Fix new Boss Soul skeleton based items (#4902)

* Fix and tweak boss soul skeleton patterns

* slow down morpha tex scroll

* extern c

* lower kotake a little
This commit is contained in:
Archez 2025-01-18 05:45:21 -05:00 committed by GitHub
parent 47fdaabd1b
commit d1b7a5b814
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@ -25,6 +25,7 @@
#include "objects/object_fd/object_fd.h"
#include "objects/object_mo/object_mo.h"
#include "objects/object_sst/object_sst.h"
#include "overlays/actors/ovl_Boss_Goma/z_boss_goma.h"
#include "overlays/ovl_Boss_Sst/ovl_Boss_Sst.h"
#include "objects/object_tw/object_tw.h"
#include "objects/object_ganon2/object_ganon2.h"
@ -504,14 +505,28 @@ Gfx* GetEmptyDlist(GraphicsContext* gfxCtx) {
return dList;
}
extern "C" s32 OverrideLimbDrawGohma(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
OPEN_DISPS(play->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 255, 170, 255);
switch (limbIndex) {
case BOSSGOMA_LIMB_EYE:
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 63);
break;
case BOSSGOMA_LIMB_IRIS:
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
break;
}
CLOSE_DISPS(play->state.gfxCtx);
return false;
}
#define LIMB_COUNT_GOHMA 86
extern "C" void DrawGohma() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Translate(0.0f, -20.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.005f, 0.005f, 0.005f, MTXMODE_APPLY);
extern "C" void DrawGohma(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_GOHMA];
@ -520,29 +535,29 @@ extern "C" void DrawGohma() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gGohmaSkel,
(AnimationHeader*)&gGohmaIdleCrouchedAnim, jointTable, otherTable, LIMB_COUNT_GOHMA);
SkelAnime_Init(play, &skelAnime, (SkeletonHeader*)&gGohmaSkel, (AnimationHeader*)&gGohmaIdleCrouchedAnim,
jointTable, otherTable, LIMB_COUNT_GOHMA);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
gSPSegment(POLY_OPA_DISP++, 0x08, (uintptr_t)GetEmptyDlist(gPlayState->state.gfxCtx));
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Translate(0.0f, -20.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.005f, 0.005f, 0.005f, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x08, (uintptr_t)GetEmptyDlist(play->state.gfxCtx));
SkelAnime_DrawSkeletonOpa(play, &skelAnime, OverrideLimbDrawGohma, NULL, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
#define LIMB_COUNT_KING_DODONGO 49
extern "C" void DrawKingDodongo() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Translate(0.0f, -20.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.003f, 0.003f, 0.003f, MTXMODE_APPLY);
extern "C" void DrawKingDodongo(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_KING_DODONGO];
@ -551,32 +566,89 @@ extern "C" void DrawKingDodongo() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&object_kingdodongo_Skel_01B310,
SkelAnime_Init(play, &skelAnime, (SkeletonHeader*)&object_kingdodongo_Skel_01B310,
(AnimationHeader*)&object_kingdodongo_Anim_00F0D8, jointTable, otherTable,
LIMB_COUNT_KING_DODONGO);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount,
NULL,
NULL,
NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Translate(0.0f, -20.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.003f, 0.003f, 0.003f, MTXMODE_APPLY);
SkelAnime_DrawSkeletonOpa(play, &skelAnime, NULL, NULL, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" s32 OverrideLimbDrawBarinade(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
OPEN_DISPS(play->state.gfxCtx);
s16 unk_1AC = play->gameplayFrames * 0xC31;
f32 unk_1A0 = 0.0f;
f32 unk_1A4 = 0.0f;
if (limbIndex == 20) {
gDPPipeSync(POLY_OPA_DISP++);
gSPSegment(POLY_OPA_DISP++, 0x08,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 8, 16, 1, 0,
(play->gameplayFrames * -2) % 64, 16, 16));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 200);
Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY);
} else if ((limbIndex >= 10) && (limbIndex < 20)) {
rot->x -= 0x4000;
*dList = NULL;
} else if (limbIndex == 6) {
unk_1A4 = (Math_SinS(unk_1AC) * 0.05f) + 1.0f;
Matrix_Scale(unk_1A4, unk_1A4, unk_1A4, MTXMODE_APPLY);
} else if (limbIndex == 61) {
