mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Implement patches for authentic texture overflows (#2737)
* implement dlist patching for authentic texture overflows * add overflow patch to deku stick; move toggle
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@ -20,6 +20,9 @@ static const ALIGN_ASSET(2) char gBottleGlassTex[] = dgBottleGlassTex;
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#define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex"
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#define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex"
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static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex;
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static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex;
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#define dgDekuStickOverflowTex "__OTR__objects/gameplay_keep/gDekuStickOverflowTex"
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static const ALIGN_ASSET(2) char gDekuStickOverflowTex[] = dgDekuStickOverflowTex;
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#define dgLinkHairTex "__OTR__objects/gameplay_keep/gLinkHairTex"
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#define dgLinkHairTex "__OTR__objects/gameplay_keep/gLinkHairTex"
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static const ALIGN_ASSET(2) char gLinkHairTex[] = dgLinkHairTex;
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static const ALIGN_ASSET(2) char gLinkHairTex[] = dgLinkHairTex;
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@ -2375,6 +2378,9 @@ static const ALIGN_ASSET(2) char gEffUnknown11Tex[] = dgEffUnknown11Tex;
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#define dgEffUnknown12Tex "__OTR__objects/gameplay_keep/gEffUnknown12Tex"
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#define dgEffUnknown12Tex "__OTR__objects/gameplay_keep/gEffUnknown12Tex"
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static const ALIGN_ASSET(2) char gEffUnknown12Tex[] = dgEffUnknown12Tex;
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static const ALIGN_ASSET(2) char gEffUnknown12Tex[] = dgEffUnknown12Tex;
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#define dgEffUnknown12OverflowTex "__OTR__objects/gameplay_keep/gEffUnknown12OverflowTex"
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static const ALIGN_ASSET(2) char gEffUnknown12OverflowTex[] = dgEffUnknown12OverflowTex;
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#define dgUnknownWoodBoardTex "__OTR__objects/gameplay_keep/gUnknownWoodBoardTex"
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#define dgUnknownWoodBoardTex "__OTR__objects/gameplay_keep/gUnknownWoodBoardTex"
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static const ALIGN_ASSET(2) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex;
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static const ALIGN_ASSET(2) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex;
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@ -101,6 +101,9 @@ static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F63
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#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0"
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#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0"
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static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0;
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static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0;
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#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
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static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
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#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0"
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#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0"
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static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0;
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static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0;
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@ -7,6 +7,10 @@
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gDekuStickOverflowTex" OutName="deku_stick_overflow" Format="i8" Width="16" Height="16" Offset="0x19FF"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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@ -809,6 +813,10 @@
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<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
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<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
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<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
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<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -2 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gEffUnknown12OverflowTex" OutName="eff_unknown_12_overflow" Format="ia16" Width="32" Height="32" Offset="0x32C8E"/>
