFieldSilverRockTex;
#else
static const char gFieldSilverRockTex[] __attribute__((aligned (2))) = dgFieldSilverRockTex;
#endif
static const ALIGN_ASSET(2) char gFieldSilverRockTex[] = dgFieldSilverRockTex;
#define dgFieldSilverRockTLUT "__OTR__objects/gameplay_field_keep/gFieldSilverRockTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT;
#else
static const char gFieldSilverRockTLUT[] __attribute__((aligned (2))) = dgFieldSilverRockTLUT;
#endif
static const ALIGN_ASSET(2) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT;
#define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
#else
static const char gFieldSandstorm1Tex[] __attribute__((aligned (2))) = dgFieldSandstorm1Tex;
#endif
static const ALIGN_ASSET(2) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
#define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
#else
static const char gFieldSandstorm2Tex[] __attribute__((aligned (2))) = dgFieldSandstorm2Tex;
#endif
static const ALIGN_ASSET(2) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
#define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstormDL[] = dgFieldSandstormDL;
#else
static const char gFieldSandstormDL[] __attribute__((aligned (2))) = dgFieldSandstormDL;
#endif
static const ALIGN_ASSET(2) char gFieldSandstormDL[] = dgFieldSandstormDL;
#define dgFieldKeepTex_00CB30 "__OTR__objects/gameplay_field_keep/gFieldKeepTex_00CB30"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30;
#else
static const char gFieldKeepTex_00CB30[] __attribute__((aligned (2))) = dgFieldKeepTex_00CB30;
#endif
static const ALIGN_ASSET(2) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30;
#define dgButterflySkelLimbsLimb_0036A4DL_002530 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036A4DL_002530"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530;
#else
static const char gButterflySkelLimbsLimb_0036A4DL_002530[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036A4DL_002530;
#endif
static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530;
#define dgButterflySkelLimbsLimb_0036C8DL_002630 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036C8DL_002630"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630;
#else
static const char gButterflySkelLimbsLimb_0036C8DL_002630[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036C8DL_002630;
#endif
static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630;
#define dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#else
static const char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#else
static const char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#endif
static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;

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#pragma once
#include "align_asset_macro.h"
#define dobject_Bb_Anim_000184 "__OTR__objects/object_Bb/object_Bb_Anim_000184"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184;
#else
static const char object_Bb_Anim_000184[] __attribute__((aligned (2))) = dobject_Bb_Anim_000184;
#endif
static const ALIGN_ASSET(2) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184;
#define dobject_Bb_Anim_0002AC "__OTR__objects/object_Bb/object_Bb_Anim_0002AC"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC;
#else
static const char object_Bb_Anim_0002AC[] __attribute__((aligned (2))) = dobject_Bb_Anim_0002AC;
#endif
static const ALIGN_ASSET(2) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC;
#define dobject_Bb_Anim_000444 "__OTR__objects/object_Bb/object_Bb_Anim_000444"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444;
#else
static const char object_Bb_Anim_000444[] __attribute__((aligned (2))) = dobject_Bb_Anim_000444;
#endif
static const ALIGN_ASSET(2) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444;
#define dobject_Bb_DL_000C20 "__OTR__objects/object_Bb/object_Bb_DL_000C20"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20;
#else
static const char object_Bb_DL_000C20[] __attribute__((aligned (2))) = dobject_Bb_DL_000C20;
#endif
static const ALIGN_ASSET(2) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20;
#define dobject_Bb_DL_000CB0 "__OTR__objects/object_Bb/object_Bb_DL_000CB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0;
#else
static const char object_Bb_DL_000CB0[] __attribute__((aligned (2))) = dobject_Bb_DL_000CB0;
#endif
static const ALIGN_ASSET(2) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0;
#define dobject_Bb_DL_000D40 "__OTR__objects/object_Bb/object_Bb_DL_000D40"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40;
#else
static const char object_Bb_DL_000D40[] __attribute__((aligned (2))) = dobject_Bb_DL_000D40;
#endif
static const ALIGN_ASSET(2) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40;
#define dobject_Bb_DL_000E08 "__OTR__objects/object_Bb/object_Bb_DL_000E08"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08;
#else
static const char object_Bb_DL_000E08[] __attribute__((aligned (2))) = dobject_Bb_DL_000E08;
#endif
static const ALIGN_ASSET(2) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08;
#define dobject_Bb_DL_001100 "__OTR__objects/object_Bb/object_Bb_DL_001100"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_001100[] = dobject_Bb_DL_001100;
#else
static const char object_Bb_DL_001100[] __attribute__((aligned (2))) = dobject_Bb_DL_001100;
#endif
static const ALIGN_ASSET(2) char object_Bb_DL_001100[] = dobject_Bb_DL_001100;
#define dobject_Bb_DL_001190 "__OTR__objects/object_Bb/object_Bb_DL_001190"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_001190[] = dobject_Bb_DL_001190;
#else
static const char object_Bb_DL_001190[] __attribute__((aligned (2))) = dobject_Bb_DL_001190;
#endif
static const ALIGN_ASSET(2) char object_Bb_DL_001190[] = dobject_Bb_DL_001190;
#define dobject_Bb_Tex_001220 "__OTR__objects/object_Bb/object_Bb_Tex_001220"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220;
#else
static const char object_Bb_Tex_001220[] __attribute__((aligned (2))) = dobject_Bb_Tex_001220;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220;
#define dobject_Bb_Tex_001420 "__OTR__objects/object_Bb/object_Bb_Tex_001420"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420;
#else
static const char object_Bb_Tex_001420[] __attribute__((aligned (2))) = dobject_Bb_Tex_001420;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420;
#define dobject_Bb_Tex_0014A0 "__OTR__objects/object_Bb/object_Bb_Tex_0014A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0;
#else
static const char object_Bb_Tex_0014A0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0014A0;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0;
#define dobject_Bb_Tex_0014C0 "__OTR__objects/object_Bb/object_Bb_Tex_0014C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0;
#else
static const char object_Bb_Tex_0014C0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0014C0;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0;
#define dobject_Bb_Tex_001540 "__OTR__objects/object_Bb/object_Bb_Tex_001540"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540;
#else
static const char object_Bb_Tex_001540[] __attribute__((aligned (2))) = dobject_Bb_Tex_001540;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540;
#define dobject_Bb_Tex_0015C0 "__OTR__objects/object_Bb/object_Bb_Tex_0015C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0;
#else
static const char object_Bb_Tex_0015C0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0015C0;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0;
#define dobject_Bb_Tex_001640 "__OTR__objects/object_Bb/object_Bb_Tex_001640"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640;
#else
static const char object_Bb_Tex_001640[] __attribute__((aligned (2))) = dobject_Bb_Tex_001640;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640;
#define dobject_Bb_Tex_001740 "__OTR__objects/object_Bb/object_Bb_Tex_001740"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740;
#else
static const char object_Bb_Tex_001740[] __attribute__((aligned (2))) = dobject_Bb_Tex_001740;
#endif
static const ALIGN_ASSET(2) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740;
#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;
#else
static const char object_Bb_Skel_001A30[] __attribute__((aligned (2))) = dobject_Bb_Skel_001A30;
#endif
static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;

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@ -1,254 +1,111 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_ahg_Skel_0000F0 "__OTR__objects/object_ahg/object_ahg_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Skel_0000F0[] = dobject_ahg_Skel_0000F0;
#else
static const char object_ahg_Skel_0000F0[] __attribute__((aligned (2))) = dobject_ahg_Skel_0000F0;
#endif
static const ALIGN_ASSET(2) char object_ahg_Skel_0000F0[] = dobject_ahg_Skel_0000F0;
#define dobject_ahg_TLUT_0000FC "__OTR__objects/object_ahg/object_ahg_TLUT_0000FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_TLUT_0000FC[] = dobject_ahg_TLUT_0000FC;
#else
static const char object_ahg_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_ahg_TLUT_0000FC;
#endif
static const ALIGN_ASSET(2) char object_ahg_TLUT_0000FC[] = dobject_ahg_TLUT_0000FC;
#define dobject_ahg_Tex_0002FC "__OTR__objects/object_ahg/object_ahg_Tex_0002FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0002FC[] = dobject_ahg_Tex_0002FC;
#else
static const char object_ahg_Tex_0002FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0002FC;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_0002FC[] = dobject_ahg_Tex_0002FC;
#define dobject_ahg_Tex_0003FC "__OTR__objects/object_ahg/object_ahg_Tex_0003FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0003FC[] = dobject_ahg_Tex_0003FC;
#else
static const char object_ahg_Tex_0003FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0003FC;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_0003FC[] = dobject_ahg_Tex_0003FC;
#define dobject_ahg_Tex_0004FC "__OTR__objects/object_ahg/object_ahg_Tex_0004FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0004FC[] = dobject_ahg_Tex_0004FC;
#else
static const char object_ahg_Tex_0004FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0004FC;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_0004FC[] = dobject_ahg_Tex_0004FC;
#define dobject_ahg_Tex_00053C "__OTR__objects/object_ahg/object_ahg_Tex_00053C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00053C[] = dobject_ahg_Tex_00053C;
#else
static const char object_ahg_Tex_00053C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00053C;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_00053C[] = dobject_ahg_Tex_00053C;
#define dobject_ahg_Tex_00057C "__OTR__objects/object_ahg/object_ahg_Tex_00057C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00057C[] = dobject_ahg_Tex_00057C;
#else
static const char object_ahg_Tex_00057C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00057C;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_00057C[] = dobject_ahg_Tex_00057C;
#define dobject_ahg_Tex_00067C "__OTR__objects/object_ahg/object_ahg_Tex_00067C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00067C[] = dobject_ahg_Tex_00067C;
#else
static const char object_ahg_Tex_00067C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00067C;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_00067C[] = dobject_ahg_Tex_00067C;
#define dobject_ahg_Tex_00077C "__OTR__objects/object_ahg/object_ahg_Tex_00077C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00077C[] = dobject_ahg_Tex_00077C;
#else
static const char object_ahg_Tex_00077C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00077C;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_00077C[] = dobject_ahg_Tex_00077C;
#define dobject_ahg_Tex_00087C "__OTR__objects/object_ahg/object_ahg_Tex_00087C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00087C[] = dobject_ahg_Tex_00087C;
#else
static const char object_ahg_Tex_00087C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00087C;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_00087C[] = dobject_ahg_Tex_00087C;
#define dobject_ahg_Tex_00097C "__OTR__objects/object_ahg/object_ahg_Tex_00097C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00097C[] = dobject_ahg_Tex_00097C;
#else
static const char object_ahg_Tex_00097C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00097C;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_00097C[] = dobject_ahg_Tex_00097C;
#define dobject_ahg_Tex_0009BC "__OTR__objects/object_ahg/object_ahg_Tex_0009BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0009BC[] = dobject_ahg_Tex_0009BC;
#else
static const char object_ahg_Tex_0009BC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0009BC;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_0009BC[] = dobject_ahg_Tex_0009BC;
#define dobject_ahg_Tex_0009FC "__OTR__objects/object_ahg/object_ahg_Tex_0009FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0009FC[] = dobject_ahg_Tex_0009FC;
#else
static const char object_ahg_Tex_0009FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0009FC;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_0009FC[] = dobject_ahg_Tex_0009FC;
#define dobject_ahg_Tex_000BFC "__OTR__objects/object_ahg/object_ahg_Tex_000BFC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_000BFC[] = dobject_ahg_Tex_000BFC;
#else
static const char object_ahg_Tex_000BFC[] __attribute__((aligned (2))) = dobject_ahg_Tex_000BFC;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_000BFC[] = dobject_ahg_Tex_000BFC;
#define dobject_ahg_DL_0030F0 "__OTR__objects/object_ahg/object_ahg_DL_0030F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0030F0[] = dobject_ahg_DL_0030F0;
#else
static const char object_ahg_DL_0030F0[] __attribute__((aligned (2))) = dobject_ahg_DL_0030F0;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_0030F0[] = dobject_ahg_DL_0030F0;
#define dobject_ahg_DL_003500 "__OTR__objects/object_ahg/object_ahg_DL_003500"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003500[] = dobject_ahg_DL_003500;
#else
static const char object_ahg_DL_003500[] __attribute__((aligned (2))) = dobject_ahg_DL_003500;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_003500[] = dobject_ahg_DL_003500;
#define dobject_ahg_DL_003670 "__OTR__objects/object_ahg/object_ahg_DL_003670"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003670[] = dobject_ahg_DL_003670;
#else
static const char object_ahg_DL_003670[] __attribute__((aligned (2))) = dobject_ahg_DL_003670;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_003670[] = dobject_ahg_DL_003670;
#define dobject_ahg_DL_0037A0 "__OTR__objects/object_ahg/object_ahg_DL_0037A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0037A0[] = dobject_ahg_DL_0037A0;
#else
static const char object_ahg_DL_0037A0[] __attribute__((aligned (2))) = dobject_ahg_DL_0037A0;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_0037A0[] = dobject_ahg_DL_0037A0;
#define dobject_ahg_DL_0038D8 "__OTR__objects/object_ahg/object_ahg_DL_0038D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0038D8[] = dobject_ahg_DL_0038D8;
#else
static const char object_ahg_DL_0038D8[] __attribute__((aligned (2))) = dobject_ahg_DL_0038D8;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_0038D8[] = dobject_ahg_DL_0038D8;
#define dobject_ahg_DL_003A48 "__OTR__objects/object_ahg/object_ahg_DL_003A48"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003A48[] = dobject_ahg_DL_003A48;
#else
static const char object_ahg_DL_003A48[] __attribute__((aligned (2))) = dobject_ahg_DL_003A48;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_003A48[] = dobject_ahg_DL_003A48;
#define dobject_ahg_DL_003B78 "__OTR__objects/object_ahg/object_ahg_DL_003B78"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003B78[] = dobject_ahg_DL_003B78;
#else
static const char object_ahg_DL_003B78[] __attribute__((aligned (2))) = dobject_ahg_DL_003B78;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_003B78[] = dobject_ahg_DL_003B78;
#define dobject_ahg_DL_003CB0 "__OTR__objects/object_ahg/object_ahg_DL_003CB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003CB0[] = dobject_ahg_DL_003CB0;
#else
static const char object_ahg_DL_003CB0[] __attribute__((aligned (2))) = dobject_ahg_DL_003CB0;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_003CB0[] = dobject_ahg_DL_003CB0;
#define dobject_ahg_DL_003ED8 "__OTR__objects/object_ahg/object_ahg_DL_003ED8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003ED8[] = dobject_ahg_DL_003ED8;
#else
static const char object_ahg_DL_003ED8[] __attribute__((aligned (2))) = dobject_ahg_DL_003ED8;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_003ED8[] = dobject_ahg_DL_003ED8;
#define dobject_ahg_DL_004018 "__OTR__objects/object_ahg/object_ahg_DL_004018"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004018[] = dobject_ahg_DL_004018;
#else
static const char object_ahg_DL_004018[] __attribute__((aligned (2))) = dobject_ahg_DL_004018;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_004018[] = dobject_ahg_DL_004018;
#define dobject_ahg_DL_004148 "__OTR__objects/object_ahg/object_ahg_DL_004148"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004148[] = dobject_ahg_DL_004148;
#else
static const char object_ahg_DL_004148[] __attribute__((aligned (2))) = dobject_ahg_DL_004148;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_004148[] = dobject_ahg_DL_004148;
#define dobject_ahg_DL_004280 "__OTR__objects/object_ahg/object_ahg_DL_004280"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004280[] = dobject_ahg_DL_004280;
#else
static const char object_ahg_DL_004280[] __attribute__((aligned (2))) = dobject_ahg_DL_004280;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_004280[] = dobject_ahg_DL_004280;
#define dobject_ahg_DL_0043C0 "__OTR__objects/object_ahg/object_ahg_DL_0043C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0043C0[] = dobject_ahg_DL_0043C0;
#else
static const char object_ahg_DL_0043C0[] __attribute__((aligned (2))) = dobject_ahg_DL_0043C0;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_0043C0[] = dobject_ahg_DL_0043C0;
#define dobject_ahg_DL_0044F0 "__OTR__objects/object_ahg/object_ahg_DL_0044F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0044F0[] = dobject_ahg_DL_0044F0;
#else
static const char object_ahg_DL_0044F0[] __attribute__((aligned (2))) = dobject_ahg_DL_0044F0;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_0044F0[] = dobject_ahg_DL_0044F0;
#define dobject_ahg_DL_004628 "__OTR__objects/object_ahg/object_ahg_DL_004628"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004628[] = dobject_ahg_DL_004628;
#else
static const char object_ahg_DL_004628[] __attribute__((aligned (2))) = dobject_ahg_DL_004628;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_004628[] = dobject_ahg_DL_004628;
#define dobject_ahg_TLUT_0047C8 "__OTR__objects/object_ahg/object_ahg_TLUT_0047C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_TLUT_0047C8[] = dobject_ahg_TLUT_0047C8;
#else
static const char object_ahg_TLUT_0047C8[] __attribute__((aligned (2))) = dobject_ahg_TLUT_0047C8;
#endif
static const ALIGN_ASSET(2) char object_ahg_TLUT_0047C8[] = dobject_ahg_TLUT_0047C8;
#define dobject_ahg_Tex_004948 "__OTR__objects/object_ahg/object_ahg_Tex_004948"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004948[] = dobject_ahg_Tex_004948;
#else
static const char object_ahg_Tex_004948[] __attribute__((aligned (2))) = dobject_ahg_Tex_004948;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_004948[] = dobject_ahg_Tex_004948;
#define dobject_ahg_Tex_004988 "__OTR__objects/object_ahg/object_ahg_Tex_004988"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004988[] = dobject_ahg_Tex_004988;
#else
static const char object_ahg_Tex_004988[] __attribute__((aligned (2))) = dobject_ahg_Tex_004988;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_004988[] = dobject_ahg_Tex_004988;
#define dobject_ahg_Tex_004B88 "__OTR__objects/object_ahg/object_ahg_Tex_004B88"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004B88[] = dobject_ahg_Tex_004B88;
#else
static const char object_ahg_Tex_004B88[] __attribute__((aligned (2))) = dobject_ahg_Tex_004B88;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_004B88[] = dobject_ahg_Tex_004B88;
#define dobject_ahg_Tex_004C88 "__OTR__objects/object_ahg/object_ahg_Tex_004C88"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004C88[] = dobject_ahg_Tex_004C88;
#else
static const char object_ahg_Tex_004C88[] __attribute__((aligned (2))) = dobject_ahg_Tex_004C88;
#endif
static const ALIGN_ASSET(2) char object_ahg_Tex_004C88[] = dobject_ahg_Tex_004C88;
#define dobject_ahg_DL_005508 "__OTR__objects/object_ahg/object_ahg_DL_005508"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_005508[] = dobject_ahg_DL_005508;
#else
static const char object_ahg_DL_005508[] __attribute__((aligned (2))) = dobject_ahg_DL_005508;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_005508[] = dobject_ahg_DL_005508;
#define dobject_ahg_DL_005728 "__OTR__objects/object_ahg/object_ahg_DL_005728"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_005728[] = dobject_ahg_DL_005728;
#else
static const char object_ahg_DL_005728[] __attribute__((aligned (2))) = dobject_ahg_DL_005728;
#endif
static const ALIGN_ASSET(2) char object_ahg_DL_005728[] = dobject_ahg_DL_005728;

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@ -1,156 +1,69 @@
#pragma once
#include "align_asset_macro.h"
#define dgArmosSkel "__OTR__objects/object_am/gArmosSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkel[] = dgArmosSkel;
#else
static const char gArmosSkel[] __attribute__((aligned (2))) = dgArmosSkel;
#endif
static const ALIGN_ASSET(2) char gArmosSkel[] = dgArmosSkel;
#define dgArmosRicochetAnim "__OTR__objects/object_am/gArmosRicochetAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosRicochetAnim[] = dgArmosRicochetAnim;
#else
static const char gArmosRicochetAnim[] __attribute__((aligned (2))) = dgArmosRicochetAnim;
#endif
static const ALIGN_ASSET(2) char gArmosRicochetAnim[] = dgArmosRicochetAnim;
#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosHopAnim[] = dgArmosHopAnim;
#else
static const char gArmosHopAnim[] __attribute__((aligned (2))) = dgArmosHopAnim;
#endif
static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim;
#define dgArmosDamagedAnim "__OTR__objects/object_am/gArmosDamagedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosDamagedAnim[] = dgArmosDamagedAnim;
#else
static const char gArmosDamagedAnim[] __attribute__((aligned (2))) = dgArmosDamagedAnim;
#endif
static const ALIGN_ASSET(2) char gArmosDamagedAnim[] = dgArmosDamagedAnim;
#define dgArmosCol "__OTR__objects/object_am/gArmosCol"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosCol[] = dgArmosCol;
#else
static const char gArmosCol[] __attribute__((aligned (2))) = dgArmosCol;
#endif
static const ALIGN_ASSET(2) char gArmosCol[] = dgArmosCol;
#define dgArmosSkelLimbsLimb_00589CDL_0016C8 "__OTR__objects/object_am/gArmosSkelLimbsLimb_00589CDL_0016C8"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8;
#else
static const char gArmosSkelLimbsLimb_00589CDL_0016C8[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_00589CDL_0016C8;
#endif
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8;
#define dgArmosSkelLimbsLimb_0058C0DL_002550 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058C0DL_002550"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550;
#else
static const char gArmosSkelLimbsLimb_0058C0DL_002550[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_0058C0DL_002550;
#endif
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550;
#define dgArmosSkelLimbsLimb_0058E4DL_002278 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058E4DL_002278"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278;
#else
static const char gArmosSkelLimbsLimb_0058E4DL_002278[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_0058E4DL_002278;
#endif
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278;
#define dgArmosSkelLimbsLimb_005908DL_0005D0 "__OTR__objects/object_am/gArmosSkelLimbsLimb_005908DL_0005D0"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0;
#else
static const char gArmosSkelLimbsLimb_005908DL_0005D0[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_005908DL_0005D0;
#endif
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0;
#define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002638[] = dobject_amTex_002638;
#else
static const char object_amTex_002638[] __attribute__((aligned (2))) = dobject_amTex_002638;
#endif
static const ALIGN_ASSET(2) char object_amTex_002638[] = dobject_amTex_002638;
#define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003C38[] = dobject_amTex_003C38;
#else
static const char object_amTex_003C38[] __attribute__((aligned (2))) = dobject_amTex_003C38;
#endif
static const ALIGN_ASSET(2) char object_amTex_003C38[] = dobject_amTex_003C38;
#define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003238[] = dobject_amTex_003238;
#else
static const char object_amTex_003238[] __attribute__((aligned (2))) = dobject_amTex_003238;
#endif
static const ALIGN_ASSET(2) char object_amTex_003238[] = dobject_amTex_003238;
#define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002838[] = dobject_amTex_002838;
#else
static const char object_amTex_002838[] __attribute__((aligned (2))) = dobject_amTex_002838;
#endif
static const ALIGN_ASSET(2) char object_amTex_002838[] = dobject_amTex_002838;
#define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_004C38[] = dobject_amTex_004C38;
#else
static const char object_amTex_004C38[] __attribute__((aligned (2))) = dobject_amTex_004C38;
#endif
static const ALIGN_ASSET(2) char object_amTex_004C38[] = dobject_amTex_004C38;
#define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003A38[] = dobject_amTex_003A38;
#else
static const char object_amTex_003A38[] __attribute__((aligned (2))) = dobject_amTex_003A38;
#endif
static const ALIGN_ASSET(2) char object_amTex_003A38[] = dobject_amTex_003A38;
#define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003038[] = dobject_amTex_003038;
#else
static const char object_amTex_003038[] __attribute__((aligned (2))) = dobject_amTex_003038;
#endif
static const ALIGN_ASSET(2) char object_amTex_003038[] = dobject_amTex_003038;
#define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_004438[] = dobject_amTex_004438;
#else
static const char object_amTex_004438[] __attribute__((aligned (2))) = dobject_amTex_004438;
#endif
static const ALIGN_ASSET(2) char object_amTex_004438[] = dobject_amTex_004438;
#define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002938[] = dobject_amTex_002938;
#else
static const char object_amTex_002938[] __attribute__((aligned (2))) = dobject_amTex_002938;
#endif
static const ALIGN_ASSET(2) char object_amTex_002938[] = dobject_amTex_002938;
#define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002D38[] = dobject_amTex_002D38;
#else
static const char object_amTex_002D38[] __attribute__((aligned (2))) = dobject_amTex_002D38;
#endif
static const ALIGN_ASSET(2) char object_amTex_002D38[] = dobject_amTex_002D38;
#define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002E38[] = dobject_amTex_002E38;
#else
static const char object_amTex_002E38[] __attribute__((aligned (2))) = dobject_amTex_002E38;
#endif
static const ALIGN_ASSET(2) char object_amTex_002E38[] = dobject_amTex_002E38;
#define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_005478[] = dobject_amTex_005478;
#else
static const char object_amTex_005478[] __attribute__((aligned (2))) = dobject_amTex_005478;
#endif
static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478;
#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_005438[] = dobject_amTex_005438;
#else
static const char object_amTex_005438[] __attribute__((aligned (2))) = dobject_amTex_005438;
#endif
static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438;

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@ -1,205 +1,90 @@
#pragma once
#include "align_asset_macro.h"
#define dgCuccoLadySkel "__OTR__objects/object_ane/gCuccoLadySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadySkel[] = dgCuccoLadySkel;
#else
static const char gCuccoLadySkel[] __attribute__((aligned (2))) = dgCuccoLadySkel;
#endif
static const ALIGN_ASSET(2) char gCuccoLadySkel[] = dgCuccoLadySkel;
#define dgCuccoLadyDressDL "__OTR__objects/object_ane/gCuccoLadyDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDressDL[] = dgCuccoLadyDressDL;
#else
static const char gCuccoLadyDressDL[] __attribute__((aligned (2))) = dgCuccoLadyDressDL;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDressDL[] = dgCuccoLadyDressDL;
#define dgCuccoLadyDL_6D20 "__OTR__objects/object_ane/gCuccoLadyDL_6D20"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6D20[] = dgCuccoLadyDL_6D20;
#else
static const char gCuccoLadyDL_6D20[] __attribute__((aligned (2))) = dgCuccoLadyDL_6D20;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_6D20[] = dgCuccoLadyDL_6D20;
#define dgCuccoLadyDL_6C38 "__OTR__objects/object_ane/gCuccoLadyDL_6C38"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6C38[] = dgCuccoLadyDL_6C38;
#else
static const char gCuccoLadyDL_6C38[] __attribute__((aligned (2))) = dgCuccoLadyDL_6C38;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_6C38[] = dgCuccoLadyDL_6C38;
#define dgCuccoLadyShoe1DL "__OTR__objects/object_ane/gCuccoLadyShoe1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyShoe1DL[] = dgCuccoLadyShoe1DL;
#else
static const char gCuccoLadyShoe1DL[] __attribute__((aligned (2))) = dgCuccoLadyShoe1DL;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyShoe1DL[] = dgCuccoLadyShoe1DL;
#define dgCuccoLadyDL_68E0 "__OTR__objects/object_ane/gCuccoLadyDL_68E0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_68E0[] = dgCuccoLadyDL_68E0;
#else
static const char gCuccoLadyDL_68E0[] __attribute__((aligned (2))) = dgCuccoLadyDL_68E0;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_68E0[] = dgCuccoLadyDL_68E0;
#define dgCuccoLadyDL_67F8 "__OTR__objects/object_ane/gCuccoLadyDL_67F8"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_67F8[] = dgCuccoLadyDL_67F8;
#else
static const char gCuccoLadyDL_67F8[] __attribute__((aligned (2))) = dgCuccoLadyDL_67F8;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_67F8[] = dgCuccoLadyDL_67F8;
#define dgCuccoLadyShoe2DL "__OTR__objects/object_ane/gCuccoLadyShoe2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyShoe2DL[] = dgCuccoLadyShoe2DL;
#else
static const char gCuccoLadyShoe2DL[] __attribute__((aligned (2))) = dgCuccoLadyShoe2DL;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyShoe2DL[] = dgCuccoLadyShoe2DL;
#define dgCuccoLadyTorsoDL "__OTR__objects/object_ane/gCuccoLadyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyTorsoDL[] = dgCuccoLadyTorsoDL;
#else
static const char gCuccoLadyTorsoDL[] __attribute__((aligned (2))) = dgCuccoLadyTorsoDL;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyTorsoDL[] = dgCuccoLadyTorsoDL;
#define dgCuccoLadyDL_6148 "__OTR__objects/object_ane/gCuccoLadyDL_6148"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6148[] = dgCuccoLadyDL_6148;
#else
static const char gCuccoLadyDL_6148[] __attribute__((aligned (2))) = dgCuccoLadyDL_6148;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_6148[] = dgCuccoLadyDL_6148;
#define dgCuccoLadyDL_6018 "__OTR__objects/object_ane/gCuccoLadyDL_6018"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6018[] = dgCuccoLadyDL_6018;
#else
static const char gCuccoLadyDL_6018[] __attribute__((aligned (2))) = dgCuccoLadyDL_6018;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_6018[] = dgCuccoLadyDL_6018;
#define dgCuccoLadyDL_5E28 "__OTR__objects/object_ane/gCuccoLadyDL_5E28"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_5E28[] = dgCuccoLadyDL_5E28;
#else
static const char gCuccoLadyDL_5E28[] __attribute__((aligned (2))) = dgCuccoLadyDL_5E28;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_5E28[] = dgCuccoLadyDL_5E28;
#define dgCuccoLadyDL_5CF0 "__OTR__objects/object_ane/gCuccoLadyDL_5CF0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_5CF0[] = dgCuccoLadyDL_5CF0;
#else
static const char gCuccoLadyDL_5CF0[] __attribute__((aligned (2))) = dgCuccoLadyDL_5CF0;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_5CF0[] = dgCuccoLadyDL_5CF0;
#define dgCuccoLadyDL_5BC0 "__OTR__objects/object_ane/gCuccoLadyDL_5BC0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_5BC0[] = dgCuccoLadyDL_5BC0;
#else
static const char gCuccoLadyDL_5BC0[] __attribute__((aligned (2))) = dgCuccoLadyDL_5BC0;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_5BC0[] = dgCuccoLadyDL_5BC0;
#define dgCuccoLadyDL_59D0 "__OTR__objects/object_ane/gCuccoLadyDL_59D0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_59D0[] = dgCuccoLadyDL_59D0;
#else
static const char gCuccoLadyDL_59D0[] __attribute__((aligned (2))) = dgCuccoLadyDL_59D0;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyDL_59D0[] = dgCuccoLadyDL_59D0;
#define dgCuccoLadyHeadDL "__OTR__objects/object_ane/gCuccoLadyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyHeadDL[] = dgCuccoLadyHeadDL;
#else
static const char gCuccoLadyHeadDL[] __attribute__((aligned (2))) = dgCuccoLadyHeadDL;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyHeadDL[] = dgCuccoLadyHeadDL;
#define dgCuccoLadyTLUT "__OTR__objects/object_ane/gCuccoLadyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyTLUT[] = dgCuccoLadyTLUT;
#else
static const char gCuccoLadyTLUT[] __attribute__((aligned (2))) = dgCuccoLadyTLUT;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyTLUT[] = dgCuccoLadyTLUT;
#define dgCuccoLadyHairTex "__OTR__objects/object_ane/gCuccoLadyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyHairTex[] = dgCuccoLadyHairTex;
#else
static const char gCuccoLadyHairTex[] __attribute__((aligned (2))) = dgCuccoLadyHairTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyHairTex[] = dgCuccoLadyHairTex;
#define dgCuccoLadyTex_0388 "__OTR__objects/object_ane/gCuccoLadyTex_0388"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyTex_0388[] = dgCuccoLadyTex_0388;
#else
static const char gCuccoLadyTex_0388[] __attribute__((aligned (2))) = dgCuccoLadyTex_0388;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyTex_0388[] = dgCuccoLadyTex_0388;
#define dgCuccoLadyEarTex "__OTR__objects/object_ane/gCuccoLadyEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEarTex[] = dgCuccoLadyEarTex;
#else
static const char gCuccoLadyEarTex[] __attribute__((aligned (2))) = dgCuccoLadyEarTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyEarTex[] = dgCuccoLadyEarTex;
#define dgCuccoLadyMouthTex "__OTR__objects/object_ane/gCuccoLadyMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyMouthTex[] = dgCuccoLadyMouthTex;
#else
static const char gCuccoLadyMouthTex[] __attribute__((aligned (2))) = dgCuccoLadyMouthTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyMouthTex[] = dgCuccoLadyMouthTex;
#define dgCuccoLadyBackOfHandTex "__OTR__objects/object_ane/gCuccoLadyBackOfHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyBackOfHandTex[] = dgCuccoLadyBackOfHandTex;
#else
static const char gCuccoLadyBackOfHandTex[] __attribute__((aligned (2))) = dgCuccoLadyBackOfHandTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyBackOfHandTex[] = dgCuccoLadyBackOfHandTex;
#define dgCuccoLadySleeveTex "__OTR__objects/object_ane/gCuccoLadySleeveTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadySleeveTex[] = dgCuccoLadySleeveTex;
#else
static const char gCuccoLadySleeveTex[] __attribute__((aligned (2))) = dgCuccoLadySleeveTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadySleeveTex[] = dgCuccoLadySleeveTex;
#define dgCuccoLadyShirtButtonTex "__OTR__objects/object_ane/gCuccoLadyShirtButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyShirtButtonTex[] = dgCuccoLadyShirtButtonTex;
#else
static const char gCuccoLadyShirtButtonTex[] __attribute__((aligned (2))) = dgCuccoLadyShirtButtonTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyShirtButtonTex[] = dgCuccoLadyShirtButtonTex;
#define dgCuccoLadyWaistTex "__OTR__objects/object_ane/gCuccoLadyWaistTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyWaistTex[] = dgCuccoLadyWaistTex;
#else
static const char gCuccoLadyWaistTex[] __attribute__((aligned (2))) = dgCuccoLadyWaistTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyWaistTex[] = dgCuccoLadyWaistTex;
#define dgCuccoLadySkirtTex "__OTR__objects/object_ane/gCuccoLadySkirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadySkirtTex[] = dgCuccoLadySkirtTex;
#else
static const char gCuccoLadySkirtTex[] __attribute__((aligned (2))) = dgCuccoLadySkirtTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadySkirtTex[] = dgCuccoLadySkirtTex;
#define dgCuccoLadyEyeOpenTex "__OTR__objects/object_ane/gCuccoLadyEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEyeOpenTex[] = dgCuccoLadyEyeOpenTex;
#else
static const char gCuccoLadyEyeOpenTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyEyeOpenTex[] = dgCuccoLadyEyeOpenTex;
#define dgCuccoLadyEyeHalfTex "__OTR__objects/object_ane/gCuccoLadyEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEyeHalfTex[] = dgCuccoLadyEyeHalfTex;
#else
static const char gCuccoLadyEyeHalfTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyEyeHalfTex[] = dgCuccoLadyEyeHalfTex;
#define dgCuccoLadyEyeClosedTex "__OTR__objects/object_ane/gCuccoLadyEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEyeClosedTex[] = dgCuccoLadyEyeClosedTex;
#else
static const char gCuccoLadyEyeClosedTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gCuccoLadyEyeClosedTex[] = dgCuccoLadyEyeClosedTex;

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@ -1,233 +1,102 @@
#pragma once
#include "align_asset_macro.h"
#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSkel[] = dgRoofManSkel;
#else
static const char gRoofManSkel[] __attribute__((aligned (2))) = dgRoofManSkel;
#endif
static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel;
#define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManWaistDL[] = dgRoofManWaistDL;
#else
static const char gRoofManWaistDL[] __attribute__((aligned (2))) = dgRoofManWaistDL;
#endif
static const ALIGN_ASSET(2) char gRoofManWaistDL[] = dgRoofManWaistDL;
#define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;
#else
static const char gRoofManLeftThighDL[] __attribute__((aligned (2))) = dgRoofManLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;
#define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;
#else
static const char gRoofManLeftLegDL[] __attribute__((aligned (2))) = dgRoofManLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;
#define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;
#else
static const char gRoofManLeftFootDL[] __attribute__((aligned (2))) = dgRoofManLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;
#define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightThighDL[] = dgRoofManRightThighDL;
#else
static const char gRoofManRightThighDL[] __attribute__((aligned (2))) = dgRoofManRightThighDL;
#endif
static const ALIGN_ASSET(2) char gRoofManRightThighDL[] = dgRoofManRightThighDL;
#define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightLegDL[] = dgRoofManRightLegDL;
#else
static const char gRoofManRightLegDL[] __attribute__((aligned (2))) = dgRoofManRightLegDL;
#endif
static const ALIGN_ASSET(2) char gRoofManRightLegDL[] = dgRoofManRightLegDL;
#define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightFootDL[] = dgRoofManRightFootDL;
#else
static const char gRoofManRightFootDL[] __attribute__((aligned (2))) = dgRoofManRightFootDL;
#endif
static const ALIGN_ASSET(2) char gRoofManRightFootDL[] = dgRoofManRightFootDL;
#define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManTorsoDL[] = dgRoofManTorsoDL;
#else
static const char gRoofManTorsoDL[] __attribute__((aligned (2))) = dgRoofManTorsoDL;
#endif
static const ALIGN_ASSET(2) char gRoofManTorsoDL[] = dgRoofManTorsoDL;
#define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;
#else
static const char gRoofManLeftUpperArmDL[] __attribute__((aligned (2))) = dgRoofManLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;
#define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;
#else
static const char gRoofManLeftForearmDL[] __attribute__((aligned (2))) = dgRoofManLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;
#define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;
#else
static const char gRoofManLeftHandDL[] __attribute__((aligned (2))) = dgRoofManLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;
#define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;
#else
static const char gRoofManRightUpperArmDL[] __attribute__((aligned (2))) = dgRoofManRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;
#define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;
#else
static const char gRoofManRightForearmDL[] __attribute__((aligned (2))) = dgRoofManRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;
#define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightHandDL[] = dgRoofManRightHandDL;
#else
static const char gRoofManRightHandDL[] __attribute__((aligned (2))) = dgRoofManRightHandDL;
#endif
static const ALIGN_ASSET(2) char gRoofManRightHandDL[] = dgRoofManRightHandDL;
#define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHeadDL[] = dgRoofManHeadDL;
#else
static const char gRoofManHeadDL[] __attribute__((aligned (2))) = dgRoofManHeadDL;
#endif
static const ALIGN_ASSET(2) char gRoofManHeadDL[] = dgRoofManHeadDL;
#define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofMan1TLUT[] = dgRoofMan1TLUT;
#else
static const char gRoofMan1TLUT[] __attribute__((aligned (2))) = dgRoofMan1TLUT;
#endif
static const ALIGN_ASSET(2) char gRoofMan1TLUT[] = dgRoofMan1TLUT;
#define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofMan2TLUT[] = dgRoofMan2TLUT;
#else
static const char gRoofMan2TLUT[] __attribute__((aligned (2))) = dgRoofMan2TLUT;
#endif
static const ALIGN_ASSET(2) char gRoofMan2TLUT[] = dgRoofMan2TLUT;
#define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHandBackTex[] = dgRoofManHandBackTex;
#else
static const char gRoofManHandBackTex[] __attribute__((aligned (2))) = dgRoofManHandBackTex;
#endif
static const ALIGN_ASSET(2) char gRoofManHandBackTex[] = dgRoofManHandBackTex;
#define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;
#else
static const char gRoofManForearmGradientTex[] __attribute__((aligned (2))) = dgRoofManForearmGradientTex;
#endif
static const ALIGN_ASSET(2) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;
#define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;
#else
static const char gRoofManThighGradientTex[] __attribute__((aligned (2))) = dgRoofManThighGradientTex;
#endif
static const ALIGN_ASSET(2) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;
#define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;
#else
static const char gRoofManSandalBuckleTex[] __attribute__((aligned (2))) = dgRoofManSandalBuckleTex;
#endif
static const ALIGN_ASSET(2) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;
#define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;
#else
static const char gRoofManTrouserPatternTex[] __attribute__((aligned (2))) = dgRoofManTrouserPatternTex;
#endif
static const ALIGN_ASSET(2) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;
#define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;
#else
static const char gRoofManSkinGradientTex[] __attribute__((aligned (2))) = dgRoofManSkinGradientTex;
#endif
static const ALIGN_ASSET(2) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;
#define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEarTex[] = dgRoofManEarTex;
#else
static const char gRoofManEarTex[] __attribute__((aligned (2))) = dgRoofManEarTex;
#endif
static const ALIGN_ASSET(2) char gRoofManEarTex[] = dgRoofManEarTex;
#define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHairTex[] = dgRoofManHairTex;
#else
static const char gRoofManHairTex[] __attribute__((aligned (2))) = dgRoofManHairTex;
#endif
static const ALIGN_ASSET(2) char gRoofManHairTex[] = dgRoofManHairTex;
#define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;
#else
static const char gRoofManEyeOpenTex[] __attribute__((aligned (2))) = dgRoofManEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;
#define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;
#else
static const char gRoofManEyeHalfTex[] __attribute__((aligned (2))) = dgRoofManEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;
#define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;
#else
static const char gRoofManEyeClosedTex[] __attribute__((aligned (2))) = dgRoofManEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;
#define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;
#else
static const char gRoofManKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManKnockbackAnim;
#endif
static const ALIGN_ASSET(2) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;
#define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;
#else
static const char gRoofManGettingUpAfterKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManGettingUpAfterKnockbackAnim;
#endif
static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;
#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#else
static const char gRoofManIdleAnim[] __attribute__((aligned (2))) = dgRoofManIdleAnim;
#endif
static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#else
static const char object_aniTex_0011D8[] __attribute__((aligned (2))) = dobject_aniTex_0011D8;
#endif
static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;

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@ -1,205 +1,90 @@
#pragma once
#include "align_asset_macro.h"
#define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkel[] = dgAnubiceSkel;
#else
static const char gAnubiceSkel[] __attribute__((aligned (2))) = dgAnubiceSkel;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkel[] = dgAnubiceSkel;
#define dgAnubiceFallDownAnim "__OTR__objects/object_anubice/gAnubiceFallDownAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim;
#else
static const char gAnubiceFallDownAnim[] __attribute__((aligned (2))) = dgAnubiceFallDownAnim;
#endif
static const ALIGN_ASSET(2) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim;
#define dgAnubiceAttackingAnim "__OTR__objects/object_anubice/gAnubiceAttackingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim;
#else
static const char gAnubiceAttackingAnim[] __attribute__((aligned (2))) = dgAnubiceAttackingAnim;
#endif
static const ALIGN_ASSET(2) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim;
#define dgAnubiceIdleAnim "__OTR__objects/object_anubice/gAnubiceIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim;
#else
static const char gAnubiceIdleAnim[] __attribute__((aligned (2))) = dgAnubiceIdleAnim;
#endif
static const ALIGN_ASSET(2) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim;
#define dgAnubiceEyesDL "__OTR__objects/object_anubice/gAnubiceEyesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceEyesDL[] = dgAnubiceEyesDL;
#else
static const char gAnubiceEyesDL[] __attribute__((aligned (2))) = dgAnubiceEyesDL;
#endif
static const ALIGN_ASSET(2) char gAnubiceEyesDL[] = dgAnubiceEyesDL;
#define dgAnubiceFireAttackDL "__OTR__objects/object_anubice/gAnubiceFireAttackDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL;
#else
static const char gAnubiceFireAttackDL[] __attribute__((aligned (2))) = dgAnubiceFireAttackDL;
#endif
static const ALIGN_ASSET(2) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL;
#define dgAnubiceLaughingAnim "__OTR__objects/object_anubice/gAnubiceLaughingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim;
#else
static const char gAnubiceLaughingAnim[] __attribute__((aligned (2))) = dgAnubiceLaughingAnim;
#endif
static const ALIGN_ASSET(2) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim;
#define dgAnubiceStandUpAnim "__OTR__objects/object_anubice/gAnubiceStandUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim;
#else
static const char gAnubiceStandUpAnim[] __attribute__((aligned (2))) = dgAnubiceStandUpAnim;
#endif
static const ALIGN_ASSET(2) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim;
#define dgAnubiceUnusedParticleMaterialDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL;
#else
static const char gAnubiceUnusedParticleMaterialDL[] __attribute__((aligned (2))) = dgAnubiceUnusedParticleMaterialDL;
#endif
static const ALIGN_ASSET(2) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL;
#define dgAnubiceUnusedParticleModelDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL;
#else
static const char gAnubiceUnusedParticleModelDL[] __attribute__((aligned (2))) = dgAnubiceUnusedParticleModelDL;
#endif
static const ALIGN_ASSET(2) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL;
#define dgAnubiceAnim_000A48 "__OTR__objects/object_anubice/gAnubiceAnim_000A48"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
#else
static const char gAnubiceAnim_000A48[] __attribute__((aligned (2))) = dgAnubiceAnim_000A48;
#endif
static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
#define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
#else
static const char gAnubiceAnim_000BAC[] __attribute__((aligned (2))) = dgAnubiceAnim_000BAC;
#endif
static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
#define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
#else
static const char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
#define dgAnubiceSkelLimbsLimb_0038D0DL_002E30 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038D0DL_002E30"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
#else
static const char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
#define dgAnubiceSkelLimbsLimb_0038DCDL_002EE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038DCDL_002EE0"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
#else
static const char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
#define dgAnubiceSkelLimbsLimb_0038F4DL_002F90 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038F4DL_002F90"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
#else
static const char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
#define dgAnubiceSkelLimbsLimb_003900DL_003040 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003900DL_003040"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040;
#else
static const char gAnubiceSkelLimbsLimb_003900DL_003040[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003900DL_003040;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040;
#define dgAnubiceSkelLimbsLimb_003918DL_003108 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003918DL_003108"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108;
#else
static const char gAnubiceSkelLimbsLimb_003918DL_003108[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003918DL_003108;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108;
#define dgAnubiceSkelLimbsLimb_003930DL_003288 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003930DL_003288"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288;
#else
static const char gAnubiceSkelLimbsLimb_003930DL_003288[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003930DL_003288;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288;
#define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#else
static const char gAnubiceSkelLimbsLimb_003948DL_0031A0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#endif
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#else
static const char object_anubiceTex_001690[] __attribute__((aligned (2))) = dobject_anubiceTex_001690;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#else
static const char object_anubiceTex_0036A0[] __attribute__((aligned (2))) = dobject_anubiceTex_0036A0;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
#else
static const char object_anubiceTex_001090[] __attribute__((aligned (2))) = dobject_anubiceTex_001090;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
#define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
#else
static const char object_anubiceTex_000F90[] __attribute__((aligned (2))) = dobject_anubiceTex_000F90;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
#define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
#else
static const char object_anubiceTex_001110[] __attribute__((aligned (2))) = dobject_anubiceTex_001110;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
#define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
#else
static const char object_anubiceTex_001510[] __attribute__((aligned (2))) = dobject_anubiceTex_001510;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
#define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
#else
static const char object_anubiceTex_001590[] __attribute__((aligned (2))) = dobject_anubiceTex_001590;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
#define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
#else
static const char object_anubiceTex_001610[] __attribute__((aligned (2))) = dobject_anubiceTex_001610;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
#else
static const char object_anubiceTex_001A90[] __attribute__((aligned (2))) = dobject_anubiceTex_001A90;
#endif
static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;

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@ -1,198 +1,87 @@
#pragma once
#include "align_asset_macro.h"
#define dgDogLadySkel "__OTR__objects/object_aob/gDogLadySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadySkel[] = dgDogLadySkel;
#else
static const char gDogLadySkel[] __attribute__((aligned (2))) = dgDogLadySkel;
#endif
static const ALIGN_ASSET(2) char gDogLadySkel[] = dgDogLadySkel;
#define dgDogLadyDressDL "__OTR__objects/object_aob/gDogLadyDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDressDL[] = dgDogLadyDressDL;
#else
static const char gDogLadyDressDL[] __attribute__((aligned (2))) = dgDogLadyDressDL;
#endif
static const ALIGN_ASSET(2) char gDogLadyDressDL[] = dgDogLadyDressDL;
#define dgDogLadyDL_54B8 "__OTR__objects/object_aob/gDogLadyDL_54B8"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_54B8[] = dgDogLadyDL_54B8;
#else
static const char gDogLadyDL_54B8[] __attribute__((aligned (2))) = dgDogLadyDL_54B8;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_54B8[] = dgDogLadyDL_54B8;
#define dgDogLadyDL_53E8 "__OTR__objects/object_aob/gDogLadyDL_53E8"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_53E8[] = dgDogLadyDL_53E8;
#else
static const char gDogLadyDL_53E8[] __attribute__((aligned (2))) = dgDogLadyDL_53E8;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_53E8[] = dgDogLadyDL_53E8;
#define dgDogLadyDL_5318 "__OTR__objects/object_aob/gDogLadyDL_5318"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_5318[] = dgDogLadyDL_5318;
#else
static const char gDogLadyDL_5318[] __attribute__((aligned (2))) = dgDogLadyDL_5318;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_5318[] = dgDogLadyDL_5318;
#define dgDogLadyDL_5248 "__OTR__objects/object_aob/gDogLadyDL_5248"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_5248[] = dgDogLadyDL_5248;
#else
static const char gDogLadyDL_5248[] __attribute__((aligned (2))) = dgDogLadyDL_5248;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_5248[] = dgDogLadyDL_5248;
#define dgDogLadyDL_5178 "__OTR__objects/object_aob/gDogLadyDL_5178"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_5178[] = dgDogLadyDL_5178;
#else
static const char gDogLadyDL_5178[] __attribute__((aligned (2))) = dgDogLadyDL_5178;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_5178[] = dgDogLadyDL_5178;
#define dgDogLadyDL_50A8 "__OTR__objects/object_aob/gDogLadyDL_50A8"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_50A8[] = dgDogLadyDL_50A8;
#else
static const char gDogLadyDL_50A8[] __attribute__((aligned (2))) = dgDogLadyDL_50A8;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_50A8[] = dgDogLadyDL_50A8;
#define dgDogLadyTorsoDL "__OTR__objects/object_aob/gDogLadyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyTorsoDL[] = dgDogLadyTorsoDL;
#else
static const char gDogLadyTorsoDL[] __attribute__((aligned (2))) = dgDogLadyTorsoDL;
#endif
static const ALIGN_ASSET(2) char gDogLadyTorsoDL[] = dgDogLadyTorsoDL;
#define dgDogLadyDL_4C60 "__OTR__objects/object_aob/gDogLadyDL_4C60"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4C60[] = dgDogLadyDL_4C60;
#else
static const char gDogLadyDL_4C60[] __attribute__((aligned (2))) = dgDogLadyDL_4C60;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_4C60[] = dgDogLadyDL_4C60;
#define dgDogLadyDL_4B30 "__OTR__objects/object_aob/gDogLadyDL_4B30"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4B30[] = dgDogLadyDL_4B30;
#else
static const char gDogLadyDL_4B30[] __attribute__((aligned (2))) = dgDogLadyDL_4B30;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_4B30[] = dgDogLadyDL_4B30;
#define dgDogLadyDL_4928 "__OTR__objects/object_aob/gDogLadyDL_4928"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4928[] = dgDogLadyDL_4928;
#else
static const char gDogLadyDL_4928[] __attribute__((aligned (2))) = dgDogLadyDL_4928;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_4928[] = dgDogLadyDL_4928;
#define dgDogLadyDL_4780 "__OTR__objects/object_aob/gDogLadyDL_4780"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4780[] = dgDogLadyDL_4780;
#else
static const char gDogLadyDL_4780[] __attribute__((aligned (2))) = dgDogLadyDL_4780;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_4780[] = dgDogLadyDL_4780;
#define dgDogLadyDL_4650 "__OTR__objects/object_aob/gDogLadyDL_4650"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4650[] = dgDogLadyDL_4650;
#else
static const char gDogLadyDL_4650[] __attribute__((aligned (2))) = dgDogLadyDL_4650;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_4650[] = dgDogLadyDL_4650;
#define dgDogLadyDL_4448 "__OTR__objects/object_aob/gDogLadyDL_4448"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4448[] = dgDogLadyDL_4448;
#else
static const char gDogLadyDL_4448[] __attribute__((aligned (2))) = dgDogLadyDL_4448;
#endif
static const ALIGN_ASSET(2) char gDogLadyDL_4448[] = dgDogLadyDL_4448;
#define dgDogLadyHeadDL "__OTR__objects/object_aob/gDogLadyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyHeadDL[] = dgDogLadyHeadDL;
#else
static const char gDogLadyHeadDL[] __attribute__((aligned (2))) = dgDogLadyHeadDL;
#endif
static const ALIGN_ASSET(2) char gDogLadyHeadDL[] = dgDogLadyHeadDL;
#define dgDogLadyTLUT "__OTR__objects/object_aob/gDogLadyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyTLUT[] = dgDogLadyTLUT;
#else
static const char gDogLadyTLUT[] __attribute__((aligned (2))) = dgDogLadyTLUT;
#endif
static const ALIGN_ASSET(2) char gDogLadyTLUT[] = dgDogLadyTLUT;
#define dgDogLadyHairTex "__OTR__objects/object_aob/gDogLadyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyHairTex[] = dgDogLadyHairTex;
#else
static const char gDogLadyHairTex[] __attribute__((aligned (2))) = dgDogLadyHairTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyHairTex[] = dgDogLadyHairTex;
#define dgDogLadySkinGradientTex "__OTR__objects/object_aob/gDogLadySkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadySkinGradientTex[] = dgDogLadySkinGradientTex;
#else
static const char gDogLadySkinGradientTex[] __attribute__((aligned (2))) = dgDogLadySkinGradientTex;
#endif
static const ALIGN_ASSET(2) char gDogLadySkinGradientTex[] = dgDogLadySkinGradientTex;
#define dgDogLadyEarTex "__OTR__objects/object_aob/gDogLadyEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEarTex[] = dgDogLadyEarTex;
#else
static const char gDogLadyEarTex[] __attribute__((aligned (2))) = dgDogLadyEarTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyEarTex[] = dgDogLadyEarTex;
#define dgDogLadyLipGradientTex "__OTR__objects/object_aob/gDogLadyLipGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyLipGradientTex[] = dgDogLadyLipGradientTex;
#else
static const char gDogLadyLipGradientTex[] __attribute__((aligned (2))) = dgDogLadyLipGradientTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyLipGradientTex[] = dgDogLadyLipGradientTex;
#define dgDogLadyNostrilTex "__OTR__objects/object_aob/gDogLadyNostrilTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyNostrilTex[] = dgDogLadyNostrilTex;
#else
static const char gDogLadyNostrilTex[] __attribute__((aligned (2))) = dgDogLadyNostrilTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyNostrilTex[] = dgDogLadyNostrilTex;
#define dgDogLadyBackOfHandTex "__OTR__objects/object_aob/gDogLadyBackOfHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyBackOfHandTex[] = dgDogLadyBackOfHandTex;
#else
static const char gDogLadyBackOfHandTex[] __attribute__((aligned (2))) = dgDogLadyBackOfHandTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyBackOfHandTex[] = dgDogLadyBackOfHandTex;
#define dgDogLadyDressShoulderPatternTex "__OTR__objects/object_aob/gDogLadyDressShoulderPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDressShoulderPatternTex[] = dgDogLadyDressShoulderPatternTex;
#else
static const char gDogLadyDressShoulderPatternTex[] __attribute__((aligned (2))) = dgDogLadyDressShoulderPatternTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyDressShoulderPatternTex[] = dgDogLadyDressShoulderPatternTex;
#define dgDogLadyDressTex "__OTR__objects/object_aob/gDogLadyDressTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDressTex[] = dgDogLadyDressTex;
#else
static const char gDogLadyDressTex[] __attribute__((aligned (2))) = dgDogLadyDressTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyDressTex[] = dgDogLadyDressTex;
#define dgDogLadyEyeOpenTex "__OTR__objects/object_aob/gDogLadyEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEyeOpenTex[] = dgDogLadyEyeOpenTex;
#else
static const char gDogLadyEyeOpenTex[] __attribute__((aligned (2))) = dgDogLadyEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyEyeOpenTex[] = dgDogLadyEyeOpenTex;
#define dgDogLadyEyeHalfTex "__OTR__objects/object_aob/gDogLadyEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEyeHalfTex[] = dgDogLadyEyeHalfTex;
#else
static const char gDogLadyEyeHalfTex[] __attribute__((aligned (2))) = dgDogLadyEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyEyeHalfTex[] = dgDogLadyEyeHalfTex;
#define dgDogLadyEyeClosedTex "__OTR__objects/object_aob/gDogLadyEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEyeClosedTex[] = dgDogLadyEyeClosedTex;
#else
static const char gDogLadyEyeClosedTex[] __attribute__((aligned (2))) = dgDogLadyEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gDogLadyEyeClosedTex[] = dgDogLadyEyeClosedTex;

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@ -1,30 +1,15 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_b_heart_DL_000240 "__OTR__objects/object_b_heart/object_b_heart_DL_000240"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240;
#else
static const char object_b_heart_DL_000240[] __attribute__((aligned (2))) = dobject_b_heart_DL_000240;
#endif
static const ALIGN_ASSET(2) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240;
#define dobject_b_heart_DL_000348 "__OTR__objects/object_b_heart/object_b_heart_DL_000348"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348;
#else
static const char object_b_heart_DL_000348[] __attribute__((aligned (2))) = dobject_b_heart_DL_000348;
#endif
static const ALIGN_ASSET(2) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348;
#define dobject_b_heart_Tex_0003C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0003C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0;
#else
static const char object_b_heart_Tex_0003C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0003C0;
#endif
static const ALIGN_ASSET(2) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0;
#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
#else
static const char object_b_heart_Tex_0005C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0005C0;
#endif
static const ALIGN_ASSET(2) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;

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@ -1,184 +1,81 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bba_Skel_0000F0 "__OTR__objects/object_bba/object_bba_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Skel_0000F0[] = dobject_bba_Skel_0000F0;
#else
static const char object_bba_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bba_Skel_0000F0;
#endif
static const ALIGN_ASSET(2) char object_bba_Skel_0000F0[] = dobject_bba_Skel_0000F0;
#define dobject_bba_TLUT_000108 "__OTR__objects/object_bba/object_bba_TLUT_000108"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_TLUT_000108[] = dobject_bba_TLUT_000108;
#else
static const char object_bba_TLUT_000108[] __attribute__((aligned (2))) = dobject_bba_TLUT_000108;
#endif
static const ALIGN_ASSET(2) char object_bba_TLUT_000108[] = dobject_bba_TLUT_000108;
#define dobject_bba_Tex_000308 "__OTR__objects/object_bba/object_bba_Tex_000308"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000308[] = dobject_bba_Tex_000308;
#else
static const char object_bba_Tex_000308[] __attribute__((aligned (2))) = dobject_bba_Tex_000308;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000308[] = dobject_bba_Tex_000308;
#define dobject_bba_Tex_000348 "__OTR__objects/object_bba/object_bba_Tex_000348"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000348[] = dobject_bba_Tex_000348;
#else
static const char object_bba_Tex_000348[] __attribute__((aligned (2))) = dobject_bba_Tex_000348;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000348[] = dobject_bba_Tex_000348;
#define dobject_bba_Tex_000388 "__OTR__objects/object_bba/object_bba_Tex_000388"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000388[] = dobject_bba_Tex_000388;
#else
static const char object_bba_Tex_000388[] __attribute__((aligned (2))) = dobject_bba_Tex_000388;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000388[] = dobject_bba_Tex_000388;
#define dobject_bba_Tex_000488 "__OTR__objects/object_bba/object_bba_Tex_000488"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000488[] = dobject_bba_Tex_000488;
#else
static const char object_bba_Tex_000488[] __attribute__((aligned (2))) = dobject_bba_Tex_000488;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000488[] = dobject_bba_Tex_000488;
#define dobject_bba_Tex_0004C8 "__OTR__objects/object_bba/object_bba_Tex_0004C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_0004C8[] = dobject_bba_Tex_0004C8;
#else
static const char object_bba_Tex_0004C8[] __attribute__((aligned (2))) = dobject_bba_Tex_0004C8;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_0004C8[] = dobject_bba_Tex_0004C8;
#define dobject_bba_Tex_000CC8 "__OTR__objects/object_bba/object_bba_Tex_000CC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000CC8[] = dobject_bba_Tex_000CC8;
#else
static const char object_bba_Tex_000CC8[] __attribute__((aligned (2))) = dobject_bba_Tex_000CC8;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000CC8[] = dobject_bba_Tex_000CC8;
#define dobject_bba_Tex_000DC8 "__OTR__objects/object_bba/object_bba_Tex_000DC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000DC8[] = dobject_bba_Tex_000DC8;
#else
static const char object_bba_Tex_000DC8[] __attribute__((aligned (2))) = dobject_bba_Tex_000DC8;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000DC8[] = dobject_bba_Tex_000DC8;
#define dobject_bba_Tex_000E08 "__OTR__objects/object_bba/object_bba_Tex_000E08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000E08[] = dobject_bba_Tex_000E08;
#else
static const char object_bba_Tex_000E08[] __attribute__((aligned (2))) = dobject_bba_Tex_000E08;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000E08[] = dobject_bba_Tex_000E08;
#define dobject_bba_Tex_000F08 "__OTR__objects/object_bba/object_bba_Tex_000F08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000F08[] = dobject_bba_Tex_000F08;
#else
static const char object_bba_Tex_000F08[] __attribute__((aligned (2))) = dobject_bba_Tex_000F08;
#endif
static const ALIGN_ASSET(2) char object_bba_Tex_000F08[] = dobject_bba_Tex_000F08;
#define dobject_bba_DL_002948 "__OTR__objects/object_bba/object_bba_DL_002948"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_002948[] = dobject_bba_DL_002948;
#else
static const char object_bba_DL_002948[] __attribute__((aligned (2))) = dobject_bba_DL_002948;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_002948[] = dobject_bba_DL_002948;
#define dobject_bba_DL_003298 "__OTR__objects/object_bba/object_bba_DL_003298"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003298[] = dobject_bba_DL_003298;
#else
static const char object_bba_DL_003298[] __attribute__((aligned (2))) = dobject_bba_DL_003298;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003298[] = dobject_bba_DL_003298;
#define dobject_bba_DL_0033A8 "__OTR__objects/object_bba/object_bba_DL_0033A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_0033A8[] = dobject_bba_DL_0033A8;
#else
static const char object_bba_DL_0033A8[] __attribute__((aligned (2))) = dobject_bba_DL_0033A8;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_0033A8[] = dobject_bba_DL_0033A8;
#define dobject_bba_DL_0034C8 "__OTR__objects/object_bba/object_bba_DL_0034C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_0034C8[] = dobject_bba_DL_0034C8;
#else
static const char object_bba_DL_0034C8[] __attribute__((aligned (2))) = dobject_bba_DL_0034C8;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_0034C8[] = dobject_bba_DL_0034C8;
#define dobject_bba_DL_0035F0 "__OTR__objects/object_bba/object_bba_DL_0035F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_0035F0[] = dobject_bba_DL_0035F0;
#else
static const char object_bba_DL_0035F0[] __attribute__((aligned (2))) = dobject_bba_DL_0035F0;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_0035F0[] = dobject_bba_DL_0035F0;
#define dobject_bba_DL_003700 "__OTR__objects/object_bba/object_bba_DL_003700"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003700[] = dobject_bba_DL_003700;
#else
static const char object_bba_DL_003700[] __attribute__((aligned (2))) = dobject_bba_DL_003700;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003700[] = dobject_bba_DL_003700;
#define dobject_bba_DL_003820 "__OTR__objects/object_bba/object_bba_DL_003820"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003820[] = dobject_bba_DL_003820;
#else
static const char object_bba_DL_003820[] __attribute__((aligned (2))) = dobject_bba_DL_003820;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003820[] = dobject_bba_DL_003820;
#define dobject_bba_DL_003948 "__OTR__objects/object_bba/object_bba_DL_003948"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003948[] = dobject_bba_DL_003948;
#else
static const char object_bba_DL_003948[] __attribute__((aligned (2))) = dobject_bba_DL_003948;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003948[] = dobject_bba_DL_003948;
#define dobject_bba_DL_003C80 "__OTR__objects/object_bba/object_bba_DL_003C80"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003C80[] = dobject_bba_DL_003C80;
#else
static const char object_bba_DL_003C80[] __attribute__((aligned (2))) = dobject_bba_DL_003C80;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003C80[] = dobject_bba_DL_003C80;
#define dobject_bba_DL_003D50 "__OTR__objects/object_bba/object_bba_DL_003D50"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003D50[] = dobject_bba_DL_003D50;
#else
static const char object_bba_DL_003D50[] __attribute__((aligned (2))) = dobject_bba_DL_003D50;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003D50[] = dobject_bba_DL_003D50;
#define dobject_bba_DL_003E20 "__OTR__objects/object_bba/object_bba_DL_003E20"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003E20[] = dobject_bba_DL_003E20;
#else
static const char object_bba_DL_003E20[] __attribute__((aligned (2))) = dobject_bba_DL_003E20;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003E20[] = dobject_bba_DL_003E20;
#define dobject_bba_DL_003EF0 "__OTR__objects/object_bba/object_bba_DL_003EF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003EF0[] = dobject_bba_DL_003EF0;
#else
static const char object_bba_DL_003EF0[] __attribute__((aligned (2))) = dobject_bba_DL_003EF0;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003EF0[] = dobject_bba_DL_003EF0;
#define dobject_bba_DL_003FC0 "__OTR__objects/object_bba/object_bba_DL_003FC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003FC0[] = dobject_bba_DL_003FC0;
#else
static const char object_bba_DL_003FC0[] __attribute__((aligned (2))) = dobject_bba_DL_003FC0;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_003FC0[] = dobject_bba_DL_003FC0;
#define dobject_bba_DL_004090 "__OTR__objects/object_bba/object_bba_DL_004090"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_004090[] = dobject_bba_DL_004090;
#else
static const char object_bba_DL_004090[] __attribute__((aligned (2))) = dobject_bba_DL_004090;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_004090[] = dobject_bba_DL_004090;
#define dobject_bba_DL_004160 "__OTR__objects/object_bba/object_bba_DL_004160"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_004160[] = dobject_bba_DL_004160;
#else
static const char object_bba_DL_004160[] __attribute__((aligned (2))) = dobject_bba_DL_004160;
#endif
static const ALIGN_ASSET(2) char object_bba_DL_004160[] = dobject_bba_DL_004160;

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@ -1,352 +1,153 @@
#pragma once
#include "align_asset_macro.h"
#define dgJabuObjectsTex_00140 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00140"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140;
#else
static const char gJabuObjectsTex_00140[] __attribute__((aligned (2))) = dgJabuObjectsTex_00140;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140;
#define dgJabuObjectsTex_007A0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_007A0"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0;
#else
static const char gJabuObjectsTex_007A0[] __attribute__((aligned (2))) = dgJabuObjectsTex_007A0;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0;
#define dgJabuObjectsTex_00E00 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00E00"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00;
#else
static const char gJabuObjectsTex_00E00[] __attribute__((aligned (2))) = dgJabuObjectsTex_00E00;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00;
#define dgJabuObjectsTex_01460 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01460"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460;
#else
static const char gJabuObjectsTex_01460[] __attribute__((aligned (2))) = dgJabuObjectsTex_01460;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460;
#define dgJabuObjectsTex_01AC0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01AC0"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0;
#else
static const char gJabuObjectsTex_01AC0[] __attribute__((aligned (2))) = dgJabuObjectsTex_01AC0;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0;
#define dgJabuObjectsTex_02120 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02120"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120;
#else
static const char gJabuObjectsTex_02120[] __attribute__((aligned (2))) = dgJabuObjectsTex_02120;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120;
#define dgJabuObjectsTex_02780 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02780"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780;
#else
static const char gJabuObjectsTex_02780[] __attribute__((aligned (2))) = dgJabuObjectsTex_02780;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780;
#define dgJabuObjectsTex_02DE0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02DE0"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0;
#else
static const char gJabuObjectsTex_02DE0[] __attribute__((aligned (2))) = dgJabuObjectsTex_02DE0;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0;
#define dgJabuObjectsTex_03498 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03498"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498;
#else
static const char gJabuObjectsTex_03498[] __attribute__((aligned (2))) = dgJabuObjectsTex_03498;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498;
#define dgJabuObjectsTex_03BB8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03BB8"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8;
#else
static const char gJabuObjectsTex_03BB8[] __attribute__((aligned (2))) = dgJabuObjectsTex_03BB8;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8;
#define dgJabuObjectsTex_043B8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_043B8"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8;
#else
static const char gJabuObjectsTex_043B8[] __attribute__((aligned (2))) = dgJabuObjectsTex_043B8;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8;
#define dgJabuObjectsTex_06748 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06748"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748;
#else
static const char gJabuObjectsTex_06748[] __attribute__((aligned (2))) = dgJabuObjectsTex_06748;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748;
#define dgJabuObjectsTex_06B48 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06B48"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48;
#else
static const char gJabuObjectsTex_06B48[] __attribute__((aligned (2))) = dgJabuObjectsTex_06B48;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48;
#define dgJabuObjectsTex_07348 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_07348"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348;
#else
static const char gJabuObjectsTex_07348[] __attribute__((aligned (2))) = dgJabuObjectsTex_07348;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348;
#define dgJabuObjectsTex_08D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_08D10"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10;
#else
static const char gJabuObjectsTex_08D10[] __attribute__((aligned (2))) = dgJabuObjectsTex_08D10;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10;
#define dgJabuObjectsTex_09D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_09D10"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10;
#else
static const char gJabuObjectsTex_09D10[] __attribute__((aligned (2))) = dgJabuObjectsTex_09D10;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10;
#define dgJabuObjectsTex_0A510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0A510"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510;
#else
static const char gJabuObjectsTex_0A510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0A510;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510;
#define dgJabuObjectsTex_0B510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0B510"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510;
#else
static const char gJabuObjectsTex_0B510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0B510;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510;
#define dgJabuObjectsTex_0BD10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0BD10"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10;
#else
static const char gJabuObjectsTex_0BD10[] __attribute__((aligned (2))) = dgJabuObjectsTex_0BD10;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10;
#define dgJabuObjectsTex_0C510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0C510"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510;
#else
static const char gJabuObjectsTex_0C510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0C510;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510;
#define dgJabuObjects1TLUT "__OTR__objects/object_bdan_objects/gJabuObjects1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT;
#else
static const char gJabuObjects1TLUT[] __attribute__((aligned (2))) = dgJabuObjects1TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT;
#define dgJabuObjects2TLUT "__OTR__objects/object_bdan_objects/gJabuObjects2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT;
#else
static const char gJabuObjects2TLUT[] __attribute__((aligned (2))) = dgJabuObjects2TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT;
#define dgJabuObjects3TLUT "__OTR__objects/object_bdan_objects/gJabuObjects3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT;
#else
static const char gJabuObjects3TLUT[] __attribute__((aligned (2))) = dgJabuObjects3TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT;
#define dgJabuObjects4TLUT "__OTR__objects/object_bdan_objects/gJabuObjects4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT;
#else
static const char gJabuObjects4TLUT[] __attribute__((aligned (2))) = dgJabuObjects4TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT;
#define dgJabuObjects5TLUT "__OTR__objects/object_bdan_objects/gJabuObjects5TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT;
#else
static const char gJabuObjects5TLUT[] __attribute__((aligned (2))) = dgJabuObjects5TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT;
#define dgJabuObjects6TLUT "__OTR__objects/object_bdan_objects/gJabuObjects6TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT;
#else
static const char gJabuObjects6TLUT[] __attribute__((aligned (2))) = dgJabuObjects6TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT;
#define dgJabuObjects7TLUT "__OTR__objects/object_bdan_objects/gJabuObjects7TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT;
#else
static const char gJabuObjects7TLUT[] __attribute__((aligned (2))) = dgJabuObjects7TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT;
#define dgJabuObjects8TLUT "__OTR__objects/object_bdan_objects/gJabuObjects8TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT;
#else
static const char gJabuObjects8TLUT[] __attribute__((aligned (2))) = dgJabuObjects8TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT;
#define dgJabuObjects9TLUT "__OTR__objects/object_bdan_objects/gJabuObjects9TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT;
#else
static const char gJabuObjects9TLUT[] __attribute__((aligned (2))) = dgJabuObjects9TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT;
#define dgJabuObjects10TLUT "__OTR__objects/object_bdan_objects/gJabuObjects10TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT;
#else
static const char gJabuObjects10TLUT[] __attribute__((aligned (2))) = dgJabuObjects10TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT;
#define dgJabuObjects11TLUT "__OTR__objects/object_bdan_objects/gJabuObjects11TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT;
#else
static const char gJabuObjects11TLUT[] __attribute__((aligned (2))) = dgJabuObjects11TLUT;
#endif
static const ALIGN_ASSET(2) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT;
#define dgJabuDoorSection1DL "__OTR__objects/object_bdan_objects/gJabuDoorSection1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL;
#else
static const char gJabuDoorSection1DL[] __attribute__((aligned (2))) = dgJabuDoorSection1DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL;
#define dgJabuDoorSection2DL "__OTR__objects/object_bdan_objects/gJabuDoorSection2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL;
#else
static const char gJabuDoorSection2DL[] __attribute__((aligned (2))) = dgJabuDoorSection2DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL;
#define dgJabuDoorSection3DL "__OTR__objects/object_bdan_objects/gJabuDoorSection3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL;
#else
static const char gJabuDoorSection3DL[] __attribute__((aligned (2))) = dgJabuDoorSection3DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL;
#define dgJabuDoorSection4DL "__OTR__objects/object_bdan_objects/gJabuDoorSection4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL;
#else
static const char gJabuDoorSection4DL[] __attribute__((aligned (2))) = dgJabuDoorSection4DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL;
#define dgJabuDoorSection5DL "__OTR__objects/object_bdan_objects/gJabuDoorSection5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL;
#else
static const char gJabuDoorSection5DL[] __attribute__((aligned (2))) = dgJabuDoorSection5DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL;
#define dgJabuDoorSection6DL "__OTR__objects/object_bdan_objects/gJabuDoorSection6DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL;
#else
static const char gJabuDoorSection6DL[] __attribute__((aligned (2))) = dgJabuDoorSection6DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL;
#define dgJabuDoorSection7DL "__OTR__objects/object_bdan_objects/gJabuDoorSection7DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL;
#else
static const char gJabuDoorSection7DL[] __attribute__((aligned (2))) = dgJabuDoorSection7DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL;
#define dgJabuDoorSection8DL "__OTR__objects/object_bdan_objects/gJabuDoorSection8DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL;
#else
static const char gJabuDoorSection8DL[] __attribute__((aligned (2))) = dgJabuDoorSection8DL;
#endif
static const ALIGN_ASSET(2) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL;
#define dgJabuWaterDL "__OTR__objects/object_bdan_objects/gJabuWaterDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuWaterDL[] = dgJabuWaterDL;
#else
static const char gJabuWaterDL[] __attribute__((aligned (2))) = dgJabuWaterDL;
#endif
static const ALIGN_ASSET(2) char gJabuWaterDL[] = dgJabuWaterDL;
#define dgJabuElevatorPlatformDL "__OTR__objects/object_bdan_objects/gJabuElevatorPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL;
#else
static const char gJabuElevatorPlatformDL[] __attribute__((aligned (2))) = dgJabuElevatorPlatformDL;
#endif
static const ALIGN_ASSET(2) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL;
#define dgJabuFallingPlatformDL "__OTR__objects/object_bdan_objects/gJabuFallingPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL;
#else
static const char gJabuFallingPlatformDL[] __attribute__((aligned (2))) = dgJabuFallingPlatformDL;
#endif
static const ALIGN_ASSET(2) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL;
#define dgJabuBlueFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuBlueFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL;
#else
static const char gJabuBlueFloorSwitchDL[] __attribute__((aligned (2))) = dgJabuBlueFloorSwitchDL;
#endif
static const ALIGN_ASSET(2) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL;
#define dgJabuYellowFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuYellowFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL;
#else
static const char gJabuYellowFloorSwitchDL[] __attribute__((aligned (2))) = dgJabuYellowFloorSwitchDL;
#endif
static const ALIGN_ASSET(2) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL;
#define dgJabuWebDoorDL "__OTR__objects/object_bdan_objects/gJabuWebDoorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuWebDoorDL[] = dgJabuWebDoorDL;
#else
static const char gJabuWebDoorDL[] __attribute__((aligned (2))) = dgJabuWebDoorDL;
#endif
static const ALIGN_ASSET(2) char gJabuWebDoorDL[] = dgJabuWebDoorDL;
#define dgJabuObjectsLargeRotatingSpikePlatformDL "__OTR__objects/object_bdan_objects/gJabuObjectsLargeRotatingSpikePlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL;
#else
static const char gJabuObjectsLargeRotatingSpikePlatformDL[] __attribute__((aligned (2))) = dgJabuObjectsLargeRotatingSpikePlatformDL;
#endif
static const ALIGN_ASSET(2) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL;
#define dgJabuElevatorCol "__OTR__objects/object_bdan_objects/gJabuElevatorCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuElevatorCol[] = dgJabuElevatorCol;
#else
static const char gJabuElevatorCol[] __attribute__((aligned (2))) = dgJabuElevatorCol;
#endif
static const ALIGN_ASSET(2) char gJabuElevatorCol[] = dgJabuElevatorCol;
#define dgJabuLoweringPlatformCol "__OTR__objects/object_bdan_objects/gJabuLoweringPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol;
#else
static const char gJabuLoweringPlatformCol[] __attribute__((aligned (2))) = dgJabuLoweringPlatformCol;
#endif
static const ALIGN_ASSET(2) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol;
#define dgJabuFloorSwitchCol "__OTR__objects/object_bdan_objects/gJabuFloorSwitchCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol;
#else
static const char gJabuFloorSwitchCol[] __attribute__((aligned (2))) = dgJabuFloorSwitchCol;
#endif
static const ALIGN_ASSET(2) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol;
#define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol;
#else
static const char gJabuBigOctoPlatformCol[] __attribute__((aligned (2))) = dgJabuBigOctoPlatformCol;
#endif
static const ALIGN_ASSET(2) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol;

