Additions and fixes for the German translation in three files (#4293)

* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Fixes for the German translation in z_select.c

* Fixes for the German translation in z_select.c

* Additions for the German translation in hint_list_exclude_overworld.cpp

* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp
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Extloga 2024-08-16 18:58:12 +02:00 committed by GitHub
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commit d3edbcd042
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3 changed files with 179 additions and 179 deletions

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@ -8,112 +8,112 @@ void StaticData::HintTable_Init_Exclude_Dungeon() {
| DEKU TREE | | DEKU TREE |
---------------------------*/ ---------------------------*/
hintTextTable[RHT_DEKU_TREE_MAP_CHEST] = HintText(CustomMessage("They say that in the #center of the Deku Tree# lies #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MAP_CHEST] = HintText(CustomMessage("They say that in the #center of the Deku Tree# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß im #Zentrum des Deku-Baums# #[[1]]# läge.",
/*french*/ "Selon moi, #le coeur de l'Arbre Mojo# recèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #le coeur de l'Arbre Mojo# recèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, al #centro del Gran Árbol Deku# yace #[[1]]#. // /*spanish*/ Según dicen, al #centro del Gran Árbol Deku# yace #[[1]]#.
hintTextTable[RHT_DEKU_TREE_SLINGSHOT_CHEST] = HintText(CustomMessage("They say that the #treasure guarded by a scrub# in the Deku Tree is #[[1]]#.", hintTextTable[RHT_DEKU_TREE_SLINGSHOT_CHEST] = HintText(CustomMessage("They say that the #treasure guarded by a scrub# in the Deku Tree is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #von einem Deku bewachter Schatz# im Deku-Baum #[[1]]# sei.",
/*french*/ "Selon moi, le #trésor protégé par une peste# dans l'Arbre Mojo est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #trésor protégé par une peste# dans l'Arbre Mojo est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# esconde #[[1]]#. // /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# esconde #[[1]]#.
hintTextTable[RHT_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = HintText(CustomMessage("They say that the #treasure guarded by a scrub# in the Deku Tree is #[[1]]#.", hintTextTable[RHT_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST] = HintText(CustomMessage("They say that the #treasure guarded by a scrub# in the Deku Tree is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #von einem Deku bewachter Schatz# im Deku-Baum #[[1]]# sei.",
/*french*/ "Selon moi, le #trésor protégé par une peste# dans l'Arbre Mojo est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #trésor protégé par une peste# dans l'Arbre Mojo est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# esconde #[[1]]#. // /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# esconde #[[1]]#.
hintTextTable[RHT_DEKU_TREE_COMPASS_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.", hintTextTable[RHT_DEKU_TREE_COMPASS_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Säulen aus Holz# im Deku-Baum zu #[[1]]# führen würden.",
/*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#. // /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#.
hintTextTable[RHT_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.", hintTextTable[RHT_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Säulen aus Holz# im Deku-Baum zu #[[1]]# führen würden.",
/*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#. // /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#.
hintTextTable[RHT_DEKU_TREE_BASEMENT_CHEST] = HintText(CustomMessage("They say that #webs in the Deku Tree# hide #[[1]]#.", hintTextTable[RHT_DEKU_TREE_BASEMENT_CHEST] = HintText(CustomMessage("They say that #webs in the Deku Tree# hide #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Spinnweben im Deku-Baum# #[[1]]# verstecken würden.",
/*french*/ "Selon moi, les #toiles dans l'Arbre Mojo# cachent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #toiles dans l'Arbre Mojo# cachent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, entre #telarañas del Gran Árbol Deku# yace #[[1]]#. // /*spanish*/ Según dicen, entre #telarañas del Gran Árbol Deku# yace #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_MAP_CHEST] = HintText(CustomMessage("They say that in the #center of the Deku Tree# lies #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_MAP_CHEST] = HintText(CustomMessage("They say that in the #center of the Deku Tree# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß im #Zentrum des Deku-Baums# #[[1]]# läge.",
/*french*/ "Selon moi, #le coeur de l'Arbre Mojo# recèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #le coeur de l'Arbre Mojo# recèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, al #centro del Gran Árbol Deku# yace #[[1]]#. // /*spanish*/ Según dicen, al #centro del Gran Árbol Deku# yace #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that a #treasure guarded by a large spider# in the Deku Tree is #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that a #treasure guarded by a large spider# in the Deku Tree is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #von einer großen Spinne bewachter Schatz# im Deku-Baum #[[1]]# sei.",
/*french*/ "Selon moi, le #trésor protégé par une grosse araignée# dans l'Arbre Mojo est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #trésor protégé par une grosse araignée# dans l'Arbre Mojo est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #gran araña del Gran Árbol Deku# esconde #[[1]]#. // /*spanish*/ Según dicen, una #gran araña del Gran Árbol Deku# esconde #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_SLINGSHOT_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_SLINGSHOT_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Säulen aus Holz# im Deku-Baum zu #[[1]]# führen würden.",
/*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#. // /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST] = HintText(CustomMessage("They say that #pillars of wood# in the Deku Tree lead to #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Säulen aus Holz# im Deku-Baum zu #[[1]]# führen würden.",
/*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #piliers de bois# dans l'Arbre Mojo indiquent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#. // /*spanish*/ Según dicen, los #salientes del Gran Árbol Deku# conducen a #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_BASEMENT_CHEST] = HintText(CustomMessage("They say that #webs in the Deku Tree# hide #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_BASEMENT_CHEST] = HintText(CustomMessage("They say that #webs in the Deku Tree# hide #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Spinnweben im Deku-Baum# #[[1]]# verstecken würden.",
/*french*/ "Selon moi, les #toiles dans l'Arbre Mojo# cachent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #toiles dans l'Arbre Mojo# cachent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, entre #telarañas del Gran Árbol Deku# yace #[[1]]#. // /*spanish*/ Según dicen, entre #telarañas del Gran Árbol Deku# yace #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = HintText(CustomMessage("They say that #magical fire in the Deku Tree# leads to #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST] = HintText(CustomMessage("They say that #magical fire in the Deku Tree# leads to #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #magisches Feuer im Deku-Baum# zu #[[1]]# führe.",
/*french*/ "Selon moi, le #feu magique dans l'Arbre Mojo# éclaire #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #feu magique dans l'Arbre Mojo# éclaire #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #fuego mágico en el Gran Árbol Deku# conduce a #[[1]]#. // /*spanish*/ Según dicen, el #fuego mágico en el Gran Árbol Deku# conduce a #[[1]]#.
hintTextTable[RHT_DEKU_TREE_QUEEN_GOHMA_HEART] = HintText(CustomMessage("They say that #Queen Gohma# holds #[[1]]#.", hintTextTable[RHT_DEKU_TREE_QUEEN_GOHMA_HEART] = HintText(CustomMessage("They say that #Queen Gohma# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Königin Gohma# #[[1]]# besäße.",
/*french*/ "Selon moi, la #Reine Gohma# possède #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, la #Reine Gohma# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #Reina Goma# porta #[[1]]#. // /*spanish*/ Según dicen, la #Reina Goma# porta #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #Parasitic Armored Arachnid# holds #[[1]]#.", CustomMessage("They say that the #Parasitic Armored Arachnid# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß das #gepanzerte parasitäre Spinne# #[[1]]# besäße.",
/*french*/ "Selon moi, le #monstre insectoïde géant# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #monstre insectoïde géant# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #arácnido parasitario acorazado# porta #[[1]]#. // /*spanish*/ Según dicen, el #arácnido parasitario acorazado# porta #[[1]]#.
hintTextTable[RHT_DEKU_TREE_GS_BASEMENT_BACK_ROOM] = HintText(CustomMessage("They say that a #spider deep within the Deku Tree# hides #[[1]]#.", hintTextTable[RHT_DEKU_TREE_GS_BASEMENT_BACK_ROOM] = HintText(CustomMessage("They say that a #spider deep within the Deku Tree# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne tief innerhalb des Deku-Baums# #[[1]]# verstecke.",
/*french*/ "Selon moi, une #Skulltula au coeur de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula au coeur de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula en las profundidades del Árbol Deku# otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula en las profundidades del Árbol Deku# otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_GS_BASEMENT_GATE] = HintText(CustomMessage("They say that a #web protects a spider# within the Deku Tree holding #[[1]]#.", hintTextTable[RHT_DEKU_TREE_GS_BASEMENT_GATE] = HintText(CustomMessage("They say that a #web protects a spider# within the Deku Tree holding #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von einer Webe geschützte Spinne# innerhalb des Deku-Baums #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula derrière une toile dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula derrière une toile dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula protegida por su tela# del Árbol Deku otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula protegida por su tela# del Árbol Deku otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_GS_BASEMENT_VINES] = HintText(CustomMessage("They say that a #web protects a spider# within the Deku Tree holding #[[1]]#.", hintTextTable[RHT_DEKU_TREE_GS_BASEMENT_VINES] = HintText(CustomMessage("They say that a #web protects a spider# within the Deku Tree holding #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von einer Webe geschützte Spinne# innerhalb des Deku-Baums #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula derrière une toile dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula derrière une toile dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula protegida por su tela# del Árbol Deku otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula protegida por su tela# del Árbol Deku otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_GS_COMPASS_ROOM] = HintText(CustomMessage("They say that a #spider atop the Deku Tree# holds #[[1]]#.", hintTextTable[RHT_DEKU_TREE_GS_COMPASS_ROOM] = HintText(CustomMessage("They say that a #spider atop the Deku Tree# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne auf der Spitze des Deku-Baums# #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula au sommet de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula au sommet de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula en lo alto del Árbol Deku# otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula en lo alto del Árbol Deku# otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_GS_LOBBY] = HintText(CustomMessage("They say that a #spider in a crate# within the Deku Tree hides #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_GS_LOBBY] = HintText(CustomMessage("They say that a #spider in a crate# within the Deku Tree hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne in einer Kiste# innerhalb des Deku-Baums #[[1]]# verstecke.",
/*french*/ "Selon moi, une #Skulltula dans une boîte dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula dans une boîte dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula bajo una caja# del Árbol Deku otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula bajo una caja# del Árbol Deku otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_GS_COMPASS_ROOM] = HintText(CustomMessage("They say that a #wall of rock protects a spider# within the Deku Tree holding #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_GS_COMPASS_ROOM] = HintText(CustomMessage("They say that a #wall of rock protects a spider# within the Deku Tree holding #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von einer Steinwand geschützte Spinne# innerhalb des Deku-Baums #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula derrière des rochers dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula derrière des rochers dans l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula protegida por una pared rocosa# del Árbol Deku otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula protegida por una pared rocosa# del Árbol Deku otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = HintText(CustomMessage("They say that a #spider deep within the Deku Tree# hides #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM] = HintText(CustomMessage("They say that a #spider deep within the Deku Tree# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne tief innerhalb des Deku-Baums# #[[1]]# verstecke.",
/*french*/ "Selon moi, une #Skulltula au coeur de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula au coeur de l'Arbre Mojo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula en las profundidades del Árbol Deku# otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula en las profundidades del Árbol Deku# otorga #[[1]]#.
hintTextTable[RHT_DEKU_TREE_MQ_DEKU_SCRUB] = HintText(CustomMessage("They say that a #scrub in the Deku Tree# sells #[[1]]#.", hintTextTable[RHT_DEKU_TREE_MQ_DEKU_SCRUB] = HintText(CustomMessage("They say that a #scrub in the Deku Tree# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku im Deku-Baum# #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo dans l'Arbre Mojo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #peste Mojo dans l'Arbre Mojo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# vende #[[1]]#. // /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# vende #[[1]]#.