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<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
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<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
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@ -38,6 +38,10 @@
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
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<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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@ -7,6 +7,10 @@
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gDekuStickOverflowTex" OutName="deku_stick_overflow" Format="i8" Width="16" Height="16" Offset="0x19FF"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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@ -806,6 +810,10 @@
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<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
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<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
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<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
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<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -2 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gEffUnknown12OverflowTex" OutName="eff_unknown_12_overflow" Format="ia16" Width="32" Height="32" Offset="0x32C8E"/>
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<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
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<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
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@ -38,6 +38,10 @@
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
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<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gDekuStickOverflowTex" OutName="deku_stick_overflow" Format="i8" Width="16" Height="16" Offset="0x19FF"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
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<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
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<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
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<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
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<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -2 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gEffUnknown12OverflowTex" OutName="eff_unknown_12_overflow" Format="ia16" Width="32" Height="32" Offset="0x32C8E"/>
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<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
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<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
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<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
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<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
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<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
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<!-- This is a duplicate texture to accound for authentic texture overflowing -->
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<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
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duplicate offset values -->
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<Texture Name="gIronKnuckleMetalOverflowTex" OutName="iron_knuckle_metal_overflow_tex" Format="i8" Width="32" Height="64" Offset="0xF79F"/>
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<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
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<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
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<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
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#include "CosmeticsEditor.h"
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#include "CosmeticsEditor.h"
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#include "authenticGfxPatches.h"
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#include <ImGuiImpl.h>
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#include <ImGuiImpl.h>
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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@ -1817,6 +1818,7 @@ void InitCosmeticsEditor() {
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}
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}
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SohImGui::RequestCvarSaveOnNextTick();
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SohImGui::RequestCvarSaveOnNextTick();
|
||||||
ApplyOrResetCustomGfxPatches();
|
ApplyOrResetCustomGfxPatches();
|
||||||
|
ApplyAuthenticGfxPatches();
|
||||||
|
|
||||||
RegisterOnLoadGameHook();
|
RegisterOnLoadGameHook();
