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fix hidden wnd (#744)
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@ -1231,12 +1231,13 @@ namespace SohImGui {
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for (const auto& category : hiddenwindowCategories) {
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
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ImGui::SetNextWindowSize(ImVec2 (0,0));
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ImGui::SetNextWindowPos(ImVec2 (-100,-100));
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ImGui::Begin(category.first.c_str(), nullptr, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNavFocus);
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ImGuiWindowFlags HiddenWndFlags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoDecoration;
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ImGui::Begin(category.first.c_str(), nullptr, HiddenWndFlags);
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ImGui::End();
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ImGui::PopStyleColor();
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}
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if (CVar_GetS32("gStatsEnabled", 0)) {
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const float framerate = ImGui::GetIO().Framerate;
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
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