@ -121,157 +121,157 @@ void StaticData::HintTable_Init_Exclude_Dungeon() {
| DODONGOS CAVERN | | DODONGOS CAVERN |
---------------------------*/ ---------------------------*/
hintTextTable[RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = HintText(CustomMessage("They say that #above King Dodongo# lies #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = HintText(CustomMessage("They say that #above King Dodongo# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #auf König Dodongo# #[[1]]# läge.",
/*french*/ "Selon moi, #par dessus le Roi Dodongo# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #par dessus le Roi Dodongo# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #sobre el Rey Dodongo# yace #[[1]]#. // /*spanish*/ Según dicen, #sobre el Rey Dodongo# yace #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MAP_CHEST] = HintText(CustomMessage("They say that a #muddy wall in Dodongo's Cavern# hides #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MAP_CHEST] = HintText(CustomMessage("They say that a #muddy wall in Dodongo's Cavern# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #schlammige Wand in Dodongos Höhle# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #mur fragile dans la Caverne Dodongo# recèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #mur fragile dans la Caverne Dodongo# recèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, tras una #agrietada pared en la Cueva de los Dodongos# yace #[[1]]#. // /*spanish*/ Según dicen, tras una #agrietada pared en la Cueva de los Dodongos# yace #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_COMPASS_CHEST] = HintText(CustomMessage("They say that a #statue in Dodongo's Cavern# guards #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_COMPASS_CHEST] = HintText(CustomMessage("They say that a #statue in Dodongo's Cavern# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Statue in Dodongos Höhle# #[[1]]# bewache.",
/*french*/ "Selon moi, la #statue dans la Caverne Dodongo# protège #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #statue dans la Caverne Dodongo# protège #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #estatua de la Cueva de los Dodongos# esconde #[[1]]#. // /*spanish*/ Según dicen, una #estatua de la Cueva de los Dodongos# esconde #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = HintText(CustomMessage("They say that above a #maze of stone# in Dodongo's Cavern lies #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST] = HintText(CustomMessage("They say that above a #maze of stone# in Dodongo's Cavern lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß auf einem #Labyrinth aus Stein# in Dodongos Höhle #[[1]]# läge.",
/*french*/ "Selon moi, sur #un labyrinthe de pierre# dans la Caverne Dodongo gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sur #un labyrinthe de pierre# dans la Caverne Dodongo gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, entre un #laberinto de piedra# en la Cueva de los Dodongos yace #[[1]]#. // /*spanish*/ Según dicen, entre un #laberinto de piedra# en la Cueva de los Dodongos yace #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_BOMB_BAG_CHEST] = HintText(CustomMessage("They say that the #second lizard cavern battle# yields #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_BOMB_BAG_CHEST] = HintText(CustomMessage("They say that the #second lizard cavern battle# yields #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #zweite Reptilienkampf der Höhle# #[[1]]# brächte.",
/*french*/ "Selon moi, le #deuxième duel de lézards de caverne# octroie #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #deuxième duel de lézards de caverne# octroie #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #luchar dos veces contra reptiles en una cueva# conduce a #[[1]]#. // /*spanish*/ Según dicen, #luchar dos veces contra reptiles en una cueva# conduce a #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = HintText(CustomMessage("They say that a #chest at the end of a bridge# yields #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST] = HintText(CustomMessage("They say that a #chest at the end of a bridge# yields #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Truhe am Ende der Brücke# #[[1]]# brächte.",
/*french*/ "Selon moi, le #trésor à l'extrémité d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #trésor à l'extrémité d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #cofre al final de un quebrado puente# contiene #[[1]]#. // /*spanish*/ Según dicen, un #cofre al final de un quebrado puente# contiene #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_MAP_CHEST] = HintText(CustomMessage("They say that a #muddy wall in Dodongo's Cavern# hides #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_MAP_CHEST] = HintText(CustomMessage("They say that a #muddy wall in Dodongo's Cavern# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #schlammige Wand in Dodongos Höhle# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #mur fragile dans la Caverne Dodongo# recèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #mur fragile dans la Caverne Dodongo# recèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #agrietada pared en la Cueva de los Dodongos# esconde #[[1]]#. // /*spanish*/ Según dicen, una #agrietada pared en la Cueva de los Dodongos# esconde #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = HintText(CustomMessage("They say that an #elevated alcove# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST] = HintText(CustomMessage("They say that an #elevated alcove# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #erhöhter Alkoven# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, l'#alcove haut perchée# dans la Caverne Dodongo cache #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, l'#alcove haut perchée# dans la Caverne Dodongo cache #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #elevada alcoba# en la Cueva de los Dodongos brinda #[[1]]#. // /*spanish*/ Según dicen, una #elevada alcoba# en la Cueva de los Dodongos brinda #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that #fire-breathing lizards# in Dodongo's Cavern guard #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that #fire-breathing lizards# in Dodongo's Cavern guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #feuerschnaubende Reptilien# in Dodongos Höhle #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #lézards cracheurs de feu# dans la Caverne Dodongo protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #lézards cracheurs de feu# dans la Caverne Dodongo protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unos #flamígeros reptiles# en la Cueva de los Dodongos esconden #[[1]]#. // /*spanish*/ Según dicen, unos #flamígeros reptiles# en la Cueva de los Dodongos esconden #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = HintText(CustomMessage("They say that #baby spiders# in Dodongo's Cavern guard #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST] = HintText(CustomMessage("They say that #baby spiders# in Dodongo's Cavern guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #kleine Spinnen# in Dodongos Höhle #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #petites araignées dans la Caverne Dodongo# protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #petites araignées dans la Caverne Dodongo# protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unas #pequeñas larvas# en la Cueva de los Dodongos esconden #[[1]]#. // /*spanish*/ Según dicen, unas #pequeñas larvas# en la Cueva de los Dodongos esconden #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = HintText(CustomMessage("They say that above a #maze of stone# in Dodongo's Cavern lies #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST] = HintText(CustomMessage("They say that above a #maze of stone# in Dodongo's Cavern lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß auf einem #Labyrinth aus Stein# in Dodongos Höhle #[[1]]# läge.",
/*french*/ "Selon moi, sur #un labyrinthe de pierre# dans la Caverne Dodongo gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sur #un labyrinthe de pierre# dans la Caverne Dodongo gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, sobre un #laberinto de piedra# en la Cueva de los Dodongos yace #[[1]]#. // /*spanish*/ Según dicen, sobre un #laberinto de piedra# en la Cueva de los Dodongos yace #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = HintText(CustomMessage("They say that #beneath a headstone# in Dodongo's Cavern lies #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST] = HintText(CustomMessage("They say that #beneath a headstone# in Dodongo's Cavern lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #unterhalb eines Grabsteins# in Dodongos Höhle #[[1]]# läge.",
/*french*/ "Selon moi, #sous une pierre tombale# dans la Caverne Dodongo gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #sous une pierre tombale# dans la Caverne Dodongo gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #bajo una lápida# en la Cueva de los Dodongos yace #[[1]]#. // /*spanish*/ Según dicen, #bajo una lápida# en la Cueva de los Dodongos yace #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_KING_DODONGO_HEART] = HintText(CustomMessage("They say that #King Dodongo# holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_KING_DODONGO_HEART] = HintText(CustomMessage("They say that #King Dodongo# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #König Dodongo# #[[1]]# besäße.",
/*french*/ "Selon moi, le #Roi Dodongo# possède #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, le #Roi Dodongo# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, el #Rey Dodongo# porta #[[1]]#. // /*spanish*/ Según dicen, el #Rey Dodongo# porta #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #Infernal Dinosaur# holds #[[1]]#.", CustomMessage("They say that the #Infernal Dinosaur# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #infernalische Dinosaurier# #[[1]]# besäße.",
/*french*/ "Selon moi, le #dinosaure infernal# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #dinosaure infernal# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #dinosaurio infernal# porta #[[1]]#. // /*spanish*/ Según dicen, el #dinosaurio infernal# porta #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = HintText(CustomMessage("They say that a #spider entangled in vines# in Dodongo's Cavern guards #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS] = HintText(CustomMessage("They say that a #spider entangled in vines# in Dodongo's Cavern guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine in #Reben verwobene Spinne# in Dodongos Höhle #[[1]]# bewache.",
/*french*/ "Selon moi, une #Skulltula sur les vignes dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula sur les vignes dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula sobre unas cepas# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula sobre unas cepas# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_GS_SCARECROW] = HintText(CustomMessage("They say that a #spider among explosive slugs# hides #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_GS_SCARECROW] = HintText(CustomMessage("They say that a #spider among explosive slugs# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne inmitten explosiver Schnecken# #[[1]]# verstecke.",
/*french*/ "Selon moi, une #Skulltula dans l'alcove du couloir dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula dans l'alcove du couloir dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula rodeada de explosivos gusanos# otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula rodeada de explosivos gusanos# otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = HintText(CustomMessage("They say that a #spider just out of reach# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS] = HintText(CustomMessage("They say that a #spider just out of reach# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne außer Reichweite# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula au haut des escaliers de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula au haut des escaliers de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula fuera del alcance# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula fuera del alcance# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_GS_BACK_ROOM] = HintText(CustomMessage("They say that a #spider behind a statue# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_GS_BACK_ROOM] = HintText(CustomMessage("They say that a #spider behind a statue# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne hinter einer Statue# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula au coeur de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula au coeur de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula tras una estatua# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula tras una estatua# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = HintText(CustomMessage("They say that a #spider among bats# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = HintText(CustomMessage("They say that a #spider among bats# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne inmitten von Fledermäusen# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula entourée de Saigneurs dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula entourée de Saigneurs dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula rodeada de murciélagos# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula rodeada de murciélagos# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = HintText(CustomMessage("They say that a #spider high on a wall# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM] = HintText(CustomMessage("They say that a #spider high on a wall# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #hoch an einer Wand befindliche Spinne# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula haut perchée dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula haut perchée dans la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula en lo alto de una pared# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula en lo alto de una pared# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = HintText(CustomMessage("They say that a #spider on top of a pillar of rock# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM] = HintText(CustomMessage("They say that a #spider on top of a pillar of rock# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne auf einer Steinsäule# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula sur l'énorme pilier de roc de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula sur l'énorme pilier de roc de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula en lo alto de un pilar# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula en lo alto de un pilar# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = HintText(CustomMessage("They say that a #spider in a crate# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM] = HintText(CustomMessage("They say that a #spider in a crate# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne in einer Kiste# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula dans une boîte de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula dans une boîte de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula bajo una caja# de la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula bajo una caja# de la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_BACK_AREA] = HintText(CustomMessage("They say that a #spider among graves# in Dodongo's Cavern holds #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_GS_BACK_AREA] = HintText(CustomMessage("They say that a #spider among graves# in Dodongo's Cavern holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne inmitten von Gräbern# in Dodongos Höhle #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula parmi les tombes de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula parmi les tombes de la Caverne Dodongo# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula entre lápidas# en la Cueva de los Dodongos otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula entre lápidas# en la Cueva de los Dodongos otorga #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku-Paar in Dodongos Höhle# #[[1]]# verkaufe.",
/*french*/ "Selon moi, le #duo de peste Mojo dans la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #duo de peste Mojo dans la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#. // /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = HintText(CustomMessage("They say that a #scrub guarded by Lizalfos# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS] = HintText(CustomMessage("They say that a #scrub guarded by Lizalfos# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #von Lizalfos bewachter Deku# #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo au coeur de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #peste Mojo au coeur de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku custodiado por Lizalfos# vende #[[1]]#. // /*spanish*/ Según dicen, un #deku custodiado por Lizalfos# vende #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku-Paar in Dodongos Höhle# #[[1]]# verkaufe.",
/*french*/ "Selon moi, le #duo de peste Mojo dans la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #duo de peste Mojo dans la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#. // /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = HintText(CustomMessage("They say that a #scrub in Dodongo's Cavern# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY] = HintText(CustomMessage("They say that a #scrub in Dodongo's Cavern# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku in Dodongos Höhle# #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo dans l'entrée de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #peste Mojo dans l'entrée de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku en la Cueva de los Dodongos# vende #[[1]]#. // /*spanish*/ Según dicen, un #deku en la Cueva de los Dodongos# vende #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku-Paar in Dodongos Höhle# #[[1]]# verkaufe.",
/*french*/ "Selon moi, le #duo de peste Mojo dans l'entrée de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #duo de peste Mojo dans l'entrée de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#. // /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT] = HintText(CustomMessage("They say that a pair of #scrubs in Dodongo's Cavern# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku-Paar in Dodongos Höhle# #[[1]]# verkaufe.",
/*french*/ "Selon moi, le #duo de peste Mojo dans l'entrée de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #duo de peste Mojo dans l'entrée de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#. // /*spanish*/ Según dicen, un #par de dekus en la Cueva de los Dodongos# venden #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = HintText(CustomMessage("They say that a #scrub in Dodongo's Cavern# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE] = HintText(CustomMessage("They say that a #scrub in Dodongo's Cavern# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku-Paar in Dodongos Höhle# #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo au sommet des escaliers dans la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #peste Mojo au sommet des escaliers dans la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku en la Cueva de los Dodongos# vende #[[1]]#. // /*spanish*/ Según dicen, un #deku en la Cueva de los Dodongos# vende #[[1]]#.
hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = HintText(CustomMessage("They say that a #scrub guarded by Lizalfos# sells #[[1]]#.", hintTextTable[RHT_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS] = HintText(CustomMessage("They say that a #scrub guarded by Lizalfos# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #von Lizalfos bewachter Deku# #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo au coeur de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #peste Mojo au coeur de la Caverne Dodongo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku custodiado por Lizalfos# vende #[[1]]#. // /*spanish*/ Según dicen, un #deku custodiado por Lizalfos# vende #[[1]]#.
@ -279,308 +279,308 @@ hintTextTable[RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = HintText(CustomMessage("The
| JABU JABUS BELLY | | JABU JABUS BELLY |
---------------------------*/ ---------------------------*/
hintTextTable[RHT_JABU_JABUS_BELLY_MAP_CHEST] = HintText(CustomMessage("They say that a #slimy thing# guards #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MAP_CHEST] = HintText(CustomMessage("They say that a #slimy thing# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #schleimiges Ding# #[[1]]# bewache.",
/*french*/ "Selon moi, la #chose gluante# gardien protège #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, la #chose gluante# gardien protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, un #tentáculo parasitario# protege #[[1]]#. // /*spanish*/ Según dicen, un #tentáculo parasitario# protege #[[1]]#.
{}, { {}, {
CustomMessage("They say that #tentacle trouble# in a deity's belly guards #[[1]]#.", CustomMessage("They say that #tentacle trouble# in a deity's belly guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Tentakel# im Bauch einer Gottheit #[[1]]# bewachen würden.",
/*french*/ "Selon moi, la #membrane# dans le ventre du gardien protège #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, la #membrane# dans le ventre du gardien protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #problema tentaculoso# en la tripa de cierta deidad esconde #[[1]]#. // /*spanish*/ Según dicen, un #problema tentaculoso# en la tripa de cierta deidad esconde #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_COMPASS_CHEST] = HintText(CustomMessage("They say that #bubbles# guard #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_COMPASS_CHEST] = HintText(CustomMessage("They say that #bubbles# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Blasen# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, des #bulles# entourent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, des #bulles# entourent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, unas #burbujas# protegen #[[1]]#. // /*spanish*/ Según dicen, unas #burbujas# protegen #[[1]]#.
{}, { {}, {
CustomMessage("They say that #bubble trouble# in a deity's belly guards #[[1]]#.", CustomMessage("They say that #bubble trouble# in a deity's belly guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Blasen# im Bauch einer Gottheit #[[1]]# bewachen würden.",
/*french*/ "Selon moi, un #horde de bulles# dans le ventre du gardien protègent #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, un #horde de bulles# dans le ventre du gardien protègent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #problema burbujesco# en la tripa de cierta deidad esconde #[[1]]#. // /*spanish*/ Según dicen, un #problema burbujesco# en la tripa de cierta deidad esconde #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = HintText(CustomMessage("They say that shooting a #mouth cow# reveals #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST] = HintText(CustomMessage("They say that shooting a #mouth cow# reveals #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Kuhmund# #[[1]]# enthüllen würde.",
/*french*/ "Selon moi, tirer sur une #vache# révèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, tirer sur une #vache# révèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #dispararle a una vaca# revela #[[1]]#. // /*spanish*/ Según dicen, #dispararle a una vaca# revela #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_MAP_CHEST] = HintText(CustomMessage("They say that a #boulder before cows# hides #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_MAP_CHEST] = HintText(CustomMessage("They say that a #boulder before cows# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Findling vor Kühen# #[[1]]# verstecke.",
/*french*/ "Selon moi, des #rochers près des vaches# cachent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, des #rochers près des vaches# cachent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, cierta #roca rodeada de vacas# esconde #[[1]]#. // /*spanish*/ Según dicen, cierta #roca rodeada de vacas# esconde #[[1]]#.
{}, { {}, {
CustomMessage("They say that #pop rocks# hide #[[1]]#.", CustomMessage("They say that #pop rocks# hide #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Knallfelsen# #[[1]]# verstecken würden.",
/*french*/ "Selon moi, des #pierres aux reins# cachent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, des #pierres aux reins# cachent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #cepillarse los dientes con explosivos# revela #[[1]]#. // /*spanish*/ Según dicen, #cepillarse los dientes con explosivos# revela #[[1]]#.
CustomMessage("They say that an #explosive palate# holds #[[1]]#.", CustomMessage("They say that an #explosive palate# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #explosiver Gaumen# #[[1]]# hielte.",
/*french*/ "Selon moi, des #gargouillis explosifs# cachent #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, des #gargouillis explosifs# cachent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #paladar explosivo# esconde #[[1]]#. // /*spanish*/ Según dicen, un #paladar explosivo# esconde #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = HintText(CustomMessage("They say that near a #spiked elevator# lies #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST] = HintText(CustomMessage("They say that near a #spiked elevator# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß in der Nähe eines #stachligen Aufzugs# #[[1]]# läge.",
/*french*/ "Selon moi, près d'un #ascenseur visqueux# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, près d'un #ascenseur visqueux# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, cerca de un #ascensor puntiagudo# yace #[[1]]#. // /*spanish*/ Según dicen, cerca de un #ascensor puntiagudo# yace #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that a #drowning cow# unveils #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that a #drowning cow# unveils #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #ertrinkende Kuh# #[[1]]# enthüllen würde.",
/*french*/ "Selon moi, une #vache à l'eau# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #vache à l'eau# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca sumergida# revela #[[1]]#. // /*spanish*/ Según dicen, una #vaca sumergida# revela #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = HintText(CustomMessage("They say that #moving anatomy# creates a path to #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST] = HintText(CustomMessage("They say that #moving anatomy# creates a path to #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #sich bewegende Anatomie# einen Pfad zu #[[1]]# kreiere.",
/*french*/ "Selon moi, un #organe descendant# mène à #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, un #organe descendant# mène à #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #ser movedizo entre paredes# conduce a #[[1]]#. // /*spanish*/ Según dicen, un #ser movedizo entre paredes# conduce a #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = HintText(CustomMessage("They say that a #pair of digested cows# hold #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST] = HintText(CustomMessage("They say that a #pair of digested cows# hold #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Paar verdauter Kühe# #[[1]]# hielte.",
/*french*/ "Selon moi, #deux boeufs digérés# détiennent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #deux boeufs digérés# détiennent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de digeridas vacas# otorgan #[[1]]#. // /*spanish*/ Según dicen, un #par de digeridas vacas# otorgan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = HintText(CustomMessage("They say that a #pair of digested cows# hold #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST] = HintText(CustomMessage("They say that a #pair of digested cows# hold #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Paar verdauter Kühe# #[[1]]# hielte.",
/*french*/ "Selon moi, #deux boeufs digérés# détiennent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #deux boeufs digérés# détiennent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de digeridas vacas# otorgan #[[1]]#. // /*spanish*/ Según dicen, un #par de digeridas vacas# otorgan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = HintText(CustomMessage("They say that the #final cows' reward# in a deity's belly is #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST] = HintText(CustomMessage("They say that the #final cows' reward# in a deity's belly is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Belohnung der letzten Kuh# im Bauch einer Gottheit #[[1]]# sei.",
/*french*/ "Selon moi, le #cadeau des dernières vaches# estomacales est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #cadeau des dernières vaches# estomacales est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, las #vacas al final# de la tripa de cierta deidad otorgan #[[1]]#. // /*spanish*/ Según dicen, las #vacas al final# de la tripa de cierta deidad otorgan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = HintText(CustomMessage("They say that #cows protected by falling monsters# in a deity's belly guard #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST] = HintText(CustomMessage("They say that #cows protected by falling monsters# in a deity's belly guard hide #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #von fallenden Monstern bewachte Kühe# im Bauch einer Gottheit #[[1]]# verstecken würden.",
/*french*/ "Selon moi, des #vaches protégées par des monstres tombants# cachent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, des #vaches protégées par des monstres tombants# cachent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unas #vacas custodiadas por monstruos del techo# de la tripa de cierta deidad otorgan #[[1]]#. // /*spanish*/ Según dicen, unas #vacas custodiadas por monstruos del techo# de la tripa de cierta deidad otorgan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = HintText(CustomMessage("They say that a school of #stingers swallowed by Jabu-Jabu# guard #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST] = HintText(CustomMessage("They say that a school of #stingers swallowed by Jabu-Jabu# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß von #Jabu-Jabu verschluckte Rochen# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #raies avallées par Jabu-Jabu# protègent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, les #raies avallées par Jabu-Jabu# protègent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, unos #stingers engullidos por Jabu-Jabu# guardan #[[1]]#. // /*spanish*/ Según dicen, unos #stingers engullidos por Jabu-Jabu# guardan #[[1]]#.
{}, { {}, {
CustomMessage("They say that a school of #stingers swallowed by a deity# guard #[[1]]#.", CustomMessage("They say that a school of #stingers swallowed by a deity# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß von #Jabu-Jabu verschluckte Rochen# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #raies avallées par le gardien# protègent #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, les #raies avallées par le gardien# protègent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, unos #stingers engullidos por cierta deidad# guardan #[[1]]#. // /*spanish*/ Según dicen, unos #stingers engullidos por cierta deidad# guardan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = HintText(CustomMessage("They say that a school of #stingers swallowed by Jabu-Jabu# guard #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST] = HintText(CustomMessage("They say that a school of #stingers swallowed by Jabu-Jabu# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß von #Jabu-Jabu verschluckte Rochen# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #raies avallées par Jabu-Jabu# protègent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, les #raies avallées par Jabu-Jabu# protègent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, unos #stingers engullidos por Jabu-Jabu# guardan #[[1]]#. // /*spanish*/ Según dicen, unos #stingers engullidos por Jabu-Jabu# guardan #[[1]]#.