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@ -1,72 +1,33 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;
#else
static const char object_bdoor_Tex_000000[] __attribute__((aligned (2))) = dobject_bdoor_Tex_000000;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;
#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;
#else
static const char object_bdoor_DL_0010C0[] __attribute__((aligned (2))) = dobject_bdoor_DL_0010C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;
#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;
#else
static const char object_bdoor_DL_001400[] __attribute__((aligned (2))) = dobject_bdoor_DL_001400;
#endif
static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;
#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;
#else
static const char object_bdoor_DL_001530[] __attribute__((aligned (2))) = dobject_bdoor_DL_001530;
#endif
static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;
#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;
#else
static const char object_bdoor_Tex_0015C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0015C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;
#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;
#else
static const char object_bdoor_Tex_0025C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0025C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;
#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;
#else
static const char object_bdoor_Tex_0035C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0035C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;
#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;
#else
static const char object_bdoor_Tex_0045C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0045C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;
#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;
#else
static const char object_bdoor_Tex_0055C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0055C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;
#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;
#else
static const char object_bdoor_Tex_0065C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0065C0;
#endif
static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;

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@ -1,156 +1,69 @@
#pragma once
#include "align_asset_macro.h"
#define dgChuGirlSkel "__OTR__objects/object_bg/gChuGirlSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlSkel[] = dgChuGirlSkel;
#else
static const char gChuGirlSkel[] __attribute__((aligned (2))) = dgChuGirlSkel;
#endif
static const ALIGN_ASSET(2) char gChuGirlSkel[] = dgChuGirlSkel;
#define dgChuGirlWakeUpAnim "__OTR__objects/object_bg/gChuGirlWakeUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlWakeUpAnim[] = dgChuGirlWakeUpAnim;
#else
static const char gChuGirlWakeUpAnim[] __attribute__((aligned (2))) = dgChuGirlWakeUpAnim;
#endif
static const ALIGN_ASSET(2) char gChuGirlWakeUpAnim[] = dgChuGirlWakeUpAnim;
#define dgChuGirlNoddingOffAnim "__OTR__objects/object_bg/gChuGirlNoddingOffAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlNoddingOffAnim[] = dgChuGirlNoddingOffAnim;
#else
static const char gChuGirlNoddingOffAnim[] __attribute__((aligned (2))) = dgChuGirlNoddingOffAnim;
#endif
static const ALIGN_ASSET(2) char gChuGirlNoddingOffAnim[] = dgChuGirlNoddingOffAnim;
#define dgChuGirlLeanOverCounterAnim "__OTR__objects/object_bg/gChuGirlLeanOverCounterAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeanOverCounterAnim[] = dgChuGirlLeanOverCounterAnim;
#else
static const char gChuGirlLeanOverCounterAnim[] __attribute__((aligned (2))) = dgChuGirlLeanOverCounterAnim;
#endif
static const ALIGN_ASSET(2) char gChuGirlLeanOverCounterAnim[] = dgChuGirlLeanOverCounterAnim;
#define dgChuGirlWaistDL "__OTR__objects/object_bg/gChuGirlWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlWaistDL[] = dgChuGirlWaistDL;
#else
static const char gChuGirlWaistDL[] __attribute__((aligned (2))) = dgChuGirlWaistDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlWaistDL[] = dgChuGirlWaistDL;
#define dgChuGirlTorsoDL "__OTR__objects/object_bg/gChuGirlTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlTorsoDL[] = dgChuGirlTorsoDL;
#else
static const char gChuGirlTorsoDL[] __attribute__((aligned (2))) = dgChuGirlTorsoDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlTorsoDL[] = dgChuGirlTorsoDL;
#define dgChuGirlNeckDL "__OTR__objects/object_bg/gChuGirlNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlNeckDL[] = dgChuGirlNeckDL;
#else
static const char gChuGirlNeckDL[] __attribute__((aligned (2))) = dgChuGirlNeckDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlNeckDL[] = dgChuGirlNeckDL;
#define dgChuGirlHeadDL "__OTR__objects/object_bg/gChuGirlHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlHeadDL[] = dgChuGirlHeadDL;
#else
static const char gChuGirlHeadDL[] __attribute__((aligned (2))) = dgChuGirlHeadDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlHeadDL[] = dgChuGirlHeadDL;
#define dgChuGirlLeftUpperArmDL "__OTR__objects/object_bg/gChuGirlLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeftUpperArmDL[] = dgChuGirlLeftUpperArmDL;
#else
static const char gChuGirlLeftUpperArmDL[] __attribute__((aligned (2))) = dgChuGirlLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlLeftUpperArmDL[] = dgChuGirlLeftUpperArmDL;
#define dgChuGirlLeftForearmDL "__OTR__objects/object_bg/gChuGirlLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeftForearmDL[] = dgChuGirlLeftForearmDL;
#else
static const char gChuGirlLeftForearmDL[] __attribute__((aligned (2))) = dgChuGirlLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlLeftForearmDL[] = dgChuGirlLeftForearmDL;
#define dgChuGirlLeftHandDL "__OTR__objects/object_bg/gChuGirlLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeftHandDL[] = dgChuGirlLeftHandDL;
#else
static const char gChuGirlLeftHandDL[] __attribute__((aligned (2))) = dgChuGirlLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlLeftHandDL[] = dgChuGirlLeftHandDL;
#define dgChuGirlRightUpperArmDL "__OTR__objects/object_bg/gChuGirlRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlRightUpperArmDL[] = dgChuGirlRightUpperArmDL;
#else
static const char gChuGirlRightUpperArmDL[] __attribute__((aligned (2))) = dgChuGirlRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlRightUpperArmDL[] = dgChuGirlRightUpperArmDL;
#define dgChuGirlRightForearmDL "__OTR__objects/object_bg/gChuGirlRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlRightForearmDL[] = dgChuGirlRightForearmDL;
#else
static const char gChuGirlRightForearmDL[] __attribute__((aligned (2))) = dgChuGirlRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlRightForearmDL[] = dgChuGirlRightForearmDL;
#define dgChuGirlRightHandDL "__OTR__objects/object_bg/gChuGirlRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlRightHandDL[] = dgChuGirlRightHandDL;
#else
static const char gChuGirlRightHandDL[] __attribute__((aligned (2))) = dgChuGirlRightHandDL;
#endif
static const ALIGN_ASSET(2) char gChuGirlRightHandDL[] = dgChuGirlRightHandDL;
#define dgChuGirlMouthTex "__OTR__objects/object_bg/gChuGirlMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlMouthTex[] = dgChuGirlMouthTex;
#else
static const char gChuGirlMouthTex[] __attribute__((aligned (2))) = dgChuGirlMouthTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlMouthTex[] = dgChuGirlMouthTex;
#define dgChuGirlSkinGradientTex "__OTR__objects/object_bg/gChuGirlSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlSkinGradientTex[] = dgChuGirlSkinGradientTex;
#else
static const char gChuGirlSkinGradientTex[] __attribute__((aligned (2))) = dgChuGirlSkinGradientTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlSkinGradientTex[] = dgChuGirlSkinGradientTex;
#define dgChuGirlSweaterTex "__OTR__objects/object_bg/gChuGirlSweaterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlSweaterTex[] = dgChuGirlSweaterTex;
#else
static const char gChuGirlSweaterTex[] __attribute__((aligned (2))) = dgChuGirlSweaterTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlSweaterTex[] = dgChuGirlSweaterTex;
#define dgChuGirlUmbEarLicusTex "__OTR__objects/object_bg/gChuGirlUmbEarLicusTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlUmbEarLicusTex[] = dgChuGirlUmbEarLicusTex;
#else
static const char gChuGirlUmbEarLicusTex[] __attribute__((aligned (2))) = dgChuGirlUmbEarLicusTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlUmbEarLicusTex[] = dgChuGirlUmbEarLicusTex;
#define dgChuGirlHairTex "__OTR__objects/object_bg/gChuGirlHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlHairTex[] = dgChuGirlHairTex;
#else
static const char gChuGirlHairTex[] __attribute__((aligned (2))) = dgChuGirlHairTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlHairTex[] = dgChuGirlHairTex;
#define dgChuGirlEyeOpenTex "__OTR__objects/object_bg/gChuGirlEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlEyeOpenTex[] = dgChuGirlEyeOpenTex;
#else
static const char gChuGirlEyeOpenTex[] __attribute__((aligned (2))) = dgChuGirlEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlEyeOpenTex[] = dgChuGirlEyeOpenTex;
#define dgChuGirlEyeHalfTex "__OTR__objects/object_bg/gChuGirlEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlEyeHalfTex[] = dgChuGirlEyeHalfTex;
#else
static const char gChuGirlEyeHalfTex[] __attribute__((aligned (2))) = dgChuGirlEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlEyeHalfTex[] = dgChuGirlEyeHalfTex;
#define dgChuGirlEyeClosedTex "__OTR__objects/object_bg/gChuGirlEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlEyeClosedTex[] = dgChuGirlEyeClosedTex;
#else
static const char gChuGirlEyeClosedTex[] __attribute__((aligned (2))) = dgChuGirlEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gChuGirlEyeClosedTex[] = dgChuGirlEyeClosedTex;

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@ -1,247 +1,108 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bigokuta_Anim_000444 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000444"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_000444[] = dobject_bigokuta_Anim_000444;
#else
static const char object_bigokuta_Anim_000444[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000444;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Anim_000444[] = dobject_bigokuta_Anim_000444;
#define dobject_bigokuta_Anim_000A74 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000A74"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_000A74[] = dobject_bigokuta_Anim_000A74;
#else
static const char object_bigokuta_Anim_000A74[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000A74;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Anim_000A74[] = dobject_bigokuta_Anim_000A74;
#define dobject_bigokuta_Anim_000D1C "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000D1C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_000D1C[] = dobject_bigokuta_Anim_000D1C;
#else
static const char object_bigokuta_Anim_000D1C[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000D1C;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Anim_000D1C[] = dobject_bigokuta_Anim_000D1C;
#define dobject_bigokuta_Anim_0014B8 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_0014B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_0014B8[] = dobject_bigokuta_Anim_0014B8;
#else
static const char object_bigokuta_Anim_0014B8[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_0014B8;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Anim_0014B8[] = dobject_bigokuta_Anim_0014B8;
#define dobject_bigokuta_Anim_001CA4 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_001CA4"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_001CA4[] = dobject_bigokuta_Anim_001CA4;
#else
static const char object_bigokuta_Anim_001CA4[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_001CA4;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Anim_001CA4[] = dobject_bigokuta_Anim_001CA4;
#define dobject_bigokuta_DL_004090 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004090"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004090[] = dobject_bigokuta_DL_004090;
#else
static const char object_bigokuta_DL_004090[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004090;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004090[] = dobject_bigokuta_DL_004090;
#define dobject_bigokuta_DL_004158 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004158"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004158[] = dobject_bigokuta_DL_004158;
#else
static const char object_bigokuta_DL_004158[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004158;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004158[] = dobject_bigokuta_DL_004158;
#define dobject_bigokuta_DL_0042A8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0042A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0042A8[] = dobject_bigokuta_DL_0042A8;
#else
static const char object_bigokuta_DL_0042A8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0042A8;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0042A8[] = dobject_bigokuta_DL_0042A8;
#define dobject_bigokuta_DL_0043D0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0043D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0043D0[] = dobject_bigokuta_DL_0043D0;
#else
static const char object_bigokuta_DL_0043D0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0043D0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0043D0[] = dobject_bigokuta_DL_0043D0;
#define dobject_bigokuta_DL_0044F8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0044F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0044F8[] = dobject_bigokuta_DL_0044F8;
#else
static const char object_bigokuta_DL_0044F8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0044F8;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0044F8[] = dobject_bigokuta_DL_0044F8;
#define dobject_bigokuta_DL_004AB8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004AB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004AB8[] = dobject_bigokuta_DL_004AB8;
#else
static const char object_bigokuta_DL_004AB8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004AB8;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004AB8[] = dobject_bigokuta_DL_004AB8;
#define dobject_bigokuta_DL_004CA0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004CA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004CA0[] = dobject_bigokuta_DL_004CA0;
#else
static const char object_bigokuta_DL_004CA0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004CA0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004CA0[] = dobject_bigokuta_DL_004CA0;
#define dobject_bigokuta_DL_004E10 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004E10"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004E10[] = dobject_bigokuta_DL_004E10;
#else
static const char object_bigokuta_DL_004E10[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004E10;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004E10[] = dobject_bigokuta_DL_004E10;
#define dobject_bigokuta_DL_004EB8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004EB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004EB8[] = dobject_bigokuta_DL_004EB8;
#else
static const char object_bigokuta_DL_004EB8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004EB8;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004EB8[] = dobject_bigokuta_DL_004EB8;
#define dobject_bigokuta_DL_004F90 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004F90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004F90[] = dobject_bigokuta_DL_004F90;
#else
static const char object_bigokuta_DL_004F90[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004F90;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_004F90[] = dobject_bigokuta_DL_004F90;
#define dobject_bigokuta_DL_005038 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005038"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005038[] = dobject_bigokuta_DL_005038;
#else
static const char object_bigokuta_DL_005038[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005038;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_005038[] = dobject_bigokuta_DL_005038;
#define dobject_bigokuta_DL_005110 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005110"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005110[] = dobject_bigokuta_DL_005110;
#else
static const char object_bigokuta_DL_005110[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005110;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_005110[] = dobject_bigokuta_DL_005110;
#define dobject_bigokuta_DL_0051D0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0051D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0051D0[] = dobject_bigokuta_DL_0051D0;
#else
static const char object_bigokuta_DL_0051D0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0051D0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0051D0[] = dobject_bigokuta_DL_0051D0;
#define dobject_bigokuta_DL_0053B0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0053B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0053B0[] = dobject_bigokuta_DL_0053B0;
#else
static const char object_bigokuta_DL_0053B0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0053B0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0053B0[] = dobject_bigokuta_DL_0053B0;
#define dobject_bigokuta_DL_005470 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005470"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005470[] = dobject_bigokuta_DL_005470;
#else
static const char object_bigokuta_DL_005470[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005470;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_005470[] = dobject_bigokuta_DL_005470;
#define dobject_bigokuta_DL_005650 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005650"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005650[] = dobject_bigokuta_DL_005650;
#else
static const char object_bigokuta_DL_005650[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005650;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_005650[] = dobject_bigokuta_DL_005650;
#define dobject_bigokuta_DL_005710 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005710"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005710[] = dobject_bigokuta_DL_005710;
#else
static const char object_bigokuta_DL_005710[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005710;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_005710[] = dobject_bigokuta_DL_005710;
#define dobject_bigokuta_DL_0058F0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0058F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0058F0[] = dobject_bigokuta_DL_0058F0;
#else
static const char object_bigokuta_DL_0058F0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0058F0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0058F0[] = dobject_bigokuta_DL_0058F0;
#define dobject_bigokuta_DL_0059B0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0059B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0059B0[] = dobject_bigokuta_DL_0059B0;
#else
static const char object_bigokuta_DL_0059B0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0059B0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_DL_0059B0[] = dobject_bigokuta_DL_0059B0;
#define dobject_bigokuta_Tex_005B90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005B90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_005B90[] = dobject_bigokuta_Tex_005B90;
#else
static const char object_bigokuta_Tex_005B90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005B90;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_005B90[] = dobject_bigokuta_Tex_005B90;
#define dobject_bigokuta_Tex_005D90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005D90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_005D90[] = dobject_bigokuta_Tex_005D90;
#else
static const char object_bigokuta_Tex_005D90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005D90;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_005D90[] = dobject_bigokuta_Tex_005D90;
#define dobject_bigokuta_Tex_005E90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005E90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_005E90[] = dobject_bigokuta_Tex_005E90;
#else
static const char object_bigokuta_Tex_005E90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005E90;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_005E90[] = dobject_bigokuta_Tex_005E90;
#define dobject_bigokuta_Tex_006090 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006090"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006090[] = dobject_bigokuta_Tex_006090;
#else
static const char object_bigokuta_Tex_006090[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006090;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006090[] = dobject_bigokuta_Tex_006090;
#define dobject_bigokuta_Tex_006290 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006290"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006290[] = dobject_bigokuta_Tex_006290;
#else
static const char object_bigokuta_Tex_006290[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006290;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006290[] = dobject_bigokuta_Tex_006290;
#define dobject_bigokuta_Tex_006310 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006310"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006310[] = dobject_bigokuta_Tex_006310;
#else
static const char object_bigokuta_Tex_006310[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006310;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006310[] = dobject_bigokuta_Tex_006310;
#define dobject_bigokuta_Tex_006390 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006390"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006390[] = dobject_bigokuta_Tex_006390;
#else
static const char object_bigokuta_Tex_006390[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006390;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006390[] = dobject_bigokuta_Tex_006390;
#define dobject_bigokuta_Tex_006590 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006590"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006590[] = dobject_bigokuta_Tex_006590;
#else
static const char object_bigokuta_Tex_006590[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006590;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006590[] = dobject_bigokuta_Tex_006590;
#define dobject_bigokuta_Tex_006790 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006790"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006790[] = dobject_bigokuta_Tex_006790;
#else
static const char object_bigokuta_Tex_006790[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006790;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006790[] = dobject_bigokuta_Tex_006790;
#define dobject_bigokuta_Tex_006890 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006890"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006890[] = dobject_bigokuta_Tex_006890;
#else
static const char object_bigokuta_Tex_006890[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006890;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Tex_006890[] = dobject_bigokuta_Tex_006890;
#define dobject_bigokuta_Skel_006BC0 "__OTR__objects/object_bigokuta/object_bigokuta_Skel_006BC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0;
#else
static const char object_bigokuta_Skel_006BC0[] __attribute__((aligned (2))) = dobject_bigokuta_Skel_006BC0;
#endif
static const ALIGN_ASSET(2) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0;

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@ -1,100 +1,45 @@
#pragma once
#include "align_asset_macro.h"
#define dgBirdFlyAnim "__OTR__objects/object_bird/gBirdFlyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdFlyAnim[] = dgBirdFlyAnim;
#else
static const char gBirdFlyAnim[] __attribute__((aligned (2))) = dgBirdFlyAnim;
#endif
static const ALIGN_ASSET(2) char gBirdFlyAnim[] = dgBirdFlyAnim;
#define dgBirdLeftWingDL "__OTR__objects/object_bird/gBirdLeftWingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdLeftWingDL[] = dgBirdLeftWingDL;
#else
static const char gBirdLeftWingDL[] __attribute__((aligned (2))) = dgBirdLeftWingDL;
#endif
static const ALIGN_ASSET(2) char gBirdLeftWingDL[] = dgBirdLeftWingDL;
#define dgBirdLeftWingWrapper1DL "__OTR__objects/object_bird/gBirdLeftWingWrapper1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdLeftWingWrapper1DL[] = dgBirdLeftWingWrapper1DL;
#else
static const char gBirdLeftWingWrapper1DL[] __attribute__((aligned (2))) = dgBirdLeftWingWrapper1DL;
#endif
static const ALIGN_ASSET(2) char gBirdLeftWingWrapper1DL[] = dgBirdLeftWingWrapper1DL;
#define dgBirdLeftWingWrapper2DL "__OTR__objects/object_bird/gBirdLeftWingWrapper2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdLeftWingWrapper2DL[] = dgBirdLeftWingWrapper2DL;
#else
static const char gBirdLeftWingWrapper2DL[] __attribute__((aligned (2))) = dgBirdLeftWingWrapper2DL;
#endif
static const ALIGN_ASSET(2) char gBirdLeftWingWrapper2DL[] = dgBirdLeftWingWrapper2DL;
#define dgBirdRightWingDL "__OTR__objects/object_bird/gBirdRightWingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdRightWingDL[] = dgBirdRightWingDL;
#else
static const char gBirdRightWingDL[] __attribute__((aligned (2))) = dgBirdRightWingDL;
#endif
static const ALIGN_ASSET(2) char gBirdRightWingDL[] = dgBirdRightWingDL;
#define dgBirdRightWingWrapper1DL "__OTR__objects/object_bird/gBirdRightWingWrapper1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdRightWingWrapper1DL[] = dgBirdRightWingWrapper1DL;
#else
static const char gBirdRightWingWrapper1DL[] __attribute__((aligned (2))) = dgBirdRightWingWrapper1DL;
#endif
static const ALIGN_ASSET(2) char gBirdRightWingWrapper1DL[] = dgBirdRightWingWrapper1DL;
#define dgBirdRightWingWrapper2DL "__OTR__objects/object_bird/gBirdRightWingWrapper2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdRightWingWrapper2DL[] = dgBirdRightWingWrapper2DL;
#else
static const char gBirdRightWingWrapper2DL[] __attribute__((aligned (2))) = dgBirdRightWingWrapper2DL;
#endif
static const ALIGN_ASSET(2) char gBirdRightWingWrapper2DL[] = dgBirdRightWingWrapper2DL;
#define dgBirdBodyDL "__OTR__objects/object_bird/gBirdBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdBodyDL[] = dgBirdBodyDL;
#else
static const char gBirdBodyDL[] __attribute__((aligned (2))) = dgBirdBodyDL;
#endif
static const ALIGN_ASSET(2) char gBirdBodyDL[] = dgBirdBodyDL;
#define dgBirdBodyWrapper1DL "__OTR__objects/object_bird/gBirdBodyWrapper1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdBodyWrapper1DL[] = dgBirdBodyWrapper1DL;
#else
static const char gBirdBodyWrapper1DL[] __attribute__((aligned (2))) = dgBirdBodyWrapper1DL;
#endif
static const ALIGN_ASSET(2) char gBirdBodyWrapper1DL[] = dgBirdBodyWrapper1DL;
#define dgBirdBodyWrapper2DL "__OTR__objects/object_bird/gBirdBodyWrapper2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdBodyWrapper2DL[] = dgBirdBodyWrapper2DL;
#else
static const char gBirdBodyWrapper2DL[] __attribute__((aligned (2))) = dgBirdBodyWrapper2DL;
#endif
static const ALIGN_ASSET(2) char gBirdBodyWrapper2DL[] = dgBirdBodyWrapper2DL;
#define dgBirdFaceTex "__OTR__objects/object_bird/gBirdFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdFaceTex[] = dgBirdFaceTex;
#else
static const char gBirdFaceTex[] __attribute__((aligned (2))) = dgBirdFaceTex;
#endif
static const ALIGN_ASSET(2) char gBirdFaceTex[] = dgBirdFaceTex;
#define dgBirdTailTex "__OTR__objects/object_bird/gBirdTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdTailTex[] = dgBirdTailTex;
#else
static const char gBirdTailTex[] __attribute__((aligned (2))) = dgBirdTailTex;
#endif
static const ALIGN_ASSET(2) char gBirdTailTex[] = dgBirdTailTex;
#define dgBirdWingTex "__OTR__objects/object_bird/gBirdWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdWingTex[] = dgBirdWingTex;
#else
static const char gBirdWingTex[] __attribute__((aligned (2))) = dgBirdWingTex;
#endif
static const ALIGN_ASSET(2) char gBirdWingTex[] = dgBirdWingTex;
#define dgBirdSkel "__OTR__objects/object_bird/gBirdSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdSkel[] = dgBirdSkel;
#else
static const char gBirdSkel[] __attribute__((aligned (2))) = dgBirdSkel;
#endif
static const ALIGN_ASSET(2) char gBirdSkel[] = dgBirdSkel;

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@ -1,219 +1,96 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bji_Skel_0000F0 "__OTR__objects/object_bji/object_bji_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Skel_0000F0[] = dobject_bji_Skel_0000F0;
#else
static const char object_bji_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bji_Skel_0000F0;
#endif
static const ALIGN_ASSET(2) char object_bji_Skel_0000F0[] = dobject_bji_Skel_0000F0;
#define dobject_bji_TLUT_0000FC "__OTR__objects/object_bji/object_bji_TLUT_0000FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_TLUT_0000FC[] = dobject_bji_TLUT_0000FC;
#else
static const char object_bji_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_bji_TLUT_0000FC;
#endif
static const ALIGN_ASSET(2) char object_bji_TLUT_0000FC[] = dobject_bji_TLUT_0000FC;
#define dobject_bji_Tex_0002FC "__OTR__objects/object_bji/object_bji_Tex_0002FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0002FC[] = dobject_bji_Tex_0002FC;
#else
static const char object_bji_Tex_0002FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0002FC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_0002FC[] = dobject_bji_Tex_0002FC;
#define dobject_bji_Tex_00033C "__OTR__objects/object_bji/object_bji_Tex_00033C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_00033C[] = dobject_bji_Tex_00033C;
#else
static const char object_bji_Tex_00033C[] __attribute__((aligned (2))) = dobject_bji_Tex_00033C;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_00033C[] = dobject_bji_Tex_00033C;
#define dobject_bji_Tex_00037C "__OTR__objects/object_bji/object_bji_Tex_00037C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_00037C[] = dobject_bji_Tex_00037C;
#else
static const char object_bji_Tex_00037C[] __attribute__((aligned (2))) = dobject_bji_Tex_00037C;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_00037C[] = dobject_bji_Tex_00037C;
#define dobject_bji_Tex_00047C "__OTR__objects/object_bji/object_bji_Tex_00047C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_00047C[] = dobject_bji_Tex_00047C;
#else
static const char object_bji_Tex_00047C[] __attribute__((aligned (2))) = dobject_bji_Tex_00047C;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_00047C[] = dobject_bji_Tex_00047C;
#define dobject_bji_Tex_0004BC "__OTR__objects/object_bji/object_bji_Tex_0004BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0004BC[] = dobject_bji_Tex_0004BC;
#else
static const char object_bji_Tex_0004BC[] __attribute__((aligned (2))) = dobject_bji_Tex_0004BC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_0004BC[] = dobject_bji_Tex_0004BC;
#define dobject_bji_Tex_0004FC "__OTR__objects/object_bji/object_bji_Tex_0004FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0004FC[] = dobject_bji_Tex_0004FC;
#else
static const char object_bji_Tex_0004FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0004FC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_0004FC[] = dobject_bji_Tex_0004FC;
#define dobject_bji_Tex_0005FC "__OTR__objects/object_bji/object_bji_Tex_0005FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0005FC[] = dobject_bji_Tex_0005FC;
#else
static const char object_bji_Tex_0005FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0005FC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_0005FC[] = dobject_bji_Tex_0005FC;
#define dobject_bji_Tex_0009FC "__OTR__objects/object_bji/object_bji_Tex_0009FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0009FC[] = dobject_bji_Tex_0009FC;
#else
static const char object_bji_Tex_0009FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0009FC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_0009FC[] = dobject_bji_Tex_0009FC;
#define dobject_bji_Tex_000DFC "__OTR__objects/object_bji/object_bji_Tex_000DFC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_000DFC[] = dobject_bji_Tex_000DFC;
#else
static const char object_bji_Tex_000DFC[] __attribute__((aligned (2))) = dobject_bji_Tex_000DFC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_000DFC[] = dobject_bji_Tex_000DFC;
#define dobject_bji_Tex_0011FC "__OTR__objects/object_bji/object_bji_Tex_0011FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0011FC[] = dobject_bji_Tex_0011FC;
#else
static const char object_bji_Tex_0011FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0011FC;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_0011FC[] = dobject_bji_Tex_0011FC;
#define dobject_bji_DL_002560 "__OTR__objects/object_bji/object_bji_DL_002560"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002560[] = dobject_bji_DL_002560;
#else
static const char object_bji_DL_002560[] __attribute__((aligned (2))) = dobject_bji_DL_002560;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002560[] = dobject_bji_DL_002560;
#define dobject_bji_DL_002B88 "__OTR__objects/object_bji/object_bji_DL_002B88"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002B88[] = dobject_bji_DL_002B88;
#else
static const char object_bji_DL_002B88[] __attribute__((aligned (2))) = dobject_bji_DL_002B88;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002B88[] = dobject_bji_DL_002B88;
#define dobject_bji_DL_002C50 "__OTR__objects/object_bji/object_bji_DL_002C50"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002C50[] = dobject_bji_DL_002C50;
#else
static const char object_bji_DL_002C50[] __attribute__((aligned (2))) = dobject_bji_DL_002C50;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002C50[] = dobject_bji_DL_002C50;
#define dobject_bji_DL_002D40 "__OTR__objects/object_bji/object_bji_DL_002D40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002D40[] = dobject_bji_DL_002D40;
#else
static const char object_bji_DL_002D40[] __attribute__((aligned (2))) = dobject_bji_DL_002D40;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002D40[] = dobject_bji_DL_002D40;
#define dobject_bji_DL_002E40 "__OTR__objects/object_bji/object_bji_DL_002E40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002E40[] = dobject_bji_DL_002E40;
#else
static const char object_bji_DL_002E40[] __attribute__((aligned (2))) = dobject_bji_DL_002E40;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002E40[] = dobject_bji_DL_002E40;
#define dobject_bji_DL_002F08 "__OTR__objects/object_bji/object_bji_DL_002F08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002F08[] = dobject_bji_DL_002F08;
#else
static const char object_bji_DL_002F08[] __attribute__((aligned (2))) = dobject_bji_DL_002F08;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002F08[] = dobject_bji_DL_002F08;
#define dobject_bji_DL_002FF8 "__OTR__objects/object_bji/object_bji_DL_002FF8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002FF8[] = dobject_bji_DL_002FF8;
#else
static const char object_bji_DL_002FF8[] __attribute__((aligned (2))) = dobject_bji_DL_002FF8;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_002FF8[] = dobject_bji_DL_002FF8;
#define dobject_bji_DL_0030F8 "__OTR__objects/object_bji/object_bji_DL_0030F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0030F8[] = dobject_bji_DL_0030F8;
#else
static const char object_bji_DL_0030F8[] __attribute__((aligned (2))) = dobject_bji_DL_0030F8;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_0030F8[] = dobject_bji_DL_0030F8;
#define dobject_bji_DL_003328 "__OTR__objects/object_bji/object_bji_DL_003328"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003328[] = dobject_bji_DL_003328;
#else
static const char object_bji_DL_003328[] __attribute__((aligned (2))) = dobject_bji_DL_003328;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_003328[] = dobject_bji_DL_003328;
#define dobject_bji_DL_0033F0 "__OTR__objects/object_bji/object_bji_DL_0033F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0033F0[] = dobject_bji_DL_0033F0;
#else
static const char object_bji_DL_0033F0[] __attribute__((aligned (2))) = dobject_bji_DL_0033F0;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_0033F0[] = dobject_bji_DL_0033F0;
#define dobject_bji_DL_0034B8 "__OTR__objects/object_bji/object_bji_DL_0034B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0034B8[] = dobject_bji_DL_0034B8;
#else
static const char object_bji_DL_0034B8[] __attribute__((aligned (2))) = dobject_bji_DL_0034B8;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_0034B8[] = dobject_bji_DL_0034B8;
#define dobject_bji_DL_003580 "__OTR__objects/object_bji/object_bji_DL_003580"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003580[] = dobject_bji_DL_003580;
#else
static const char object_bji_DL_003580[] __attribute__((aligned (2))) = dobject_bji_DL_003580;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_003580[] = dobject_bji_DL_003580;
#define dobject_bji_DL_003648 "__OTR__objects/object_bji/object_bji_DL_003648"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003648[] = dobject_bji_DL_003648;
#else
static const char object_bji_DL_003648[] __attribute__((aligned (2))) = dobject_bji_DL_003648;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_003648[] = dobject_bji_DL_003648;
#define dobject_bji_DL_003710 "__OTR__objects/object_bji/object_bji_DL_003710"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003710[] = dobject_bji_DL_003710;
#else
static const char object_bji_DL_003710[] __attribute__((aligned (2))) = dobject_bji_DL_003710;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_003710[] = dobject_bji_DL_003710;
#define dobject_bji_DL_0037D8 "__OTR__objects/object_bji/object_bji_DL_0037D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0037D8[] = dobject_bji_DL_0037D8;
#else
static const char object_bji_DL_0037D8[] __attribute__((aligned (2))) = dobject_bji_DL_0037D8;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_0037D8[] = dobject_bji_DL_0037D8;
#define dobject_bji_Tex_003908 "__OTR__objects/object_bji/object_bji_Tex_003908"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_003908[] = dobject_bji_Tex_003908;
#else
static const char object_bji_Tex_003908[] __attribute__((aligned (2))) = dobject_bji_Tex_003908;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_003908[] = dobject_bji_Tex_003908;
#define dobject_bji_Tex_003988 "__OTR__objects/object_bji/object_bji_Tex_003988"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_003988[] = dobject_bji_Tex_003988;
#else
static const char object_bji_Tex_003988[] __attribute__((aligned (2))) = dobject_bji_Tex_003988;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_003988[] = dobject_bji_Tex_003988;
#define dobject_bji_Tex_003A08 "__OTR__objects/object_bji/object_bji_Tex_003A08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A08;
#else
static const char object_bji_Tex_003A08[] __attribute__((aligned (2))) = dobject_bji_Tex_003A08;
#endif
static const ALIGN_ASSET(2) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A08;
#define dobject_bji_DL_003F68 "__OTR__objects/object_bji/object_bji_DL_003F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003F68[] = dobject_bji_DL_003F68;
#else
static const char object_bji_DL_003F68[] __attribute__((aligned (2))) = dobject_bji_DL_003F68;
#endif
static const ALIGN_ASSET(2) char object_bji_DL_003F68[] = dobject_bji_DL_003F68;

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@ -1,121 +1,54 @@
#pragma once
#include "align_asset_macro.h"
#define dgBiriDischargeLightningAnim "__OTR__objects/object_bl/gBiriDischargeLightningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriDischargeLightningAnim[] = dgBiriDischargeLightningAnim;
#else
static const char gBiriDischargeLightningAnim[] __attribute__((aligned (2))) = dgBiriDischargeLightningAnim;
#endif
static const ALIGN_ASSET(2) char gBiriDischargeLightningAnim[] = dgBiriDischargeLightningAnim;
#define dgBiriClimbAnim "__OTR__objects/object_bl/gBiriClimbAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriClimbAnim[] = dgBiriClimbAnim;
#else
static const char gBiriClimbAnim[] __attribute__((aligned (2))) = dgBiriClimbAnim;
#endif
static const ALIGN_ASSET(2) char gBiriClimbAnim[] = dgBiriClimbAnim;
#define dgBiriDefaultAnim "__OTR__objects/object_bl/gBiriDefaultAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriDefaultAnim[] = dgBiriDefaultAnim;
#else
static const char gBiriDefaultAnim[] __attribute__((aligned (2))) = dgBiriDefaultAnim;
#endif
static const ALIGN_ASSET(2) char gBiriDefaultAnim[] = dgBiriDefaultAnim;
#define dgBiriTentaclesDL "__OTR__objects/object_bl/gBiriTentaclesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentaclesDL[] = dgBiriTentaclesDL;
#else
static const char gBiriTentaclesDL[] __attribute__((aligned (2))) = dgBiriTentaclesDL;
#endif
static const ALIGN_ASSET(2) char gBiriTentaclesDL[] = dgBiriTentaclesDL;
#define dgBiriInnerHoodDL "__OTR__objects/object_bl/gBiriInnerHoodDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriInnerHoodDL[] = dgBiriInnerHoodDL;
#else
static const char gBiriInnerHoodDL[] __attribute__((aligned (2))) = dgBiriInnerHoodDL;
#endif
static const ALIGN_ASSET(2) char gBiriInnerHoodDL[] = dgBiriInnerHoodDL;
#define dgBiriOuterHoodDL "__OTR__objects/object_bl/gBiriOuterHoodDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriOuterHoodDL[] = dgBiriOuterHoodDL;
#else
static const char gBiriOuterHoodDL[] __attribute__((aligned (2))) = dgBiriOuterHoodDL;
#endif
static const ALIGN_ASSET(2) char gBiriOuterHoodDL[] = dgBiriOuterHoodDL;
#define dgBiriOuterHoodTex "__OTR__objects/object_bl/gBiriOuterHoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriOuterHoodTex[] = dgBiriOuterHoodTex;
#else
static const char gBiriOuterHoodTex[] __attribute__((aligned (2))) = dgBiriOuterHoodTex;
#endif
static const ALIGN_ASSET(2) char gBiriOuterHoodTex[] = dgBiriOuterHoodTex;
#define dgBiriTentacles0Tex "__OTR__objects/object_bl/gBiriTentacles0Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles0Tex[] = dgBiriTentacles0Tex;
#else
static const char gBiriTentacles0Tex[] __attribute__((aligned (2))) = dgBiriTentacles0Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles0Tex[] = dgBiriTentacles0Tex;
#define dgBiriTentacles1Tex "__OTR__objects/object_bl/gBiriTentacles1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles1Tex[] = dgBiriTentacles1Tex;
#else
static const char gBiriTentacles1Tex[] __attribute__((aligned (2))) = dgBiriTentacles1Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles1Tex[] = dgBiriTentacles1Tex;
#define dgBiriTentacles2Tex "__OTR__objects/object_bl/gBiriTentacles2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles2Tex[] = dgBiriTentacles2Tex;
#else
static const char gBiriTentacles2Tex[] __attribute__((aligned (2))) = dgBiriTentacles2Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles2Tex[] = dgBiriTentacles2Tex;
#define dgBiriTentacles3Tex "__OTR__objects/object_bl/gBiriTentacles3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles3Tex[] = dgBiriTentacles3Tex;
#else
static const char gBiriTentacles3Tex[] __attribute__((aligned (2))) = dgBiriTentacles3Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles3Tex[] = dgBiriTentacles3Tex;
#define dgBiriTentacles4Tex "__OTR__objects/object_bl/gBiriTentacles4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles4Tex[] = dgBiriTentacles4Tex;
#else
static const char gBiriTentacles4Tex[] __attribute__((aligned (2))) = dgBiriTentacles4Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles4Tex[] = dgBiriTentacles4Tex;
#define dgBiriTentacles5Tex "__OTR__objects/object_bl/gBiriTentacles5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles5Tex[] = dgBiriTentacles5Tex;
#else
static const char gBiriTentacles5Tex[] __attribute__((aligned (2))) = dgBiriTentacles5Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles5Tex[] = dgBiriTentacles5Tex;
#define dgBiriTentacles6Tex "__OTR__objects/object_bl/gBiriTentacles6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles6Tex[] = dgBiriTentacles6Tex;
#else
static const char gBiriTentacles6Tex[] __attribute__((aligned (2))) = dgBiriTentacles6Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles6Tex[] = dgBiriTentacles6Tex;
#define dgBiriTentacles7Tex "__OTR__objects/object_bl/gBiriTentacles7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex;
#else
static const char gBiriTentacles7Tex[] __attribute__((aligned (2))) = dgBiriTentacles7Tex;
#endif
static const ALIGN_ASSET(2) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex;
#define dgBiriInnerHoodTex "__OTR__objects/object_bl/gBiriInnerHoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex;
#else
static const char gBiriInnerHoodTex[] __attribute__((aligned (2))) = dgBiriInnerHoodTex;
#endif
static const ALIGN_ASSET(2) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex;
#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriSkel[] = dgBiriSkel;
#else
static const char gBiriSkel[] __attribute__((aligned (2))) = dgBiriSkel;
#endif
static const ALIGN_ASSET(2) char gBiriSkel[] = dgBiriSkel;

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@ -1,184 +1,81 @@
#pragma once
#include "align_asset_macro.h"
#define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomCol[] = dgIllusionRoomCol;
#else
static const char gIllusionRoomCol[] __attribute__((aligned (2))) = dgIllusionRoomCol;
#endif
static const ALIGN_ASSET(2) char gIllusionRoomCol[] = dgIllusionRoomCol;
#define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL;
#else
static const char gIllusionRoomNormalDL[] __attribute__((aligned (2))) = dgIllusionRoomNormalDL;
#endif
static const ALIGN_ASSET(2) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL;
#define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL;
#else
static const char gIllusionRoomIllusionDL[] __attribute__((aligned (2))) = dgIllusionRoomIllusionDL;
#endif
static const ALIGN_ASSET(2) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL;
#define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL;
#else
static const char gIllusionRoomTreeDL[] __attribute__((aligned (2))) = dgIllusionRoomTreeDL;
#endif
static const ALIGN_ASSET(2) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL;
#define dobject_blkobjTex_008890 "__OTR__objects/object_blkobj/object_blkobjTex_008890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_008890[] = dobject_blkobjTex_008890;
#else
static const char object_blkobjTex_008890[] __attribute__((aligned (2))) = dobject_blkobjTex_008890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_008890[] = dobject_blkobjTex_008890;
#define dobject_blkobjTex_009090 "__OTR__objects/object_blkobj/object_blkobjTex_009090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_009090[] = dobject_blkobjTex_009090;
#else
static const char object_blkobjTex_009090[] __attribute__((aligned (2))) = dobject_blkobjTex_009090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_009090[] = dobject_blkobjTex_009090;
#define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090;
#else
static const char object_blkobjTex_00C090[] __attribute__((aligned (2))) = dobject_blkobjTex_00C090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090;
#define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090;
#else
static const char object_blkobjTex_00D090[] __attribute__((aligned (2))) = dobject_blkobjTex_00D090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090;
#define dobject_blkobjTex_009890 "__OTR__objects/object_blkobj/object_blkobjTex_009890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_009890[] = dobject_blkobjTex_009890;
#else
static const char object_blkobjTex_009890[] __attribute__((aligned (2))) = dobject_blkobjTex_009890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_009890[] = dobject_blkobjTex_009890;
#define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890;
#else
static const char object_blkobjTex_00B890[] __attribute__((aligned (2))) = dobject_blkobjTex_00B890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890;
#define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890;
#else
static const char object_blkobjTex_00C890[] __attribute__((aligned (2))) = dobject_blkobjTex_00C890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890;
#define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090;
#else
static const char object_blkobjTex_00B090[] __attribute__((aligned (2))) = dobject_blkobjTex_00B090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090;
#define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090;
#else
static const char object_blkobjTex_00E090[] __attribute__((aligned (2))) = dobject_blkobjTex_00E090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090;
#define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_008090[] = dobject_blkobjTex_008090;
#else
static const char object_blkobjTex_008090[] __attribute__((aligned (2))) = dobject_blkobjTex_008090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_008090[] = dobject_blkobjTex_008090;
#define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890;
#else
static const char object_blkobjTex_00A890[] __attribute__((aligned (2))) = dobject_blkobjTex_00A890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890;
#define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890;
#else
static const char object_blkobjTex_00D890[] __attribute__((aligned (2))) = dobject_blkobjTex_00D890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890;
#define dobject_blkobjTex_00A090 "__OTR__objects/object_blkobj/object_blkobjTex_00A090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090;
#else
static const char object_blkobjTex_00A090[] __attribute__((aligned (2))) = dobject_blkobjTex_00A090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090;
#define dobject_blkobjTex_00E890 "__OTR__objects/object_blkobj/object_blkobjTex_00E890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890;
#else
static const char object_blkobjTex_00E890[] __attribute__((aligned (2))) = dobject_blkobjTex_00E890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890;
#define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_013090[] = dobject_blkobjTex_013090;
#else
static const char object_blkobjTex_013090[] __attribute__((aligned (2))) = dobject_blkobjTex_013090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_013090[] = dobject_blkobjTex_013090;
#define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_012890[] = dobject_blkobjTex_012890;
#else
static const char object_blkobjTex_012890[] __attribute__((aligned (2))) = dobject_blkobjTex_012890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_012890[] = dobject_blkobjTex_012890;
#define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_012090[] = dobject_blkobjTex_012090;
#else
static const char object_blkobjTex_012090[] __attribute__((aligned (2))) = dobject_blkobjTex_012090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_012090[] = dobject_blkobjTex_012090;
#define dobject_blkobjTex_010090 "__OTR__objects/object_blkobj/object_blkobjTex_010090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_010090[] = dobject_blkobjTex_010090;
#else
static const char object_blkobjTex_010090[] __attribute__((aligned (2))) = dobject_blkobjTex_010090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_010090[] = dobject_blkobjTex_010090;
#define dobject_blkobjTex_010890 "__OTR__objects/object_blkobj/object_blkobjTex_010890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_010890[] = dobject_blkobjTex_010890;
#else
static const char object_blkobjTex_010890[] __attribute__((aligned (2))) = dobject_blkobjTex_010890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_010890[] = dobject_blkobjTex_010890;
#define dobject_blkobjTex_011090 "__OTR__objects/object_blkobj/object_blkobjTex_011090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_011090[] = dobject_blkobjTex_011090;
#else
static const char object_blkobjTex_011090[] __attribute__((aligned (2))) = dobject_blkobjTex_011090;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_011090[] = dobject_blkobjTex_011090;
#define dobject_blkobjTex_011890 "__OTR__objects/object_blkobj/object_blkobjTex_011890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_011890[] = dobject_blkobjTex_011890;
#else
static const char object_blkobjTex_011890[] __attribute__((aligned (2))) = dobject_blkobjTex_011890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_011890;
#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
#else
static const char object_blkobjTex_00F890[] __attribute__((aligned (2))) = dobject_blkobjTex_00F890;
#endif
static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;

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@ -1,198 +1,87 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bob_Skel_0000F0 "__OTR__objects/object_bob/object_bob_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Skel_0000F0[] = dobject_bob_Skel_0000F0;
#else
static const char object_bob_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bob_Skel_0000F0;
#endif
static const ALIGN_ASSET(2) char object_bob_Skel_0000F0[] = dobject_bob_Skel_0000F0;
#define dobject_bob_TLUT_000108 "__OTR__objects/object_bob/object_bob_TLUT_000108"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_TLUT_000108[] = dobject_bob_TLUT_000108;
#else
static const char object_bob_TLUT_000108[] __attribute__((aligned (2))) = dobject_bob_TLUT_000108;
#endif
static const ALIGN_ASSET(2) char object_bob_TLUT_000108[] = dobject_bob_TLUT_000108;
#define dobject_bob_Tex_000308 "__OTR__objects/object_bob/object_bob_Tex_000308"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000308[] = dobject_bob_Tex_000308;
#else
static const char object_bob_Tex_000308[] __attribute__((aligned (2))) = dobject_bob_Tex_000308;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_000308[] = dobject_bob_Tex_000308;
#define dobject_bob_Tex_000348 "__OTR__objects/object_bob/object_bob_Tex_000348"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000348[] = dobject_bob_Tex_000348;
#else
static const char object_bob_Tex_000348[] __attribute__((aligned (2))) = dobject_bob_Tex_000348;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_000348[] = dobject_bob_Tex_000348;
#define dobject_bob_Tex_000388 "__OTR__objects/object_bob/object_bob_Tex_000388"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000388[] = dobject_bob_Tex_000388;
#else
static const char object_bob_Tex_000388[] __attribute__((aligned (2))) = dobject_bob_Tex_000388;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_000388[] = dobject_bob_Tex_000388;
#define dobject_bob_Tex_000788 "__OTR__objects/object_bob/object_bob_Tex_000788"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000788[] = dobject_bob_Tex_000788;
#else
static const char object_bob_Tex_000788[] __attribute__((aligned (2))) = dobject_bob_Tex_000788;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_000788[] = dobject_bob_Tex_000788;
#define dobject_bob_Tex_0007C8 "__OTR__objects/object_bob/object_bob_Tex_0007C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0007C8[] = dobject_bob_Tex_0007C8;
#else
static const char object_bob_Tex_0007C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0007C8;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_0007C8[] = dobject_bob_Tex_0007C8;
#define dobject_bob_Tex_000FC8 "__OTR__objects/object_bob/object_bob_Tex_000FC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000FC8[] = dobject_bob_Tex_000FC8;
#else
static const char object_bob_Tex_000FC8[] __attribute__((aligned (2))) = dobject_bob_Tex_000FC8;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_000FC8[] = dobject_bob_Tex_000FC8;
#define dobject_bob_Tex_0017C8 "__OTR__objects/object_bob/object_bob_Tex_0017C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0017C8[] = dobject_bob_Tex_0017C8;
#else
static const char object_bob_Tex_0017C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0017C8;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_0017C8[] = dobject_bob_Tex_0017C8;
#define dobject_bob_Tex_001FC8 "__OTR__objects/object_bob/object_bob_Tex_001FC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_001FC8[] = dobject_bob_Tex_001FC8;
#else
static const char object_bob_Tex_001FC8[] __attribute__((aligned (2))) = dobject_bob_Tex_001FC8;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_001FC8[] = dobject_bob_Tex_001FC8;
#define dobject_bob_Tex_0020C8 "__OTR__objects/object_bob/object_bob_Tex_0020C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0020C8[] = dobject_bob_Tex_0020C8;
#else
static const char object_bob_Tex_0020C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0020C8;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_0020C8[] = dobject_bob_Tex_0020C8;
#define dobject_bob_Tex_0021C8 "__OTR__objects/object_bob/object_bob_Tex_0021C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0021C8[] = dobject_bob_Tex_0021C8;
#else
static const char object_bob_Tex_0021C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0021C8;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_0021C8[] = dobject_bob_Tex_0021C8;
#define dobject_bob_Tex_002208 "__OTR__objects/object_bob/object_bob_Tex_002208"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_002208[] = dobject_bob_Tex_002208;
#else
static const char object_bob_Tex_002208[] __attribute__((aligned (2))) = dobject_bob_Tex_002208;
#endif
static const ALIGN_ASSET(2) char object_bob_Tex_002208[] = dobject_bob_Tex_002208;
#define dobject_bob_DL_003B78 "__OTR__objects/object_bob/object_bob_DL_003B78"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_003B78[] = dobject_bob_DL_003B78;
#else
static const char object_bob_DL_003B78[] __attribute__((aligned (2))) = dobject_bob_DL_003B78;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_003B78[] = dobject_bob_DL_003B78;
#define dobject_bob_DL_003F68 "__OTR__objects/object_bob/object_bob_DL_003F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_003F68[] = dobject_bob_DL_003F68;
#else
static const char object_bob_DL_003F68[] __attribute__((aligned (2))) = dobject_bob_DL_003F68;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_003F68[] = dobject_bob_DL_003F68;
#define dobject_bob_DL_0040B0 "__OTR__objects/object_bob/object_bob_DL_0040B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_0040B0[] = dobject_bob_DL_0040B0;
#else
static const char object_bob_DL_0040B0[] __attribute__((aligned (2))) = dobject_bob_DL_0040B0;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_0040B0[] = dobject_bob_DL_0040B0;
#define dobject_bob_DL_0041E0 "__OTR__objects/object_bob/object_bob_DL_0041E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_0041E0[] = dobject_bob_DL_0041E0;
#else
static const char object_bob_DL_0041E0[] __attribute__((aligned (2))) = dobject_bob_DL_0041E0;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_0041E0[] = dobject_bob_DL_0041E0;
#define dobject_bob_DL_004310 "__OTR__objects/object_bob/object_bob_DL_004310"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004310[] = dobject_bob_DL_004310;
#else
static const char object_bob_DL_004310[] __attribute__((aligned (2))) = dobject_bob_DL_004310;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004310[] = dobject_bob_DL_004310;
#define dobject_bob_DL_004458 "__OTR__objects/object_bob/object_bob_DL_004458"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004458[] = dobject_bob_DL_004458;
#else
static const char object_bob_DL_004458[] __attribute__((aligned (2))) = dobject_bob_DL_004458;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004458[] = dobject_bob_DL_004458;
#define dobject_bob_DL_004588 "__OTR__objects/object_bob/object_bob_DL_004588"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004588[] = dobject_bob_DL_004588;
#else
static const char object_bob_DL_004588[] __attribute__((aligned (2))) = dobject_bob_DL_004588;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004588[] = dobject_bob_DL_004588;
#define dobject_bob_DL_0046B8 "__OTR__objects/object_bob/object_bob_DL_0046B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_0046B8[] = dobject_bob_DL_0046B8;
#else
static const char object_bob_DL_0046B8[] __attribute__((aligned (2))) = dobject_bob_DL_0046B8;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_0046B8[] = dobject_bob_DL_0046B8;
#define dobject_bob_DL_004A48 "__OTR__objects/object_bob/object_bob_DL_004A48"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004A48[] = dobject_bob_DL_004A48;
#else
static const char object_bob_DL_004A48[] __attribute__((aligned (2))) = dobject_bob_DL_004A48;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004A48[] = dobject_bob_DL_004A48;
#define dobject_bob_DL_004B18 "__OTR__objects/object_bob/object_bob_DL_004B18"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004B18[] = dobject_bob_DL_004B18;
#else
static const char object_bob_DL_004B18[] __attribute__((aligned (2))) = dobject_bob_DL_004B18;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004B18[] = dobject_bob_DL_004B18;
#define dobject_bob_DL_004BE8 "__OTR__objects/object_bob/object_bob_DL_004BE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004BE8[] = dobject_bob_DL_004BE8;
#else
static const char object_bob_DL_004BE8[] __attribute__((aligned (2))) = dobject_bob_DL_004BE8;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004BE8[] = dobject_bob_DL_004BE8;
#define dobject_bob_DL_004C38 "__OTR__objects/object_bob/object_bob_DL_004C38"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004C38[] = dobject_bob_DL_004C38;
#else
static const char object_bob_DL_004C38[] __attribute__((aligned (2))) = dobject_bob_DL_004C38;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004C38[] = dobject_bob_DL_004C38;
#define dobject_bob_DL_004D08 "__OTR__objects/object_bob/object_bob_DL_004D08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004D08[] = dobject_bob_DL_004D08;
#else
static const char object_bob_DL_004D08[] __attribute__((aligned (2))) = dobject_bob_DL_004D08;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004D08[] = dobject_bob_DL_004D08;
#define dobject_bob_DL_004DD8 "__OTR__objects/object_bob/object_bob_DL_004DD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8;
#else
static const char object_bob_DL_004DD8[] __attribute__((aligned (2))) = dobject_bob_DL_004DD8;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8;
#define dobject_bob_DL_004E28 "__OTR__objects/object_bob/object_bob_DL_004E28"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004E28[] = dobject_bob_DL_004E28;
#else
static const char object_bob_DL_004E28[] __attribute__((aligned (2))) = dobject_bob_DL_004E28;
#endif
static const ALIGN_ASSET(2) char object_bob_DL_004E28[] = dobject_bob_DL_004E28;

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@ -1,289 +1,126 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_boj_Skel_0000F0 "__OTR__objects/object_boj/object_boj_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0;
#else
static const char object_boj_Skel_0000F0[] __attribute__((aligned (2))) = dobject_boj_Skel_0000F0;
#endif
static const ALIGN_ASSET(2) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0;
#define dobject_boj_TLUT_0000FC "__OTR__objects/object_boj/object_boj_TLUT_0000FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC;
#else
static const char object_boj_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_boj_TLUT_0000FC;
#endif
static const ALIGN_ASSET(2) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC;
#define dobject_boj_Tex_0002FC "__OTR__objects/object_boj/object_boj_Tex_0002FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC;
#else
static const char object_boj_Tex_0002FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0002FC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC;
#define dobject_boj_Tex_00037C "__OTR__objects/object_boj/object_boj_Tex_00037C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C;
#else
static const char object_boj_Tex_00037C[] __attribute__((aligned (2))) = dobject_boj_Tex_00037C;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C;
#define dobject_boj_Tex_0003BC "__OTR__objects/object_boj/object_boj_Tex_0003BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC;
#else
static const char object_boj_Tex_0003BC[] __attribute__((aligned (2))) = dobject_boj_Tex_0003BC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC;
#define dobject_boj_Tex_0005BC "__OTR__objects/object_boj/object_boj_Tex_0005BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC;
#else
static const char object_boj_Tex_0005BC[] __attribute__((aligned (2))) = dobject_boj_Tex_0005BC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC;
#define dobject_boj_Tex_0005FC "__OTR__objects/object_boj/object_boj_Tex_0005FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC;
#else
static const char object_boj_Tex_0005FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0005FC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC;
#define dobject_boj_Tex_0006FC "__OTR__objects/object_boj/object_boj_Tex_0006FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC;
#else
static const char object_boj_Tex_0006FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0006FC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC;
#define dobject_boj_Tex_0007FC "__OTR__objects/object_boj/object_boj_Tex_0007FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC;
#else
static const char object_boj_Tex_0007FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0007FC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC;
#define dobject_boj_Tex_0008FC "__OTR__objects/object_boj/object_boj_Tex_0008FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC;
#else
static const char object_boj_Tex_0008FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0008FC;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC;
#define dobject_boj_Tex_00093C "__OTR__objects/object_boj/object_boj_Tex_00093C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C;
#else
static const char object_boj_Tex_00093C[] __attribute__((aligned (2))) = dobject_boj_Tex_00093C;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C;
#define dobject_boj_Tex_000A3C "__OTR__objects/object_boj/object_boj_Tex_000A3C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C;
#else
static const char object_boj_Tex_000A3C[] __attribute__((aligned (2))) = dobject_boj_Tex_000A3C;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C;
#define dobject_boj_Tex_000A7C "__OTR__objects/object_boj/object_boj_Tex_000A7C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C;
#else
static const char object_boj_Tex_000A7C[] __attribute__((aligned (2))) = dobject_boj_Tex_000A7C;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C;
#define dobject_boj_DL_0026F0 "__OTR__objects/object_boj/object_boj_DL_0026F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0;
#else
static const char object_boj_DL_0026F0[] __attribute__((aligned (2))) = dobject_boj_DL_0026F0;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0;
#define dobject_boj_DL_002AC8 "__OTR__objects/object_boj/object_boj_DL_002AC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8;
#else
static const char object_boj_DL_002AC8[] __attribute__((aligned (2))) = dobject_boj_DL_002AC8;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8;
#define dobject_boj_DL_002C10 "__OTR__objects/object_boj/object_boj_DL_002C10"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002C10[] = dobject_boj_DL_002C10;
#else
static const char object_boj_DL_002C10[] __attribute__((aligned (2))) = dobject_boj_DL_002C10;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_002C10[] = dobject_boj_DL_002C10;
#define dobject_boj_DL_002D18 "__OTR__objects/object_boj/object_boj_DL_002D18"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002D18[] = dobject_boj_DL_002D18;
#else
static const char object_boj_DL_002D18[] __attribute__((aligned (2))) = dobject_boj_DL_002D18;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_002D18[] = dobject_boj_DL_002D18;
#define dobject_boj_DL_002E20 "__OTR__objects/object_boj/object_boj_DL_002E20"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002E20[] = dobject_boj_DL_002E20;
#else
static const char object_boj_DL_002E20[] __attribute__((aligned (2))) = dobject_boj_DL_002E20;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_002E20[] = dobject_boj_DL_002E20;
#define dobject_boj_DL_002F68 "__OTR__objects/object_boj/object_boj_DL_002F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002F68[] = dobject_boj_DL_002F68;
#else
static const char object_boj_DL_002F68[] __attribute__((aligned (2))) = dobject_boj_DL_002F68;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_002F68[] = dobject_boj_DL_002F68;
#define dobject_boj_DL_003070 "__OTR__objects/object_boj/object_boj_DL_003070"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003070[] = dobject_boj_DL_003070;
#else
static const char object_boj_DL_003070[] __attribute__((aligned (2))) = dobject_boj_DL_003070;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003070[] = dobject_boj_DL_003070;
#define dobject_boj_DL_003178 "__OTR__objects/object_boj/object_boj_DL_003178"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003178[] = dobject_boj_DL_003178;
#else
static const char object_boj_DL_003178[] __attribute__((aligned (2))) = dobject_boj_DL_003178;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003178[] = dobject_boj_DL_003178;
#define dobject_boj_DL_003350 "__OTR__objects/object_boj/object_boj_DL_003350"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003350[] = dobject_boj_DL_003350;
#else
static const char object_boj_DL_003350[] __attribute__((aligned (2))) = dobject_boj_DL_003350;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003350[] = dobject_boj_DL_003350;
#define dobject_boj_DL_003468 "__OTR__objects/object_boj/object_boj_DL_003468"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003468[] = dobject_boj_DL_003468;
#else
static const char object_boj_DL_003468[] __attribute__((aligned (2))) = dobject_boj_DL_003468;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003468[] = dobject_boj_DL_003468;
#define dobject_boj_DL_003578 "__OTR__objects/object_boj/object_boj_DL_003578"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003578[] = dobject_boj_DL_003578;
#else
static const char object_boj_DL_003578[] __attribute__((aligned (2))) = dobject_boj_DL_003578;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003578[] = dobject_boj_DL_003578;
#define dobject_boj_DL_003680 "__OTR__objects/object_boj/object_boj_DL_003680"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003680[] = dobject_boj_DL_003680;
#else
static const char object_boj_DL_003680[] __attribute__((aligned (2))) = dobject_boj_DL_003680;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003680[] = dobject_boj_DL_003680;
#define dobject_boj_DL_003798 "__OTR__objects/object_boj/object_boj_DL_003798"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003798[] = dobject_boj_DL_003798;
#else
static const char object_boj_DL_003798[] __attribute__((aligned (2))) = dobject_boj_DL_003798;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_003798[] = dobject_boj_DL_003798;
#define dobject_boj_DL_0038A8 "__OTR__objects/object_boj/object_boj_DL_0038A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8;
#else
static const char object_boj_DL_0038A8[] __attribute__((aligned (2))) = dobject_boj_DL_0038A8;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8;
#define dobject_boj_DL_0039B0 "__OTR__objects/object_boj/object_boj_DL_0039B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0;
#else
static const char object_boj_DL_0039B0[] __attribute__((aligned (2))) = dobject_boj_DL_0039B0;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0;
#define dobject_boj_TLUT_003B98 "__OTR__objects/object_boj/object_boj_TLUT_003B98"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98;
#else
static const char object_boj_TLUT_003B98[] __attribute__((aligned (2))) = dobject_boj_TLUT_003B98;
#endif
static const ALIGN_ASSET(2) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98;
#define dobject_boj_Tex_003D90 "__OTR__objects/object_boj/object_boj_Tex_003D90"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90;
#else
static const char object_boj_Tex_003D90[] __attribute__((aligned (2))) = dobject_boj_Tex_003D90;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90;
#define dobject_boj_Tex_003DD0 "__OTR__objects/object_boj/object_boj_Tex_003DD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0;
#else
static const char object_boj_Tex_003DD0[] __attribute__((aligned (2))) = dobject_boj_Tex_003DD0;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0;
#define dobject_boj_Tex_003ED0 "__OTR__objects/object_boj/object_boj_Tex_003ED0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0;
#else
static const char object_boj_Tex_003ED0[] __attribute__((aligned (2))) = dobject_boj_Tex_003ED0;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0;
#define dobject_boj_Tex_003FD0 "__OTR__objects/object_boj/object_boj_Tex_003FD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0;
#else
static const char object_boj_Tex_003FD0[] __attribute__((aligned (2))) = dobject_boj_Tex_003FD0;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0;
#define dobject_boj_Tex_004050 "__OTR__objects/object_boj/object_boj_Tex_004050"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_004050[] = dobject_boj_Tex_004050;
#else
static const char object_boj_Tex_004050[] __attribute__((aligned (2))) = dobject_boj_Tex_004050;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_004050[] = dobject_boj_Tex_004050;
#define dobject_boj_Tex_004150 "__OTR__objects/object_boj/object_boj_Tex_004150"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_004150[] = dobject_boj_Tex_004150;
#else
static const char object_boj_Tex_004150[] __attribute__((aligned (2))) = dobject_boj_Tex_004150;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_004150[] = dobject_boj_Tex_004150;
#define dobject_boj_Tex_004250 "__OTR__objects/object_boj/object_boj_Tex_004250"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_004250[] = dobject_boj_Tex_004250;
#else
static const char object_boj_Tex_004250[] __attribute__((aligned (2))) = dobject_boj_Tex_004250;
#endif
static const ALIGN_ASSET(2) char object_boj_Tex_004250[] = dobject_boj_Tex_004250;
#define dobject_boj_DL_0052E0 "__OTR__objects/object_boj/object_boj_DL_0052E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0;
#else
static const char object_boj_DL_0052E0[] __attribute__((aligned (2))) = dobject_boj_DL_0052E0;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0;
#define dobject_boj_DL_005528 "__OTR__objects/object_boj/object_boj_DL_005528"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_005528[] = dobject_boj_DL_005528;
#else
static const char object_boj_DL_005528[] __attribute__((aligned (2))) = dobject_boj_DL_005528;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_005528[] = dobject_boj_DL_005528;
#define dobject_boj_DL_005738 "__OTR__objects/object_boj/object_boj_DL_005738"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_005738[] = dobject_boj_DL_005738;
#else
static const char object_boj_DL_005738[] __attribute__((aligned (2))) = dobject_boj_DL_005738;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_005738[] = dobject_boj_DL_005738;
#define dobject_boj_DL_0059B0 "__OTR__objects/object_boj/object_boj_DL_0059B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0;
#else
static const char object_boj_DL_0059B0[] __attribute__((aligned (2))) = dobject_boj_DL_0059B0;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0;
#define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8;
#else
static const char object_boj_DL_005BC8[] __attribute__((aligned (2))) = dobject_boj_DL_005BC8;
#endif
static const ALIGN_ASSET(2) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8;

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@ -1,51 +1,24 @@
#pragma once
#include "align_asset_macro.h"
#define dgBombFlowerLeafOutwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafOutwardsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex;
#else
static const char gBombFlowerLeafOutwardsTex[] __attribute__((aligned (2))) = dgBombFlowerLeafOutwardsTex;
#endif
static const ALIGN_ASSET(2) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex;
#define dgBombFlowerLeafUpwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafUpwardsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex;
#else
static const char gBombFlowerLeafUpwardsTex[] __attribute__((aligned (2))) = dgBombFlowerLeafUpwardsTex;
#endif
static const ALIGN_ASSET(2) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex;
#define dgBombFlowerBombTex "__OTR__objects/object_bombf/gBombFlowerBombTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerBombTex[] = dgBombFlowerBombTex;
#else
static const char gBombFlowerBombTex[] __attribute__((aligned (2))) = dgBombFlowerBombTex;
#endif
static const ALIGN_ASSET(2) char gBombFlowerBombTex[] = dgBombFlowerBombTex;
#define dgBombFlowerFuseTex "__OTR__objects/object_bombf/gBombFlowerFuseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex;
#else
static const char gBombFlowerFuseTex[] __attribute__((aligned (2))) = dgBombFlowerFuseTex;
#endif
static const ALIGN_ASSET(2) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex;
#define dgBombFlowerLeavesDL "__OTR__objects/object_bombf/gBombFlowerLeavesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL;
#else
static const char gBombFlowerLeavesDL[] __attribute__((aligned (2))) = dgBombFlowerLeavesDL;
#endif
static const ALIGN_ASSET(2) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL;
#define dgBombFlowerBombAndSparkDL "__OTR__objects/object_bombf/gBombFlowerBombAndSparkDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL;
#else
static const char gBombFlowerBombAndSparkDL[] __attribute__((aligned (2))) = dgBombFlowerBombAndSparkDL;
#endif
static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL;
#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;
#else
static const char gBombFlowerBaseLeavesDL[] __attribute__((aligned (2))) = dgBombFlowerBaseLeavesDL;
#endif
static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bombiwa_TLUT_000000 "__OTR__objects/object_bombiwa/object_bombiwa_TLUT_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000;
#else
static const char object_bombiwa_TLUT_000000[] __attribute__((aligned (2))) = dobject_bombiwa_TLUT_000000;
#endif
static const ALIGN_ASSET(2) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000;
#define dobject_bombiwa_Tex_000020 "__OTR__objects/object_bombiwa/object_bombiwa_Tex_000020"
#ifdef _WIN32
static const __declspec(align(2)) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020;
#else
static const char object_bombiwa_Tex_000020[] __attribute__((aligned (2))) = dobject_bombiwa_Tex_000020;
#endif
static const ALIGN_ASSET(2) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020;
#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;
#else
static const char object_bombiwa_DL_0009E0[] __attribute__((aligned (2))) = dobject_bombiwa_DL_0009E0;
#endif
static const ALIGN_ASSET(2) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;

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@ -1,65 +1,30 @@
#pragma once
#include "align_asset_macro.h"
#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#else
static const char gBowlingWoodPanelTex[] __attribute__((aligned (2))) = dgBowlingWoodPanelTex;
#endif
static const ALIGN_ASSET(2) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#else
static const char gBowlingStoneWallTex[] __attribute__((aligned (2))) = dgBowlingStoneWallTex;
#endif
static const ALIGN_ASSET(2) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStripesTex[] = dgBowlingStripesTex;
#else
static const char gBowlingStripesTex[] __attribute__((aligned (2))) = dgBowlingStripesTex;
#endif
static const ALIGN_ASSET(2) char gBowlingStripesTex[] = dgBowlingStripesTex;
#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#else
static const char gBowlingRound1WallDL[] __attribute__((aligned (2))) = dgBowlingRound1WallDL;
#endif
static const ALIGN_ASSET(2) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#else
static const char gBowlingRound2WallDL[] __attribute__((aligned (2))) = dgBowlingRound2WallDL;
#endif
static const ALIGN_ASSET(2) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#else
static const char gBowlingDL_1B80[] __attribute__((aligned (2))) = dgBowlingDL_1B80;
#endif
static const ALIGN_ASSET(2) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#else
static const char gBowlingFirstAndFinalRoundCol[] __attribute__((aligned (2))) = dgBowlingFirstAndFinalRoundCol;
#endif
static const ALIGN_ASSET(2) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#else
static const char gBowlingSecondRoundCol[] __attribute__((aligned (2))) = dgBowlingSecondRoundCol;
#endif
static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDefaultCol[] = dgBowlingDefaultCol;
#else
static const char gBowlingDefaultCol[] __attribute__((aligned (2))) = dgBowlingDefaultCol;
#endif
static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol;

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@ -1,170 +1,75 @@
#pragma once
#include "align_asset_macro.h"
#define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;
#else
static const char gTreasureChestCurveSkel[] __attribute__((aligned (2))) = dgTreasureChestCurveSkel;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;
#define dgTreasureChestCurveAnim_4B60 "__OTR__objects/object_box/gTreasureChestCurveAnim_4B60"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60;
#else
static const char gTreasureChestCurveAnim_4B60[] __attribute__((aligned (2))) = dgTreasureChestCurveAnim_4B60;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60;
#define dgTreasureChestCurveAnim_4F70 "__OTR__objects/object_box/gTreasureChestCurveAnim_4F70"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70;
#else
static const char gTreasureChestCurveAnim_4F70[] __attribute__((aligned (2))) = dgTreasureChestCurveAnim_4F70;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70;
#define dgTreasureChestAnim_000128 "__OTR__objects/object_box/gTreasureChestAnim_000128"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128;
#else
static const char gTreasureChestAnim_000128[] __attribute__((aligned (2))) = dgTreasureChestAnim_000128;
#endif
static const ALIGN_ASSET(2) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128;
#define dgTreasureChestAnim_00024C "__OTR__objects/object_box/gTreasureChestAnim_00024C"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C;
#else
static const char gTreasureChestAnim_00024C[] __attribute__((aligned (2))) = dgTreasureChestAnim_00024C;
#endif
static const ALIGN_ASSET(2) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C;
#define dgTreasureChestAnim_00043C "__OTR__objects/object_box/gTreasureChestAnim_00043C"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C;
#else
static const char gTreasureChestAnim_00043C[] __attribute__((aligned (2))) = dgTreasureChestAnim_00043C;
#endif
static const ALIGN_ASSET(2) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C;
#define dgTreasureChestChestFrontDL "__OTR__objects/object_box/gTreasureChestChestFrontDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL;
#else
static const char gTreasureChestChestFrontDL[] __attribute__((aligned (2))) = dgTreasureChestChestFrontDL;
#endif
static const ALIGN_ASSET(2) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL;
#define dgTreasureChestFrontTex "__OTR__objects/object_box/gTreasureChestFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex;
#else
static const char gTreasureChestFrontTex[] __attribute__((aligned (2))) = dgTreasureChestFrontTex;
#endif
static const ALIGN_ASSET(2) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex;
#define dgTreasureChestBossKeyChestFrontDL "__OTR__objects/object_box/gTreasureChestBossKeyChestFrontDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL;
#else
static const char gTreasureChestBossKeyChestFrontDL[] __attribute__((aligned (2))) = dgTreasureChestBossKeyChestFrontDL;
#endif
static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL;
#define dgTreasureChestBossKeyFrontTex "__OTR__objects/object_box/gTreasureChestBossKeyFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex;
#else
static const char gTreasureChestBossKeyFrontTex[] __attribute__((aligned (2))) = dgTreasureChestBossKeyFrontTex;
#endif
static const ALIGN_ASSET(2) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex;
#define dgTreasureChestChestSideAndLidDL "__OTR__objects/object_box/gTreasureChestChestSideAndLidDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL;
#else
static const char gTreasureChestChestSideAndLidDL[] __attribute__((aligned (2))) = dgTreasureChestChestSideAndLidDL;
#endif
static const ALIGN_ASSET(2) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL;
#define dgTreasureChestSideAndTopTex "__OTR__objects/object_box/gTreasureChestSideAndTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex;
#else
static const char gTreasureChestSideAndTopTex[] __attribute__((aligned (2))) = dgTreasureChestSideAndTopTex;
#endif
static const ALIGN_ASSET(2) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex;
#define dgTreasureChestBossKeyChestSideAndTopDL "__OTR__objects/object_box/gTreasureChestBossKeyChestSideAndTopDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL;
#else
static const char gTreasureChestBossKeyChestSideAndTopDL[] __attribute__((aligned (2))) = dgTreasureChestBossKeyChestSideAndTopDL;
#endif
static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL;
#define dgTreasureChestBossKeySideAndTopTex "__OTR__objects/object_box/gTreasureChestBossKeySideAndTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex;
#else
static const char gTreasureChestBossKeySideAndTopTex[] __attribute__((aligned (2))) = dgTreasureChestBossKeySideAndTopTex;
#endif
static const ALIGN_ASSET(2) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex;
#define dgTreasureChestSkel "__OTR__objects/object_box/gTreasureChestSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestSkel[] = dgTreasureChestSkel;
#else
static const char gTreasureChestSkel[] __attribute__((aligned (2))) = dgTreasureChestSkel;
#endif
static const ALIGN_ASSET(2) char gTreasureChestSkel[] = dgTreasureChestSkel;
#define dgTreasureChestCol "__OTR__objects/object_box/gTreasureChestCol"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCol[] = dgTreasureChestCol;
#else
static const char gTreasureChestCol[] __attribute__((aligned (2))) = dgTreasureChestCol;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCol[] = dgTreasureChestCol;
#define dgBoxBlob_00025C "__OTR__objects/object_box/gBoxBlob_00025C"
#ifdef _WIN32
static const __declspec(align(2)) char gBoxBlob_00025C[] = dgBoxBlob_00025C;
#else
static const char gBoxBlob_00025C[] __attribute__((aligned (2))) = dgBoxBlob_00025C;
#endif
static const ALIGN_ASSET(2) char gBoxBlob_00025C[] = dgBoxBlob_00025C;
#define dgBoxBlob_00044C "__OTR__objects/object_box/gBoxBlob_00044C"
#ifdef _WIN32
static const __declspec(align(2)) char gBoxBlob_00044C[] = dgBoxBlob_00044C;
#else
static const char gBoxBlob_00044C[] __attribute__((aligned (2))) = dgBoxBlob_00044C;
#endif
static const ALIGN_ASSET(2) char gBoxBlob_00044C[] = dgBoxBlob_00044C;
#define dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;
#define dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;
#define dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;
#define dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;
#define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
#endif
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
#ifdef _WIN32
static const __declspec(align(2)) char object_boxTex_004F80[] = dobject_boxTex_004F80;
#else
static const char object_boxTex_004F80[] __attribute__((aligned (2))) = dobject_boxTex_004F80;
#endif
static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;