unk_1A0 = (Math_CosS(unk_1AC) * 0.1f) + 1.0f;
Matrix_Scale(unk_1A0, unk_1A0, unk_1A0, MTXMODE_APPLY);
} else if (limbIndex == 7) {
rot->x -= 0xCCC;
}
CLOSE_DISPS(play->state.gfxCtx);
return false;
}
extern "C" void PostLimbDrawBarinade(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
OPEN_DISPS(play->state.gfxCtx);
if (limbIndex == 25) {
gSPSegment(POLY_XLU_DISP++, 0x09,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (play->gameplayFrames * 10) % 128, 16, 32, 1,
0, (play->gameplayFrames * 5) % 128, 16, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gBarinadeDL_008D70);
} else if ((limbIndex >= 10) && (limbIndex < 20)) {
if (((limbIndex >= 16) || (limbIndex == 10))) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gBarinadeDL_008BB8);
} else if ((limbIndex >= 11)) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gBarinadeDL_008BB8);
}
} else if ((*dList != NULL) && (limbIndex >= 29) && (limbIndex < 56)) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, *dList);
}
CLOSE_DISPS(play->state.gfxCtx);
}
#define LIMB_COUNT_BARINADE 64
extern "C" void DrawBarinade() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Translate(0.0f, -25.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.03f, 0.03f, 0.03f, MTXMODE_APPLY);
extern "C" void DrawBarinade(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_BARINADE];
@ -585,28 +657,41 @@ extern "C" void DrawBarinade() {
if (!initialized) {
initialized = true;
SkelAnime_Init(gPlayState, &skelAnime, (SkeletonHeader*)&gBarinadeBodySkel,
(AnimationHeader*)&gBarinadeBodyAnim, jointTable, otherTable, LIMB_COUNT_BARINADE);
SkelAnime_Init(play, &skelAnime, (SkeletonHeader*)&gBarinadeBodySkel, (AnimationHeader*)&gBarinadeBodyAnim,
jointTable, otherTable, LIMB_COUNT_BARINADE);
// Freeze barniade on the last frame
f32 lastFrame = Animation_GetLastFrame((AnimationHeader*)&gBarinadeBodyAnim);
Animation_Change(&skelAnime, (AnimationHeader*)&gBarinadeBodyAnim, 1.0f, lastFrame, lastFrame, ANIMMODE_ONCE,
0.0f);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
SkelAnime_DrawSkeletonOpa(gPlayState, &skelAnime, NULL, NULL, NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_Translate(0.0f, -25.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.03f, 0.03f, 0.03f, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x08,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 8, 16, 1, 0, (play->gameplayFrames * -10) % 16,
16, 16));
gSPSegment(POLY_OPA_DISP++, 0x09,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (play->gameplayFrames * -10) % 32, 16, 0x20, 1, 0,
(play->gameplayFrames * -5) % 32, 16, 32));
SkelAnime_DrawSkeletonOpa(play, &skelAnime, OverrideLimbDrawBarinade, PostLimbDrawBarinade, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
#define LIMB_COUNT_PHANTOM_GANON 26
extern "C" void DrawPhantomGanon() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Translate(0.0f, 10.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.007f, 0.007f, 0.007f, MTXMODE_APPLY);
extern "C" void DrawPhantomGanon(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_PHANTOM_GANON];
@ -615,28 +700,31 @@ extern "C" void DrawPhantomGanon() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gPhantomGanonSkel,
(AnimationHeader*)&gPhantomGanonNeutralAnim, jointTable, otherTable,
LIMB_COUNT_PHANTOM_GANON);
SkelAnime_Init(play, &skelAnime, (SkeletonHeader*)&gPhantomGanonSkel,
(AnimationHeader*)&gPhantomGanonNeutralAnim, jointTable, otherTable, LIMB_COUNT_PHANTOM_GANON);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Translate(0.0f, 10.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.007f, 0.007f, 0.007f, MTXMODE_APPLY);
// Eye color
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
gSPSegment(POLY_OPA_DISP++, 0x08, (uintptr_t)GetEmptyDlist(play->state.gfxCtx));
SkelAnime_DrawSkeletonOpa(play, &skelAnime, NULL, NULL, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
#define LIMB_COUNT_VOLVAGIA 7
extern "C" void DrawVolvagia() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Scale(0.007f, 0.007f, 0.007f, MTXMODE_APPLY);
extern "C" void DrawVolvagia(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_VOLVAGIA];