{}, { {}, {
CustomMessage("They say that a school of #stingers swallowed by a deity# guard #[[1]]#.", CustomMessage("They say that a school of #stingers swallowed by a deity# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß von #einer Gottheit verschluckte Rochen# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #raies avallées par le gardien# protègent #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, les #raies avallées par le gardien# protègent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, unos #stingers engullidos por cierta deidad# guardan #[[1]]#. // /*spanish*/ Según dicen, unos #stingers engullidos por cierta deidad# guardan #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_BARINADE_HEART] = HintText(CustomMessage("They say that #Barinade# holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_BARINADE_HEART] = HintText(CustomMessage("They say that #Barinade# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Barinade# #[[1]]# besäße.",
/*french*/ "Selon moi, #Barinade# possède #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #Barinade# possède #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #Barinade# porta #[[1]]#. // /*spanish*/ Según dicen, #Barinade# porta #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #Bio-Electric Anemone# holds #[[1]]#.", CustomMessage("They say that the #Bio-Electric Anemone# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #bioelektrische Anemone# #[[1]]# besäße.",
/*french*/ "Selon moi, l'#anémone bioélectrique# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, l'#anémone bioélectrique# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, la #anémona bioeléctrica# porta #[[1]]#. // /*spanish*/ Según dicen, la #anémona bioeléctrica# porta #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = HintText(CustomMessage("They say that a #spider resting near a princess# in Jabu-Jabu's Belly holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER] = HintText(CustomMessage("They say that a #spider resting near a princess# in Jabu-Jabu's Belly holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #in der Nähe einer Prinzessin ruhende Spinne# in Jabu-Jabus Bauch #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula près de la princesse dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula près de la princesse dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula junto a una princesa# en la Tripa de Jabu-Jabu otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula junto a una princesa# en la Tripa de Jabu-Jabu otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = HintText(CustomMessage("They say that a #spider resting near a princess# in Jabu-Jabu's Belly holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER] = HintText(CustomMessage("They say that a #spider resting near a princess# in Jabu-Jabu's Belly holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #in der Nähe einer Prinzessin ruhende Spinne# in Jabu-Jabus Bauch #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula près de la princesse dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula près de la princesse dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula junto a una princesa# en la Tripa de Jabu-Jabu otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula junto a una princesa# en la Tripa de Jabu-Jabu otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_GS_NEAR_BOSS] = HintText(CustomMessage("They say that #jellyfish surround a spider# holding #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_GS_NEAR_BOSS] = HintText(CustomMessage("They say that #a spider surrounded by jellyfish# in Jabu-Jabu's Belly holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von Quallen umgebene Spinne# in Jabu-Jabus Bauch #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula entourée de méduses dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula entourée de méduses dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula rodeada de medusas# otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula rodeada de medusas# otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = HintText(CustomMessage("They say that a #spider guarded by a school of stingers# in Jabu-Jabu's Belly holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM] = HintText(CustomMessage("They say that a #spider guarded by a school of stingers# in Jabu-Jabu's Belly holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von Rochen bewachte Spinne# in Jabu-Jabus Bauch #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula protégée par des raies dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula protégée par des raies dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula rodeada por unos stingers# en la Tripa de Jabu-Jabu otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula rodeada por unos stingers# en la Tripa de Jabu-Jabu otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = HintText(CustomMessage("They say that a #spider surrounded by electricity# in Jabu-Jabu's Belly holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM] = HintText(CustomMessage("They say that a #spider surrounded by electricity# in Jabu-Jabu's Belly holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von Elektrizität umgebene Spinne# in Jabu-Jabus Bauch #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula entourée d'électricité dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula entourée d'électricité dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula rodeada de electricidad# en la Tripa de Jabu-Jabu otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula rodeada de electricidad# en la Tripa de Jabu-Jabu otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = HintText(CustomMessage("They say that a #spider guarded by a school of stingers# in Jabu-Jabu's Belly holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM] = HintText(CustomMessage("They say that a #spider guarded by a school of stingers# in Jabu-Jabu's Belly holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #von Rochen bewachte Spinne# in Jabu-Jabus Bauch #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula protégée par des raies dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula protégée par des raies dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula protegida por unos stingers# en la Tripa de Jabu-Jabu otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula protegida por unos stingers# en la Tripa de Jabu-Jabu otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = HintText(CustomMessage("They say that a #spider in a web within Jabu-Jabu's Belly# holds #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS] = HintText(CustomMessage("They say that a #spider in a web within Jabu-Jabu's Belly# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Spinne innerhalb einer Webe in Jabu-Jabus Bauch# #[[1]]# hielte.",
/*french*/ "Selon moi, une #Skulltula sur une toile dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, une #Skulltula sur une toile dans le Ventre de Jabu-Jabu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula sobre una red# en la Tripa de Jabu-Jabu otorga #[[1]]#. // /*spanish*/ Según dicen, una #Skulltula sobre una red# en la Tripa de Jabu-Jabu otorga #[[1]]#.
hintTextTable[RHT_JABU_JABUS_BELLY_DEKU_SCRUB] = HintText(CustomMessage("They say that a #scrub in a deity# sells #[[1]]#.", hintTextTable[RHT_JABU_JABUS_BELLY_DEKU_SCRUB] = HintText(CustomMessage("They say that a #scrub in a deity# sells #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Deku in einer Gottheit #[[1]]# verkaufe.",
/*french*/ "Selon moi, la #peste Mojo dans le ventre du gardien# vend #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #peste Mojo dans le ventre du gardien# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku dentro de cierta deidad# vende #[[1]]#. // /*spanish*/ Según dicen, un #deku dentro de cierta deidad# vende #[[1]]#.
/*-------------------------- /*--------------------------
| FOREST TEMPLE | | FOREST TEMPLE |
---------------------------*/ ---------------------------*/
hintTextTable[RHT_FOREST_TEMPLE_FIRST_ROOM_CHEST] = HintText(CustomMessage("They say that a #tree in the Forest Temple# supports #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_FIRST_ROOM_CHEST] = HintText(CustomMessage("They say that a #tree in the Forest Temple# supports #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Baum im Waldtempel# #[[1]]# unterstütze.",
/*french*/ "Selon moi, sur l'#arbre dans le Temple de la Forêt# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sur l'#arbre dans le Temple de la Forêt# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, sobre un #árbol del Templo del Bosque# yace #[[1]]#. // /*spanish*/ Según dicen, sobre un #árbol del Templo del Bosque# yace #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_FIRST_STALFOS_CHEST] = HintText(CustomMessage("They say that #defeating enemies beneath a falling ceiling# in Forest Temple yields #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_FIRST_STALFOS_CHEST] = HintText(CustomMessage("They say that #defeating enemies beneath a falling ceiling# in Forest Temple yields #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß das #Besiegen von Gegnern unter einer fallenden Decke# im Waldtempel #[[1]]# brächte.",
/*french*/ "Selon moi, #deux squelettes# dans le Temple de la Forêt protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #deux squelettes# dans le Temple de la Forêt protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #derrotar enemigos caídos de lo alto# del Templo del Bosque revela #[[1]]#. // /*spanish*/ Según dicen, #derrotar enemigos caídos de lo alto# del Templo del Bosque revela #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_WELL_CHEST] = HintText(CustomMessage("They say that a #sunken chest deep in the woods# contains #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_WELL_CHEST] = HintText(CustomMessage("They say that a #sunken chest deep in the woods# contains #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #gesunkene Truhe tief im Wald# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre submergé dans la forêt# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #coffre submergé dans la forêt# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #sumergido cofre en lo profundo del bosque# contiene #[[1]]#. // /*spanish*/ Según dicen, un #sumergido cofre en lo profundo del bosque# contiene #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say that a #fiery skull# in Forest Temple guards #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say that a #fiery skull# in Forest Temple guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #feuriger Schädel# im Waldtempel #[[1]]# bewache.",
/*french*/ "Selon moi, le #crâne enflammé# dans le Temple de la Forêt protège #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #crâne enflammé# dans le Temple de la Forêt protège #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #ardiente calavera# del Templo del Bosque esconde #[[1]]#. // /*spanish*/ Según dicen, una #ardiente calavera# del Templo del Bosque esconde #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = HintText(CustomMessage("They say that a #chest on a small island# in the Forest Temple holds #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST] = HintText(CustomMessage("They say that a #chest on a small island# in the Forest Temple holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine ##Truhe auf einer kleinen Insel# im Waldtempel #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre sur l'îlot# du Temple de la Forêt contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #coffre sur l'îlot# du Temple de la Forêt contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #cofre sobre una isla# del Templo del Bosque contiene #[[1]]#. // /*spanish*/ Según dicen, un #cofre sobre una isla# del Templo del Bosque contiene #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = HintText(CustomMessage("They say that beneath a #checkerboard falling ceiling# lies #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST] = HintText(CustomMessage("They say that beneath a #checkerboard falling ceiling# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß unter einer #fallenden Schachbrettdecke# #[[1]]# läge.",
/*french*/ "Selon moi, sous #l'échiquier tombant# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sous #l'échiquier tombant# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, tras un #techo de ajedrez# yace #[[1]]#. // /*spanish*/ Según dicen, tras un #techo de ajedrez# yace #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_EYE_SWITCH_CHEST] = HintText(CustomMessage("They say that #blocks of stone# in the Forest Temple surround #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_EYE_SWITCH_CHEST] = HintText(CustomMessage("They say that #blocks of stone# in the Forest Temple surround #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Steinblöcke# im Waldtempel #[[1]]# umgeben würden.",
/*french*/ "Selon moi, les #blocs dans le Temple de la Forêt# entourent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, les #blocs dans le Temple de la Forêt# entourent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, cerca de unos #bloques de piedra# del Templo del Bosque yace #[[1]]#. // /*spanish*/ Según dicen, cerca de unos #bloques de piedra# del Templo del Bosque yace #[[1]]#.
{}, { {}, {
CustomMessage("They say that a #sharp eye# will spot #[[1]]#.", CustomMessage("They say that a #sharp eye# will spot #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #scharfes Auge# #[[1]]# erkennen würde.",
/*french*/ "Selon moi, l'#oeil perçant# dans la forêt verra #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, l'#oeil perçant# dans la forêt verra #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #afilado ojo# revela #[[1]]#. // /*spanish*/ Según dicen, un #afilado ojo# revela #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_BOSS_KEY_CHEST] = HintText(CustomMessage("They say that a #turned trunk# contains #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_BOSS_KEY_CHEST] = HintText(CustomMessage("They say that a #turned trunk# contains #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #gedrehter Baumstamm# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre pivoté# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #coffre pivoté# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en una #sala con otro punto de vista# se esconde #[[1]]#. // /*spanish*/ Según dicen, en una #sala con otro punto de vista# se esconde #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_FLOORMASTER_CHEST] = HintText(CustomMessage("They say that deep in the forest #shadows guard a chest# containing #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_FLOORMASTER_CHEST] = HintText(CustomMessage("They say that deep in the forest #shadows guard a chest# containing #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß tief im Wald, #Schatten eine Truhe bewachen#, welche [[1]]# enthielte.",
/*french*/ "Selon moi, l'#ombre de la forêt# protège un coffre contenant #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, l'#ombre de la forêt# protège un coffre contenant #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en lo profundo del bosque #unas sombras# esconden #[[1]]#. // /*spanish*/ Según dicen, en lo profundo del bosque #unas sombras# esconden #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_BOW_CHEST] = HintText(CustomMessage("They say that #Stalfos deep in the Forest Temple# guard #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_BOW_CHEST] = HintText(CustomMessage("They say that #Stalfos deep in the Forest Temple# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Stalfos tief im Waldtempel# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, #trois squelettes dans le Temple de la Forêt# protègent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #trois squelettes dans le Temple de la Forêt# protègent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, los #Stalfos en lo profundo del Templo del Bosque# guardan #[[1]]#. // /*spanish*/ Según dicen, los #Stalfos en lo profundo del Templo del Bosque# guardan #[[1]]#.