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@ -1,86 +1,39 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_brob_Anim_000290 "__OTR__objects/object_brob/object_brob_Anim_000290"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_000290[] = dobject_brob_Anim_000290;
#else
static const char object_brob_Anim_000290[] __attribute__((aligned (2))) = dobject_brob_Anim_000290;
#endif
static const ALIGN_ASSET(2) char object_brob_Anim_000290[] = dobject_brob_Anim_000290;
#define dobject_brob_DL_0007E0 "__OTR__objects/object_brob/object_brob_DL_0007E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0;
#else
static const char object_brob_DL_0007E0[] __attribute__((aligned (2))) = dobject_brob_DL_0007E0;
#endif
static const ALIGN_ASSET(2) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0;
#define dobject_brob_DL_000898 "__OTR__objects/object_brob/object_brob_DL_000898"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_000898[] = dobject_brob_DL_000898;
#else
static const char object_brob_DL_000898[] __attribute__((aligned (2))) = dobject_brob_DL_000898;
#endif
static const ALIGN_ASSET(2) char object_brob_DL_000898[] = dobject_brob_DL_000898;
#define dobject_brob_DL_0009D0 "__OTR__objects/object_brob/object_brob_DL_0009D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0;
#else
static const char object_brob_DL_0009D0[] __attribute__((aligned (2))) = dobject_brob_DL_0009D0;
#endif
static const ALIGN_ASSET(2) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0;
#define dobject_brob_DL_000AE8 "__OTR__objects/object_brob/object_brob_DL_000AE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8;
#else
static const char object_brob_DL_000AE8[] __attribute__((aligned (2))) = dobject_brob_DL_000AE8;
#endif
static const ALIGN_ASSET(2) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8;
#define dobject_brob_DL_000C00 "__OTR__objects/object_brob/object_brob_DL_000C00"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_000C00[] = dobject_brob_DL_000C00;
#else
static const char object_brob_DL_000C00[] __attribute__((aligned (2))) = dobject_brob_DL_000C00;
#endif
static const ALIGN_ASSET(2) char object_brob_DL_000C00[] = dobject_brob_DL_000C00;
#define dobject_brob_Tex_000D48 "__OTR__objects/object_brob/object_brob_Tex_000D48"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48;
#else
static const char object_brob_Tex_000D48[] __attribute__((aligned (2))) = dobject_brob_Tex_000D48;
#endif
static const ALIGN_ASSET(2) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48;
#define dobject_brob_Skel_0015D8 "__OTR__objects/object_brob/object_brob_Skel_0015D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8;
#else
static const char object_brob_Skel_0015D8[] __attribute__((aligned (2))) = dobject_brob_Skel_0015D8;
#endif
static const ALIGN_ASSET(2) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8;
#define dobject_brob_Anim_001678 "__OTR__objects/object_brob/object_brob_Anim_001678"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_001678[] = dobject_brob_Anim_001678;
#else
static const char object_brob_Anim_001678[] __attribute__((aligned (2))) = dobject_brob_Anim_001678;
#endif
static const ALIGN_ASSET(2) char object_brob_Anim_001678[] = dobject_brob_Anim_001678;
#define dobject_brob_Anim_001750 "__OTR__objects/object_brob/object_brob_Anim_001750"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_001750[] = dobject_brob_Anim_001750;
#else
static const char object_brob_Anim_001750[] __attribute__((aligned (2))) = dobject_brob_Anim_001750;
#endif
static const ALIGN_ASSET(2) char object_brob_Anim_001750[] = dobject_brob_Anim_001750;
#define dobject_brob_Anim_001958 "__OTR__objects/object_brob/object_brob_Anim_001958"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_001958[] = dobject_brob_Anim_001958;
#else
static const char object_brob_Anim_001958[] __attribute__((aligned (2))) = dobject_brob_Anim_001958;
#endif
static const ALIGN_ASSET(2) char object_brob_Anim_001958[] = dobject_brob_Anim_001958;
#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Col_001A70[] = dobject_brob_Col_001A70;
#else
static const char object_brob_Col_001A70[] __attribute__((aligned (2))) = dobject_brob_Col_001A70;
#endif
static const ALIGN_ASSET(2) char object_brob_Col_001A70[] = dobject_brob_Col_001A70;

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@ -1,16 +1,9 @@
#pragma once
#include "align_asset_macro.h"
#define dgBubbleTex "__OTR__objects/object_bubble/gBubbleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBubbleTex[] = dgBubbleTex;
#else
static const char gBubbleTex[] __attribute__((aligned (2))) = dgBubbleTex;
#endif
static const ALIGN_ASSET(2) char gBubbleTex[] = dgBubbleTex;
#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBubbleDL[] = dgBubbleDL;
#else
static const char gBubbleDL[] __attribute__((aligned (2))) = dgBubbleDL;
#endif
static const ALIGN_ASSET(2) char gBubbleDL[] = dgBubbleDL;

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@ -1,100 +1,45 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
#else
static const char object_bw_Anim_000228[] __attribute__((aligned (2))) = dobject_bw_Anim_000228;
#endif
static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
#else
static const char object_bw_DL_0002C0[] __attribute__((aligned (2))) = dobject_bw_DL_0002C0;
#endif
static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
#else
static const char object_bw_DL_0003E8[] __attribute__((aligned (2))) = dobject_bw_DL_0003E8;
#endif
static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_000558[] = dobject_bw_DL_000558;
#else
static const char object_bw_DL_000558[] __attribute__((aligned (2))) = dobject_bw_DL_000558;
#endif
static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558;
#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_000680[] = dobject_bw_DL_000680;
#else
static const char object_bw_DL_000680[] __attribute__((aligned (2))) = dobject_bw_DL_000680;
#endif
static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680;
#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_001050[] = dobject_bw_DL_001050;
#else
static const char object_bw_DL_001050[] __attribute__((aligned (2))) = dobject_bw_DL_001050;
#endif
static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050;
#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
#else
static const char object_bw_Tex_001240[] __attribute__((aligned (2))) = dobject_bw_Tex_001240;
#endif
static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
#else
static const char object_bw_Tex_001440[] __attribute__((aligned (2))) = dobject_bw_Tex_001440;
#endif
static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
#else
static const char object_bw_TLUT_001640[] __attribute__((aligned (2))) = dobject_bw_TLUT_001640;
#endif
static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
#else
static const char object_bw_Tex_001840[] __attribute__((aligned (2))) = dobject_bw_Tex_001840;
#endif
static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
#else
static const char object_bw_Tex_001C40[] __attribute__((aligned (2))) = dobject_bw_Tex_001C40;
#endif
static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
#else
static const char object_bw_Skel_0020F0[] __attribute__((aligned (2))) = dobject_bw_Skel_0020F0;
#endif
static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
#else
static const char object_bw_Anim_0021A0[] __attribute__((aligned (2))) = dobject_bw_Anim_0021A0;
#endif
static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
#else
static const char object_bw_Anim_002250[] __attribute__((aligned (2))) = dobject_bw_Anim_002250;
#endif
static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bwall_DL_000040 "__OTR__objects/object_bwall/object_bwall_DL_000040"
#ifdef _WIN32
static const __declspec(align(2)) char object_bwall_DL_000040[] = dobject_bwall_DL_000040;
#else
static const char object_bwall_DL_000040[] __attribute__((aligned (2))) = dobject_bwall_DL_000040;
#endif
static const ALIGN_ASSET(2) char object_bwall_DL_000040[] = dobject_bwall_DL_000040;
#define dobject_bwall_Col_000118 "__OTR__objects/object_bwall/object_bwall_Col_000118"
#ifdef _WIN32
static const __declspec(align(2)) char object_bwall_Col_000118[] = dobject_bwall_Col_000118;
#else
static const char object_bwall_Col_000118[] __attribute__((aligned (2))) = dobject_bwall_Col_000118;
#endif
static const ALIGN_ASSET(2) char object_bwall_Col_000118[] = dobject_bwall_Col_000118;
#define dobject_bwall_Tex_000150 "__OTR__objects/object_bwall/object_bwall_Tex_000150"
#ifdef _WIN32
static const __declspec(align(2)) char object_bwall_Tex_000150[] = dobject_bwall_Tex_000150;
#else
static const char object_bwall_Tex_000150[] __attribute__((aligned (2))) = dobject_bwall_Tex_000150;
#endif
static const ALIGN_ASSET(2) char object_bwall_Tex_000150[] = dobject_bwall_Tex_000150;

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@ -1,65 +1,30 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_bxa_DL_000890 "__OTR__objects/object_bxa/object_bxa_DL_000890"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_DL_000890[] = dobject_bxa_DL_000890;
#else
static const char object_bxa_DL_000890[] __attribute__((aligned (2))) = dobject_bxa_DL_000890;
#endif
static const ALIGN_ASSET(2) char object_bxa_DL_000890[] = dobject_bxa_DL_000890;
#define dobject_bxa_Tex_000C40 "__OTR__objects/object_bxa/object_bxa_Tex_000C40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40;
#else
static const char object_bxa_Tex_000C40[] __attribute__((aligned (2))) = dobject_bxa_Tex_000C40;
#endif
static const ALIGN_ASSET(2) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40;
#define dobject_bxa_Tex_001440 "__OTR__objects/object_bxa/object_bxa_Tex_001440"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440;
#else
static const char object_bxa_Tex_001440[] __attribute__((aligned (2))) = dobject_bxa_Tex_001440;
#endif
static const ALIGN_ASSET(2) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440;
#define dobject_bxa_DL_001D80 "__OTR__objects/object_bxa/object_bxa_DL_001D80"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80;
#else
static const char object_bxa_DL_001D80[] __attribute__((aligned (2))) = dobject_bxa_DL_001D80;
#endif
static const ALIGN_ASSET(2) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80;
#define dobject_bxa_DL_0022F0 "__OTR__objects/object_bxa/object_bxa_DL_0022F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0;
#else
static const char object_bxa_DL_0022F0[] __attribute__((aligned (2))) = dobject_bxa_DL_0022F0;
#endif
static const ALIGN_ASSET(2) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0;
#define dobject_bxa_Tex_0024F0 "__OTR__objects/object_bxa/object_bxa_Tex_0024F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0;
#else
static const char object_bxa_Tex_0024F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0024F0;
#endif
static const ALIGN_ASSET(2) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0;
#define dobject_bxa_Tex_0026F0 "__OTR__objects/object_bxa/object_bxa_Tex_0026F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0;
#else
static const char object_bxa_Tex_0026F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0026F0;
#endif
static const ALIGN_ASSET(2) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0;
#define dobject_bxa_Tex_0027F0 "__OTR__objects/object_bxa/object_bxa_Tex_0027F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0;
#else
static const char object_bxa_Tex_0027F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0027F0;
#endif
static const ALIGN_ASSET(2) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0;
#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;
#else
static const char object_bxa_Tex_0029F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0029F0;
#endif
static const ALIGN_ASSET(2) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;

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@ -1,191 +1,84 @@
#pragma once
#include "align_asset_macro.h"
#define dgCneSkel "__OTR__objects/object_cne/gCneSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCneSkel[] = dgCneSkel;
#else
static const char gCneSkel[] __attribute__((aligned (2))) = dgCneSkel;
#endif
static const ALIGN_ASSET(2) char gCneSkel[] = dgCneSkel;
#define dgCneTLUT "__OTR__objects/object_cne/gCneTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCneTLUT[] = dgCneTLUT;
#else
static const char gCneTLUT[] __attribute__((aligned (2))) = dgCneTLUT;
#endif
static const ALIGN_ASSET(2) char gCneTLUT[] = dgCneTLUT;
#define dgCneSkinTex "__OTR__objects/object_cne/gCneSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneSkinTex[] = dgCneSkinTex;
#else
static const char gCneSkinTex[] __attribute__((aligned (2))) = dgCneSkinTex;
#endif
static const ALIGN_ASSET(2) char gCneSkinTex[] = dgCneSkinTex;
#define dgCneBrownHairTex "__OTR__objects/object_cne/gCneBrownHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneBrownHairTex[] = dgCneBrownHairTex;
#else
static const char gCneBrownHairTex[] __attribute__((aligned (2))) = dgCneBrownHairTex;
#endif
static const ALIGN_ASSET(2) char gCneBrownHairTex[] = dgCneBrownHairTex;
#define dgCneHandTex "__OTR__objects/object_cne/gCneHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneHandTex[] = dgCneHandTex;
#else
static const char gCneHandTex[] __attribute__((aligned (2))) = dgCneHandTex;
#endif
static const ALIGN_ASSET(2) char gCneHandTex[] = dgCneHandTex;
#define dgCneBrownHairSkinTex "__OTR__objects/object_cne/gCneBrownHairSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneBrownHairSkinTex[] = dgCneBrownHairSkinTex;
#else
static const char gCneBrownHairSkinTex[] __attribute__((aligned (2))) = dgCneBrownHairSkinTex;
#endif
static const ALIGN_ASSET(2) char gCneBrownHairSkinTex[] = dgCneBrownHairSkinTex;
#define dgCneBrownHairFaceTex "__OTR__objects/object_cne/gCneBrownHairFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneBrownHairFaceTex[] = dgCneBrownHairFaceTex;
#else
static const char gCneBrownHairFaceTex[] __attribute__((aligned (2))) = dgCneBrownHairFaceTex;
#endif
static const ALIGN_ASSET(2) char gCneBrownHairFaceTex[] = dgCneBrownHairFaceTex;
#define dgCneDressTex "__OTR__objects/object_cne/gCneDressTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneDressTex[] = dgCneDressTex;
#else
static const char gCneDressTex[] __attribute__((aligned (2))) = dgCneDressTex;
#endif
static const ALIGN_ASSET(2) char gCneDressTex[] = dgCneDressTex;
#define dgCneDressNeckTex "__OTR__objects/object_cne/gCneDressNeckTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneDressNeckTex[] = dgCneDressNeckTex;
#else
static const char gCneDressNeckTex[] __attribute__((aligned (2))) = dgCneDressNeckTex;
#endif
static const ALIGN_ASSET(2) char gCneDressNeckTex[] = dgCneDressNeckTex;
#define dgCneHeadBrownHairDL "__OTR__objects/object_cne/gCneHeadBrownHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneHeadBrownHairDL[] = dgCneHeadBrownHairDL;
#else
static const char gCneHeadBrownHairDL[] __attribute__((aligned (2))) = dgCneHeadBrownHairDL;
#endif
static const ALIGN_ASSET(2) char gCneHeadBrownHairDL[] = dgCneHeadBrownHairDL;
#define dgCneRightHandDL "__OTR__objects/object_cne/gCneRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightHandDL[] = dgCneRightHandDL;
#else
static const char gCneRightHandDL[] __attribute__((aligned (2))) = dgCneRightHandDL;
#endif
static const ALIGN_ASSET(2) char gCneRightHandDL[] = dgCneRightHandDL;
#define dgCneRightForearmDL "__OTR__objects/object_cne/gCneRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightForearmDL[] = dgCneRightForearmDL;
#else
static const char gCneRightForearmDL[] __attribute__((aligned (2))) = dgCneRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gCneRightForearmDL[] = dgCneRightForearmDL;
#define dgCneRightUpperArmDL "__OTR__objects/object_cne/gCneRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightUpperArmDL[] = dgCneRightUpperArmDL;
#else
static const char gCneRightUpperArmDL[] __attribute__((aligned (2))) = dgCneRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gCneRightUpperArmDL[] = dgCneRightUpperArmDL;
#define dgCneLeftHandDL "__OTR__objects/object_cne/gCneLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftHandDL[] = dgCneLeftHandDL;
#else
static const char gCneLeftHandDL[] __attribute__((aligned (2))) = dgCneLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gCneLeftHandDL[] = dgCneLeftHandDL;
#define dgCneLeftForearmDL "__OTR__objects/object_cne/gCneLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftForearmDL[] = dgCneLeftForearmDL;
#else
static const char gCneLeftForearmDL[] __attribute__((aligned (2))) = dgCneLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gCneLeftForearmDL[] = dgCneLeftForearmDL;
#define dgCneLeftUpperArmDL "__OTR__objects/object_cne/gCneLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftUpperArmDL[] = dgCneLeftUpperArmDL;
#else
static const char gCneLeftUpperArmDL[] __attribute__((aligned (2))) = dgCneLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gCneLeftUpperArmDL[] = dgCneLeftUpperArmDL;
#define dgCneTorsoDL "__OTR__objects/object_cne/gCneTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneTorsoDL[] = dgCneTorsoDL;
#else
static const char gCneTorsoDL[] __attribute__((aligned (2))) = dgCneTorsoDL;
#endif
static const ALIGN_ASSET(2) char gCneTorsoDL[] = dgCneTorsoDL;
#define dgCneRightFootDL "__OTR__objects/object_cne/gCneRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightFootDL[] = dgCneRightFootDL;
#else
static const char gCneRightFootDL[] __attribute__((aligned (2))) = dgCneRightFootDL;
#endif
static const ALIGN_ASSET(2) char gCneRightFootDL[] = dgCneRightFootDL;
#define dgCneRightShinDL "__OTR__objects/object_cne/gCneRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightShinDL[] = dgCneRightShinDL;
#else
static const char gCneRightShinDL[] __attribute__((aligned (2))) = dgCneRightShinDL;
#endif
static const ALIGN_ASSET(2) char gCneRightShinDL[] = dgCneRightShinDL;
#define dgCneRightThighDL "__OTR__objects/object_cne/gCneRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightThighDL[] = dgCneRightThighDL;
#else
static const char gCneRightThighDL[] __attribute__((aligned (2))) = dgCneRightThighDL;
#endif
static const ALIGN_ASSET(2) char gCneRightThighDL[] = dgCneRightThighDL;
#define dgCneLeftFootDL "__OTR__objects/object_cne/gCneLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftFootDL[] = dgCneLeftFootDL;
#else
static const char gCneLeftFootDL[] __attribute__((aligned (2))) = dgCneLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gCneLeftFootDL[] = dgCneLeftFootDL;
#define dgCneLeftShinDL "__OTR__objects/object_cne/gCneLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftShinDL[] = dgCneLeftShinDL;
#else
static const char gCneLeftShinDL[] __attribute__((aligned (2))) = dgCneLeftShinDL;
#endif
static const ALIGN_ASSET(2) char gCneLeftShinDL[] = dgCneLeftShinDL;
#define dgCneLeftThighDL "__OTR__objects/object_cne/gCneLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftThighDL[] = dgCneLeftThighDL;
#else
static const char gCneLeftThighDL[] __attribute__((aligned (2))) = dgCneLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gCneLeftThighDL[] = dgCneLeftThighDL;
#define dgCnePelvisDL "__OTR__objects/object_cne/gCnePelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCnePelvisDL[] = dgCnePelvisDL;
#else
static const char gCnePelvisDL[] __attribute__((aligned (2))) = dgCnePelvisDL;
#endif
static const ALIGN_ASSET(2) char gCnePelvisDL[] = dgCnePelvisDL;
#define dgCneOrangeHairFaceTex "__OTR__objects/object_cne/gCneOrangeHairFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneOrangeHairFaceTex[] = dgCneOrangeHairFaceTex;
#else
static const char gCneOrangeHairFaceTex[] __attribute__((aligned (2))) = dgCneOrangeHairFaceTex;
#endif
static const ALIGN_ASSET(2) char gCneOrangeHairFaceTex[] = dgCneOrangeHairFaceTex;
#define dgCneOrangeHairSkinTex "__OTR__objects/object_cne/gCneOrangeHairSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTex;
#else
static const char gCneOrangeHairSkinTex[] __attribute__((aligned (2))) = dgCneOrangeHairSkinTex;
#endif
static const ALIGN_ASSET(2) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTex;
#define dgCneHeadOrangeHairDL "__OTR__objects/object_cne/gCneHeadOrangeHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL;
#else
static const char gCneHeadOrangeHairDL[] __attribute__((aligned (2))) = dgCneHeadOrangeHairDL;
#endif
static const ALIGN_ASSET(2) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL;

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@ -1,156 +1,69 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_cob_TLUT_000000 "__OTR__objects/object_cob/object_cob_TLUT_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_TLUT_000000[] = dobject_cob_TLUT_000000;
#else
static const char object_cob_TLUT_000000[] __attribute__((aligned (2))) = dobject_cob_TLUT_000000;
#endif
static const ALIGN_ASSET(2) char object_cob_TLUT_000000[] = dobject_cob_TLUT_000000;
#define dobject_cob_Tex_000200 "__OTR__objects/object_cob/object_cob_Tex_000200"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000200[] = dobject_cob_Tex_000200;
#else
static const char object_cob_Tex_000200[] __attribute__((aligned (2))) = dobject_cob_Tex_000200;
#endif
static const ALIGN_ASSET(2) char object_cob_Tex_000200[] = dobject_cob_Tex_000200;
#define dobject_cob_Tex_000280 "__OTR__objects/object_cob/object_cob_Tex_000280"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000280[] = dobject_cob_Tex_000280;
#else
static const char object_cob_Tex_000280[] __attribute__((aligned (2))) = dobject_cob_Tex_000280;
#endif
static const ALIGN_ASSET(2) char object_cob_Tex_000280[] = dobject_cob_Tex_000280;
#define dobject_cob_Tex_0002C0 "__OTR__objects/object_cob/object_cob_Tex_0002C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_0002C0[] = dobject_cob_Tex_0002C0;
#else
static const char object_cob_Tex_0002C0[] __attribute__((aligned (2))) = dobject_cob_Tex_0002C0;
#endif
static const ALIGN_ASSET(2) char object_cob_Tex_0002C0[] = dobject_cob_Tex_0002C0;
#define dobject_cob_Tex_000300 "__OTR__objects/object_cob/object_cob_Tex_000300"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000300[] = dobject_cob_Tex_000300;
#else
static const char object_cob_Tex_000300[] __attribute__((aligned (2))) = dobject_cob_Tex_000300;
#endif
static const ALIGN_ASSET(2) char object_cob_Tex_000300[] = dobject_cob_Tex_000300;
#define dobject_cob_Tex_000340 "__OTR__objects/object_cob/object_cob_Tex_000340"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000340[] = dobject_cob_Tex_000340;
#else
static const char object_cob_Tex_000340[] __attribute__((aligned (2))) = dobject_cob_Tex_000340;
#endif
static const ALIGN_ASSET(2) char object_cob_Tex_000340[] = dobject_cob_Tex_000340;
#define dobject_cob_DL_001300 "__OTR__objects/object_cob/object_cob_DL_001300"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001300[] = dobject_cob_DL_001300;
#else
static const char object_cob_DL_001300[] __attribute__((aligned (2))) = dobject_cob_DL_001300;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001300[] = dobject_cob_DL_001300;
#define dobject_cob_DL_001678 "__OTR__objects/object_cob/object_cob_DL_001678"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001678[] = dobject_cob_DL_001678;
#else
static const char object_cob_DL_001678[] __attribute__((aligned (2))) = dobject_cob_DL_001678;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001678[] = dobject_cob_DL_001678;
#define dobject_cob_DL_001780 "__OTR__objects/object_cob/object_cob_DL_001780"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001780[] = dobject_cob_DL_001780;
#else
static const char object_cob_DL_001780[] __attribute__((aligned (2))) = dobject_cob_DL_001780;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001780[] = dobject_cob_DL_001780;
#define dobject_cob_DL_001898 "__OTR__objects/object_cob/object_cob_DL_001898"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001898[] = dobject_cob_DL_001898;
#else
static const char object_cob_DL_001898[] __attribute__((aligned (2))) = dobject_cob_DL_001898;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001898[] = dobject_cob_DL_001898;
#define dobject_cob_DL_0019B0 "__OTR__objects/object_cob/object_cob_DL_0019B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_0019B0[] = dobject_cob_DL_0019B0;
#else
static const char object_cob_DL_0019B0[] __attribute__((aligned (2))) = dobject_cob_DL_0019B0;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_0019B0[] = dobject_cob_DL_0019B0;
#define dobject_cob_DL_001AB8 "__OTR__objects/object_cob/object_cob_DL_001AB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001AB8[] = dobject_cob_DL_001AB8;
#else
static const char object_cob_DL_001AB8[] __attribute__((aligned (2))) = dobject_cob_DL_001AB8;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001AB8[] = dobject_cob_DL_001AB8;
#define dobject_cob_DL_001BD0 "__OTR__objects/object_cob/object_cob_DL_001BD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001BD0[] = dobject_cob_DL_001BD0;
#else
static const char object_cob_DL_001BD0[] __attribute__((aligned (2))) = dobject_cob_DL_001BD0;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001BD0[] = dobject_cob_DL_001BD0;
#define dobject_cob_DL_001CE8 "__OTR__objects/object_cob/object_cob_DL_001CE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001CE8[] = dobject_cob_DL_001CE8;
#else
static const char object_cob_DL_001CE8[] __attribute__((aligned (2))) = dobject_cob_DL_001CE8;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001CE8[] = dobject_cob_DL_001CE8;
#define dobject_cob_DL_001E40 "__OTR__objects/object_cob/object_cob_DL_001E40"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001E40[] = dobject_cob_DL_001E40;
#else
static const char object_cob_DL_001E40[] __attribute__((aligned (2))) = dobject_cob_DL_001E40;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001E40[] = dobject_cob_DL_001E40;
#define dobject_cob_DL_001E90 "__OTR__objects/object_cob/object_cob_DL_001E90"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001E90[] = dobject_cob_DL_001E90;
#else
static const char object_cob_DL_001E90[] __attribute__((aligned (2))) = dobject_cob_DL_001E90;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001E90[] = dobject_cob_DL_001E90;
#define dobject_cob_DL_001EE0 "__OTR__objects/object_cob/object_cob_DL_001EE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001EE0[] = dobject_cob_DL_001EE0;
#else
static const char object_cob_DL_001EE0[] __attribute__((aligned (2))) = dobject_cob_DL_001EE0;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001EE0[] = dobject_cob_DL_001EE0;
#define dobject_cob_DL_001F30 "__OTR__objects/object_cob/object_cob_DL_001F30"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001F30[] = dobject_cob_DL_001F30;
#else
static const char object_cob_DL_001F30[] __attribute__((aligned (2))) = dobject_cob_DL_001F30;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001F30[] = dobject_cob_DL_001F30;
#define dobject_cob_DL_001F80 "__OTR__objects/object_cob/object_cob_DL_001F80"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001F80[] = dobject_cob_DL_001F80;
#else
static const char object_cob_DL_001F80[] __attribute__((aligned (2))) = dobject_cob_DL_001F80;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001F80[] = dobject_cob_DL_001F80;
#define dobject_cob_DL_001FD0 "__OTR__objects/object_cob/object_cob_DL_001FD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001FD0[] = dobject_cob_DL_001FD0;
#else
static const char object_cob_DL_001FD0[] __attribute__((aligned (2))) = dobject_cob_DL_001FD0;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_001FD0[] = dobject_cob_DL_001FD0;
#define dobject_cob_DL_002020 "__OTR__objects/object_cob/object_cob_DL_002020"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_002020[] = dobject_cob_DL_002020;
#else
static const char object_cob_DL_002020[] __attribute__((aligned (2))) = dobject_cob_DL_002020;
#endif
static const ALIGN_ASSET(2) char object_cob_DL_002020[] = dobject_cob_DL_002020;
#define dobject_cob_Skel_0021F8 "__OTR__objects/object_cob/object_cob_Skel_0021F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Skel_0021F8[] = dobject_cob_Skel_0021F8;
#else
static const char object_cob_Skel_0021F8[] __attribute__((aligned (2))) = dobject_cob_Skel_0021F8;
#endif
static const ALIGN_ASSET(2) char object_cob_Skel_0021F8[] = dobject_cob_Skel_0021F8;

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@ -1,170 +1,75 @@
#pragma once
#include "align_asset_macro.h"
#define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCowBodySkel[] = dgCowBodySkel;
#else
static const char gCowBodySkel[] __attribute__((aligned (2))) = dgCowBodySkel;
#endif
static const ALIGN_ASSET(2) char gCowBodySkel[] = dgCowBodySkel;
#define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTorsoDL[] = dgCowTorsoDL;
#else
static const char gCowTorsoDL[] __attribute__((aligned (2))) = dgCowTorsoDL;
#endif
static const ALIGN_ASSET(2) char gCowTorsoDL[] = dgCowTorsoDL;
#define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHeadDL[] = dgCowHeadDL;
#else
static const char gCowHeadDL[] __attribute__((aligned (2))) = dgCowHeadDL;
#endif
static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL;
#define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowJawDL[] = dgCowJawDL;
#else
static const char gCowJawDL[] __attribute__((aligned (2))) = dgCowJawDL;
#endif
static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL;
#define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseDL[] = dgCowNoseDL;
#else
static const char gCowNoseDL[] __attribute__((aligned (2))) = dgCowNoseDL;
#endif
static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL;
#define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseRingDL[] = dgCowNoseRingDL;
#else
static const char gCowNoseRingDL[] __attribute__((aligned (2))) = dgCowNoseRingDL;
#endif
static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL;
#define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailSkel[] = dgCowTailSkel;
#else
static const char gCowTailSkel[] __attribute__((aligned (2))) = dgCowTailSkel;
#endif
static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel;
#define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailConnectionDL[] = dgCowTailConnectionDL;
#else
static const char gCowTailConnectionDL[] __attribute__((aligned (2))) = dgCowTailConnectionDL;
#endif
static const ALIGN_ASSET(2) char gCowTailConnectionDL[] = dgCowTailConnectionDL;
#define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailUpperDL[] = dgCowTailUpperDL;
#else
static const char gCowTailUpperDL[] __attribute__((aligned (2))) = dgCowTailUpperDL;
#endif
static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL;
#define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailMiddleDL[] = dgCowTailMiddleDL;
#else
static const char gCowTailMiddleDL[] __attribute__((aligned (2))) = dgCowTailMiddleDL;
#endif
static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL;
#define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailLowerDL[] = dgCowTailLowerDL;
#else
static const char gCowTailLowerDL[] __attribute__((aligned (2))) = dgCowTailLowerDL;
#endif
static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL;
#define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailEndDL[] = dgCowTailEndDL;
#else
static const char gCowTailEndDL[] __attribute__((aligned (2))) = dgCowTailEndDL;
#endif
static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL;
#define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowBodyChewAnim[] = dgCowBodyChewAnim;
#else
static const char gCowBodyChewAnim[] __attribute__((aligned (2))) = dgCowBodyChewAnim;
#endif
static const ALIGN_ASSET(2) char gCowBodyChewAnim[] = dgCowBodyChewAnim;
#define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim;
#else
static const char gCowBodyMoveHeadAnim[] __attribute__((aligned (2))) = dgCowBodyMoveHeadAnim;
#endif
static const ALIGN_ASSET(2) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim;
#define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailIdleAnim[] = dgCowTailIdleAnim;
#else
static const char gCowTailIdleAnim[] __attribute__((aligned (2))) = dgCowTailIdleAnim;
#endif
static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim;
#define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailSwishAnim[] = dgCowTailSwishAnim;
#else
static const char gCowTailSwishAnim[] __attribute__((aligned (2))) = dgCowTailSwishAnim;
#endif
static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim;
#define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTLUT[] = dgCowTLUT;
#else
static const char gCowTLUT[] __attribute__((aligned (2))) = dgCowTLUT;
#endif
static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT;
#define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowUdderTex[] = dgCowUdderTex;
#else
static const char gCowUdderTex[] __attribute__((aligned (2))) = dgCowUdderTex;
#endif
static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex;
#define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseRingTex[] = dgCowNoseRingTex;
#else
static const char gCowNoseRingTex[] __attribute__((aligned (2))) = dgCowNoseRingTex;
#endif
static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex;
#define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseTex[] = dgCowNoseTex;
#else
static const char gCowNoseTex[] __attribute__((aligned (2))) = dgCowNoseTex;
#endif
static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex;
#define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex;
#else
static const char gCowSpottedPatternTex[] __attribute__((aligned (2))) = dgCowSpottedPatternTex;
#endif
static const ALIGN_ASSET(2) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex;
#define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowEarTex[] = dgCowEarTex;
#else
static const char gCowEarTex[] __attribute__((aligned (2))) = dgCowEarTex;
#endif
static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex;
#define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowEyelidTex[] = dgCowEyelidTex;
#else
static const char gCowEyelidTex[] __attribute__((aligned (2))) = dgCowEyelidTex;
#endif
static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex;
#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailTex[] = dgCowTailTex;
#else
static const char gCowTailTex[] __attribute__((aligned (2))) = dgCowTailTex;
#endif
static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;

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@ -1,86 +1,39 @@
#pragma once
#include "align_asset_macro.h"
#define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayFlyAnim[] = dgGuayFlyAnim;
#else
static const char gGuayFlyAnim[] __attribute__((aligned (2))) = dgGuayFlyAnim;
#endif
static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim;
#define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayEyeTex[] = dgGuayEyeTex;
#else
static const char gGuayEyeTex[] __attribute__((aligned (2))) = dgGuayEyeTex;
#endif
static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex;
#define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayBodyTex[] = dgGuayBodyTex;
#else
static const char gGuayBodyTex[] __attribute__((aligned (2))) = dgGuayBodyTex;
#endif
static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex;
#define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayTailTex[] = dgGuayTailTex;
#else
static const char gGuayTailTex[] __attribute__((aligned (2))) = dgGuayTailTex;
#endif
static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex;
#define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkel[] = dgGuaySkel;
#else
static const char gGuaySkel[] __attribute__((aligned (2))) = dgGuaySkel;
#endif
static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel;
#define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;
#else
static const char gGuaySkelLimbsLimb_00104CDL_000490[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00104CDL_000490;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;
#define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;
#else
static const char gGuaySkelLimbsLimb_001058DL_0006B0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001058DL_0006B0;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;
#define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;
#else
static const char gGuaySkelLimbsLimb_001064DL_0005E0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001064DL_0005E0;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;
#define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;
#else
static const char gGuaySkelLimbsLimb_001070DL_000840[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001070DL_000840;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;
#define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;
#else
static const char gGuaySkelLimbsLimb_00107CDL_000770[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00107CDL_000770;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;
#define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;
#else
static const char gGuaySkelLimbsLimb_001088DL_0009A0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001088DL_0009A0;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;
#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;
#else
static const char gGuaySkelLimbsLimb_001094DL_000900[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001094DL_000900;
#endif
static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;

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@ -1,254 +1,111 @@
#pragma once
#include "align_asset_macro.h"
#define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidSkel[] = dgGraveyardKidSkel;
#else
static const char gGraveyardKidSkel[] __attribute__((aligned (2))) = dgGraveyardKidSkel;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidSkel[] = dgGraveyardKidSkel;
#define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;
#else
static const char gGraveyardKidTorsoDL[] __attribute__((aligned (2))) = dgGraveyardKidTorsoDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;
#define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;
#else
static const char gGraveyardKidLeftThighDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;
#define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;
#else
static const char gGraveyardKidLeftShinDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftShinDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;
#define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;
#else
static const char gGraveyardKidLeftFootDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;
#define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;
#else
static const char gGraveyardKidRightThighDL[] __attribute__((aligned (2))) = dgGraveyardKidRightThighDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;
#define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;
#else
static const char gGraveyardKidRightShinDL[] __attribute__((aligned (2))) = dgGraveyardKidRightShinDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;
#define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;
#else
static const char gGraveyardKidRightFootDL[] __attribute__((aligned (2))) = dgGraveyardKidRightFootDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;
#define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;
#else
static const char gGraveyardKidChestDL[] __attribute__((aligned (2))) = dgGraveyardKidChestDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;
#define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;
#else
static const char gGraveyardKidLeftUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;
#define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;
#else
static const char gGraveyardKidLeftArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftArmDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;
#define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;
#else
static const char gGraveyardKidLeftHandDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;
#define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;
#else
static const char gGraveyardKidRightUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;
#define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;
#else
static const char gGraveyardKidRightArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightArmDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;
#define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;
#else
static const char gGraveyardKidRightHandDL[] __attribute__((aligned (2))) = dgGraveyardKidRightHandDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;
#define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;
#else
static const char gGraveyardKidHeadDL[] __attribute__((aligned (2))) = dgGraveyardKidHeadDL;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;
#define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;
#else
static const char gGraveyardKidWalkAnim[] __attribute__((aligned (2))) = dgGraveyardKidWalkAnim;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;
#define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;
#else
static const char gGraveyardKidSwingStickUpAnim[] __attribute__((aligned (2))) = dgGraveyardKidSwingStickUpAnim;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;
#define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;
#else
static const char gGraveyardKidGrabStickTwoHandsAnim[] __attribute__((aligned (2))) = dgGraveyardKidGrabStickTwoHandsAnim;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;
#define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;
#else
static const char gGraveyardKidIdleAnim[] __attribute__((aligned (2))) = dgGraveyardKidIdleAnim;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;
#define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;
#else
static const char gGraveyardKidEyesOpenTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesOpenTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;
#define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;
#else
static const char gGraveyardKidEyesHalfTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesHalfTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;
#define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;
#else
static const char gGraveyardKidEyesClosedTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesClosedTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;
#define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;
#else
static const char gGraveyardKidTLUT[] __attribute__((aligned (2))) = dgGraveyardKidTLUT;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;
#define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;
#else
static const char gGraveyardKidGradientTex[] __attribute__((aligned (2))) = dgGraveyardKidGradientTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;
#define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;
#else
static const char gGraveyardKidPantsTex[] __attribute__((aligned (2))) = dgGraveyardKidPantsTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;
#define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;
#else
static const char gGraveyardKidBoot1Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot1Tex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;
#define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;
#else
static const char gGraveyardKidBoot2Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot2Tex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;
#define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;
#else
static const char gGraveyardKidHairTex[] __attribute__((aligned (2))) = dgGraveyardKidHairTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;
#define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;
#else
static const char gGraveyardKidEarTex[] __attribute__((aligned (2))) = dgGraveyardKidEarTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;
#define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;
#else
static const char gGraveyardKidNoseTex[] __attribute__((aligned (2))) = dgGraveyardKidNoseTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;
#define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;
#else
static const char gGraveyardKidMouthTex[] __attribute__((aligned (2))) = dgGraveyardKidMouthTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;
#define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;
#else
static const char gGraveyardKidShirt1Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt1Tex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;
#define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;
#else
static const char gGraveyardKidShirt2Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt2Tex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;
#define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;
#else
static const char gGraveyardKidFingersTex[] __attribute__((aligned (2))) = dgGraveyardKidFingersTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;
#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;
#else
static const char gGraveyardKidStickTex[] __attribute__((aligned (2))) = dgGraveyardKidStickTex;
#endif
static const ALIGN_ASSET(2) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_d_elevator_DL_000180 "__OTR__objects/object_d_elevator/object_d_elevator_DL_000180"
#ifdef _WIN32
static const __declspec(align(2)) char object_d_elevator_DL_000180[] = dobject_d_elevator_DL_000180;
#else
static const char object_d_elevator_DL_000180[] __attribute__((aligned (2))) = dobject_d_elevator_DL_000180;
#endif
static const ALIGN_ASSET(2) char object_d_elevator_DL_000180[] = dobject_d_elevator_DL_000180;
#define dobject_d_elevator_Col_000360 "__OTR__objects/object_d_elevator/object_d_elevator_Col_000360"
#ifdef _WIN32
static const __declspec(align(2)) char object_d_elevator_Col_000360[] = dobject_d_elevator_Col_000360;
#else
static const char object_d_elevator_Col_000360[] __attribute__((aligned (2))) = dobject_d_elevator_Col_000360;
#endif
static const ALIGN_ASSET(2) char object_d_elevator_Col_000360[] = dobject_d_elevator_Col_000360;
#define dobject_d_elevator_Tex_000390 "__OTR__objects/object_d_elevator/object_d_elevator_Tex_000390"
#ifdef _WIN32
static const __declspec(align(2)) char object_d_elevator_Tex_000390[] = dobject_d_elevator_Tex_000390;
#else
static const char object_d_elevator_Tex_000390[] __attribute__((aligned (2))) = dobject_d_elevator_Tex_000390;
#endif
static const ALIGN_ASSET(2) char object_d_elevator_Tex_000390[] = dobject_d_elevator_Tex_000390;

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@ -1,44 +1,21 @@
#pragma once
#include "align_asset_macro.h"
#define dgHookshotTargetCol "__OTR__objects/object_d_hsblock/gHookshotTargetCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotTargetCol[] = dgHookshotTargetCol;
#else
static const char gHookshotTargetCol[] __attribute__((aligned (2))) = dgHookshotTargetCol;
#endif
static const ALIGN_ASSET(2) char gHookshotTargetCol[] = dgHookshotTargetCol;
#define dgHookshotPostCol "__OTR__objects/object_d_hsblock/gHookshotPostCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotPostCol[] = dgHookshotPostCol;
#else
static const char gHookshotPostCol[] __attribute__((aligned (2))) = dgHookshotPostCol;
#endif
static const ALIGN_ASSET(2) char gHookshotPostCol[] = dgHookshotPostCol;
#define dgHookshotPostDL "__OTR__objects/object_d_hsblock/gHookshotPostDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotPostDL[] = dgHookshotPostDL;
#else
static const char gHookshotPostDL[] __attribute__((aligned (2))) = dgHookshotPostDL;
#endif
static const ALIGN_ASSET(2) char gHookshotPostDL[] = dgHookshotPostDL;
#define dgHookshotTargetDL "__OTR__objects/object_d_hsblock/gHookshotTargetDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotTargetDL[] = dgHookshotTargetDL;
#else
static const char gHookshotTargetDL[] __attribute__((aligned (2))) = dgHookshotTargetDL;
#endif
static const ALIGN_ASSET(2) char gHookshotTargetDL[] = dgHookshotTargetDL;
#define dgHookshotTargetTex "__OTR__objects/object_d_hsblock/gHookshotTargetTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotTargetTex[] = dgHookshotTargetTex;
#else
static const char gHookshotTargetTex[] __attribute__((aligned (2))) = dgHookshotTargetTex;
#endif
static const ALIGN_ASSET(2) char gHookshotTargetTex[] = dgHookshotTargetTex;
#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotPostTex[] = dgHookshotPostTex;
#else
static const char gHookshotPostTex[] __attribute__((aligned (2))) = dgHookshotPostTex;
#endif
static const ALIGN_ASSET(2) char gHookshotPostTex[] = dgHookshotPostTex;

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@ -1,30 +1,15 @@
#pragma once
#include "align_asset_macro.h"
#define dgCollapsingPlatformDL "__OTR__objects/object_d_lift/gCollapsingPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformDL[] = dgCollapsingPlatformDL;
#else
static const char gCollapsingPlatformDL[] __attribute__((aligned (2))) = dgCollapsingPlatformDL;
#endif
static const ALIGN_ASSET(2) char gCollapsingPlatformDL[] = dgCollapsingPlatformDL;
#define dgCollapsingPlatformCol "__OTR__objects/object_d_lift/gCollapsingPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformCol[] = dgCollapsingPlatformCol;
#else
static const char gCollapsingPlatformCol[] __attribute__((aligned (2))) = dgCollapsingPlatformCol;
#endif
static const ALIGN_ASSET(2) char gCollapsingPlatformCol[] = dgCollapsingPlatformCol;
#define dgCollapsingPlatformSideTex "__OTR__objects/object_d_lift/gCollapsingPlatformSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformSideTex[] = dgCollapsingPlatformSideTex;
#else
static const char gCollapsingPlatformSideTex[] __attribute__((aligned (2))) = dgCollapsingPlatformSideTex;
#endif
static const ALIGN_ASSET(2) char gCollapsingPlatformSideTex[] = dgCollapsingPlatformSideTex;
#define dgCollapsingPlatformTopTex "__OTR__objects/object_d_lift/gCollapsingPlatformTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformTopTex[] = dgCollapsingPlatformTopTex;
#else
static const char gCollapsingPlatformTopTex[] __attribute__((aligned (2))) = dgCollapsingPlatformTopTex;
#endif
static const ALIGN_ASSET(2) char gCollapsingPlatformTopTex[] = dgCollapsingPlatformTopTex;

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@ -1,282 +1,123 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_daiku_Anim_000600 "__OTR__objects/object_daiku/object_daiku_Anim_000600"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600;
#else
static const char object_daiku_Anim_000600[] __attribute__((aligned (2))) = dobject_daiku_Anim_000600;
#endif
static const ALIGN_ASSET(2) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600;
#define dobject_daiku_Anim_000C44 "__OTR__objects/object_daiku/object_daiku_Anim_000C44"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44;
#else
static const char object_daiku_Anim_000C44[] __attribute__((aligned (2))) = dobject_daiku_Anim_000C44;
#endif
static const ALIGN_ASSET(2) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44;
#define dobject_daiku_Anim_001AB0 "__OTR__objects/object_daiku/object_daiku_Anim_001AB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_001AB0[] = dobject_daiku_Anim_001AB0;
#else
static const char object_daiku_Anim_001AB0[] __attribute__((aligned (2))) = dobject_daiku_Anim_001AB0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Anim_001AB0[] = dobject_daiku_Anim_001AB0;
#define dobject_daiku_TLUT_001AC0 "__OTR__objects/object_daiku/object_daiku_TLUT_001AC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_TLUT_001AC0[] = dobject_daiku_TLUT_001AC0;
#else
static const char object_daiku_TLUT_001AC0[] __attribute__((aligned (2))) = dobject_daiku_TLUT_001AC0;
#endif
static const ALIGN_ASSET(2) char object_daiku_TLUT_001AC0[] = dobject_daiku_TLUT_001AC0;
#define dobject_daiku_Tex_001CC0 "__OTR__objects/object_daiku/object_daiku_Tex_001CC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001CC0[] = dobject_daiku_Tex_001CC0;
#else
static const char object_daiku_Tex_001CC0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001CC0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001CC0[] = dobject_daiku_Tex_001CC0;
#define dobject_daiku_Tex_001D00 "__OTR__objects/object_daiku/object_daiku_Tex_001D00"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001D00[] = dobject_daiku_Tex_001D00;
#else
static const char object_daiku_Tex_001D00[] __attribute__((aligned (2))) = dobject_daiku_Tex_001D00;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001D00[] = dobject_daiku_Tex_001D00;
#define dobject_daiku_Tex_001E00 "__OTR__objects/object_daiku/object_daiku_Tex_001E00"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001E00[] = dobject_daiku_Tex_001E00;
#else
static const char object_daiku_Tex_001E00[] __attribute__((aligned (2))) = dobject_daiku_Tex_001E00;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001E00[] = dobject_daiku_Tex_001E00;
#define dobject_daiku_Tex_001E20 "__OTR__objects/object_daiku/object_daiku_Tex_001E20"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001E20[] = dobject_daiku_Tex_001E20;
#else
static const char object_daiku_Tex_001E20[] __attribute__((aligned (2))) = dobject_daiku_Tex_001E20;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001E20[] = dobject_daiku_Tex_001E20;
#define dobject_daiku_Tex_001EA0 "__OTR__objects/object_daiku/object_daiku_Tex_001EA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001EA0[] = dobject_daiku_Tex_001EA0;
#else
static const char object_daiku_Tex_001EA0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001EA0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001EA0[] = dobject_daiku_Tex_001EA0;
#define dobject_daiku_Tex_001EE0 "__OTR__objects/object_daiku/object_daiku_Tex_001EE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001EE0[] = dobject_daiku_Tex_001EE0;
#else
static const char object_daiku_Tex_001EE0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001EE0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001EE0[] = dobject_daiku_Tex_001EE0;
#define dobject_daiku_Tex_001FE0 "__OTR__objects/object_daiku/object_daiku_Tex_001FE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001FE0[] = dobject_daiku_Tex_001FE0;
#else
static const char object_daiku_Tex_001FE0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001FE0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_001FE0[] = dobject_daiku_Tex_001FE0;
#define dobject_daiku_Tex_002020 "__OTR__objects/object_daiku/object_daiku_Tex_002020"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002020[] = dobject_daiku_Tex_002020;
#else
static const char object_daiku_Tex_002020[] __attribute__((aligned (2))) = dobject_daiku_Tex_002020;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_002020[] = dobject_daiku_Tex_002020;
#define dobject_daiku_Tex_002820 "__OTR__objects/object_daiku/object_daiku_Tex_002820"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002820[] = dobject_daiku_Tex_002820;
#else
static const char object_daiku_Tex_002820[] __attribute__((aligned (2))) = dobject_daiku_Tex_002820;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_002820[] = dobject_daiku_Tex_002820;
#define dobject_daiku_Tex_002920 "__OTR__objects/object_daiku/object_daiku_Tex_002920"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002920[] = dobject_daiku_Tex_002920;
#else
static const char object_daiku_Tex_002920[] __attribute__((aligned (2))) = dobject_daiku_Tex_002920;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_002920[] = dobject_daiku_Tex_002920;
#define dobject_daiku_Tex_002960 "__OTR__objects/object_daiku/object_daiku_Tex_002960"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002960[] = dobject_daiku_Tex_002960;
#else
static const char object_daiku_Tex_002960[] __attribute__((aligned (2))) = dobject_daiku_Tex_002960;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_002960[] = dobject_daiku_Tex_002960;
#define dobject_daiku_Tex_0029A0 "__OTR__objects/object_daiku/object_daiku_Tex_0029A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_0029A0[] = dobject_daiku_Tex_0029A0;
#else
static const char object_daiku_Tex_0029A0[] __attribute__((aligned (2))) = dobject_daiku_Tex_0029A0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Tex_0029A0[] = dobject_daiku_Tex_0029A0;
#define dobject_daiku_DL_005490 "__OTR__objects/object_daiku/object_daiku_DL_005490"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005490[] = dobject_daiku_DL_005490;
#else
static const char object_daiku_DL_005490[] __attribute__((aligned (2))) = dobject_daiku_DL_005490;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_005490[] = dobject_daiku_DL_005490;
#define dobject_daiku_DL_005880 "__OTR__objects/object_daiku/object_daiku_DL_005880"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005880[] = dobject_daiku_DL_005880;
#else
static const char object_daiku_DL_005880[] __attribute__((aligned (2))) = dobject_daiku_DL_005880;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_005880[] = dobject_daiku_DL_005880;
#define dobject_daiku_DL_005990 "__OTR__objects/object_daiku/object_daiku_DL_005990"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005990[] = dobject_daiku_DL_005990;
#else
static const char object_daiku_DL_005990[] __attribute__((aligned (2))) = dobject_daiku_DL_005990;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_005990[] = dobject_daiku_DL_005990;
#define dobject_daiku_DL_005AC0 "__OTR__objects/object_daiku/object_daiku_DL_005AC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005AC0[] = dobject_daiku_DL_005AC0;
#else
static const char object_daiku_DL_005AC0[] __attribute__((aligned (2))) = dobject_daiku_DL_005AC0;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_005AC0[] = dobject_daiku_DL_005AC0;
#define dobject_daiku_DL_005BD0 "__OTR__objects/object_daiku/object_daiku_DL_005BD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005BD0[] = dobject_daiku_DL_005BD0;
#else
static const char object_daiku_DL_005BD0[] __attribute__((aligned (2))) = dobject_daiku_DL_005BD0;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_005BD0[] = dobject_daiku_DL_005BD0;
#define dobject_daiku_DL_005CF0 "__OTR__objects/object_daiku/object_daiku_DL_005CF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005CF0[] = dobject_daiku_DL_005CF0;
#else
static const char object_daiku_DL_005CF0[] __attribute__((aligned (2))) = dobject_daiku_DL_005CF0;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_005CF0[] = dobject_daiku_DL_005CF0;
#define dobject_daiku_DL_006210 "__OTR__objects/object_daiku/object_daiku_DL_006210"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006210[] = dobject_daiku_DL_006210;
#else
static const char object_daiku_DL_006210[] __attribute__((aligned (2))) = dobject_daiku_DL_006210;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006210[] = dobject_daiku_DL_006210;
#define dobject_daiku_DL_006520 "__OTR__objects/object_daiku/object_daiku_DL_006520"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006520[] = dobject_daiku_DL_006520;
#else
static const char object_daiku_DL_006520[] __attribute__((aligned (2))) = dobject_daiku_DL_006520;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006520[] = dobject_daiku_DL_006520;
#define dobject_daiku_DL_006650 "__OTR__objects/object_daiku/object_daiku_DL_006650"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006650[] = dobject_daiku_DL_006650;
#else
static const char object_daiku_DL_006650[] __attribute__((aligned (2))) = dobject_daiku_DL_006650;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006650[] = dobject_daiku_DL_006650;
#define dobject_daiku_DL_006780 "__OTR__objects/object_daiku/object_daiku_DL_006780"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006780[] = dobject_daiku_DL_006780;
#else
static const char object_daiku_DL_006780[] __attribute__((aligned (2))) = dobject_daiku_DL_006780;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006780[] = dobject_daiku_DL_006780;
#define dobject_daiku_DL_0068F0 "__OTR__objects/object_daiku/object_daiku_DL_0068F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_0068F0[] = dobject_daiku_DL_0068F0;
#else
static const char object_daiku_DL_0068F0[] __attribute__((aligned (2))) = dobject_daiku_DL_0068F0;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_0068F0[] = dobject_daiku_DL_0068F0;
#define dobject_daiku_DL_006A20 "__OTR__objects/object_daiku/object_daiku_DL_006A20"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006A20[] = dobject_daiku_DL_006A20;
#else
static const char object_daiku_DL_006A20[] __attribute__((aligned (2))) = dobject_daiku_DL_006A20;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006A20[] = dobject_daiku_DL_006A20;
#define dobject_daiku_DL_006B50 "__OTR__objects/object_daiku/object_daiku_DL_006B50"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006B50[] = dobject_daiku_DL_006B50;
#else
static const char object_daiku_DL_006B50[] __attribute__((aligned (2))) = dobject_daiku_DL_006B50;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006B50[] = dobject_daiku_DL_006B50;
#define dobject_daiku_DL_006CC0 "__OTR__objects/object_daiku/object_daiku_DL_006CC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006CC0[] = dobject_daiku_DL_006CC0;
#else
static const char object_daiku_DL_006CC0[] __attribute__((aligned (2))) = dobject_daiku_DL_006CC0;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006CC0[] = dobject_daiku_DL_006CC0;
#define dobject_daiku_DL_006EB0 "__OTR__objects/object_daiku/object_daiku_DL_006EB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006EB0[] = dobject_daiku_DL_006EB0;
#else
static const char object_daiku_DL_006EB0[] __attribute__((aligned (2))) = dobject_daiku_DL_006EB0;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_006EB0[] = dobject_daiku_DL_006EB0;
#define dobject_daiku_DL_007158 "__OTR__objects/object_daiku/object_daiku_DL_007158"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007158[] = dobject_daiku_DL_007158;
#else
static const char object_daiku_DL_007158[] __attribute__((aligned (2))) = dobject_daiku_DL_007158;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_007158[] = dobject_daiku_DL_007158;
#define dobject_daiku_DL_007268 "__OTR__objects/object_daiku/object_daiku_DL_007268"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007268[] = dobject_daiku_DL_007268;
#else
static const char object_daiku_DL_007268[] __attribute__((aligned (2))) = dobject_daiku_DL_007268;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_007268[] = dobject_daiku_DL_007268;
#define dobject_daiku_DL_007380 "__OTR__objects/object_daiku/object_daiku_DL_007380"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007380[] = dobject_daiku_DL_007380;
#else
static const char object_daiku_DL_007380[] __attribute__((aligned (2))) = dobject_daiku_DL_007380;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_007380[] = dobject_daiku_DL_007380;
#define dobject_daiku_DL_007630 "__OTR__objects/object_daiku/object_daiku_DL_007630"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007630[] = dobject_daiku_DL_007630;
#else
static const char object_daiku_DL_007630[] __attribute__((aligned (2))) = dobject_daiku_DL_007630;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_007630[] = dobject_daiku_DL_007630;
#define dobject_daiku_DL_007740 "__OTR__objects/object_daiku/object_daiku_DL_007740"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007740[] = dobject_daiku_DL_007740;
#else
static const char object_daiku_DL_007740[] __attribute__((aligned (2))) = dobject_daiku_DL_007740;
#endif
static const ALIGN_ASSET(2) char object_daiku_DL_007740[] = dobject_daiku_DL_007740;
#define dobject_daiku_Skel_007958 "__OTR__objects/object_daiku/object_daiku_Skel_007958"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Skel_007958[] = dobject_daiku_Skel_007958;
#else
static const char object_daiku_Skel_007958[] __attribute__((aligned (2))) = dobject_daiku_Skel_007958;
#endif
static const ALIGN_ASSET(2) char object_daiku_Skel_007958[] = dobject_daiku_Skel_007958;
#define dobject_daiku_Anim_007DE0 "__OTR__objects/object_daiku/object_daiku_Anim_007DE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim_007DE0;
#else
static const char object_daiku_Anim_007DE0[] __attribute__((aligned (2))) = dobject_daiku_Anim_007DE0;
#endif
static const ALIGN_ASSET(2) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim_007DE0;
#define dobject_daiku_Anim_008164 "__OTR__objects/object_daiku/object_daiku_Anim_008164"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164;
#else
static const char object_daiku_Anim_008164[] __attribute__((aligned (2))) = dobject_daiku_Anim_008164;
#endif
static const ALIGN_ASSET(2) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164;
#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;
#else
static const char object_daiku_Anim_00885C[] __attribute__((aligned (2))) = dobject_daiku_Anim_00885C;
#endif
static const ALIGN_ASSET(2) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;

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@ -1,149 +1,66 @@
#pragma once
#include "align_asset_macro.h"
#define dgDodongoTex_0410 "__OTR__objects/object_ddan_objects/gDodongoTex_0410"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoTex_0410[] = dgDodongoTex_0410;
#else
static const char gDodongoTex_0410[] __attribute__((aligned (2))) = dgDodongoTex_0410;
#endif
static const ALIGN_ASSET(2) char gDodongoTex_0410[] = dgDodongoTex_0410;
#define dgDodongoRisingPlatformSide1Tex "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformSide1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRisingPlatformSide1Tex[] = dgDodongoRisingPlatformSide1Tex;
#else
static const char gDodongoRisingPlatformSide1Tex[] __attribute__((aligned (2))) = dgDodongoRisingPlatformSide1Tex;
#endif
static const ALIGN_ASSET(2) char gDodongoRisingPlatformSide1Tex[] = dgDodongoRisingPlatformSide1Tex;
#define dgDodongoRisingPlatformTopTex "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRisingPlatformTopTex[] = dgDodongoRisingPlatformTopTex;
#else
static const char gDodongoRisingPlatformTopTex[] __attribute__((aligned (2))) = dgDodongoRisingPlatformTopTex;
#endif
static const ALIGN_ASSET(2) char gDodongoRisingPlatformTopTex[] = dgDodongoRisingPlatformTopTex;
#define dgDodongoRisingPlatformSide2Tex "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformSide2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRisingPlatformSide2Tex[] = dgDodongoRisingPlatformSide2Tex;
#else
static const char gDodongoRisingPlatformSide2Tex[] __attribute__((aligned (2))) = dgDodongoRisingPlatformSide2Tex;
#endif
static const ALIGN_ASSET(2) char gDodongoRisingPlatformSide2Tex[] = dgDodongoRisingPlatformSide2Tex;
#define dgDodongoFallingStairsTex "__OTR__objects/object_ddan_objects/gDodongoFallingStairsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFallingStairsTex[] = dgDodongoFallingStairsTex;
#else
static const char gDodongoFallingStairsTex[] __attribute__((aligned (2))) = dgDodongoFallingStairsTex;
#endif
static const ALIGN_ASSET(2) char gDodongoFallingStairsTex[] = dgDodongoFallingStairsTex;
#define dgDodongoDoorLeftSideTex "__OTR__objects/object_ddan_objects/gDodongoDoorLeftSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoDoorLeftSideTex[] = dgDodongoDoorLeftSideTex;
#else
static const char gDodongoDoorLeftSideTex[] __attribute__((aligned (2))) = dgDodongoDoorLeftSideTex;
#endif
static const ALIGN_ASSET(2) char gDodongoDoorLeftSideTex[] = dgDodongoDoorLeftSideTex;
#define dgDodongoBarsTex "__OTR__objects/object_ddan_objects/gDodongoBarsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoBarsTex[] = dgDodongoBarsTex;
#else
static const char gDodongoBarsTex[] __attribute__((aligned (2))) = dgDodongoBarsTex;
#endif
static const ALIGN_ASSET(2) char gDodongoBarsTex[] = dgDodongoBarsTex;
#define dgDodongoBarsBottomTex "__OTR__objects/object_ddan_objects/gDodongoBarsBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoBarsBottomTex[] = dgDodongoBarsBottomTex;
#else
static const char gDodongoBarsBottomTex[] __attribute__((aligned (2))) = dgDodongoBarsBottomTex;
#endif
static const ALIGN_ASSET(2) char gDodongoBarsBottomTex[] = dgDodongoBarsBottomTex;
#define dgDodongoTex_6F60 "__OTR__objects/object_ddan_objects/gDodongoTex_6F60"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoTex_6F60[] = dgDodongoTex_6F60;
#else
static const char gDodongoTex_6F60[] __attribute__((aligned (2))) = dgDodongoTex_6F60;
#endif
static const ALIGN_ASSET(2) char gDodongoTex_6F60[] = dgDodongoTex_6F60;
#define dgDodongoFallingStairsVinesTex "__OTR__objects/object_ddan_objects/gDodongoFallingStairsVinesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFallingStairsVinesTex[] = dgDodongoFallingStairsVinesTex;
#else
static const char gDodongoFallingStairsVinesTex[] __attribute__((aligned (2))) = dgDodongoFallingStairsVinesTex;
#endif
static const ALIGN_ASSET(2) char gDodongoFallingStairsVinesTex[] = dgDodongoFallingStairsVinesTex;
#define dgDodongo1TLUT "__OTR__objects/object_ddan_objects/gDodongo1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongo1TLUT[] = dgDodongo1TLUT;
#else
static const char gDodongo1TLUT[] __attribute__((aligned (2))) = dgDodongo1TLUT;
#endif
static const ALIGN_ASSET(2) char gDodongo1TLUT[] = dgDodongo1TLUT;
#define dgDodongo2TLUT "__OTR__objects/object_ddan_objects/gDodongo2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongo2TLUT[] = dgDodongo2TLUT;
#else
static const char gDodongo2TLUT[] __attribute__((aligned (2))) = dgDodongo2TLUT;
#endif
static const ALIGN_ASSET(2) char gDodongo2TLUT[] = dgDodongo2TLUT;
#define dgDodongo3TLUT "__OTR__objects/object_ddan_objects/gDodongo3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongo3TLUT[] = dgDodongo3TLUT;
#else
static const char gDodongo3TLUT[] __attribute__((aligned (2))) = dgDodongo3TLUT;
#endif
static const ALIGN_ASSET(2) char gDodongo3TLUT[] = dgDodongo3TLUT;
#define dgDodongoDoorDL "__OTR__objects/object_ddan_objects/gDodongoDoorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoDoorDL[] = dgDodongoDoorDL;
#else
static const char gDodongoDoorDL[] __attribute__((aligned (2))) = dgDodongoDoorDL;
#endif
static const ALIGN_ASSET(2) char gDodongoDoorDL[] = dgDodongoDoorDL;
#define dgDodongoBarsDL "__OTR__objects/object_ddan_objects/gDodongoBarsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoBarsDL[] = dgDodongoBarsDL;
#else
static const char gDodongoBarsDL[] __attribute__((aligned (2))) = dgDodongoBarsDL;
#endif
static const ALIGN_ASSET(2) char gDodongoBarsDL[] = dgDodongoBarsDL;
#define dgDodongoLowerJawDL "__OTR__objects/object_ddan_objects/gDodongoLowerJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoLowerJawDL[] = dgDodongoLowerJawDL;
#else
static const char gDodongoLowerJawDL[] __attribute__((aligned (2))) = dgDodongoLowerJawDL;
#endif
static const ALIGN_ASSET(2) char gDodongoLowerJawDL[] = dgDodongoLowerJawDL;
#define dgDodongoRisingPlatformDL "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRisingPlatformDL[] = dgDodongoRisingPlatformDL;
#else
static const char gDodongoRisingPlatformDL[] __attribute__((aligned (2))) = dgDodongoRisingPlatformDL;
#endif
static const ALIGN_ASSET(2) char gDodongoRisingPlatformDL[] = dgDodongoRisingPlatformDL;
#define dgDodongoFallingStairsDL "__OTR__objects/object_ddan_objects/gDodongoFallingStairsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFallingStairsDL[] = dgDodongoFallingStairsDL;
#else
static const char gDodongoFallingStairsDL[] __attribute__((aligned (2))) = dgDodongoFallingStairsDL;
#endif
static const ALIGN_ASSET(2) char gDodongoFallingStairsDL[] = dgDodongoFallingStairsDL;
#define dgDodongoLowerJawCol "__OTR__objects/object_ddan_objects/gDodongoLowerJawCol"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoLowerJawCol[] = dgDodongoLowerJawCol;
#else
static const char gDodongoLowerJawCol[] __attribute__((aligned (2))) = dgDodongoLowerJawCol;
#endif
static const ALIGN_ASSET(2) char gDodongoLowerJawCol[] = dgDodongoLowerJawCol;
#define dgDodongoRisingPlatformCol "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRisingPlatformCol[] = dgDodongoRisingPlatformCol;
#else
static const char gDodongoRisingPlatformCol[] __attribute__((aligned (2))) = dgDodongoRisingPlatformCol;
#endif
static const ALIGN_ASSET(2) char gDodongoRisingPlatformCol[] = dgDodongoRisingPlatformCol;
#define dgDodongoFallingStairsCol "__OTR__objects/object_ddan_objects/gDodongoFallingStairsCol"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFallingStairsCol[] = dgDodongoFallingStairsCol;
#else
static const char gDodongoFallingStairsCol[] __attribute__((aligned (2))) = dgDodongoFallingStairsCol;
#endif
static const ALIGN_ASSET(2) char gDodongoFallingStairsCol[] = dgDodongoFallingStairsCol;

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@ -1,114 +1,51 @@
#pragma once
#include "align_asset_macro.h"
#define dgDekuBabaPauseChompAnim "__OTR__objects/object_dekubaba/gDekuBabaPauseChompAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaPauseChompAnim[] = dgDekuBabaPauseChompAnim;
#else
static const char gDekuBabaPauseChompAnim[] __attribute__((aligned (2))) = dgDekuBabaPauseChompAnim;
#endif
static const ALIGN_ASSET(2) char gDekuBabaPauseChompAnim[] = dgDekuBabaPauseChompAnim;
#define dgDekuBabaFastChompAnim "__OTR__objects/object_dekubaba/gDekuBabaFastChompAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaFastChompAnim[] = dgDekuBabaFastChompAnim;
#else
static const char gDekuBabaFastChompAnim[] __attribute__((aligned (2))) = dgDekuBabaFastChompAnim;
#endif
static const ALIGN_ASSET(2) char gDekuBabaFastChompAnim[] = dgDekuBabaFastChompAnim;
#define dgDekuBabaLowerJawDL "__OTR__objects/object_dekubaba/gDekuBabaLowerJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaLowerJawDL[] = dgDekuBabaLowerJawDL;
#else
static const char gDekuBabaLowerJawDL[] __attribute__((aligned (2))) = dgDekuBabaLowerJawDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaLowerJawDL[] = dgDekuBabaLowerJawDL;
#define dgDekuBabaUpperJawDL "__OTR__objects/object_dekubaba/gDekuBabaUpperJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaUpperJawDL[] = dgDekuBabaUpperJawDL;
#else
static const char gDekuBabaUpperJawDL[] __attribute__((aligned (2))) = dgDekuBabaUpperJawDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaUpperJawDL[] = dgDekuBabaUpperJawDL;
#define dgDekuBabaBaseLeavesDL "__OTR__objects/object_dekubaba/gDekuBabaBaseLeavesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaBaseLeavesDL[] = dgDekuBabaBaseLeavesDL;
#else
static const char gDekuBabaBaseLeavesDL[] __attribute__((aligned (2))) = dgDekuBabaBaseLeavesDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaBaseLeavesDL[] = dgDekuBabaBaseLeavesDL;
#define dgDekuBabaStemTopDL "__OTR__objects/object_dekubaba/gDekuBabaStemTopDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaStemTopDL[] = dgDekuBabaStemTopDL;
#else
static const char gDekuBabaStemTopDL[] __attribute__((aligned (2))) = dgDekuBabaStemTopDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaStemTopDL[] = dgDekuBabaStemTopDL;
#define dgDekuBabaStemMiddleDL "__OTR__objects/object_dekubaba/gDekuBabaStemMiddleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaStemMiddleDL[] = dgDekuBabaStemMiddleDL;
#else
static const char gDekuBabaStemMiddleDL[] __attribute__((aligned (2))) = dgDekuBabaStemMiddleDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaStemMiddleDL[] = dgDekuBabaStemMiddleDL;
#define dgDekuBabaStemBaseDL "__OTR__objects/object_dekubaba/gDekuBabaStemBaseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaStemBaseDL[] = dgDekuBabaStemBaseDL;
#else
static const char gDekuBabaStemBaseDL[] __attribute__((aligned (2))) = dgDekuBabaStemBaseDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaStemBaseDL[] = dgDekuBabaStemBaseDL;
#define dgDekuBabaJawOuterTex "__OTR__objects/object_dekubaba/gDekuBabaJawOuterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaJawOuterTex[] = dgDekuBabaJawOuterTex;
#else
static const char gDekuBabaJawOuterTex[] __attribute__((aligned (2))) = dgDekuBabaJawOuterTex;
#endif
static const ALIGN_ASSET(2) char gDekuBabaJawOuterTex[] = dgDekuBabaJawOuterTex;
#define dgDekuBabaJawInnerTex "__OTR__objects/object_dekubaba/gDekuBabaJawInnerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaJawInnerTex[] = dgDekuBabaJawInnerTex;
#else
static const char gDekuBabaJawInnerTex[] __attribute__((aligned (2))) = dgDekuBabaJawInnerTex;
#endif
static const ALIGN_ASSET(2) char gDekuBabaJawInnerTex[] = dgDekuBabaJawInnerTex;
#define dgDekuBabaLeafTex "__OTR__objects/object_dekubaba/gDekuBabaLeafTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaLeafTex[] = dgDekuBabaLeafTex;
#else
static const char gDekuBabaLeafTex[] __attribute__((aligned (2))) = dgDekuBabaLeafTex;
#endif
static const ALIGN_ASSET(2) char gDekuBabaLeafTex[] = dgDekuBabaLeafTex;
#define dgDekuBabaBulbTex "__OTR__objects/object_dekubaba/gDekuBabaBulbTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaBulbTex[] = dgDekuBabaBulbTex;
#else
static const char gDekuBabaBulbTex[] __attribute__((aligned (2))) = dgDekuBabaBulbTex;
#endif
static const ALIGN_ASSET(2) char gDekuBabaBulbTex[] = dgDekuBabaBulbTex;
#define dgDekuBabaStemTex "__OTR__objects/object_dekubaba/gDekuBabaStemTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaStemTex[] = dgDekuBabaStemTex;
#else
static const char gDekuBabaStemTex[] __attribute__((aligned (2))) = dgDekuBabaStemTex;
#endif
static const ALIGN_ASSET(2) char gDekuBabaStemTex[] = dgDekuBabaStemTex;
#define dgDekuBabaSkel "__OTR__objects/object_dekubaba/gDekuBabaSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaSkel[] = dgDekuBabaSkel;
#else
static const char gDekuBabaSkel[] __attribute__((aligned (2))) = dgDekuBabaSkel;
#endif
static const ALIGN_ASSET(2) char gDekuBabaSkel[] = dgDekuBabaSkel;
#define dgDekuBabaStickDropDL "__OTR__objects/object_dekubaba/gDekuBabaStickDropDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaStickDropDL[] = dgDekuBabaStickDropDL;
#else
static const char gDekuBabaStickDropDL[] __attribute__((aligned (2))) = dgDekuBabaStickDropDL;
#endif
static const ALIGN_ASSET(2) char gDekuBabaStickDropDL[] = dgDekuBabaStickDropDL;
#define dgDekuBabaStickDropTex "__OTR__objects/object_dekubaba/gDekuBabaStickDropTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex;
#else
static const char gDekuBabaStickDropTex[] __attribute__((aligned (2))) = dgDekuBabaStickDropTex;
#endif
static const ALIGN_ASSET(2) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex;

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@ -1,65 +1,30 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_dekujr_Tex_000000 "__OTR__objects/object_dekujr/object_dekujr_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_000000[] = dobject_dekujr_Tex_000000;
#else
static const char object_dekujr_Tex_000000[] __attribute__((aligned (2))) = dobject_dekujr_Tex_000000;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_000000[] = dobject_dekujr_Tex_000000;
#define dobject_dekujr_Tex_000800 "__OTR__objects/object_dekujr/object_dekujr_Tex_000800"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_000800[] = dobject_dekujr_Tex_000800;
#else
static const char object_dekujr_Tex_000800[] __attribute__((aligned (2))) = dobject_dekujr_Tex_000800;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_000800[] = dobject_dekujr_Tex_000800;
#define dobject_dekujr_Tex_001000 "__OTR__objects/object_dekujr/object_dekujr_Tex_001000"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_001000[] = dobject_dekujr_Tex_001000;
#else
static const char object_dekujr_Tex_001000[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001000;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_001000[] = dobject_dekujr_Tex_001000;
#define dobject_dekujr_Tex_001400 "__OTR__objects/object_dekujr/object_dekujr_Tex_001400"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_001400[] = dobject_dekujr_Tex_001400;
#else
static const char object_dekujr_Tex_001400[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001400;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_001400[] = dobject_dekujr_Tex_001400;
#define dobject_dekujr_Tex_001600 "__OTR__objects/object_dekujr/object_dekujr_Tex_001600"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_001600[] = dobject_dekujr_Tex_001600;
#else
static const char object_dekujr_Tex_001600[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001600;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_001600[] = dobject_dekujr_Tex_001600;
#define dobject_dekujr_Tex_001640 "__OTR__objects/object_dekujr/object_dekujr_Tex_001640"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_001640[] = dobject_dekujr_Tex_001640;
#else
static const char object_dekujr_Tex_001640[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001640;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_001640[] = dobject_dekujr_Tex_001640;
#define dobject_dekujr_Tex_002640 "__OTR__objects/object_dekujr/object_dekujr_Tex_002640"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_Tex_002640[] = dobject_dekujr_Tex_002640;
#else
static const char object_dekujr_Tex_002640[] __attribute__((aligned (2))) = dobject_dekujr_Tex_002640;
#endif
static const ALIGN_ASSET(2) char object_dekujr_Tex_002640[] = dobject_dekujr_Tex_002640;
#define dobject_dekujr_DL_0030D0 "__OTR__objects/object_dekujr/object_dekujr_DL_0030D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_DL_0030D0[] = dobject_dekujr_DL_0030D0;
#else
static const char object_dekujr_DL_0030D0[] __attribute__((aligned (2))) = dobject_dekujr_DL_0030D0;
#endif
static const ALIGN_ASSET(2) char object_dekujr_DL_0030D0[] = dobject_dekujr_DL_0030D0;
#define dobject_dekujr_DL_0032D8 "__OTR__objects/object_dekujr/object_dekujr_DL_0032D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dekujr_DL_0032D8[] = dobject_dekujr_DL_0032D8;
#else
static const char object_dekujr_DL_0032D8[] __attribute__((aligned (2))) = dobject_dekujr_DL_0032D8;
#endif
static const ALIGN_ASSET(2) char object_dekujr_DL_0032D8[] = dobject_dekujr_DL_0032D8;