@ -645,52 +733,55 @@ extern "C" void DrawVolvagia() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gVolvagiaHeadSkel,
SkelAnime_Init(play, &skelAnime, (SkeletonHeader*)&gVolvagiaHeadSkel,
(AnimationHeader*)&gVolvagiaHeadEmergeAnim, jointTable, otherTable, LIMB_COUNT_VOLVAGIA);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.007f, 0.007f, 0.007f, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x09, (uintptr_t)gVolvagiaEyeOpenTex);
gSPSegment(POLY_OPA_DISP++, 0x08,
(uintptr_t)Gfx_TwoTexScroll(gPlayState->state.gfxCtx, 0, gPlayState->state.frames,
gPlayState->state.frames, 0x20, 0x20, 1, gPlayState->state.frames,
gPlayState->state.frames, 0x20, 0x20));
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, play->state.frames * 4, 120, 0x20, 0x20, 1,
play->state.frames * 3, play->state.frames * -2, 0x20, 0x20));
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
SkelAnime_DrawSkeletonOpa(play, &skelAnime, NULL, NULL, NULL);
CLOSE_DISPS(gPlayState->state.gfxCtx);
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void DrawMorpha() {
OPEN_DISPS(gPlayState->state.gfxCtx);
extern "C" void DrawMorpha(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_Scale(0.015f, 0.015f, 0.015f, MTXMODE_APPLY);
gSPSegment(POLY_XLU_DISP++, 0x08,
(uintptr_t)Gfx_TwoTexScroll(gPlayState->state.gfxCtx, 0, gPlayState->state.frames,
gPlayState->state.frames, 32, 32, 1, gPlayState->state.frames,
gPlayState->state.frames,
32, 32));
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, play->state.frames * 3, play->state.frames * 3, 32,
32, 1, play->state.frames * -3, play->state.frames * -3, 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09,
(uintptr_t)Gfx_TwoTexScroll(gPlayState->state.gfxCtx, 0, gPlayState->state.frames % 3, 0, 32, 32, 1, 0,
gPlayState->state.frames % 3, 32, 32));
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, play->state.frames * 3, 0, 32, 32, 1, 0,
play->state.frames * -5, 32, 32));
Matrix_RotateX(gPlayState->state.frames * 0.1f, MTXMODE_APPLY);
Matrix_RotateZ(gPlayState->state.frames * 0.16f, MTXMODE_APPLY);
Matrix_RotateX(play->state.frames * 0.1f, MTXMODE_APPLY);
Matrix_RotateZ(play->state.frames * 0.16f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gPlayState->state.gfxCtx, (char*)__FILE__, __LINE__),
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, (s8)255);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gMorphaCoreMembraneDL);
@ -701,17 +792,11 @@ extern "C" void DrawMorpha() {
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gMorphaCoreNucleusDL);
CLOSE_DISPS(gPlayState->state.gfxCtx);
CLOSE_DISPS(play->state.gfxCtx);
}
#define LIMB_COUNT_BONGO_BONGO 27
extern "C" void DrawBongoBongo() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Translate(0.0f, -25.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.006f, 0.006f, 0.006f, MTXMODE_APPLY);
extern "C" void DrawBongoBongo(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_BONGO_BONGO];
@ -720,29 +805,51 @@ extern "C" void DrawBongoBongo() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gBongoLeftHandSkel,
(AnimationHeader*)&gBongoLeftHandIdleAnim, jointTable, otherTable,
LIMB_COUNT_BONGO_BONGO);
SkelAnime_InitFlex(play, &skelAnime, (FlexSkeletonHeader*)&gBongoLeftHandSkel,
(AnimationHeader*)&gBongoLeftHandIdleAnim, jointTable, otherTable, LIMB_COUNT_BONGO_BONGO);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
gDPSetPrimColor(POLY_OPA_DISP++, 0x80, 0x80, 255, 255, 255, (s8)255);
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount, NULL, NULL, NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Translate(0.0f, -25.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.006f, 0.006f, 0.006f, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x08, (uintptr_t)GetEmptyDlist(play->state.gfxCtx));
gDPSetPrimColor(POLY_OPA_DISP++, 0x80, 0x80, 255, 255, 255, 255);
SkelAnime_DrawSkeletonOpa(play, &skelAnime, NULL, NULL, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" s32 OverrideLimbDrawKotake(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
if (limbIndex == 21) { // Head
*dList = (Gfx*)gTwinrovaKotakeHeadDL;
}
return false;
}