{}, { {}, {
CustomMessage("They say that an #army of the dead# guards #[[1]]#.", CustomMessage("They say that an #army of the dead# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Armee der Toten# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, des #squelettes sylvestres# protègent #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, des #squelettes sylvestres# protègent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #ejército de soldados caídos# guarda #[[1]]#. // /*spanish*/ Según dicen, un #ejército de soldados caídos# guarda #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_RED_POE_CHEST] = HintText(CustomMessage("They say that a #red ghost# guards #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_RED_POE_CHEST] = HintText(CustomMessage("They say that a #red ghost# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #roter Geist# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, le #fantôme rouge# protège #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, le #fantôme rouge# protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, un #espectro rojo# guarda #[[1]]#. // /*spanish*/ Según dicen, un #espectro rojo# guarda #[[1]]#.
{}, { {}, {
CustomMessage("They say that #Joelle# guards #[[1]]#.", CustomMessage("They say that #Joelle# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Joelle# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, #Joelle# protège #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, #Joelle# protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #Joelle# guarda #[[1]]#. // /*spanish*/ Según dicen, #Joelle# guarda #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_BLUE_POE_CHEST] = HintText(CustomMessage("They say that a #blue ghost# guards #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_BLUE_POE_CHEST] = HintText(CustomMessage("They say that a #blue ghost# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #blauer Geist# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, le #fantôme bleu# protège #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, le #fantôme bleu# protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, un #espectro azul# guarda #[[1]]#. // /*spanish*/ Según dicen, un #espectro azul# guarda #[[1]]#.
{}, { {}, {
CustomMessage("They say that #Beth# guards #[[1]]#.", CustomMessage("They say that #Beth# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Beth# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, #Beth# protège #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, #Beth# protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #Beth# guarda #[[1]]#. // /*spanish*/ Según dicen, #Beth# guarda #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_BASEMENT_CHEST] = HintText(CustomMessage("They say that #revolving walls# in the Forest Temple conceal #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_BASEMENT_CHEST] = HintText(CustomMessage("They say that #revolving walls# in the Forest Temple conceal #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #drehende Wände# im Waldtempel #[[1]]# verbergen würden.",
/*french*/ "Selon moi, des #murs rotatifs dans la forêt# recèlent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, des #murs rotatifs dans la forêt# recèlent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, las #paredes giratorias# del Templo del Bosque conceden #[[1]]#. // /*spanish*/ Según dicen, las #paredes giratorias# del Templo del Bosque conceden #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = HintText(CustomMessage("They say that a #tree in the Forest Temple# supports #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST] = HintText(CustomMessage("They say that a #tree in the Forest Temple# supports #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Baum im Waldtempel# #[[1]]# unterstütze.",
/*french*/ "Selon moi, sur l'#arbre dans le Temple de la Forêt# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sur l'#arbre dans le Temple de la Forêt# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, sobre un #árbol del Templo del Bosque# yace #[[1]]#. // /*spanish*/ Según dicen, sobre un #árbol del Templo del Bosque# yace #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_WOLFOS_CHEST] = HintText(CustomMessage("They say that #defeating enemies beneath a falling ceiling# in Forest Temple yields #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_WOLFOS_CHEST] = HintText(CustomMessage("They say that #defeating enemies beneath a falling ceiling# in Forest Temple yields #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß das #Besiegen von Gegnern unter einer fallenden Decke# im Waldtempel #[[1]]# brächte.",
/*french*/ "Selon moi, #deux squelettes# dans le Temple de la Forêt protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #deux squelettes# dans le Temple de la Forêt protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #derrotar enemigos caídos de lo alto# del Templo del Bosque revela #[[1]]#. // /*spanish*/ Según dicen, #derrotar enemigos caídos de lo alto# del Templo del Bosque revela #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_BOW_CHEST] = HintText(CustomMessage("They say that #Stalfos deep in the Forest Temple# guard #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_BOW_CHEST] = HintText(CustomMessage("They say that #Stalfos deep in the Forest Temple# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Stalfos tief im Waldtempel# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, #trois squelettes dans le Temple de la Forêt# protègent #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #trois squelettes dans le Temple de la Forêt# protègent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, los #Stalfos en lo profundo del Templo del Bosque# guardan #[[1]]#. // /*spanish*/ Según dicen, los #Stalfos en lo profundo del Templo del Bosque# guardan #[[1]]#.
{}, { {}, {
CustomMessage("They say that an #army of the dead# guards #[[1]]#.", CustomMessage("They say that an #army of the dead# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #Armee der Toten# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, des #squelettes sylvestres# protègent #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, des #squelettes sylvestres# protègent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #ejército de soldados caídos# guarda #[[1]]#. // /*spanish*/ Según dicen, un #ejército de soldados caídos# guarda #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = HintText(CustomMessage("They say that a #chest on a small island# in the Forest Temple holds #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST] = HintText(CustomMessage("They say that a #chest on a small island# in the Forest Temple holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine ##Truhe auf einer kleinen Insel# im Waldtempel #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre sur l'îlot# du Temple de la Forêt contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #coffre sur l'îlot# du Temple de la Forêt contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #cofre sobre una isla# del Templo del Bosque contiene #[[1]]#. // /*spanish*/ Según dicen, un #cofre sobre una isla# del Templo del Bosque contiene #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = HintText(CustomMessage("They say that #high in a courtyard# within the Forest Temple is #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST] = HintText(CustomMessage("They say that #high in a courtyard# within the Forest Temple is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #hoch in einem Hof# innerhalb des Waldtempels #[[1]]# sei.",
/*french*/ "Selon moi, #haut perché dans le jardin# du Temple de la Forêt gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, #haut perché dans le jardin# du Temple de la Forêt gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #cofre en lo alto de un patio# del Templo del Bosque contiene #[[1]]#. // /*spanish*/ Según dicen, un #cofre en lo alto de un patio# del Templo del Bosque contiene #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_WELL_CHEST] = HintText(CustomMessage("They say that a #sunken chest deep in the woods# contains #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_WELL_CHEST] = HintText(CustomMessage("They say that a #sunken chest deep in the woods# contains #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine #gesunkene Truhe tief im Wald# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre submergé dans la forêt# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #coffre submergé dans la forêt# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #sumergido cofre en lo profundo del bosque# contiene #[[1]]#. // /*spanish*/ Según dicen, un #sumergido cofre en lo profundo del bosque# contiene #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_MAP_CHEST] = HintText(CustomMessage("They say that a #red ghost# guards #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_MAP_CHEST] = HintText(CustomMessage("They say that a #red ghost# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #roter Geist# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, le #fantôme rouge# protège #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, le #fantôme rouge# protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, un #fantasma rojo# guarda #[[1]]#. // /*spanish*/ Según dicen, un #fantasma rojo# guarda #[[1]]#.
{}, { {}, {
CustomMessage("They say that #Joelle# guards #[[1]]#.", CustomMessage("They say that #Joelle# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Joelle# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, #Joelle# protège #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, #Joelle# protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #Joelle# guarda #[[1]]#. // /*spanish*/ Según dicen, #Joelle# guarda #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that a #blue ghost# guards #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_COMPASS_CHEST] = HintText(CustomMessage("They say that a #blue ghost# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #blauer Geist# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, le #fantôme bleu# protège #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, le #fantôme bleu# protège #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, un #fantasma azul# guarda #[[1]]#. // /*spanish*/ Según dicen, un #fantasma azul# guarda #[[1]]#.
{}, { {}, {
CustomMessage("They say that #Beth# guards #[[1]]#.", CustomMessage("They say that #Beth# guards #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Beth# #[[1]]# bewachen würde.",
/*french*/ "Selon moi, #Beth# protège #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, #Beth# protège #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #Beth# guarda #[[1]]#. // /*spanish*/ Según dicen, #Beth# guarda #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = HintText(CustomMessage("They say that beneath a #checkerboard falling ceiling# lies #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST] = HintText(CustomMessage("They say that beneath a #checkerboard falling ceiling# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß unter einer #fallenden Schachbrettdecke# #[[1]]# läge.",
/*french*/ "Selon moi, sous #l'échiquier tombant# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sous #l'échiquier tombant# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, tras un #techo de ajedrez# yace #[[1]]#. // /*spanish*/ Según dicen, tras un #techo de ajedrez# yace #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_BASEMENT_CHEST] = HintText(CustomMessage("They say that #revolving walls# in the Forest Temple conceal #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_BASEMENT_CHEST] = HintText(CustomMessage("They say that #revolving walls# in the Forest Temple conceal #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #drehende Wände# im Waldtempel #[[1]]# verbergen würden.",
/*french*/ "Selon moi, des #murs rotatifs dans la forêt# recèlent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, des #murs rotatifs dans la forêt# recèlent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, las #paredes giratorias# del Templo del Bosque conceden #[[1]]#. // /*spanish*/ Según dicen, las #paredes giratorias# del Templo del Bosque conceden #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_REDEAD_CHEST] = HintText(CustomMessage("They say that deep in the forest #undead guard a chest# containing #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_REDEAD_CHEST] = HintText(CustomMessage("They say that deep in the forest #undead guard a chest# containing #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß tief im Wald #Untote eine Truhe bewachen#, welche #[[1]]# enthielte.",
/*french*/ "Selon moi, des #revenants dans le Temple de la Forêt# protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, des #revenants dans le Temple de la Forêt# protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en lo profundo del bosque #guardias del más allá# guardan #[[1]]#. // /*spanish*/ Según dicen, en lo profundo del bosque #guardias del más allá# guardan #[[1]]#.
hintTextTable[RHT_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = HintText(CustomMessage("They say that a #turned trunk# contains #[[1]]#.", hintTextTable[RHT_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST] = HintText(CustomMessage("They say that a #turned trunk# contains #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #gedrehter Baumstamm# #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre pivoté# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #coffre pivoté# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en una #sala con otro punto de vista# se esconde #[[1]]#. // /*spanish*/ Según dicen, en una #sala con otro punto de vista# se esconde #[[1]]#.