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@ -1,198 +1,87 @@
#pragma once
#include "align_asset_macro.h"
#define dgDekuNutsSkel "__OTR__objects/object_dekunuts/gDekuNutsSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkel[] = dgDekuNutsSkel;
#else
static const char gDekuNutsSkel[] __attribute__((aligned (2))) = dgDekuNutsSkel;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkel[] = dgDekuNutsSkel;
#define dgDekuNutsSpitAnim "__OTR__objects/object_dekunuts/gDekuNutsSpitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim;
#else
static const char gDekuNutsSpitAnim[] __attribute__((aligned (2))) = dgDekuNutsSpitAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim;
#define dgDekuNutsDamageAnim "__OTR__objects/object_dekunuts/gDekuNutsDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim;
#else
static const char gDekuNutsDamageAnim[] __attribute__((aligned (2))) = dgDekuNutsDamageAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim;
#define dgDekuNutsBurrowAnim "__OTR__objects/object_dekunuts/gDekuNutsBurrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim;
#else
static const char gDekuNutsBurrowAnim[] __attribute__((aligned (2))) = dgDekuNutsBurrowAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim;
#define dgDekuNutsDieAnim "__OTR__objects/object_dekunuts/gDekuNutsDieAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim;
#else
static const char gDekuNutsDieAnim[] __attribute__((aligned (2))) = dgDekuNutsDieAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim;
#define dgDekuNutsUnburrowAnim "__OTR__objects/object_dekunuts/gDekuNutsUnburrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim;
#else
static const char gDekuNutsUnburrowAnim[] __attribute__((aligned (2))) = dgDekuNutsUnburrowAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim;
#define dgDekuNutsLookAroundAnim "__OTR__objects/object_dekunuts/gDekuNutsLookAroundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim;
#else
static const char gDekuNutsLookAroundAnim[] __attribute__((aligned (2))) = dgDekuNutsLookAroundAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim;
#define dgDekuNutsUpAnim "__OTR__objects/object_dekunuts/gDekuNutsUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim;
#else
static const char gDekuNutsUpAnim[] __attribute__((aligned (2))) = dgDekuNutsUpAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim;
#define dgDekuNutsStandAnim "__OTR__objects/object_dekunuts/gDekuNutsStandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim;
#else
static const char gDekuNutsStandAnim[] __attribute__((aligned (2))) = dgDekuNutsStandAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim;
#define dgDekuNutsGaspAnim "__OTR__objects/object_dekunuts/gDekuNutsGaspAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim;
#else
static const char gDekuNutsGaspAnim[] __attribute__((aligned (2))) = dgDekuNutsGaspAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim;
#define dgDekuNutsRunAnim "__OTR__objects/object_dekunuts/gDekuNutsRunAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim;
#else
static const char gDekuNutsRunAnim[] __attribute__((aligned (2))) = dgDekuNutsRunAnim;
#endif
static const ALIGN_ASSET(2) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim;
#define dgDekuNutsLeafTex "__OTR__objects/object_dekunuts/gDekuNutsLeafTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex;
#else
static const char gDekuNutsLeafTex[] __attribute__((aligned (2))) = dgDekuNutsLeafTex;
#endif
static const ALIGN_ASSET(2) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex;
#define dgDekuNutsBodyTex "__OTR__objects/object_dekunuts/gDekuNutsBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex;
#else
static const char gDekuNutsBodyTex[] __attribute__((aligned (2))) = dgDekuNutsBodyTex;
#endif
static const ALIGN_ASSET(2) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex;
#define dgDekuNutsEyeTex "__OTR__objects/object_dekunuts/gDekuNutsEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex;
#else
static const char gDekuNutsEyeTex[] __attribute__((aligned (2))) = dgDekuNutsEyeTex;
#endif
static const ALIGN_ASSET(2) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex;
#define dgDekuNutsSnoutTex "__OTR__objects/object_dekunuts/gDekuNutsSnoutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex;
#else
static const char gDekuNutsSnoutTex[] __attribute__((aligned (2))) = dgDekuNutsSnoutTex;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex;
#define dgDekuNutsMouthTex "__OTR__objects/object_dekunuts/gDekuNutsMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex;
#else
static const char gDekuNutsMouthTex[] __attribute__((aligned (2))) = dgDekuNutsMouthTex;
#endif
static const ALIGN_ASSET(2) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex;
#define dgDekuNutsFlowerDL "__OTR__objects/object_dekunuts/gDekuNutsFlowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL;
#else
static const char gDekuNutsFlowerDL[] __attribute__((aligned (2))) = dgDekuNutsFlowerDL;
#endif
static const ALIGN_ASSET(2) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL;
#define dgDekuNutsDekuNutDL "__OTR__objects/object_dekunuts/gDekuNutsDekuNutDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL;
#else
static const char gDekuNutsDekuNutDL[] __attribute__((aligned (2))) = dgDekuNutsDekuNutDL;
#endif
static const ALIGN_ASSET(2) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL;
#define dgDekuNutsDekuNutTex "__OTR__objects/object_dekunuts/gDekuNutsDekuNutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex;
#else
static const char gDekuNutsDekuNutTex[] __attribute__((aligned (2))) = dgDekuNutsDekuNutTex;
#endif
static const ALIGN_ASSET(2) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex;
#define dgDekuNutsSkelLimbsLimb_00310CDL_0018C0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_00310CDL_0018C0"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0;
#else
static const char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0;
#define dgDekuNutsSkelLimbsLimb_003130DL_001BF0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003130DL_001BF0"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0;
#else
static const char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003130DL_001BF0;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0;
#define dgDekuNutsSkelLimbsLimb_003154DL_001E58 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003154DL_001E58"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58;
#else
static const char gDekuNutsSkelLimbsLimb_003154DL_001E58[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003154DL_001E58;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58;
#define dgDekuNutsSkelLimbsLimb_003178DL_001F50 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003178DL_001F50"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50;
#else
static const char gDekuNutsSkelLimbsLimb_003178DL_001F50[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003178DL_001F50;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50;
#define dgDekuNutsSkelLimbsLimb_003184DL_001B48 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003184DL_001B48"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48;
#else
static const char gDekuNutsSkelLimbsLimb_003184DL_001B48[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003184DL_001B48;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48;
#define dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031B4DL_0019F8"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8;
#else
static const char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8;
#define dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031C0DL_001AA8"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8;
#else
static const char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8;
#define dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031F0DL_001DA8"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8;
#else
static const char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8;
#define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;
#else
static const char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;
#endif
static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;

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@ -1,51 +1,24 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_demo_6k_Tex_000000 "__OTR__objects/object_demo_6k/object_demo_6k_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6k_Tex_000000[] = dobject_demo_6k_Tex_000000;
#else
static const char object_demo_6k_Tex_000000[] __attribute__((aligned (2))) = dobject_demo_6k_Tex_000000;
#endif
static const ALIGN_ASSET(2) char object_demo_6k_Tex_000000[] = dobject_demo_6k_Tex_000000;
#define dobject_demo_6k_DL_001040 "__OTR__objects/object_demo_6k/object_demo_6k_DL_001040"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6k_DL_001040[] = dobject_demo_6k_DL_001040;
#else
static const char object_demo_6k_DL_001040[] __attribute__((aligned (2))) = dobject_demo_6k_DL_001040;
#endif
static const ALIGN_ASSET(2) char object_demo_6k_DL_001040[] = dobject_demo_6k_DL_001040;
#define dobject_demo_6k_Tex_0010D0 "__OTR__objects/object_demo_6k/object_demo_6k_Tex_0010D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6k_Tex_0010D0[] = dobject_demo_6k_Tex_0010D0;
#else
static const char object_demo_6k_Tex_0010D0[] __attribute__((aligned (2))) = dobject_demo_6k_Tex_0010D0;
#endif
static const ALIGN_ASSET(2) char object_demo_6k_Tex_0010D0[] = dobject_demo_6k_Tex_0010D0;
#define dobject_demo_6k_DL_0022B0 "__OTR__objects/object_demo_6k/object_demo_6k_DL_0022B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6k_DL_0022B0[] = dobject_demo_6k_DL_0022B0;
#else
static const char object_demo_6k_DL_0022B0[] __attribute__((aligned (2))) = dobject_demo_6k_DL_0022B0;
#endif
static const ALIGN_ASSET(2) char object_demo_6k_DL_0022B0[] = dobject_demo_6k_DL_0022B0;
#define dobject_demo_6k_Tex_0025E0 "__OTR__objects/object_demo_6k/object_demo_6k_Tex_0025E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6k_Tex_0025E0[] = dobject_demo_6k_Tex_0025E0;
#else
static const char object_demo_6k_Tex_0025E0[] __attribute__((aligned (2))) = dobject_demo_6k_Tex_0025E0;
#endif
static const ALIGN_ASSET(2) char object_demo_6k_Tex_0025E0[] = dobject_demo_6k_Tex_0025E0;
#define dobject_demo_6kVtx_0035E0 "__OTR__objects/object_demo_6k/object_demo_6kVtx_0035E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6kVtx_0035E0[] = dobject_demo_6kVtx_0035E0;
#else
static const char object_demo_6kVtx_0035E0[] __attribute__((aligned (2))) = dobject_demo_6kVtx_0035E0;
#endif
static const ALIGN_ASSET(2) char object_demo_6kVtx_0035E0[] = dobject_demo_6kVtx_0035E0;
#define dobject_demo_6k_DL_0039D0 "__OTR__objects/object_demo_6k/object_demo_6k_DL_0039D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_6k_DL_0039D0[] = dobject_demo_6k_DL_0039D0;
#else
static const char object_demo_6k_DL_0039D0[] __attribute__((aligned (2))) = dobject_demo_6k_DL_0039D0;
#endif
static const ALIGN_ASSET(2) char object_demo_6k_DL_0039D0[] = dobject_demo_6k_DL_0039D0;

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@ -1,254 +1,111 @@
#pragma once
#include "align_asset_macro.h"
#define dgTowerBarrierDL "__OTR__objects/object_demo_kekkai/gTowerBarrierDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTowerBarrierDL[] = dgTowerBarrierDL;
#else
static const char gTowerBarrierDL[] __attribute__((aligned (2))) = dgTowerBarrierDL;
#endif
static const ALIGN_ASSET(2) char gTowerBarrierDL[] = dgTowerBarrierDL;
#define dgTrialBarrierFloorDL "__OTR__objects/object_demo_kekkai/gTrialBarrierFloorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTrialBarrierFloorDL[] = dgTrialBarrierFloorDL;
#else
static const char gTrialBarrierFloorDL[] __attribute__((aligned (2))) = dgTrialBarrierFloorDL;
#endif
static const ALIGN_ASSET(2) char gTrialBarrierFloorDL[] = dgTrialBarrierFloorDL;
#define dgTrialBarrierEnergyVtx "__OTR__objects/object_demo_kekkai/gTrialBarrierEnergyVtx"
#ifdef _WIN32
static const __declspec(align(2)) char gTrialBarrierEnergyVtx[] = dgTrialBarrierEnergyVtx;
#else
static const char gTrialBarrierEnergyVtx[] __attribute__((aligned (2))) = dgTrialBarrierEnergyVtx;
#endif
static const ALIGN_ASSET(2) char gTrialBarrierEnergyVtx[] = dgTrialBarrierEnergyVtx;
#define dgTrialBarrierEnergyDL "__OTR__objects/object_demo_kekkai/gTrialBarrierEnergyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTrialBarrierEnergyDL[] = dgTrialBarrierEnergyDL;
#else
static const char gTrialBarrierEnergyDL[] __attribute__((aligned (2))) = dgTrialBarrierEnergyDL;
#endif
static const ALIGN_ASSET(2) char gTrialBarrierEnergyDL[] = dgTrialBarrierEnergyDL;
#define dgTrialBarrierOrbDL "__OTR__objects/object_demo_kekkai/gTrialBarrierOrbDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTrialBarrierOrbDL[] = dgTrialBarrierOrbDL;
#else
static const char gTrialBarrierOrbDL[] __attribute__((aligned (2))) = dgTrialBarrierOrbDL;
#endif
static const ALIGN_ASSET(2) char gTrialBarrierOrbDL[] = dgTrialBarrierOrbDL;
#define dgShadowTrialPathDL "__OTR__objects/object_demo_kekkai/gShadowTrialPathDL"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTrialPathDL[] = dgShadowTrialPathDL;
#else
static const char gShadowTrialPathDL[] __attribute__((aligned (2))) = dgShadowTrialPathDL;
#endif
static const ALIGN_ASSET(2) char gShadowTrialPathDL[] = dgShadowTrialPathDL;
#define dgClearBlockDL "__OTR__objects/object_demo_kekkai/gClearBlockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gClearBlockDL[] = dgClearBlockDL;
#else
static const char gClearBlockDL[] __attribute__((aligned (2))) = dgClearBlockDL;
#endif
static const ALIGN_ASSET(2) char gClearBlockDL[] = dgClearBlockDL;
#define dgClearBlockCol "__OTR__objects/object_demo_kekkai/gClearBlockCol"
#ifdef _WIN32
static const __declspec(align(2)) char gClearBlockCol[] = dgClearBlockCol;
#else
static const char gClearBlockCol[] __attribute__((aligned (2))) = dgClearBlockCol;
#endif
static const ALIGN_ASSET(2) char gClearBlockCol[] = dgClearBlockCol;
#define dgFireTrialPlatformDL "__OTR__objects/object_demo_kekkai/gFireTrialPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTrialPlatformDL[] = dgFireTrialPlatformDL;
#else
static const char gFireTrialPlatformDL[] __attribute__((aligned (2))) = dgFireTrialPlatformDL;
#endif
static const ALIGN_ASSET(2) char gFireTrialPlatformDL[] = dgFireTrialPlatformDL;
#define dgFireTrialPlatformCol "__OTR__objects/object_demo_kekkai/gFireTrialPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTrialPlatformCol[] = dgFireTrialPlatformCol;
#else
static const char gFireTrialPlatformCol[] __attribute__((aligned (2))) = dgFireTrialPlatformCol;
#endif
static const ALIGN_ASSET(2) char gFireTrialPlatformCol[] = dgFireTrialPlatformCol;
#define dgWaterTrialIceBlockDL "__OTR__objects/object_demo_kekkai/gWaterTrialIceBlockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTrialIceBlockDL[] = dgWaterTrialIceBlockDL;
#else
static const char gWaterTrialIceBlockDL[] __attribute__((aligned (2))) = dgWaterTrialIceBlockDL;
#endif
static const ALIGN_ASSET(2) char gWaterTrialIceBlockDL[] = dgWaterTrialIceBlockDL;
#define dgWaterTrialIceBlockCol "__OTR__objects/object_demo_kekkai/gWaterTrialIceBlockCol"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTrialIceBlockCol[] = dgWaterTrialIceBlockCol;
#else
static const char gWaterTrialIceBlockCol[] __attribute__((aligned (2))) = dgWaterTrialIceBlockCol;
#endif
static const ALIGN_ASSET(2) char gWaterTrialIceBlockCol[] = dgWaterTrialIceBlockCol;
#define dgLightTrialFakeWallDL "__OTR__objects/object_demo_kekkai/gLightTrialFakeWallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gLightTrialFakeWallDL[] = dgLightTrialFakeWallDL;
#else
static const char gLightTrialFakeWallDL[] __attribute__((aligned (2))) = dgLightTrialFakeWallDL;
#endif
static const ALIGN_ASSET(2) char gLightTrialFakeWallDL[] = dgLightTrialFakeWallDL;
#define dgGanonsCastleUnusedFakeWallDL "__OTR__objects/object_demo_kekkai/gGanonsCastleUnusedFakeWallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastleUnusedFakeWallDL[] = dgGanonsCastleUnusedFakeWallDL;
#else
static const char gGanonsCastleUnusedFakeWallDL[] __attribute__((aligned (2))) = dgGanonsCastleUnusedFakeWallDL;
#endif
static const ALIGN_ASSET(2) char gGanonsCastleUnusedFakeWallDL[] = dgGanonsCastleUnusedFakeWallDL;
#define dgGanonsCastleScrubsFakeWallDL "__OTR__objects/object_demo_kekkai/gGanonsCastleScrubsFakeWallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastleScrubsFakeWallDL[] = dgGanonsCastleScrubsFakeWallDL;
#else
static const char gGanonsCastleScrubsFakeWallDL[] __attribute__((aligned (2))) = dgGanonsCastleScrubsFakeWallDL;
#endif
static const ALIGN_ASSET(2) char gGanonsCastleScrubsFakeWallDL[] = dgGanonsCastleScrubsFakeWallDL;
#define dgSpiritTrialWebDL "__OTR__objects/object_demo_kekkai/gSpiritTrialWebDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTrialWebDL[] = dgSpiritTrialWebDL;
#else
static const char gSpiritTrialWebDL[] __attribute__((aligned (2))) = dgSpiritTrialWebDL;
#endif
static const ALIGN_ASSET(2) char gSpiritTrialWebDL[] = dgSpiritTrialWebDL;
#define dgSpiritTrialLightSourceDL "__OTR__objects/object_demo_kekkai/gSpiritTrialLightSourceDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTrialLightSourceDL[] = dgSpiritTrialLightSourceDL;
#else
static const char gSpiritTrialLightSourceDL[] __attribute__((aligned (2))) = dgSpiritTrialLightSourceDL;
#endif
static const ALIGN_ASSET(2) char gSpiritTrialLightSourceDL[] = dgSpiritTrialLightSourceDL;
#define dgSpiritTrialLightFloorDL "__OTR__objects/object_demo_kekkai/gSpiritTrialLightFloorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTrialLightFloorDL[] = dgSpiritTrialLightFloorDL;
#else
static const char gSpiritTrialLightFloorDL[] __attribute__((aligned (2))) = dgSpiritTrialLightFloorDL;
#endif
static const ALIGN_ASSET(2) char gSpiritTrialLightFloorDL[] = dgSpiritTrialLightFloorDL;
#define dgDemoKekkaiDL_005FF0 "__OTR__objects/object_demo_kekkai/gDemoKekkaiDL_005FF0"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoKekkaiDL_005FF0[] = dgDemoKekkaiDL_005FF0;
#else
static const char gDemoKekkaiDL_005FF0[] __attribute__((aligned (2))) = dgDemoKekkaiDL_005FF0;
#endif
static const ALIGN_ASSET(2) char gDemoKekkaiDL_005FF0[] = dgDemoKekkaiDL_005FF0;
#define dgGanonsCastleDoorDL "__OTR__objects/object_demo_kekkai/gGanonsCastleDoorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastleDoorDL[] = dgGanonsCastleDoorDL;
#else
static const char gGanonsCastleDoorDL[] __attribute__((aligned (2))) = dgGanonsCastleDoorDL;
#endif
static const ALIGN_ASSET(2) char gGanonsCastleDoorDL[] = dgGanonsCastleDoorDL;
#define dobject_demo_kekkaiTex_000000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_000000[] = dobject_demo_kekkaiTex_000000;
#else
static const char object_demo_kekkaiTex_000000[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_000000;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000000[] = dobject_demo_kekkaiTex_000000;
#define dobject_demo_kekkaiTex_004AC0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_004AC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_004AC0[] = dobject_demo_kekkaiTex_004AC0;
#else
static const char object_demo_kekkaiTex_004AC0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_004AC0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_004AC0[] = dobject_demo_kekkaiTex_004AC0;
#define dobject_demo_kekkaiTex_000800 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000800"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_000800[] = dobject_demo_kekkaiTex_000800;
#else
static const char object_demo_kekkaiTex_000800[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_000800;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000800[] = dobject_demo_kekkaiTex_000800;
#define dobject_demo_kekkaiTex_007DB0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_007DB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_007DB0[] = dobject_demo_kekkaiTex_007DB0;
#else
static const char object_demo_kekkaiTex_007DB0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_007DB0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_007DB0[] = dobject_demo_kekkaiTex_007DB0;
#define dobject_demo_kekkaiTex_00B540 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00B540"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_00B540[] = dobject_demo_kekkaiTex_00B540;
#else
static const char object_demo_kekkaiTex_00B540[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00B540;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00B540[] = dobject_demo_kekkaiTex_00B540;
#define dobject_demo_kekkaiTex_00C8B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C8B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_00C8B0[] = dobject_demo_kekkaiTex_00C8B0;
#else
static const char object_demo_kekkaiTex_00C8B0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00C8B0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C8B0[] = dobject_demo_kekkaiTex_00C8B0;
#define dobject_demo_kekkaiTex_00C0B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C0B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_00C0B0[] = dobject_demo_kekkaiTex_00C0B0;
#else
static const char object_demo_kekkaiTex_00C0B0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00C0B0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C0B0[] = dobject_demo_kekkaiTex_00C0B0;
#define dobject_demo_kekkaiTex_0036A0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0036A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_0036A0[] = dobject_demo_kekkaiTex_0036A0;
#else
static const char object_demo_kekkaiTex_0036A0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_0036A0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0036A0[] = dobject_demo_kekkaiTex_0036A0;
#define dobject_demo_kekkaiTex_003EA0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_003EA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_003EA0[] = dobject_demo_kekkaiTex_003EA0;
#else
static const char object_demo_kekkaiTex_003EA0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_003EA0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_003EA0[] = dobject_demo_kekkaiTex_003EA0;
#define dobject_demo_kekkaiTex_0089D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0089D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_0089D0[] = dobject_demo_kekkaiTex_0089D0;
#else
static const char object_demo_kekkaiTex_0089D0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_0089D0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0089D0[] = dobject_demo_kekkaiTex_0089D0;
#define dobject_demo_kekkaiTex_0092D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0092D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_0092D0[] = dobject_demo_kekkaiTex_0092D0;
#else
static const char object_demo_kekkaiTex_0092D0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_0092D0;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0092D0[] = dobject_demo_kekkaiTex_0092D0;
#define dobject_demo_kekkaiTex_00A440 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00A440"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_00A440[] = dobject_demo_kekkaiTex_00A440;
#else
static const char object_demo_kekkaiTex_00A440[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00A440;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00A440[] = dobject_demo_kekkaiTex_00A440;
#define dobject_demo_kekkaiTex_006140 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006140"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_006140[] = dobject_demo_kekkaiTex_006140;
#else
static const char object_demo_kekkaiTex_006140[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_006140;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006140[] = dobject_demo_kekkaiTex_006140;
#define dobject_demo_kekkaiTex_006940 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006940"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_006940[] = dobject_demo_kekkaiTex_006940;
#else
static const char object_demo_kekkaiTex_006940[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_006940;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006940[] = dobject_demo_kekkaiTex_006940;
#define dobject_demo_kekkaiTex_002450 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_002450"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_002450[] = dobject_demo_kekkaiTex_002450;
#else
static const char object_demo_kekkaiTex_002450[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_002450;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_002450[] = dobject_demo_kekkaiTex_002450;
#define dobject_demo_kekkaiTex_001000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_001000"
#ifdef _WIN32
static const __declspec(align(2)) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000;
#else
static const char object_demo_kekkaiTex_001000[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_001000;
#endif
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000;

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@ -1,9 +1,6 @@
#pragma once
#include "align_asset_macro.h"
#define dgWarpDemoTreLgtBlob_000000 "__OTR__objects/object_demo_tre_lgt/gWarpDemoTreLgtBlob_000000"
#ifdef _WIN32
static const __declspec(align(2)) char gWarpDemoTreLgtBlob_000000[] = dgWarpDemoTreLgtBlob_000000;
#else
static const char gWarpDemoTreLgtBlob_000000[] __attribute__((aligned (2))) = dgWarpDemoTreLgtBlob_000000;
#endif
static const ALIGN_ASSET(2) char gWarpDemoTreLgtBlob_000000[] = dgWarpDemoTreLgtBlob_000000;

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@ -1,261 +1,114 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_dh_DL_000760 "__OTR__objects/object_dh/object_dh_DL_000760"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_000760[] = dobject_dh_DL_000760;
#else
static const char object_dh_DL_000760[] __attribute__((aligned (2))) = dobject_dh_DL_000760;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_000760[] = dobject_dh_DL_000760;
#define dobject_dh_DL_000808 "__OTR__objects/object_dh/object_dh_DL_000808"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_000808[] = dobject_dh_DL_000808;
#else
static const char object_dh_DL_000808[] __attribute__((aligned (2))) = dobject_dh_DL_000808;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_000808[] = dobject_dh_DL_000808;
#define dobject_dh_DL_000910 "__OTR__objects/object_dh/object_dh_DL_000910"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_000910[] = dobject_dh_DL_000910;
#else
static const char object_dh_DL_000910[] __attribute__((aligned (2))) = dobject_dh_DL_000910;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_000910[] = dobject_dh_DL_000910;
#define dobject_dh_Skel_000BD8 "__OTR__objects/object_dh/object_dh_Skel_000BD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Skel_000BD8[] = dobject_dh_Skel_000BD8;
#else
static const char object_dh_Skel_000BD8[] __attribute__((aligned (2))) = dobject_dh_Skel_000BD8;
#endif
static const ALIGN_ASSET(2) char object_dh_Skel_000BD8[] = dobject_dh_Skel_000BD8;
#define dobject_dh_Tex_000BF0 "__OTR__objects/object_dh/object_dh_Tex_000BF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_000BF0[] = dobject_dh_Tex_000BF0;
#else
static const char object_dh_Tex_000BF0[] __attribute__((aligned (2))) = dobject_dh_Tex_000BF0;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_000BF0[] = dobject_dh_Tex_000BF0;
#define dobject_dh_Tex_000FF0 "__OTR__objects/object_dh/object_dh_Tex_000FF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_000FF0[] = dobject_dh_Tex_000FF0;
#else
static const char object_dh_Tex_000FF0[] __attribute__((aligned (2))) = dobject_dh_Tex_000FF0;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_000FF0[] = dobject_dh_Tex_000FF0;
#define dobject_dh_Anim_0015B0 "__OTR__objects/object_dh/object_dh_Anim_0015B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_0015B0[] = dobject_dh_Anim_0015B0;
#else
static const char object_dh_Anim_0015B0[] __attribute__((aligned (2))) = dobject_dh_Anim_0015B0;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_0015B0[] = dobject_dh_Anim_0015B0;
#define dobject_dh_Anim_001A3C "__OTR__objects/object_dh/object_dh_Anim_001A3C"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_001A3C[] = dobject_dh_Anim_001A3C;
#else
static const char object_dh_Anim_001A3C[] __attribute__((aligned (2))) = dobject_dh_Anim_001A3C;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_001A3C[] = dobject_dh_Anim_001A3C;
#define dobject_dh_Anim_002148 "__OTR__objects/object_dh/object_dh_Anim_002148"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_002148[] = dobject_dh_Anim_002148;
#else
static const char object_dh_Anim_002148[] __attribute__((aligned (2))) = dobject_dh_Anim_002148;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_002148[] = dobject_dh_Anim_002148;
#define dobject_dh_Anim_0032BC "__OTR__objects/object_dh/object_dh_Anim_0032BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_0032BC[] = dobject_dh_Anim_0032BC;
#else
static const char object_dh_Anim_0032BC[] __attribute__((aligned (2))) = dobject_dh_Anim_0032BC;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_0032BC[] = dobject_dh_Anim_0032BC;
#define dobject_dh_Anim_00375C "__OTR__objects/object_dh/object_dh_Anim_00375C"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_00375C[] = dobject_dh_Anim_00375C;
#else
static const char object_dh_Anim_00375C[] __attribute__((aligned (2))) = dobject_dh_Anim_00375C;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_00375C[] = dobject_dh_Anim_00375C;
#define dobject_dh_Anim_003A8C "__OTR__objects/object_dh/object_dh_Anim_003A8C"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_003A8C[] = dobject_dh_Anim_003A8C;
#else
static const char object_dh_Anim_003A8C[] __attribute__((aligned (2))) = dobject_dh_Anim_003A8C;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_003A8C[] = dobject_dh_Anim_003A8C;
#define dobject_dh_Anim_003D6C "__OTR__objects/object_dh/object_dh_Anim_003D6C"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_003D6C[] = dobject_dh_Anim_003D6C;
#else
static const char object_dh_Anim_003D6C[] __attribute__((aligned (2))) = dobject_dh_Anim_003D6C;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_003D6C[] = dobject_dh_Anim_003D6C;
#define dobject_dh_Anim_004658 "__OTR__objects/object_dh/object_dh_Anim_004658"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_004658[] = dobject_dh_Anim_004658;
#else
static const char object_dh_Anim_004658[] __attribute__((aligned (2))) = dobject_dh_Anim_004658;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_004658[] = dobject_dh_Anim_004658;
#define dobject_dh_Tex_004670 "__OTR__objects/object_dh/object_dh_Tex_004670"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_004670[] = dobject_dh_Tex_004670;
#else
static const char object_dh_Tex_004670[] __attribute__((aligned (2))) = dobject_dh_Tex_004670;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_004670[] = dobject_dh_Tex_004670;
#define dobject_dh_Tex_004A70 "__OTR__objects/object_dh/object_dh_Tex_004A70"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_004A70[] = dobject_dh_Tex_004A70;
#else
static const char object_dh_Tex_004A70[] __attribute__((aligned (2))) = dobject_dh_Tex_004A70;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_004A70[] = dobject_dh_Tex_004A70;
#define dobject_dh_Tex_004E70 "__OTR__objects/object_dh/object_dh_Tex_004E70"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_004E70[] = dobject_dh_Tex_004E70;
#else
static const char object_dh_Tex_004E70[] __attribute__((aligned (2))) = dobject_dh_Tex_004E70;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_004E70[] = dobject_dh_Tex_004E70;
#define dobject_dh_Tex_005070 "__OTR__objects/object_dh/object_dh_Tex_005070"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_005070[] = dobject_dh_Tex_005070;
#else
static const char object_dh_Tex_005070[] __attribute__((aligned (2))) = dobject_dh_Tex_005070;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_005070[] = dobject_dh_Tex_005070;
#define dobject_dh_Anim_005880 "__OTR__objects/object_dh/object_dh_Anim_005880"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Anim_005880[] = dobject_dh_Anim_005880;
#else
static const char object_dh_Anim_005880[] __attribute__((aligned (2))) = dobject_dh_Anim_005880;
#endif
static const ALIGN_ASSET(2) char object_dh_Anim_005880[] = dobject_dh_Anim_005880;
#define dobject_dh_DL_006D10 "__OTR__objects/object_dh/object_dh_DL_006D10"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_006D10[] = dobject_dh_DL_006D10;
#else
static const char object_dh_DL_006D10[] __attribute__((aligned (2))) = dobject_dh_DL_006D10;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_006D10[] = dobject_dh_DL_006D10;
#define dobject_dh_DL_006DD8 "__OTR__objects/object_dh/object_dh_DL_006DD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_006DD8[] = dobject_dh_DL_006DD8;
#else
static const char object_dh_DL_006DD8[] __attribute__((aligned (2))) = dobject_dh_DL_006DD8;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_006DD8[] = dobject_dh_DL_006DD8;
#define dobject_dh_DL_006EF8 "__OTR__objects/object_dh/object_dh_DL_006EF8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_006EF8[] = dobject_dh_DL_006EF8;
#else
static const char object_dh_DL_006EF8[] __attribute__((aligned (2))) = dobject_dh_DL_006EF8;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_006EF8[] = dobject_dh_DL_006EF8;
#define dobject_dh_DL_006FE0 "__OTR__objects/object_dh/object_dh_DL_006FE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_006FE0[] = dobject_dh_DL_006FE0;
#else
static const char object_dh_DL_006FE0[] __attribute__((aligned (2))) = dobject_dh_DL_006FE0;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_006FE0[] = dobject_dh_DL_006FE0;
#define dobject_dh_DL_007108 "__OTR__objects/object_dh/object_dh_DL_007108"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007108[] = dobject_dh_DL_007108;
#else
static const char object_dh_DL_007108[] __attribute__((aligned (2))) = dobject_dh_DL_007108;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007108[] = dobject_dh_DL_007108;
#define dobject_dh_DL_007228 "__OTR__objects/object_dh/object_dh_DL_007228"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007228[] = dobject_dh_DL_007228;
#else
static const char object_dh_DL_007228[] __attribute__((aligned (2))) = dobject_dh_DL_007228;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007228[] = dobject_dh_DL_007228;
#define dobject_dh_DL_007338 "__OTR__objects/object_dh/object_dh_DL_007338"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007338[] = dobject_dh_DL_007338;
#else
static const char object_dh_DL_007338[] __attribute__((aligned (2))) = dobject_dh_DL_007338;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007338[] = dobject_dh_DL_007338;
#define dobject_dh_DL_007420 "__OTR__objects/object_dh/object_dh_DL_007420"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007420[] = dobject_dh_DL_007420;
#else
static const char object_dh_DL_007420[] __attribute__((aligned (2))) = dobject_dh_DL_007420;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007420[] = dobject_dh_DL_007420;
#define dobject_dh_DL_007540 "__OTR__objects/object_dh/object_dh_DL_007540"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007540[] = dobject_dh_DL_007540;
#else
static const char object_dh_DL_007540[] __attribute__((aligned (2))) = dobject_dh_DL_007540;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007540[] = dobject_dh_DL_007540;
#define dobject_dh_DL_007650 "__OTR__objects/object_dh/object_dh_DL_007650"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007650[] = dobject_dh_DL_007650;
#else
static const char object_dh_DL_007650[] __attribute__((aligned (2))) = dobject_dh_DL_007650;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007650[] = dobject_dh_DL_007650;
#define dobject_dh_DL_007738 "__OTR__objects/object_dh/object_dh_DL_007738"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007738[] = dobject_dh_DL_007738;
#else
static const char object_dh_DL_007738[] __attribute__((aligned (2))) = dobject_dh_DL_007738;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007738[] = dobject_dh_DL_007738;
#define dobject_dh_DL_007818 "__OTR__objects/object_dh/object_dh_DL_007818"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007818[] = dobject_dh_DL_007818;
#else
static const char object_dh_DL_007818[] __attribute__((aligned (2))) = dobject_dh_DL_007818;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007818[] = dobject_dh_DL_007818;
#define dobject_dh_DL_0078F8 "__OTR__objects/object_dh/object_dh_DL_0078F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_0078F8[] = dobject_dh_DL_0078F8;
#else
static const char object_dh_DL_0078F8[] __attribute__((aligned (2))) = dobject_dh_DL_0078F8;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_0078F8[] = dobject_dh_DL_0078F8;
#define dobject_dh_DL_007BA8 "__OTR__objects/object_dh/object_dh_DL_007BA8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007BA8[] = dobject_dh_DL_007BA8;
#else
static const char object_dh_DL_007BA8[] __attribute__((aligned (2))) = dobject_dh_DL_007BA8;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007BA8[] = dobject_dh_DL_007BA8;
#define dobject_dh_Skel_007E88 "__OTR__objects/object_dh/object_dh_Skel_007E88"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Skel_007E88[] = dobject_dh_Skel_007E88;
#else
static const char object_dh_Skel_007E88[] __attribute__((aligned (2))) = dobject_dh_Skel_007E88;
#endif
static const ALIGN_ASSET(2) char object_dh_Skel_007E88[] = dobject_dh_Skel_007E88;
#define dobject_dh_DL_007FC0 "__OTR__objects/object_dh/object_dh_DL_007FC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_DL_007FC0[] = dobject_dh_DL_007FC0;
#else
static const char object_dh_DL_007FC0[] __attribute__((aligned (2))) = dobject_dh_DL_007FC0;
#endif
static const ALIGN_ASSET(2) char object_dh_DL_007FC0[] = dobject_dh_DL_007FC0;
#define dobject_dh_Tex_0080C0 "__OTR__objects/object_dh/object_dh_Tex_0080C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_0080C0[] = dobject_dh_Tex_0080C0;
#else
static const char object_dh_Tex_0080C0[] __attribute__((aligned (2))) = dobject_dh_Tex_0080C0;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_0080C0[] = dobject_dh_Tex_0080C0;
#define dobject_dh_Tex_0088C0 "__OTR__objects/object_dh/object_dh_Tex_0088C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dh_Tex_0088C0[] = dobject_dh_Tex_0088C0;
#else
static const char object_dh_Tex_0088C0[] __attribute__((aligned (2))) = dobject_dh_Tex_0088C0;
#endif
static const ALIGN_ASSET(2) char object_dh_Tex_0088C0[] = dobject_dh_Tex_0088C0;

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@ -1,198 +1,87 @@
#pragma once
#include "align_asset_macro.h"
#define dgDntStageSkel "__OTR__objects/object_dnk/gDntStageSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkel[] = dgDntStageSkel;
#else
static const char gDntStageSkel[] __attribute__((aligned (2))) = dgDntStageSkel;
#endif
static const ALIGN_ASSET(2) char gDntStageSkel[] = dgDntStageSkel;
#define dgDntStageSpitAnim "__OTR__objects/object_dnk/gDntStageSpitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSpitAnim[] = dgDntStageSpitAnim;
#else
static const char gDntStageSpitAnim[] __attribute__((aligned (2))) = dgDntStageSpitAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageSpitAnim[] = dgDntStageSpitAnim;
#define dgDntStageHideAnim "__OTR__objects/object_dnk/gDntStageHideAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageHideAnim[] = dgDntStageHideAnim;
#else
static const char gDntStageHideAnim[] __attribute__((aligned (2))) = dgDntStageHideAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageHideAnim[] = dgDntStageHideAnim;
#define dgDntStageDanceAnim "__OTR__objects/object_dnk/gDntStageDanceAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageDanceAnim[] = dgDntStageDanceAnim;
#else
static const char gDntStageDanceAnim[] __attribute__((aligned (2))) = dgDntStageDanceAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageDanceAnim[] = dgDntStageDanceAnim;
#define dgDntStageUnburrowAnim "__OTR__objects/object_dnk/gDntStageUnburrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim;
#else
static const char gDntStageUnburrowAnim[] __attribute__((aligned (2))) = dgDntStageUnburrowAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim;
#define dgDntStageUpAnim "__OTR__objects/object_dnk/gDntStageUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageUpAnim[] = dgDntStageUpAnim;
#else
static const char gDntStageUpAnim[] __attribute__((aligned (2))) = dgDntStageUpAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageUpAnim[] = dgDntStageUpAnim;
#define dgDntStageWalkAnim "__OTR__objects/object_dnk/gDntStageWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageWalkAnim[] = dgDntStageWalkAnim;
#else
static const char gDntStageWalkAnim[] __attribute__((aligned (2))) = dgDntStageWalkAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageWalkAnim[] = dgDntStageWalkAnim;
#define dgDntStageEyeOpenTex "__OTR__objects/object_dnk/gDntStageEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex;
#else
static const char gDntStageEyeOpenTex[] __attribute__((aligned (2))) = dgDntStageEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex;
#define dgDntStageEyeHalfTex "__OTR__objects/object_dnk/gDntStageEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex;
#else
static const char gDntStageEyeHalfTex[] __attribute__((aligned (2))) = dgDntStageEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex;
#define dgDntStageEyeShutTex "__OTR__objects/object_dnk/gDntStageEyeShutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex;
#else
static const char gDntStageEyeShutTex[] __attribute__((aligned (2))) = dgDntStageEyeShutTex;
#endif
static const ALIGN_ASSET(2) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex;
#define dgDntStageFlowerDL "__OTR__objects/object_dnk/gDntStageFlowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageFlowerDL[] = dgDntStageFlowerDL;
#else
static const char gDntStageFlowerDL[] __attribute__((aligned (2))) = dgDntStageFlowerDL;
#endif
static const ALIGN_ASSET(2) char gDntStageFlowerDL[] = dgDntStageFlowerDL;
#define dgDntStageNutDL "__OTR__objects/object_dnk/gDntStageNutDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageNutDL[] = dgDntStageNutDL;
#else
static const char gDntStageNutDL[] __attribute__((aligned (2))) = dgDntStageNutDL;
#endif
static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL;
#define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageWaitAnim[] = dgDntStageWaitAnim;
#else
static const char gDntStageWaitAnim[] __attribute__((aligned (2))) = dgDntStageWaitAnim;
#endif
static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim;
#define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0;
#else
static const char gDntStageSkelLimbsLimb_002A50DL_0011E0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A50DL_0011E0;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0;
#define dgDntStageSkelLimbsLimb_002A5CDL_0013B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A5CDL_0013B0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0;
#else
static const char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A5CDL_0013B0;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0;
#define dgDntStageSkelLimbsLimb_002A68DL_0015E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A68DL_0015E0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0;
#else
static const char gDntStageSkelLimbsLimb_002A68DL_0015E0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A68DL_0015E0;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0;
#define dgDntStageSkelLimbsLimb_002A74DL_001670 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A74DL_001670"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670;
#else
static const char gDntStageSkelLimbsLimb_002A74DL_001670[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A74DL_001670;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670;
#define dgDntStageSkelLimbsLimb_002A80DL_0014B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A80DL_0014B0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0;
#else
static const char gDntStageSkelLimbsLimb_002A80DL_0014B0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A80DL_0014B0;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0;
#define dgDntStageSkelLimbsLimb_002A8CDL_001548 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A8CDL_001548"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548;
#else
static const char gDntStageSkelLimbsLimb_002A8CDL_001548[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A8CDL_001548;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548;
#define dgDntStageSkelLimbsLimb_002A98DL_001298 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A98DL_001298"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298;
#else
static const char gDntStageSkelLimbsLimb_002A98DL_001298[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A98DL_001298;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298;
#define dgDntStageSkelLimbsLimb_002AA4DL_001150 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AA4DL_001150"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150;
#else
static const char gDntStageSkelLimbsLimb_002AA4DL_001150[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002AA4DL_001150;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150;
#define dgDntStageSkelLimbsLimb_002AB0DL_001700 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AB0DL_001700"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700;
#else
static const char gDntStageSkelLimbsLimb_002AB0DL_001700[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002AB0DL_001700;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700;
#define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;
#else
static const char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;
#endif
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;
#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
#else
static const char object_dnkTex_001BD0[] __attribute__((aligned (2))) = dobject_dnkTex_001BD0;
#endif
static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnkTex_002850[] = dobject_dnkTex_002850;
#else
static const char object_dnkTex_002850[] __attribute__((aligned (2))) = dobject_dnkTex_002850;
#endif
static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;
#define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;
#else
static const char object_dnkTex_0023D0[] __attribute__((aligned (2))) = dobject_dnkTex_0023D0;
#endif
static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;
#define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnkTex_002650[] = dobject_dnkTex_002650;
#else
static const char object_dnkTex_002650[] __attribute__((aligned (2))) = dobject_dnkTex_002650;
#endif
static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650;
#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;
#else
static const char object_dnkTex_0026D0[] __attribute__((aligned (2))) = dobject_dnkTex_0026D0;
#endif
static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;

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@ -1,240 +1,105 @@
#pragma once
#include "align_asset_macro.h"
#define dgDntJijiSkel "__OTR__objects/object_dns/gDntJijiSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkel[] = dgDntJijiSkel;
#else
static const char gDntJijiSkel[] __attribute__((aligned (2))) = dgDntJijiSkel;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkel[] = dgDntJijiSkel;
#define dgDntJijiBurrowAnim "__OTR__objects/object_dns/gDntJijiBurrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiBurrowAnim[] = dgDntJijiBurrowAnim;
#else
static const char gDntJijiBurrowAnim[] __attribute__((aligned (2))) = dgDntJijiBurrowAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiBurrowAnim[] = dgDntJijiBurrowAnim;
#define dgDntJijiCowerAnim "__OTR__objects/object_dns/gDntJijiCowerAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiCowerAnim[] = dgDntJijiCowerAnim;
#else
static const char gDntJijiCowerAnim[] __attribute__((aligned (2))) = dgDntJijiCowerAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiCowerAnim[] = dgDntJijiCowerAnim;
#define dgDntJijiHideAnim "__OTR__objects/object_dns/gDntJijiHideAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiHideAnim[] = dgDntJijiHideAnim;
#else
static const char gDntJijiHideAnim[] __attribute__((aligned (2))) = dgDntJijiHideAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiHideAnim[] = dgDntJijiHideAnim;
#define dgDntJijiTalkAnim "__OTR__objects/object_dns/gDntJijiTalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiTalkAnim[] = dgDntJijiTalkAnim;
#else
static const char gDntJijiTalkAnim[] __attribute__((aligned (2))) = dgDntJijiTalkAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiTalkAnim[] = dgDntJijiTalkAnim;
#define dgDntJijiUnburrowAnim "__OTR__objects/object_dns/gDntJijiUnburrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiUnburrowAnim[] = dgDntJijiUnburrowAnim;
#else
static const char gDntJijiUnburrowAnim[] __attribute__((aligned (2))) = dgDntJijiUnburrowAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiUnburrowAnim[] = dgDntJijiUnburrowAnim;
#define dgDntJijiUpAnim "__OTR__objects/object_dns/gDntJijiUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiUpAnim[] = dgDntJijiUpAnim;
#else
static const char gDntJijiUpAnim[] __attribute__((aligned (2))) = dgDntJijiUpAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiUpAnim[] = dgDntJijiUpAnim;
#define dgDntJijiWalkAnim "__OTR__objects/object_dns/gDntJijiWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiWalkAnim[] = dgDntJijiWalkAnim;
#else
static const char gDntJijiWalkAnim[] __attribute__((aligned (2))) = dgDntJijiWalkAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiWalkAnim[] = dgDntJijiWalkAnim;
#define dgDntJijiEyeOpenTex "__OTR__objects/object_dns/gDntJijiEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiEyeOpenTex[] = dgDntJijiEyeOpenTex;
#else
static const char gDntJijiEyeOpenTex[] __attribute__((aligned (2))) = dgDntJijiEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gDntJijiEyeOpenTex[] = dgDntJijiEyeOpenTex;
#define dgDntJijiEyeHalfTex "__OTR__objects/object_dns/gDntJijiEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiEyeHalfTex[] = dgDntJijiEyeHalfTex;
#else
static const char gDntJijiEyeHalfTex[] __attribute__((aligned (2))) = dgDntJijiEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gDntJijiEyeHalfTex[] = dgDntJijiEyeHalfTex;
#define dgDntJijiEyeShutTex "__OTR__objects/object_dns/gDntJijiEyeShutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiEyeShutTex[] = dgDntJijiEyeShutTex;
#else
static const char gDntJijiEyeShutTex[] __attribute__((aligned (2))) = dgDntJijiEyeShutTex;
#endif
static const ALIGN_ASSET(2) char gDntJijiEyeShutTex[] = dgDntJijiEyeShutTex;
#define dgDntJijiFlowerDL "__OTR__objects/object_dns/gDntJijiFlowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiFlowerDL[] = dgDntJijiFlowerDL;
#else
static const char gDntJijiFlowerDL[] __attribute__((aligned (2))) = dgDntJijiFlowerDL;
#endif
static const ALIGN_ASSET(2) char gDntJijiFlowerDL[] = dgDntJijiFlowerDL;
#define dgDntJijiNutDL "__OTR__objects/object_dns/gDntJijiNutDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiNutDL[] = dgDntJijiNutDL;
#else
static const char gDntJijiNutDL[] __attribute__((aligned (2))) = dgDntJijiNutDL;
#endif
static const ALIGN_ASSET(2) char gDntJijiNutDL[] = dgDntJijiNutDL;
#define dgDntJijiSpitAnim "__OTR__objects/object_dns/gDntJijiSpitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSpitAnim[] = dgDntJijiSpitAnim;
#else
static const char gDntJijiSpitAnim[] __attribute__((aligned (2))) = dgDntJijiSpitAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiSpitAnim[] = dgDntJijiSpitAnim;
#define dgDntJijiDanceAnim "__OTR__objects/object_dns/gDntJijiDanceAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiDanceAnim[] = dgDntJijiDanceAnim;
#else
static const char gDntJijiDanceAnim[] __attribute__((aligned (2))) = dgDntJijiDanceAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiDanceAnim[] = dgDntJijiDanceAnim;
#define dgDntJijiUnkAnim "__OTR__objects/object_dns/gDntJijiUnkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiUnkAnim[] = dgDntJijiUnkAnim;
#else
static const char gDntJijiUnkAnim[] __attribute__((aligned (2))) = dgDntJijiUnkAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiUnkAnim[] = dgDntJijiUnkAnim;
#define dgDntJijiWaitAnim "__OTR__objects/object_dns/gDntJijiWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiWaitAnim[] = dgDntJijiWaitAnim;
#else
static const char gDntJijiWaitAnim[] __attribute__((aligned (2))) = dgDntJijiWaitAnim;
#endif
static const ALIGN_ASSET(2) char gDntJijiWaitAnim[] = dgDntJijiWaitAnim;
#define dgDntJijiSkelLimbsLimb_003320DL_001AF0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003320DL_001AF0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003320DL_001AF0[] = dgDntJijiSkelLimbsLimb_003320DL_001AF0;
#else
static const char gDntJijiSkelLimbsLimb_003320DL_001AF0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003320DL_001AF0;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003320DL_001AF0[] = dgDntJijiSkelLimbsLimb_003320DL_001AF0;
#define dgDntJijiSkelLimbsLimb_00332CDL_001CC0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_00332CDL_001CC0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_00332CDL_001CC0[] = dgDntJijiSkelLimbsLimb_00332CDL_001CC0;
#else
static const char gDntJijiSkelLimbsLimb_00332CDL_001CC0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_00332CDL_001CC0;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_00332CDL_001CC0[] = dgDntJijiSkelLimbsLimb_00332CDL_001CC0;
#define dgDntJijiSkelLimbsLimb_003338DL_001DC0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003338DL_001DC0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003338DL_001DC0[] = dgDntJijiSkelLimbsLimb_003338DL_001DC0;
#else
static const char gDntJijiSkelLimbsLimb_003338DL_001DC0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003338DL_001DC0;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003338DL_001DC0[] = dgDntJijiSkelLimbsLimb_003338DL_001DC0;
#define dgDntJijiSkelLimbsLimb_003344DL_001F78 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003344DL_001F78"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003344DL_001F78[] = dgDntJijiSkelLimbsLimb_003344DL_001F78;
#else
static const char gDntJijiSkelLimbsLimb_003344DL_001F78[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003344DL_001F78;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003344DL_001F78[] = dgDntJijiSkelLimbsLimb_003344DL_001F78;
#define dgDntJijiSkelLimbsLimb_003350DL_0020A0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003350DL_0020A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003350DL_0020A0[] = dgDntJijiSkelLimbsLimb_003350DL_0020A0;
#else
static const char gDntJijiSkelLimbsLimb_003350DL_0020A0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003350DL_0020A0;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003350DL_0020A0[] = dgDntJijiSkelLimbsLimb_003350DL_0020A0;
#define dgDntJijiSkelLimbsLimb_00335CDL_002008 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_00335CDL_002008"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_00335CDL_002008[] = dgDntJijiSkelLimbsLimb_00335CDL_002008;
#else
static const char gDntJijiSkelLimbsLimb_00335CDL_002008[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_00335CDL_002008;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_00335CDL_002008[] = dgDntJijiSkelLimbsLimb_00335CDL_002008;
#define dgDntJijiSkelLimbsLimb_003368DL_001BA8 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003368DL_001BA8"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003368DL_001BA8[] = dgDntJijiSkelLimbsLimb_003368DL_001BA8;
#else
static const char gDntJijiSkelLimbsLimb_003368DL_001BA8[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003368DL_001BA8;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003368DL_001BA8[] = dgDntJijiSkelLimbsLimb_003368DL_001BA8;
#define dgDntJijiSkelLimbsLimb_003374DL_001EE8 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003374DL_001EE8"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003374DL_001EE8[] = dgDntJijiSkelLimbsLimb_003374DL_001EE8;
#else
static const char gDntJijiSkelLimbsLimb_003374DL_001EE8[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003374DL_001EE8;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003374DL_001EE8[] = dgDntJijiSkelLimbsLimb_003374DL_001EE8;
#define dgDntJijiSkelLimbsLimb_003380DL_001E58 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003380DL_001E58"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003380DL_001E58[] = dgDntJijiSkelLimbsLimb_003380DL_001E58;
#else
static const char gDntJijiSkelLimbsLimb_003380DL_001E58[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003380DL_001E58;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003380DL_001E58[] = dgDntJijiSkelLimbsLimb_003380DL_001E58;
#define dgDntJijiSkelLimbsLimb_00338CDL_001900 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_00338CDL_001900"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_00338CDL_001900[] = dgDntJijiSkelLimbsLimb_00338CDL_001900;
#else
static const char gDntJijiSkelLimbsLimb_00338CDL_001900[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_00338CDL_001900;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_00338CDL_001900[] = dgDntJijiSkelLimbsLimb_00338CDL_001900;
#define dgDntJijiSkelLimbsLimb_003398DL_001A40 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003398DL_001A40"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003398DL_001A40[] = dgDntJijiSkelLimbsLimb_003398DL_001A40;
#else
static const char gDntJijiSkelLimbsLimb_003398DL_001A40[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003398DL_001A40;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003398DL_001A40[] = dgDntJijiSkelLimbsLimb_003398DL_001A40;
#define dgDntJijiSkelLimbsLimb_0033A4DL_001990 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_0033A4DL_001990"
#ifdef _WIN32
static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_0033A4DL_001990[] = dgDntJijiSkelLimbsLimb_0033A4DL_001990;
#else
static const char gDntJijiSkelLimbsLimb_0033A4DL_001990[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_0033A4DL_001990;
#endif
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_0033A4DL_001990[] = dgDntJijiSkelLimbsLimb_0033A4DL_001990;
#define dobject_dnsTex_0024A0 "__OTR__objects/object_dns/object_dnsTex_0024A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0;
#else
static const char object_dnsTex_0024A0[] __attribute__((aligned (2))) = dobject_dnsTex_0024A0;
#endif
static const ALIGN_ASSET(2) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0;
#define dobject_dnsTex_003120 "__OTR__objects/object_dns/object_dnsTex_003120"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnsTex_003120[] = dobject_dnsTex_003120;
#else
static const char object_dnsTex_003120[] __attribute__((aligned (2))) = dobject_dnsTex_003120;
#endif
static const ALIGN_ASSET(2) char object_dnsTex_003120[] = dobject_dnsTex_003120;
#define dobject_dnsTex_002CA0 "__OTR__objects/object_dns/object_dnsTex_002CA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0;
#else
static const char object_dnsTex_002CA0[] __attribute__((aligned (2))) = dobject_dnsTex_002CA0;
#endif
static const ALIGN_ASSET(2) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0;
#define dobject_dnsTex_002F20 "__OTR__objects/object_dns/object_dnsTex_002F20"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnsTex_002F20[] = dobject_dnsTex_002F20;
#else
static const char object_dnsTex_002F20[] __attribute__((aligned (2))) = dobject_dnsTex_002F20;
#endif
static const ALIGN_ASSET(2) char object_dnsTex_002F20[] = dobject_dnsTex_002F20;
#define dobject_dnsTex_002FA0 "__OTR__objects/object_dns/object_dnsTex_002FA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0;
#else
static const char object_dnsTex_002FA0[] __attribute__((aligned (2))) = dobject_dnsTex_002FA0;
#endif
static const ALIGN_ASSET(2) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0;

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@ -1,107 +1,48 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_dodojr_Anim_0004A0 "__OTR__objects/object_dodojr/object_dodojr_Anim_0004A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Anim_0004A0[] = dobject_dodojr_Anim_0004A0;
#else
static const char object_dodojr_Anim_0004A0[] __attribute__((aligned (2))) = dobject_dodojr_Anim_0004A0;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Anim_0004A0[] = dobject_dodojr_Anim_0004A0;
#define dobject_dodojr_Anim_0005F0 "__OTR__objects/object_dodojr/object_dodojr_Anim_0005F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Anim_0005F0[] = dobject_dodojr_Anim_0005F0;
#else
static const char object_dodojr_Anim_0005F0[] __attribute__((aligned (2))) = dobject_dodojr_Anim_0005F0;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Anim_0005F0[] = dobject_dodojr_Anim_0005F0;
#define dobject_dodojr_Anim_000724 "__OTR__objects/object_dodojr/object_dodojr_Anim_000724"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Anim_000724[] = dobject_dodojr_Anim_000724;
#else
static const char object_dodojr_Anim_000724[] __attribute__((aligned (2))) = dobject_dodojr_Anim_000724;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Anim_000724[] = dobject_dodojr_Anim_000724;
#define dobject_dodojr_Anim_000860 "__OTR__objects/object_dodojr/object_dodojr_Anim_000860"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Anim_000860[] = dobject_dodojr_Anim_000860;
#else
static const char object_dodojr_Anim_000860[] __attribute__((aligned (2))) = dobject_dodojr_Anim_000860;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Anim_000860[] = dobject_dodojr_Anim_000860;
#define dobject_dodojr_Anim_0009D4 "__OTR__objects/object_dodojr/object_dodojr_Anim_0009D4"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Anim_0009D4[] = dobject_dodojr_Anim_0009D4;
#else
static const char object_dodojr_Anim_0009D4[] __attribute__((aligned (2))) = dobject_dodojr_Anim_0009D4;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Anim_0009D4[] = dobject_dodojr_Anim_0009D4;
#define dobject_dodojr_DL_001180 "__OTR__objects/object_dodojr/object_dodojr_DL_001180"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_DL_001180[] = dobject_dodojr_DL_001180;
#else
static const char object_dodojr_DL_001180[] __attribute__((aligned (2))) = dobject_dodojr_DL_001180;
#endif
static const ALIGN_ASSET(2) char object_dodojr_DL_001180[] = dobject_dodojr_DL_001180;
#define dobject_dodojr_DL_0012E0 "__OTR__objects/object_dodojr/object_dodojr_DL_0012E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_DL_0012E0[] = dobject_dodojr_DL_0012E0;
#else
static const char object_dodojr_DL_0012E0[] __attribute__((aligned (2))) = dobject_dodojr_DL_0012E0;
#endif
static const ALIGN_ASSET(2) char object_dodojr_DL_0012E0[] = dobject_dodojr_DL_0012E0;
#define dobject_dodojr_DL_0013E8 "__OTR__objects/object_dodojr/object_dodojr_DL_0013E8"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_DL_0013E8[] = dobject_dodojr_DL_0013E8;
#else
static const char object_dodojr_DL_0013E8[] __attribute__((aligned (2))) = dobject_dodojr_DL_0013E8;
#endif
static const ALIGN_ASSET(2) char object_dodojr_DL_0013E8[] = dobject_dodojr_DL_0013E8;
#define dobject_dodojr_DL_001508 "__OTR__objects/object_dodojr/object_dodojr_DL_001508"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_DL_001508[] = dobject_dodojr_DL_001508;
#else
static const char object_dodojr_DL_001508[] __attribute__((aligned (2))) = dobject_dodojr_DL_001508;
#endif
static const ALIGN_ASSET(2) char object_dodojr_DL_001508[] = dobject_dodojr_DL_001508;
#define dobject_dodojr_DL_001618 "__OTR__objects/object_dodojr/object_dodojr_DL_001618"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_DL_001618[] = dobject_dodojr_DL_001618;
#else
static const char object_dodojr_DL_001618[] __attribute__((aligned (2))) = dobject_dodojr_DL_001618;
#endif
static const ALIGN_ASSET(2) char object_dodojr_DL_001618[] = dobject_dodojr_DL_001618;
#define dobject_dodojr_Tex_001700 "__OTR__objects/object_dodojr/object_dodojr_Tex_001700"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Tex_001700[] = dobject_dodojr_Tex_001700;
#else
static const char object_dodojr_Tex_001700[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001700;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Tex_001700[] = dobject_dodojr_Tex_001700;
#define dobject_dodojr_Tex_001900 "__OTR__objects/object_dodojr/object_dodojr_Tex_001900"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Tex_001900[] = dobject_dodojr_Tex_001900;
#else
static const char object_dodojr_Tex_001900[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001900;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Tex_001900[] = dobject_dodojr_Tex_001900;
#define dobject_dodojr_Tex_001A00 "__OTR__objects/object_dodojr/object_dodojr_Tex_001A00"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Tex_001A00[] = dobject_dodojr_Tex_001A00;
#else
static const char object_dodojr_Tex_001A00[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001A00;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Tex_001A00[] = dobject_dodojr_Tex_001A00;
#define dobject_dodojr_Tex_001C00 "__OTR__objects/object_dodojr/object_dodojr_Tex_001C00"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Tex_001C00[] = dobject_dodojr_Tex_001C00;
#else
static const char object_dodojr_Tex_001C00[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001C00;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Tex_001C00[] = dobject_dodojr_Tex_001C00;
#define dobject_dodojr_Skel_0020E0 "__OTR__objects/object_dodojr/object_dodojr_Skel_0020E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_dodojr_Skel_0020E0[] = dobject_dodojr_Skel_0020E0;
#else
static const char object_dodojr_Skel_0020E0[] __attribute__((aligned (2))) = dobject_dodojr_Skel_0020E0;
#endif
static const ALIGN_ASSET(2) char object_dodojr_Skel_0020E0[] = dobject_dodojr_Skel_0020E0;

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@ -1,261 +1,114 @@
#pragma once
#include "align_asset_macro.h"
#define dgDodongoDieAnim "__OTR__objects/object_dodongo/gDodongoDieAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoDieAnim[] = dgDodongoDieAnim;
#else
static const char gDodongoDieAnim[] __attribute__((aligned (2))) = dgDodongoDieAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoDieAnim[] = dgDodongoDieAnim;
#define dgDodongoDamageAnim "__OTR__objects/object_dodongo/gDodongoDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoDamageAnim[] = dgDodongoDamageAnim;
#else
static const char gDodongoDamageAnim[] __attribute__((aligned (2))) = dgDodongoDamageAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoDamageAnim[] = dgDodongoDamageAnim;
#define dgDodongoBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoBreatheFireAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim;
#else
static const char gDodongoBreatheFireAnim[] __attribute__((aligned (2))) = dgDodongoBreatheFireAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim;
#define dgDodongoAfterBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoAfterBreatheFireAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim;
#else
static const char gDodongoAfterBreatheFireAnim[] __attribute__((aligned (2))) = dgDodongoAfterBreatheFireAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim;
#define dgDodongoSweepTailRightAnim "__OTR__objects/object_dodongo/gDodongoSweepTailRightAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim;
#else
static const char gDodongoSweepTailRightAnim[] __attribute__((aligned (2))) = dgDodongoSweepTailRightAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim;
#define dgDodongoSweepTailLeftAnim "__OTR__objects/object_dodongo/gDodongoSweepTailLeftAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim;
#else
static const char gDodongoSweepTailLeftAnim[] __attribute__((aligned (2))) = dgDodongoSweepTailLeftAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim;
#define dgDodongoWaitAnim "__OTR__objects/object_dodongo/gDodongoWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoWaitAnim[] = dgDodongoWaitAnim;
#else
static const char gDodongoWaitAnim[] __attribute__((aligned (2))) = dgDodongoWaitAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoWaitAnim[] = dgDodongoWaitAnim;
#define dgDodongoWalkAnim "__OTR__objects/object_dodongo/gDodongoWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoWalkAnim[] = dgDodongoWalkAnim;
#else
static const char gDodongoWalkAnim[] __attribute__((aligned (2))) = dgDodongoWalkAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoWalkAnim[] = dgDodongoWalkAnim;
#define dgDodongoTwitchAnim "__OTR__objects/object_dodongo/gDodongoTwitchAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim;
#else
static const char gDodongoTwitchAnim[] __attribute__((aligned (2))) = dgDodongoTwitchAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim;
#define dgDodongoGetUpAnim "__OTR__objects/object_dodongo/gDodongoGetUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim;
#else
static const char gDodongoGetUpAnim[] __attribute__((aligned (2))) = dgDodongoGetUpAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim;
#define dgDodongoLowerTailAnim "__OTR__objects/object_dodongo/gDodongoLowerTailAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim;
#else
static const char gDodongoLowerTailAnim[] __attribute__((aligned (2))) = dgDodongoLowerTailAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim;
#define dgDodongoRightStepAnim "__OTR__objects/object_dodongo/gDodongoRightStepAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim;
#else
static const char gDodongoRightStepAnim[] __attribute__((aligned (2))) = dgDodongoRightStepAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim;
#define dgDodongoLeftStepAnim "__OTR__objects/object_dodongo/gDodongoLeftStepAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim;
#else
static const char gDodongoLeftStepAnim[] __attribute__((aligned (2))) = dgDodongoLeftStepAnim;
#endif
static const ALIGN_ASSET(2) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim;
#define dgDodongoSpikeTex "__OTR__objects/object_dodongo/gDodongoSpikeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSpikeTex[] = dgDodongoSpikeTex;
#else
static const char gDodongoSpikeTex[] __attribute__((aligned (2))) = dgDodongoSpikeTex;
#endif
static const ALIGN_ASSET(2) char gDodongoSpikeTex[] = dgDodongoSpikeTex;
#define dgDodongoRoughSkinTex "__OTR__objects/object_dodongo/gDodongoRoughSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex;
#else
static const char gDodongoRoughSkinTex[] __attribute__((aligned (2))) = dgDodongoRoughSkinTex;
#endif
static const ALIGN_ASSET(2) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex;
#define dgDodongoSkinTex "__OTR__objects/object_dodongo/gDodongoSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkinTex[] = dgDodongoSkinTex;
#else
static const char gDodongoSkinTex[] __attribute__((aligned (2))) = dgDodongoSkinTex;
#endif
static const ALIGN_ASSET(2) char gDodongoSkinTex[] = dgDodongoSkinTex;
#define dgDodongoFaceTex "__OTR__objects/object_dodongo/gDodongoFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFaceTex[] = dgDodongoFaceTex;
#else
static const char gDodongoFaceTex[] __attribute__((aligned (2))) = dgDodongoFaceTex;
#endif
static const ALIGN_ASSET(2) char gDodongoFaceTex[] = dgDodongoFaceTex;
#define dgDodongoInsideMouthTex "__OTR__objects/object_dodongo/gDodongoInsideMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex;
#else
static const char gDodongoInsideMouthTex[] __attribute__((aligned (2))) = dgDodongoInsideMouthTex;
#endif
static const ALIGN_ASSET(2) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex;
#define dgDodongoToothTex "__OTR__objects/object_dodongo/gDodongoToothTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoToothTex[] = dgDodongoToothTex;
#else
static const char gDodongoToothTex[] __attribute__((aligned (2))) = dgDodongoToothTex;
#endif
static const ALIGN_ASSET(2) char gDodongoToothTex[] = dgDodongoToothTex;
#define dgDodongoSkel "__OTR__objects/object_dodongo/gDodongoSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkel[] = dgDodongoSkel;
#else
static const char gDodongoSkel[] __attribute__((aligned (2))) = dgDodongoSkel;
#endif
static const ALIGN_ASSET(2) char gDodongoSkel[] = dgDodongoSkel;
#define dgDodongoFire0Tex "__OTR__objects/object_dodongo/gDodongoFire0Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFire0Tex[] = dgDodongoFire0Tex;
#else
static const char gDodongoFire0Tex[] __attribute__((aligned (2))) = dgDodongoFire0Tex;
#endif
static const ALIGN_ASSET(2) char gDodongoFire0Tex[] = dgDodongoFire0Tex;
#define dgDodongoFire1Tex "__OTR__objects/object_dodongo/gDodongoFire1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFire1Tex[] = dgDodongoFire1Tex;
#else
static const char gDodongoFire1Tex[] __attribute__((aligned (2))) = dgDodongoFire1Tex;
#endif
static const ALIGN_ASSET(2) char gDodongoFire1Tex[] = dgDodongoFire1Tex;
#define dgDodongoFire2Tex "__OTR__objects/object_dodongo/gDodongoFire2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFire2Tex[] = dgDodongoFire2Tex;
#else
static const char gDodongoFire2Tex[] __attribute__((aligned (2))) = dgDodongoFire2Tex;
#endif
static const ALIGN_ASSET(2) char gDodongoFire2Tex[] = dgDodongoFire2Tex;
#define dgDodongoFire3Tex "__OTR__objects/object_dodongo/gDodongoFire3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFire3Tex[] = dgDodongoFire3Tex;
#else
static const char gDodongoFire3Tex[] __attribute__((aligned (2))) = dgDodongoFire3Tex;
#endif
static const ALIGN_ASSET(2) char gDodongoFire3Tex[] = dgDodongoFire3Tex;
#define dgDodongoFireDL "__OTR__objects/object_dodongo/gDodongoFireDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoFireDL[] = dgDodongoFireDL;
#else
static const char gDodongoFireDL[] __attribute__((aligned (2))) = dgDodongoFireDL;
#endif
static const ALIGN_ASSET(2) char gDodongoFireDL[] = dgDodongoFireDL;
#define dgDodongoSkelLimbsLimb_008174DL_006FD8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008174DL_006FD8"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8;
#else
static const char gDodongoSkelLimbsLimb_008174DL_006FD8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008174DL_006FD8;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8;
#define dgDodongoSkelLimbsLimb_008180DL_006D88 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008180DL_006D88"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88;
#else
static const char gDodongoSkelLimbsLimb_008180DL_006D88[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008180DL_006D88;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88;
#define dgDodongoSkelLimbsLimb_0081C8DL_006CA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081C8DL_006CA8"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8;
#else
static const char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081C8DL_006CA8;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8;
#define dgDodongoSkelLimbsLimb_0081D4DL_006BA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081D4DL_006BA8"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8;
#else
static const char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081D4DL_006BA8;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8;
#define dgDodongoSkelLimbsLimb_0081E0DL_006AA0 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081E0DL_006AA0"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0;
#else
static const char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081E0DL_006AA0;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0;
#define dgDodongoSkelLimbsLimb_0081ECDL_006960 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081ECDL_006960"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960;
#else
static const char gDodongoSkelLimbsLimb_0081ECDL_006960[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081ECDL_006960;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960;
#define dgDodongoSkelLimbsLimb_008228DL_006640 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008228DL_006640"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640;
#else
static const char gDodongoSkelLimbsLimb_008228DL_006640[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008228DL_006640;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640;
#define dgDodongoSkelLimbsLimb_008234DL_006750 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008234DL_006750"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750;
#else
static const char gDodongoSkelLimbsLimb_008234DL_006750[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008234DL_006750;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750;
#define dgDodongoSkelLimbsLimb_008240DL_006860 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008240DL_006860"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860;
#else
static const char gDodongoSkelLimbsLimb_008240DL_006860[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008240DL_006860;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860;
#define dgDodongoSkelLimbsLimb_00827CDL_0073A8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_00827CDL_0073A8"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8;
#else
static const char gDodongoSkelLimbsLimb_00827CDL_0073A8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_00827CDL_0073A8;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8;
#define dgDodongoSkelLimbsLimb_008288DL_007298 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008288DL_007298"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298;
#else
static const char gDodongoSkelLimbsLimb_008288DL_007298[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008288DL_007298;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298;
#define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198"
#ifdef _WIN32
static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198;
#else
static const char gDodongoSkelLimbsLimb_008294DL_007198[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008294DL_007198;
#endif
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198;

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@ -1,177 +1,78 @@
#pragma once
#include "align_asset_macro.h"
#define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBarkAnim[] = dgDogBarkAnim;
#else
static const char gDogBarkAnim[] __attribute__((aligned (2))) = dgDogBarkAnim;
#endif
static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim;
#define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBowAnim[] = dgDogBowAnim;
#else
static const char gDogBowAnim[] __attribute__((aligned (2))) = dgDogBowAnim;
#endif
static const ALIGN_ASSET(2) char gDogBowAnim[] = dgDogBowAnim;
#define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBow2Anim[] = dgDogBow2Anim;
#else
static const char gDogBow2Anim[] __attribute__((aligned (2))) = dgDogBow2Anim;
#endif
static const ALIGN_ASSET(2) char gDogBow2Anim[] = dgDogBow2Anim;
#define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogRunAnim[] = dgDogRunAnim;
#else
static const char gDogRunAnim[] __attribute__((aligned (2))) = dgDogRunAnim;
#endif
static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim;
#define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogSitAnim[] = dgDogSitAnim;
#else
static const char gDogSitAnim[] __attribute__((aligned (2))) = dgDogSitAnim;
#endif
static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim;
#define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogWalkAnim[] = dgDogWalkAnim;
#else
static const char gDogWalkAnim[] __attribute__((aligned (2))) = dgDogWalkAnim;
#endif
static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim;
#define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur1Tex[] = dgDogFur1Tex;
#else
static const char gDogFur1Tex[] __attribute__((aligned (2))) = dgDogFur1Tex;
#endif
static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex;
#define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur2Tex[] = dgDogFur2Tex;
#else
static const char gDogFur2Tex[] __attribute__((aligned (2))) = dgDogFur2Tex;
#endif
static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex;
#define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur3Tex[] = dgDogFur3Tex;
#else
static const char gDogFur3Tex[] __attribute__((aligned (2))) = dgDogFur3Tex;
#endif
static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex;
#define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFaceEyeTex[] = dgDogFaceEyeTex;
#else
static const char gDogFaceEyeTex[] __attribute__((aligned (2))) = dgDogFaceEyeTex;
#endif
static const ALIGN_ASSET(2) char gDogFaceEyeTex[] = dgDogFaceEyeTex;
#define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFaceNoseTex[] = dgDogFaceNoseTex;
#else
static const char gDogFaceNoseTex[] __attribute__((aligned (2))) = dgDogFaceNoseTex;
#endif
static const ALIGN_ASSET(2) char gDogFaceNoseTex[] = dgDogFaceNoseTex;
#define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur4Tex[] = dgDogFur4Tex;
#else
static const char gDogFur4Tex[] __attribute__((aligned (2))) = dgDogFur4Tex;
#endif
static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex;
#define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogPawTex[] = dgDogPawTex;
#else
static const char gDogPawTex[] __attribute__((aligned (2))) = dgDogPawTex;
#endif
static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex;
#define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFaceHairTex[] = dgDogFaceHairTex;
#else
static const char gDogFaceHairTex[] __attribute__((aligned (2))) = dgDogFaceHairTex;
#endif
static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex;
#define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogHeadDL[] = dgDogHeadDL;
#else
static const char gDogHeadDL[] __attribute__((aligned (2))) = dgDogHeadDL;
#endif
static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL;
#define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;
#else
static const char gDogRightFaceHairDL[] __attribute__((aligned (2))) = dgDogRightFaceHairDL;
#endif
static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;
#define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;
#else
static const char gDogLeftFaceHairDL[] __attribute__((aligned (2))) = dgDogLeftFaceHairDL;
#endif
static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;
#define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFrontBodyDL[] = dgDogFrontBodyDL;
#else
static const char gDogFrontBodyDL[] __attribute__((aligned (2))) = dgDogFrontBodyDL;
#endif
static const ALIGN_ASSET(2) char gDogFrontBodyDL[] = dgDogFrontBodyDL;
#define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;
#else
static const char gDogFrontRightLegDL[] __attribute__((aligned (2))) = dgDogFrontRightLegDL;
#endif
static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;
#define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;
#else
static const char gDogFrontLeftLegDL[] __attribute__((aligned (2))) = dgDogFrontLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;
#define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBackBodyDL[] = dgDogBackBodyDL;
#else
static const char gDogBackBodyDL[] __attribute__((aligned (2))) = dgDogBackBodyDL;
#endif
static const ALIGN_ASSET(2) char gDogBackBodyDL[] = dgDogBackBodyDL;
#define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBackRightLegDL[] = dgDogBackRightLegDL;
#else
static const char gDogBackRightLegDL[] __attribute__((aligned (2))) = dgDogBackRightLegDL;
#endif
static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL;
#define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;
#else
static const char gDogBackLeftLegDL[] __attribute__((aligned (2))) = dgDogBackLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;
#define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogTailDL[] = dgDogTailDL;
#else
static const char gDogTailDL[] __attribute__((aligned (2))) = dgDogTailDL;
#endif
static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL;
#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDogSkel[] = dgDogSkel;
#else
static const char gDogSkel[] __attribute__((aligned (2))) = dgDogSkel;
#endif
static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dgGerudoCellDoorTex "__OTR__objects/object_door_gerudo/gGerudoCellDoorTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoCellDoorTex[] = dgGerudoCellDoorTex;
#else
static const char gGerudoCellDoorTex[] __attribute__((aligned (2))) = dgGerudoCellDoorTex;
#endif
static const ALIGN_ASSET(2) char gGerudoCellDoorTex[] = dgGerudoCellDoorTex;
#define dgGerudoCellDoorDL "__OTR__objects/object_door_gerudo/gGerudoCellDoorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoCellDoorDL[] = dgGerudoCellDoorDL;
#else
static const char gGerudoCellDoorDL[] __attribute__((aligned (2))) = dgGerudoCellDoorDL;
#endif
static const ALIGN_ASSET(2) char gGerudoCellDoorDL[] = dgGerudoCellDoorDL;
#define dgGerudoCellDoorCol "__OTR__objects/object_door_gerudo/gGerudoCellDoorCol"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoCellDoorCol[] = dgGerudoCellDoorCol;
#else
static const char gGerudoCellDoorCol[] __attribute__((aligned (2))) = dgGerudoCellDoorCol;
#endif
static const ALIGN_ASSET(2) char gGerudoCellDoorCol[] = dgGerudoCellDoorCol;