|
||||||
}
|
}
|
||||||
|
191
soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp
Normal file
191
soh/soh/Enhancements/cosmetics/authenticGfxPatches.cpp
Normal file
@ -0,0 +1,191 @@
|
|||||||
|
#include <libultraship/bridge.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include <libultraship/libultra.h>
|
||||||
|
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||||
|
#include "objects/object_fz/object_fz.h"
|
||||||
|
#include "objects/object_ik/object_ik.h"
|
||||||
|
#include "objects/object_link_child/object_link_child.h"
|
||||||
|
|
||||||
|
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
|
||||||
|
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const char* dlist;
|
||||||
|
int startInstruction;
|
||||||
|
} DListPatchInfo;
|
||||||
|
|
||||||
|
static DListPatchInfo freezardEffectDListPatchInfos[] = {
|
||||||
|
{ gFreezardIntactDL, 5 },
|
||||||
|
{ gFreezardTopRightHornChippedDL, 5 },
|
||||||
|
{ gFreezardHeadChippedDL, 5 },
|
||||||
|
{ gFreezardIceTriangleDL, 5 },
|
||||||
|
{ gFreezardIceRockDL, 5 },
|
||||||
|
};
|
||||||
|
|
||||||
|
static DListPatchInfo ironKnuckleDListPatchInfos[] = {
|
||||||
|
{ object_ik_DL_01BE98, 39 },
|
||||||
|
{ object_ik_DL_01BE98, 59 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01C130, 38 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01C2B8, 39 },
|
||||||
|
{ object_ik_DL_01C2B8, 59 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01C550, 38 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01C7B8, 8 },
|
||||||
|
{ object_ik_DL_01C7B8, 28 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01CB58, 8 },
|
||||||
|
{ object_ik_DL_01CB58, 31 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01CCA0, 15 },
|
||||||
|
{ object_ik_DL_01CCA0, 37 },
|
||||||
|
{ object_ik_DL_01CCA0, 52 },
|
||||||
|
{ object_ik_DL_01CCA0, 68 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01CEE0, 27 },
|
||||||
|
{ object_ik_DL_01CEE0, 46 },
|
||||||
|
{ object_ik_DL_01CEE0, 125 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01D2B0, 8 },
|
||||||
|
{ object_ik_DL_01D2B0, 32 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01D3F8, 15 },
|
||||||
|
{ object_ik_DL_01D3F8, 37 },
|
||||||
|
{ object_ik_DL_01D3F8, 52 },
|
||||||
|
{ object_ik_DL_01D3F8, 68 },
|
||||||
|
|
||||||
|
{ object_ik_DL_01D638, 23 },
|
||||||
|
{ object_ik_DL_01D638, 42 },
|
||||||
|
{ object_ik_DL_01D638, 110 },
|
||||||
|
};
|
||||||
|
|
||||||
|
void PatchDekuStickTextureOverflow() {
|
||||||
|
// Custom texture for holding Deku Stick that accounts for overflow texture reading
|
||||||
|
Gfx gDekuStickOverflowTexFix = gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b, 1, gDekuStickOverflowTex);
|
||||||
|
|
||||||
|
// Gfx instructions to fix authentic vanilla bug where the Deku Stick texture is read as the wrong size
|
||||||
|
Gfx gDekuStickTexFix[] = {
|
||||||
|
gsDPLoadTextureBlock(gDekuStickTex, G_IM_FMT_I, G_IM_SIZ_8b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||||
|
G_TX_NOMIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD)
|
||||||
|
};
|
||||||
|
|
||||||
|
const char* dlist = gLinkChildLinkDekuStickDL;
|
||||||
|
int start = 5;
|
||||||
|
|
||||||
|
if (!CVarGetInteger("gFixTexturesOOB", 0)) {
|
||||||
|
// Unpatch the other texture fix
|
||||||
|
for (size_t i = 0; i < 7; i++) {
|
||||||
|
int instruction = start + (i == 0 ? 0 : i + 1);
|
||||||
|
std::string unpatchName = "DekuStickFix" + std::to_string(instruction);
|
||||||
|
ResourceMgr_UnpatchGfxByName(dlist, unpatchName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string patchName = "DekuStickOverflow" + std::to_string(start);
|
||||||
|
ResourceMgr_PatchGfxByName(dlist, patchName.c_str(), start, gDekuStickOverflowTexFix);
|
||||||
|
} else {
|
||||||
|
// Unpatch the other texture fix
|
||||||
|
std::string unpatchName = "DekuStickOverflow" + std::to_string(start);
|
||||||
|
ResourceMgr_UnpatchGfxByName(dlist, unpatchName.c_str());
|
||||||
|
|
||||||
|
for (size_t i = 0; i < 7; i++) {
|
||||||
|
int instruction = start + (i == 0 ? 0 : i + 1);
|
||||||
|
std::string patchName = "DekuStickFix" + std::to_string(instruction);
|
||||||
|
ResourceMgr_PatchGfxByName(dlist, patchName.c_str(), instruction, gDekuStickTexFix[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PatchFreezardTextureOverflow() {
|
||||||
|
// Custom texture for Freezard effect that accounts for overflow texture reading
|
||||||
|
Gfx gEffUnknown12OverflowTextFix = gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, gEffUnknown12OverflowTex);
|
||||||
|
|
||||||
|
// Gfx instructions to fix authentic vanilla bug where the Freezard effect texture is read as the wrong format
|
||||||
|
Gfx gEffUnknown12TexFix[] = {
|
||||||
|
gsDPLoadTextureBlock(gEffUnknown12Tex, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR |
|
||||||
|
G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD)
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const auto& patchInfo : freezardEffectDListPatchInfos) {
|
||||||
|
const char* dlist = patchInfo.dlist;
|
||||||
|
int start = patchInfo.startInstruction;
|
||||||
|
|
||||||
|