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@ -6,167 +6,167 @@ namespace Rando {
void StaticData::HintTable_Init_Exclude_Overworld() { void StaticData::HintTable_Init_Exclude_Overworld() {
hintTextTable[RHT_KF_KOKIRI_SWORD_CHEST] = HintText(CustomMessage("They say that the #hidden treasure of the Kokiri# is #[[1]]#.", hintTextTable[RHT_KF_KOKIRI_SWORD_CHEST] = HintText(CustomMessage("They say that the #hidden treasure of the Kokiri# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #versteckte Schatz der Kokiri# #[[1]]# sei.",
/*french*/ "Selon moi, le #trésor des Kokiri# est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #trésor des Kokiri# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #tesoro oculto de los Kokiri# esconde #[[1]]#. // /*spanish*/ Según dicen, el #tesoro oculto de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_TOP_LEFT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.", hintTextTable[RHT_KF_MIDOS_TOP_LEFT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #in Midos Haus# #[[1]]# sei.",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#. // /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.", CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #Anführer der Kokiri# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#. // /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_TOP_RIGHT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.", hintTextTable[RHT_KF_MIDOS_TOP_RIGHT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #in Midos Haus# #[[1]]# sei.",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#. // /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.", CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #Anführer der Kokiri# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#. // /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_BOTTOM_LEFT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.", hintTextTable[RHT_KF_MIDOS_BOTTOM_LEFT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #in Midos Haus# #[[1]]# sei.",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#. // /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.", CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #Anführer der Kokiri# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#. // /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_BOTTOM_RIGHT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.", hintTextTable[RHT_KF_MIDOS_BOTTOM_RIGHT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #in Midos Haus# #[[1]]# sei.",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#. // /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, { {}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.", CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #Anführer der Kokiri# #[[1]]# verstecke.",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#. // /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_GRAVEYARD_SHIELD_GRAVE_CHEST] = HintText(CustomMessage("They say that the #treasure of a fallen soldier# is #[[1]]#.", hintTextTable[RHT_GRAVEYARD_SHIELD_GRAVE_CHEST] = HintText(CustomMessage("They say that the #treasure of a fallen soldier# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß der #Schatz eines gefallenen Soldaten# #[[1]]# sei.",
/*french*/ "Selon moi, le #trésor du soldat mort# est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, le #trésor du soldat mort# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #tesoro de un soldado caído# esconde #[[1]]#. // /*spanish*/ Según dicen, el #tesoro de un soldado caído# esconde #[[1]]#.
hintTextTable[RHT_DMT_CHEST] = HintText(CustomMessage("They say that hidden behind a wall on a #mountain trail# is #[[1]]#.", hintTextTable[RHT_DMT_CHEST] = HintText(CustomMessage("They say that hidden behind a wall on a #mountain trail# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß hinter einer Wand des #Gebirgspfads# #[[1]]# sei.",
/*french*/ "Selon moi, derrière une façade du #chemin montagneux# est #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, derrière une façade du #chemin montagneux# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, tras una pared del #sendero de la montaña# yace #[[1]]#. // /*spanish*/ Según dicen, tras una pared del #sendero de la montaña# yace #[[1]]#.
hintTextTable[RHT_GC_MAZE_RIGHT_CHEST] = HintText(CustomMessage("They say that in #Goron City# explosives unlock #[[1]]#.", hintTextTable[RHT_GC_MAZE_RIGHT_CHEST] = HintText(CustomMessage("They say that in #Goron City# explosives unlock #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß in #Goronia# Explosionen #[[1]]# freischalten würden.",
/*french*/ "Selon moi, des explosions dans le #village Goron# révèlent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, des explosions dans le #village Goron# révèlent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en la #Ciudad Goron# unos explosivos desbloquean #[[1]]#. // /*spanish*/ Según dicen, en la #Ciudad Goron# unos explosivos desbloquean #[[1]]#.
hintTextTable[RHT_GC_MAZE_CENTER_CHEST] = HintText(CustomMessage("They say that in #Goron City# explosives unlock #[[1]]#.", hintTextTable[RHT_GC_MAZE_CENTER_CHEST] = HintText(CustomMessage("They say that in #Goron City# explosives unlock #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß in #Goronia# Explosionen #[[1]]# freischalten würden.",
/*french*/ "Selon moi, des explosions dans le #village Goron# révèlent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, des explosions dans le #village Goron# révèlent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en la #Ciudad Goron# unos explosivos desbloquean #[[1]]#. // /*spanish*/ Según dicen, en la #Ciudad Goron# unos explosivos desbloquean #[[1]]#.
hintTextTable[RHT_ZD_CHEST] = HintText(CustomMessage("They say that fire #beyond a waterfall# reveals #[[1]]#.", hintTextTable[RHT_ZD_CHEST] = HintText(CustomMessage("They say that fire #beyond a waterfall# reveals #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß Feuer #hinter einem Wasserfall# #[[1]]# enthüllen würde.",
/*french*/ "Selon moi, du feu #derrière la cascade# éclaire #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, du feu #derrière la cascade# éclaire #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, las #llamas tras una una cascada# revelan #[[1]]#. // /*spanish*/ Según dicen, las #llamas tras una una cascada# revelan #[[1]]#.
hintTextTable[RHT_GRAVEYARD_HOOKSHOT_CHEST] = HintText(CustomMessage("They say that #dead Dampé's first prize# is #[[1]]#.", hintTextTable[RHT_GRAVEYARD_HOOKSHOT_CHEST] = HintText(CustomMessage("They say that #dead Dampé's first prize# is #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß #Igors erster Preis# #[[1]]# sei.",
/*french*/ "Selon moi, la #première course d'Igor# donne #[[1]]#.", {QM_RED, QM_GREEN}), /*french*/ "Selon moi, la #première course d'Igor# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, el primer premio de #la carrera de Dampé# se trata de #[[1]]#. // /*spanish*/ Según dicen, el primer premio de #la carrera de Dampé# se trata de #[[1]]#.
{}, { {}, {
CustomMessage("They say that a chest hidden by a #speedy spectre# holds #[[1]]#.", CustomMessage("They say that a chest hidden by a #speedy spectre# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß eine von einem #schnellen Gespenst# versteckte Truhe #[[1]]# enthielte.",
/*french*/ "Selon moi, le #coffre du rapide revenant# contient #[[1]]#.", {QM_RED, QM_GREEN})}); /*french*/ "Selon moi, le #coffre du rapide revenant# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un cofre custodiado por un #espectro veloz# contiene #[[1]]#. // /*spanish*/ Según dicen, un cofre custodiado por un #espectro veloz# contiene #[[1]]#.
hintTextTable[RHT_GF_CHEST] = HintText(CustomMessage("They say that on a #rooftop in the desert# lies #[[1]]#.", hintTextTable[RHT_GF_CHEST] = HintText(CustomMessage("They say that on a #rooftop in the desert# lies #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß auf einem #Dach in der Wüste# #[[1]]# läge.",
/*french*/ "Selon moi, sur un #toit du désert# gît #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, sur un #toit du désert# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en una #azotea del desierto# yace #[[1]]#. // /*spanish*/ Según dicen, en una #azotea del desierto# yace #[[1]]#.
hintTextTable[RHT_KAK_REDEAD_GROTTO_CHEST] = HintText(CustomMessage("They say that #zombies beneath the earth# guard #[[1]]#.", hintTextTable[RHT_KAK_REDEAD_GROTTO_CHEST] = HintText(CustomMessage("They say that #zombies beneath the earth# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Untoten unter der Erde# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #revenants sous terre# protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #revenants sous terre# protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unos #zombis subterráneos# esconden #[[1]]#. // /*spanish*/ Según dicen, unos #zombis subterráneos# esconden #[[1]]#.
hintTextTable[RHT_SFM_WOLFOS_GROTTO_CHEST] = HintText(CustomMessage("They say that #wolves beneath the earth# guard #[[1]]#.", hintTextTable[RHT_SFM_WOLFOS_GROTTO_CHEST] = HintText(CustomMessage("They say that #wolves beneath the earth# guard #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß die #Wölfe unter der Erde# #[[1]]# bewachen würden.",
/*french*/ "Selon moi, les #loups sous terre# protègent #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, les #loups sous terre# protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unos #lobos subterráneos# esconden #[[1]]#. // /*spanish*/ Según dicen, unos #lobos subterráneos# esconden #[[1]]#.
hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a field near a drawbridge# holds #[[1]]#.", hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a field near a drawbridge# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Loch in einem Feld nahe der Zugbrücke# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte près d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte près d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura cercano a un puente# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo de una llanura cercano a un puente# yace #[[1]]#.
hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a field near a drawbridge# holds #[[1]]#.", hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a field near a drawbridge# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem Loch in einem Feld nahe der Zugbrücke# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte près d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte près d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura cercano a un puente# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo de una llanura cercano a un puente# yace #[[1]]#.
hintTextTable[RHT_HF_SOUTHEAST_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole amongst trees in a field# holds #[[1]]#.", hintTextTable[RHT_HF_SOUTHEAST_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole amongst trees in a field# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Loch inmitten der Bäume in einem Feld# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte près des arbres# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte près des arbres# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura rodeado de árboles# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo de una llanura rodeado de árboles# yace #[[1]]#.
hintTextTable[RHT_HF_SOUTHEAST_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole amongst trees in a field# holds #[[1]]#.", hintTextTable[RHT_HF_SOUTHEAST_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole amongst trees in a field# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem Loch inmitten von Bäumen in einem Feld# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte près des arbres# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte près des arbres# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura rodeado de árboles# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo de una llanura rodeado de árboles# yace #[[1]]#.
hintTextTable[RHT_HF_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that an #open hole in a field# holds #[[1]]#.", hintTextTable[RHT_HF_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that an #open hole in a field# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #offenes Loch in einem Feld# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte dans les plaines# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte dans les plaines# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de una llanura# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo descubierto de una llanura# yace #[[1]]#.
hintTextTable[RHT_HF_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in an open hole in a field# holds #[[1]]#.", hintTextTable[RHT_HF_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in an open hole in a field# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem offenen Loch auf einem Feld# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte dans les plaines# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte dans les plaines# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de una llanura# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo descubierto de una llanura# yace #[[1]]#.
hintTextTable[RHT_KAK_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that an #open hole in a town# holds #[[1]]#.", hintTextTable[RHT_KAK_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that an #open hole in a town# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #offenes Loch in einer Stadt# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte dans le village# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte dans le village# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de un pueblo# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo descubierto de un pueblo# yace #[[1]]#.
hintTextTable[RHT_KAK_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in an open hole in a town# holds #[[1]]#.", hintTextTable[RHT_KAK_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in an open hole in a town# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem Loch in einer Stadt# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte dans le village# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte dans le village# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de un pueblo# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo descubierto de un pueblo# yace #[[1]]#.
hintTextTable[RHT_ZR_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole along a river# holds #[[1]]#.", hintTextTable[RHT_ZR_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole along a river# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Loch entlang eines Flusses# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte près du fleuve# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte près du fleuve# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo junto a un río# yace #[[1]]#. // /*spanish*/ Según dicen, bajo un #hoyo junto a un río# yace #[[1]]#.
hintTextTable[RHT_ZR_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole along a river# holds #[[1]]#.", hintTextTable[RHT_ZR_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole along a river# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem Loch entlang eines Flusses# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte près du fleuve# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte près du fleuve# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo junto a un río# yace #[[1]]#. // /*spanish*/ Según dicen, bajo un #hoyo junto a un río# yace #[[1]]#.
hintTextTable[RHT_KF_STORMS_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a forest village# holds #[[1]]#.", hintTextTable[RHT_KF_STORMS_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a forest village# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Loch in einem Dorf des Waldes# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte inondée de pluie dans le Village Kokiri# révèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte inondée de pluie dans le Village Kokiri# révèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una tribu del bosque# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo de una tribu del bosque# yace #[[1]]#.
hintTextTable[RHT_KF_STORMS_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a forest village# holds #[[1]]#.", hintTextTable[RHT_KF_STORMS_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a forest village# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem Loch in einem Dorf des Waldes# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte inondée de pluie dans le Village Kokiri# révèle #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte inondée de pluie dans le Village Kokiri# révèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una tribu del bosque# yace #[[1]]#. // /*spanish*/ Según dicen, bajo el #hoyo de una tribu del bosque# yace #[[1]]#.
hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a wooded maze# holds #[[1]]#.", hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a wooded maze# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Loch in einem hölzernen Labyrinth# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte dans le labyrinthe sylvestre# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte dans le labyrinthe sylvestre# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo de un laberinto forestal# yace #[[1]]#. // /*spanish*/ Según dicen, bajo un #hoyo de un laberinto forestal# yace #[[1]]#.
hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a wooded maze# holds #[[1]]#.", hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a wooded maze# holds #[[1]]#.",
/*german*/ "", /*german*/ "Man erzählt sich, daß ein #Fisch in einem Loch in einem hölzernen Labyrinth# #[[1]]# enthielte.",
/*french*/ "Selon moi, la #grotte dans le labyrinthe sylvestre# contient #[[1]]#.", {QM_RED, QM_GREEN})); /*french*/ "Selon moi, la #grotte dans le labyrinthe sylvestre# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo de un laberinto forestal# yace #[[1]]#. // /*spanish*/ Según dicen, bajo un #hoyo de un laberinto forestal# yace #[[1]]#.