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@ -1,93 +1,42 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_door_killer_DL_000A20 "__OTR__objects/object_door_killer/object_door_killer_DL_000A20"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000A20[] = dobject_door_killer_DL_000A20;
#else
static const char object_door_killer_DL_000A20[] __attribute__((aligned (2))) = dobject_door_killer_DL_000A20;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000A20[] = dobject_door_killer_DL_000A20;
#define dobject_door_killer_DL_000AD8 "__OTR__objects/object_door_killer/object_door_killer_DL_000AD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000AD8[] = dobject_door_killer_DL_000AD8;
#else
static const char object_door_killer_DL_000AD8[] __attribute__((aligned (2))) = dobject_door_killer_DL_000AD8;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000AD8[] = dobject_door_killer_DL_000AD8;
#define dobject_door_killer_DL_000BB0 "__OTR__objects/object_door_killer/object_door_killer_DL_000BB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000BB0[] = dobject_door_killer_DL_000BB0;
#else
static const char object_door_killer_DL_000BB0[] __attribute__((aligned (2))) = dobject_door_killer_DL_000BB0;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000BB0[] = dobject_door_killer_DL_000BB0;
#define dobject_door_killer_DL_000C88 "__OTR__objects/object_door_killer/object_door_killer_DL_000C88"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000C88[] = dobject_door_killer_DL_000C88;
#else
static const char object_door_killer_DL_000C88[] __attribute__((aligned (2))) = dobject_door_killer_DL_000C88;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000C88[] = dobject_door_killer_DL_000C88;
#define dobject_door_killer_DL_000D60 "__OTR__objects/object_door_killer/object_door_killer_DL_000D60"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000D60[] = dobject_door_killer_DL_000D60;
#else
static const char object_door_killer_DL_000D60[] __attribute__((aligned (2))) = dobject_door_killer_DL_000D60;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000D60[] = dobject_door_killer_DL_000D60;
#define dobject_door_killer_DL_000E38 "__OTR__objects/object_door_killer/object_door_killer_DL_000E38"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000E38[] = dobject_door_killer_DL_000E38;
#else
static const char object_door_killer_DL_000E38[] __attribute__((aligned (2))) = dobject_door_killer_DL_000E38;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000E38[] = dobject_door_killer_DL_000E38;
#define dobject_door_killer_DL_000F10 "__OTR__objects/object_door_killer/object_door_killer_DL_000F10"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000F10[] = dobject_door_killer_DL_000F10;
#else
static const char object_door_killer_DL_000F10[] __attribute__((aligned (2))) = dobject_door_killer_DL_000F10;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000F10[] = dobject_door_killer_DL_000F10;
#define dobject_door_killer_DL_000FE8 "__OTR__objects/object_door_killer/object_door_killer_DL_000FE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_000FE8[] = dobject_door_killer_DL_000FE8;
#else
static const char object_door_killer_DL_000FE8[] __attribute__((aligned (2))) = dobject_door_killer_DL_000FE8;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_000FE8[] = dobject_door_killer_DL_000FE8;
#define dobject_door_killer_DL_001250 "__OTR__objects/object_door_killer/object_door_killer_DL_001250"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_001250[] = dobject_door_killer_DL_001250;
#else
static const char object_door_killer_DL_001250[] __attribute__((aligned (2))) = dobject_door_killer_DL_001250;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_001250[] = dobject_door_killer_DL_001250;
#define dobject_door_killer_DL_001550 "__OTR__objects/object_door_killer/object_door_killer_DL_001550"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_001550[] = dobject_door_killer_DL_001550;
#else
static const char object_door_killer_DL_001550[] __attribute__((aligned (2))) = dobject_door_killer_DL_001550;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_001550[] = dobject_door_killer_DL_001550;
#define dobject_door_killer_DL_0017B8 "__OTR__objects/object_door_killer/object_door_killer_DL_0017B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_0017B8[] = dobject_door_killer_DL_0017B8;
#else
static const char object_door_killer_DL_0017B8[] __attribute__((aligned (2))) = dobject_door_killer_DL_0017B8;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_0017B8[] = dobject_door_killer_DL_0017B8;
#define dobject_door_killer_DL_001A58 "__OTR__objects/object_door_killer/object_door_killer_DL_001A58"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_DL_001A58[] = dobject_door_killer_DL_001A58;
#else
static const char object_door_killer_DL_001A58[] __attribute__((aligned (2))) = dobject_door_killer_DL_001A58;
#endif
static const ALIGN_ASSET(2) char object_door_killer_DL_001A58[] = dobject_door_killer_DL_001A58;
#define dobject_door_killer_Skel_001BC8 "__OTR__objects/object_door_killer/object_door_killer_Skel_001BC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8;
#else
static const char object_door_killer_Skel_001BC8[] __attribute__((aligned (2))) = dobject_door_killer_Skel_001BC8;
#endif
static const ALIGN_ASSET(2) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8;

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@ -1,128 +1,57 @@
#pragma once
#include "align_asset_macro.h"
#define dgPotionShopLadySkel "__OTR__objects/object_ds/gPotionShopLadySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadySkel[] = dgPotionShopLadySkel;
#else
static const char gPotionShopLadySkel[] __attribute__((aligned (2))) = dgPotionShopLadySkel;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadySkel[] = dgPotionShopLadySkel;
#define dgPotionShopLadyCatDL "__OTR__objects/object_ds/gPotionShopLadyCatDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyCatDL[] = dgPotionShopLadyCatDL;
#else
static const char gPotionShopLadyCatDL[] __attribute__((aligned (2))) = dgPotionShopLadyCatDL;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyCatDL[] = dgPotionShopLadyCatDL;
#define dgPotionShopLadyTorsoDL "__OTR__objects/object_ds/gPotionShopLadyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyTorsoDL[] = dgPotionShopLadyTorsoDL;
#else
static const char gPotionShopLadyTorsoDL[] __attribute__((aligned (2))) = dgPotionShopLadyTorsoDL;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyTorsoDL[] = dgPotionShopLadyTorsoDL;
#define dgPotionShopLadyArmDL "__OTR__objects/object_ds/gPotionShopLadyArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyArmDL[] = dgPotionShopLadyArmDL;
#else
static const char gPotionShopLadyArmDL[] __attribute__((aligned (2))) = dgPotionShopLadyArmDL;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyArmDL[] = dgPotionShopLadyArmDL;
#define dgPotionShopLadyHeadDL "__OTR__objects/object_ds/gPotionShopLadyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyHeadDL[] = dgPotionShopLadyHeadDL;
#else
static const char gPotionShopLadyHeadDL[] __attribute__((aligned (2))) = dgPotionShopLadyHeadDL;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyHeadDL[] = dgPotionShopLadyHeadDL;
#define dgPotionShopLadyTLUT "__OTR__objects/object_ds/gPotionShopLadyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyTLUT[] = dgPotionShopLadyTLUT;
#else
static const char gPotionShopLadyTLUT[] __attribute__((aligned (2))) = dgPotionShopLadyTLUT;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyTLUT[] = dgPotionShopLadyTLUT;
#define dgPotionShopLadySkinGradientTex "__OTR__objects/object_ds/gPotionShopLadySkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadySkinGradientTex[] = dgPotionShopLadySkinGradientTex;
#else
static const char gPotionShopLadySkinGradientTex[] __attribute__((aligned (2))) = dgPotionShopLadySkinGradientTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadySkinGradientTex[] = dgPotionShopLadySkinGradientTex;
#define dgPotionShopLadyEyelashBottomTex "__OTR__objects/object_ds/gPotionShopLadyEyelashBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyEyelashBottomTex[] = dgPotionShopLadyEyelashBottomTex;
#else
static const char gPotionShopLadyEyelashBottomTex[] __attribute__((aligned (2))) = dgPotionShopLadyEyelashBottomTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyEyelashBottomTex[] = dgPotionShopLadyEyelashBottomTex;
#define dgPotionShopLadyEyelashTopTex "__OTR__objects/object_ds/gPotionShopLadyEyelashTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyEyelashTopTex[] = dgPotionShopLadyEyelashTopTex;
#else
static const char gPotionShopLadyEyelashTopTex[] __attribute__((aligned (2))) = dgPotionShopLadyEyelashTopTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyEyelashTopTex[] = dgPotionShopLadyEyelashTopTex;
#define dgPotionShopLadyEar1Tex "__OTR__objects/object_ds/gPotionShopLadyEar1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyEar1Tex[] = dgPotionShopLadyEar1Tex;
#else
static const char gPotionShopLadyEar1Tex[] __attribute__((aligned (2))) = dgPotionShopLadyEar1Tex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyEar1Tex[] = dgPotionShopLadyEar1Tex;
#define dgPotionShopLadyHairTex "__OTR__objects/object_ds/gPotionShopLadyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyHairTex[] = dgPotionShopLadyHairTex;
#else
static const char gPotionShopLadyHairTex[] __attribute__((aligned (2))) = dgPotionShopLadyHairTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyHairTex[] = dgPotionShopLadyHairTex;
#define dgPotionShopLadyEyeTex "__OTR__objects/object_ds/gPotionShopLadyEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyEyeTex[] = dgPotionShopLadyEyeTex;
#else
static const char gPotionShopLadyEyeTex[] __attribute__((aligned (2))) = dgPotionShopLadyEyeTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyEyeTex[] = dgPotionShopLadyEyeTex;
#define dgPotionShopLadyEar2Tex "__OTR__objects/object_ds/gPotionShopLadyEar2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyEar2Tex[] = dgPotionShopLadyEar2Tex;
#else
static const char gPotionShopLadyEar2Tex[] __attribute__((aligned (2))) = dgPotionShopLadyEar2Tex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyEar2Tex[] = dgPotionShopLadyEar2Tex;
#define dgPotionShopLadyArmGradientTex "__OTR__objects/object_ds/gPotionShopLadyArmGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyArmGradientTex[] = dgPotionShopLadyArmGradientTex;
#else
static const char gPotionShopLadyArmGradientTex[] __attribute__((aligned (2))) = dgPotionShopLadyArmGradientTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyArmGradientTex[] = dgPotionShopLadyArmGradientTex;
#define dgPotionShopLadyShirtPatternTex "__OTR__objects/object_ds/gPotionShopLadyShirtPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyShirtPatternTex[] = dgPotionShopLadyShirtPatternTex;
#else
static const char gPotionShopLadyShirtPatternTex[] __attribute__((aligned (2))) = dgPotionShopLadyShirtPatternTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyShirtPatternTex[] = dgPotionShopLadyShirtPatternTex;
#define dgPotionShopLadyCatPattern1Tex "__OTR__objects/object_ds/gPotionShopLadyCatPattern1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyCatPattern1Tex[] = dgPotionShopLadyCatPattern1Tex;
#else
static const char gPotionShopLadyCatPattern1Tex[] __attribute__((aligned (2))) = dgPotionShopLadyCatPattern1Tex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern1Tex[] = dgPotionShopLadyCatPattern1Tex;
#define dgPotionShopLadyCatPattern2Tex "__OTR__objects/object_ds/gPotionShopLadyCatPattern2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyCatPattern2Tex[] = dgPotionShopLadyCatPattern2Tex;
#else
static const char gPotionShopLadyCatPattern2Tex[] __attribute__((aligned (2))) = dgPotionShopLadyCatPattern2Tex;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern2Tex[] = dgPotionShopLadyCatPattern2Tex;
#define dgPotionShopLadyAnim "__OTR__objects/object_ds/gPotionShopLadyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim;
#else
static const char gPotionShopLadyAnim[] __attribute__((aligned (2))) = dgPotionShopLadyAnim;
#endif
static const ALIGN_ASSET(2) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim;

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@ -1,156 +1,69 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4;
#else
static const char object_ds2_Anim_0002E4[] __attribute__((aligned (2))) = dobject_ds2_Anim_0002E4;
#endif
static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4;
#define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_001990[] = dobject_ds2_DL_001990;
#else
static const char object_ds2_DL_001990[] __attribute__((aligned (2))) = dobject_ds2_DL_001990;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990;
#define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98;
#else
static const char object_ds2_DL_001C98[] __attribute__((aligned (2))) = dobject_ds2_DL_001C98;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98;
#define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_002188[] = dobject_ds2_DL_002188;
#else
static const char object_ds2_DL_002188[] __attribute__((aligned (2))) = dobject_ds2_DL_002188;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188;
#define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0;
#else
static const char object_ds2_DL_0022B0[] __attribute__((aligned (2))) = dobject_ds2_DL_0022B0;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0;
#define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_002480[] = dobject_ds2_DL_002480;
#else
static const char object_ds2_DL_002480[] __attribute__((aligned (2))) = dobject_ds2_DL_002480;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480;
#define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_002610[] = dobject_ds2_DL_002610;
#else
static const char object_ds2_DL_002610[] __attribute__((aligned (2))) = dobject_ds2_DL_002610;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610;
#define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_002738[] = dobject_ds2_DL_002738;
#else
static const char object_ds2_DL_002738[] __attribute__((aligned (2))) = dobject_ds2_DL_002738;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738;
#define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_DL_002908[] = dobject_ds2_DL_002908;
#else
static const char object_ds2_DL_002908[] __attribute__((aligned (2))) = dobject_ds2_DL_002908;
#endif
static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908;
#define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98;
#else
static const char object_ds2_TLUT_002A98[] __attribute__((aligned (2))) = dobject_ds2_TLUT_002A98;
#endif
static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98;
#define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98;
#else
static const char object_ds2_Tex_002C98[] __attribute__((aligned (2))) = dobject_ds2_Tex_002C98;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98;
#define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98;
#else
static const char object_ds2_Tex_002D98[] __attribute__((aligned (2))) = dobject_ds2_Tex_002D98;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98;
#define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8;
#else
static const char object_ds2_Tex_002DD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_002DD8;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8;
#define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8;
#else
static const char object_ds2_Tex_002ED8[] __attribute__((aligned (2))) = dobject_ds2_Tex_002ED8;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8;
#define dgPotionShopkeeperEyeOpenTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex;
#else
static const char gPotionShopkeeperEyeOpenTex[] __attribute__((aligned (2))) = dgPotionShopkeeperEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex;
#define dgPotionShopkeeperEyeHalfTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex;
#else
static const char gPotionShopkeeperEyeHalfTex[] __attribute__((aligned (2))) = dgPotionShopkeeperEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex;
#define dgPotionShopkeeperEyeClosedTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex;
#else
static const char gPotionShopkeeperEyeClosedTex[] __attribute__((aligned (2))) = dgPotionShopkeeperEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex;
#define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8;
#else
static const char object_ds2_Tex_003CD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003CD8;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8;
#define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8;
#else
static const char object_ds2_Tex_003DD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003DD8;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8;
#define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8;
#else
static const char object_ds2_Tex_003ED8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003ED8;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8;
#define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8;
#else
static const char object_ds2_Tex_003FD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003FD8;
#endif
static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8;
#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258"
#ifdef _WIN32
static const __declspec(align(2)) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;
#else
static const char object_ds2_Skel_004258[] __attribute__((aligned (2))) = dobject_ds2_Skel_004258;
#endif
static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;

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@ -1,422 +1,183 @@
#pragma once
#include "align_asset_macro.h"
#define dgDaruniaSkel "__OTR__objects/object_du/gDaruniaSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkel[] = dgDaruniaSkel;
#else
static const char gDaruniaSkel[] __attribute__((aligned (2))) = dgDaruniaSkel;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkel[] = dgDaruniaSkel;
#define dgDaruniaIdleAnim "__OTR__objects/object_du/gDaruniaIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaIdleAnim[] = dgDaruniaIdleAnim;
#else
static const char gDaruniaIdleAnim[] __attribute__((aligned (2))) = dgDaruniaIdleAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaIdleAnim[] = dgDaruniaIdleAnim;
#define dgDaruniaItemGiveAnim "__OTR__objects/object_du/gDaruniaItemGiveAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaItemGiveAnim[] = dgDaruniaItemGiveAnim;
#else
static const char gDaruniaItemGiveAnim[] __attribute__((aligned (2))) = dgDaruniaItemGiveAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaItemGiveAnim[] = dgDaruniaItemGiveAnim;
#define dgDaruniaItemGiveIdleAnim "__OTR__objects/object_du/gDaruniaItemGiveIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaItemGiveIdleAnim[] = dgDaruniaItemGiveIdleAnim;
#else
static const char gDaruniaItemGiveIdleAnim[] __attribute__((aligned (2))) = dgDaruniaItemGiveIdleAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaItemGiveIdleAnim[] = dgDaruniaItemGiveIdleAnim;
#define dgDaruniaHitLinkAnim "__OTR__objects/object_du/gDaruniaHitLinkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaHitLinkAnim[] = dgDaruniaHitLinkAnim;
#else
static const char gDaruniaHitLinkAnim[] __attribute__((aligned (2))) = dgDaruniaHitLinkAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaHitLinkAnim[] = dgDaruniaHitLinkAnim;
#define dgDaruniaHitBreastAnim "__OTR__objects/object_du/gDaruniaHitBreastAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaHitBreastAnim[] = dgDaruniaHitBreastAnim;
#else
static const char gDaruniaHitBreastAnim[] __attribute__((aligned (2))) = dgDaruniaHitBreastAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaHitBreastAnim[] = dgDaruniaHitBreastAnim;
#define dgDaruniaStandUpAfterFallingAnim "__OTR__objects/object_du/gDaruniaStandUpAfterFallingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaStandUpAfterFallingAnim[] = dgDaruniaStandUpAfterFallingAnim;
#else
static const char gDaruniaStandUpAfterFallingAnim[] __attribute__((aligned (2))) = dgDaruniaStandUpAfterFallingAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaStandUpAfterFallingAnim[] = dgDaruniaStandUpAfterFallingAnim;
#define dgDaruniaDancingLoop1Anim "__OTR__objects/object_du/gDaruniaDancingLoop1Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaDancingLoop1Anim[] = dgDaruniaDancingLoop1Anim;
#else
static const char gDaruniaDancingLoop1Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop1Anim;
#endif
static const ALIGN_ASSET(2) char gDaruniaDancingLoop1Anim[] = dgDaruniaDancingLoop1Anim;
#define dgDaruniaDancingLoop2Anim "__OTR__objects/object_du/gDaruniaDancingLoop2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaDancingLoop2Anim[] = dgDaruniaDancingLoop2Anim;
#else
static const char gDaruniaDancingLoop2Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop2Anim;
#endif
static const ALIGN_ASSET(2) char gDaruniaDancingLoop2Anim[] = dgDaruniaDancingLoop2Anim;
#define dgDaruniaDancingLoop3Anim "__OTR__objects/object_du/gDaruniaDancingLoop3Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaDancingLoop3Anim[] = dgDaruniaDancingLoop3Anim;
#else
static const char gDaruniaDancingLoop3Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop3Anim;
#endif
static const ALIGN_ASSET(2) char gDaruniaDancingLoop3Anim[] = dgDaruniaDancingLoop3Anim;
#define dgDaruniaDancingLoop4Anim "__OTR__objects/object_du/gDaruniaDancingLoop4Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaDancingLoop4Anim[] = dgDaruniaDancingLoop4Anim;
#else
static const char gDaruniaDancingLoop4Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop4Anim;
#endif
static const ALIGN_ASSET(2) char gDaruniaDancingLoop4Anim[] = dgDaruniaDancingLoop4Anim;
#define dgDaruniaDancingEndAnim "__OTR__objects/object_du/gDaruniaDancingEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaDancingEndAnim[] = dgDaruniaDancingEndAnim;
#else
static const char gDaruniaDancingEndAnim[] __attribute__((aligned (2))) = dgDaruniaDancingEndAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaDancingEndAnim[] = dgDaruniaDancingEndAnim;
#define dgDaruniaWrongSongAnim "__OTR__objects/object_du/gDaruniaWrongSongAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaWrongSongAnim[] = dgDaruniaWrongSongAnim;
#else
static const char gDaruniaWrongSongAnim[] __attribute__((aligned (2))) = dgDaruniaWrongSongAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaWrongSongAnim[] = dgDaruniaWrongSongAnim;
#define dgDaruniaWrongSongEndAnim "__OTR__objects/object_du/gDaruniaWrongSongEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaWrongSongEndAnim[] = dgDaruniaWrongSongEndAnim;
#else
static const char gDaruniaWrongSongEndAnim[] __attribute__((aligned (2))) = dgDaruniaWrongSongEndAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaWrongSongEndAnim[] = dgDaruniaWrongSongEndAnim;
#define dgDaruniaSageFormationAnim "__OTR__objects/object_du/gDaruniaSageFormationAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSageFormationAnim[] = dgDaruniaSageFormationAnim;
#else
static const char gDaruniaSageFormationAnim[] __attribute__((aligned (2))) = dgDaruniaSageFormationAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaSageFormationAnim[] = dgDaruniaSageFormationAnim;
#define dgDaruniaLookingUpToSariaAnim "__OTR__objects/object_du/gDaruniaLookingUpToSariaAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaLookingUpToSariaAnim[] = dgDaruniaLookingUpToSariaAnim;
#else
static const char gDaruniaLookingUpToSariaAnim[] __attribute__((aligned (2))) = dgDaruniaLookingUpToSariaAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaLookingUpToSariaAnim[] = dgDaruniaLookingUpToSariaAnim;
#define dgDaruniaCreditsHitBreastAnim "__OTR__objects/object_du/gDaruniaCreditsHitBreastAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaCreditsHitBreastAnim[] = dgDaruniaCreditsHitBreastAnim;
#else
static const char gDaruniaCreditsHitBreastAnim[] __attribute__((aligned (2))) = dgDaruniaCreditsHitBreastAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaCreditsHitBreastAnim[] = dgDaruniaCreditsHitBreastAnim;
#define dgDaruniaCreditsIdleAnim "__OTR__objects/object_du/gDaruniaCreditsIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaCreditsIdleAnim[] = dgDaruniaCreditsIdleAnim;
#else
static const char gDaruniaCreditsIdleAnim[] __attribute__((aligned (2))) = dgDaruniaCreditsIdleAnim;
#endif
static const ALIGN_ASSET(2) char gDaruniaCreditsIdleAnim[] = dgDaruniaCreditsIdleAnim;
#define dgDaruniaEyeOpenTex "__OTR__objects/object_du/gDaruniaEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaEyeOpenTex[] = dgDaruniaEyeOpenTex;
#else
static const char gDaruniaEyeOpenTex[] __attribute__((aligned (2))) = dgDaruniaEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaEyeOpenTex[] = dgDaruniaEyeOpenTex;
#define dgDaruniaEyeOpeningTex "__OTR__objects/object_du/gDaruniaEyeOpeningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaEyeOpeningTex[] = dgDaruniaEyeOpeningTex;
#else
static const char gDaruniaEyeOpeningTex[] __attribute__((aligned (2))) = dgDaruniaEyeOpeningTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaEyeOpeningTex[] = dgDaruniaEyeOpeningTex;
#define dgDaruniaEyeShutTex "__OTR__objects/object_du/gDaruniaEyeShutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaEyeShutTex[] = dgDaruniaEyeShutTex;
#else
static const char gDaruniaEyeShutTex[] __attribute__((aligned (2))) = dgDaruniaEyeShutTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaEyeShutTex[] = dgDaruniaEyeShutTex;
#define dgDaruniaEyeClosingTex "__OTR__objects/object_du/gDaruniaEyeClosingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaEyeClosingTex[] = dgDaruniaEyeClosingTex;
#else
static const char gDaruniaEyeClosingTex[] __attribute__((aligned (2))) = dgDaruniaEyeClosingTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaEyeClosingTex[] = dgDaruniaEyeClosingTex;
#define dgDaruniaMouthSeriousTex "__OTR__objects/object_du/gDaruniaMouthSeriousTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaMouthSeriousTex[] = dgDaruniaMouthSeriousTex;
#else
static const char gDaruniaMouthSeriousTex[] __attribute__((aligned (2))) = dgDaruniaMouthSeriousTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaMouthSeriousTex[] = dgDaruniaMouthSeriousTex;
#define dgDaruniaMouthGrinningTex "__OTR__objects/object_du/gDaruniaMouthGrinningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaMouthGrinningTex[] = dgDaruniaMouthGrinningTex;
#else
static const char gDaruniaMouthGrinningTex[] __attribute__((aligned (2))) = dgDaruniaMouthGrinningTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaMouthGrinningTex[] = dgDaruniaMouthGrinningTex;
#define dgDaruniaMouthOpenTex "__OTR__objects/object_du/gDaruniaMouthOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaMouthOpenTex[] = dgDaruniaMouthOpenTex;
#else
static const char gDaruniaMouthOpenTex[] __attribute__((aligned (2))) = dgDaruniaMouthOpenTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaMouthOpenTex[] = dgDaruniaMouthOpenTex;
#define dgDaruniaMouthHappyTex "__OTR__objects/object_du/gDaruniaMouthHappyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaMouthHappyTex[] = dgDaruniaMouthHappyTex;
#else
static const char gDaruniaMouthHappyTex[] __attribute__((aligned (2))) = dgDaruniaMouthHappyTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaMouthHappyTex[] = dgDaruniaMouthHappyTex;
#define dgDaruniaNoseSeriousTex "__OTR__objects/object_du/gDaruniaNoseSeriousTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaNoseSeriousTex[] = dgDaruniaNoseSeriousTex;
#else
static const char gDaruniaNoseSeriousTex[] __attribute__((aligned (2))) = dgDaruniaNoseSeriousTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaNoseSeriousTex[] = dgDaruniaNoseSeriousTex;
#define dgDaruniaNoseHappyTex "__OTR__objects/object_du/gDaruniaNoseHappyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaNoseHappyTex[] = dgDaruniaNoseHappyTex;
#else
static const char gDaruniaNoseHappyTex[] __attribute__((aligned (2))) = dgDaruniaNoseHappyTex;
#endif
static const ALIGN_ASSET(2) char gDaruniaNoseHappyTex[] = dgDaruniaNoseHappyTex;
#define dgDaruniaTLUT_6EC0 "__OTR__objects/object_du/gDaruniaTLUT_6EC0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaTLUT_6EC0[] = dgDaruniaTLUT_6EC0;
#else
static const char gDaruniaTLUT_6EC0[] __attribute__((aligned (2))) = dgDaruniaTLUT_6EC0;
#endif
static const ALIGN_ASSET(2) char gDaruniaTLUT_6EC0[] = dgDaruniaTLUT_6EC0;
#define dgDaruniaTLUT_7AF8 "__OTR__objects/object_du/gDaruniaTLUT_7AF8"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaTLUT_7AF8[] = dgDaruniaTLUT_7AF8;
#else
static const char gDaruniaTLUT_7AF8[] __attribute__((aligned (2))) = dgDaruniaTLUT_7AF8;
#endif
static const ALIGN_ASSET(2) char gDaruniaTLUT_7AF8[] = dgDaruniaTLUT_7AF8;
#define dgDaruniaTLUT_7CC8 "__OTR__objects/object_du/gDaruniaTLUT_7CC8"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaTLUT_7CC8[] = dgDaruniaTLUT_7CC8;
#else
static const char gDaruniaTLUT_7CC8[] __attribute__((aligned (2))) = dgDaruniaTLUT_7CC8;
#endif
static const ALIGN_ASSET(2) char gDaruniaTLUT_7CC8[] = dgDaruniaTLUT_7CC8;
#define dgDaruniaTLUT_7980 "__OTR__objects/object_du/gDaruniaTLUT_7980"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaTLUT_7980[] = dgDaruniaTLUT_7980;
#else
static const char gDaruniaTLUT_7980[] __attribute__((aligned (2))) = dgDaruniaTLUT_7980;
#endif
static const ALIGN_ASSET(2) char gDaruniaTLUT_7980[] = dgDaruniaTLUT_7980;
#define dgDaruniaSkelTex_70C0 "__OTR__objects/object_du/gDaruniaSkelTex_70C0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_70C0[] = dgDaruniaSkelTex_70C0;
#else
static const char gDaruniaSkelTex_70C0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_70C0;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_70C0[] = dgDaruniaSkelTex_70C0;
#define dgDaruniaSkelTex_72C0 "__OTR__objects/object_du/gDaruniaSkelTex_72C0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_72C0[] = dgDaruniaSkelTex_72C0;
#else
static const char gDaruniaSkelTex_72C0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_72C0;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_72C0[] = dgDaruniaSkelTex_72C0;
#define dgDaruniaSkelTex_73C0 "__OTR__objects/object_du/gDaruniaSkelTex_73C0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_73C0[] = dgDaruniaSkelTex_73C0;
#else
static const char gDaruniaSkelTex_73C0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_73C0;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_73C0[] = dgDaruniaSkelTex_73C0;
#define dgDaruniaSkelTex_7440 "__OTR__objects/object_du/gDaruniaSkelTex_7440"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_7440[] = dgDaruniaSkelTex_7440;
#else
static const char gDaruniaSkelTex_7440[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7440;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_7440[] = dgDaruniaSkelTex_7440;
#define dgDaruniaSkelTex_7480 "__OTR__objects/object_du/gDaruniaSkelTex_7480"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_7480[] = dgDaruniaSkelTex_7480;
#else
static const char gDaruniaSkelTex_7480[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7480;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_7480[] = dgDaruniaSkelTex_7480;
#define dgDaruniaSkelTex_7580 "__OTR__objects/object_du/gDaruniaSkelTex_7580"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_7580[] = dgDaruniaSkelTex_7580;
#else
static const char gDaruniaSkelTex_7580[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7580;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_7580[] = dgDaruniaSkelTex_7580;
#define dgDaruniaSkelTex_7EC0 "__OTR__objects/object_du/gDaruniaSkelTex_7EC0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_7EC0[] = dgDaruniaSkelTex_7EC0;
#else
static const char gDaruniaSkelTex_7EC0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7EC0;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_7EC0[] = dgDaruniaSkelTex_7EC0;
#define dgDaruniaSkelTex_7F40 "__OTR__objects/object_du/gDaruniaSkelTex_7F40"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_7F40[] = dgDaruniaSkelTex_7F40;
#else
static const char gDaruniaSkelTex_7F40[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7F40;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_7F40[] = dgDaruniaSkelTex_7F40;
#define dgDaruniaSkelTex_8000 "__OTR__objects/object_du/gDaruniaSkelTex_8000"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_8000[] = dgDaruniaSkelTex_8000;
#else
static const char gDaruniaSkelTex_8000[] __attribute__((aligned (2))) = dgDaruniaSkelTex_8000;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_8000[] = dgDaruniaSkelTex_8000;
#define dgDaruniaSkelTex_9480 "__OTR__objects/object_du/gDaruniaSkelTex_9480"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_9480[] = dgDaruniaSkelTex_9480;
#else
static const char gDaruniaSkelTex_9480[] __attribute__((aligned (2))) = dgDaruniaSkelTex_9480;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_9480[] = dgDaruniaSkelTex_9480;
#define dgDaruniaSkelTex_9500 "__OTR__objects/object_du/gDaruniaSkelTex_9500"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_9500[] = dgDaruniaSkelTex_9500;
#else
static const char gDaruniaSkelTex_9500[] __attribute__((aligned (2))) = dgDaruniaSkelTex_9500;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_9500[] = dgDaruniaSkelTex_9500;
#define dgDaruniaSkelTex_9D00 "__OTR__objects/object_du/gDaruniaSkelTex_9D00"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelTex_9D00[] = dgDaruniaSkelTex_9D00;
#else
static const char gDaruniaSkelTex_9D00[] __attribute__((aligned (2))) = dgDaruniaSkelTex_9D00;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelTex_9D00[] = dgDaruniaSkelTex_9D00;
#define dgDaruniaSkelLimbsLimb_011BA4DL_00D170 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BA4DL_00D170"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BA4DL_00D170[] = dgDaruniaSkelLimbsLimb_011BA4DL_00D170;
#else
static const char gDaruniaSkelLimbsLimb_011BA4DL_00D170[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BA4DL_00D170;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BA4DL_00D170[] = dgDaruniaSkelLimbsLimb_011BA4DL_00D170;
#define dgDaruniaSkelLimbsLimb_011BB0DL_011608 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BB0DL_011608"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BB0DL_011608[] = dgDaruniaSkelLimbsLimb_011BB0DL_011608;
#else
static const char gDaruniaSkelLimbsLimb_011BB0DL_011608[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BB0DL_011608;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BB0DL_011608[] = dgDaruniaSkelLimbsLimb_011BB0DL_011608;
#define dgDaruniaSkelLimbsLimb_011BBCDL_011708 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BBCDL_011708"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BBCDL_011708[] = dgDaruniaSkelLimbsLimb_011BBCDL_011708;
#else
static const char gDaruniaSkelLimbsLimb_011BBCDL_011708[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BBCDL_011708;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BBCDL_011708[] = dgDaruniaSkelLimbsLimb_011BBCDL_011708;
#define dgDaruniaSkelLimbsLimb_011BC8DL_011948 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BC8DL_011948"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BC8DL_011948[] = dgDaruniaSkelLimbsLimb_011BC8DL_011948;
#else
static const char gDaruniaSkelLimbsLimb_011BC8DL_011948[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BC8DL_011948;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BC8DL_011948[] = dgDaruniaSkelLimbsLimb_011BC8DL_011948;
#define dgDaruniaSkelLimbsLimb_011BD4DL_011078 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BD4DL_011078"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BD4DL_011078[] = dgDaruniaSkelLimbsLimb_011BD4DL_011078;
#else
static const char gDaruniaSkelLimbsLimb_011BD4DL_011078[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BD4DL_011078;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BD4DL_011078[] = dgDaruniaSkelLimbsLimb_011BD4DL_011078;
#define dgDaruniaSkelLimbsLimb_011BE0DL_011178 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BE0DL_011178"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BE0DL_011178[] = dgDaruniaSkelLimbsLimb_011BE0DL_011178;
#else
static const char gDaruniaSkelLimbsLimb_011BE0DL_011178[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BE0DL_011178;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BE0DL_011178[] = dgDaruniaSkelLimbsLimb_011BE0DL_011178;
#define dgDaruniaSkelLimbsLimb_011BECDL_0113B8 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BECDL_0113B8"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BECDL_0113B8[] = dgDaruniaSkelLimbsLimb_011BECDL_0113B8;
#else
static const char gDaruniaSkelLimbsLimb_011BECDL_0113B8[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BECDL_0113B8;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BECDL_0113B8[] = dgDaruniaSkelLimbsLimb_011BECDL_0113B8;
#define dgDaruniaSkelLimbsLimb_011BF8DL_00D230 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BF8DL_00D230"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BF8DL_00D230[] = dgDaruniaSkelLimbsLimb_011BF8DL_00D230;
#else
static const char gDaruniaSkelLimbsLimb_011BF8DL_00D230[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BF8DL_00D230;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BF8DL_00D230[] = dgDaruniaSkelLimbsLimb_011BF8DL_00D230;
#define dgDaruniaSkelLimbsLimb_011C04DL_010B58 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C04DL_010B58"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C04DL_010B58[] = dgDaruniaSkelLimbsLimb_011C04DL_010B58;
#else
static const char gDaruniaSkelLimbsLimb_011C04DL_010B58[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C04DL_010B58;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C04DL_010B58[] = dgDaruniaSkelLimbsLimb_011C04DL_010B58;
#define dgDaruniaSkelLimbsLimb_011C10DL_010D10 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C10DL_010D10"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C10DL_010D10[] = dgDaruniaSkelLimbsLimb_011C10DL_010D10;
#else
static const char gDaruniaSkelLimbsLimb_011C10DL_010D10[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C10DL_010D10;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C10DL_010D10[] = dgDaruniaSkelLimbsLimb_011C10DL_010D10;
#define dgDaruniaSkelLimbsLimb_011C1CDL_010E50 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C1CDL_010E50"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C1CDL_010E50[] = dgDaruniaSkelLimbsLimb_011C1CDL_010E50;
#else
static const char gDaruniaSkelLimbsLimb_011C1CDL_010E50[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C1CDL_010E50;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C1CDL_010E50[] = dgDaruniaSkelLimbsLimb_011C1CDL_010E50;
#define dgDaruniaSkelLimbsLimb_011C28DL_010638 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C28DL_010638"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C28DL_010638[] = dgDaruniaSkelLimbsLimb_011C28DL_010638;
#else
static const char gDaruniaSkelLimbsLimb_011C28DL_010638[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C28DL_010638;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C28DL_010638[] = dgDaruniaSkelLimbsLimb_011C28DL_010638;
#define dgDaruniaSkelLimbsLimb_011C34DL_0107F0 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C34DL_0107F0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C34DL_0107F0[] = dgDaruniaSkelLimbsLimb_011C34DL_0107F0;
#else
static const char gDaruniaSkelLimbsLimb_011C34DL_0107F0[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C34DL_0107F0;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C34DL_0107F0[] = dgDaruniaSkelLimbsLimb_011C34DL_0107F0;
#define dgDaruniaSkelLimbsLimb_011C40DL_010930 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C40DL_010930"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C40DL_010930[] = dgDaruniaSkelLimbsLimb_011C40DL_010930;
#else
static const char gDaruniaSkelLimbsLimb_011C40DL_010930[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C40DL_010930;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C40DL_010930[] = dgDaruniaSkelLimbsLimb_011C40DL_010930;
#define dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C4CDL_00D1D0"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C4CDL_00D1D0[] = dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0;
#else
static const char gDaruniaSkelLimbsLimb_011C4CDL_00D1D0[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C4CDL_00D1D0[] = dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0;
#define dgDaruniaSkelLimbsLimb_011C58DL_00D810 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C58DL_00D810"
#ifdef _WIN32
static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C58DL_00D810[] = dgDaruniaSkelLimbsLimb_011C58DL_00D810;
#else
static const char gDaruniaSkelLimbsLimb_011C58DL_00D810[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C58DL_00D810;
#endif
static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C58DL_00D810[] = dgDaruniaSkelLimbsLimb_011C58DL_00D810;

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@ -1,471 +1,204 @@
#pragma once
#include "align_asset_macro.h"
#define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySkel[] = dgGreatFairySkel;
#else
static const char gGreatFairySkel[] __attribute__((aligned (2))) = dgGreatFairySkel;
#endif
static const ALIGN_ASSET(2) char gGreatFairySkel[] = dgGreatFairySkel;
#define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL;
#else
static const char gGreatFairyWaistDL[] __attribute__((aligned (2))) = dgGreatFairyWaistDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL;
#define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL;
#else
static const char gGreatFairyLeftThighDL[] __attribute__((aligned (2))) = dgGreatFairyLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL;
#define dgGreatFairyLeftLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL;
#else
static const char gGreatFairyLeftLegDL[] __attribute__((aligned (2))) = dgGreatFairyLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL;
#define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL;
#else
static const char gGreatFairyLeftFootDL[] __attribute__((aligned (2))) = dgGreatFairyLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL;
#define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL;
#else
static const char gGreatFairyRightThighDL[] __attribute__((aligned (2))) = dgGreatFairyRightThighDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL;
#define dgGreatFairyRightLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL;
#else
static const char gGreatFairyRightLegDL[] __attribute__((aligned (2))) = dgGreatFairyRightLegDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL;
#define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL;
#else
static const char gGreatFairyRightFootDL[] __attribute__((aligned (2))) = dgGreatFairyRightFootDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL;
#define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL;
#else
static const char gGreatFairyTorsoDL[] __attribute__((aligned (2))) = dgGreatFairyTorsoDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL;
#define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL;
#else
static const char gGreatFairyLeftUpperArmDL[] __attribute__((aligned (2))) = dgGreatFairyLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL;
#define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL;
#else
static const char gGreatFairyLeftForearmDL[] __attribute__((aligned (2))) = dgGreatFairyLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL;
#define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL;
#else
static const char gGreatFairyLeftHandDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL;
#define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL;
#else
static const char gGreatFairyRightUpperArmDL[] __attribute__((aligned (2))) = dgGreatFairyRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL;
#define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL;
#else
static const char gGreatFairyRightForearmDL[] __attribute__((aligned (2))) = dgGreatFairyRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL;
#define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL;
#else
static const char gGreatFairyRightHandDL[] __attribute__((aligned (2))) = dgGreatFairyRightHandDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL;
#define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL;
#else
static const char gGreatFairyHeadDL[] __attribute__((aligned (2))) = dgGreatFairyHeadDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL;
#define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL;
#else
static const char gGreatFairyMiddleHairLowerPartDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairLowerPartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL;
#define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL;
#else
static const char gGreatFairyMiddleHairMiddlePartDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairMiddlePartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL;
#define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL;
#else
static const char gGreatFairyMiddleHairUpperPartDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairUpperPartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL;
#define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL;
#else
static const char gGreatFairyMiddleHairTipDL[] __attribute__((aligned (2))) = dgGreatFairyMiddleHairTipDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL;
#define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL;
#else
static const char gGreatFairyLeftHairLowerPartDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairLowerPartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL;
#define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL;
#else
static const char gGreatFairyLeftHairMiddlePartDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairMiddlePartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL;
#define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL;
#else
static const char gGreatFairyLeftHairUpperPartDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairUpperPartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL;
#define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL;
#else
static const char gGreatFairyLeftHairTipDL[] __attribute__((aligned (2))) = dgGreatFairyLeftHairTipDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL;
#define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL;
#else
static const char gGreatFairyRightHairLowerPartDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairLowerPartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL;
#define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL;
#else
static const char gGreatFairyRightHairMiddlePartDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairMiddlePartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL;
#define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL;
#else
static const char gGreatFairyRightHairUpperPartDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairUpperPartDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL;
#define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL;
#else
static const char gGreatFairyRightHairTipDL[] __attribute__((aligned (2))) = dgGreatFairyRightHairTipDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL;
#define dgGreatFairyBetaDL "__OTR__objects/object_dy_obj/gGreatFairyBetaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL;
#else
static const char gGreatFairyBetaDL[] __attribute__((aligned (2))) = dgGreatFairyBetaDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL;
#define dgGreatFairyFlowerDL "__OTR__objects/object_dy_obj/gGreatFairyFlowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL;
#else
static const char gGreatFairyFlowerDL[] __attribute__((aligned (2))) = dgGreatFairyFlowerDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL;
#define dgGreatFairyParticleMaterialDL "__OTR__objects/object_dy_obj/gGreatFairyParticleMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL;
#else
static const char gGreatFairyParticleMaterialDL[] __attribute__((aligned (2))) = dgGreatFairyParticleMaterialDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL;
#define dgGreatFairyParticleModelDL "__OTR__objects/object_dy_obj/gGreatFairyParticleModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL;
#else
static const char gGreatFairyParticleModelDL[] __attribute__((aligned (2))) = dgGreatFairyParticleModelDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL;
#define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL;
#else
static const char gGreatFairySpiralBeamDL[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamDL;
#endif
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL;
#define dgGreatFairyTLUT "__OTR__objects/object_dy_obj/gGreatFairyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyTLUT[] = dgGreatFairyTLUT;
#else
static const char gGreatFairyTLUT[] __attribute__((aligned (2))) = dgGreatFairyTLUT;
#endif
static const ALIGN_ASSET(2) char gGreatFairyTLUT[] = dgGreatFairyTLUT;
#define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex;
#else
static const char gGreatFairyParticleTex[] __attribute__((aligned (2))) = dgGreatFairyParticleTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex;
#define dgGreatFairyBetaGradient1Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex;
#else
static const char gGreatFairyBetaGradient1Tex[] __attribute__((aligned (2))) = dgGreatFairyBetaGradient1Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex;
#define dgGreatFairyBetaGradient2Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex;
#else
static const char gGreatFairyBetaGradient2Tex[] __attribute__((aligned (2))) = dgGreatFairyBetaGradient2Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex;
#define dgGreatFairyBetaClothesTex "__OTR__objects/object_dy_obj/gGreatFairyBetaClothesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex;
#else
static const char gGreatFairyBetaClothesTex[] __attribute__((aligned (2))) = dgGreatFairyBetaClothesTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex;
#define dgGreatFairyFlowerTex "__OTR__objects/object_dy_obj/gGreatFairyFlowerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex;
#else
static const char gGreatFairyFlowerTex[] __attribute__((aligned (2))) = dgGreatFairyFlowerTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex;
#define dgGreatFairyBootPatternTex "__OTR__objects/object_dy_obj/gGreatFairyBootPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex;
#else
static const char gGreatFairyBootPatternTex[] __attribute__((aligned (2))) = dgGreatFairyBootPatternTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex;
#define dgGreatFairyLeavesPattern1Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex;
#else
static const char gGreatFairyLeavesPattern1Tex[] __attribute__((aligned (2))) = dgGreatFairyLeavesPattern1Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex;
#define dgGreatFairySkinGradient "__OTR__objects/object_dy_obj/gGreatFairySkinGradient"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient;
#else
static const char gGreatFairySkinGradient[] __attribute__((aligned (2))) = dgGreatFairySkinGradient;
#endif
static const ALIGN_ASSET(2) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient;
#define dgGreatFairyLeavesPattern2Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex;
#else
static const char gGreatFairyLeavesPattern2Tex[] __attribute__((aligned (2))) = dgGreatFairyLeavesPattern2Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex;
#define dgGreatFairyHairTex "__OTR__objects/object_dy_obj/gGreatFairyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyHairTex[] = dgGreatFairyHairTex;
#else
static const char gGreatFairyHairTex[] __attribute__((aligned (2))) = dgGreatFairyHairTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyHairTex[] = dgGreatFairyHairTex;
#define dgGreatFairyEar1Tex "__OTR__objects/object_dy_obj/gGreatFairyEar1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex;
#else
static const char gGreatFairyEar1Tex[] __attribute__((aligned (2))) = dgGreatFairyEar1Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex;
#define dgGreatFairyEar2Tex "__OTR__objects/object_dy_obj/gGreatFairyEar2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex;
#else
static const char gGreatFairyEar2Tex[] __attribute__((aligned (2))) = dgGreatFairyEar2Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex;
#define dgGreatFairyBackOfHandTex "__OTR__objects/object_dy_obj/gGreatFairyBackOfHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex;
#else
static const char gGreatFairyBackOfHandTex[] __attribute__((aligned (2))) = dgGreatFairyBackOfHandTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex;
#define dgGreatFairyLeavesPattern3Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex;
#else
static const char gGreatFairyLeavesPattern3Tex[] __attribute__((aligned (2))) = dgGreatFairyLeavesPattern3Tex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex;
#define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex;
#else
static const char gGreatFairySpiralBeamPatternTex[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamPatternTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex;
#define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex;
#else
static const char gGreatFairySpiralBeamGradientTex[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamGradientTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex;
#define dgGreatFairyEyeOpenTex "__OTR__objects/object_dy_obj/gGreatFairyEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex;
#else
static const char gGreatFairyEyeOpenTex[] __attribute__((aligned (2))) = dgGreatFairyEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex;
#define dgGreatFairyEyeHalfTex "__OTR__objects/object_dy_obj/gGreatFairyEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex;
#else
static const char gGreatFairyEyeHalfTex[] __attribute__((aligned (2))) = dgGreatFairyEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex;
#define dgGreatFairyEyeClosedTex "__OTR__objects/object_dy_obj/gGreatFairyEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex;
#else
static const char gGreatFairyEyeClosedTex[] __attribute__((aligned (2))) = dgGreatFairyEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex;
#define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex;
#else
static const char gGreatFairyMouthClosedTex[] __attribute__((aligned (2))) = dgGreatFairyMouthClosedTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex;
#define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex;
#else
static const char gGreatFairyMouthOpenTex[] __attribute__((aligned (2))) = dgGreatFairyMouthOpenTex;
#endif
static const ALIGN_ASSET(2) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex;
#define dgGreatFairyAnim_000108 "__OTR__objects/object_dy_obj/gGreatFairyAnim_000108"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108;
#else
static const char gGreatFairyAnim_000108[] __attribute__((aligned (2))) = dgGreatFairyAnim_000108;
#endif
static const ALIGN_ASSET(2) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108;
#define dgGreatFairySpellFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairySpellFountainSpinShrinkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim;
#else
static const char gGreatFairySpellFountainSpinShrinkAnim[] __attribute__((aligned (2))) = dgGreatFairySpellFountainSpinShrinkAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim;
#define dgGreatFairyLayingSidewaysAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingSidewaysAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim;
#else
static const char gGreatFairyLayingSidewaysAnim[] __attribute__((aligned (2))) = dgGreatFairyLayingSidewaysAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim;
#define dgGreatFairyLayingDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim;
#else
static const char gGreatFairyLayingDownTransitionAnim[] __attribute__((aligned (2))) = dgGreatFairyLayingDownTransitionAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim;
#define dgGreatFairyAfterSpellAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterSpellAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim;
#else
static const char gGreatFairyAfterSpellAnim[] __attribute__((aligned (2))) = dgGreatFairyAfterSpellAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim;
#define dgGreatFairyAnim_005810 "__OTR__objects/object_dy_obj/gGreatFairyAnim_005810"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810;
#else
static const char gGreatFairyAnim_005810[] __attribute__((aligned (2))) = dgGreatFairyAnim_005810;
#endif
static const ALIGN_ASSET(2) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810;
#define dgGreatFairyJewelFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairyJewelFountainSpinShrinkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim;
#else
static const char gGreatFairyJewelFountainSpinShrinkAnim[] __attribute__((aligned (2))) = dgGreatFairyJewelFountainSpinShrinkAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim;
#define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim;
#else
static const char gGreatFairyGivingUpgradeAnim[] __attribute__((aligned (2))) = dgGreatFairyGivingUpgradeAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim;
#define dgGreatFairyAfterUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterUpgradeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim;
#else
static const char gGreatFairyAfterUpgradeAnim[] __attribute__((aligned (2))) = dgGreatFairyAfterUpgradeAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim;
#define dgGreatFairySittingTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairySittingTransitionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim;
#else
static const char gGreatFairySittingTransitionAnim[] __attribute__((aligned (2))) = dgGreatFairySittingTransitionAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim;
#define dgGreatFairySittingAnim "__OTR__objects/object_dy_obj/gGreatFairySittingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;
#else
static const char gGreatFairySittingAnim[] __attribute__((aligned (2))) = dgGreatFairySittingAnim;
#endif
static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim;
#define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx"
#ifdef _WIN32
static const __declspec(align(2)) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;
#else
static const char gGreatFairySpiralBeamVtx[] __attribute__((aligned (2))) = dgGreatFairySpiralBeamVtx;
#endif
static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx;

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@ -1,156 +1,69 @@
#pragma once
#include "align_asset_macro.h"
#define dgDemoEcCuccoLadyAnim "__OTR__objects/object_ec/gDemoEcCuccoLadyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcCuccoLadyAnim[] = dgDemoEcCuccoLadyAnim;
#else
static const char gDemoEcCuccoLadyAnim[] __attribute__((aligned (2))) = dgDemoEcCuccoLadyAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcCuccoLadyAnim[] = dgDemoEcCuccoLadyAnim;
#define dgDemoEcCarpenterAnim "__OTR__objects/object_ec/gDemoEcCarpenterAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcCarpenterAnim[] = dgDemoEcCarpenterAnim;
#else
static const char gDemoEcCarpenterAnim[] __attribute__((aligned (2))) = dgDemoEcCarpenterAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcCarpenterAnim[] = dgDemoEcCarpenterAnim;
#define dgDemoEcWindmillManAnim "__OTR__objects/object_ec/gDemoEcWindmillManAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcWindmillManAnim[] = dgDemoEcWindmillManAnim;
#else
static const char gDemoEcWindmillManAnim[] __attribute__((aligned (2))) = dgDemoEcWindmillManAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcWindmillManAnim[] = dgDemoEcWindmillManAnim;
#define dgDemoEcGerudoAnim "__OTR__objects/object_ec/gDemoEcGerudoAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcGerudoAnim[] = dgDemoEcGerudoAnim;
#else
static const char gDemoEcGerudoAnim[] __attribute__((aligned (2))) = dgDemoEcGerudoAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcGerudoAnim[] = dgDemoEcGerudoAnim;
#define dgDemoEcGoronAnim "__OTR__objects/object_ec/gDemoEcGoronAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcGoronAnim[] = dgDemoEcGoronAnim;
#else
static const char gDemoEcGoronAnim[] __attribute__((aligned (2))) = dgDemoEcGoronAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcGoronAnim[] = dgDemoEcGoronAnim;
#define dgDemoEcGoron2Anim "__OTR__objects/object_ec/gDemoEcGoron2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcGoron2Anim[] = dgDemoEcGoron2Anim;
#else
static const char gDemoEcGoron2Anim[] __attribute__((aligned (2))) = dgDemoEcGoron2Anim;
#endif
static const ALIGN_ASSET(2) char gDemoEcGoron2Anim[] = dgDemoEcGoron2Anim;
#define dgDemoEcIngoAnim "__OTR__objects/object_ec/gDemoEcIngoAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcIngoAnim[] = dgDemoEcIngoAnim;
#else
static const char gDemoEcIngoAnim[] __attribute__((aligned (2))) = dgDemoEcIngoAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcIngoAnim[] = dgDemoEcIngoAnim;
#define dgDemoEcDancingKokiriAnim "__OTR__objects/object_ec/gDemoEcDancingKokiriAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcDancingKokiriAnim[] = dgDemoEcDancingKokiriAnim;
#else
static const char gDemoEcDancingKokiriAnim[] __attribute__((aligned (2))) = dgDemoEcDancingKokiriAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcDancingKokiriAnim[] = dgDemoEcDancingKokiriAnim;
#define dgDemoEcKokiriAnim "__OTR__objects/object_ec/gDemoEcKokiriAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcKokiriAnim[] = dgDemoEcKokiriAnim;
#else
static const char gDemoEcKokiriAnim[] __attribute__((aligned (2))) = dgDemoEcKokiriAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcKokiriAnim[] = dgDemoEcKokiriAnim;
#define dgDemoEcOldManAnim "__OTR__objects/object_ec/gDemoEcOldManAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcOldManAnim[] = dgDemoEcOldManAnim;
#else
static const char gDemoEcOldManAnim[] __attribute__((aligned (2))) = dgDemoEcOldManAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcOldManAnim[] = dgDemoEcOldManAnim;
#define dgDemoEcAnim_006220 "__OTR__objects/object_ec/gDemoEcAnim_006220"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcAnim_006220[] = dgDemoEcAnim_006220;
#else
static const char gDemoEcAnim_006220[] __attribute__((aligned (2))) = dgDemoEcAnim_006220;
#endif
static const ALIGN_ASSET(2) char gDemoEcAnim_006220[] = dgDemoEcAnim_006220;
#define dgDemoEcAnim_006930 "__OTR__objects/object_ec/gDemoEcAnim_006930"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcAnim_006930[] = dgDemoEcAnim_006930;
#else
static const char gDemoEcAnim_006930[] __attribute__((aligned (2))) = dgDemoEcAnim_006930;
#endif
static const ALIGN_ASSET(2) char gDemoEcAnim_006930[] = dgDemoEcAnim_006930;
#define dgDemoEcKingZoraAnim "__OTR__objects/object_ec/gDemoEcKingZoraAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcKingZoraAnim[] = dgDemoEcKingZoraAnim;
#else
static const char gDemoEcKingZoraAnim[] __attribute__((aligned (2))) = dgDemoEcKingZoraAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcKingZoraAnim[] = dgDemoEcKingZoraAnim;
#define dgDemoEcAnim_008D1C "__OTR__objects/object_ec/gDemoEcAnim_008D1C"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcAnim_008D1C[] = dgDemoEcAnim_008D1C;
#else
static const char gDemoEcAnim_008D1C[] __attribute__((aligned (2))) = dgDemoEcAnim_008D1C;
#endif
static const ALIGN_ASSET(2) char gDemoEcAnim_008D1C[] = dgDemoEcAnim_008D1C;
#define dgDemoEcAnim_009234 "__OTR__objects/object_ec/gDemoEcAnim_009234"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcAnim_009234[] = dgDemoEcAnim_009234;
#else
static const char gDemoEcAnim_009234[] __attribute__((aligned (2))) = dgDemoEcAnim_009234;
#endif
static const ALIGN_ASSET(2) char gDemoEcAnim_009234[] = dgDemoEcAnim_009234;
#define dgDemoEcMidoAnim "__OTR__objects/object_ec/gDemoEcMidoAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcMidoAnim[] = dgDemoEcMidoAnim;
#else
static const char gDemoEcMidoAnim[] __attribute__((aligned (2))) = dgDemoEcMidoAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcMidoAnim[] = dgDemoEcMidoAnim;
#define dgDemoEcJumpingCuccoAnim "__OTR__objects/object_ec/gDemoEcJumpingCuccoAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcJumpingCuccoAnim[] = dgDemoEcJumpingCuccoAnim;
#else
static const char gDemoEcJumpingCuccoAnim[] __attribute__((aligned (2))) = dgDemoEcJumpingCuccoAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcJumpingCuccoAnim[] = dgDemoEcJumpingCuccoAnim;
#define dgDemoEcJumpingCucco2Anim "__OTR__objects/object_ec/gDemoEcJumpingCucco2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcJumpingCucco2Anim[] = dgDemoEcJumpingCucco2Anim;
#else
static const char gDemoEcJumpingCucco2Anim[] __attribute__((aligned (2))) = dgDemoEcJumpingCucco2Anim;
#endif
static const ALIGN_ASSET(2) char gDemoEcJumpingCucco2Anim[] = dgDemoEcJumpingCucco2Anim;
#define dgDemoEcWalkingCuccoAnim "__OTR__objects/object_ec/gDemoEcWalkingCuccoAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcWalkingCuccoAnim[] = dgDemoEcWalkingCuccoAnim;
#else
static const char gDemoEcWalkingCuccoAnim[] __attribute__((aligned (2))) = dgDemoEcWalkingCuccoAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcWalkingCuccoAnim[] = dgDemoEcWalkingCuccoAnim;
#define dgDemoEcPotionShopOwnerAnim "__OTR__objects/object_ec/gDemoEcPotionShopOwnerAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcPotionShopOwnerAnim[] = dgDemoEcPotionShopOwnerAnim;
#else
static const char gDemoEcPotionShopOwnerAnim[] __attribute__((aligned (2))) = dgDemoEcPotionShopOwnerAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcPotionShopOwnerAnim[] = dgDemoEcPotionShopOwnerAnim;
#define dgDemoEcTalonAnim "__OTR__objects/object_ec/gDemoEcTalonAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcTalonAnim[] = dgDemoEcTalonAnim;
#else
static const char gDemoEcTalonAnim[] __attribute__((aligned (2))) = dgDemoEcTalonAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcTalonAnim[] = dgDemoEcTalonAnim;
#define dgDemoEcDancingZoraAnim "__OTR__objects/object_ec/gDemoEcDancingZoraAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDemoEcDancingZoraAnim[] = dgDemoEcDancingZoraAnim;
#else
static const char gDemoEcDancingZoraAnim[] __attribute__((aligned (2))) = dgDemoEcDancingZoraAnim;
#endif
static const ALIGN_ASSET(2) char gDemoEcDancingZoraAnim[] = dgDemoEcDancingZoraAnim;

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@ -1,16 +1,9 @@
#pragma once
#include "align_asset_macro.h"
#define dgCrystalLightTex "__OTR__objects/object_efc_crystal_light/gCrystalLightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalLightTex[] = dgCrystalLightTex;
#else
static const char gCrystalLightTex[] __attribute__((aligned (2))) = dgCrystalLightTex;
#endif
static const ALIGN_ASSET(2) char gCrystalLightTex[] = dgCrystalLightTex;
#define dgCrystalLightDL "__OTR__objects/object_efc_crystal_light/gCrystalLightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalLightDL[] = dgCrystalLightDL;
#else
static const char gCrystalLightDL[] __attribute__((aligned (2))) = dgCrystalLightDL;
#endif
static const ALIGN_ASSET(2) char gCrystalLightDL[] = dgCrystalLightDL;

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@ -1,30 +1,15 @@
#pragma once
#include "align_asset_macro.h"
#define dgDeathMountainCloudFireTex "__OTR__objects/object_efc_doughnut/gDeathMountainCloudFireTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCloudFireTex[] = dgDeathMountainCloudFireTex;
#else
static const char gDeathMountainCloudFireTex[] __attribute__((aligned (2))) = dgDeathMountainCloudFireTex;
#endif
static const ALIGN_ASSET(2) char gDeathMountainCloudFireTex[] = dgDeathMountainCloudFireTex;
#define dgDeathMountainCloudNormalTex "__OTR__objects/object_efc_doughnut/gDeathMountainCloudNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCloudNormalTex[] = dgDeathMountainCloudNormalTex;
#else
static const char gDeathMountainCloudNormalTex[] __attribute__((aligned (2))) = dgDeathMountainCloudNormalTex;
#endif
static const ALIGN_ASSET(2) char gDeathMountainCloudNormalTex[] = dgDeathMountainCloudNormalTex;
#define dgDeathMountainCloudCircleFieryDL "__OTR__objects/object_efc_doughnut/gDeathMountainCloudCircleFieryDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCloudCircleFieryDL[] = dgDeathMountainCloudCircleFieryDL;
#else
static const char gDeathMountainCloudCircleFieryDL[] __attribute__((aligned (2))) = dgDeathMountainCloudCircleFieryDL;
#endif
static const ALIGN_ASSET(2) char gDeathMountainCloudCircleFieryDL[] = dgDeathMountainCloudCircleFieryDL;
#define dgDeathMountainCloudCircleNormalDL "__OTR__objects/object_efc_doughnut/gDeathMountainCloudCircleNormalDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCloudCircleNormalDL[] = dgDeathMountainCloudCircleNormalDL;
#else
static const char gDeathMountainCloudCircleNormalDL[] __attribute__((aligned (2))) = dgDeathMountainCloudCircleNormalDL;
#endif
static const ALIGN_ASSET(2) char gDeathMountainCloudCircleNormalDL[] = dgDeathMountainCloudCircleNormalDL;

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@ -1,58 +1,27 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_efc_erupc_Tex_000000 "__OTR__objects/object_efc_erupc/object_efc_erupc_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_Tex_000000[] = dobject_efc_erupc_Tex_000000;
#else
static const char object_efc_erupc_Tex_000000[] __attribute__((aligned (2))) = dobject_efc_erupc_Tex_000000;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_Tex_000000[] = dobject_efc_erupc_Tex_000000;
#define dobject_efc_erupc_Tex_000800 "__OTR__objects/object_efc_erupc/object_efc_erupc_Tex_000800"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_Tex_000800[] = dobject_efc_erupc_Tex_000800;
#else
static const char object_efc_erupc_Tex_000800[] __attribute__((aligned (2))) = dobject_efc_erupc_Tex_000800;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_Tex_000800[] = dobject_efc_erupc_Tex_000800;
#define dobject_efc_erupc_DL_001720 "__OTR__objects/object_efc_erupc/object_efc_erupc_DL_001720"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_DL_001720[] = dobject_efc_erupc_DL_001720;
#else
static const char object_efc_erupc_DL_001720[] __attribute__((aligned (2))) = dobject_efc_erupc_DL_001720;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_DL_001720[] = dobject_efc_erupc_DL_001720;
#define dobject_efc_erupc_Tex_001A30 "__OTR__objects/object_efc_erupc/object_efc_erupc_Tex_001A30"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_Tex_001A30[] = dobject_efc_erupc_Tex_001A30;
#else
static const char object_efc_erupc_Tex_001A30[] __attribute__((aligned (2))) = dobject_efc_erupc_Tex_001A30;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_Tex_001A30[] = dobject_efc_erupc_Tex_001A30;
#define dobject_efc_erupc_DL_002570 "__OTR__objects/object_efc_erupc/object_efc_erupc_DL_002570"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_DL_002570[] = dobject_efc_erupc_DL_002570;
#else
static const char object_efc_erupc_DL_002570[] __attribute__((aligned (2))) = dobject_efc_erupc_DL_002570;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_DL_002570[] = dobject_efc_erupc_DL_002570;
#define dobject_efc_erupc_DL_002760 "__OTR__objects/object_efc_erupc/object_efc_erupc_DL_002760"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_DL_002760[] = dobject_efc_erupc_DL_002760;
#else
static const char object_efc_erupc_DL_002760[] __attribute__((aligned (2))) = dobject_efc_erupc_DL_002760;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_DL_002760[] = dobject_efc_erupc_DL_002760;
#define dobject_efc_erupc_DL_0027D8 "__OTR__objects/object_efc_erupc/object_efc_erupc_DL_0027D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_DL_0027D8[] = dobject_efc_erupc_DL_0027D8;
#else
static const char object_efc_erupc_DL_0027D8[] __attribute__((aligned (2))) = dobject_efc_erupc_DL_0027D8;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_DL_0027D8[] = dobject_efc_erupc_DL_0027D8;
#define dobject_efc_erupc_Tex_0027F0 "__OTR__objects/object_efc_erupc/object_efc_erupc_Tex_0027F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_erupc_Tex_0027F0[] = dobject_efc_erupc_Tex_0027F0;
#else
static const char object_efc_erupc_Tex_0027F0[] __attribute__((aligned (2))) = dobject_efc_erupc_Tex_0027F0;
#endif
static const ALIGN_ASSET(2) char object_efc_erupc_Tex_0027F0[] = dobject_efc_erupc_Tex_0027F0;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dgCreationFireBallDL "__OTR__objects/object_efc_fire_ball/gCreationFireBallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCreationFireBallDL[] = dgCreationFireBallDL;
#else
static const char gCreationFireBallDL[] __attribute__((aligned (2))) = dgCreationFireBallDL;
#endif
static const ALIGN_ASSET(2) char gCreationFireBallDL[] = dgCreationFireBallDL;
#define dgCreationFireBallMaskTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallMaskTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCreationFireBallMaskTex[] = dgCreationFireBallMaskTex;
#else
static const char gCreationFireBallMaskTex[] __attribute__((aligned (2))) = dgCreationFireBallMaskTex;
#endif
static const ALIGN_ASSET(2) char gCreationFireBallMaskTex[] = dgCreationFireBallMaskTex;
#define dgCreationFireBallFlameEffectTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallFlameEffectTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCreationFireBallFlameEffectTex[] = dgCreationFireBallFlameEffectTex;
#else
static const char gCreationFireBallFlameEffectTex[] __attribute__((aligned (2))) = dgCreationFireBallFlameEffectTex;
#endif
static const ALIGN_ASSET(2) char gCreationFireBallFlameEffectTex[] = dgCreationFireBallFlameEffectTex;

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@ -1,9 +1,6 @@
#pragma once
#include "align_asset_macro.h"
#define dgEfcFlashBlob_000000 "__OTR__objects/object_efc_flash/gEfcFlashBlob_000000"
#ifdef _WIN32
static const __declspec(align(2)) char gEfcFlashBlob_000000[] = dgEfcFlashBlob_000000;
#else
static const char gEfcFlashBlob_000000[] __attribute__((aligned (2))) = dgEfcFlashBlob_000000;
#endif
static const ALIGN_ASSET(2) char gEfcFlashBlob_000000[] = dgEfcFlashBlob_000000;

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@ -1,16 +1,9 @@
#pragma once
#include "align_asset_macro.h"
#define dgEnliveningLightTex "__OTR__objects/object_efc_lgt_shower/gEnliveningLightTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEnliveningLightTex[] = dgEnliveningLightTex;
#else
static const char gEnliveningLightTex[] __attribute__((aligned (2))) = dgEnliveningLightTex;
#endif
static const ALIGN_ASSET(2) char gEnliveningLightTex[] = dgEnliveningLightTex;
#define dgEnliveningLightDL "__OTR__objects/object_efc_lgt_shower/gEnliveningLightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gEnliveningLightDL[] = dgEnliveningLightDL;
#else
static const char gEnliveningLightDL[] __attribute__((aligned (2))) = dgEnliveningLightDL;
#endif
static const ALIGN_ASSET(2) char gEnliveningLightDL[] = dgEnliveningLightDL;

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@ -1,30 +1,15 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_efc_star_field_DL_000080 "__OTR__objects/object_efc_star_field/object_efc_star_field_DL_000080"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_star_field_DL_000080[] = dobject_efc_star_field_DL_000080;
#else
static const char object_efc_star_field_DL_000080[] __attribute__((aligned (2))) = dobject_efc_star_field_DL_000080;
#endif
static const ALIGN_ASSET(2) char object_efc_star_field_DL_000080[] = dobject_efc_star_field_DL_000080;
#define dobject_efc_star_field_Tex_000108 "__OTR__objects/object_efc_star_field/object_efc_star_field_Tex_000108"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_star_field_Tex_000108[] = dobject_efc_star_field_Tex_000108;
#else
static const char object_efc_star_field_Tex_000108[] __attribute__((aligned (2))) = dobject_efc_star_field_Tex_000108;
#endif
static const ALIGN_ASSET(2) char object_efc_star_field_Tex_000108[] = dobject_efc_star_field_Tex_000108;
#define dobject_efc_star_field_DL_000DE0 "__OTR__objects/object_efc_star_field/object_efc_star_field_DL_000DE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_star_field_DL_000DE0[] = dobject_efc_star_field_DL_000DE0;
#else
static const char object_efc_star_field_DL_000DE0[] __attribute__((aligned (2))) = dobject_efc_star_field_DL_000DE0;
#endif
static const ALIGN_ASSET(2) char object_efc_star_field_DL_000DE0[] = dobject_efc_star_field_DL_000DE0;
#define dobject_efc_star_field_Tex_000FD0 "__OTR__objects/object_efc_star_field/object_efc_star_field_Tex_000FD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_efc_star_field_Tex_000FD0[] = dobject_efc_star_field_Tex_000FD0;
#else
static const char object_efc_star_field_Tex_000FD0[] __attribute__((aligned (2))) = dobject_efc_star_field_Tex_000FD0;
#endif
static const ALIGN_ASSET(2) char object_efc_star_field_Tex_000FD0[] = dobject_efc_star_field_Tex_000FD0;

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@ -1,37 +1,18 @@
#pragma once
#include "align_asset_macro.h"
#define dgTimeWarpSkel "__OTR__objects/object_efc_tw/gTimeWarpSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gTimeWarpSkel[] = dgTimeWarpSkel;
#else
static const char gTimeWarpSkel[] __attribute__((aligned (2))) = dgTimeWarpSkel;
#endif
static const ALIGN_ASSET(2) char gTimeWarpSkel[] = dgTimeWarpSkel;
#define dgTimeWarpAnim "__OTR__objects/object_efc_tw/gTimeWarpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gTimeWarpAnim[] = dgTimeWarpAnim;
#else
static const char gTimeWarpAnim[] __attribute__((aligned (2))) = dgTimeWarpAnim;
#endif
static const ALIGN_ASSET(2) char gTimeWarpAnim[] = dgTimeWarpAnim;
#define dgTimeWarpVtx "__OTR__objects/object_efc_tw/gTimeWarpVtx"
#ifdef _WIN32
static const __declspec(align(2)) char gTimeWarpVtx[] = dgTimeWarpVtx;
#else
static const char gTimeWarpVtx[] __attribute__((aligned (2))) = dgTimeWarpVtx;
#endif
static const ALIGN_ASSET(2) char gTimeWarpVtx[] = dgTimeWarpVtx;
#define dgTimeWarpDL "__OTR__objects/object_efc_tw/gTimeWarpDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTimeWarpDL[] = dgTimeWarpDL;
#else
static const char gTimeWarpDL[] __attribute__((aligned (2))) = dgTimeWarpDL;
#endif
static const ALIGN_ASSET(2) char gTimeWarpDL[] = dgTimeWarpDL;
#define dgTimeWarpTex "__OTR__objects/object_efc_tw/gTimeWarpTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTimeWarpTex[] = dgTimeWarpTex;
#else
static const char gTimeWarpTex[] __attribute__((aligned (2))) = dgTimeWarpTex;
#endif
static const ALIGN_ASSET(2) char gTimeWarpTex[] = dgTimeWarpTex;

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@ -1,177 +1,78 @@
#pragma once
#include "align_asset_macro.h"
#define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerSkel[] = dgStingerSkel;
#else
static const char gStingerSkel[] __attribute__((aligned (2))) = dgStingerSkel;
#endif
static const ALIGN_ASSET(2) char gStingerSkel[] = dgStingerSkel;
#define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerBodyDL[] = dgStingerBodyDL;
#else
static const char gStingerBodyDL[] __attribute__((aligned (2))) = dgStingerBodyDL;
#endif
static const ALIGN_ASSET(2) char gStingerBodyDL[] = dgStingerBodyDL;
#define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailRootDL[] = dgStingerTailRootDL;
#else
static const char gStingerTailRootDL[] __attribute__((aligned (2))) = dgStingerTailRootDL;
#endif
static const ALIGN_ASSET(2) char gStingerTailRootDL[] = dgStingerTailRootDL;
#define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailUpperDL[] = dgStingerTailUpperDL;
#else
static const char gStingerTailUpperDL[] __attribute__((aligned (2))) = dgStingerTailUpperDL;
#endif
static const ALIGN_ASSET(2) char gStingerTailUpperDL[] = dgStingerTailUpperDL;
#define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailLowerDL[] = dgStingerTailLowerDL;
#else
static const char gStingerTailLowerDL[] __attribute__((aligned (2))) = dgStingerTailLowerDL;
#endif
static const ALIGN_ASSET(2) char gStingerTailLowerDL[] = dgStingerTailLowerDL;
#define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerFinUpperDL[] = dgStingerFinUpperDL;
#else
static const char gStingerFinUpperDL[] __attribute__((aligned (2))) = dgStingerFinUpperDL;
#endif
static const ALIGN_ASSET(2) char gStingerFinUpperDL[] = dgStingerFinUpperDL;
#define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerFinLowerDL[] = dgStingerFinLowerDL;
#else
static const char gStingerFinLowerDL[] __attribute__((aligned (2))) = dgStingerFinLowerDL;
#endif
static const ALIGN_ASSET(2) char gStingerFinLowerDL[] = dgStingerFinLowerDL;
#define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerHeadDL[] = dgStingerHeadDL;
#else
static const char gStingerHeadDL[] __attribute__((aligned (2))) = dgStingerHeadDL;
#endif
static const ALIGN_ASSET(2) char gStingerHeadDL[] = dgStingerHeadDL;
#define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;
#else
static const char gStingerLeftWingBaseDL[] __attribute__((aligned (2))) = dgStingerLeftWingBaseDL;
#endif
static const ALIGN_ASSET(2) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;
#define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;
#else
static const char gStingerLeftWingEndDL[] __attribute__((aligned (2))) = dgStingerLeftWingEndDL;
#endif
static const ALIGN_ASSET(2) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;
#define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;
#else
static const char gStingerRightWingBaseDL[] __attribute__((aligned (2))) = dgStingerRightWingBaseDL;
#endif
static const ALIGN_ASSET(2) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;
#define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;
#else
static const char gStingerRightWingEndDL[] __attribute__((aligned (2))) = dgStingerRightWingEndDL;
#endif
static const ALIGN_ASSET(2) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;
#define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerWingTex[] = dgStingerWingTex;
#else
static const char gStingerWingTex[] __attribute__((aligned (2))) = dgStingerWingTex;
#endif
static const ALIGN_ASSET(2) char gStingerWingTex[] = dgStingerWingTex;
#define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;
#else
static const char gStingerBodyGradientTex[] __attribute__((aligned (2))) = dgStingerBodyGradientTex;
#endif
static const ALIGN_ASSET(2) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;
#define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerWingEndTex[] = dgStingerWingEndTex;
#else
static const char gStingerWingEndTex[] __attribute__((aligned (2))) = dgStingerWingEndTex;
#endif
static const ALIGN_ASSET(2) char gStingerWingEndTex[] = dgStingerWingEndTex;
#define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerEyeTex[] = dgStingerEyeTex;
#else
static const char gStingerEyeTex[] __attribute__((aligned (2))) = dgStingerEyeTex;
#endif
static const ALIGN_ASSET(2) char gStingerEyeTex[] = dgStingerEyeTex;
#define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerUndersideTex[] = dgStingerUndersideTex;
#else
static const char gStingerUndersideTex[] __attribute__((aligned (2))) = dgStingerUndersideTex;
#endif
static const ALIGN_ASSET(2) char gStingerUndersideTex[] = dgStingerUndersideTex;
#define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerFinTex[] = dgStingerFinTex;
#else
static const char gStingerFinTex[] __attribute__((aligned (2))) = dgStingerFinTex;
#endif
static const ALIGN_ASSET(2) char gStingerFinTex[] = dgStingerFinTex;
#define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailGradientTex[] = dgStingerTailGradientTex;
#else
static const char gStingerTailGradientTex[] __attribute__((aligned (2))) = dgStingerTailGradientTex;
#endif
static const ALIGN_ASSET(2) char gStingerTailGradientTex[] = dgStingerTailGradientTex;
#define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;
#else
static const char gStingerTailConnectionGradientTex[] __attribute__((aligned (2))) = dgStingerTailConnectionGradientTex;
#endif
static const ALIGN_ASSET(2) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;
#define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerPopOutAnim[] = dgStingerPopOutAnim;
#else
static const char gStingerPopOutAnim[] __attribute__((aligned (2))) = dgStingerPopOutAnim;
#endif
static const ALIGN_ASSET(2) char gStingerPopOutAnim[] = dgStingerPopOutAnim;
#define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerDiveAnim[] = dgStingerDiveAnim;
#else
static const char gStingerDiveAnim[] __attribute__((aligned (2))) = dgStingerDiveAnim;
#endif
static const ALIGN_ASSET(2) char gStingerDiveAnim[] = dgStingerDiveAnim;
#define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
#else
static const char gStingerBackflipAnim[] __attribute__((aligned (2))) = dgStingerBackflipAnim;
#endif
static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
#define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerHitAnim[] = dgStingerHitAnim;
#else
static const char gStingerHitAnim[] __attribute__((aligned (2))) = dgStingerHitAnim;
#endif
static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;
#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerIdleAnim[] = dgStingerIdleAnim;
#else
static const char gStingerIdleAnim[] __attribute__((aligned (2))) = dgStingerIdleAnim;
#endif
static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;

