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Rando-specific items use new textId again.
This got lost when merging develop-zhora in because I didn't have custom messages merged when I started this.
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@ -4704,22 +4704,31 @@ void InitRandoItemTable() {
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// RandomizerGet enum values for both.
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// RandomizerGet enum values for both.
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GetItemEntry randoGetItemTable[] = {
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GetItemEntry randoGetItemTable[] = {
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GET_ITEM(RG_ICE_TRAP, OBJECT_GI_RUPY, GID_RUPEE_GOLD, 0, 0x80, CHEST_ANIM_SHORT, MOD_RANDOMIZER, RG_ICE_TRAP),
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GET_ITEM(RG_ICE_TRAP, OBJECT_GI_RUPY, GID_RUPEE_GOLD, 0, 0x80, CHEST_ANIM_SHORT, MOD_RANDOMIZER, RG_ICE_TRAP),
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GET_ITEM(RG_MAGIC_SINGLE, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0xE4, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_MAGIC_SINGLE),
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GET_ITEM(RG_MAGIC_SINGLE, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0xE4, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER,
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GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_MAGIC_DOUBLE),
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RG_MAGIC_SINGLE),
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GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_DOUBLE_DEFENSE),
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GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER,
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RG_MAGIC_DOUBLE),
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GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER,
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RG_DOUBLE_DEFENSE),
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GET_ITEM(RG_BOTTLE_WITH_RED_POTION, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG,
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GET_ITEM(RG_BOTTLE_WITH_RED_POTION, OBJECT_GI_LIQUID, GID_POTION_RED, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80,
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MOD_RANDOMIZER, RG_BOTTLE_WITH_RED_POTION),
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CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_RED_POTION),
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GET_ITEM(RG_BOTTLE_WITH_GREEN_POTION, OBJECT_GI_LIQUID, GID_POTION_GREEN, 0x44, 0x80, CHEST_ANIM_LONG,
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GET_ITEM(RG_BOTTLE_WITH_GREEN_POTION, OBJECT_GI_LIQUID, GID_POTION_GREEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80,
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MOD_RANDOMIZER, RG_BOTTLE_WITH_GREEN_POTION),
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CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_GREEN_POTION),
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GET_ITEM(RG_BOTTLE_WITH_BLUE_POTION, OBJECT_GI_LIQUID, GID_POTION_BLUE, 0x45, 0x80, CHEST_ANIM_LONG,
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GET_ITEM(RG_BOTTLE_WITH_BLUE_POTION, OBJECT_GI_LIQUID, GID_POTION_BLUE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80,
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MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_POTION),
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CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_POTION),
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GET_ITEM(RG_BOTTLE_WITH_FAIRY, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x46, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_FAIRY),
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GET_ITEM(RG_BOTTLE_WITH_FAIRY, OBJECT_GI_BOTTLE, GID_BOTTLE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG,
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GET_ITEM(RG_BOTTLE_WITH_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_FISH),
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MOD_RANDOMIZER, RG_BOTTLE_WITH_FAIRY),
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GET_ITEM(RG_BOTTLE_WITH_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_FIRE),
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GET_ITEM(RG_BOTTLE_WITH_FISH, OBJECT_GI_FISH, GID_FISH, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG,
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GET_ITEM(RG_BOTTLE_WITH_BUGS, OBJECT_GI_INSECT, GID_BUG, 0x7A, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_BUGS),
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MOD_RANDOMIZER, RG_BOTTLE_WITH_FISH),
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GET_ITEM(RG_BOTTLE_WITH_POE, OBJECT_GI_GHOST, GID_POE, 0x97, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_POE),
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GET_ITEM(RG_BOTTLE_WITH_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80,
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GET_ITEM(RG_BOTTLE_WITH_BIG_POE, OBJECT_GI_GHOST, GID_BIG_POE, 0xF9, 0x80, CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_BIG_POE),
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CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_FIRE),
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GET_ITEM(RG_BOTTLE_WITH_BUGS, OBJECT_GI_INSECT, GID_BUG, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG,
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MOD_RANDOMIZER, RG_BOTTLE_WITH_BUGS),
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GET_ITEM(RG_BOTTLE_WITH_POE, OBJECT_GI_GHOST, GID_POE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG,
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MOD_RANDOMIZER, RG_BOTTLE_WITH_POE),
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GET_ITEM(RG_BOTTLE_WITH_BIG_POE, OBJECT_GI_GHOST, GID_BIG_POE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80,
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CHEST_ANIM_LONG, MOD_RANDOMIZER, RG_BOTTLE_WITH_BIG_POE),
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};
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};
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ItemTableManager::Instance->AddItemTable(MOD_RANDOMIZER);
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ItemTableManager::Instance->AddItemTable(MOD_RANDOMIZER);
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for (int i = 0; i < ARRAY_COUNT(extendedVanillaGetItemTable); i++) {
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for (int i = 0; i < ARRAY_COUNT(extendedVanillaGetItemTable); i++) {
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