View File

@ -149,7 +149,7 @@ static SceneSelectEntry sScenes[] = {
{ "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_RANCH_0 }, { "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_RANCH_0 },
{ "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, ENTR_TEMPLE_OF_TIME_0 }, { "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
{ "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 }, { "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
{ "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, ENTR_SHOOTING_GALLERY_0 }, { "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude", "22:Jeu d'adresse", Select_LoadGame, ENTR_SHOOTING_GALLERY_0 },
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 }, { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 },
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, ENTR_REDEAD_GRAVE_0 }, { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, ENTR_REDEAD_GRAVE_0 },
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 }, { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
@ -165,7 +165,7 @@ static SceneSelectEntry sScenes[] = {
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_BUILDINGS_1 }, { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, ENTR_LON_LON_BUILDINGS_1 },
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 }, { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, ENTR_POTION_SHOP_GRANNY_0 }, { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
{ "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, ENTR_TREASURE_BOX_SHOP_0 }, { "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Truhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 }, { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 },
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 }, { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 },
{ "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, ENTR_MARKET_DAY_0 }, { "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, ENTR_MARKET_DAY_0 },
@ -192,11 +192,11 @@ static SceneSelectEntry sScenes[] = {
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, ENTR_POTION_SHOP_MARKET_0 }, { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, ENTR_POTION_SHOP_MARKET_0 },
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, ENTR_BOMBCHU_SHOP_0 }, { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, ENTR_BOMBCHU_SHOP_0 },
{ "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, ENTR_HAPPY_MASK_SHOP_0 }, { "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 }, { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Trainingsarena", "65:Gymnase Gerudo", Select_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 },
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, ENTR_DEKU_TREE_0 }, { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, ENTR_DEKU_TREE_0 },
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, ENTR_DEKU_TREE_BOSS_0 }, { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, ENTR_DEKU_TREE_BOSS_0 },
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_0 }, { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_0 },
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 }, { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:Koenig Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 },
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, ENTR_JABU_JABU_0 }, { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, ENTR_JABU_JABU_0 },
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, ENTR_JABU_JABU_BOSS_0 }, { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, ENTR_JABU_JABU_BOSS_0 },
{ "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, ENTR_FOREST_TEMPLE_0 }, { "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, ENTR_FOREST_TEMPLE_0 },
@ -338,7 +338,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
}}, }},
{ "10:Temple of Time", "10:Zitadelle der Zeit", "10:Temple du Temps", Select_LoadGame, 5, { { "10:Temple of Time", "10:Zitadelle der Zeit", "10:Temple du Temps", Select_LoadGame, 5, {
{ "From Outside", "Von draussen", "Depuis l'Entree", ENTR_TEMPLE_OF_TIME_0, 0 }, { "From Outside", "Von draussen", "Depuis l'Entree", ENTR_TEMPLE_OF_TIME_0, 0 },
{ "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", ENTR_TEMPLE_OF_TIME_2, 0 }, { "From Master Sword Pedestal", "Vom Podest des Master-Schwerts", "Depuis le Piedestal de l'Epee de Legende", ENTR_TEMPLE_OF_TIME_2, 0 },
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", ENTR_TEMPLE_OF_TIME_7, 0 }, { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", ENTR_TEMPLE_OF_TIME_7, 0 },
{ "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, 0 }, { "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0, 0 },
{ "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, 0 }, { "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_1, 0 },
@ -347,7 +347,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", ENTR_HYRULE_CASTLE_0, 0 }, { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", ENTR_HYRULE_CASTLE_0, 0 },
{ "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", ENTR_HYRULE_CASTLE_1, 0 }, { "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", ENTR_HYRULE_CASTLE_1, 0 },
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", ENTR_HYRULE_CASTLE_2, 0 }, { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", ENTR_HYRULE_CASTLE_2, 0 },
{ "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", ENTR_HYRULE_CASTLE_3, 0 }, { "From Courtyard Guard Capture", "Von der Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", ENTR_HYRULE_CASTLE_3, 0 },
{ "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, 0 }, { "Great Fairy", "Feen-Quelle", "Grande Fee", ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_2, 0 },
}}, }},
{ "12:Hyrule Castle Courtyard", "12:Burghof", "12:Cour du Chateau", Select_LoadGame, 3, { { "12:Hyrule Castle Courtyard", "12:Burghof", "12:Cour du Chateau", Select_LoadGame, 3, {
@ -360,7 +360,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", ENTR_LON_LON_RANCH_4, 0 }, { "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", ENTR_LON_LON_RANCH_4, 0 },
{ "From Stables", "Vom Stall", "Depuis l'Etable", ENTR_LON_LON_RANCH_5, 0 }, { "From Stables", "Vom Stall", "Depuis l'Etable", ENTR_LON_LON_RANCH_5, 0 },
{ "From Back Tower", "Vom Silo", "Depuis Silo du Ranch", ENTR_LON_LON_RANCH_10, 0 }, { "From Back Tower", "Vom Silo", "Depuis Silo du Ranch", ENTR_LON_LON_RANCH_10, 0 },
{ "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", ENTR_LON_LON_RANCH_1, 0 }, { "Epona Song Cutscene", "Eponas Song Sequenz", "Cinematique du Chant d'Epona", ENTR_LON_LON_RANCH_1, 0 },
}}, }},
{ "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, { { "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, {
{ "Ranch House", "Farmhaus", "Maison du Ranch", ENTR_LON_LON_BUILDINGS_0, 0 }, { "Ranch House", "Farmhaus", "Maison du Ranch", ENTR_LON_LON_BUILDINGS_0, 0 },
@ -381,7 +381,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", ENTR_KAKARIKO_VILLAGE_15, 0 }, { "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", ENTR_KAKARIKO_VILLAGE_15, 0 },
{ "From Windmill", "Von der Windmuehle", "Depuis le Moulin", ENTR_KAKARIKO_VILLAGE_8, 0 }, { "From Windmill", "Von der Windmuehle", "Depuis le Moulin", ENTR_KAKARIKO_VILLAGE_8, 0 },
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", ENTR_KAKARIKO_VILLAGE_10, 0 }, { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", ENTR_KAKARIKO_VILLAGE_10, 0 },
{ "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", ENTR_KAKARIKO_VILLAGE_11, 0 }, { "From Skulltula House", "Vom Haus der Skulltulas", "Depuis la Maison des Skulltulas", ENTR_KAKARIKO_VILLAGE_11, 0 },
{ "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", ENTR_KAKARIKO_VILLAGE_14, 0 }, { "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", ENTR_KAKARIKO_VILLAGE_14, 0 },
}}, }},
{ "16:Kakariko Buildings", "16:Kakariko Gebaeude", "16:Batiments du Village Cocorico", Select_LoadGame, 9, { { "16:Kakariko Buildings", "16:Kakariko Gebaeude", "16:Batiments du Village Cocorico", Select_LoadGame, 9, {
@ -393,7 +393,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", ENTR_IMPAS_HOUSE_1, 0 }, { "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", ENTR_IMPAS_HOUSE_1, 0 },
{ "Boss House", "Haus des Bosses", "Maison du Boss", ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, 0 }, { "Boss House", "Haus des Bosses", "Maison du Boss", ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0, 0 },
{ "Windmill", "Windmuehle", "Moulin", ENTR_WINDMILL_AND_DAMPES_GRAVE_1, 0 }, { "Windmill", "Windmuehle", "Moulin", ENTR_WINDMILL_AND_DAMPES_GRAVE_1, 0 },
{ "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", ENTR_HOUSE_OF_SKULLTULA_0, 0 }, { "Skulltula House", "Haus der Skulltulas", "Maison des Skulltulas", ENTR_HOUSE_OF_SKULLTULA_0, 0 },
}}, }},
{ "17:Graveyard", "17:Friedhof", "17:Cimetiere", Select_LoadGame, 9, { { "17:Graveyard", "17:Friedhof", "17:Cimetiere", Select_LoadGame, 9, {
{ "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", ENTR_GRAVEYARD_0, 0 }, { "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", ENTR_GRAVEYARD_0, 0 },
@ -409,7 +409,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "18:Graves", "18:Graeber", "18:Tombes", Select_LoadGame, 5, { { "18:Graves", "18:Graeber", "18:Tombes", Select_LoadGame, 5, {
{ "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", ENTR_WINDMILL_AND_DAMPES_GRAVE_0, 0 }, { "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", ENTR_WINDMILL_AND_DAMPES_GRAVE_0, 0 },
{ "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", ENTR_ROYAL_FAMILYS_TOMB_0, 0 }, { "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", ENTR_ROYAL_FAMILYS_TOMB_0, 0 },
{ "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", ENTR_ROYAL_FAMILYS_TOMB_1, 0 }, { "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Sequenz", "Tombe Royale, Cinematique du Chant du Soleil", ENTR_ROYAL_FAMILYS_TOMB_1, 0 },
{ "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, 0 }, { "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0, 0 },
{ "ReDead Grave", "Zombie Grab", "Tombe au Effrois", ENTR_REDEAD_GRAVE_0, 0 }, { "ReDead Grave", "Zombie Grab", "Tombe au Effrois", ENTR_REDEAD_GRAVE_0, 0 },
}}, }},
@ -477,7 +477,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
}}, }},
{ "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, { { "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, {
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_GERUDOS_FORTRESS_0, 0 }, { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", ENTR_GERUDOS_FORTRESS_0, 0 },
{ "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", ENTR_GERUDOS_FORTRESS_14, 0 }, { "From Gerudo Training Grounds", "Von der Gerudo-Trainingsarena", "Depuis le Gymnase Gerudo", ENTR_GERUDOS_FORTRESS_14, 0 },
{ "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", ENTR_GERUDOS_FORTRESS_15, 0 }, { "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", ENTR_GERUDOS_FORTRESS_15, 0 },
{ "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", ENTR_GERUDOS_FORTRESS_16, 0 }, { "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", ENTR_GERUDOS_FORTRESS_16, 0 },
{ "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", ENTR_GERUDOS_FORTRESS_17, 0 }, { "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", ENTR_GERUDOS_FORTRESS_17, 0 },