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@ -1,79 +1,36 @@
#pragma once
#include "align_asset_macro.h"
#define dgFaTLUT "__OTR__objects/object_fa/gFaTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gFaTLUT[] = dgFaTLUT;
#else
static const char gFaTLUT[] __attribute__((aligned (2))) = dgFaTLUT;
#endif
static const ALIGN_ASSET(2) char gFaTLUT[] = dgFaTLUT;
#define dgFaSkinTex "__OTR__objects/object_fa/gFaSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaSkinTex[] = dgFaSkinTex;
#else
static const char gFaSkinTex[] __attribute__((aligned (2))) = dgFaSkinTex;
#endif
static const ALIGN_ASSET(2) char gFaSkinTex[] = dgFaSkinTex;
#define dgFaEyeOpenTex "__OTR__objects/object_fa/gFaEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaEyeOpenTex[] = dgFaEyeOpenTex;
#else
static const char gFaEyeOpenTex[] __attribute__((aligned (2))) = dgFaEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gFaEyeOpenTex[] = dgFaEyeOpenTex;
#define dgFaMouthTex "__OTR__objects/object_fa/gFaMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaMouthTex[] = dgFaMouthTex;
#else
static const char gFaMouthTex[] __attribute__((aligned (2))) = dgFaMouthTex;
#endif
static const ALIGN_ASSET(2) char gFaMouthTex[] = dgFaMouthTex;
#define dgFaHair1Tex "__OTR__objects/object_fa/gFaHair1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaHair1Tex[] = dgFaHair1Tex;
#else
static const char gFaHair1Tex[] __attribute__((aligned (2))) = dgFaHair1Tex;
#endif
static const ALIGN_ASSET(2) char gFaHair1Tex[] = dgFaHair1Tex;
#define dgFaEarTex "__OTR__objects/object_fa/gFaEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaEarTex[] = dgFaEarTex;
#else
static const char gFaEarTex[] __attribute__((aligned (2))) = dgFaEarTex;
#endif
static const ALIGN_ASSET(2) char gFaEarTex[] = dgFaEarTex;
#define dgFaHair2Tex "__OTR__objects/object_fa/gFaHair2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaHair2Tex[] = dgFaHair2Tex;
#else
static const char gFaHair2Tex[] __attribute__((aligned (2))) = dgFaHair2Tex;
#endif
static const ALIGN_ASSET(2) char gFaHair2Tex[] = dgFaHair2Tex;
#define dgFaHeadbandTex "__OTR__objects/object_fa/gFaHeadbandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaHeadbandTex[] = dgFaHeadbandTex;
#else
static const char gFaHeadbandTex[] __attribute__((aligned (2))) = dgFaHeadbandTex;
#endif
static const ALIGN_ASSET(2) char gFaHeadbandTex[] = dgFaHeadbandTex;
#define dgFaEyeHalfTex "__OTR__objects/object_fa/gFaEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaEyeHalfTex[] = dgFaEyeHalfTex;
#else
static const char gFaEyeHalfTex[] __attribute__((aligned (2))) = dgFaEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gFaEyeHalfTex[] = dgFaEyeHalfTex;
#define dgFaEyeClosedTex "__OTR__objects/object_fa/gFaEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaEyeClosedTex[] = dgFaEyeClosedTex;
#else
static const char gFaEyeClosedTex[] __attribute__((aligned (2))) = dgFaEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex;
#define dgFaDL "__OTR__objects/object_fa/gFaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFaDL[] = dgFaDL;
#else
static const char gFaDL[] __attribute__((aligned (2))) = dgFaDL;
#endif
static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;

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@ -1,653 +1,282 @@
#pragma once
#include "align_asset_macro.h"
#define dgVolvagiaBossTitleCardTex "__OTR__objects/object_fd/gVolvagiaBossTitleCardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBossTitleCardTex[] = dgVolvagiaBossTitleCardTex;
#else
static const char gVolvagiaBossTitleCardTex[] __attribute__((aligned (2))) = dgVolvagiaBossTitleCardTex;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardTex[] = dgVolvagiaBossTitleCardTex;
#define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel;
#else
static const char gVolvagiaLeftArmSkel[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkel;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel;
#define dgVolvagiaRightArmSkel "__OTR__objects/object_fd/gVolvagiaRightArmSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkel[] = dgVolvagiaRightArmSkel;
#else
static const char gVolvagiaRightArmSkel[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkel;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkel[] = dgVolvagiaRightArmSkel;
#define dgVolvagiaHeadSkel "__OTR__objects/object_fd/gVolvagiaHeadSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadSkel[] = dgVolvagiaHeadSkel;
#else
static const char gVolvagiaHeadSkel[] __attribute__((aligned (2))) = dgVolvagiaHeadSkel;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadSkel[] = dgVolvagiaHeadSkel;
#define dgVolvagiaLeftArmEmergeAnim "__OTR__objects/object_fd/gVolvagiaLeftArmEmergeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmEmergeAnim[] = dgVolvagiaLeftArmEmergeAnim;
#else
static const char gVolvagiaLeftArmEmergeAnim[] __attribute__((aligned (2))) = dgVolvagiaLeftArmEmergeAnim;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmEmergeAnim[] = dgVolvagiaLeftArmEmergeAnim;
#define dgVolvagiaRightArmEmergeAnim "__OTR__objects/object_fd/gVolvagiaRightArmEmergeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmEmergeAnim[] = dgVolvagiaRightArmEmergeAnim;
#else
static const char gVolvagiaRightArmEmergeAnim[] __attribute__((aligned (2))) = dgVolvagiaRightArmEmergeAnim;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmEmergeAnim[] = dgVolvagiaRightArmEmergeAnim;
#define dgVolvagiaHeadEmergeAnim "__OTR__objects/object_fd/gVolvagiaHeadEmergeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadEmergeAnim[] = dgVolvagiaHeadEmergeAnim;
#else
static const char gVolvagiaHeadEmergeAnim[] __attribute__((aligned (2))) = dgVolvagiaHeadEmergeAnim;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadEmergeAnim[] = dgVolvagiaHeadEmergeAnim;
#define dgVolvagiaBrokenFaceDL "__OTR__objects/object_fd/gVolvagiaBrokenFaceDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBrokenFaceDL[] = dgVolvagiaBrokenFaceDL;
#else
static const char gVolvagiaBrokenFaceDL[] __attribute__((aligned (2))) = dgVolvagiaBrokenFaceDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBrokenFaceDL[] = dgVolvagiaBrokenFaceDL;
#define dgVolvagiaManeMaterialDL "__OTR__objects/object_fd/gVolvagiaManeMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaManeMaterialDL[] = dgVolvagiaManeMaterialDL;
#else
static const char gVolvagiaManeMaterialDL[] __attribute__((aligned (2))) = dgVolvagiaManeMaterialDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaManeMaterialDL[] = dgVolvagiaManeMaterialDL;
#define dgVolvagiaManeModelDL "__OTR__objects/object_fd/gVolvagiaManeModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaManeModelDL[] = dgVolvagiaManeModelDL;
#else
static const char gVolvagiaManeModelDL[] __attribute__((aligned (2))) = dgVolvagiaManeModelDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaManeModelDL[] = dgVolvagiaManeModelDL;
#define dgVolvagiaEyeOpenTex "__OTR__objects/object_fd/gVolvagiaEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaEyeOpenTex[] = dgVolvagiaEyeOpenTex;
#else
static const char gVolvagiaEyeOpenTex[] __attribute__((aligned (2))) = dgVolvagiaEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gVolvagiaEyeOpenTex[] = dgVolvagiaEyeOpenTex;
#define dgVolvagiaEyeHalfTex "__OTR__objects/object_fd/gVolvagiaEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaEyeHalfTex[] = dgVolvagiaEyeHalfTex;
#else
static const char gVolvagiaEyeHalfTex[] __attribute__((aligned (2))) = dgVolvagiaEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gVolvagiaEyeHalfTex[] = dgVolvagiaEyeHalfTex;
#define dgVolvagiaEyeClosedTex "__OTR__objects/object_fd/gVolvagiaEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaEyeClosedTex[] = dgVolvagiaEyeClosedTex;
#else
static const char gVolvagiaEyeClosedTex[] __attribute__((aligned (2))) = dgVolvagiaEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gVolvagiaEyeClosedTex[] = dgVolvagiaEyeClosedTex;
#define dgVolvagiaRibsDL "__OTR__objects/object_fd/gVolvagiaRibsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRibsDL[] = dgVolvagiaRibsDL;
#else
static const char gVolvagiaRibsDL[] __attribute__((aligned (2))) = dgVolvagiaRibsDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRibsDL[] = dgVolvagiaRibsDL;
#define dgVolvagiaSkullDL "__OTR__objects/object_fd/gVolvagiaSkullDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaSkullDL[] = dgVolvagiaSkullDL;
#else
static const char gVolvagiaSkullDL[] __attribute__((aligned (2))) = dgVolvagiaSkullDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaSkullDL[] = dgVolvagiaSkullDL;
#define dgVolvagiaJawboneDL "__OTR__objects/object_fd/gVolvagiaJawboneDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaJawboneDL[] = dgVolvagiaJawboneDL;
#else
static const char gVolvagiaJawboneDL[] __attribute__((aligned (2))) = dgVolvagiaJawboneDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaJawboneDL[] = dgVolvagiaJawboneDL;
#define dgVolvagiaBodySeg1DL "__OTR__objects/object_fd/gVolvagiaBodySeg1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg1DL[] = dgVolvagiaBodySeg1DL;
#else
static const char gVolvagiaBodySeg1DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg1DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg1DL[] = dgVolvagiaBodySeg1DL;
#define dgVolvagiaBodySeg2DL "__OTR__objects/object_fd/gVolvagiaBodySeg2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg2DL[] = dgVolvagiaBodySeg2DL;
#else
static const char gVolvagiaBodySeg2DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg2DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg2DL[] = dgVolvagiaBodySeg2DL;
#define dgVolvagiaBodySeg3DL "__OTR__objects/object_fd/gVolvagiaBodySeg3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg3DL[] = dgVolvagiaBodySeg3DL;
#else
static const char gVolvagiaBodySeg3DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg3DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg3DL[] = dgVolvagiaBodySeg3DL;
#define dgVolvagiaBodySeg4DL "__OTR__objects/object_fd/gVolvagiaBodySeg4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg4DL[] = dgVolvagiaBodySeg4DL;
#else
static const char gVolvagiaBodySeg4DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg4DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg4DL[] = dgVolvagiaBodySeg4DL;
#define dgVolvagiaBodySeg5DL "__OTR__objects/object_fd/gVolvagiaBodySeg5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg5DL[] = dgVolvagiaBodySeg5DL;
#else
static const char gVolvagiaBodySeg5DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg5DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg5DL[] = dgVolvagiaBodySeg5DL;
#define dgVolvagiaBodySeg6DL "__OTR__objects/object_fd/gVolvagiaBodySeg6DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg6DL[] = dgVolvagiaBodySeg6DL;
#else
static const char gVolvagiaBodySeg6DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg6DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg6DL[] = dgVolvagiaBodySeg6DL;
#define dgVolvagiaBodySeg7DL "__OTR__objects/object_fd/gVolvagiaBodySeg7DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg7DL[] = dgVolvagiaBodySeg7DL;
#else
static const char gVolvagiaBodySeg7DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg7DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg7DL[] = dgVolvagiaBodySeg7DL;
#define dgVolvagiaBodySeg8DL "__OTR__objects/object_fd/gVolvagiaBodySeg8DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg8DL[] = dgVolvagiaBodySeg8DL;
#else
static const char gVolvagiaBodySeg8DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg8DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg8DL[] = dgVolvagiaBodySeg8DL;
#define dgVolvagiaBodySeg9DL "__OTR__objects/object_fd/gVolvagiaBodySeg9DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg9DL[] = dgVolvagiaBodySeg9DL;
#else
static const char gVolvagiaBodySeg9DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg9DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg9DL[] = dgVolvagiaBodySeg9DL;
#define dgVolvagiaBodySeg10DL "__OTR__objects/object_fd/gVolvagiaBodySeg10DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg10DL[] = dgVolvagiaBodySeg10DL;
#else
static const char gVolvagiaBodySeg10DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg10DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg10DL[] = dgVolvagiaBodySeg10DL;
#define dgVolvagiaBodySeg11DL "__OTR__objects/object_fd/gVolvagiaBodySeg11DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg11DL[] = dgVolvagiaBodySeg11DL;
#else
static const char gVolvagiaBodySeg11DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg11DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg11DL[] = dgVolvagiaBodySeg11DL;
#define dgVolvagiaBodySeg12DL "__OTR__objects/object_fd/gVolvagiaBodySeg12DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg12DL[] = dgVolvagiaBodySeg12DL;
#else
static const char gVolvagiaBodySeg12DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg12DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg12DL[] = dgVolvagiaBodySeg12DL;
#define dgVolvagiaBodySeg13DL "__OTR__objects/object_fd/gVolvagiaBodySeg13DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg13DL[] = dgVolvagiaBodySeg13DL;
#else
static const char gVolvagiaBodySeg13DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg13DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg13DL[] = dgVolvagiaBodySeg13DL;
#define dgVolvagiaBodySeg14DL "__OTR__objects/object_fd/gVolvagiaBodySeg14DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg14DL[] = dgVolvagiaBodySeg14DL;
#else
static const char gVolvagiaBodySeg14DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg14DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg14DL[] = dgVolvagiaBodySeg14DL;
#define dgVolvagiaBodySeg15DL "__OTR__objects/object_fd/gVolvagiaBodySeg15DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg15DL[] = dgVolvagiaBodySeg15DL;
#else
static const char gVolvagiaBodySeg15DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg15DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg15DL[] = dgVolvagiaBodySeg15DL;
#define dgVolvagiaBodySeg16DL "__OTR__objects/object_fd/gVolvagiaBodySeg16DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg16DL[] = dgVolvagiaBodySeg16DL;
#else
static const char gVolvagiaBodySeg16DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg16DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg16DL[] = dgVolvagiaBodySeg16DL;
#define dgVolvagiaBodySeg17DL "__OTR__objects/object_fd/gVolvagiaBodySeg17DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg17DL[] = dgVolvagiaBodySeg17DL;
#else
static const char gVolvagiaBodySeg17DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg17DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg17DL[] = dgVolvagiaBodySeg17DL;
#define dgVolvagiaBodySeg18DL "__OTR__objects/object_fd/gVolvagiaBodySeg18DL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySeg18DL[] = dgVolvagiaBodySeg18DL;
#else
static const char gVolvagiaBodySeg18DL[] __attribute__((aligned (2))) = dgVolvagiaBodySeg18DL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySeg18DL[] = dgVolvagiaBodySeg18DL;
#define dgVolvagiaEmberMaterialDL "__OTR__objects/object_fd/gVolvagiaEmberMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaEmberMaterialDL[] = dgVolvagiaEmberMaterialDL;
#else
static const char gVolvagiaEmberMaterialDL[] __attribute__((aligned (2))) = dgVolvagiaEmberMaterialDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaEmberMaterialDL[] = dgVolvagiaEmberMaterialDL;
#define dgVolvagiaEmberModelDL "__OTR__objects/object_fd/gVolvagiaEmberModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaEmberModelDL[] = dgVolvagiaEmberModelDL;
#else
static const char gVolvagiaEmberModelDL[] __attribute__((aligned (2))) = dgVolvagiaEmberModelDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaEmberModelDL[] = dgVolvagiaEmberModelDL;
#define dgVolvagiaDustMaterialDL "__OTR__objects/object_fd/gVolvagiaDustMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaDustMaterialDL[] = dgVolvagiaDustMaterialDL;
#else
static const char gVolvagiaDustMaterialDL[] __attribute__((aligned (2))) = dgVolvagiaDustMaterialDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaDustMaterialDL[] = dgVolvagiaDustMaterialDL;
#define dgVolvagiaDustModelDL "__OTR__objects/object_fd/gVolvagiaDustModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaDustModelDL[] = dgVolvagiaDustModelDL;
#else
static const char gVolvagiaDustModelDL[] __attribute__((aligned (2))) = dgVolvagiaDustModelDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaDustModelDL[] = dgVolvagiaDustModelDL;
#define dgVolvagiaDebrisMaterialDL "__OTR__objects/object_fd/gVolvagiaDebrisMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaDebrisMaterialDL[] = dgVolvagiaDebrisMaterialDL;
#else
static const char gVolvagiaDebrisMaterialDL[] __attribute__((aligned (2))) = dgVolvagiaDebrisMaterialDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaDebrisMaterialDL[] = dgVolvagiaDebrisMaterialDL;
#define dgVolvagiaDebrisModelDL "__OTR__objects/object_fd/gVolvagiaDebrisModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaDebrisModelDL[] = dgVolvagiaDebrisModelDL;
#else
static const char gVolvagiaDebrisModelDL[] __attribute__((aligned (2))) = dgVolvagiaDebrisModelDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaDebrisModelDL[] = dgVolvagiaDebrisModelDL;
#define dgVolvagiaSkullPieceMaterialDL "__OTR__objects/object_fd/gVolvagiaSkullPieceMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaSkullPieceMaterialDL[] = dgVolvagiaSkullPieceMaterialDL;
#else
static const char gVolvagiaSkullPieceMaterialDL[] __attribute__((aligned (2))) = dgVolvagiaSkullPieceMaterialDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaSkullPieceMaterialDL[] = dgVolvagiaSkullPieceMaterialDL;
#define dgVolvagiaSkullPieceModelDL "__OTR__objects/object_fd/gVolvagiaSkullPieceModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaSkullPieceModelDL[] = dgVolvagiaSkullPieceModelDL;
#else
static const char gVolvagiaSkullPieceModelDL[] __attribute__((aligned (2))) = dgVolvagiaSkullPieceModelDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaSkullPieceModelDL[] = dgVolvagiaSkullPieceModelDL;
#define dgVolvagiaBodySkel "__OTR__objects/object_fd/gVolvagiaBodySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodySkel[] = dgVolvagiaBodySkel;
#else
static const char gVolvagiaBodySkel[] __attribute__((aligned (2))) = dgVolvagiaBodySkel;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodySkel[] = dgVolvagiaBodySkel;
#define dgVolvagiaBodyStaticAnim "__OTR__objects/object_fd/gVolvagiaBodyStaticAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodyStaticAnim[] = dgVolvagiaBodyStaticAnim;
#else
static const char gVolvagiaBodyStaticAnim[] __attribute__((aligned (2))) = dgVolvagiaBodyStaticAnim;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodyStaticAnim[] = dgVolvagiaBodyStaticAnim;
#define dgVolvagiaBodyTex "__OTR__objects/object_fd/gVolvagiaBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaBodyTex[] = dgVolvagiaBodyTex;
#else
static const char gVolvagiaBodyTex[] __attribute__((aligned (2))) = dgVolvagiaBodyTex;
#endif
static const ALIGN_ASSET(2) char gVolvagiaBodyTex[] = dgVolvagiaBodyTex;
#define dgVolvagiaDL_009668 "__OTR__objects/object_fd/gVolvagiaDL_009668"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaDL_009668[] = dgVolvagiaDL_009668;
#else
static const char gVolvagiaDL_009668[] __attribute__((aligned (2))) = dgVolvagiaDL_009668;
#endif
static const ALIGN_ASSET(2) char gVolvagiaDL_009668[] = dgVolvagiaDL_009668;
#define dgVolvagiaPlatformCol "__OTR__objects/object_fd/gVolvagiaPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaPlatformCol[] = dgVolvagiaPlatformCol;
#else
static const char gVolvagiaPlatformCol[] __attribute__((aligned (2))) = dgVolvagiaPlatformCol;
#endif
static const ALIGN_ASSET(2) char gVolvagiaPlatformCol[] = dgVolvagiaPlatformCol;
#define dgVolvagiaPlatformDL "__OTR__objects/object_fd/gVolvagiaPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaPlatformDL[] = dgVolvagiaPlatformDL;
#else
static const char gVolvagiaPlatformDL[] __attribute__((aligned (2))) = dgVolvagiaPlatformDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaPlatformDL[] = dgVolvagiaPlatformDL;
#define dgVolvagiaRockDL "__OTR__objects/object_fd/gVolvagiaRockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRockDL[] = dgVolvagiaRockDL;
#else
static const char gVolvagiaRockDL[] __attribute__((aligned (2))) = dgVolvagiaRockDL;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRockDL[] = dgVolvagiaRockDL;
#define dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
#else
static const char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
#define dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678;
#else
static const char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678;
#define dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770;
#else
static const char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850;
#else
static const char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0;
#else
static const char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0;
#define dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990;
#else
static const char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] __attribute__((aligned (2))) = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990;
#endif
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990;
#define dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10;
#else
static const char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10;
#define dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10;
#else
static const char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10;
#define dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08;
#else
static const char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08;
#define dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011564DL_003028"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028;
#else
static const char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028;
#define dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8;
#else
static const char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8;
#define dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168;
#else
static const char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] __attribute__((aligned (2))) = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168;
#endif
static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168;
#define dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01160CDL_002180"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180;
#else
static const char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] __attribute__((aligned (2))) = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180;
#define dgVolvagiaHeadSkelLimbsLimb_011618DL_002358 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011618DL_002358"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358;
#else
static const char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] __attribute__((aligned (2))) = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358;
#define dgVolvagiaHeadSkelLimbsLimb_011624DL_002420 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011624DL_002420"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420;
#else
static const char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] __attribute__((aligned (2))) = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420;
#define dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8;
#else
static const char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] __attribute__((aligned (2))) = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8;
#define dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0"
#ifdef _WIN32
static const __declspec(align(2)) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#else
static const char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] __attribute__((aligned (2))) = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#endif
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#define dobject_fdTex_005B60 "__OTR__objects/object_fd/object_fdTex_005B60"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_005B60[] = dobject_fdTex_005B60;
#else
static const char object_fdTex_005B60[] __attribute__((aligned (2))) = dobject_fdTex_005B60;
#endif
static const ALIGN_ASSET(2) char object_fdTex_005B60[] = dobject_fdTex_005B60;
#define dobject_fdTex_005F60 "__OTR__objects/object_fd/object_fdTex_005F60"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_005F60[] = dobject_fdTex_005F60;
#else
static const char object_fdTex_005F60[] __attribute__((aligned (2))) = dobject_fdTex_005F60;
#endif
static const ALIGN_ASSET(2) char object_fdTex_005F60[] = dobject_fdTex_005F60;
#define dobject_fdTex_005D60 "__OTR__objects/object_fd/object_fdTex_005D60"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_005D60[] = dobject_fdTex_005D60;
#else
static const char object_fdTex_005D60[] __attribute__((aligned (2))) = dobject_fdTex_005D60;
#endif
static const ALIGN_ASSET(2) char object_fdTex_005D60[] = dobject_fdTex_005D60;
#define dobject_fdTex_009208 "__OTR__objects/object_fd/object_fdTex_009208"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_009208[] = dobject_fdTex_009208;
#else
static const char object_fdTex_009208[] __attribute__((aligned (2))) = dobject_fdTex_009208;
#endif
static const ALIGN_ASSET(2) char object_fdTex_009208[] = dobject_fdTex_009208;
#define dobject_fdTex_00AA18 "__OTR__objects/object_fd/object_fdTex_00AA18"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00AA18[] = dobject_fdTex_00AA18;
#else
static const char object_fdTex_00AA18[] __attribute__((aligned (2))) = dobject_fdTex_00AA18;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00AA18[] = dobject_fdTex_00AA18;
#define dobject_fdTex_00C058 "__OTR__objects/object_fd/object_fdTex_00C058"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00C058[] = dobject_fdTex_00C058;
#else
static const char object_fdTex_00C058[] __attribute__((aligned (2))) = dobject_fdTex_00C058;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00C058[] = dobject_fdTex_00C058;
#define dobject_fdTex_00BE58 "__OTR__objects/object_fd/object_fdTex_00BE58"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00BE58[] = dobject_fdTex_00BE58;
#else
static const char object_fdTex_00BE58[] __attribute__((aligned (2))) = dobject_fdTex_00BE58;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00BE58[] = dobject_fdTex_00BE58;
#define dobject_fdTex_00BC58 "__OTR__objects/object_fd/object_fdTex_00BC58"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00BC58[] = dobject_fdTex_00BC58;
#else
static const char object_fdTex_00BC58[] __attribute__((aligned (2))) = dobject_fdTex_00BC58;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00BC58[] = dobject_fdTex_00BC58;
#define dobject_fdTex_00B458 "__OTR__objects/object_fd/object_fdTex_00B458"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00B458[] = dobject_fdTex_00B458;
#else
static const char object_fdTex_00B458[] __attribute__((aligned (2))) = dobject_fdTex_00B458;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00B458[] = dobject_fdTex_00B458;
#define dobject_fdTex_0040A8 "__OTR__objects/object_fd/object_fdTex_0040A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_0040A8[] = dobject_fdTex_0040A8;
#else
static const char object_fdTex_0040A8[] __attribute__((aligned (2))) = dobject_fdTex_0040A8;
#endif
static const ALIGN_ASSET(2) char object_fdTex_0040A8[] = dobject_fdTex_0040A8;
#define dobject_fdTex_0048A8 "__OTR__objects/object_fd/object_fdTex_0048A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_0048A8[] = dobject_fdTex_0048A8;
#else
static const char object_fdTex_0048A8[] __attribute__((aligned (2))) = dobject_fdTex_0048A8;
#endif
static const ALIGN_ASSET(2) char object_fdTex_0048A8[] = dobject_fdTex_0048A8;
#define dobject_fdTex_00A918 "__OTR__objects/object_fd/object_fdTex_00A918"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00A918[] = dobject_fdTex_00A918;
#else
static const char object_fdTex_00A918[] __attribute__((aligned (2))) = dobject_fdTex_00A918;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00A918[] = dobject_fdTex_00A918;
#define dobject_fdTex_00D170 "__OTR__objects/object_fd/object_fdTex_00D170"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00D170[] = dobject_fdTex_00D170;
#else
static const char object_fdTex_00D170[] __attribute__((aligned (2))) = dobject_fdTex_00D170;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00D170[] = dobject_fdTex_00D170;
#define dobject_fdTex_00D438 "__OTR__objects/object_fd/object_fdTex_00D438"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00D438[] = dobject_fdTex_00D438;
#else
static const char object_fdTex_00D438[] __attribute__((aligned (2))) = dobject_fdTex_00D438;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00D438[] = dobject_fdTex_00D438;
#define dobject_fdTex_009780 "__OTR__objects/object_fd/object_fdTex_009780"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_009780[] = dobject_fdTex_009780;
#else
static const char object_fdTex_009780[] __attribute__((aligned (2))) = dobject_fdTex_009780;
#endif
static const ALIGN_ASSET(2) char object_fdTex_009780[] = dobject_fdTex_009780;
#define dobject_fdTex_009980 "__OTR__objects/object_fd/object_fdTex_009980"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_009980[] = dobject_fdTex_009980;
#else
static const char object_fdTex_009980[] __attribute__((aligned (2))) = dobject_fdTex_009980;
#endif
static const ALIGN_ASSET(2) char object_fdTex_009980[] = dobject_fdTex_009980;
#define dobject_fdTex_000A78 "__OTR__objects/object_fd/object_fdTex_000A78"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_000A78[] = dobject_fdTex_000A78;
#else
static const char object_fdTex_000A78[] __attribute__((aligned (2))) = dobject_fdTex_000A78;
#endif
static const ALIGN_ASSET(2) char object_fdTex_000A78[] = dobject_fdTex_000A78;
#define dobject_fdTLUT_000A58 "__OTR__objects/object_fd/object_fdTLUT_000A58"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTLUT_000A58[] = dobject_fdTLUT_000A58;
#else
static const char object_fdTLUT_000A58[] __attribute__((aligned (2))) = dobject_fdTLUT_000A58;
#endif
static const ALIGN_ASSET(2) char object_fdTLUT_000A58[] = dobject_fdTLUT_000A58;
#define dobject_fdTex_000658 "__OTR__objects/object_fd/object_fdTex_000658"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_000658[] = dobject_fdTex_000658;
#else
static const char object_fdTex_000658[] __attribute__((aligned (2))) = dobject_fdTex_000658;
#endif
static const ALIGN_ASSET(2) char object_fdTex_000658[] = dobject_fdTex_000658;
#define dobject_fdTLUT_000438 "__OTR__objects/object_fd/object_fdTLUT_000438"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTLUT_000438[] = dobject_fdTLUT_000438;
#else
static const char object_fdTLUT_000438[] __attribute__((aligned (2))) = dobject_fdTLUT_000438;
#endif
static const ALIGN_ASSET(2) char object_fdTLUT_000438[] = dobject_fdTLUT_000438;
#define dobject_fdTex_000458 "__OTR__objects/object_fd/object_fdTex_000458"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_000458[] = dobject_fdTex_000458;
#else
static const char object_fdTex_000458[] __attribute__((aligned (2))) = dobject_fdTex_000458;
#endif
static const ALIGN_ASSET(2) char object_fdTex_000458[] = dobject_fdTex_000458;
#define dobject_fdTex_00A050 "__OTR__objects/object_fd/object_fdTex_00A050"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_00A050[] = dobject_fdTex_00A050;
#else
static const char object_fdTex_00A050[] __attribute__((aligned (2))) = dobject_fdTex_00A050;
#endif
static const ALIGN_ASSET(2) char object_fdTex_00A050[] = dobject_fdTex_00A050;
#define dobject_fdTex_0050A8 "__OTR__objects/object_fd/object_fdTex_0050A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_0050A8[] = dobject_fdTex_0050A8;
#else
static const char object_fdTex_0050A8[] __attribute__((aligned (2))) = dobject_fdTex_0050A8;
#endif
static const ALIGN_ASSET(2) char object_fdTex_0050A8[] = dobject_fdTex_0050A8;
#define dobject_fdTex_0054A8 "__OTR__objects/object_fd/object_fdTex_0054A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_0054A8[] = dobject_fdTex_0054A8;
#else
static const char object_fdTex_0054A8[] __attribute__((aligned (2))) = dobject_fdTex_0054A8;
#endif
static const ALIGN_ASSET(2) char object_fdTex_0054A8[] = dobject_fdTex_0054A8;
#define dobject_fdTex_0052A8 "__OTR__objects/object_fd/object_fdTex_0052A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_0052A8[] = dobject_fdTex_0052A8;
#else
static const char object_fdTex_0052A8[] __attribute__((aligned (2))) = dobject_fdTex_0052A8;
#endif
static const ALIGN_ASSET(2) char object_fdTex_0052A8[] = dobject_fdTex_0052A8;
#define dobject_fdTex_0056A8 "__OTR__objects/object_fd/object_fdTex_0056A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTex_0056A8[] = dobject_fdTex_0056A8;
#else
static const char object_fdTex_0056A8[] __attribute__((aligned (2))) = dobject_fdTex_0056A8;
#endif
static const ALIGN_ASSET(2) char object_fdTex_0056A8[] = dobject_fdTex_0056A8;
#define dobject_fdTLUT_0032A8 "__OTR__objects/object_fd/object_fdTLUT_0032A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8;
#else
static const char object_fdTLUT_0032A8[] __attribute__((aligned (2))) = dobject_fdTLUT_0032A8;
#endif
static const ALIGN_ASSET(2) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8;

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@ -1,464 +1,201 @@
#pragma once
#include "align_asset_macro.h"
#define dgHoleVolvagiaSkel "__OTR__objects/object_fd2/gHoleVolvagiaSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel;
#else
static const char gHoleVolvagiaSkel[] __attribute__((aligned (2))) = dgHoleVolvagiaSkel;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel;
#define dgHoleVolvagiaManeMaterialDL "__OTR__objects/object_fd2/gHoleVolvagiaManeMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaManeMaterialDL[] = dgHoleVolvagiaManeMaterialDL;
#else
static const char gHoleVolvagiaManeMaterialDL[] __attribute__((aligned (2))) = dgHoleVolvagiaManeMaterialDL;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaManeMaterialDL[] = dgHoleVolvagiaManeMaterialDL;
#define dgHoleVolvagiaManeModelDL "__OTR__objects/object_fd2/gHoleVolvagiaManeModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaManeModelDL[] = dgHoleVolvagiaManeModelDL;
#else
static const char gHoleVolvagiaManeModelDL[] __attribute__((aligned (2))) = dgHoleVolvagiaManeModelDL;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaManeModelDL[] = dgHoleVolvagiaManeModelDL;
#define dgHoleVolvagiaBrokenFaceDL "__OTR__objects/object_fd2/gHoleVolvagiaBrokenFaceDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaBrokenFaceDL[] = dgHoleVolvagiaBrokenFaceDL;
#else
static const char gHoleVolvagiaBrokenFaceDL[] __attribute__((aligned (2))) = dgHoleVolvagiaBrokenFaceDL;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaBrokenFaceDL[] = dgHoleVolvagiaBrokenFaceDL;
#define dgHoleVolvagiaBreatheFireAnim "__OTR__objects/object_fd2/gHoleVolvagiaBreatheFireAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaBreatheFireAnim[] = dgHoleVolvagiaBreatheFireAnim;
#else
static const char gHoleVolvagiaBreatheFireAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaBreatheFireAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaBreatheFireAnim[] = dgHoleVolvagiaBreatheFireAnim;
#define dgHoleVolvagiaHitAnim "__OTR__objects/object_fd2/gHoleVolvagiaHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaHitAnim[] = dgHoleVolvagiaHitAnim;
#else
static const char gHoleVolvagiaHitAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaHitAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaHitAnim[] = dgHoleVolvagiaHitAnim;
#define dgHoleVolvagiaDamagedAnim "__OTR__objects/object_fd2/gHoleVolvagiaDamagedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaDamagedAnim[] = dgHoleVolvagiaDamagedAnim;
#else
static const char gHoleVolvagiaDamagedAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaDamagedAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaDamagedAnim[] = dgHoleVolvagiaDamagedAnim;
#define dgHoleVolvagiaBurrowAnim "__OTR__objects/object_fd2/gHoleVolvagiaBurrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaBurrowAnim[] = dgHoleVolvagiaBurrowAnim;
#else
static const char gHoleVolvagiaBurrowAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaBurrowAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaBurrowAnim[] = dgHoleVolvagiaBurrowAnim;
#define dgHoleVolvagiaKnockoutAnim "__OTR__objects/object_fd2/gHoleVolvagiaKnockoutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaKnockoutAnim[] = dgHoleVolvagiaKnockoutAnim;
#else
static const char gHoleVolvagiaKnockoutAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaKnockoutAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaKnockoutAnim[] = dgHoleVolvagiaKnockoutAnim;
#define dgHoleVolvagiaVulnerableAnim "__OTR__objects/object_fd2/gHoleVolvagiaVulnerableAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaVulnerableAnim[] = dgHoleVolvagiaVulnerableAnim;
#else
static const char gHoleVolvagiaVulnerableAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaVulnerableAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaVulnerableAnim[] = dgHoleVolvagiaVulnerableAnim;
#define dgHoleVolvagiaTurnAnim "__OTR__objects/object_fd2/gHoleVolvagiaTurnAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaTurnAnim[] = dgHoleVolvagiaTurnAnim;
#else
static const char gHoleVolvagiaTurnAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaTurnAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaTurnAnim[] = dgHoleVolvagiaTurnAnim;
#define dgHoleVolvagiaClawSwipeAnim "__OTR__objects/object_fd2/gHoleVolvagiaClawSwipeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaClawSwipeAnim[] = dgHoleVolvagiaClawSwipeAnim;
#else
static const char gHoleVolvagiaClawSwipeAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaClawSwipeAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaClawSwipeAnim[] = dgHoleVolvagiaClawSwipeAnim;
#define dgHoleVolvagiaEmergeAnim "__OTR__objects/object_fd2/gHoleVolvagiaEmergeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaEmergeAnim[] = dgHoleVolvagiaEmergeAnim;
#else
static const char gHoleVolvagiaEmergeAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaEmergeAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaEmergeAnim[] = dgHoleVolvagiaEmergeAnim;
#define dgHoleVolvagiaIdleAnim "__OTR__objects/object_fd2/gHoleVolvagiaIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaIdleAnim[] = dgHoleVolvagiaIdleAnim;
#else
static const char gHoleVolvagiaIdleAnim[] __attribute__((aligned (2))) = dgHoleVolvagiaIdleAnim;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaIdleAnim[] = dgHoleVolvagiaIdleAnim;
#define dgHoleVolvagiaEyeHalfTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaEyeHalfTex[] = dgHoleVolvagiaEyeHalfTex;
#else
static const char gHoleVolvagiaEyeHalfTex[] __attribute__((aligned (2))) = dgHoleVolvagiaEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeHalfTex[] = dgHoleVolvagiaEyeHalfTex;
#define dgHoleVolvagiaEyeOpenTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaEyeOpenTex[] = dgHoleVolvagiaEyeOpenTex;
#else
static const char gHoleVolvagiaEyeOpenTex[] __attribute__((aligned (2))) = dgHoleVolvagiaEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeOpenTex[] = dgHoleVolvagiaEyeOpenTex;
#define dgHoleVolvagiaEyeClosedTex "__OTR__objects/object_fd2/gHoleVolvagiaEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaEyeClosedTex[] = dgHoleVolvagiaEyeClosedTex;
#else
static const char gHoleVolvagiaEyeClosedTex[] __attribute__((aligned (2))) = dgHoleVolvagiaEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaEyeClosedTex[] = dgHoleVolvagiaEyeClosedTex;
#define dgHoleVolvagiaAnim_00CDAC "__OTR__objects/object_fd2/gHoleVolvagiaAnim_00CDAC"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaAnim_00CDAC[] = dgHoleVolvagiaAnim_00CDAC;
#else
static const char gHoleVolvagiaAnim_00CDAC[] __attribute__((aligned (2))) = dgHoleVolvagiaAnim_00CDAC;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaAnim_00CDAC[] = dgHoleVolvagiaAnim_00CDAC;
#define dgHoleVolvagiaVtx_00DD80 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00DD80"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_00DD80;
#else
static const char gHoleVolvagiaVtx_00DD80[] __attribute__((aligned (2))) = dgHoleVolvagiaVtx_00DD80;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_00DD80;
#define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;
#else
static const char gHoleVolvagiaVtx_00D000[] __attribute__((aligned (2))) = dgHoleVolvagiaVtx_00D000;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;
#define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
#define dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011844DL_010D40"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011844DL_010D40[] = dgHoleVolvagiaSkelLimbsLimb_011844DL_010D40;
#define dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011850DL_010E98"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011850DL_010E98[] = dgHoleVolvagiaSkelLimbsLimb_011850DL_010E98;
#define dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8[] = dgHoleVolvagiaSkelLimbsLimb_01185CDL_010FF8;
#define dgHoleVolvagiaSkelLimbsLimb_011868DL_011160 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011868DL_011160"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011868DL_011160[] = dgHoleVolvagiaSkelLimbsLimb_011868DL_011160;
#define dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011874DL_0112C0[] = dgHoleVolvagiaSkelLimbsLimb_011874DL_0112C0;
#define dgHoleVolvagiaSkelLimbsLimb_011880DL_011410 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011880DL_011410"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011880DL_011410[] = dgHoleVolvagiaSkelLimbsLimb_011880DL_011410;
#define dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01188CDL_011560"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560;
#else
static const char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01188CDL_011560[] = dgHoleVolvagiaSkelLimbsLimb_01188CDL_011560;
#define dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011898DL_0116B8[] = dgHoleVolvagiaSkelLimbsLimb_011898DL_0116B8;
#define dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118A4DL_010070[] = dgHoleVolvagiaSkelLimbsLimb_0118A4DL_010070;
#define dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0[] = dgHoleVolvagiaSkelLimbsLimb_0118B0DL_0101D0;
#define dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118BCDL_010330[] = dgHoleVolvagiaSkelLimbsLimb_0118BCDL_010330;
#define dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118C8DL_010490[] = dgHoleVolvagiaSkelLimbsLimb_0118C8DL_010490;
#define dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8[] = dgHoleVolvagiaSkelLimbsLimb_0118D4DL_0105F8;
#define dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118E0DL_010758[] = dgHoleVolvagiaSkelLimbsLimb_0118E0DL_010758;
#define dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0[] = dgHoleVolvagiaSkelLimbsLimb_0118ECDL_0108B0;
#define dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10[] = dgHoleVolvagiaSkelLimbsLimb_0118F8DL_010A10;
#define dgHoleVolvagiaSkelLimbsLimb_011904DL_001748 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011904DL_001748"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011904DL_001748[] = dgHoleVolvagiaSkelLimbsLimb_011904DL_001748;
#define dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011910DL_0018D8[] = dgHoleVolvagiaSkelLimbsLimb_011910DL_0018D8;
#define dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0[] = dgHoleVolvagiaSkelLimbsLimb_01191CDL_0019D0;
#define dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011928DL_001AB0[] = dgHoleVolvagiaSkelLimbsLimb_011928DL_001AB0;
#define dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011934DL_001D30"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011934DL_001D30[] = dgHoleVolvagiaSkelLimbsLimb_011934DL_001D30;
#define dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011940DL_001BF0[] = dgHoleVolvagiaSkelLimbsLimb_011940DL_001BF0;
#define dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70;
#else
static const char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01194CDL_001E70[] = dgHoleVolvagiaSkelLimbsLimb_01194CDL_001E70;
#define dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011958DL_001F70"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011958DL_001F70[] = dgHoleVolvagiaSkelLimbsLimb_011958DL_001F70;
#define dgHoleVolvagiaSkelLimbsLimb_011964DL_002068 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011964DL_002068"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011964DL_002068[] = dgHoleVolvagiaSkelLimbsLimb_011964DL_002068;
#define dgHoleVolvagiaSkelLimbsLimb_011970DL_002288 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011970DL_002288"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011970DL_002288[] = dgHoleVolvagiaSkelLimbsLimb_011970DL_002288;
#define dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_01197CDL_002148"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148;
#else
static const char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_01197CDL_002148[] = dgHoleVolvagiaSkelLimbsLimb_01197CDL_002148;
#define dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011988DL_0023C8[] = dgHoleVolvagiaSkelLimbsLimb_011988DL_0023C8;
#define dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011994DL_010BC8[] = dgHoleVolvagiaSkelLimbsLimb_011994DL_010BC8;
#define dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0[] = dgHoleVolvagiaSkelLimbsLimb_0119ACDL_0013E0;
#define dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8[] = dgHoleVolvagiaSkelLimbsLimb_0119B8DL_0015B8;
#define dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119C4DL_001680[] = dgHoleVolvagiaSkelLimbsLimb_0119C4DL_001680;
#define dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] = dgHoleVolvagiaSkelLimbsLimb_0119D0DL_001308;
#define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010"
#ifdef _WIN32
static const __declspec(align(2)) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
#else
static const char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] __attribute__((aligned (2))) = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
#endif
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#else
static const char object_fd2Tex_004BE8[] __attribute__((aligned (2))) = dobject_fd2Tex_004BE8;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#else
static const char object_fd2Tex_004FA0[] __attribute__((aligned (2))) = dobject_fd2Tex_004FA0;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#else
static const char object_fd2Tex_0053A0[] __attribute__((aligned (2))) = dobject_fd2Tex_0053A0;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#else
static const char object_fd2Tex_0051A0[] __attribute__((aligned (2))) = dobject_fd2Tex_0051A0;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
#else
static const char object_fd2Tex_003308[] __attribute__((aligned (2))) = dobject_fd2Tex_003308;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
#define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;
#else
static const char object_fd2Tex_003B08[] __attribute__((aligned (2))) = dobject_fd2Tex_003B08;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;
#define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;
#else
static const char object_fd2Tex_004308[] __attribute__((aligned (2))) = dobject_fd2Tex_004308;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;
#define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;
#else
static const char object_fd2Tex_004708[] __attribute__((aligned (2))) = dobject_fd2Tex_004708;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;
#define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;
#else
static const char object_fd2Tex_004508[] __attribute__((aligned (2))) = dobject_fd2Tex_004508;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;
#define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
#else
static const char object_fd2Tex_004908[] __attribute__((aligned (2))) = dobject_fd2Tex_004908;
#endif
static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
#ifdef _WIN32
static const __declspec(align(2)) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;
#else
static const char object_fd2TLUT_002508[] __attribute__((aligned (2))) = dobject_fd2TLUT_002508;
#endif
static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;

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@ -1,381 +1,167 @@
#pragma once
#include "align_asset_macro.h"
#define dgPhantomHorseSkel "__OTR__objects/object_fhg/gPhantomHorseSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkel[] = dgPhantomHorseSkel;
#else
static const char gPhantomHorseSkel[] __attribute__((aligned (2))) = dgPhantomHorseSkel;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkel[] = dgPhantomHorseSkel;
#define dgPhantomHorseRunningAnim "__OTR__objects/object_fhg/gPhantomHorseRunningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseRunningAnim[] = dgPhantomHorseRunningAnim;
#else
static const char gPhantomHorseRunningAnim[] __attribute__((aligned (2))) = dgPhantomHorseRunningAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseRunningAnim[] = dgPhantomHorseRunningAnim;
#define dgPhantomHorseAirAnim "__OTR__objects/object_fhg/gPhantomHorseAirAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseAirAnim[] = dgPhantomHorseAirAnim;
#else
static const char gPhantomHorseAirAnim[] __attribute__((aligned (2))) = dgPhantomHorseAirAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseAirAnim[] = dgPhantomHorseAirAnim;
#define dgPhantomHorseLeapAnim "__OTR__objects/object_fhg/gPhantomHorseLeapAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseLeapAnim[] = dgPhantomHorseLeapAnim;
#else
static const char gPhantomHorseLeapAnim[] __attribute__((aligned (2))) = dgPhantomHorseLeapAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseLeapAnim[] = dgPhantomHorseLeapAnim;
#define dgPhantomHorseLandAnim "__OTR__objects/object_fhg/gPhantomHorseLandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseLandAnim[] = dgPhantomHorseLandAnim;
#else
static const char gPhantomHorseLandAnim[] __attribute__((aligned (2))) = dgPhantomHorseLandAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseLandAnim[] = dgPhantomHorseLandAnim;
#define dgPhantomHorseRearingAnim "__OTR__objects/object_fhg/gPhantomHorseRearingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseRearingAnim[] = dgPhantomHorseRearingAnim;
#else
static const char gPhantomHorseRearingAnim[] __attribute__((aligned (2))) = dgPhantomHorseRearingAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseRearingAnim[] = dgPhantomHorseRearingAnim;
#define dgPhantomHorseIdleAnim "__OTR__objects/object_fhg/gPhantomHorseIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseIdleAnim[] = dgPhantomHorseIdleAnim;
#else
static const char gPhantomHorseIdleAnim[] __attribute__((aligned (2))) = dgPhantomHorseIdleAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseIdleAnim[] = dgPhantomHorseIdleAnim;
#define dgPhantomHorseUnusedRearingAnim "__OTR__objects/object_fhg/gPhantomHorseUnusedRearingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseUnusedRearingAnim[] = dgPhantomHorseUnusedRearingAnim;
#else
static const char gPhantomHorseUnusedRearingAnim[] __attribute__((aligned (2))) = dgPhantomHorseUnusedRearingAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseUnusedRearingAnim[] = dgPhantomHorseUnusedRearingAnim;
#define dgPhantomHorseStillAnim "__OTR__objects/object_fhg/gPhantomHorseStillAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseStillAnim[] = dgPhantomHorseStillAnim;
#else
static const char gPhantomHorseStillAnim[] __attribute__((aligned (2))) = dgPhantomHorseStillAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseStillAnim[] = dgPhantomHorseStillAnim;
#define dgPhantomHorseFenceJumpAnim "__OTR__objects/object_fhg/gPhantomHorseFenceJumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseFenceJumpAnim[] = dgPhantomHorseFenceJumpAnim;
#else
static const char gPhantomHorseFenceJumpAnim[] __attribute__((aligned (2))) = dgPhantomHorseFenceJumpAnim;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseFenceJumpAnim[] = dgPhantomHorseFenceJumpAnim;
#define dgPhantomGanonTitleCardTex "__OTR__objects/object_fhg/gPhantomGanonTitleCardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomGanonTitleCardTex[] = dgPhantomGanonTitleCardTex;
#else
static const char gPhantomGanonTitleCardTex[] __attribute__((aligned (2))) = dgPhantomGanonTitleCardTex;
#endif
static const ALIGN_ASSET(2) char gPhantomGanonTitleCardTex[] = dgPhantomGanonTitleCardTex;
#define dgPhantomWarpDL "__OTR__objects/object_fhg/gPhantomWarpDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomWarpDL[] = dgPhantomWarpDL;
#else
static const char gPhantomWarpDL[] __attribute__((aligned (2))) = dgPhantomWarpDL;
#endif
static const ALIGN_ASSET(2) char gPhantomWarpDL[] = dgPhantomWarpDL;
#define dgPhantomLightningBlastDL "__OTR__objects/object_fhg/gPhantomLightningBlastDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomLightningBlastDL[] = dgPhantomLightningBlastDL;
#else
static const char gPhantomLightningBlastDL[] __attribute__((aligned (2))) = dgPhantomLightningBlastDL;
#endif
static const ALIGN_ASSET(2) char gPhantomLightningBlastDL[] = dgPhantomLightningBlastDL;
#define dgPhantomLightningDL "__OTR__objects/object_fhg/gPhantomLightningDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomLightningDL[] = dgPhantomLightningDL;
#else
static const char gPhantomLightningDL[] __attribute__((aligned (2))) = dgPhantomLightningDL;
#endif
static const ALIGN_ASSET(2) char gPhantomLightningDL[] = dgPhantomLightningDL;
#define dgPhantomEnergyBallDL "__OTR__objects/object_fhg/gPhantomEnergyBallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomEnergyBallDL[] = dgPhantomEnergyBallDL;
#else
static const char gPhantomEnergyBallDL[] __attribute__((aligned (2))) = dgPhantomEnergyBallDL;
#endif
static const ALIGN_ASSET(2) char gPhantomEnergyBallDL[] = dgPhantomEnergyBallDL;
#define dgPhantomUnkDL_FCA0 "__OTR__objects/object_fhg/gPhantomUnkDL_FCA0"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
#else
static const char gPhantomUnkDL_FCA0[] __attribute__((aligned (2))) = dgPhantomUnkDL_FCA0;
#endif
static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
#define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
#else
static const char gPhantomUnkDL_10CA0[] __attribute__((aligned (2))) = dgPhantomUnkDL_10CA0;
#endif
static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
#else
static const char object_fhgTex_00D060[] __attribute__((aligned (2))) = dobject_fhgTex_00D060;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
#define dobject_fhgTex_00D040 "__OTR__objects/object_fhg/object_fhgTex_00D040"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_00D040[] = dobject_fhgTex_00D040;
#else
static const char object_fhgTex_00D040[] __attribute__((aligned (2))) = dobject_fhgTex_00D040;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_00D040[] = dobject_fhgTex_00D040;
#define dobject_fhgTex_004CA0 "__OTR__objects/object_fhg/object_fhgTex_004CA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0;
#else
static const char object_fhgTex_004CA0[] __attribute__((aligned (2))) = dobject_fhgTex_004CA0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0;
#define dobject_fhgTex_003DA0 "__OTR__objects/object_fhg/object_fhgTex_003DA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0;
#else
static const char object_fhgTex_003DA0[] __attribute__((aligned (2))) = dobject_fhgTex_003DA0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0;
#define dobject_fhgTex_003720 "__OTR__objects/object_fhg/object_fhgTex_003720"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003720[] = dobject_fhgTex_003720;
#else
static const char object_fhgTex_003720[] __attribute__((aligned (2))) = dobject_fhgTex_003720;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003720[] = dobject_fhgTex_003720;
#define dobject_fhgTex_003520 "__OTR__objects/object_fhg/object_fhgTex_003520"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003520[] = dobject_fhgTex_003520;
#else
static const char object_fhgTex_003520[] __attribute__((aligned (2))) = dobject_fhgTex_003520;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003520[] = dobject_fhgTex_003520;
#define dobject_fhgTex_003320 "__OTR__objects/object_fhg/object_fhgTex_003320"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003320[] = dobject_fhgTex_003320;
#else
static const char object_fhgTex_003320[] __attribute__((aligned (2))) = dobject_fhgTex_003320;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003320[] = dobject_fhgTex_003320;
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30;
#else
static const char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30;
#define dgPhantomHorseSkelLimbsLimb_00AD44DL_002098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD44DL_002098"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AD44DL_002098[] = dgPhantomHorseSkelLimbsLimb_00AD44DL_002098;
#else
static const char gPhantomHorseSkelLimbsLimb_00AD44DL_002098[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AD44DL_002098;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD44DL_002098[] = dgPhantomHorseSkelLimbsLimb_00AD44DL_002098;
#define dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AD54DL_001F50"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AD54DL_001F50[] = dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50;
#else
static const char gPhantomHorseSkelLimbsLimb_00AD54DL_001F50[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AD54DL_001F50[] = dgPhantomHorseSkelLimbsLimb_00AD54DL_001F50;
#define dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADC4DL_002710"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00ADC4DL_002710[] = dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710;
#else
static const char gPhantomHorseSkelLimbsLimb_00ADC4DL_002710[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADC4DL_002710[] = dgPhantomHorseSkelLimbsLimb_00ADC4DL_002710;
#define dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0[] = dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0;
#else
static const char gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0[] = dgPhantomHorseSkelLimbsLimb_00ADD4DL_0028C0;
#define dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADE4DL_002438"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00ADE4DL_002438[] = dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438;
#else
static const char gPhantomHorseSkelLimbsLimb_00ADE4DL_002438[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADE4DL_002438[] = dgPhantomHorseSkelLimbsLimb_00ADE4DL_002438;
#define dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ADF4DL_002510"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00ADF4DL_002510[] = dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510;
#else
static const char gPhantomHorseSkelLimbsLimb_00ADF4DL_002510[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ADF4DL_002510[] = dgPhantomHorseSkelLimbsLimb_00ADF4DL_002510;
#define dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE64DL_002F98"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AE64DL_002F98[] = dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98;
#else
static const char gPhantomHorseSkelLimbsLimb_00AE64DL_002F98[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE64DL_002F98[] = dgPhantomHorseSkelLimbsLimb_00AE64DL_002F98;
#define dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8[] = dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8;
#else
static const char gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE74DL_002EE8[] = dgPhantomHorseSkelLimbsLimb_00AE74DL_002EE8;
#define dgPhantomHorseSkelLimbsLimb_00AE84DL_003098 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE84DL_003098"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AE84DL_003098[] = dgPhantomHorseSkelLimbsLimb_00AE84DL_003098;
#else
static const char gPhantomHorseSkelLimbsLimb_00AE84DL_003098[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AE84DL_003098;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE84DL_003098[] = dgPhantomHorseSkelLimbsLimb_00AE84DL_003098;
#define dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8[] = dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8;
#else
static const char gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AE94DL_002DE8[] = dgPhantomHorseSkelLimbsLimb_00AE94DL_002DE8;
#define dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEA4DL_002970"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AEA4DL_002970[] = dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970;
#else
static const char gPhantomHorseSkelLimbsLimb_00AEA4DL_002970[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEA4DL_002970[] = dgPhantomHorseSkelLimbsLimb_00AEA4DL_002970;
#define dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48[] = dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48;
#else
static const char gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AEB4DL_002C48[] = dgPhantomHorseSkelLimbsLimb_00AEB4DL_002C48;
#define dgPhantomHorseSkelLimbsLimb_00AF24DL_002610 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF24DL_002610"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AF24DL_002610[] = dgPhantomHorseSkelLimbsLimb_00AF24DL_002610;
#else
static const char gPhantomHorseSkelLimbsLimb_00AF24DL_002610[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AF24DL_002610;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF24DL_002610[] = dgPhantomHorseSkelLimbsLimb_00AF24DL_002610;
#define dgPhantomHorseSkelLimbsLimb_00AF34DL_002810 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AF34DL_002810"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AF34DL_002810[] = dgPhantomHorseSkelLimbsLimb_00AF34DL_002810;
#else
static const char gPhantomHorseSkelLimbsLimb_00AF34DL_002810[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AF34DL_002810;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AF34DL_002810[] = dgPhantomHorseSkelLimbsLimb_00AF34DL_002810;
#define dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFA4DL_003220"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] = dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220;
#else
static const char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFA4DL_003220[] = dgPhantomHorseSkelLimbsLimb_00AFA4DL_003220;
#define dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00AFB4DL_003170"
#ifdef _WIN32
static const __declspec(align(2)) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
#else
static const char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] __attribute__((aligned (2))) = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
#endif
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] = dgPhantomHorseSkelLimbsLimb_00AFB4DL_003170;
#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#else
static const char object_fhgTex_00E8B0[] __attribute__((aligned (2))) = dobject_fhgTex_00E8B0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#else
static const char object_fhgTex_00F0B0[] __attribute__((aligned (2))) = dobject_fhgTex_00F0B0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#else
static const char object_fhgTex_00FD98[] __attribute__((aligned (2))) = dobject_fhgTex_00FD98;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#else
static const char object_fhgTex_010660[] __attribute__((aligned (2))) = dobject_fhgTex_010660;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#else
static const char object_fhgTex_011120[] __attribute__((aligned (2))) = dobject_fhgTex_011120;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#else
static const char object_fhgTex_010D20[] __attribute__((aligned (2))) = dobject_fhgTex_010D20;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0;
#else
static const char object_fhgTex_003BA0[] __attribute__((aligned (2))) = dobject_fhgTex_003BA0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0;
#define dobject_fhgTex_0043A0 "__OTR__objects/object_fhg/object_fhgTex_0043A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0;
#else
static const char object_fhgTex_0043A0[] __attribute__((aligned (2))) = dobject_fhgTex_0043A0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0;
#define dobject_fhgTex_003FA0 "__OTR__objects/object_fhg/object_fhgTex_003FA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0;
#else
static const char object_fhgTex_003FA0[] __attribute__((aligned (2))) = dobject_fhgTex_003FA0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0;
#define dobject_fhgTex_004DA0 "__OTR__objects/object_fhg/object_fhgTex_004DA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0;
#else
static const char object_fhgTex_004DA0[] __attribute__((aligned (2))) = dobject_fhgTex_004DA0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0;
#define dobject_fhgTex_003920 "__OTR__objects/object_fhg/object_fhgTex_003920"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003920[] = dobject_fhgTex_003920;
#else
static const char object_fhgTex_003920[] __attribute__((aligned (2))) = dobject_fhgTex_003920;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920;
#define dobject_fhgTex_0044A0 "__OTR__objects/object_fhg/object_fhgTex_0044A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
#else
static const char object_fhgTex_0044A0[] __attribute__((aligned (2))) = dobject_fhgTex_0044A0;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
#ifdef _WIN32
static const __declspec(align(2)) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
#else
static const char object_fhgTex_003B20[] __attribute__((aligned (2))) = dobject_fhgTex_003B20;
#endif
static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;

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@ -1,65 +1,30 @@
#pragma once
#include "align_asset_macro.h"
#define dgFireDL "__OTR__objects/object_fire/gFireDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFireDL[] = dgFireDL;
#else
static const char gFireDL[] __attribute__((aligned (2))) = dgFireDL;
#endif
static const ALIGN_ASSET(2) char gFireDL[] = dgFireDL;
#define dgFire0Tex "__OTR__objects/object_fire/gFire0Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire0Tex[] = dgFire0Tex;
#else
static const char gFire0Tex[] __attribute__((aligned (2))) = dgFire0Tex;
#endif
static const ALIGN_ASSET(2) char gFire0Tex[] = dgFire0Tex;
#define dgFire1Tex "__OTR__objects/object_fire/gFire1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire1Tex[] = dgFire1Tex;
#else
static const char gFire1Tex[] __attribute__((aligned (2))) = dgFire1Tex;
#endif
static const ALIGN_ASSET(2) char gFire1Tex[] = dgFire1Tex;
#define dgFire2Tex "__OTR__objects/object_fire/gFire2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire2Tex[] = dgFire2Tex;
#else
static const char gFire2Tex[] __attribute__((aligned (2))) = dgFire2Tex;
#endif
static const ALIGN_ASSET(2) char gFire2Tex[] = dgFire2Tex;
#define dgFire3Tex "__OTR__objects/object_fire/gFire3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire3Tex[] = dgFire3Tex;
#else
static const char gFire3Tex[] __attribute__((aligned (2))) = dgFire3Tex;
#endif
static const ALIGN_ASSET(2) char gFire3Tex[] = dgFire3Tex;
#define dgFire4Tex "__OTR__objects/object_fire/gFire4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire4Tex[] = dgFire4Tex;
#else
static const char gFire4Tex[] __attribute__((aligned (2))) = dgFire4Tex;
#endif
static const ALIGN_ASSET(2) char gFire4Tex[] = dgFire4Tex;
#define dgFire5Tex "__OTR__objects/object_fire/gFire5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire5Tex[] = dgFire5Tex;
#else
static const char gFire5Tex[] __attribute__((aligned (2))) = dgFire5Tex;
#endif
static const ALIGN_ASSET(2) char gFire5Tex[] = dgFire5Tex;
#define dgFire6Tex "__OTR__objects/object_fire/gFire6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire6Tex[] = dgFire6Tex;
#else
static const char gFire6Tex[] __attribute__((aligned (2))) = dgFire6Tex;
#endif
static const ALIGN_ASSET(2) char gFire6Tex[] = dgFire6Tex;
#define dgFire7Tex "__OTR__objects/object_fire/gFire7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFire7Tex[] = dgFire7Tex;
#else
static const char gFire7Tex[] __attribute__((aligned (2))) = dgFire7Tex;
#endif
static const ALIGN_ASSET(2) char gFire7Tex[] = dgFire7Tex;

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@ -1,163 +1,72 @@
#pragma once
#include "align_asset_macro.h"
#define dgKeeseFlyAnim "__OTR__objects/object_firefly/gKeeseFlyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseFlyAnim[] = dgKeeseFlyAnim;
#else
static const char gKeeseFlyAnim[] __attribute__((aligned (2))) = dgKeeseFlyAnim;
#endif
static const ALIGN_ASSET(2) char gKeeseFlyAnim[] = dgKeeseFlyAnim;
#define dgKeeseSkeleton "__OTR__objects/object_firefly/gKeeseSkeleton"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeleton[] = dgKeeseSkeleton;
#else
static const char gKeeseSkeleton[] __attribute__((aligned (2))) = dgKeeseSkeleton;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeleton[] = dgKeeseSkeleton;
#define dgKeeseEyesDL "__OTR__objects/object_firefly/gKeeseEyesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseEyesDL[] = dgKeeseEyesDL;
#else
static const char gKeeseEyesDL[] __attribute__((aligned (2))) = dgKeeseEyesDL;
#endif
static const ALIGN_ASSET(2) char gKeeseEyesDL[] = dgKeeseEyesDL;
#define dgKeeseEyeTex "__OTR__objects/object_firefly/gKeeseEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseEyeTex[] = dgKeeseEyeTex;
#else
static const char gKeeseEyeTex[] __attribute__((aligned (2))) = dgKeeseEyeTex;
#endif
static const ALIGN_ASSET(2) char gKeeseEyeTex[] = dgKeeseEyeTex;
#define dgKeeseBodyTex "__OTR__objects/object_firefly/gKeeseBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseBodyTex[] = dgKeeseBodyTex;
#else
static const char gKeeseBodyTex[] __attribute__((aligned (2))) = dgKeeseBodyTex;
#endif
static const ALIGN_ASSET(2) char gKeeseBodyTex[] = dgKeeseBodyTex;
#define dgKeeseTalonTex "__OTR__objects/object_firefly/gKeeseTalonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseTalonTex[] = dgKeeseTalonTex;
#else
static const char gKeeseTalonTex[] __attribute__((aligned (2))) = dgKeeseTalonTex;
#endif
static const ALIGN_ASSET(2) char gKeeseTalonTex[] = dgKeeseTalonTex;
#define dgKeeseWingTex "__OTR__objects/object_firefly/gKeeseWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseWingTex[] = dgKeeseWingTex;
#else
static const char gKeeseWingTex[] __attribute__((aligned (2))) = dgKeeseWingTex;
#endif
static const ALIGN_ASSET(2) char gKeeseWingTex[] = dgKeeseWingTex;
#define dgKeeseEarTex "__OTR__objects/object_firefly/gKeeseEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseEarTex[] = dgKeeseEarTex;
#else
static const char gKeeseEarTex[] __attribute__((aligned (2))) = dgKeeseEarTex;
#endif
static const ALIGN_ASSET(2) char gKeeseEarTex[] = dgKeeseEarTex;
#define dgFireKeeseBodyTex "__OTR__objects/object_firefly/gFireKeeseBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireKeeseBodyTex[] = dgFireKeeseBodyTex;
#else
static const char gFireKeeseBodyTex[] __attribute__((aligned (2))) = dgFireKeeseBodyTex;
#endif
static const ALIGN_ASSET(2) char gFireKeeseBodyTex[] = dgFireKeeseBodyTex;
#define dgFireKeeseEyeTex "__OTR__objects/object_firefly/gFireKeeseEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireKeeseEyeTex[] = dgFireKeeseEyeTex;
#else
static const char gFireKeeseEyeTex[] __attribute__((aligned (2))) = dgFireKeeseEyeTex;
#endif
static const ALIGN_ASSET(2) char gFireKeeseEyeTex[] = dgFireKeeseEyeTex;
#define dgFireKeeseEarTex "__OTR__objects/object_firefly/gFireKeeseEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireKeeseEarTex[] = dgFireKeeseEarTex;
#else
static const char gFireKeeseEarTex[] __attribute__((aligned (2))) = dgFireKeeseEarTex;
#endif
static const ALIGN_ASSET(2) char gFireKeeseEarTex[] = dgFireKeeseEarTex;
#define dgFireKeeseTalonTex "__OTR__objects/object_firefly/gFireKeeseTalonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireKeeseTalonTex[] = dgFireKeeseTalonTex;
#else
static const char gFireKeeseTalonTex[] __attribute__((aligned (2))) = dgFireKeeseTalonTex;
#endif
static const ALIGN_ASSET(2) char gFireKeeseTalonTex[] = dgFireKeeseTalonTex;
#define dgFireKeeseWingTex "__OTR__objects/object_firefly/gFireKeeseWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireKeeseWingTex[] = dgFireKeeseWingTex;
#else
static const char gFireKeeseWingTex[] __attribute__((aligned (2))) = dgFireKeeseWingTex;
#endif
static const ALIGN_ASSET(2) char gFireKeeseWingTex[] = dgFireKeeseWingTex;
#define dgKeeseSkeletonLimbsLimb_001744DL_001100 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001744DL_001100"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_001744DL_001100[] = dgKeeseSkeletonLimbsLimb_001744DL_001100;
#else
static const char gKeeseSkeletonLimbsLimb_001744DL_001100[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_001744DL_001100;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001744DL_001100[] = dgKeeseSkeletonLimbsLimb_001744DL_001100;
#define dgKeeseSkeletonLimbsLimb_001768DL_001038 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001768DL_001038"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_001768DL_001038[] = dgKeeseSkeletonLimbsLimb_001768DL_001038;
#else
static const char gKeeseSkeletonLimbsLimb_001768DL_001038[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_001768DL_001038;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001768DL_001038[] = dgKeeseSkeletonLimbsLimb_001768DL_001038;
#define dgKeeseSkeletonLimbsLimb_001774DL_000F40 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001774DL_000F40"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_001774DL_000F40[] = dgKeeseSkeletonLimbsLimb_001774DL_000F40;
#else
static const char gKeeseSkeletonLimbsLimb_001774DL_000F40[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_001774DL_000F40;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001774DL_000F40[] = dgKeeseSkeletonLimbsLimb_001774DL_000F40;
#define dgKeeseSkeletonLimbsLimb_0017B0DL_001420 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_0017B0DL_001420"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_0017B0DL_001420[] = dgKeeseSkeletonLimbsLimb_0017B0DL_001420;
#else
static const char gKeeseSkeletonLimbsLimb_0017B0DL_001420[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_0017B0DL_001420;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_0017B0DL_001420[] = dgKeeseSkeletonLimbsLimb_0017B0DL_001420;
#define dgKeeseSkeletonLimbsLimb_0017BCDL_0014E8 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_0017BCDL_0014E8"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_0017BCDL_0014E8[] = dgKeeseSkeletonLimbsLimb_0017BCDL_0014E8;
#else
static const char gKeeseSkeletonLimbsLimb_0017BCDL_0014E8[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_0017BCDL_0014E8;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_0017BCDL_0014E8[] = dgKeeseSkeletonLimbsLimb_0017BCDL_0014E8;
#define dgKeeseSkeletonLimbsLimb_0017C8DL_0015B0 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_0017C8DL_0015B0"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_0017C8DL_0015B0[] = dgKeeseSkeletonLimbsLimb_0017C8DL_0015B0;
#else
static const char gKeeseSkeletonLimbsLimb_0017C8DL_0015B0[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_0017C8DL_0015B0;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_0017C8DL_0015B0[] = dgKeeseSkeletonLimbsLimb_0017C8DL_0015B0;
#define dgKeeseSkeletonLimbsLimb_001804DL_001358 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001804DL_001358"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_001804DL_001358[] = dgKeeseSkeletonLimbsLimb_001804DL_001358;
#else
static const char gKeeseSkeletonLimbsLimb_001804DL_001358[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_001804DL_001358;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001804DL_001358[] = dgKeeseSkeletonLimbsLimb_001804DL_001358;
#define dgKeeseSkeletonLimbsLimb_001810DL_001290 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001810DL_001290"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_001810DL_001290[] = dgKeeseSkeletonLimbsLimb_001810DL_001290;
#else
static const char gKeeseSkeletonLimbsLimb_001810DL_001290[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_001810DL_001290;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001810DL_001290[] = dgKeeseSkeletonLimbsLimb_001810DL_001290;
#define dgKeeseSkeletonLimbsLimb_00181CDL_0011C8 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_00181CDL_0011C8"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_00181CDL_0011C8[] = dgKeeseSkeletonLimbsLimb_00181CDL_0011C8;
#else
static const char gKeeseSkeletonLimbsLimb_00181CDL_0011C8[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_00181CDL_0011C8;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_00181CDL_0011C8[] = dgKeeseSkeletonLimbsLimb_00181CDL_0011C8;
#define dgKeeseSkeletonLimbsLimb_001840DL_000D30 "__OTR__objects/object_firefly/gKeeseSkeletonLimbsLimb_001840DL_000D30"
#ifdef _WIN32
static const __declspec(align(2)) char gKeeseSkeletonLimbsLimb_001840DL_000D30[] = dgKeeseSkeletonLimbsLimb_001840DL_000D30;
#else
static const char gKeeseSkeletonLimbsLimb_001840DL_000D30[] __attribute__((aligned (2))) = dgKeeseSkeletonLimbsLimb_001840DL_000D30;
#endif
static const ALIGN_ASSET(2) char gKeeseSkeletonLimbsLimb_001840DL_000D30[] = dgKeeseSkeletonLimbsLimb_001840DL_000D30;