char patchNameBuf[24];
|
||||||
|
|
||||||
|
// Patch using custom overflowed texture
|
||||||
|
if (!CVarGetInteger("gFixTexturesOOB", 0)) {
|
||||||
|
// Unpatch the other texture fix
|
||||||
|
for (size_t i = 0; i < 7; i++) {
|
||||||
|
int instruction = start + (i == 0 ? 0 : i + 1);
|
||||||
|
std::string unpatchName = "gEffUnknown12Fix" + std::to_string(instruction);
|
||||||
|
ResourceMgr_UnpatchGfxByName(dlist, unpatchName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string patchName = "gEffUnknown12Overflow" + std::to_string(start);
|
||||||
|
ResourceMgr_PatchGfxByName(dlist, patchName.c_str(), start, gEffUnknown12OverflowTextFix);
|
||||||
|
} else { // Patch texture to use correct image size
|
||||||
|
// Unpatch the other texture fix
|
||||||
|
std::string unpatchName = "gEffUnknown12Overflow" + std::to_string(start);
|
||||||
|
ResourceMgr_UnpatchGfxByName(dlist, unpatchName.c_str());
|
||||||
|
|
||||||
|
for (size_t i = 0; i < 7; i++) {
|
||||||
|
int instruction = start + (i == 0 ? 0 : i + 1);
|
||||||
|
std::string patchName = "gEffUnknown12Fix" + std::to_string(instruction);
|
||||||
|
ResourceMgr_PatchGfxByName(dlist, patchName.c_str(), instruction, gEffUnknown12TexFix[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PatchIronKnuckleTextureOverflow() {
|
||||||
|
// Custom texture for Iron Knuckle that accounts for overflow texture reading
|
||||||
|
Gfx gIronKnuckleMetalOverflowTexFix = gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b, 1, gIronKnuckleMetalOverflowTex);
|
||||||
|
|
||||||
|
// Gfx instructions to fix authentic vanilla bug where the Iron Knuckle texture is read as the wrong format
|
||||||
|
Gfx gIronKnuckleMetalTexFix[] = {
|
||||||
|
gsDPLoadTextureBlock(object_ik_Tex_00F7A0, G_IM_FMT_I, G_IM_SIZ_4b, 32, 64, 0, G_TX_MIRROR | G_TX_WRAP,
|
||||||
|
G_TX_MIRROR | G_TX_WRAP, 5, 6, G_TX_NOLOD, G_TX_NOLOD)
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const auto& patchInfo : ironKnuckleDListPatchInfos) {
|
||||||
|
const char* dlist = patchInfo.dlist;
|
||||||
|
int start = patchInfo.startInstruction;
|
||||||
|
|
||||||
|
// OTRTODO: Patching to use the correct size format for Iron Knuckle causes a tile size failure
|
||||||
|
// Until this is solved, Iron Knuckle will be hardcoded to always display with the "authentic" texture fix
|
||||||
|
|
||||||
|
// Patch using custom overflowed texture
|
||||||
|
// if (!CVarGetInteger("gFixTexturesOOB", 0)) {
|
||||||
|
// Unpatch the other texture fix
|
||||||
|
for (size_t i = 0; i < 7; i++) {
|
||||||
|
int instruction = start + (i == 0 ? 0 : i + 1);
|
||||||
|
std::string unpatchName = "MetalTexFix" + std::to_string(instruction);
|
||||||
|
ResourceMgr_UnpatchGfxByName(dlist, unpatchName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string patchName = "MetalTexOverflow" + std::to_string(start);
|
||||||
|
ResourceMgr_PatchGfxByName(dlist, patchName.c_str(), start, gIronKnuckleMetalOverflowTexFix);
|
||||||
|
// } else { // Patch texture to use correct image size
|
||||||
|
// // Unpatch the other texture fix
|
||||||
|
// std::string unpatchName = "MetalTexOverflow" + std::to_string(start);
|
||||||
|
// ResourceMgr_UnpatchGfxByName(dlist, unpatchName.c_str());
|
||||||
|
|
||||||
|
// // Patch texture to use correct image size
|
||||||
|
// for (size_t i = 0; i < 7; i++) {
|
||||||
|
// int instruction = start + (i == 0 ? 0 : i + 1);
|
||||||
|
// std::string patchName = "MetalTexFix" + std::to_string(instruction);
|
||||||
|
// ResourceMgr_PatchGfxByName(dlist, patchName.c_str(), instruction, gIronKnuckleMetalTexFix[i]);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ApplyAuthenticGfxPatches() {
|
||||||
|
PatchDekuStickTextureOverflow();
|
||||||
|
PatchFreezardTextureOverflow();
|
||||||
|
PatchIronKnuckleTextureOverflow();
|
||||||
|
}
|
3
soh/soh/Enhancements/cosmetics/authenticGfxPatches.h
Normal file
3
soh/soh/Enhancements/cosmetics/authenticGfxPatches.h
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
void ApplyAuthenticGfxPatches();
|
@ -34,6 +34,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "Enhancements/game-interactor/GameInteractor.h"
|
#include "Enhancements/game-interactor/GameInteractor.h"
|
||||||
|
#include "Enhancements/cosmetics/authenticGfxPatches.h"
|
||||||
|
|
||||||
bool isBetaQuestEnabled = false;
|
bool isBetaQuestEnabled = false;
|
||||||
|
|
||||||
@ -909,6 +910,10 @@ namespace GameMenuBar {
|
|||||||
UIWidgets::Tooltip(
|
UIWidgets::Tooltip(
|
||||||
"Adds 5 higher pitches for the Silver Rupee Jingle for the rooms with more than 5 Silver Rupees. "
|
"Adds 5 higher pitches for the Silver Rupee Jingle for the rooms with more than 5 Silver Rupees. "
|
||||||
"Currently only relevant in Master Quest.");
|
"Currently only relevant in Master Quest.");
|
||||||
|
if (UIWidgets::PaddedEnhancementCheckbox("Fix out of bounds textures", "gFixTexturesOOB", true, false)) {
|
||||||
|
ApplyAuthenticGfxPatches();
|
||||||
|
}
|
||||||
|
UIWidgets::Tooltip("Fixes authentic out of bounds texture reads, instead loading textures with the correct size");
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user