extern "C" void PostLimbDrawKotake(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
OPEN_DISPS(play->state.gfxCtx);
if (limbIndex == 21) { // Head
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTwinrovaKotakeIceHairDL);
}
CLOSE_DISPS(play->state.gfxCtx);
}
#define LIMB_COUNT_KOTAKE 27
extern "C" void DrawKotake() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
extern "C" void DrawKotake(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_KOTAKE];
@ -751,30 +858,50 @@ extern "C" void DrawKotake() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gTwinrovaKotakeSkel,
(AnimationHeader*)&gTwinrovaKotakeKoumeFlyAnim, jointTable, otherTable,
LIMB_COUNT_KOTAKE);
SkelAnime_InitFlex(play, &skelAnime, (FlexSkeletonHeader*)&gTwinrovaKotakeSkel,
(AnimationHeader*)&gTwinrovaKotakeKoumeFlyAnim, jointTable, otherTable, LIMB_COUNT_KOTAKE);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount,
NULL, NULL, NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_Translate(0.0f, -10.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 10, (uintptr_t)gTwinrovaKotakeKoumeEyeOpenTex);
gSPSegment(POLY_XLU_DISP++, 10, (uintptr_t)gTwinrovaKotakeKoumeEyeOpenTex);
gSPSegment(POLY_XLU_DISP++, 8,
(uintptr_t)Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 & 0x7F, 0 & 0x7F, 0x20, 0x20, 1,
play->state.frames & 0x7F, (play->state.frames * -7) & 0xFF, 0x20, 0x40));
gSPSegment(POLY_XLU_DISP++, 9,
(uintptr_t)Gfx_TexScroll(play->state.gfxCtx, 0 & 0x7F, play->state.frames & 0xFF, 0x20, 0x40));
SkelAnime_DrawSkeletonOpa(play, &skelAnime, OverrideLimbDrawKotake, PostLimbDrawKotake, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" s32 OverrideLimbDrawGanon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
OPEN_DISPS(play->state.gfxCtx);
if (limbIndex >= 42) { // Tail
// Brighten up tail
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
}
CLOSE_DISPS(play->state.gfxCtx);
return false;
}
#define LIMB_COUNT_GANON 47
extern "C" void DrawGanon() {
OPEN_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(gPlayState->state.gfxCtx);
Matrix_Translate(0.0f, -33.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.005f, 0.005f, 0.005f, MTXMODE_APPLY);
extern "C" void DrawGanon(PlayState* play) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[LIMB_COUNT_GANON];
@ -783,20 +910,26 @@ extern "C" void DrawGanon() {
if (!initialized) {
initialized = true;
SkelAnime_InitFlex(gPlayState, &skelAnime, (FlexSkeletonHeader*)&gGanonSkel,
(AnimationHeader*)&gGanonGuardIdleAnim, jointTable, otherTable,
LIMB_COUNT_GANON);
SkelAnime_InitFlex(play, &skelAnime, (FlexSkeletonHeader*)&gGanonSkel, (AnimationHeader*)&gGanonGuardIdleAnim,
jointTable, otherTable, LIMB_COUNT_GANON);
}
if (gPlayState != NULL && lastUpdate != gPlayState->state.frames) {
lastUpdate = gPlayState->state.frames;
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;
SkelAnime_Update(&skelAnime);
}
SkelAnime_DrawFlexOpa(gPlayState, skelAnime.skeleton, skelAnime.jointTable, skelAnime.dListCount,
NULL, NULL, NULL);
OPEN_DISPS(play->state.gfxCtx);
CLOSE_DISPS(gPlayState->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Translate(0.0f, -33.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.005f, 0.005f, 0.005f, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x08, (uintptr_t)gGanonEyeOpenTex);
SkelAnime_DrawSkeletonOpa(play, &skelAnime, OverrideLimbDrawGanon, NULL, NULL);
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEntry) {
@ -849,31 +982,31 @@ extern "C" void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEn
} else {
switch (slot) {
case 0: // Gohma
DrawGohma();
DrawGohma(play);
break;
case 1: // King Dodongo
DrawKingDodongo();
DrawKingDodongo(play);
break;
case 2: // Barinade
DrawBarinade();
DrawBarinade(play);
break;
case 3: // Phantom Ganon
DrawPhantomGanon();
DrawPhantomGanon(play);
break;
case 4: // Volvagia
DrawVolvagia();
DrawVolvagia(play);
break;
case 5: // Morpha
DrawMorpha();
DrawMorpha(play);
break;
case 6: // Bongo Bongo
DrawBongoBongo();
DrawBongoBongo(play);
break;
case 7: // Twinrova
DrawKotake();
DrawKotake(play);
break;
case 8: // Ganon
DrawGanon();
DrawGanon(play);
break;
default:
break;