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@ -1,863 +1,372 @@
#pragma once
#include "align_asset_macro.h"
#define dgFishingFishAnim "__OTR__objects/object_fish/gFishingFishAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishAnim[] = dgFishingFishAnim;
#else
static const char gFishingFishAnim[] __attribute__((aligned (2))) = dgFishingFishAnim;
#endif
static const ALIGN_ASSET(2) char gFishingFishAnim[] = dgFishingFishAnim;
#define dgFishingFishDL_000940 "__OTR__objects/object_fish/gFishingFishDL_000940"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000940[] = dgFishingFishDL_000940;
#else
static const char gFishingFishDL_000940[] __attribute__((aligned (2))) = dgFishingFishDL_000940;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000940[] = dgFishingFishDL_000940;
#define dgFishingFishDL_0009E8 "__OTR__objects/object_fish/gFishingFishDL_0009E8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_0009E8[] = dgFishingFishDL_0009E8;
#else
static const char gFishingFishDL_0009E8[] __attribute__((aligned (2))) = dgFishingFishDL_0009E8;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_0009E8[] = dgFishingFishDL_0009E8;
#define dgFishingFishDL_000B00 "__OTR__objects/object_fish/gFishingFishDL_000B00"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000B00[] = dgFishingFishDL_000B00;
#else
static const char gFishingFishDL_000B00[] __attribute__((aligned (2))) = dgFishingFishDL_000B00;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000B00[] = dgFishingFishDL_000B00;
#define dgFishingFishDL_000BA0 "__OTR__objects/object_fish/gFishingFishDL_000BA0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000BA0[] = dgFishingFishDL_000BA0;
#else
static const char gFishingFishDL_000BA0[] __attribute__((aligned (2))) = dgFishingFishDL_000BA0;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000BA0[] = dgFishingFishDL_000BA0;
#define dgFishingFishDL_000C40 "__OTR__objects/object_fish/gFishingFishDL_000C40"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000C40[] = dgFishingFishDL_000C40;
#else
static const char gFishingFishDL_000C40[] __attribute__((aligned (2))) = dgFishingFishDL_000C40;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000C40[] = dgFishingFishDL_000C40;
#define dgFishingFishDL_000E30 "__OTR__objects/object_fish/gFishingFishDL_000E30"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000E30[] = dgFishingFishDL_000E30;
#else
static const char gFishingFishDL_000E30[] __attribute__((aligned (2))) = dgFishingFishDL_000E30;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000E30[] = dgFishingFishDL_000E30;
#define dgFishingFishDL_000ED0 "__OTR__objects/object_fish/gFishingFishDL_000ED0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000ED0[] = dgFishingFishDL_000ED0;
#else
static const char gFishingFishDL_000ED0[] __attribute__((aligned (2))) = dgFishingFishDL_000ED0;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000ED0[] = dgFishingFishDL_000ED0;
#define dgFishingFishDL_000F70 "__OTR__objects/object_fish/gFishingFishDL_000F70"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_000F70[] = dgFishingFishDL_000F70;
#else
static const char gFishingFishDL_000F70[] __attribute__((aligned (2))) = dgFishingFishDL_000F70;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_000F70[] = dgFishingFishDL_000F70;
#define dgFishingFishDL_0010A0 "__OTR__objects/object_fish/gFishingFishDL_0010A0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_0010A0[] = dgFishingFishDL_0010A0;
#else
static const char gFishingFishDL_0010A0[] __attribute__((aligned (2))) = dgFishingFishDL_0010A0;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_0010A0[] = dgFishingFishDL_0010A0;
#define dgFishingFishDL_001260 "__OTR__objects/object_fish/gFishingFishDL_001260"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_001260[] = dgFishingFishDL_001260;
#else
static const char gFishingFishDL_001260[] __attribute__((aligned (2))) = dgFishingFishDL_001260;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_001260[] = dgFishingFishDL_001260;
#define dgFishingFishDL_001300 "__OTR__objects/object_fish/gFishingFishDL_001300"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_001300[] = dgFishingFishDL_001300;
#else
static const char gFishingFishDL_001300[] __attribute__((aligned (2))) = dgFishingFishDL_001300;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_001300[] = dgFishingFishDL_001300;
#define dgFishingFishDL_0013A0 "__OTR__objects/object_fish/gFishingFishDL_0013A0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishDL_0013A0[] = dgFishingFishDL_0013A0;
#else
static const char gFishingFishDL_0013A0[] __attribute__((aligned (2))) = dgFishingFishDL_0013A0;
#endif
static const ALIGN_ASSET(2) char gFishingFishDL_0013A0[] = dgFishingFishDL_0013A0;
#define dgFishingFishTex_0014D0 "__OTR__objects/object_fish/gFishingFishTex_0014D0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_0014D0[] = dgFishingFishTex_0014D0;
#else
static const char gFishingFishTex_0014D0[] __attribute__((aligned (2))) = dgFishingFishTex_0014D0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_0014D0[] = dgFishingFishTex_0014D0;
#define dgFishingFishTex_0016D0 "__OTR__objects/object_fish/gFishingFishTex_0016D0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_0016D0[] = dgFishingFishTex_0016D0;
#else
static const char gFishingFishTex_0016D0[] __attribute__((aligned (2))) = dgFishingFishTex_0016D0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_0016D0[] = dgFishingFishTex_0016D0;
#define dgFishingFishTex_0018D0 "__OTR__objects/object_fish/gFishingFishTex_0018D0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_0018D0[] = dgFishingFishTex_0018D0;
#else
static const char gFishingFishTex_0018D0[] __attribute__((aligned (2))) = dgFishingFishTex_0018D0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_0018D0[] = dgFishingFishTex_0018D0;
#define dgFishingFishTex_001AD0 "__OTR__objects/object_fish/gFishingFishTex_001AD0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_001AD0[] = dgFishingFishTex_001AD0;
#else
static const char gFishingFishTex_001AD0[] __attribute__((aligned (2))) = dgFishingFishTex_001AD0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_001AD0[] = dgFishingFishTex_001AD0;
#define dgFishingFishTex_0022D0 "__OTR__objects/object_fish/gFishingFishTex_0022D0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_0022D0[] = dgFishingFishTex_0022D0;
#else
static const char gFishingFishTex_0022D0[] __attribute__((aligned (2))) = dgFishingFishTex_0022D0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_0022D0[] = dgFishingFishTex_0022D0;
#define dgFishingFishTex_0024D0 "__OTR__objects/object_fish/gFishingFishTex_0024D0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_0024D0[] = dgFishingFishTex_0024D0;
#else
static const char gFishingFishTex_0024D0[] __attribute__((aligned (2))) = dgFishingFishTex_0024D0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_0024D0[] = dgFishingFishTex_0024D0;
#define dgFishingFishTex_0026D0 "__OTR__objects/object_fish/gFishingFishTex_0026D0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishTex_0026D0[] = dgFishingFishTex_0026D0;
#else
static const char gFishingFishTex_0026D0[] __attribute__((aligned (2))) = dgFishingFishTex_0026D0;
#endif
static const ALIGN_ASSET(2) char gFishingFishTex_0026D0[] = dgFishingFishTex_0026D0;
#define dgFishingFishSkel "__OTR__objects/object_fish/gFishingFishSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingFishSkel[] = dgFishingFishSkel;
#else
static const char gFishingFishSkel[] __attribute__((aligned (2))) = dgFishingFishSkel;
#endif
static const ALIGN_ASSET(2) char gFishingFishSkel[] = dgFishingFishSkel;
#define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;
#else
static const char gFishingOldLureHookTex[] __attribute__((aligned (2))) = dgFishingOldLureHookTex;
#endif
static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex;
#define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;
#else
static const char gFishingOldLureFloatTex[] __attribute__((aligned (2))) = dgFishingOldLureFloatTex;
#endif
static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex;
#define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOldLureDL[] = dgFishingOldLureDL;
#else
static const char gFishingOldLureDL[] __attribute__((aligned (2))) = dgFishingOldLureDL;
#endif
static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL;
#define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;
#else
static const char gFishingStreamSplashTile1Tex[] __attribute__((aligned (2))) = dgFishingStreamSplashTile1Tex;
#endif
static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex;
#define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;
#else
static const char gFishingStreamSplashTile2Tex[] __attribute__((aligned (2))) = dgFishingStreamSplashTile2Tex;
#endif
static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex;
#define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;
#else
static const char gFishingStreamSplashDL[] __attribute__((aligned (2))) = dgFishingStreamSplashDL;
#endif
static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL;
#define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingBubbleTex[] = dgFishingBubbleTex;
#else
static const char gFishingBubbleTex[] __attribute__((aligned (2))) = dgFishingBubbleTex;
#endif
static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex;
#define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;
#else
static const char gFishingBubbleMaterialDL[] __attribute__((aligned (2))) = dgFishingBubbleMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL;
#define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;
#else
static const char gFishingBubbleModelDL[] __attribute__((aligned (2))) = dgFishingBubbleModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL;
#define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingDustSplashTex[] = dgFishingDustSplashTex;
#else
static const char gFishingDustSplashTex[] __attribute__((aligned (2))) = dgFishingDustSplashTex;
#endif
static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex;
#define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;
#else
static const char gFishingDustSplashMaterialDL[] __attribute__((aligned (2))) = dgFishingDustSplashMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL;
#define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;
#else
static const char gFishingDustSplashModelDL[] __attribute__((aligned (2))) = dgFishingDustSplashModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL;
#define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;
#else
static const char gFishingUnusedMaterialDL[] __attribute__((aligned (2))) = dgFishingUnusedMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL;
#define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLineModelDL[] = dgFishingLineModelDL;
#else
static const char gFishingLineModelDL[] __attribute__((aligned (2))) = dgFishingLineModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL;
#define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;
#else
static const char gFishingRainDropModelDL[] __attribute__((aligned (2))) = dgFishingRainDropModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL;
#define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRainSplashTex[] = dgFishingRainSplashTex;
#else
static const char gFishingRainSplashTex[] __attribute__((aligned (2))) = dgFishingRainSplashTex;
#endif
static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex;
#define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;
#else
static const char gFishingRainSplashMaterialDL[] __attribute__((aligned (2))) = dgFishingRainSplashMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL;
#define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;
#else
static const char gFishingRainSplashModelDL[] __attribute__((aligned (2))) = dgFishingRainSplashModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL;
#define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerAnim[] = dgFishingOwnerAnim;
#else
static const char gFishingOwnerAnim[] __attribute__((aligned (2))) = dgFishingOwnerAnim;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim;
#define dgFishingOwnerDL_006F60 "__OTR__objects/object_fish/gFishingOwnerDL_006F60"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_006F60[] = dgFishingOwnerDL_006F60;
#else
static const char gFishingOwnerDL_006F60[] __attribute__((aligned (2))) = dgFishingOwnerDL_006F60;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_006F60[] = dgFishingOwnerDL_006F60;
#define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;
#else
static const char gFishingOwnerHairDL[] __attribute__((aligned (2))) = dgFishingOwnerHairDL;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL;
#define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;
#else
static const char gFishingOwnerHatDL[] __attribute__((aligned (2))) = dgFishingOwnerHatDL;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL;
#define dgFishingOwnerDL_0076B8 "__OTR__objects/object_fish/gFishingOwnerDL_0076B8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_0076B8[] = dgFishingOwnerDL_0076B8;
#else
static const char gFishingOwnerDL_0076B8[] __attribute__((aligned (2))) = dgFishingOwnerDL_0076B8;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_0076B8[] = dgFishingOwnerDL_0076B8;
#define dgFishingOwnerDL_007CF8 "__OTR__objects/object_fish/gFishingOwnerDL_007CF8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_007CF8[] = dgFishingOwnerDL_007CF8;
#else
static const char gFishingOwnerDL_007CF8[] __attribute__((aligned (2))) = dgFishingOwnerDL_007CF8;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_007CF8[] = dgFishingOwnerDL_007CF8;
#define dgFishingOwnerDL_007E48 "__OTR__objects/object_fish/gFishingOwnerDL_007E48"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_007E48[] = dgFishingOwnerDL_007E48;
#else
static const char gFishingOwnerDL_007E48[] __attribute__((aligned (2))) = dgFishingOwnerDL_007E48;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_007E48[] = dgFishingOwnerDL_007E48;
#define dgFishingOwnerDL_007F78 "__OTR__objects/object_fish/gFishingOwnerDL_007F78"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_007F78[] = dgFishingOwnerDL_007F78;
#else
static const char gFishingOwnerDL_007F78[] __attribute__((aligned (2))) = dgFishingOwnerDL_007F78;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_007F78[] = dgFishingOwnerDL_007F78;
#define dgFishingOwnerDL_008138 "__OTR__objects/object_fish/gFishingOwnerDL_008138"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_008138[] = dgFishingOwnerDL_008138;
#else
static const char gFishingOwnerDL_008138[] __attribute__((aligned (2))) = dgFishingOwnerDL_008138;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_008138[] = dgFishingOwnerDL_008138;
#define dgFishingOwnerDL_008288 "__OTR__objects/object_fish/gFishingOwnerDL_008288"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_008288[] = dgFishingOwnerDL_008288;
#else
static const char gFishingOwnerDL_008288[] __attribute__((aligned (2))) = dgFishingOwnerDL_008288;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_008288[] = dgFishingOwnerDL_008288;
#define dgFishingOwnerDL_0083B8 "__OTR__objects/object_fish/gFishingOwnerDL_0083B8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerDL_0083B8[] = dgFishingOwnerDL_0083B8;
#else
static const char gFishingOwnerDL_0083B8[] __attribute__((aligned (2))) = dgFishingOwnerDL_0083B8;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerDL_0083B8[] = dgFishingOwnerDL_0083B8;
#define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerSkel[] = dgFishingOwnerSkel;
#else
static const char gFishingOwnerSkel[] __attribute__((aligned (2))) = dgFishingOwnerSkel;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel;
#define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;
#else
static const char gFishingRippleMaterialDL[] __attribute__((aligned (2))) = dgFishingRippleMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL;
#define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRippleModelDL[] = dgFishingRippleModelDL;
#else
static const char gFishingRippleModelDL[] __attribute__((aligned (2))) = dgFishingRippleModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL;
#define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingWaterDustTex[] = dgFishingWaterDustTex;
#else
static const char gFishingWaterDustTex[] __attribute__((aligned (2))) = dgFishingWaterDustTex;
#endif
static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex;
#define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;
#else
static const char gFishingWaterDustMaterialDL[] __attribute__((aligned (2))) = dgFishingWaterDustMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL;
#define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;
#else
static const char gFishingWaterDustModelDL[] __attribute__((aligned (2))) = dgFishingWaterDustModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL;
#define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;
#else
static const char gFishingOwnerTLUT[] __attribute__((aligned (2))) = dgFishingOwnerTLUT;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT;
#define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;
#else
static const char gFishingOwnerSkinTex[] __attribute__((aligned (2))) = dgFishingOwnerSkinTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex;
#define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;
#else
static const char gFishingOwnerHairFullTex[] __attribute__((aligned (2))) = dgFishingOwnerHairFullTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex;
#define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;
#else
static const char gFishingOwnerHairPartialTex[] __attribute__((aligned (2))) = dgFishingOwnerHairPartialTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex;
#define dgFishingOwnerHearTex "__OTR__objects/object_fish/gFishingOwnerHearTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerHearTex[] = dgFishingOwnerHearTex;
#else
static const char gFishingOwnerHearTex[] __attribute__((aligned (2))) = dgFishingOwnerHearTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerHearTex[] = dgFishingOwnerHearTex;
#define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;
#else
static const char gFishingOwnerMouthTex[] __attribute__((aligned (2))) = dgFishingOwnerMouthTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex;
#define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;
#else
static const char gFishingOwnerNostrilTex[] __attribute__((aligned (2))) = dgFishingOwnerNostrilTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex;
#define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;
#else
static const char gFishingOwnerEyeOpenTex[] __attribute__((aligned (2))) = dgFishingOwnerEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex;
#define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;
#else
static const char gFishingOwnerEyeHalfTex[] __attribute__((aligned (2))) = dgFishingOwnerEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex;
#define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;
#else
static const char gFishingOwnerEyeClosedTex[] __attribute__((aligned (2))) = dgFishingOwnerEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex;
#define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;
#else
static const char gFishingOwnerHatTex[] __attribute__((aligned (2))) = dgFishingOwnerHatTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex;
#define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;
#else
static const char gFishingOwnerShirtTex[] __attribute__((aligned (2))) = dgFishingOwnerShirtTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex;
#define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;
#else
static const char gFishingOwnerFingersTex[] __attribute__((aligned (2))) = dgFishingOwnerFingersTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex;
#define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;
#else
static const char gFishingOwnerCollarTex[] __attribute__((aligned (2))) = dgFishingOwnerCollarTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex;
#define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;
#else
static const char gFishingOwnerVestTex[] __attribute__((aligned (2))) = dgFishingOwnerVestTex;
#endif
static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex;
#define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;
#else
static const char gFishingSinkingLureSegmentTex[] __attribute__((aligned (2))) = dgFishingSinkingLureSegmentTex;
#endif
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex;
#define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;
#else
static const char gFishingSinkingLureSegmentMaterialDL[] __attribute__((aligned (2))) = dgFishingSinkingLureSegmentMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL;
#define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;
#else
static const char gFishingSinkingLureSegmentModelDL[] __attribute__((aligned (2))) = dgFishingSinkingLureSegmentModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL;
#define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingGroupFishTex[] = dgFishingGroupFishTex;
#else
static const char gFishingGroupFishTex[] __attribute__((aligned (2))) = dgFishingGroupFishTex;
#endif
static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex;
#define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;
#else
static const char gFishingGroupFishMaterialDL[] __attribute__((aligned (2))) = dgFishingGroupFishMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL;
#define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;
#else
static const char gFishingGroupFishModelDL[] __attribute__((aligned (2))) = dgFishingGroupFishModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL;
#define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;
#else
static const char gFishingUnusedRockDL[] __attribute__((aligned (2))) = dgFishingUnusedRockDL;
#endif
static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL;
#define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;
#else
static const char gFishingUnusedRockTex[] __attribute__((aligned (2))) = dgFishingUnusedRockTex;
#endif
static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex;
#define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachAnim[] = dgFishingLoachAnim;
#else
static const char gFishingLoachAnim[] __attribute__((aligned (2))) = dgFishingLoachAnim;
#endif
static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim;
#define dgFishingLoachDL_00DED0 "__OTR__objects/object_fish/gFishingLoachDL_00DED0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00DED0[] = dgFishingLoachDL_00DED0;
#else
static const char gFishingLoachDL_00DED0[] __attribute__((aligned (2))) = dgFishingLoachDL_00DED0;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00DED0[] = dgFishingLoachDL_00DED0;
#define dgFishingLoachDL_00DFA8 "__OTR__objects/object_fish/gFishingLoachDL_00DFA8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00DFA8[] = dgFishingLoachDL_00DFA8;
#else
static const char gFishingLoachDL_00DFA8[] __attribute__((aligned (2))) = dgFishingLoachDL_00DFA8;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00DFA8[] = dgFishingLoachDL_00DFA8;
#define dgFishingLoachDL_00E048 "__OTR__objects/object_fish/gFishingLoachDL_00E048"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00E048[] = dgFishingLoachDL_00E048;
#else
static const char gFishingLoachDL_00E048[] __attribute__((aligned (2))) = dgFishingLoachDL_00E048;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00E048[] = dgFishingLoachDL_00E048;
#define dgFishingLoachDL_00E168 "__OTR__objects/object_fish/gFishingLoachDL_00E168"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00E168[] = dgFishingLoachDL_00E168;
#else
static const char gFishingLoachDL_00E168[] __attribute__((aligned (2))) = dgFishingLoachDL_00E168;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00E168[] = dgFishingLoachDL_00E168;
#define dgFishingLoachDL_00E460 "__OTR__objects/object_fish/gFishingLoachDL_00E460"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00E460[] = dgFishingLoachDL_00E460;
#else
static const char gFishingLoachDL_00E460[] __attribute__((aligned (2))) = dgFishingLoachDL_00E460;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00E460[] = dgFishingLoachDL_00E460;
#define dgFishingLoachDL_00E500 "__OTR__objects/object_fish/gFishingLoachDL_00E500"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00E500[] = dgFishingLoachDL_00E500;
#else
static const char gFishingLoachDL_00E500[] __attribute__((aligned (2))) = dgFishingLoachDL_00E500;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00E500[] = dgFishingLoachDL_00E500;
#define dgFishingLoachDL_00E808 "__OTR__objects/object_fish/gFishingLoachDL_00E808"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00E808[] = dgFishingLoachDL_00E808;
#else
static const char gFishingLoachDL_00E808[] __attribute__((aligned (2))) = dgFishingLoachDL_00E808;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00E808[] = dgFishingLoachDL_00E808;
#define dgFishingLoachDL_00E8B0 "__OTR__objects/object_fish/gFishingLoachDL_00E8B0"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00E8B0[] = dgFishingLoachDL_00E8B0;
#else
static const char gFishingLoachDL_00E8B0[] __attribute__((aligned (2))) = dgFishingLoachDL_00E8B0;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00E8B0[] = dgFishingLoachDL_00E8B0;
#define dgFishingLoachDL_00EB28 "__OTR__objects/object_fish/gFishingLoachDL_00EB28"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00EB28[] = dgFishingLoachDL_00EB28;
#else
static const char gFishingLoachDL_00EB28[] __attribute__((aligned (2))) = dgFishingLoachDL_00EB28;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00EB28[] = dgFishingLoachDL_00EB28;
#define dgFishingLoachDL_00EBC8 "__OTR__objects/object_fish/gFishingLoachDL_00EBC8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00EBC8[] = dgFishingLoachDL_00EBC8;
#else
static const char gFishingLoachDL_00EBC8[] __attribute__((aligned (2))) = dgFishingLoachDL_00EBC8;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00EBC8[] = dgFishingLoachDL_00EBC8;
#define dgFishingLoachDL_00EC68 "__OTR__objects/object_fish/gFishingLoachDL_00EC68"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachDL_00EC68[] = dgFishingLoachDL_00EC68;
#else
static const char gFishingLoachDL_00EC68[] __attribute__((aligned (2))) = dgFishingLoachDL_00EC68;
#endif
static const ALIGN_ASSET(2) char gFishingLoachDL_00EC68[] = dgFishingLoachDL_00EC68;
#define dgFishingLoachTex_00ED28 "__OTR__objects/object_fish/gFishingLoachTex_00ED28"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachTex_00ED28[] = dgFishingLoachTex_00ED28;
#else
static const char gFishingLoachTex_00ED28[] __attribute__((aligned (2))) = dgFishingLoachTex_00ED28;
#endif
static const ALIGN_ASSET(2) char gFishingLoachTex_00ED28[] = dgFishingLoachTex_00ED28;
#define dgFishingLoachTex_00F528 "__OTR__objects/object_fish/gFishingLoachTex_00F528"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachTex_00F528[] = dgFishingLoachTex_00F528;
#else
static const char gFishingLoachTex_00F528[] __attribute__((aligned (2))) = dgFishingLoachTex_00F528;
#endif
static const ALIGN_ASSET(2) char gFishingLoachTex_00F528[] = dgFishingLoachTex_00F528;
#define dgFishingLoachTex_00FD28 "__OTR__objects/object_fish/gFishingLoachTex_00FD28"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachTex_00FD28[] = dgFishingLoachTex_00FD28;
#else
static const char gFishingLoachTex_00FD28[] __attribute__((aligned (2))) = dgFishingLoachTex_00FD28;
#endif
static const ALIGN_ASSET(2) char gFishingLoachTex_00FD28[] = dgFishingLoachTex_00FD28;
#define dgFishingLoachTex_010528 "__OTR__objects/object_fish/gFishingLoachTex_010528"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachTex_010528[] = dgFishingLoachTex_010528;
#else
static const char gFishingLoachTex_010528[] __attribute__((aligned (2))) = dgFishingLoachTex_010528;
#endif
static const ALIGN_ASSET(2) char gFishingLoachTex_010528[] = dgFishingLoachTex_010528;
#define dgFishingLoachTex_010D28 "__OTR__objects/object_fish/gFishingLoachTex_010D28"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachTex_010D28[] = dgFishingLoachTex_010D28;
#else
static const char gFishingLoachTex_010D28[] __attribute__((aligned (2))) = dgFishingLoachTex_010D28;
#endif
static const ALIGN_ASSET(2) char gFishingLoachTex_010D28[] = dgFishingLoachTex_010D28;
#define dgFishingLoachTex_010DA8 "__OTR__objects/object_fish/gFishingLoachTex_010DA8"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachTex_010DA8[] = dgFishingLoachTex_010DA8;
#else
static const char gFishingLoachTex_010DA8[] __attribute__((aligned (2))) = dgFishingLoachTex_010DA8;
#endif
static const ALIGN_ASSET(2) char gFishingLoachTex_010DA8[] = dgFishingLoachTex_010DA8;
#define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLoachSkel[] = dgFishingLoachSkel;
#else
static const char gFishingLoachSkel[] __attribute__((aligned (2))) = dgFishingLoachSkel;
#endif
static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel;
#define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;
#else
static const char gFishingRodSegmentStripTex[] __attribute__((aligned (2))) = dgFishingRodSegmentStripTex;
#endif
static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex;
#define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;
#else
static const char gFishingRodSegmentBlackTex[] __attribute__((aligned (2))) = dgFishingRodSegmentBlackTex;
#endif
static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex;
#define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;
#else
static const char gFishingRodSegmentWhiteTex[] __attribute__((aligned (2))) = dgFishingRodSegmentWhiteTex;
#endif
static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex;
#define dgFishingRodMaterialDL "__OTR__objects/object_fish/gFishingRodMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRodMaterialDL[] = dgFishingRodMaterialDL;
#else
static const char gFishingRodMaterialDL[] __attribute__((aligned (2))) = dgFishingRodMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingRodMaterialDL[] = dgFishingRodMaterialDL;
#define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;
#else
static const char gFishingRodSegmentDL[] __attribute__((aligned (2))) = dgFishingRodSegmentDL;
#endif
static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL;
#define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLureHookTex[] = dgFishingLureHookTex;
#else
static const char gFishingLureHookTex[] __attribute__((aligned (2))) = dgFishingLureHookTex;
#endif
static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex;
#define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLureFloatTex[] = dgFishingLureFloatTex;
#else
static const char gFishingLureFloatTex[] __attribute__((aligned (2))) = dgFishingLureFloatTex;
#endif
static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex;
#define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLureHookDL[] = dgFishingLureHookDL;
#else
static const char gFishingLureHookDL[] __attribute__((aligned (2))) = dgFishingLureHookDL;
#endif
static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL;
#define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLureFloatDL[] = dgFishingLureFloatDL;
#else
static const char gFishingLureFloatDL[] __attribute__((aligned (2))) = dgFishingLureFloatDL;
#endif
static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL;
#define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLilyPadTex[] = dgFishingLilyPadTex;
#else
static const char gFishingLilyPadTex[] __attribute__((aligned (2))) = dgFishingLilyPadTex;
#endif
static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex;
#define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRockTex[] = dgFishingRockTex;
#else
static const char gFishingRockTex[] __attribute__((aligned (2))) = dgFishingRockTex;
#endif
static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex;
#define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;
#else
static const char gFishingLilyPadMaterialDL[] __attribute__((aligned (2))) = dgFishingLilyPadMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL;
#define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;
#else
static const char gFishingLilyPadModelDL[] __attribute__((aligned (2))) = dgFishingLilyPadModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL;
#define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;
#else
static const char gFishingRockMaterialDL[] __attribute__((aligned (2))) = dgFishingRockMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL;
#define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingRockModelDL[] = dgFishingRockModelDL;
#else
static const char gFishingRockModelDL[] __attribute__((aligned (2))) = dgFishingRockModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL;
#define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingWoodPostTex[] = dgFishingWoodPostTex;
#else
static const char gFishingWoodPostTex[] __attribute__((aligned (2))) = dgFishingWoodPostTex;
#endif
static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex;
#define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;
#else
static const char gFishingWoodPostMaterialDL[] __attribute__((aligned (2))) = dgFishingWoodPostMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL;
#define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;
#else
static const char gFishingWoodPostModelDL[] __attribute__((aligned (2))) = dgFishingWoodPostModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL;
#define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;
#else
static const char gFishingReedMaterialDL[] __attribute__((aligned (2))) = dgFishingReedMaterialDL;
#endif
static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL;
#define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingReedModelDL[] = dgFishingReedModelDL;
#else
static const char gFishingReedModelDL[] __attribute__((aligned (2))) = dgFishingReedModelDL;
#endif
static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL;
#define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;
#else
static const char gFishingAquariumBottomTex[] __attribute__((aligned (2))) = dgFishingAquariumBottomTex;
#endif
static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex;
#define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;
#else
static const char gFishingAquariumWaterTex[] __attribute__((aligned (2))) = dgFishingAquariumWaterTex;
#endif
static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex;
#define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;
#else
static const char gFishingAquariumGlassTex[] __attribute__((aligned (2))) = dgFishingAquariumGlassTex;
#endif
static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex;
#define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;
#else
static const char gFishingAquariumBottomDL[] __attribute__((aligned (2))) = dgFishingAquariumBottomDL;
#endif
static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL;
#define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;
#else
static const char gFishingAquariumContainerDL[] __attribute__((aligned (2))) = dgFishingAquariumContainerDL;
#endif
static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL;

View File

@ -1,268 +1,117 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_fr_Anim_0007BC "__OTR__objects/object_fr/object_fr_Anim_0007BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Anim_0007BC[] = dobject_fr_Anim_0007BC;
#else
static const char object_fr_Anim_0007BC[] __attribute__((aligned (2))) = dobject_fr_Anim_0007BC;
#endif
static const ALIGN_ASSET(2) char object_fr_Anim_0007BC[] = dobject_fr_Anim_0007BC;
#define dobject_fr_Anim_0011C0 "__OTR__objects/object_fr/object_fr_Anim_0011C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Anim_0011C0[] = dobject_fr_Anim_0011C0;
#else
static const char object_fr_Anim_0011C0[] __attribute__((aligned (2))) = dobject_fr_Anim_0011C0;
#endif
static const ALIGN_ASSET(2) char object_fr_Anim_0011C0[] = dobject_fr_Anim_0011C0;
#define dobject_fr_Anim_001534 "__OTR__objects/object_fr/object_fr_Anim_001534"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Anim_001534[] = dobject_fr_Anim_001534;
#else
static const char object_fr_Anim_001534[] __attribute__((aligned (2))) = dobject_fr_Anim_001534;
#endif
static const ALIGN_ASSET(2) char object_fr_Anim_001534[] = dobject_fr_Anim_001534;
#define dobject_fr_Tex_001550 "__OTR__objects/object_fr/object_fr_Tex_001550"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_001550[] = dobject_fr_Tex_001550;
#else
static const char object_fr_Tex_001550[] __attribute__((aligned (2))) = dobject_fr_Tex_001550;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_001550[] = dobject_fr_Tex_001550;
#define dobject_fr_Blob_001D50 "__OTR__objects/object_fr/object_fr_Blob_001D50"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Blob_001D50[] = dobject_fr_Blob_001D50;
#else
static const char object_fr_Blob_001D50[] __attribute__((aligned (2))) = dobject_fr_Blob_001D50;
#endif
static const ALIGN_ASSET(2) char object_fr_Blob_001D50[] = dobject_fr_Blob_001D50;
#define dobject_fr_Tex_003AA0 "__OTR__objects/object_fr/object_fr_Tex_003AA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_003AA0[] = dobject_fr_Tex_003AA0;
#else
static const char object_fr_Tex_003AA0[] __attribute__((aligned (2))) = dobject_fr_Tex_003AA0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_003AA0[] = dobject_fr_Tex_003AA0;
#define dobject_fr_Tex_003BA0 "__OTR__objects/object_fr/object_fr_Tex_003BA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_003BA0[] = dobject_fr_Tex_003BA0;
#else
static const char object_fr_Tex_003BA0[] __attribute__((aligned (2))) = dobject_fr_Tex_003BA0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_003BA0[] = dobject_fr_Tex_003BA0;
#define dobject_fr_Tex_0043A0 "__OTR__objects/object_fr/object_fr_Tex_0043A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_0043A0[] = dobject_fr_Tex_0043A0;
#else
static const char object_fr_Tex_0043A0[] __attribute__((aligned (2))) = dobject_fr_Tex_0043A0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_0043A0[] = dobject_fr_Tex_0043A0;
#define dobject_fr_Tex_004BA0 "__OTR__objects/object_fr/object_fr_Tex_004BA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_004BA0[] = dobject_fr_Tex_004BA0;
#else
static const char object_fr_Tex_004BA0[] __attribute__((aligned (2))) = dobject_fr_Tex_004BA0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_004BA0[] = dobject_fr_Tex_004BA0;
#define dobject_fr_Tex_004DA0 "__OTR__objects/object_fr/object_fr_Tex_004DA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_004DA0[] = dobject_fr_Tex_004DA0;
#else
static const char object_fr_Tex_004DA0[] __attribute__((aligned (2))) = dobject_fr_Tex_004DA0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_004DA0[] = dobject_fr_Tex_004DA0;
#define dobject_fr_Tex_0055A0 "__OTR__objects/object_fr/object_fr_Tex_0055A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_0055A0[] = dobject_fr_Tex_0055A0;
#else
static const char object_fr_Tex_0055A0[] __attribute__((aligned (2))) = dobject_fr_Tex_0055A0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_0055A0[] = dobject_fr_Tex_0055A0;
#define dobject_fr_Tex_0059A0 "__OTR__objects/object_fr/object_fr_Tex_0059A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_0059A0[] = dobject_fr_Tex_0059A0;
#else
static const char object_fr_Tex_0059A0[] __attribute__((aligned (2))) = dobject_fr_Tex_0059A0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_0059A0[] = dobject_fr_Tex_0059A0;
#define dobject_fr_Tex_005BA0 "__OTR__objects/object_fr/object_fr_Tex_005BA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_005BA0[] = dobject_fr_Tex_005BA0;
#else
static const char object_fr_Tex_005BA0[] __attribute__((aligned (2))) = dobject_fr_Tex_005BA0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_005BA0[] = dobject_fr_Tex_005BA0;
#define dobject_fr_Tex_005DA0 "__OTR__objects/object_fr/object_fr_Tex_005DA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_005DA0[] = dobject_fr_Tex_005DA0;
#else
static const char object_fr_Tex_005DA0[] __attribute__((aligned (2))) = dobject_fr_Tex_005DA0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_005DA0[] = dobject_fr_Tex_005DA0;
#define dobject_fr_Tex_0065A0 "__OTR__objects/object_fr/object_fr_Tex_0065A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Tex_0065A0[] = dobject_fr_Tex_0065A0;
#else
static const char object_fr_Tex_0065A0[] __attribute__((aligned (2))) = dobject_fr_Tex_0065A0;
#endif
static const ALIGN_ASSET(2) char object_fr_Tex_0065A0[] = dobject_fr_Tex_0065A0;
#define dobject_fr_DL_008EC0 "__OTR__objects/object_fr/object_fr_DL_008EC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_008EC0[] = dobject_fr_DL_008EC0;
#else
static const char object_fr_DL_008EC0[] __attribute__((aligned (2))) = dobject_fr_DL_008EC0;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_008EC0[] = dobject_fr_DL_008EC0;
#define dobject_fr_DL_008F60 "__OTR__objects/object_fr/object_fr_DL_008F60"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_008F60[] = dobject_fr_DL_008F60;
#else
static const char object_fr_DL_008F60[] __attribute__((aligned (2))) = dobject_fr_DL_008F60;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_008F60[] = dobject_fr_DL_008F60;
#define dobject_fr_DL_009000 "__OTR__objects/object_fr/object_fr_DL_009000"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009000[] = dobject_fr_DL_009000;
#else
static const char object_fr_DL_009000[] __attribute__((aligned (2))) = dobject_fr_DL_009000;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009000[] = dobject_fr_DL_009000;
#define dobject_fr_DL_009328 "__OTR__objects/object_fr/object_fr_DL_009328"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009328[] = dobject_fr_DL_009328;
#else
static const char object_fr_DL_009328[] __attribute__((aligned (2))) = dobject_fr_DL_009328;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009328[] = dobject_fr_DL_009328;
#define dobject_fr_DL_0093C8 "__OTR__objects/object_fr/object_fr_DL_0093C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_0093C8[] = dobject_fr_DL_0093C8;
#else
static const char object_fr_DL_0093C8[] __attribute__((aligned (2))) = dobject_fr_DL_0093C8;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_0093C8[] = dobject_fr_DL_0093C8;
#define dobject_fr_DL_009468 "__OTR__objects/object_fr/object_fr_DL_009468"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009468[] = dobject_fr_DL_009468;
#else
static const char object_fr_DL_009468[] __attribute__((aligned (2))) = dobject_fr_DL_009468;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009468[] = dobject_fr_DL_009468;
#define dobject_fr_DL_0095A0 "__OTR__objects/object_fr/object_fr_DL_0095A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_0095A0[] = dobject_fr_DL_0095A0;
#else
static const char object_fr_DL_0095A0[] __attribute__((aligned (2))) = dobject_fr_DL_0095A0;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_0095A0[] = dobject_fr_DL_0095A0;
#define dobject_fr_DL_0098B8 "__OTR__objects/object_fr/object_fr_DL_0098B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_0098B8[] = dobject_fr_DL_0098B8;
#else
static const char object_fr_DL_0098B8[] __attribute__((aligned (2))) = dobject_fr_DL_0098B8;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_0098B8[] = dobject_fr_DL_0098B8;
#define dobject_fr_DL_009AE0 "__OTR__objects/object_fr/object_fr_DL_009AE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009AE0[] = dobject_fr_DL_009AE0;
#else
static const char object_fr_DL_009AE0[] __attribute__((aligned (2))) = dobject_fr_DL_009AE0;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009AE0[] = dobject_fr_DL_009AE0;
#define dobject_fr_DL_009B80 "__OTR__objects/object_fr/object_fr_DL_009B80"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009B80[] = dobject_fr_DL_009B80;
#else
static const char object_fr_DL_009B80[] __attribute__((aligned (2))) = dobject_fr_DL_009B80;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009B80[] = dobject_fr_DL_009B80;
#define dobject_fr_DL_009D88 "__OTR__objects/object_fr/object_fr_DL_009D88"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009D88[] = dobject_fr_DL_009D88;
#else
static const char object_fr_DL_009D88[] __attribute__((aligned (2))) = dobject_fr_DL_009D88;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009D88[] = dobject_fr_DL_009D88;
#define dobject_fr_DL_009FB0 "__OTR__objects/object_fr/object_fr_DL_009FB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_009FB0[] = dobject_fr_DL_009FB0;
#else
static const char object_fr_DL_009FB0[] __attribute__((aligned (2))) = dobject_fr_DL_009FB0;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_009FB0[] = dobject_fr_DL_009FB0;
#define dobject_fr_DL_00A050 "__OTR__objects/object_fr/object_fr_DL_00A050"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00A050[] = dobject_fr_DL_00A050;
#else
static const char object_fr_DL_00A050[] __attribute__((aligned (2))) = dobject_fr_DL_00A050;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00A050[] = dobject_fr_DL_00A050;
#define dobject_fr_DL_00A258 "__OTR__objects/object_fr/object_fr_DL_00A258"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00A258[] = dobject_fr_DL_00A258;
#else
static const char object_fr_DL_00A258[] __attribute__((aligned (2))) = dobject_fr_DL_00A258;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00A258[] = dobject_fr_DL_00A258;
#define dobject_fr_DL_00A428 "__OTR__objects/object_fr/object_fr_DL_00A428"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00A428[] = dobject_fr_DL_00A428;
#else
static const char object_fr_DL_00A428[] __attribute__((aligned (2))) = dobject_fr_DL_00A428;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00A428[] = dobject_fr_DL_00A428;
#define dobject_fr_DL_00A6B8 "__OTR__objects/object_fr/object_fr_DL_00A6B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00A6B8[] = dobject_fr_DL_00A6B8;
#else
static const char object_fr_DL_00A6B8[] __attribute__((aligned (2))) = dobject_fr_DL_00A6B8;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00A6B8[] = dobject_fr_DL_00A6B8;
#define dobject_fr_DL_00A758 "__OTR__objects/object_fr/object_fr_DL_00A758"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00A758[] = dobject_fr_DL_00A758;
#else
static const char object_fr_DL_00A758[] __attribute__((aligned (2))) = dobject_fr_DL_00A758;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00A758[] = dobject_fr_DL_00A758;
#define dobject_fr_DL_00A978 "__OTR__objects/object_fr/object_fr_DL_00A978"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00A978[] = dobject_fr_DL_00A978;
#else
static const char object_fr_DL_00A978[] __attribute__((aligned (2))) = dobject_fr_DL_00A978;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00A978[] = dobject_fr_DL_00A978;
#define dobject_fr_DL_00ABA8 "__OTR__objects/object_fr/object_fr_DL_00ABA8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00ABA8[] = dobject_fr_DL_00ABA8;
#else
static const char object_fr_DL_00ABA8[] __attribute__((aligned (2))) = dobject_fr_DL_00ABA8;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00ABA8[] = dobject_fr_DL_00ABA8;
#define dobject_fr_DL_00AE38 "__OTR__objects/object_fr/object_fr_DL_00AE38"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00AE38[] = dobject_fr_DL_00AE38;
#else
static const char object_fr_DL_00AE38[] __attribute__((aligned (2))) = dobject_fr_DL_00AE38;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00AE38[] = dobject_fr_DL_00AE38;
#define dobject_fr_DL_00AED8 "__OTR__objects/object_fr/object_fr_DL_00AED8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00AED8[] = dobject_fr_DL_00AED8;
#else
static const char object_fr_DL_00AED8[] __attribute__((aligned (2))) = dobject_fr_DL_00AED8;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00AED8[] = dobject_fr_DL_00AED8;
#define dobject_fr_DL_00B0F8 "__OTR__objects/object_fr/object_fr_DL_00B0F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_DL_00B0F8[] = dobject_fr_DL_00B0F8;
#else
static const char object_fr_DL_00B0F8[] __attribute__((aligned (2))) = dobject_fr_DL_00B0F8;
#endif
static const ALIGN_ASSET(2) char object_fr_DL_00B0F8[] = dobject_fr_DL_00B0F8;
#define dobject_fr_Skel_00B498 "__OTR__objects/object_fr/object_fr_Skel_00B498"
#ifdef _WIN32
static const __declspec(align(2)) char object_fr_Skel_00B498[] = dobject_fr_Skel_00B498;
#else
static const char object_fr_Skel_00B498[] __attribute__((aligned (2))) = dobject_fr_Skel_00B498;
#endif
static const ALIGN_ASSET(2) char object_fr_Skel_00B498[] = dobject_fr_Skel_00B498;

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@ -1,233 +1,102 @@
#pragma once
#include "align_asset_macro.h"
#define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;
#else
static const char gWindmillManPlayAndMoveHeadAnim[] __attribute__((aligned (2))) = dgWindmillManPlayAndMoveHeadAnim;
#endif
static const ALIGN_ASSET(2) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;
#define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;
#else
static const char gWindmillManPlayStillAnim[] __attribute__((aligned (2))) = dgWindmillManPlayStillAnim;
#endif
static const ALIGN_ASSET(2) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;
#define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHornDL[] = dgWindmillManHornDL;
#else
static const char gWindmillManHornDL[] __attribute__((aligned (2))) = dgWindmillManHornDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManHornDL[] = dgWindmillManHornDL;
#define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;
#else
static const char gWindmillManChestAndMusicBoxPipeDL[] __attribute__((aligned (2))) = dgWindmillManChestAndMusicBoxPipeDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;
#define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHeadDL[] = dgWindmillManHeadDL;
#else
static const char gWindmillManHeadDL[] __attribute__((aligned (2))) = dgWindmillManHeadDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManHeadDL[] = dgWindmillManHeadDL;
#define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;
#else
static const char gWindmillManRightShoulderDL[] __attribute__((aligned (2))) = dgWindmillManRightShoulderDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;
#define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;
#else
static const char gWindmillManRightArmDL[] __attribute__((aligned (2))) = dgWindmillManRightArmDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;
#define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;
#else
static const char gWindmillManRightHandAndCrankDL[] __attribute__((aligned (2))) = dgWindmillManRightHandAndCrankDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;
#define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;
#else
static const char gWindmillManLeftArmAndMusicBoxDL[] __attribute__((aligned (2))) = dgWindmillManLeftArmAndMusicBoxDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;
#define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;
#else
static const char gWindmillManBlueTriangleDL[] __attribute__((aligned (2))) = dgWindmillManBlueTriangleDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;
#define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;
#else
static const char gWindmillManTorsoDL[] __attribute__((aligned (2))) = dgWindmillManTorsoDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;
#define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;
#else
static const char gWindmillManRightThighDL[] __attribute__((aligned (2))) = dgWindmillManRightThighDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;
#define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;
#else
static const char gWindmillManRightLegDL[] __attribute__((aligned (2))) = dgWindmillManRightLegDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;
#define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;
#else
static const char gWindmillManRightFootDL[] __attribute__((aligned (2))) = dgWindmillManRightFootDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;
#define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;
#else
static const char gWindmillManLeftThighDL[] __attribute__((aligned (2))) = dgWindmillManLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;
#define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;
#else
static const char gWindmillManLeftLegDL[] __attribute__((aligned (2))) = dgWindmillManLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;
#define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;
#else
static const char gWindmillManLeftFootDL[] __attribute__((aligned (2))) = dgWindmillManLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;
#define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;
#else
static const char gWindmillManClothesTLUT[] __attribute__((aligned (2))) = dgWindmillManClothesTLUT;
#endif
static const ALIGN_ASSET(2) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;
#define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;
#else
static const char gWindmillManSkinTLUT[] __attribute__((aligned (2))) = dgWindmillManSkinTLUT;
#endif
static const ALIGN_ASSET(2) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;
#define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManPantsTex[] = dgWindmillManPantsTex;
#else
static const char gWindmillManPantsTex[] __attribute__((aligned (2))) = dgWindmillManPantsTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManPantsTex[] = dgWindmillManPantsTex;
#define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;
#else
static const char gWindmillManHeadSkinTex[] __attribute__((aligned (2))) = dgWindmillManHeadSkinTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;
#define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;
#else
static const char gWindmillManMusicBoxTex[] __attribute__((aligned (2))) = dgWindmillManMusicBoxTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;
#define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;
#else
static const char gWindmillManFingersAndToesTex[] __attribute__((aligned (2))) = dgWindmillManFingersAndToesTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;
#define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManEarTex[] = dgWindmillManEarTex;
#else
static const char gWindmillManEarTex[] __attribute__((aligned (2))) = dgWindmillManEarTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManEarTex[] = dgWindmillManEarTex;
#define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;
#else
static const char gWindmillManUpperHornAndCrankTex[] __attribute__((aligned (2))) = dgWindmillManUpperHornAndCrankTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;
#define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManShirtTex[] = dgWindmillManShirtTex;
#else
static const char gWindmillManShirtTex[] __attribute__((aligned (2))) = dgWindmillManShirtTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManShirtTex[] = dgWindmillManShirtTex;
#define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;
#else
static const char gWindmillManHornAndPipeTex[] __attribute__((aligned (2))) = dgWindmillManHornAndPipeTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;
#define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;
#else
static const char gWindmillManEyeClosedTex[] __attribute__((aligned (2))) = dgWindmillManEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;
#define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;
#else
static const char gWindmillManEyeAngryTex[] __attribute__((aligned (2))) = dgWindmillManEyeAngryTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;
#define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;
#else
static const char gWindmillManMouthOpenTex[] __attribute__((aligned (2))) = dgWindmillManMouthOpenTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;
#define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;
#else
static const char gWindmillManMouthAngryTex[] __attribute__((aligned (2))) = dgWindmillManMouthAngryTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;
#define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManHairTex[] = dgWindmillManHairTex;
#else
static const char gWindmillManHairTex[] __attribute__((aligned (2))) = dgWindmillManHairTex;
#endif
static const ALIGN_ASSET(2) char gWindmillManHairTex[] = dgWindmillManHairTex;
#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gWindmillManSkel[] = dgWindmillManSkel;
#else
static const char gWindmillManSkel[] __attribute__((aligned (2))) = dgWindmillManSkel;
#endif
static const ALIGN_ASSET(2) char gWindmillManSkel[] = dgWindmillManSkel;

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@ -1,352 +1,153 @@
#pragma once
#include "align_asset_macro.h"
#define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerSkel[] = dgFlareDancerSkel;
#else
static const char gFlareDancerSkel[] __attribute__((aligned (2))) = dgFlareDancerSkel;
#endif
static const ALIGN_ASSET(2) char gFlareDancerSkel[] = dgFlareDancerSkel;
#define dgFlareDancerUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerUpperRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL;
#else
static const char gFlareDancerUpperRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerUpperRightLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL;
#define dgFlareDancerRightStiltDL "__OTR__objects/object_fw/gFlareDancerRightStiltDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL;
#else
static const char gFlareDancerRightStiltDL[] __attribute__((aligned (2))) = dgFlareDancerRightStiltDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL;
#define dgFlareDancerLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerLowerRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL;
#else
static const char gFlareDancerLowerRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerLowerRightLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL;
#define dgFlareDancerUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerUpperLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL;
#else
static const char gFlareDancerUpperLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerUpperLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL;
#define dgFlareDancerLeftStiltDL "__OTR__objects/object_fw/gFlareDancerLeftStiltDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL;
#else
static const char gFlareDancerLeftStiltDL[] __attribute__((aligned (2))) = dgFlareDancerLeftStiltDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL;
#define dgFlareDancerLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerLowerLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL;
#else
static const char gFlareDancerLowerLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerLowerLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL;
#define dgFlareDancerDressDL "__OTR__objects/object_fw/gFlareDancerDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerDressDL[] = dgFlareDancerDressDL;
#else
static const char gFlareDancerDressDL[] __attribute__((aligned (2))) = dgFlareDancerDressDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerDressDL[] = dgFlareDancerDressDL;
#define dgFlareDancerFuseDL "__OTR__objects/object_fw/gFlareDancerFuseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL;
#else
static const char gFlareDancerFuseDL[] __attribute__((aligned (2))) = dgFlareDancerFuseDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL;
#define dgFlareDancerRightUpperArmDL "__OTR__objects/object_fw/gFlareDancerRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL;
#else
static const char gFlareDancerRightUpperArmDL[] __attribute__((aligned (2))) = dgFlareDancerRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL;
#define dgFlareDancerRightForearmDL "__OTR__objects/object_fw/gFlareDancerRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL;
#else
static const char gFlareDancerRightForearmDL[] __attribute__((aligned (2))) = dgFlareDancerRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL;
#define dgFlareDancerRightSwordDL "__OTR__objects/object_fw/gFlareDancerRightSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL;
#else
static const char gFlareDancerRightSwordDL[] __attribute__((aligned (2))) = dgFlareDancerRightSwordDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL;
#define dgFlareDancerLeftUpperArmDL "__OTR__objects/object_fw/gFlareDancerLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL;
#else
static const char gFlareDancerLeftUpperArmDL[] __attribute__((aligned (2))) = dgFlareDancerLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL;
#define dgFlareDancerLeftForearmDL "__OTR__objects/object_fw/gFlareDancerLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL;
#else
static const char gFlareDancerLeftForearmDL[] __attribute__((aligned (2))) = dgFlareDancerLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL;
#define dgFlareDancerLeftSwordDL "__OTR__objects/object_fw/gFlareDancerLeftSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL;
#else
static const char gFlareDancerLeftSwordDL[] __attribute__((aligned (2))) = dgFlareDancerLeftSwordDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL;
#define dgFlareDancerHeadDL "__OTR__objects/object_fw/gFlareDancerHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL;
#else
static const char gFlareDancerHeadDL[] __attribute__((aligned (2))) = dgFlareDancerHeadDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL;
#define dgFlareDancerTorsoDL "__OTR__objects/object_fw/gFlareDancerTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL;
#else
static const char gFlareDancerTorsoDL[] __attribute__((aligned (2))) = dgFlareDancerTorsoDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL;
#define dgFlareDancerUpperFireHairDL "__OTR__objects/object_fw/gFlareDancerUpperFireHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL;
#else
static const char gFlareDancerUpperFireHairDL[] __attribute__((aligned (2))) = dgFlareDancerUpperFireHairDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL;
#define dgFlareDancerMiddleFireHair1DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL;
#else
static const char gFlareDancerMiddleFireHair1DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair1DL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL;
#define dgFlareDancerMiddleFireHair2DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL;
#else
static const char gFlareDancerMiddleFireHair2DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair2DL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL;
#define dgFlareDancerMiddleFireHair3DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL;
#else
static const char gFlareDancerMiddleFireHair3DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair3DL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL;
#define dgFlareDancerLowerFireHairDL "__OTR__objects/object_fw/gFlareDancerLowerFireHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL;
#else
static const char gFlareDancerLowerFireHairDL[] __attribute__((aligned (2))) = dgFlareDancerLowerFireHairDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL;
#define dgFlareDancerCoreSkel "__OTR__objects/object_fw/gFlareDancerCoreSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel;
#else
static const char gFlareDancerCoreSkel[] __attribute__((aligned (2))) = dgFlareDancerCoreSkel;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel;
#define dgFlareDancerCoreBodyDL "__OTR__objects/object_fw/gFlareDancerCoreBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL;
#else
static const char gFlareDancerCoreBodyDL[] __attribute__((aligned (2))) = dgFlareDancerCoreBodyDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL;
#define dgFlareDancerCoreFuseDL "__OTR__objects/object_fw/gFlareDancerCoreFuseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL;
#else
static const char gFlareDancerCoreFuseDL[] __attribute__((aligned (2))) = dgFlareDancerCoreFuseDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL;
#define dgFlareDancerCoreUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL;
#else
static const char gFlareDancerCoreUpperRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreUpperRightLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL;
#define dgFlareDancerCoreLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL;
#else
static const char gFlareDancerCoreLowerRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLowerRightLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL;
#define dgFlareDancerCoreRightFootDL "__OTR__objects/object_fw/gFlareDancerCoreRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL;
#else
static const char gFlareDancerCoreRightFootDL[] __attribute__((aligned (2))) = dgFlareDancerCoreRightFootDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL;
#define dgFlareDancerCoreUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL;
#else
static const char gFlareDancerCoreUpperLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreUpperLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL;
#define dgFlareDancerCoreLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL;
#else
static const char gFlareDancerCoreLowerLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLowerLeftLegDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL;
#define dgFlareDancerCoreLeftFootDL "__OTR__objects/object_fw/gFlareDancerCoreLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL;
#else
static const char gFlareDancerCoreLeftFootDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL;
#define dgFlareDancerDL_7928 "__OTR__objects/object_fw/gFlareDancerDL_7928"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928;
#else
static const char gFlareDancerDL_7928[] __attribute__((aligned (2))) = dgFlareDancerDL_7928;
#endif
static const ALIGN_ASSET(2) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928;
#define dgFlareDancerSquareParticleDL "__OTR__objects/object_fw/gFlareDancerSquareParticleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL;
#else
static const char gFlareDancerSquareParticleDL[] __attribute__((aligned (2))) = dgFlareDancerSquareParticleDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL;
#define dgFlareDancerDL_79F8 "__OTR__objects/object_fw/gFlareDancerDL_79F8"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8;
#else
static const char gFlareDancerDL_79F8[] __attribute__((aligned (2))) = dgFlareDancerDL_79F8;
#endif
static const ALIGN_ASSET(2) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8;
#define dgFlareDancerTriangleParticleDL "__OTR__objects/object_fw/gFlareDancerTriangleParticleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL;
#else
static const char gFlareDancerTriangleParticleDL[] __attribute__((aligned (2))) = dgFlareDancerTriangleParticleDL;
#endif
static const ALIGN_ASSET(2) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL;
#define dgFlareDancerBlueFlameTex "__OTR__objects/object_fw/gFlareDancerBlueFlameTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex;
#else
static const char gFlareDancerBlueFlameTex[] __attribute__((aligned (2))) = dgFlareDancerBlueFlameTex;
#endif
static const ALIGN_ASSET(2) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex;
#define dgFlareDancerFireTex "__OTR__objects/object_fw/gFlareDancerFireTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFireTex[] = dgFlareDancerFireTex;
#else
static const char gFlareDancerFireTex[] __attribute__((aligned (2))) = dgFlareDancerFireTex;
#endif
static const ALIGN_ASSET(2) char gFlareDancerFireTex[] = dgFlareDancerFireTex;
#define dgFlareDancerFirePatternTex "__OTR__objects/object_fw/gFlareDancerFirePatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex;
#else
static const char gFlareDancerFirePatternTex[] __attribute__((aligned (2))) = dgFlareDancerFirePatternTex;
#endif
static const ALIGN_ASSET(2) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex;
#define dgFlareDancerFuseTex "__OTR__objects/object_fw/gFlareDancerFuseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex;
#else
static const char gFlareDancerFuseTex[] __attribute__((aligned (2))) = dgFlareDancerFuseTex;
#endif
static const ALIGN_ASSET(2) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex;
#define dgFlareDancerSwordHiltTex "__OTR__objects/object_fw/gFlareDancerSwordHiltTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex;
#else
static const char gFlareDancerSwordHiltTex[] __attribute__((aligned (2))) = dgFlareDancerSwordHiltTex;
#endif
static const ALIGN_ASSET(2) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex;
#define dgFlareDancerCoreBodyTex "__OTR__objects/object_fw/gFlareDancerCoreBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex;
#else
static const char gFlareDancerCoreBodyTex[] __attribute__((aligned (2))) = dgFlareDancerCoreBodyTex;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex;
#define dgFlareDancerCastingFireAnim "__OTR__objects/object_fw/gFlareDancerCastingFireAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim;
#else
static const char gFlareDancerCastingFireAnim[] __attribute__((aligned (2))) = dgFlareDancerCastingFireAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim;
#define dgFlareDancerBackflipAnim "__OTR__objects/object_fw/gFlareDancerBackflipAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim;
#else
static const char gFlareDancerBackflipAnim[] __attribute__((aligned (2))) = dgFlareDancerBackflipAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim;
#define dgFlareDancerGettingUpAnim "__OTR__objects/object_fw/gFlareDancerGettingUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim;
#else
static const char gFlareDancerGettingUpAnim[] __attribute__((aligned (2))) = dgFlareDancerGettingUpAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim;
#define dgFlareDancerChasingAnim "__OTR__objects/object_fw/gFlareDancerChasingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim;
#else
static const char gFlareDancerChasingAnim[] __attribute__((aligned (2))) = dgFlareDancerChasingAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim;
#define dgFlareDancerTwirlAnim "__OTR__objects/object_fw/gFlareDancerTwirlAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim;
#else
static const char gFlareDancerTwirlAnim[] __attribute__((aligned (2))) = dgFlareDancerTwirlAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim;
#define dgFlareDancerCoreInitRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreInitRunCycleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim;
#else
static const char gFlareDancerCoreInitRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreInitRunCycleAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim;
#define dgFlareDancerCoreRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreRunCycleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim;
#else
static const char gFlareDancerCoreRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreRunCycleAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim;
#define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim;
#else
static const char gFlareDancerCoreEndRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreEndRunCycleAnim;
#endif
static const ALIGN_ASSET(2) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim;
#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
#ifdef _WIN32
static const __declspec(align(2)) char object_fwTex_007A90[] = dobject_fwTex_007A90;
#else
static const char object_fwTex_007A90[] __attribute__((aligned (2))) = dobject_fwTex_007A90;
#endif
static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90;

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@ -1,58 +1,27 @@
#pragma once
#include "align_asset_macro.h"
#define dgFreezardIntactDL "__OTR__objects/object_fz/gFreezardIntactDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardIntactDL[] = dgFreezardIntactDL;
#else
static const char gFreezardIntactDL[] __attribute__((aligned (2))) = dgFreezardIntactDL;
#endif
static const ALIGN_ASSET(2) char gFreezardIntactDL[] = dgFreezardIntactDL;
#define dgFreezardTopRightHornChippedDL "__OTR__objects/object_fz/gFreezardTopRightHornChippedDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL;
#else
static const char gFreezardTopRightHornChippedDL[] __attribute__((aligned (2))) = dgFreezardTopRightHornChippedDL;
#endif
static const ALIGN_ASSET(2) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL;
#define dgFreezardHeadChippedDL "__OTR__objects/object_fz/gFreezardHeadChippedDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL;
#else
static const char gFreezardHeadChippedDL[] __attribute__((aligned (2))) = dgFreezardHeadChippedDL;
#endif
static const ALIGN_ASSET(2) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL;
#define dgFreezardSteamStartDL "__OTR__objects/object_fz/gFreezardSteamStartDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL;
#else
static const char gFreezardSteamStartDL[] __attribute__((aligned (2))) = dgFreezardSteamStartDL;
#endif
static const ALIGN_ASSET(2) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL;
#define dgFreezardSteamDL "__OTR__objects/object_fz/gFreezardSteamDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardSteamDL[] = dgFreezardSteamDL;
#else
static const char gFreezardSteamDL[] __attribute__((aligned (2))) = dgFreezardSteamDL;
#endif
static const ALIGN_ASSET(2) char gFreezardSteamDL[] = dgFreezardSteamDL;
#define dgFreezardIceTriangleDL "__OTR__objects/object_fz/gFreezardIceTriangleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL;
#else
static const char gFreezardIceTriangleDL[] __attribute__((aligned (2))) = dgFreezardIceTriangleDL;
#endif
static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL;
#define dgFreezardIceRockDL "__OTR__objects/object_fz/gFreezardIceRockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
#else
static const char gFreezardIceRockDL[] __attribute__((aligned (2))) = dgFreezardIceRockDL;
#endif
static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFreezardSteamTex[] = dgFreezardSteamTex;
#else
static const char gFreezardSteamTex[] __attribute__((aligned (2))) = dgFreezardSteamTex;
#endif
static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;

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@ -1,429 +1,186 @@
#pragma once
#include "align_asset_macro.h"
#define dgGanondorfPelvisDL "__OTR__objects/object_ganon/gGanondorfPelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPelvisDL[] = dgGanondorfPelvisDL;
#else
static const char gGanondorfPelvisDL[] __attribute__((aligned (2))) = dgGanondorfPelvisDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfPelvisDL[] = dgGanondorfPelvisDL;
#define dgGanondorfRightShinDL "__OTR__objects/object_ganon/gGanondorfRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightShinDL[] = dgGanondorfRightShinDL;
#else
static const char gGanondorfRightShinDL[] __attribute__((aligned (2))) = dgGanondorfRightShinDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightShinDL[] = dgGanondorfRightShinDL;
#define dgGanondorfRightFootDL "__OTR__objects/object_ganon/gGanondorfRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightFootDL[] = dgGanondorfRightFootDL;
#else
static const char gGanondorfRightFootDL[] __attribute__((aligned (2))) = dgGanondorfRightFootDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightFootDL[] = dgGanondorfRightFootDL;
#define dgGanondorfRightThighDL "__OTR__objects/object_ganon/gGanondorfRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightThighDL[] = dgGanondorfRightThighDL;
#else
static const char gGanondorfRightThighDL[] __attribute__((aligned (2))) = dgGanondorfRightThighDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightThighDL[] = dgGanondorfRightThighDL;
#define dgGanondorfLeftShinDL "__OTR__objects/object_ganon/gGanondorfLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftShinDL[] = dgGanondorfLeftShinDL;
#else
static const char gGanondorfLeftShinDL[] __attribute__((aligned (2))) = dgGanondorfLeftShinDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftShinDL[] = dgGanondorfLeftShinDL;
#define dgGanondorfLeftFootDL "__OTR__objects/object_ganon/gGanondorfLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftFootDL[] = dgGanondorfLeftFootDL;
#else
static const char gGanondorfLeftFootDL[] __attribute__((aligned (2))) = dgGanondorfLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftFootDL[] = dgGanondorfLeftFootDL;
#define dgGanondorfLeftThighDL "__OTR__objects/object_ganon/gGanondorfLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftThighDL[] = dgGanondorfLeftThighDL;
#else
static const char gGanondorfLeftThighDL[] __attribute__((aligned (2))) = dgGanondorfLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftThighDL[] = dgGanondorfLeftThighDL;
#define dgGanondorfHeadDL "__OTR__objects/object_ganon/gGanondorfHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfHeadDL[] = dgGanondorfHeadDL;
#else
static const char gGanondorfHeadDL[] __attribute__((aligned (2))) = dgGanondorfHeadDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfHeadDL[] = dgGanondorfHeadDL;
#define dgGanondorfRightUpperLipDL "__OTR__objects/object_ganon/gGanondorfRightUpperLipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightUpperLipDL[] = dgGanondorfRightUpperLipDL;
#else
static const char gGanondorfRightUpperLipDL[] __attribute__((aligned (2))) = dgGanondorfRightUpperLipDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightUpperLipDL[] = dgGanondorfRightUpperLipDL;
#define dgGanondorfLowerHairEndDL "__OTR__objects/object_ganon/gGanondorfLowerHairEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLowerHairEndDL[] = dgGanondorfLowerHairEndDL;
#else
static const char gGanondorfLowerHairEndDL[] __attribute__((aligned (2))) = dgGanondorfLowerHairEndDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLowerHairEndDL[] = dgGanondorfLowerHairEndDL;
#define dgGanondorfUpperHairEndDL "__OTR__objects/object_ganon/gGanondorfUpperHairEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfUpperHairEndDL[] = dgGanondorfUpperHairEndDL;
#else
static const char gGanondorfUpperHairEndDL[] __attribute__((aligned (2))) = dgGanondorfUpperHairEndDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfUpperHairEndDL[] = dgGanondorfUpperHairEndDL;
#define dgGanondorfJawDL "__OTR__objects/object_ganon/gGanondorfJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfJawDL[] = dgGanondorfJawDL;
#else
static const char gGanondorfJawDL[] __attribute__((aligned (2))) = dgGanondorfJawDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfJawDL[] = dgGanondorfJawDL;
#define dgGanondorfMouthDL "__OTR__objects/object_ganon/gGanondorfMouthDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfMouthDL[] = dgGanondorfMouthDL;
#else
static const char gGanondorfMouthDL[] __attribute__((aligned (2))) = dgGanondorfMouthDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfMouthDL[] = dgGanondorfMouthDL;
#define dgGanondorfLeftUpperLipDL "__OTR__objects/object_ganon/gGanondorfLeftUpperLipDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftUpperLipDL[] = dgGanondorfLeftUpperLipDL;
#else
static const char gGanondorfLeftUpperLipDL[] __attribute__((aligned (2))) = dgGanondorfLeftUpperLipDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftUpperLipDL[] = dgGanondorfLeftUpperLipDL;
#define dgGanondorfTorsoDL "__OTR__objects/object_ganon/gGanondorfTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTorsoDL[] = dgGanondorfTorsoDL;
#else
static const char gGanondorfTorsoDL[] __attribute__((aligned (2))) = dgGanondorfTorsoDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfTorsoDL[] = dgGanondorfTorsoDL;
#define dgGanondorfRightForearmDL "__OTR__objects/object_ganon/gGanondorfRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightForearmDL[] = dgGanondorfRightForearmDL;
#else
static const char gGanondorfRightForearmDL[] __attribute__((aligned (2))) = dgGanondorfRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightForearmDL[] = dgGanondorfRightForearmDL;
#define dgGanondorfRightUpperArmDL "__OTR__objects/object_ganon/gGanondorfRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightUpperArmDL[] = dgGanondorfRightUpperArmDL;
#else
static const char gGanondorfRightUpperArmDL[] __attribute__((aligned (2))) = dgGanondorfRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightUpperArmDL[] = dgGanondorfRightUpperArmDL;
#define dgGanondorfRightShoulderDL "__OTR__objects/object_ganon/gGanondorfRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightShoulderDL[] = dgGanondorfRightShoulderDL;
#else
static const char gGanondorfRightShoulderDL[] __attribute__((aligned (2))) = dgGanondorfRightShoulderDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightShoulderDL[] = dgGanondorfRightShoulderDL;
#define dgGanondorfLeftForearmDL "__OTR__objects/object_ganon/gGanondorfLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftForearmDL[] = dgGanondorfLeftForearmDL;
#else
static const char gGanondorfLeftForearmDL[] __attribute__((aligned (2))) = dgGanondorfLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftForearmDL[] = dgGanondorfLeftForearmDL;
#define dgGanondorfLeftUpperArmDL "__OTR__objects/object_ganon/gGanondorfLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftUpperArmDL[] = dgGanondorfLeftUpperArmDL;
#else
static const char gGanondorfLeftUpperArmDL[] __attribute__((aligned (2))) = dgGanondorfLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftUpperArmDL[] = dgGanondorfLeftUpperArmDL;
#define dgGanondorfLeftShoulderDL "__OTR__objects/object_ganon/gGanondorfLeftShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftShoulderDL[] = dgGanondorfLeftShoulderDL;
#else
static const char gGanondorfLeftShoulderDL[] __attribute__((aligned (2))) = dgGanondorfLeftShoulderDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftShoulderDL[] = dgGanondorfLeftShoulderDL;
#define dgGanondorfSkinTLUT "__OTR__objects/object_ganon/gGanondorfSkinTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfSkinTLUT[] = dgGanondorfSkinTLUT;
#else
static const char gGanondorfSkinTLUT[] __attribute__((aligned (2))) = dgGanondorfSkinTLUT;
#endif
static const ALIGN_ASSET(2) char gGanondorfSkinTLUT[] = dgGanondorfSkinTLUT;
#define dgGanondorfHairTLUT "__OTR__objects/object_ganon/gGanondorfHairTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfHairTLUT[] = dgGanondorfHairTLUT;
#else
static const char gGanondorfHairTLUT[] __attribute__((aligned (2))) = dgGanondorfHairTLUT;
#endif
static const ALIGN_ASSET(2) char gGanondorfHairTLUT[] = dgGanondorfHairTLUT;
#define dgGanondorfInnerMouthTex "__OTR__objects/object_ganon/gGanondorfInnerMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfInnerMouthTex[] = dgGanondorfInnerMouthTex;
#else
static const char gGanondorfInnerMouthTex[] __attribute__((aligned (2))) = dgGanondorfInnerMouthTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfInnerMouthTex[] = dgGanondorfInnerMouthTex;
#define dgGanondorfJawTex "__OTR__objects/object_ganon/gGanondorfJawTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfJawTex[] = dgGanondorfJawTex;
#else
static const char gGanondorfJawTex[] __attribute__((aligned (2))) = dgGanondorfJawTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfJawTex[] = dgGanondorfJawTex;
#define dgGanondorfSideburnTex "__OTR__objects/object_ganon/gGanondorfSideburnTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfSideburnTex[] = dgGanondorfSideburnTex;
#else
static const char gGanondorfSideburnTex[] __attribute__((aligned (2))) = dgGanondorfSideburnTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfSideburnTex[] = dgGanondorfSideburnTex;
#define dgGanondorfOuterMouthTex "__OTR__objects/object_ganon/gGanondorfOuterMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfOuterMouthTex[] = dgGanondorfOuterMouthTex;
#else
static const char gGanondorfOuterMouthTex[] __attribute__((aligned (2))) = dgGanondorfOuterMouthTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfOuterMouthTex[] = dgGanondorfOuterMouthTex;
#define dgGanondorfUpperLipTex "__OTR__objects/object_ganon/gGanondorfUpperLipTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfUpperLipTex[] = dgGanondorfUpperLipTex;
#else
static const char gGanondorfUpperLipTex[] __attribute__((aligned (2))) = dgGanondorfUpperLipTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfUpperLipTex[] = dgGanondorfUpperLipTex;
#define dgGanondorfHairTex "__OTR__objects/object_ganon/gGanondorfHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfHairTex[] = dgGanondorfHairTex;
#else
static const char gGanondorfHairTex[] __attribute__((aligned (2))) = dgGanondorfHairTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfHairTex[] = dgGanondorfHairTex;
#define dgGanondorfTeethTex "__OTR__objects/object_ganon/gGanondorfTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTeethTex[] = dgGanondorfTeethTex;
#else
static const char gGanondorfTeethTex[] __attribute__((aligned (2))) = dgGanondorfTeethTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfTeethTex[] = dgGanondorfTeethTex;
#define dgGanondorfEyebrowTex "__OTR__objects/object_ganon/gGanondorfEyebrowTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfEyebrowTex[] = dgGanondorfEyebrowTex;
#else
static const char gGanondorfEyebrowTex[] __attribute__((aligned (2))) = dgGanondorfEyebrowTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfEyebrowTex[] = dgGanondorfEyebrowTex;
#define dgGanondorfHairFringeTex "__OTR__objects/object_ganon/gGanondorfHairFringeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfHairFringeTex[] = dgGanondorfHairFringeTex;
#else
static const char gGanondorfHairFringeTex[] __attribute__((aligned (2))) = dgGanondorfHairFringeTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfHairFringeTex[] = dgGanondorfHairFringeTex;
#define dgGanondorfNoseBridgeTex "__OTR__objects/object_ganon/gGanondorfNoseBridgeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfNoseBridgeTex[] = dgGanondorfNoseBridgeTex;
#else
static const char gGanondorfNoseBridgeTex[] __attribute__((aligned (2))) = dgGanondorfNoseBridgeTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfNoseBridgeTex[] = dgGanondorfNoseBridgeTex;
#define dgGanondorfNoseTex "__OTR__objects/object_ganon/gGanondorfNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfNoseTex[] = dgGanondorfNoseTex;
#else
static const char gGanondorfNoseTex[] __attribute__((aligned (2))) = dgGanondorfNoseTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfNoseTex[] = dgGanondorfNoseTex;
#define dgGanondorfEarTex "__OTR__objects/object_ganon/gGanondorfEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfEarTex[] = dgGanondorfEarTex;
#else
static const char gGanondorfEarTex[] __attribute__((aligned (2))) = dgGanondorfEarTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfEarTex[] = dgGanondorfEarTex;
#define dgGanondorfEyeOrbitTex "__OTR__objects/object_ganon/gGanondorfEyeOrbitTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfEyeOrbitTex[] = dgGanondorfEyeOrbitTex;
#else
static const char gGanondorfEyeOrbitTex[] __attribute__((aligned (2))) = dgGanondorfEyeOrbitTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfEyeOrbitTex[] = dgGanondorfEyeOrbitTex;
#define dgGanondorfGerudoFabricTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGerudoFabricTex[] = dgGanondorfGerudoFabricTex;
#else
static const char gGanondorfGerudoFabricTex[] __attribute__((aligned (2))) = dgGanondorfGerudoFabricTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfGerudoFabricTex[] = dgGanondorfGerudoFabricTex;
#define dgGanondorfRedFabricTex "__OTR__objects/object_ganon/gGanondorfRedFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRedFabricTex[] = dgGanondorfRedFabricTex;
#else
static const char gGanondorfRedFabricTex[] __attribute__((aligned (2))) = dgGanondorfRedFabricTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfRedFabricTex[] = dgGanondorfRedFabricTex;
#define dgGanondorfBodysuitTex "__OTR__objects/object_ganon/gGanondorfBodysuitTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBodysuitTex[] = dgGanondorfBodysuitTex;
#else
static const char gGanondorfBodysuitTex[] __attribute__((aligned (2))) = dgGanondorfBodysuitTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfBodysuitTex[] = dgGanondorfBodysuitTex;
#define dgGanondorfLeatherTex "__OTR__objects/object_ganon/gGanondorfLeatherTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeatherTex[] = dgGanondorfLeatherTex;
#else
static const char gGanondorfLeatherTex[] __attribute__((aligned (2))) = dgGanondorfLeatherTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeatherTex[] = dgGanondorfLeatherTex;
#define dgGanondorfCapeFasteningTex "__OTR__objects/object_ganon/gGanondorfCapeFasteningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfCapeFasteningTex[] = dgGanondorfCapeFasteningTex;
#else
static const char gGanondorfCapeFasteningTex[] __attribute__((aligned (2))) = dgGanondorfCapeFasteningTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfCapeFasteningTex[] = dgGanondorfCapeFasteningTex;
#define dgGanondorfGerudoFabricWithSunTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricWithSunTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGerudoFabricWithSunTex[] = dgGanondorfGerudoFabricWithSunTex;
#else
static const char gGanondorfGerudoFabricWithSunTex[] __attribute__((aligned (2))) = dgGanondorfGerudoFabricWithSunTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfGerudoFabricWithSunTex[] = dgGanondorfGerudoFabricWithSunTex;
#define dgGanondorfHandTLUT "__OTR__objects/object_ganon/gGanondorfHandTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfHandTLUT[] = dgGanondorfHandTLUT;
#else
static const char gGanondorfHandTLUT[] __attribute__((aligned (2))) = dgGanondorfHandTLUT;
#endif
static const ALIGN_ASSET(2) char gGanondorfHandTLUT[] = dgGanondorfHandTLUT;
#define dgGanondorfJewelTex "__OTR__objects/object_ganon/gGanondorfJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfJewelTex[] = dgGanondorfJewelTex;
#else
static const char gGanondorfJewelTex[] __attribute__((aligned (2))) = dgGanondorfJewelTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfJewelTex[] = dgGanondorfJewelTex;
#define dgGanondorfNormalEyeTex "__OTR__objects/object_ganon/gGanondorfNormalEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfNormalEyeTex[] = dgGanondorfNormalEyeTex;
#else
static const char gGanondorfNormalEyeTex[] __attribute__((aligned (2))) = dgGanondorfNormalEyeTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfNormalEyeTex[] = dgGanondorfNormalEyeTex;
#define dgGanondorfChestJewelTex "__OTR__objects/object_ganon/gGanondorfChestJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfChestJewelTex[] = dgGanondorfChestJewelTex;
#else
static const char gGanondorfChestJewelTex[] __attribute__((aligned (2))) = dgGanondorfChestJewelTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfChestJewelTex[] = dgGanondorfChestJewelTex;
#define dgGanondorfBlackLeatherTex "__OTR__objects/object_ganon/gGanondorfBlackLeatherTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBlackLeatherTex[] = dgGanondorfBlackLeatherTex;
#else
static const char gGanondorfBlackLeatherTex[] __attribute__((aligned (2))) = dgGanondorfBlackLeatherTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfBlackLeatherTex[] = dgGanondorfBlackLeatherTex;
#define dgGanondorfThumbTex "__OTR__objects/object_ganon/gGanondorfThumbTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfThumbTex[] = dgGanondorfThumbTex;
#else
static const char gGanondorfThumbTex[] __attribute__((aligned (2))) = dgGanondorfThumbTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfThumbTex[] = dgGanondorfThumbTex;
#define dgGanondorfGauntletAndPauldronTex "__OTR__objects/object_ganon/gGanondorfGauntletAndPauldronTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGauntletAndPauldronTex[] = dgGanondorfGauntletAndPauldronTex;
#else
static const char gGanondorfGauntletAndPauldronTex[] __attribute__((aligned (2))) = dgGanondorfGauntletAndPauldronTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfGauntletAndPauldronTex[] = dgGanondorfGauntletAndPauldronTex;
#define dgGanondorfHandSideTex "__OTR__objects/object_ganon/gGanondorfHandSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfHandSideTex[] = dgGanondorfHandSideTex;
#else
static const char gGanondorfHandSideTex[] __attribute__((aligned (2))) = dgGanondorfHandSideTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfHandSideTex[] = dgGanondorfHandSideTex;
#define dgGanondorfFingerTex "__OTR__objects/object_ganon/gGanondorfFingerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfFingerTex[] = dgGanondorfFingerTex;
#else
static const char gGanondorfFingerTex[] __attribute__((aligned (2))) = dgGanondorfFingerTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfFingerTex[] = dgGanondorfFingerTex;
#define dgGanondorfCrazedEyeTex "__OTR__objects/object_ganon/gGanondorfCrazedEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfCrazedEyeTex[] = dgGanondorfCrazedEyeTex;
#else
static const char gGanondorfCrazedEyeTex[] __attribute__((aligned (2))) = dgGanondorfCrazedEyeTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfCrazedEyeTex[] = dgGanondorfCrazedEyeTex;
#define dgGanondorfEmptyEyeTex "__OTR__objects/object_ganon/gGanondorfEmptyEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfEmptyEyeTex[] = dgGanondorfEmptyEyeTex;
#else
static const char gGanondorfEmptyEyeTex[] __attribute__((aligned (2))) = dgGanondorfEmptyEyeTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfEmptyEyeTex[] = dgGanondorfEmptyEyeTex;
#define dgGanondorfEyesDL "__OTR__objects/object_ganon/gGanondorfEyesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfEyesDL[] = dgGanondorfEyesDL;
#else
static const char gGanondorfEyesDL[] __attribute__((aligned (2))) = dgGanondorfEyesDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfEyesDL[] = dgGanondorfEyesDL;
#define dgGanondorfJewelDL "__OTR__objects/object_ganon/gGanondorfJewelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfJewelDL[] = dgGanondorfJewelDL;
#else
static const char gGanondorfJewelDL[] __attribute__((aligned (2))) = dgGanondorfJewelDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfJewelDL[] = dgGanondorfJewelDL;
#define dgGanondorfLeftHandDL "__OTR__objects/object_ganon/gGanondorfLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeftHandDL[] = dgGanondorfLeftHandDL;
#else
static const char gGanondorfLeftHandDL[] __attribute__((aligned (2))) = dgGanondorfLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeftHandDL[] = dgGanondorfLeftHandDL;
#define dgGanondorfRightHandClosedDL "__OTR__objects/object_ganon/gGanondorfRightHandClosedDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightHandClosedDL[] = dgGanondorfRightHandClosedDL;
#else
static const char gGanondorfRightHandClosedDL[] __attribute__((aligned (2))) = dgGanondorfRightHandClosedDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightHandClosedDL[] = dgGanondorfRightHandClosedDL;
#define dgGanondorfRightHandOpenDL "__OTR__objects/object_ganon/gGanondorfRightHandOpenDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRightHandOpenDL[] = dgGanondorfRightHandOpenDL;
#else
static const char gGanondorfRightHandOpenDL[] __attribute__((aligned (2))) = dgGanondorfRightHandOpenDL;
#endif
static const ALIGN_ASSET(2) char gGanondorfRightHandOpenDL[] = dgGanondorfRightHandOpenDL;
#define dgGanondorfTitleCardTex "__OTR__objects/object_ganon/gGanondorfTitleCardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTitleCardTex[] = dgGanondorfTitleCardTex;
#else
static const char gGanondorfTitleCardTex[] __attribute__((aligned (2))) = dgGanondorfTitleCardTex;
#endif
static const ALIGN_ASSET(2) char gGanondorfTitleCardTex[] = dgGanondorfTitleCardTex;
#define dgGanondorfEndingFloatAnim "__OTR__objects/object_ganon/gGanondorfEndingFloatAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfEndingFloatAnim[] = dgGanondorfEndingFloatAnim;
#else
static const char gGanondorfEndingFloatAnim[] __attribute__((aligned (2))) = dgGanondorfEndingFloatAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfEndingFloatAnim[] = dgGanondorfEndingFloatAnim;
#define dgGanondorfSkel "__OTR__objects/object_ganon/gGanondorfSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfSkel[] = dgGanondorfSkel;
#else
static const char gGanondorfSkel[] __attribute__((aligned (2))) = dgGanondorfSkel;
#endif
static const ALIGN_ASSET(2) char gGanondorfSkel[] = dgGanondorfSkel;