@ -525,45 +525,45 @@ static BetterSceneSelectEntry sBetterScenes[] = {
}}, }},
{ "32:Deku Tree", "32:Deku-Baum", "32:Arbre Mojo", Select_LoadGame, 3, { { "32:Deku Tree", "32:Deku-Baum", "32:Arbre Mojo", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entree", ENTR_DEKU_TREE_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_DEKU_TREE_0, 1 },
{ "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", ENTR_DEKU_TREE_1, 1 }, { "From Gohma's Lair", "Von Gohmas Kampf", "Depuis le Repaire de Gohma", ENTR_DEKU_TREE_1, 1 },
{ "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", ENTR_DEKU_TREE_BOSS_0, 0 }, { "Gohma's Lair", "Gohmas Kampf", "Repaire de Gohma", ENTR_DEKU_TREE_BOSS_0, 0 },
}}, }},
{ "33:Dodongos Cavern", "33:Dodongos Hoehle", "33:Caverne Dodongo", Select_LoadGame, 3, { { "33:Dodongos Cavern", "33:Dodongos Hoehle", "33:Caverne Dodongo", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entree", ENTR_DODONGOS_CAVERN_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_DODONGOS_CAVERN_0, 1 },
{ "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_1, 1 }, { "From King Dodongo", "Von Koenig Dodongo", "Depuis le Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_1, 1 },
{ "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_BOSS_0, 0 }, { "King Dodongo's Lair", "Koenig Dodongos Kampf", "Repaire du Roi Dodongo", ENTR_DODONGOS_CAVERN_BOSS_0, 0 },
}}, }},
{ "34:Jabu Jabu", "34:Jabu-Jabu", "34:Jabu-Jabu", Select_LoadGame, 2, { { "34:Jabu Jabu", "34:Jabu-Jabu", "34:Jabu-Jabu", Select_LoadGame, 2, {
{ "Entrance", "Eingang", "Entree", ENTR_JABU_JABU_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_JABU_JABU_0, 1 },
{ "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", ENTR_JABU_JABU_BOSS_0, 0 }, { "Barinade's Lair", "Barinades Kampf", "Repaire de Barinade", ENTR_JABU_JABU_BOSS_0, 0 },
}}, }},
{ "35:Forest Temple", "35:Waldtempel", "35:Temple de la Foret", Select_LoadGame, 4, { { "35:Forest Temple", "35:Waldtempel", "35:Temple de la Foret", Select_LoadGame, 4, {
{ "Entrance", "Eingang", "Entree", ENTR_FOREST_TEMPLE_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_FOREST_TEMPLE_0, 1 },
{ "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", ENTR_FOREST_TEMPLE_2, 1 }, { "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", ENTR_FOREST_TEMPLE_2, 1 },
{ "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", ENTR_FOREST_TEMPLE_1, 1 }, { "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", ENTR_FOREST_TEMPLE_1, 1 },
{ "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", ENTR_FOREST_TEMPLE_BOSS_0, 0 }, { "Phantom Ganon's Lair", "Phantom-Ganons Kampf", "Repaire de Ganon Spectral", ENTR_FOREST_TEMPLE_BOSS_0, 0 },
}}, }},
{ "36:Fire Temple", "36:Feuertempel", "36:Temple du Feu", Select_LoadGame, 3, { { "36:Fire Temple", "36:Feuertempel", "36:Temple du Feu", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entrance", ENTR_FIRE_TEMPLE_0, 1 }, { "Entrance", "Eingang", "Entrance", ENTR_FIRE_TEMPLE_0, 1 },
{ "Before Volvagia", "Vor Volvagia", "Avant Volvagia", ENTR_FIRE_TEMPLE_1, 1 }, { "Before Volvagia", "Vor Volvagia", "Avant Volvagia", ENTR_FIRE_TEMPLE_1, 1 },
{ "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", ENTR_FIRE_TEMPLE_BOSS_0, 0 }, { "Volvagia's Lair", "Volvagias Kampf", "Repaire de Volcania", ENTR_FIRE_TEMPLE_BOSS_0, 0 },
}}, }},
{ "37:Water Temple", "37:Wassertempel", "37:Temple de l'Eau", Select_LoadGame, 2, { { "37:Water Temple", "37:Wassertempel", "37:Temple de l'Eau", Select_LoadGame, 2, {
{ "Entrance", "Eingang", "Entree", ENTR_WATER_TEMPLE_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_WATER_TEMPLE_0, 1 },
{ "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", ENTR_WATER_TEMPLE_BOSS_0, 0 }, { "Morpha's Lair", "Morphas Kampf", "Repaire de Morpha", ENTR_WATER_TEMPLE_BOSS_0, 0 },
}}, }},
{ "38:Shadow Temple", "38:Schattentempel", "38:Temple de l'Ombre", Select_LoadGame, 3, { { "38:Shadow Temple", "38:Schattentempel", "38:Temple de l'Ombre", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entree", ENTR_SHADOW_TEMPLE_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_SHADOW_TEMPLE_0, 1 },
{ "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", ENTR_SHADOW_TEMPLE_1, 1 }, { "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", ENTR_SHADOW_TEMPLE_1, 1 },
{ "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", ENTR_SHADOW_TEMPLE_BOSS_0, 1 }, { "Bongo Bongo's Lair", "Bongo Bongos Kampf", "Repaire de Bongo Bongo", ENTR_SHADOW_TEMPLE_BOSS_0, 1 },
}}, }},
{ "39:Spirit Temple", "39:Geistertempel", "39:Temple de l'Esprit", Select_LoadGame, 6, { { "39:Spirit Temple", "39:Geistertempel", "39:Temple de l'Esprit", Select_LoadGame, 6, {
{ "Entrance", "Eingang", "Entree", ENTR_SPIRIT_TEMPLE_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_SPIRIT_TEMPLE_0, 1 },
{ "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", ENTR_SPIRIT_TEMPLE_2, 1 }, { "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", ENTR_SPIRIT_TEMPLE_2, 1 },
{ "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", ENTR_SPIRIT_TEMPLE_3, 1 }, { "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", ENTR_SPIRIT_TEMPLE_3, 1 },
{ "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", ENTR_SPIRIT_TEMPLE_1, 1 }, { "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", ENTR_SPIRIT_TEMPLE_1, 1 },
{ "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", ENTR_SPIRIT_TEMPLE_BOSS_0, 0 }, { "Nabooru Fight", "Naborus Kampf", "Combat contre Nabooru", ENTR_SPIRIT_TEMPLE_BOSS_0, 0 },
{ "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", ENTR_SPIRIT_TEMPLE_BOSS_2, 0 }, { "Twinrova's Lair", "Killa Ohmaz' Kampf", "Repaire du Duo Malefique", ENTR_SPIRIT_TEMPLE_BOSS_2, 0 },
}}, }},
{ "40:Ganons Castle", "40:Ganons Schloss", "40:Chateau de Ganon", Select_LoadGame, 9, { { "40:Ganons Castle", "40:Ganons Schloss", "40:Chateau de Ganon", Select_LoadGame, 9, {
{ "Entrance", "Eingang", "Entree", ENTR_INSIDE_GANONS_CASTLE_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_INSIDE_GANONS_CASTLE_0, 1 },
@ -573,8 +573,8 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", ENTR_GANONDORF_BOSS_0, 0 }, { "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", ENTR_GANONDORF_BOSS_0, 0 },
{ "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5, 0 }, { "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_5, 0 },
{ "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1, 0 }, { "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_1, 0 },
{ "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", ENTR_GANON_BOSS_0, 0 }, { "Ganon's Lair", "Ganons Kampf", "Repaire de Ganon", ENTR_GANON_BOSS_0, 0 },
{ "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0, 0 }, { "Ganon Death Cutscene", "Ganons Todessequenz", "Cinematique de la Mort de Ganon", ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0, 0 },
}}, }},
{ "41:Bottom of the Well", "41:Grund des Brunnens", "41:Puits", Select_LoadGame, 1, { { "41:Bottom of the Well", "41:Grund des Brunnens", "41:Puits", Select_LoadGame, 1, {
{ "Entrance", "Eingang", "Entree", ENTR_BOTTOM_OF_THE_WELL_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_BOTTOM_OF_THE_WELL_0, 1 },
@ -582,7 +582,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, { { "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, {
{ "Entrance", "Eingang", "Entree", ENTR_ICE_CAVERN_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_ICE_CAVERN_0, 1 },
}}, }},
{ "43:Gerudo Training Grounds", "43:Gerudo-Arena", "43:Gymnase Gerudo", Select_LoadGame, 1, { { "43:Gerudo Training Grounds", "43:Gerudo-Trainingsarena", "43:Gymnase Gerudo", Select_LoadGame, 1, {
{ "Entrance", "Eingang", "Entree", ENTR_GERUDO_TRAINING_GROUND_0, 1 }, { "Entrance", "Eingang", "Entree", ENTR_GERUDO_TRAINING_GROUND_0, 1 },
}}, }},
{ "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, { { "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, {
@ -612,7 +612,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, 0 }, { "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0, 0 },
{ "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, 0 }, { "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_2, 0 },
}}, }},
{ "47:Chest Grottos", "47:Truhen Grotten", "47:Grottes a Coffres", Select_Grotto_LoadGame, 11, { { "47:Chest Grottos", "47:Truhengrotten", "47:Grottes a Coffres", Select_Grotto_LoadGame, 11, {
{ "Kokiri Forest (Song of Storms)", "Kokiri-Wald (Hymne des Sturms)", "Foret Kokiri (Chant des Tempetes)", 0x00, 0 }, { "Kokiri Forest (Song of Storms)", "Kokiri-Wald (Hymne des Sturms)", "Foret Kokiri (Chant des Tempetes)", 0x00, 0 },
{ "Lost Woods", "Verlorene Waelder", "Bois Perdus", 0x01, 0 }, { "Lost Woods", "Verlorene Waelder", "Bois Perdus", 0x01, 0 },
{ "Sacred Forest Meadow", "Waldlichtung", "Bosquet Sacre", 0x02, 0 }, { "Sacred Forest Meadow", "Waldlichtung", "Bosquet Sacre", 0x02, 0 },
@ -625,7 +625,7 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x09, 0 }, { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x09, 0 },
{ "Zora River (Open)", "Zora-Fluss (Offen)", "Riviere Zora (Deja Ouverte)", 0x0A, 0 }, { "Zora River (Open)", "Zora-Fluss (Offen)", "Riviere Zora (Deja Ouverte)", 0x0A, 0 },
}}, }},
{ "48:Scrub Grottos", "48:Laubkerl Grotten", "48:Grottes des Pestes Marchandes", Select_Grotto_LoadGame, 10, { { "48:Scrub Grottos", "48:Laubkerlgrotten", "48:Grottes des Pestes Marchandes", Select_Grotto_LoadGame, 10, {
{ "Hyrule Field (Near Lake)", "Hylianische Steppe (beim Hylia-See)", "Plaine d'Hyrule (Pres du Lac)", 0x0B, 0 }, { "Hyrule Field (Near Lake)", "Hylianische Steppe (beim Hylia-See)", "Plaine d'Hyrule (Pres du Lac)", 0x0B, 0 },
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x0C, 0 }, { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x0C, 0 },
{ "Goron City", "Goronia", "Village Goron", 0x0D, 0 }, { "Goron City", "Goronia", "Village Goron", 0x0D, 0 },
@ -651,8 +651,8 @@ static BetterSceneSelectEntry sBetterScenes[] = {
{ "SRD Map", "SRD Karte", "Carte SRD", ENTR_SASATEST_0, 0 }, { "SRD Map", "SRD Karte", "Carte SRD", ENTR_SASATEST_0, 0 },
{ "Test Map", "Test Karte", "Carte de Test", ENTR_TEST01_0, 0 }, { "Test Map", "Test Karte", "Carte de Test", ENTR_TEST01_0, 0 },
{ "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", ENTR_TESTROOM_0, 0 }, { "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", ENTR_TESTROOM_0, 0 },
{ "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", ENTR_SYOTES_0, 0 }, { "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss-Raum", "Salle du Minoboss Stalfos", ENTR_SYOTES_0, 0 },
{ "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", ENTR_SYOTES2_0, 0 }, { "Stalfos Boss Room", "Stalfos-Ritter Boss-Raum", "Salle de Boss Stalfos", ENTR_SYOTES2_0, 0 },
{ "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", ENTR_SUTARU_0, 0 }, { "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", ENTR_SUTARU_0, 0 },
{ "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", ENTR_TEST_SHOOTING_GALLERY_0, 0 }, { "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", ENTR_TEST_SHOOTING_GALLERY_0, 0 },
{ "Depth Test", "Tiefen Test", "Test de Profondeur", ENTR_DEPTH_TEST_0, 0 }, { "Depth Test", "Tiefen Test", "Test de Profondeur", ENTR_DEPTH_TEST_0, 0 },