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@ -1,758 +1,327 @@
#pragma once
#include "align_asset_macro.h"
#define dgGanonFinalBlowAnim "__OTR__objects/object_ganon2/gGanonFinalBlowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim;
#else
static const char gGanonFinalBlowAnim[] __attribute__((aligned (2))) = dgGanonFinalBlowAnim;
#endif
static const ALIGN_ASSET(2) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim;
#define dgGanonDeadStartAnim "__OTR__objects/object_ganon2/gGanonDeadStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim;
#else
static const char gGanonDeadStartAnim[] __attribute__((aligned (2))) = dgGanonDeadStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim;
#define dgGanonDeadLoopAnim "__OTR__objects/object_ganon2/gGanonDeadLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim;
#else
static const char gGanonDeadLoopAnim[] __attribute__((aligned (2))) = dgGanonDeadLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim;
#define dgGanonGuardToWalk "__OTR__objects/object_ganon2/gGanonGuardToWalk"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardToWalk[] = dgGanonGuardToWalk;
#else
static const char gGanonGuardToWalk[] __attribute__((aligned (2))) = dgGanonGuardToWalk;
#endif
static const ALIGN_ASSET(2) char gGanonGuardToWalk[] = dgGanonGuardToWalk;
#define dgGanonLeftSwordSwingAnim "__OTR__objects/object_ganon2/gGanonLeftSwordSwingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim;
#else
static const char gGanonLeftSwordSwingAnim[] __attribute__((aligned (2))) = dgGanonLeftSwordSwingAnim;
#endif
static const ALIGN_ASSET(2) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim;
#define dgGanonRightSwordSwingAnim "__OTR__objects/object_ganon2/gGanonRightSwordSwingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim;
#else
static const char gGanonRightSwordSwingAnim[] __attribute__((aligned (2))) = dgGanonRightSwordSwingAnim;
#endif
static const ALIGN_ASSET(2) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim;
#define dgGanonDamageAnim "__OTR__objects/object_ganon2/gGanonDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDamageAnim[] = dgGanonDamageAnim;
#else
static const char gGanonDamageAnim[] __attribute__((aligned (2))) = dgGanonDamageAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDamageAnim[] = dgGanonDamageAnim;
#define dgGanonGuardWalkAnim "__OTR__objects/object_ganon2/gGanonGuardWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim;
#else
static const char gGanonGuardWalkAnim[] __attribute__((aligned (2))) = dgGanonGuardWalkAnim;
#endif
static const ALIGN_ASSET(2) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim;
#define dgGanonGuardSidestepAnim "__OTR__objects/object_ganon2/gGanonGuardSidestepAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim;
#else
static const char gGanonGuardSidestepAnim[] __attribute__((aligned (2))) = dgGanonGuardSidestepAnim;
#endif
static const ALIGN_ASSET(2) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim;
#define dgGanonGuardIdleAnim "__OTR__objects/object_ganon2/gGanonGuardIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim;
#else
static const char gGanonGuardIdleAnim[] __attribute__((aligned (2))) = dgGanonGuardIdleAnim;
#endif
static const ALIGN_ASSET(2) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim;
#define dgGanonPelvisDL "__OTR__objects/object_ganon2/gGanonPelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonPelvisDL[] = dgGanonPelvisDL;
#else
static const char gGanonPelvisDL[] __attribute__((aligned (2))) = dgGanonPelvisDL;
#endif
static const ALIGN_ASSET(2) char gGanonPelvisDL[] = dgGanonPelvisDL;
#define dgGanonTail1DL "__OTR__objects/object_ganon2/gGanonTail1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail1DL[] = dgGanonTail1DL;
#else
static const char gGanonTail1DL[] __attribute__((aligned (2))) = dgGanonTail1DL;
#endif
static const ALIGN_ASSET(2) char gGanonTail1DL[] = dgGanonTail1DL;
#define dgGanonTail2DL "__OTR__objects/object_ganon2/gGanonTail2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail2DL[] = dgGanonTail2DL;
#else
static const char gGanonTail2DL[] __attribute__((aligned (2))) = dgGanonTail2DL;
#endif
static const ALIGN_ASSET(2) char gGanonTail2DL[] = dgGanonTail2DL;
#define dgGanonTail3DL "__OTR__objects/object_ganon2/gGanonTail3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail3DL[] = dgGanonTail3DL;
#else
static const char gGanonTail3DL[] __attribute__((aligned (2))) = dgGanonTail3DL;
#endif
static const ALIGN_ASSET(2) char gGanonTail3DL[] = dgGanonTail3DL;
#define dgGanonTail4DL "__OTR__objects/object_ganon2/gGanonTail4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail4DL[] = dgGanonTail4DL;
#else
static const char gGanonTail4DL[] __attribute__((aligned (2))) = dgGanonTail4DL;
#endif
static const ALIGN_ASSET(2) char gGanonTail4DL[] = dgGanonTail4DL;
#define dgGanonTail5DL "__OTR__objects/object_ganon2/gGanonTail5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTail5DL[] = dgGanonTail5DL;
#else
static const char gGanonTail5DL[] __attribute__((aligned (2))) = dgGanonTail5DL;
#endif
static const ALIGN_ASSET(2) char gGanonTail5DL[] = dgGanonTail5DL;
#define dgGanonRightShinDL "__OTR__objects/object_ganon2/gGanonRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightShinDL[] = dgGanonRightShinDL;
#else
static const char gGanonRightShinDL[] __attribute__((aligned (2))) = dgGanonRightShinDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightShinDL[] = dgGanonRightShinDL;
#define dgGanonRightFootDL "__OTR__objects/object_ganon2/gGanonRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightFootDL[] = dgGanonRightFootDL;
#else
static const char gGanonRightFootDL[] __attribute__((aligned (2))) = dgGanonRightFootDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightFootDL[] = dgGanonRightFootDL;
#define dgGanonRightThighDL "__OTR__objects/object_ganon2/gGanonRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightThighDL[] = dgGanonRightThighDL;
#else
static const char gGanonRightThighDL[] __attribute__((aligned (2))) = dgGanonRightThighDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightThighDL[] = dgGanonRightThighDL;
#define dgGanonLeftShinDL "__OTR__objects/object_ganon2/gGanonLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftShinDL[] = dgGanonLeftShinDL;
#else
static const char gGanonLeftShinDL[] __attribute__((aligned (2))) = dgGanonLeftShinDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftShinDL[] = dgGanonLeftShinDL;
#define dgGanonLeftFootDL "__OTR__objects/object_ganon2/gGanonLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftFootDL[] = dgGanonLeftFootDL;
#else
static const char gGanonLeftFootDL[] __attribute__((aligned (2))) = dgGanonLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftFootDL[] = dgGanonLeftFootDL;
#define dgGanonLeftThighDL "__OTR__objects/object_ganon2/gGanonLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftThighDL[] = dgGanonLeftThighDL;
#else
static const char gGanonLeftThighDL[] __attribute__((aligned (2))) = dgGanonLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftThighDL[] = dgGanonLeftThighDL;
#define dgGanonNeckDL "__OTR__objects/object_ganon2/gGanonNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonNeckDL[] = dgGanonNeckDL;
#else
static const char gGanonNeckDL[] __attribute__((aligned (2))) = dgGanonNeckDL;
#endif
static const ALIGN_ASSET(2) char gGanonNeckDL[] = dgGanonNeckDL;
#define dgGanonHeadDL "__OTR__objects/object_ganon2/gGanonHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHeadDL[] = dgGanonHeadDL;
#else
static const char gGanonHeadDL[] __attribute__((aligned (2))) = dgGanonHeadDL;
#endif
static const ALIGN_ASSET(2) char gGanonHeadDL[] = dgGanonHeadDL;
#define dgGanonRightHair3DL "__OTR__objects/object_ganon2/gGanonRightHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHair3DL[] = dgGanonRightHair3DL;
#else
static const char gGanonRightHair3DL[] __attribute__((aligned (2))) = dgGanonRightHair3DL;
#endif
static const ALIGN_ASSET(2) char gGanonRightHair3DL[] = dgGanonRightHair3DL;
#define dgGanonRightHair2DL "__OTR__objects/object_ganon2/gGanonRightHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHair2DL[] = dgGanonRightHair2DL;
#else
static const char gGanonRightHair2DL[] __attribute__((aligned (2))) = dgGanonRightHair2DL;
#endif
static const ALIGN_ASSET(2) char gGanonRightHair2DL[] = dgGanonRightHair2DL;
#define dgGanonRightHair1DL "__OTR__objects/object_ganon2/gGanonRightHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHair1DL[] = dgGanonRightHair1DL;
#else
static const char gGanonRightHair1DL[] __attribute__((aligned (2))) = dgGanonRightHair1DL;
#endif
static const ALIGN_ASSET(2) char gGanonRightHair1DL[] = dgGanonRightHair1DL;
#define dgGanonLeftHair3DL "__OTR__objects/object_ganon2/gGanonLeftHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL;
#else
static const char gGanonLeftHair3DL[] __attribute__((aligned (2))) = dgGanonLeftHair3DL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL;
#define dgGanonLeftHair2DL "__OTR__objects/object_ganon2/gGanonLeftHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL;
#else
static const char gGanonLeftHair2DL[] __attribute__((aligned (2))) = dgGanonLeftHair2DL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL;
#define dgGanonLeftHair1DL "__OTR__objects/object_ganon2/gGanonLeftHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL;
#else
static const char gGanonLeftHair1DL[] __attribute__((aligned (2))) = dgGanonLeftHair1DL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL;
#define dgGanonJawDL "__OTR__objects/object_ganon2/gGanonJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonJawDL[] = dgGanonJawDL;
#else
static const char gGanonJawDL[] __attribute__((aligned (2))) = dgGanonJawDL;
#endif
static const ALIGN_ASSET(2) char gGanonJawDL[] = dgGanonJawDL;
#define dgGanonMouthDL "__OTR__objects/object_ganon2/gGanonMouthDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMouthDL[] = dgGanonMouthDL;
#else
static const char gGanonMouthDL[] __attribute__((aligned (2))) = dgGanonMouthDL;
#endif
static const ALIGN_ASSET(2) char gGanonMouthDL[] = dgGanonMouthDL;
#define dgGanonSnoutDL "__OTR__objects/object_ganon2/gGanonSnoutDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSnoutDL[] = dgGanonSnoutDL;
#else
static const char gGanonSnoutDL[] __attribute__((aligned (2))) = dgGanonSnoutDL;
#endif
static const ALIGN_ASSET(2) char gGanonSnoutDL[] = dgGanonSnoutDL;
#define dgGanonMiddleHair3DL "__OTR__objects/object_ganon2/gGanonMiddleHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL;
#else
static const char gGanonMiddleHair3DL[] __attribute__((aligned (2))) = dgGanonMiddleHair3DL;
#endif
static const ALIGN_ASSET(2) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL;
#define dgGanonMiddleHair2DL "__OTR__objects/object_ganon2/gGanonMiddleHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL;
#else
static const char gGanonMiddleHair2DL[] __attribute__((aligned (2))) = dgGanonMiddleHair2DL;
#endif
static const ALIGN_ASSET(2) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL;
#define dgGanonMiddleHair1DL "__OTR__objects/object_ganon2/gGanonMiddleHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL;
#else
static const char gGanonMiddleHair1DL[] __attribute__((aligned (2))) = dgGanonMiddleHair1DL;
#endif
static const ALIGN_ASSET(2) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL;
#define dgGanonTorsoDL "__OTR__objects/object_ganon2/gGanonTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTorsoDL[] = dgGanonTorsoDL;
#else
static const char gGanonTorsoDL[] __attribute__((aligned (2))) = dgGanonTorsoDL;
#endif
static const ALIGN_ASSET(2) char gGanonTorsoDL[] = dgGanonTorsoDL;
#define dgGanonRightShoulderDL "__OTR__objects/object_ganon2/gGanonRightShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL;
#else
static const char gGanonRightShoulderDL[] __attribute__((aligned (2))) = dgGanonRightShoulderDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL;
#define dgGanonRightForearmDL "__OTR__objects/object_ganon2/gGanonRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightForearmDL[] = dgGanonRightForearmDL;
#else
static const char gGanonRightForearmDL[] __attribute__((aligned (2))) = dgGanonRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightForearmDL[] = dgGanonRightForearmDL;
#define dgGanonRightWristDL "__OTR__objects/object_ganon2/gGanonRightWristDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightWristDL[] = dgGanonRightWristDL;
#else
static const char gGanonRightWristDL[] __attribute__((aligned (2))) = dgGanonRightWristDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightWristDL[] = dgGanonRightWristDL;
#define dgGanonRightUpperArmDL "__OTR__objects/object_ganon2/gGanonRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL;
#else
static const char gGanonRightUpperArmDL[] __attribute__((aligned (2))) = dgGanonRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL;
#define dgGanonLeftShoulderDL "__OTR__objects/object_ganon2/gGanonLeftShoulderDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL;
#else
static const char gGanonLeftShoulderDL[] __attribute__((aligned (2))) = dgGanonLeftShoulderDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL;
#define dgGanonLeftForearmDL "__OTR__objects/object_ganon2/gGanonLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL;
#else
static const char gGanonLeftForearmDL[] __attribute__((aligned (2))) = dgGanonLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL;
#define dgGanonLeftWristDL "__OTR__objects/object_ganon2/gGanonLeftWristDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftWristDL[] = dgGanonLeftWristDL;
#else
static const char gGanonLeftWristDL[] __attribute__((aligned (2))) = dgGanonLeftWristDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftWristDL[] = dgGanonLeftWristDL;
#define dgGanonLeftUpperArmDL "__OTR__objects/object_ganon2/gGanonLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL;
#else
static const char gGanonLeftUpperArmDL[] __attribute__((aligned (2))) = dgGanonLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL;
#define dgGanonBodyTLUT "__OTR__objects/object_ganon2/gGanonBodyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBodyTLUT[] = dgGanonBodyTLUT;
#else
static const char gGanonBodyTLUT[] __attribute__((aligned (2))) = dgGanonBodyTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonBodyTLUT[] = dgGanonBodyTLUT;
#define dgGanonHairFringeTLUT "__OTR__objects/object_ganon2/gGanonHairFringeTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT;
#else
static const char gGanonHairFringeTLUT[] __attribute__((aligned (2))) = dgGanonHairFringeTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT;
#define dgGanonUnusedTLUT "__OTR__objects/object_ganon2/gGanonUnusedTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT;
#else
static const char gGanonUnusedTLUT[] __attribute__((aligned (2))) = dgGanonUnusedTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT;
#define dgGanonGerudoFabricTLUT "__OTR__objects/object_ganon2/gGanonGerudoFabricTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT;
#else
static const char gGanonGerudoFabricTLUT[] __attribute__((aligned (2))) = dgGanonGerudoFabricTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT;
#define dgGanonRedFabricTLUT "__OTR__objects/object_ganon2/gGanonRedFabricTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT;
#else
static const char gGanonRedFabricTLUT[] __attribute__((aligned (2))) = dgGanonRedFabricTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT;
#define dgGanonBlackLeatherAndPauldronTLUT "__OTR__objects/object_ganon2/gGanonBlackLeatherAndPauldronTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT;
#else
static const char gGanonBlackLeatherAndPauldronTLUT[] __attribute__((aligned (2))) = dgGanonBlackLeatherAndPauldronTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT;
#define dgGanonLeatherTLUT "__OTR__objects/object_ganon2/gGanonLeatherTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT;
#else
static const char gGanonLeatherTLUT[] __attribute__((aligned (2))) = dgGanonLeatherTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT;
#define dgGanonHoofTLUT "__OTR__objects/object_ganon2/gGanonHoofTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHoofTLUT[] = dgGanonHoofTLUT;
#else
static const char gGanonHoofTLUT[] __attribute__((aligned (2))) = dgGanonHoofTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonHoofTLUT[] = dgGanonHoofTLUT;
#define dgGanonTailTLUT "__OTR__objects/object_ganon2/gGanonTailTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTailTLUT[] = dgGanonTailTLUT;
#else
static const char gGanonTailTLUT[] __attribute__((aligned (2))) = dgGanonTailTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonTailTLUT[] = dgGanonTailTLUT;
#define dgGanonHairTex "__OTR__objects/object_ganon2/gGanonHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHairTex[] = dgGanonHairTex;
#else
static const char gGanonHairTex[] __attribute__((aligned (2))) = dgGanonHairTex;
#endif
static const ALIGN_ASSET(2) char gGanonHairTex[] = dgGanonHairTex;
#define dgGanonMouthTex "__OTR__objects/object_ganon2/gGanonMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonMouthTex[] = dgGanonMouthTex;
#else
static const char gGanonMouthTex[] __attribute__((aligned (2))) = dgGanonMouthTex;
#endif
static const ALIGN_ASSET(2) char gGanonMouthTex[] = dgGanonMouthTex;
#define dgGanonFacialHairTex "__OTR__objects/object_ganon2/gGanonFacialHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonFacialHairTex[] = dgGanonFacialHairTex;
#else
static const char gGanonFacialHairTex[] __attribute__((aligned (2))) = dgGanonFacialHairTex;
#endif
static const ALIGN_ASSET(2) char gGanonFacialHairTex[] = dgGanonFacialHairTex;
#define dgGanonBodyTex "__OTR__objects/object_ganon2/gGanonBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBodyTex[] = dgGanonBodyTex;
#else
static const char gGanonBodyTex[] __attribute__((aligned (2))) = dgGanonBodyTex;
#endif
static const ALIGN_ASSET(2) char gGanonBodyTex[] = dgGanonBodyTex;
#define dgGanonSnoutFrontTex "__OTR__objects/object_ganon2/gGanonSnoutFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex;
#else
static const char gGanonSnoutFrontTex[] __attribute__((aligned (2))) = dgGanonSnoutFrontTex;
#endif
static const ALIGN_ASSET(2) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex;
#define dgGanonSnoutSideTex "__OTR__objects/object_ganon2/gGanonSnoutSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex;
#else
static const char gGanonSnoutSideTex[] __attribute__((aligned (2))) = dgGanonSnoutSideTex;
#endif
static const ALIGN_ASSET(2) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex;
#define dgGanonHairFringeTex "__OTR__objects/object_ganon2/gGanonHairFringeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHairFringeTex[] = dgGanonHairFringeTex;
#else
static const char gGanonHairFringeTex[] __attribute__((aligned (2))) = dgGanonHairFringeTex;
#endif
static const ALIGN_ASSET(2) char gGanonHairFringeTex[] = dgGanonHairFringeTex;
#define dgGanonGerudoFabricTex "__OTR__objects/object_ganon2/gGanonGerudoFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex;
#else
static const char gGanonGerudoFabricTex[] __attribute__((aligned (2))) = dgGanonGerudoFabricTex;
#endif
static const ALIGN_ASSET(2) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex;
#define dgGanonFurTuftTex "__OTR__objects/object_ganon2/gGanonFurTuftTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonFurTuftTex[] = dgGanonFurTuftTex;
#else
static const char gGanonFurTuftTex[] __attribute__((aligned (2))) = dgGanonFurTuftTex;
#endif
static const ALIGN_ASSET(2) char gGanonFurTuftTex[] = dgGanonFurTuftTex;
#define dgGanonRedFabricTex "__OTR__objects/object_ganon2/gGanonRedFabricTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRedFabricTex[] = dgGanonRedFabricTex;
#else
static const char gGanonRedFabricTex[] __attribute__((aligned (2))) = dgGanonRedFabricTex;
#endif
static const ALIGN_ASSET(2) char gGanonRedFabricTex[] = dgGanonRedFabricTex;
#define dgGanonPauldronTex "__OTR__objects/object_ganon2/gGanonPauldronTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonPauldronTex[] = dgGanonPauldronTex;
#else
static const char gGanonPauldronTex[] __attribute__((aligned (2))) = dgGanonPauldronTex;
#endif
static const ALIGN_ASSET(2) char gGanonPauldronTex[] = dgGanonPauldronTex;
#define dgGanonCapeFasteningTex "__OTR__objects/object_ganon2/gGanonCapeFasteningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex;
#else
static const char gGanonCapeFasteningTex[] __attribute__((aligned (2))) = dgGanonCapeFasteningTex;
#endif
static const ALIGN_ASSET(2) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex;
#define dgGanonBlackLeatherTex "__OTR__objects/object_ganon2/gGanonBlackLeatherTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex;
#else
static const char gGanonBlackLeatherTex[] __attribute__((aligned (2))) = dgGanonBlackLeatherTex;
#endif
static const ALIGN_ASSET(2) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex;
#define dgGanonLeatherTex "__OTR__objects/object_ganon2/gGanonLeatherTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeatherTex[] = dgGanonLeatherTex;
#else
static const char gGanonLeatherTex[] __attribute__((aligned (2))) = dgGanonLeatherTex;
#endif
static const ALIGN_ASSET(2) char gGanonLeatherTex[] = dgGanonLeatherTex;
#define dgGanonHoofTex "__OTR__objects/object_ganon2/gGanonHoofTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHoofTex[] = dgGanonHoofTex;
#else
static const char gGanonHoofTex[] __attribute__((aligned (2))) = dgGanonHoofTex;
#endif
static const ALIGN_ASSET(2) char gGanonHoofTex[] = dgGanonHoofTex;
#define dgGanonUnderSkirtTex "__OTR__objects/object_ganon2/gGanonUnderSkirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex;
#else
static const char gGanonUnderSkirtTex[] __attribute__((aligned (2))) = dgGanonUnderSkirtTex;
#endif
static const ALIGN_ASSET(2) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex;
#define dgGanonTailTex "__OTR__objects/object_ganon2/gGanonTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTailTex[] = dgGanonTailTex;
#else
static const char gGanonTailTex[] __attribute__((aligned (2))) = dgGanonTailTex;
#endif
static const ALIGN_ASSET(2) char gGanonTailTex[] = dgGanonTailTex;
#define dgGanonEyesTLUT "__OTR__objects/object_ganon2/gGanonEyesTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyesTLUT[] = dgGanonEyesTLUT;
#else
static const char gGanonEyesTLUT[] __attribute__((aligned (2))) = dgGanonEyesTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonEyesTLUT[] = dgGanonEyesTLUT;
#define dgGanonHandTLUT "__OTR__objects/object_ganon2/gGanonHandTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHandTLUT[] = dgGanonHandTLUT;
#else
static const char gGanonHandTLUT[] __attribute__((aligned (2))) = dgGanonHandTLUT;
#endif
static const ALIGN_ASSET(2) char gGanonHandTLUT[] = dgGanonHandTLUT;
#define dgGanonHandTex "__OTR__objects/object_ganon2/gGanonHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHandTex[] = dgGanonHandTex;
#else
static const char gGanonHandTex[] __attribute__((aligned (2))) = dgGanonHandTex;
#endif
static const ALIGN_ASSET(2) char gGanonHandTex[] = dgGanonHandTex;
#define dgGanonJewelTex "__OTR__objects/object_ganon2/gGanonJewelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonJewelTex[] = dgGanonJewelTex;
#else
static const char gGanonJewelTex[] __attribute__((aligned (2))) = dgGanonJewelTex;
#endif
static const ALIGN_ASSET(2) char gGanonJewelTex[] = dgGanonJewelTex;
#define dgGanonClawAndTeethTex "__OTR__objects/object_ganon2/gGanonClawAndTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex;
#else
static const char gGanonClawAndTeethTex[] __attribute__((aligned (2))) = dgGanonClawAndTeethTex;
#endif
static const ALIGN_ASSET(2) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex;
#define dgGanonEyeOpenTex "__OTR__objects/object_ganon2/gGanonEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex;
#else
static const char gGanonEyeOpenTex[] __attribute__((aligned (2))) = dgGanonEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex;
#define dgGanonLipsTex "__OTR__objects/object_ganon2/gGanonLipsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLipsTex[] = dgGanonLipsTex;
#else
static const char gGanonLipsTex[] __attribute__((aligned (2))) = dgGanonLipsTex;
#endif
static const ALIGN_ASSET(2) char gGanonLipsTex[] = dgGanonLipsTex;
#define dgGanonHornBaseTex "__OTR__objects/object_ganon2/gGanonHornBaseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHornBaseTex[] = dgGanonHornBaseTex;
#else
static const char gGanonHornBaseTex[] __attribute__((aligned (2))) = dgGanonHornBaseTex;
#endif
static const ALIGN_ASSET(2) char gGanonHornBaseTex[] = dgGanonHornBaseTex;
#define dgGanonHornTex "__OTR__objects/object_ganon2/gGanonHornTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonHornTex[] = dgGanonHornTex;
#else
static const char gGanonHornTex[] __attribute__((aligned (2))) = dgGanonHornTex;
#endif
static const ALIGN_ASSET(2) char gGanonHornTex[] = dgGanonHornTex;
#define dgGanonSwordBladeTex "__OTR__objects/object_ganon2/gGanonSwordBladeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex;
#else
static const char gGanonSwordBladeTex[] __attribute__((aligned (2))) = dgGanonSwordBladeTex;
#endif
static const ALIGN_ASSET(2) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex;
#define dgGanonSwordGuardTex "__OTR__objects/object_ganon2/gGanonSwordGuardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex;
#else
static const char gGanonSwordGuardTex[] __attribute__((aligned (2))) = dgGanonSwordGuardTex;
#endif
static const ALIGN_ASSET(2) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex;
#define dgGanonSwordGripTex "__OTR__objects/object_ganon2/gGanonSwordGripTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSwordGripTex[] = dgGanonSwordGripTex;
#else
static const char gGanonSwordGripTex[] __attribute__((aligned (2))) = dgGanonSwordGripTex;
#endif
static const ALIGN_ASSET(2) char gGanonSwordGripTex[] = dgGanonSwordGripTex;
#define dgGanonEyeHalfTex "__OTR__objects/object_ganon2/gGanonEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex;
#else
static const char gGanonEyeHalfTex[] __attribute__((aligned (2))) = dgGanonEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex;
#define dgGanonEyeClosedTex "__OTR__objects/object_ganon2/gGanonEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex;
#else
static const char gGanonEyeClosedTex[] __attribute__((aligned (2))) = dgGanonEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex;
#define dgGanonEyesDL "__OTR__objects/object_ganon2/gGanonEyesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonEyesDL[] = dgGanonEyesDL;
#else
static const char gGanonEyesDL[] __attribute__((aligned (2))) = dgGanonEyesDL;
#endif
static const ALIGN_ASSET(2) char gGanonEyesDL[] = dgGanonEyesDL;
#define dgGanonJewelDL "__OTR__objects/object_ganon2/gGanonJewelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonJewelDL[] = dgGanonJewelDL;
#else
static const char gGanonJewelDL[] __attribute__((aligned (2))) = dgGanonJewelDL;
#endif
static const ALIGN_ASSET(2) char gGanonJewelDL[] = dgGanonJewelDL;
#define dgGanonRightHornDL "__OTR__objects/object_ganon2/gGanonRightHornDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHornDL[] = dgGanonRightHornDL;
#else
static const char gGanonRightHornDL[] __attribute__((aligned (2))) = dgGanonRightHornDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightHornDL[] = dgGanonRightHornDL;
#define dgGanonLeftHornDL "__OTR__objects/object_ganon2/gGanonLeftHornDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHornDL[] = dgGanonLeftHornDL;
#else
static const char gGanonLeftHornDL[] __attribute__((aligned (2))) = dgGanonLeftHornDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftHornDL[] = dgGanonLeftHornDL;
#define dgGanonRightHandDL "__OTR__objects/object_ganon2/gGanonRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightHandDL[] = dgGanonRightHandDL;
#else
static const char gGanonRightHandDL[] __attribute__((aligned (2))) = dgGanonRightHandDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightHandDL[] = dgGanonRightHandDL;
#define dgGanonLeftHandDL "__OTR__objects/object_ganon2/gGanonLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftHandDL[] = dgGanonLeftHandDL;
#else
static const char gGanonLeftHandDL[] __attribute__((aligned (2))) = dgGanonLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftHandDL[] = dgGanonLeftHandDL;
#define dgGanonRightSwordDL "__OTR__objects/object_ganon2/gGanonRightSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRightSwordDL[] = dgGanonRightSwordDL;
#else
static const char gGanonRightSwordDL[] __attribute__((aligned (2))) = dgGanonRightSwordDL;
#endif
static const ALIGN_ASSET(2) char gGanonRightSwordDL[] = dgGanonRightSwordDL;
#define dgGanonLeftSwordDL "__OTR__objects/object_ganon2/gGanonLeftSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL;
#else
static const char gGanonLeftSwordDL[] __attribute__((aligned (2))) = dgGanonLeftSwordDL;
#endif
static const ALIGN_ASSET(2) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL;
#define dgGanonOuterTeethDL "__OTR__objects/object_ganon2/gGanonOuterTeethDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL;
#else
static const char gGanonOuterTeethDL[] __attribute__((aligned (2))) = dgGanonOuterTeethDL;
#endif
static const ALIGN_ASSET(2) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL;
#define dgGanonInnerTeethDL "__OTR__objects/object_ganon2/gGanonInnerTeethDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL;
#else
static const char gGanonInnerTeethDL[] __attribute__((aligned (2))) = dgGanonInnerTeethDL;
#endif
static const ALIGN_ASSET(2) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL;
#define dgGanonTitleCardTex "__OTR__objects/object_ganon2/gGanonTitleCardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonTitleCardTex[] = dgGanonTitleCardTex;
#else
static const char gGanonTitleCardTex[] __attribute__((aligned (2))) = dgGanonTitleCardTex;
#endif
static const ALIGN_ASSET(2) char gGanonTitleCardTex[] = dgGanonTitleCardTex;
#define dgGanonSkel "__OTR__objects/object_ganon2/gGanonSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonSkel[] = dgGanonSkel;
#else
static const char gGanonSkel[] __attribute__((aligned (2))) = dgGanonSkel;
#endif
static const ALIGN_ASSET(2) char gGanonSkel[] = dgGanonSkel;
#define dgGanonStunStartAnim "__OTR__objects/object_ganon2/gGanonStunStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunStartAnim[] = dgGanonStunStartAnim;
#else
static const char gGanonStunStartAnim[] __attribute__((aligned (2))) = dgGanonStunStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanonStunStartAnim[] = dgGanonStunStartAnim;
#define dgGanonStunLoopAnim "__OTR__objects/object_ganon2/gGanonStunLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim;
#else
static const char gGanonStunLoopAnim[] __attribute__((aligned (2))) = dgGanonStunLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim;
#define dgGanonStunEndAnim "__OTR__objects/object_ganon2/gGanonStunEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunEndAnim[] = dgGanonStunEndAnim;
#else
static const char gGanonStunEndAnim[] __attribute__((aligned (2))) = dgGanonStunEndAnim;
#endif
static const ALIGN_ASSET(2) char gGanonStunEndAnim[] = dgGanonStunEndAnim;
#define dgGanonDownedStartAnim "__OTR__objects/object_ganon2/gGanonDownedStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim;
#else
static const char gGanonDownedStartAnim[] __attribute__((aligned (2))) = dgGanonDownedStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim;
#define dgGanonStunEndToWalkAnim "__OTR__objects/object_ganon2/gGanonStunEndToWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim;
#else
static const char gGanonStunEndToWalkAnim[] __attribute__((aligned (2))) = dgGanonStunEndToWalkAnim;
#endif
static const ALIGN_ASSET(2) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim;
#define dgGanonDuplicateStunStartAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim;
#else
static const char gGanonDuplicateStunStartAnim[] __attribute__((aligned (2))) = dgGanonDuplicateStunStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim;
#define dgGanonDuplicateStunLoopAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim;
#else
static const char gGanonDuplicateStunLoopAnim[] __attribute__((aligned (2))) = dgGanonDuplicateStunLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim;
#define dgGanonGetUpAnim "__OTR__objects/object_ganon2/gGanonGetUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonGetUpAnim[] = dgGanonGetUpAnim;
#else
static const char gGanonGetUpAnim[] __attribute__((aligned (2))) = dgGanonGetUpAnim;
#endif
static const ALIGN_ASSET(2) char gGanonGetUpAnim[] = dgGanonGetUpAnim;
#define dgGanonDownedLoopAnim "__OTR__objects/object_ganon2/gGanonDownedLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim;
#else
static const char gGanonDownedLoopAnim[] __attribute__((aligned (2))) = dgGanonDownedLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim;
#define dgGanonWalkAnim "__OTR__objects/object_ganon2/gGanonWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonWalkAnim[] = dgGanonWalkAnim;
#else
static const char gGanonWalkAnim[] __attribute__((aligned (2))) = dgGanonWalkAnim;
#endif
static const ALIGN_ASSET(2) char gGanonWalkAnim[] = dgGanonWalkAnim;
#define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
#else
static const char gGanonWalkToGuardAnim[] __attribute__((aligned (2))) = dgGanonWalkToGuardAnim;
#endif
static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;

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@ -1,177 +1,78 @@
#pragma once
#include "align_asset_macro.h"
#define dgGanondorfBigMagicWindupAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicWindupAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicWindupAnim[] = dgGanondorfBigMagicWindupAnim;
#else
static const char gGanondorfBigMagicWindupAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicWindupAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBigMagicWindupAnim[] = dgGanondorfBigMagicWindupAnim;
#define dgGanondorfBigMagicThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicThrowAnim[] = dgGanondorfBigMagicThrowAnim;
#else
static const char gGanondorfBigMagicThrowAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicThrowAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowAnim[] = dgGanondorfBigMagicThrowAnim;
#define dgGanondorfBigMagicThrowEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicThrowEndAnim[] = dgGanondorfBigMagicThrowEndAnim;
#else
static const char gGanondorfBigMagicThrowEndAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicThrowEndAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBigMagicThrowEndAnim[] = dgGanondorfBigMagicThrowEndAnim;
#define dgGanondorfBigMagicChargeStartAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicChargeStartAnim[] = dgGanondorfBigMagicChargeStartAnim;
#else
static const char gGanondorfBigMagicChargeStartAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicChargeStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeStartAnim[] = dgGanondorfBigMagicChargeStartAnim;
#define dgGanondorfBigMagicChargeHoldAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeHoldAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicChargeHoldAnim[] = dgGanondorfBigMagicChargeHoldAnim;
#else
static const char gGanondorfBigMagicChargeHoldAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicChargeHoldAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBigMagicChargeHoldAnim[] = dgGanondorfBigMagicChargeHoldAnim;
#define dgGanondorfPoundAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPoundAnim[] = dgGanondorfPoundAnim;
#else
static const char gGanondorfPoundAnim[] __attribute__((aligned (2))) = dgGanondorfPoundAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfPoundAnim[] = dgGanondorfPoundAnim;
#define dgGanondorfPoundEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPoundEndAnim[] = dgGanondorfPoundEndAnim;
#else
static const char gGanondorfPoundEndAnim[] __attribute__((aligned (2))) = dgGanondorfPoundEndAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfPoundEndAnim[] = dgGanondorfPoundEndAnim;
#define dgGanondorfDownedAnim "__OTR__objects/object_ganon_anime1/gGanondorfDownedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDownedAnim[] = dgGanondorfDownedAnim;
#else
static const char gGanondorfDownedAnim[] __attribute__((aligned (2))) = dgGanondorfDownedAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfDownedAnim[] = dgGanondorfDownedAnim;
#define dgGanondorfLightArrowHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLightArrowHitAnim[] = dgGanondorfLightArrowHitAnim;
#else
static const char gGanondorfLightArrowHitAnim[] __attribute__((aligned (2))) = dgGanondorfLightArrowHitAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfLightArrowHitAnim[] = dgGanondorfLightArrowHitAnim;
#define dgGanondorfLightEnergyHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightEnergyHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLightEnergyHitAnim[] = dgGanondorfLightEnergyHitAnim;
#else
static const char gGanondorfLightEnergyHitAnim[] __attribute__((aligned (2))) = dgGanondorfLightEnergyHitAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfLightEnergyHitAnim[] = dgGanondorfLightEnergyHitAnim;
#define dgGanondorfGetUp1Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp1Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGetUp1Anim[] = dgGanondorfGetUp1Anim;
#else
static const char gGanondorfGetUp1Anim[] __attribute__((aligned (2))) = dgGanondorfGetUp1Anim;
#endif
static const ALIGN_ASSET(2) char gGanondorfGetUp1Anim[] = dgGanondorfGetUp1Anim;
#define dgGanondorfGetUp2Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGetUp2Anim[] = dgGanondorfGetUp2Anim;
#else
static const char gGanondorfGetUp2Anim[] __attribute__((aligned (2))) = dgGanondorfGetUp2Anim;
#endif
static const ALIGN_ASSET(2) char gGanondorfGetUp2Anim[] = dgGanondorfGetUp2Anim;
#define dgGanondorfLandAnim "__OTR__objects/object_ganon_anime1/gGanondorfLandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLandAnim[] = dgGanondorfLandAnim;
#else
static const char gGanondorfLandAnim[] __attribute__((aligned (2))) = dgGanondorfLandAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfLandAnim[] = dgGanondorfLandAnim;
#define dgGanondorfVulnerableAnim "__OTR__objects/object_ganon_anime1/gGanondorfVulnerableAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVulnerableAnim[] = dgGanondorfVulnerableAnim;
#else
static const char gGanondorfVulnerableAnim[] __attribute__((aligned (2))) = dgGanondorfVulnerableAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfVulnerableAnim[] = dgGanondorfVulnerableAnim;
#define dgGanondorfThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfThrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfThrowAnim[] = dgGanondorfThrowAnim;
#else
static const char gGanondorfThrowAnim[] __attribute__((aligned (2))) = dgGanondorfThrowAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfThrowAnim[] = dgGanondorfThrowAnim;
#define dgGanondorfBigMagicHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicHitAnim[] = dgGanondorfBigMagicHitAnim;
#else
static const char gGanondorfBigMagicHitAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicHitAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBigMagicHitAnim[] = dgGanondorfBigMagicHitAnim;
#define dgGanondorfGetUp3Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp3Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGetUp3Anim[] = dgGanondorfGetUp3Anim;
#else
static const char gGanondorfGetUp3Anim[] __attribute__((aligned (2))) = dgGanondorfGetUp3Anim;
#endif
static const ALIGN_ASSET(2) char gGanondorfGetUp3Anim[] = dgGanondorfGetUp3Anim;
#define dgGanondorfLightArrowWaitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLightArrowWaitAnim[] = dgGanondorfLightArrowWaitAnim;
#else
static const char gGanondorfLightArrowWaitAnim[] __attribute__((aligned (2))) = dgGanondorfLightArrowWaitAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfLightArrowWaitAnim[] = dgGanondorfLightArrowWaitAnim;
#define dgGanondorfDamageAnim "__OTR__objects/object_ganon_anime1/gGanondorfDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDamageAnim[] = dgGanondorfDamageAnim;
#else
static const char gGanondorfDamageAnim[] __attribute__((aligned (2))) = dgGanondorfDamageAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfDamageAnim[] = dgGanondorfDamageAnim;
#define dgGanondorfFloatAnim "__OTR__objects/object_ganon_anime1/gGanondorfFloatAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfFloatAnim[] = dgGanondorfFloatAnim;
#else
static const char gGanondorfFloatAnim[] __attribute__((aligned (2))) = dgGanondorfFloatAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfFloatAnim[] = dgGanondorfFloatAnim;
#define dgGanondorfBlockAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBlockAnim[] = dgGanondorfBlockAnim;
#else
static const char gGanondorfBlockAnim[] __attribute__((aligned (2))) = dgGanondorfBlockAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBlockAnim[] = dgGanondorfBlockAnim;
#define dgGanondorfBlockReleaseAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockReleaseAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBlockReleaseAnim[] = dgGanondorfBlockReleaseAnim;
#else
static const char gGanondorfBlockReleaseAnim[] __attribute__((aligned (2))) = dgGanondorfBlockReleaseAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBlockReleaseAnim[] = dgGanondorfBlockReleaseAnim;
#define dgGanondorfChargeLightBallAnim "__OTR__objects/object_ganon_anime1/gGanondorfChargeLightBallAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfChargeLightBallAnim[] = dgGanondorfChargeLightBallAnim;
#else
static const char gGanondorfChargeLightBallAnim[] __attribute__((aligned (2))) = dgGanondorfChargeLightBallAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfChargeLightBallAnim[] = dgGanondorfChargeLightBallAnim;
#define dgGanondorfVolleyLeftAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyLeftAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyLeftAnim;
#else
static const char gGanondorfVolleyLeftAnim[] __attribute__((aligned (2))) = dgGanondorfVolleyLeftAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyLeftAnim;
#define dgGanondorfVolleyRightAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyRightAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;
#else
static const char gGanondorfVolleyRightAnim[] __attribute__((aligned (2))) = dgGanondorfVolleyRightAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;

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@ -1,121 +1,54 @@
#pragma once
#include "align_asset_macro.h"
#define dgGanondorfTurnAroundAnim "__OTR__objects/object_ganon_anime2/gGanondorfTurnAroundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;
#else
static const char gGanondorfTurnAroundAnim[] __attribute__((aligned (2))) = dgGanondorfTurnAroundAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;
#define dgGanondorfStandIdleAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;
#else
static const char gGanondorfStandIdleAnim[] __attribute__((aligned (2))) = dgGanondorfStandIdleAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;
#define dgGanondorfStandUpFromOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandUpFromOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;
#else
static const char gGanondorfStandUpFromOrganAnim[] __attribute__((aligned (2))) = dgGanondorfStandUpFromOrganAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;
#define dgGanondorfStopPlayingOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStopPlayingOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;
#else
static const char gGanondorfStopPlayingOrganAnim[] __attribute__((aligned (2))) = dgGanondorfStopPlayingOrganAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;
#define dgGanondorfPlayOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfPlayOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;
#else
static const char gGanondorfPlayOrganAnim[] __attribute__((aligned (2))) = dgGanondorfPlayOrganAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;
#define dgGanondorfLeanOnOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfLeanOnOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;
#else
static const char gGanondorfLeanOnOrganAnim[] __attribute__((aligned (2))) = dgGanondorfLeanOnOrganAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;
#define dgGanondorfRaiseHandStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;
#else
static const char gGanondorfRaiseHandStartAnim[] __attribute__((aligned (2))) = dgGanondorfRaiseHandStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;
#define dgGanondorfRaiseHandLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;
#else
static const char gGanondorfRaiseHandLoopAnim[] __attribute__((aligned (2))) = dgGanondorfRaiseHandLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;
#define dgGanondorfStandBackwardsAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandBackwardsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;
#else
static const char gGanondorfStandBackwardsAnim[] __attribute__((aligned (2))) = dgGanondorfStandBackwardsAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;
#define dgGanondorfLaughWhileLeaningAnim "__OTR__objects/object_ganon_anime2/gGanondorfLaughWhileLeaningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;
#else
static const char gGanondorfLaughWhileLeaningAnim[] __attribute__((aligned (2))) = dgGanondorfLaughWhileLeaningAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;
#define dgGanondorfCollapseAnim "__OTR__objects/object_ganon_anime2/gGanondorfCollapseAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;
#else
static const char gGanondorfCollapseAnim[] __attribute__((aligned (2))) = dgGanondorfCollapseAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;
#define dgGanondorfVomitStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;
#else
static const char gGanondorfVomitStartAnim[] __attribute__((aligned (2))) = dgGanondorfVomitStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;
#define dgGanondorfVomitLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;
#else
static const char gGanondorfVomitLoopAnim[] __attribute__((aligned (2))) = dgGanondorfVomitLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;
#define dgGanondorfDefeatedStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;
#else
static const char gGanondorfDefeatedStartAnim[] __attribute__((aligned (2))) = dgGanondorfDefeatedStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;
#define dgGanondorfDefeatedLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;
#else
static const char gGanondorfDefeatedLoopAnim[] __attribute__((aligned (2))) = dgGanondorfDefeatedLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;
#define dgGanondorfYellStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;
#else
static const char gGanondorfYellStartAnim[] __attribute__((aligned (2))) = dgGanondorfYellStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;
#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;
#else
static const char gGanondorfYellLoopAnim[] __attribute__((aligned (2))) = dgGanondorfYellLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;

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@ -1,65 +1,30 @@
#pragma once
#include "align_asset_macro.h"
#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
#else
static const char gGanondorfShowTriforceStartAnim[] __attribute__((aligned (2))) = dgGanondorfShowTriforceStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
#else
static const char gGanondorfBurstOutAnim[] __attribute__((aligned (2))) = dgGanondorfBurstOutAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
#else
static const char gGanondorfTransformEndAnim[] __attribute__((aligned (2))) = dgGanondorfTransformEndAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
#else
static const char gGanondorfFloatingHeavyBreathingAnim[] __attribute__((aligned (2))) = dgGanondorfFloatingHeavyBreathingAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
#else
static const char gGanondorfTransformStartAnim[] __attribute__((aligned (2))) = dgGanondorfTransformStartAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
#else
static const char gGanondorfTransformLoopAnim[] __attribute__((aligned (2))) = dgGanondorfTransformLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
#else
static const char gGanondorfShowTriforceLoopAnim[] __attribute__((aligned (2))) = dgGanondorfShowTriforceLoopAnim;
#endif
static const ALIGN_ASSET(2) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
#else
static const char gGanonUncurlAndFlailAnim[] __attribute__((aligned (2))) = dgGanonUncurlAndFlailAnim;
#endif
static const ALIGN_ASSET(2) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRoarAnim[] = dgGanonRoarAnim;
#else
static const char gGanonRoarAnim[] __attribute__((aligned (2))) = dgGanonRoarAnim;
#endif
static const ALIGN_ASSET(2) char gGanonRoarAnim[] = dgGanonRoarAnim;

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@ -1,16 +1,9 @@
#pragma once
#include "align_asset_macro.h"
#define dobject_ganon_objects_DL_0000C0 "__OTR__objects/object_ganon_objects/object_ganon_objects_DL_0000C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ganon_objects_DL_0000C0[] = dobject_ganon_objects_DL_0000C0;
#else
static const char object_ganon_objects_DL_0000C0[] __attribute__((aligned (2))) = dobject_ganon_objects_DL_0000C0;
#endif
static const ALIGN_ASSET(2) char object_ganon_objects_DL_0000C0[] = dobject_ganon_objects_DL_0000C0;
#define dobject_ganon_objects_Tex_000170 "__OTR__objects/object_ganon_objects/object_ganon_objects_Tex_000170"
#ifdef _WIN32
static const __declspec(align(2)) char object_ganon_objects_Tex_000170[] = dobject_ganon_objects_Tex_000170;
#else
static const char object_ganon_objects_Tex_000170[] __attribute__((aligned (2))) = dobject_ganon_objects_Tex_000170;
#endif
static const ALIGN_ASSET(2) char object_ganon_objects_Tex_000170[] = dobject_ganon_objects_Tex_000170;

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@ -1,289 +1,126 @@
#pragma once
#include "align_asset_macro.h"
#define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
#else
static const char gGerudoWhiteSkel[] __attribute__((aligned (2))) = dgGerudoWhiteSkel;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
#define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
#else
static const char gGerudoWhiteWaistDL[] __attribute__((aligned (2))) = dgGerudoWhiteWaistDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
#define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
#else
static const char gGerudoWhiteLeftThighDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftThighDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
#define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
#else
static const char gGerudoWhiteLeftShinDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftShinDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
#define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
#else
static const char gGerudoWhiteLeftFootDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftFootDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
#define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
#else
static const char gGerudoWhiteRightThighDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightThighDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
#define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
#else
static const char gGerudoWhiteRightShinDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightShinDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
#define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
#else
static const char gGerudoWhiteRightFootDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightFootDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
#define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
#else
static const char gGerudoWhiteTorsoDL[] __attribute__((aligned (2))) = dgGerudoWhiteTorsoDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
#define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
#else
static const char gGerudoWhiteLeftUpperArmDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
#define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
#else
static const char gGerudoWhiteLeftForearmDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftForearmDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
#define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
#else
static const char gGerudoWhiteLeftHandDL[] __attribute__((aligned (2))) = dgGerudoWhiteLeftHandDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
#define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
#else
static const char gGerudoWhiteRightUpperArmDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightUpperArmDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
#define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
#else
static const char gGerudoWhiteRightForearmDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightForearmDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
#define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
#else
static const char gGerudoWhiteRightHandDL[] __attribute__((aligned (2))) = dgGerudoWhiteRightHandDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
#define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
#else
static const char gGerudoWhiteHeadDL[] __attribute__((aligned (2))) = dgGerudoWhiteHeadDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
#define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
#else
static const char gGerudoWhiteGeneralTLUT[] __attribute__((aligned (2))) = dgGerudoWhiteGeneralTLUT;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
#define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
#else
static const char gGerudoWhiteHairTLUT[] __attribute__((aligned (2))) = dgGerudoWhiteHairTLUT;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
#define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
#else
static const char gGerudoWhiteSkinGradientTex[] __attribute__((aligned (2))) = dgGerudoWhiteSkinGradientTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
#define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
#else
static const char gGerudoWhiteWhiteFabricLipsTex[] __attribute__((aligned (2))) = dgGerudoWhiteWhiteFabricLipsTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
#define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
#else
static const char gGerudoWhiteEarTex[] __attribute__((aligned (2))) = dgGerudoWhiteEarTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
#define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
#else
static const char gGerudoWhiteFingersTex[] __attribute__((aligned (2))) = dgGerudoWhiteFingersTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
#define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
#else
static const char gGerudoWhiteArmletTex[] __attribute__((aligned (2))) = dgGerudoWhiteArmletTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
#define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
#else
static const char gGerudoWhiteJacketTex[] __attribute__((aligned (2))) = dgGerudoWhiteJacketTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
#define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
#else
static const char gGerudoWhiteTubeTopTex[] __attribute__((aligned (2))) = dgGerudoWhiteTubeTopTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
#define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
#else
static const char gGerudoWhiteNavelTex[] __attribute__((aligned (2))) = dgGerudoWhiteNavelTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
#define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
#else
static const char gGerudoWhiteCleavageTex[] __attribute__((aligned (2))) = dgGerudoWhiteCleavageTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
#define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
#else
static const char gGerudoWhiteShoeUpperTex[] __attribute__((aligned (2))) = dgGerudoWhiteShoeUpperTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
#define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
#else
static const char gGerudoWhiteShoeSoleTex[] __attribute__((aligned (2))) = dgGerudoWhiteShoeSoleTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
#define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
#else
static const char gGerudoWhiteCrotchTex[] __attribute__((aligned (2))) = dgGerudoWhiteCrotchTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
#define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
#else
static const char gGerudoWhiteHairstyleBobDL[] __attribute__((aligned (2))) = dgGerudoWhiteHairstyleBobDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
#define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
#else
static const char gGerudoWhiteHairstyleStraightFringeDL[] __attribute__((aligned (2))) = dgGerudoWhiteHairstyleStraightFringeDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
#define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
#else
static const char gGerudoWhiteHairstyleSpikyDL[] __attribute__((aligned (2))) = dgGerudoWhiteHairstyleSpikyDL;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
#define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
#else
static const char gGerudoWhiteHairTex[] __attribute__((aligned (2))) = dgGerudoWhiteHairTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
#define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
#else
static const char gGerudoWhiteEyeOpenTex[] __attribute__((aligned (2))) = dgGerudoWhiteEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
#define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
#else
static const char gGerudoWhiteEyeHalfTex[] __attribute__((aligned (2))) = dgGerudoWhiteEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
#define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
#else
static const char gGerudoWhiteEyeClosedTex[] __attribute__((aligned (2))) = dgGerudoWhiteEyeClosedTex;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
#define dgGerudoWhiteUnusedFoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnusedFoldingArmsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
#else
static const char gGerudoWhiteUnusedFoldingArmsAnim[] __attribute__((aligned (2))) = dgGerudoWhiteUnusedFoldingArmsAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
#define dgGerudoWhiteIdleAnim "__OTR__objects/object_ge1/gGerudoWhiteIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
#else
static const char gGerudoWhiteIdleAnim[] __attribute__((aligned (2))) = dgGerudoWhiteIdleAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
#define dgGerudoWhiteClapAnim "__OTR__objects/object_ge1/gGerudoWhiteClapAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#else
static const char gGerudoWhiteClapAnim[] __attribute__((aligned (2))) = dgGerudoWhiteClapAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#else
static const char gGerudoWhiteDismissiveAnim[] __attribute__((aligned (2))) = dgGerudoWhiteDismissiveAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dgGanonRubbleInsideTex "__OTR__objects/object_geff/gGanonRubbleInsideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRubbleInsideTex[] = dgGanonRubbleInsideTex;
#else
static const char gGanonRubbleInsideTex[] __attribute__((aligned (2))) = dgGanonRubbleInsideTex;
#endif
static const ALIGN_ASSET(2) char gGanonRubbleInsideTex[] = dgGanonRubbleInsideTex;
#define dgGanonRubbleOutsideTex "__OTR__objects/object_geff/gGanonRubbleOutsideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRubbleOutsideTex[] = dgGanonRubbleOutsideTex;
#else
static const char gGanonRubbleOutsideTex[] __attribute__((aligned (2))) = dgGanonRubbleOutsideTex;
#endif
static const ALIGN_ASSET(2) char gGanonRubbleOutsideTex[] = dgGanonRubbleOutsideTex;
#define dgGanonRubbleDL "__OTR__objects/object_geff/gGanonRubbleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRubbleDL[] = dgGanonRubbleDL;
#else
static const char gGanonRubbleDL[] __attribute__((aligned (2))) = dgGanonRubbleDL;
#endif
static const ALIGN_ASSET(2) char gGanonRubbleDL[] = dgGanonRubbleDL;

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@ -1,366 +1,159 @@
#pragma once
#include "align_asset_macro.h"
#define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkel[] = dgGerudoRedSkel;
#else
static const char gGerudoRedSkel[] __attribute__((aligned (2))) = dgGerudoRedSkel;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel;
#define dgGerudoRedJumpAnim "__OTR__objects/object_geldb/gGerudoRedJumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedJumpAnim[] = dgGerudoRedJumpAnim;
#else
static const char gGerudoRedJumpAnim[] __attribute__((aligned (2))) = dgGerudoRedJumpAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedJumpAnim[] = dgGerudoRedJumpAnim;
#define dgGerudoRedNeutralAnim "__OTR__objects/object_geldb/gGerudoRedNeutralAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim;
#else
static const char gGerudoRedNeutralAnim[] __attribute__((aligned (2))) = dgGerudoRedNeutralAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim;
#define dgGerudoRedSidestepAnim "__OTR__objects/object_geldb/gGerudoRedSidestepAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSidestepAnim[] = dgGerudoRedSidestepAnim;
#else
static const char gGerudoRedSidestepAnim[] __attribute__((aligned (2))) = dgGerudoRedSidestepAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSidestepAnim[] = dgGerudoRedSidestepAnim;
#define dgGerudoRedFlipAnim "__OTR__objects/object_geldb/gGerudoRedFlipAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedFlipAnim[] = dgGerudoRedFlipAnim;
#else
static const char gGerudoRedFlipAnim[] __attribute__((aligned (2))) = dgGerudoRedFlipAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedFlipAnim[] = dgGerudoRedFlipAnim;
#define dgGerudoRedWalkAnim "__OTR__objects/object_geldb/gGerudoRedWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim;
#else
static const char gGerudoRedWalkAnim[] __attribute__((aligned (2))) = dgGerudoRedWalkAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim;
#define dgGerudoRedSlashAnim "__OTR__objects/object_geldb/gGerudoRedSlashAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSlashAnim[] = dgGerudoRedSlashAnim;
#else
static const char gGerudoRedSlashAnim[] __attribute__((aligned (2))) = dgGerudoRedSlashAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSlashAnim[] = dgGerudoRedSlashAnim;
#define dgGerudoRedSpinAttackAnim "__OTR__objects/object_geldb/gGerudoRedSpinAttackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSpinAttackAnim[] = dgGerudoRedSpinAttackAnim;
#else
static const char gGerudoRedSpinAttackAnim[] __attribute__((aligned (2))) = dgGerudoRedSpinAttackAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSpinAttackAnim[] = dgGerudoRedSpinAttackAnim;
#define dgGerudoRedDamageAnim "__OTR__objects/object_geldb/gGerudoRedDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedDamageAnim[] = dgGerudoRedDamageAnim;
#else
static const char gGerudoRedDamageAnim[] __attribute__((aligned (2))) = dgGerudoRedDamageAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedDamageAnim[] = dgGerudoRedDamageAnim;
#define dgGerudoRedDefeatAnim "__OTR__objects/object_geldb/gGerudoRedDefeatAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedDefeatAnim[] = dgGerudoRedDefeatAnim;
#else
static const char gGerudoRedDefeatAnim[] __attribute__((aligned (2))) = dgGerudoRedDefeatAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedDefeatAnim[] = dgGerudoRedDefeatAnim;
#define dgGerudoRedBlockAnim "__OTR__objects/object_geldb/gGerudoRedBlockAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedBlockAnim[] = dgGerudoRedBlockAnim;
#else
static const char gGerudoRedBlockAnim[] __attribute__((aligned (2))) = dgGerudoRedBlockAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedBlockAnim[] = dgGerudoRedBlockAnim;
#define dgGerudoRedStandAnim "__OTR__objects/object_geldb/gGerudoRedStandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim;
#else
static const char gGerudoRedStandAnim[] __attribute__((aligned (2))) = dgGerudoRedStandAnim;
#endif
static const ALIGN_ASSET(2) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim;
#define dgGerudoRedEyeOpenTex "__OTR__objects/object_geldb/gGerudoRedEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex;
#else
static const char gGerudoRedEyeOpenTex[] __attribute__((aligned (2))) = dgGerudoRedEyeOpenTex;
#endif
static const ALIGN_ASSET(2) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex;
#define dgGerudoRedEyeHalfTex "__OTR__objects/object_geldb/gGerudoRedEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex;
#else
static const char gGerudoRedEyeHalfTex[] __attribute__((aligned (2))) = dgGerudoRedEyeHalfTex;
#endif
static const ALIGN_ASSET(2) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex;
#define dgGerudoRedEyeShutTex "__OTR__objects/object_geldb/gGerudoRedEyeShutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedEyeShutTex[] = dgGerudoRedEyeShutTex;
#else
static const char gGerudoRedEyeShutTex[] __attribute__((aligned (2))) = dgGerudoRedEyeShutTex;
#endif
static const ALIGN_ASSET(2) char gGerudoRedEyeShutTex[] = dgGerudoRedEyeShutTex;
#define dsGerudoRedTexHint1 "__OTR__objects/object_geldb/sGerudoRedTexHint1"
#ifdef _WIN32
static const __declspec(align(2)) char sGerudoRedTexHint1[] = dsGerudoRedTexHint1;
#else
static const char sGerudoRedTexHint1[] __attribute__((aligned (2))) = dsGerudoRedTexHint1;
#endif
static const ALIGN_ASSET(2) char sGerudoRedTexHint1[] = dsGerudoRedTexHint1;
#define dsGerudoRedTexHint2 "__OTR__objects/object_geldb/sGerudoRedTexHint2"
#ifdef _WIN32
static const __declspec(align(2)) char sGerudoRedTexHint2[] = dsGerudoRedTexHint2;
#else
static const char sGerudoRedTexHint2[] __attribute__((aligned (2))) = dsGerudoRedTexHint2;
#endif
static const ALIGN_ASSET(2) char sGerudoRedTexHint2[] = dsGerudoRedTexHint2;
#define dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0[] = dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0;
#else
static const char gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0[] = dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0;
#define dgGerudoRedSkelLimbsLimb_00A30CDL_009A60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A30CDL_009A60"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A30CDL_009A60[] = dgGerudoRedSkelLimbsLimb_00A30CDL_009A60;
#else
static const char gGerudoRedSkelLimbsLimb_00A30CDL_009A60[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A30CDL_009A60;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A30CDL_009A60[] = dgGerudoRedSkelLimbsLimb_00A30CDL_009A60;
#define dgGerudoRedSkelLimbsLimb_00A318DL_0099A8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A318DL_0099A8"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A318DL_0099A8[] = dgGerudoRedSkelLimbsLimb_00A318DL_0099A8;
#else
static const char gGerudoRedSkelLimbsLimb_00A318DL_0099A8[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A318DL_0099A8;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A318DL_0099A8[] = dgGerudoRedSkelLimbsLimb_00A318DL_0099A8;
#define dgGerudoRedSkelLimbsLimb_00A324DL_009B50 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A324DL_009B50"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A324DL_009B50[] = dgGerudoRedSkelLimbsLimb_00A324DL_009B50;
#else
static const char gGerudoRedSkelLimbsLimb_00A324DL_009B50[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A324DL_009B50;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A324DL_009B50[] = dgGerudoRedSkelLimbsLimb_00A324DL_009B50;
#define dgGerudoRedSkelLimbsLimb_00A330DL_004D60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A330DL_004D60"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A330DL_004D60[] = dgGerudoRedSkelLimbsLimb_00A330DL_004D60;
#else
static const char gGerudoRedSkelLimbsLimb_00A330DL_004D60[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A330DL_004D60;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A330DL_004D60[] = dgGerudoRedSkelLimbsLimb_00A330DL_004D60;
#define dgGerudoRedSkelLimbsLimb_00A33CDL_004E98 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A33CDL_004E98"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A33CDL_004E98[] = dgGerudoRedSkelLimbsLimb_00A33CDL_004E98;
#else
static const char gGerudoRedSkelLimbsLimb_00A33CDL_004E98[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A33CDL_004E98;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A33CDL_004E98[] = dgGerudoRedSkelLimbsLimb_00A33CDL_004E98;
#define dgGerudoRedSkelLimbsLimb_00A354DL_009638 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A354DL_009638"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A354DL_009638[] = dgGerudoRedSkelLimbsLimb_00A354DL_009638;
#else
static const char gGerudoRedSkelLimbsLimb_00A354DL_009638[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A354DL_009638;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A354DL_009638[] = dgGerudoRedSkelLimbsLimb_00A354DL_009638;
#define dgGerudoRedSkelLimbsLimb_00A360DL_0097D0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A360DL_0097D0"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A360DL_0097D0[] = dgGerudoRedSkelLimbsLimb_00A360DL_0097D0;
#else
static const char gGerudoRedSkelLimbsLimb_00A360DL_0097D0[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A360DL_0097D0;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A360DL_0097D0[] = dgGerudoRedSkelLimbsLimb_00A360DL_0097D0;
#define dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A36CDL_0050C0"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A36CDL_0050C0[] = dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0;
#else
static const char gGerudoRedSkelLimbsLimb_00A36CDL_0050C0[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A36CDL_0050C0[] = dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0;
#define dgGerudoRedSkelLimbsLimb_00A378DL_0051F8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A378DL_0051F8"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A378DL_0051F8[] = dgGerudoRedSkelLimbsLimb_00A378DL_0051F8;
#else
static const char gGerudoRedSkelLimbsLimb_00A378DL_0051F8[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A378DL_0051F8;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A378DL_0051F8[] = dgGerudoRedSkelLimbsLimb_00A378DL_0051F8;
#define dgGerudoRedSkelLimbsLimb_00A390DL_0092C8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A390DL_0092C8"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A390DL_0092C8[] = dgGerudoRedSkelLimbsLimb_00A390DL_0092C8;
#else
static const char gGerudoRedSkelLimbsLimb_00A390DL_0092C8[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A390DL_0092C8;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A390DL_0092C8[] = dgGerudoRedSkelLimbsLimb_00A390DL_0092C8;
#define dgGerudoRedSkelLimbsLimb_00A39CDL_009460 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A39CDL_009460"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A39CDL_009460[] = dgGerudoRedSkelLimbsLimb_00A39CDL_009460;
#else
static const char gGerudoRedSkelLimbsLimb_00A39CDL_009460[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A39CDL_009460;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A39CDL_009460[] = dgGerudoRedSkelLimbsLimb_00A39CDL_009460;
#define dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0[] = dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0;
#else
static const char gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0[] = dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0;
#define dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0[] = dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0;
#else
static const char gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0[] = dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0;
#define dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3C0DL_008F48"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3C0DL_008F48[] = dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48;
#else
static const char gGerudoRedSkelLimbsLimb_00A3C0DL_008F48[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3C0DL_008F48[] = dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48;
#define dgGerudoRedSkelLimbsLimb_00A3CCDL_005640 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3CCDL_005640"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3CCDL_005640[] = dgGerudoRedSkelLimbsLimb_00A3CCDL_005640;
#else
static const char gGerudoRedSkelLimbsLimb_00A3CCDL_005640[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3CCDL_005640;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3CCDL_005640[] = dgGerudoRedSkelLimbsLimb_00A3CCDL_005640;
#define dgGerudoRedSkelLimbsLimb_00A3D8DL_005740 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3D8DL_005740"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3D8DL_005740[] = dgGerudoRedSkelLimbsLimb_00A3D8DL_005740;
#else
static const char gGerudoRedSkelLimbsLimb_00A3D8DL_005740[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3D8DL_005740;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3D8DL_005740[] = dgGerudoRedSkelLimbsLimb_00A3D8DL_005740;
#define dgGerudoRedSkelLimbsLimb_00A3E4DL_009108 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3E4DL_009108"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] = dgGerudoRedSkelLimbsLimb_00A3E4DL_009108;
#else
static const char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3E4DL_009108;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] = dgGerudoRedSkelLimbsLimb_00A3E4DL_009108;
#define dgGerudoRedSkelLimbsLimb_00A3F0DL_005420 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3F0DL_005420"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420;
#else
static const char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] __attribute__((aligned (2))) = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420;
#endif
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420;
#define dobject_geldbTLUT_002500 "__OTR__objects/object_geldb/object_geldbTLUT_002500"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500;
#else
static const char object_geldbTLUT_002500[] __attribute__((aligned (2))) = dobject_geldbTLUT_002500;
#endif
static const ALIGN_ASSET(2) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500;
#define dobject_geldbTex_002700 "__OTR__objects/object_geldb/object_geldbTex_002700"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002700[] = dobject_geldbTex_002700;
#else
static const char object_geldbTex_002700[] __attribute__((aligned (2))) = dobject_geldbTex_002700;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002700[] = dobject_geldbTex_002700;
#define dobject_geldbTex_002980 "__OTR__objects/object_geldb/object_geldbTex_002980"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002980[] = dobject_geldbTex_002980;
#else
static const char object_geldbTex_002980[] __attribute__((aligned (2))) = dobject_geldbTex_002980;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002980[] = dobject_geldbTex_002980;
#define dobject_geldbTex_002880 "__OTR__objects/object_geldb/object_geldbTex_002880"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002880[] = dobject_geldbTex_002880;
#else
static const char object_geldbTex_002880[] __attribute__((aligned (2))) = dobject_geldbTex_002880;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002880[] = dobject_geldbTex_002880;
#define dobject_geldbTex_002780 "__OTR__objects/object_geldb/object_geldbTex_002780"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002780[] = dobject_geldbTex_002780;
#else
static const char object_geldbTex_002780[] __attribute__((aligned (2))) = dobject_geldbTex_002780;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002780[] = dobject_geldbTex_002780;
#define dobject_geldbTex_002740 "__OTR__objects/object_geldb/object_geldbTex_002740"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002740[] = dobject_geldbTex_002740;
#else
static const char object_geldbTex_002740[] __attribute__((aligned (2))) = dobject_geldbTex_002740;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002740[] = dobject_geldbTex_002740;
#define dobject_geldbTex_006A28 "__OTR__objects/object_geldb/object_geldbTex_006A28"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_006A28[] = dobject_geldbTex_006A28;
#else
static const char object_geldbTex_006A28[] __attribute__((aligned (2))) = dobject_geldbTex_006A28;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_006A28[] = dobject_geldbTex_006A28;
#define dobject_geldbTex_0063E8 "__OTR__objects/object_geldb/object_geldbTex_0063E8"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8;
#else
static const char object_geldbTex_0063E8[] __attribute__((aligned (2))) = dobject_geldbTex_0063E8;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8;
#define dobject_geldbTex_005F68 "__OTR__objects/object_geldb/object_geldbTex_005F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_005F68[] = dobject_geldbTex_005F68;
#else
static const char object_geldbTex_005F68[] __attribute__((aligned (2))) = dobject_geldbTex_005F68;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_005F68[] = dobject_geldbTex_005F68;
#define dobject_geldbTex_006C28 "__OTR__objects/object_geldb/object_geldbTex_006C28"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_006C28[] = dobject_geldbTex_006C28;
#else
static const char object_geldbTex_006C28[] __attribute__((aligned (2))) = dobject_geldbTex_006C28;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_006C28[] = dobject_geldbTex_006C28;
#define dobject_geldbTex_0069A8 "__OTR__objects/object_geldb/object_geldbTex_0069A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8;
#else
static const char object_geldbTex_0069A8[] __attribute__((aligned (2))) = dobject_geldbTex_0069A8;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8;
#define dobject_geldbTex_006B28 "__OTR__objects/object_geldb/object_geldbTex_006B28"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_006B28[] = dobject_geldbTex_006B28;
#else
static const char object_geldbTex_006B28[] __attribute__((aligned (2))) = dobject_geldbTex_006B28;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_006B28[] = dobject_geldbTex_006B28;
#define dobject_geldbTex_002A80 "__OTR__objects/object_geldb/object_geldbTex_002A80"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002A80[] = dobject_geldbTex_002A80;
#else
static const char object_geldbTex_002A80[] __attribute__((aligned (2))) = dobject_geldbTex_002A80;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002A80[] = dobject_geldbTex_002A80;
#define dobject_geldbTex_002B80 "__OTR__objects/object_geldb/object_geldbTex_002B80"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_002B80[] = dobject_geldbTex_002B80;
#else
static const char object_geldbTex_002B80[] __attribute__((aligned (2))) = dobject_geldbTex_002B80;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_002B80[] = dobject_geldbTex_002B80;
#define dobject_geldbTex_0064E8 "__OTR__objects/object_geldb/object_geldbTex_0064E8"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8;
#else
static const char object_geldbTex_0064E8[] __attribute__((aligned (2))) = dobject_geldbTex_0064E8;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8;
#define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568"
#ifdef _WIN32
static const __declspec(align(2)) char object_geldbTex_006568[] = dobject_geldbTex_006568;
#else
static const char object_geldbTex_006568[] __attribute__((aligned (2))) = dobject_geldbTex_006568;
#endif
static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568;

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@ -1,23 +1,12 @@
#pragma once
#include "align_asset_macro.h"
#define dgGiArrowSmallDL "__OTR__objects/object_gi_arrow/gGiArrowSmallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiArrowSmallDL[] = dgGiArrowSmallDL;
#else
static const char gGiArrowSmallDL[] __attribute__((aligned (2))) = dgGiArrowSmallDL;
#endif
static const ALIGN_ASSET(2) char gGiArrowSmallDL[] = dgGiArrowSmallDL;
#define dgGiArrowMediumDL "__OTR__objects/object_gi_arrow/gGiArrowMediumDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiArrowMediumDL[] = dgGiArrowMediumDL;
#else
static const char gGiArrowMediumDL[] __attribute__((aligned (2))) = dgGiArrowMediumDL;
#endif
static const ALIGN_ASSET(2) char gGiArrowMediumDL[] = dgGiArrowMediumDL;
#define dgGiArrowLargeDL "__OTR__objects/object_gi_arrow/gGiArrowLargeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiArrowLargeDL[] = dgGiArrowLargeDL;
#else
static const char gGiArrowLargeDL[] __attribute__((aligned (2))) = dgGiArrowLargeDL;
#endif
static const ALIGN_ASSET(2) char gGiArrowLargeDL[] = dgGiArrowLargeDL;

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@ -1,58 +1,27 @@
#pragma once
#include "align_asset_macro.h"
#define dgGiQuiver30InnerColorDL "__OTR__objects/object_gi_arrowcase/gGiQuiver30InnerColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiver30InnerColorDL[] = dgGiQuiver30InnerColorDL;
#else
static const char gGiQuiver30InnerColorDL[] __attribute__((aligned (2))) = dgGiQuiver30InnerColorDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiver30InnerColorDL[] = dgGiQuiver30InnerColorDL;
#define dgGiQuiver40InnerColorDL "__OTR__objects/object_gi_arrowcase/gGiQuiver40InnerColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiver40InnerColorDL[] = dgGiQuiver40InnerColorDL;
#else
static const char gGiQuiver40InnerColorDL[] __attribute__((aligned (2))) = dgGiQuiver40InnerColorDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiver40InnerColorDL[] = dgGiQuiver40InnerColorDL;
#define dgGiQuiver50InnerColorDL "__OTR__objects/object_gi_arrowcase/gGiQuiver50InnerColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiver50InnerColorDL[] = dgGiQuiver50InnerColorDL;
#else
static const char gGiQuiver50InnerColorDL[] __attribute__((aligned (2))) = dgGiQuiver50InnerColorDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiver50InnerColorDL[] = dgGiQuiver50InnerColorDL;
#define dgGiQuiver30OuterColorDL "__OTR__objects/object_gi_arrowcase/gGiQuiver30OuterColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiver30OuterColorDL[] = dgGiQuiver30OuterColorDL;
#else
static const char gGiQuiver30OuterColorDL[] __attribute__((aligned (2))) = dgGiQuiver30OuterColorDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiver30OuterColorDL[] = dgGiQuiver30OuterColorDL;
#define dgGiQuiver40OuterColorDL "__OTR__objects/object_gi_arrowcase/gGiQuiver40OuterColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiver40OuterColorDL[] = dgGiQuiver40OuterColorDL;
#else
static const char gGiQuiver40OuterColorDL[] __attribute__((aligned (2))) = dgGiQuiver40OuterColorDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiver40OuterColorDL[] = dgGiQuiver40OuterColorDL;
#define dgGiQuiver50OuterColorDL "__OTR__objects/object_gi_arrowcase/gGiQuiver50OuterColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiver50OuterColorDL[] = dgGiQuiver50OuterColorDL;
#else
static const char gGiQuiver50OuterColorDL[] __attribute__((aligned (2))) = dgGiQuiver50OuterColorDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiver50OuterColorDL[] = dgGiQuiver50OuterColorDL;
#define dgGiQuiverInnerDL "__OTR__objects/object_gi_arrowcase/gGiQuiverInnerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiverInnerDL[] = dgGiQuiverInnerDL;
#else
static const char gGiQuiverInnerDL[] __attribute__((aligned (2))) = dgGiQuiverInnerDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiverInnerDL[] = dgGiQuiverInnerDL;
#define dgGiQuiverOuterDL "__OTR__objects/object_gi_arrowcase/gGiQuiverOuterDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiQuiverOuterDL[] = dgGiQuiverOuterDL;
#else
static const char gGiQuiverOuterDL[] __attribute__((aligned (2))) = dgGiQuiverOuterDL;
#endif
static const ALIGN_ASSET(2) char gGiQuiverOuterDL[] = dgGiQuiverOuterDL;

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@ -1,9 +1,6 @@
#pragma once
#include "align_asset_macro.h"
#define dgGiBeanDL "__OTR__objects/object_gi_bean/gGiBeanDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiBeanDL[] = dgGiBeanDL;
#else
static const char gGiBeanDL[] __attribute__((aligned (2))) = dgGiBeanDL;
#endif
static const ALIGN_ASSET(2) char gGiBeanDL[] = dgGiBeanDL;

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