mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Fix check tracker performance changes.
Move Mysterious Shuffle functionality to `hook_handlers.cpp` when applicable.
This commit is contained in:
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commit
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@ -24,7 +24,7 @@ void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry);
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#define GET_ITEM_MYSTERY \
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{ ITEM_NONE, 0, 0, 0, 0, 0, 0, 0, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, Randomizer_DrawMysteryItem }
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{ ITEM_NONE_FE, 0, 0, 0, 0, 0, 0, ITEM_NONE_FE, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, NULL, MOD_RANDOMIZER, (CustomDrawFunc)Randomizer_DrawMysteryItem }
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#ifdef __cplusplus
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};
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#endif
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@ -33,6 +33,8 @@ extern "C" {
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#include "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
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#include "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h"
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#include "adult_trade_shuffle.h"
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#include "draw.h"
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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}
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@ -357,13 +359,21 @@ void EnExItem_WaitForObjectRandomized(EnExItem* enExItem, PlayState* play) {
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void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play) {
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f32 mtxScale = CVarGetFloat(CVAR_ENHANCEMENT("TimeSavers.SkipGetItemAnimationScale"), 10.0f);
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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EnItem00_CustomItemsParticles(&enItem00->actor, play, enItem00->itemEntry);
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GetItemEntry_Draw(play, enItem00->itemEntry);
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GetItemEntry randoItem = enItem00->itemEntry;
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
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randoItem = GET_ITEM_MYSTERY;
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}
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EnItem00_CustomItemsParticles(&enItem00->actor, play, randoItem);
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GetItemEntry_Draw(play, randoItem);
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}
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void ItemBHeart_DrawRandomizedItem(ItemBHeart* itemBHeart, PlayState* play) {
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EnItem00_CustomItemsParticles(&itemBHeart->actor, play, itemBHeart->sohItemEntry);
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GetItemEntry_Draw(play, itemBHeart->sohItemEntry);
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GetItemEntry randoItem = itemBHeart->sohItemEntry;
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
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randoItem = GET_ITEM_MYSTERY;
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}
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EnItem00_CustomItemsParticles(&itemBHeart->actor, play, randoItem);
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GetItemEntry_Draw(play, randoItem);
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}
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void ItemBHeart_UpdateRandomizedItem(Actor* actor, PlayState* play) {
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@ -378,14 +388,18 @@ void ItemBHeart_UpdateRandomizedItem(Actor* actor, PlayState* play) {
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}
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void ItemEtcetera_DrawRandomizedItem(ItemEtcetera* itemEtcetera, PlayState* play) {
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EnItem00_CustomItemsParticles(&itemEtcetera->actor, play, itemEtcetera->sohItemEntry);
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GetItemEntry randoItem = itemEtcetera->sohItemEntry;
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
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randoItem = GET_ITEM_MYSTERY;
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}
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EnItem00_CustomItemsParticles(&itemEtcetera->actor, play, randoItem);
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func_8002EBCC(&itemEtcetera->actor, play, 0);
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func_8002ED80(&itemEtcetera->actor, play, 0);
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GetItemEntry_Draw(play, itemEtcetera->sohItemEntry);
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GetItemEntry_Draw(play, randoItem);
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}
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void ItemEtcetera_DrawRandomizedItemThroughLens(ItemEtcetera* itemEtcetera, PlayState* play) {
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if (play->actorCtx.lensActive) {
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if (play->actorCtx.lensActive) { // todo [Rando] mysterious shuffle for chest minigame key shuffle
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ItemEtcetera_DrawRandomizedItem(itemEtcetera, play);
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}
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}
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@ -1160,10 +1174,14 @@ void RandomizerOnSceneInitHandler(int16_t sceneNum) {
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}
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void EnSi_DrawRandomizedItem(EnSi* enSi, PlayState* play) {
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GetItemEntry randoItem = enSi->sohGetItemEntry;
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
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randoItem = GET_ITEM_MYSTERY;
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}
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func_8002ED80(&enSi->actor, play, 0);
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func_8002EBCC(&enSi->actor, play, 0);
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EnItem00_CustomItemsParticles(&enSi->actor, play, enSi->sohGetItemEntry);
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GetItemEntry_Draw(play, enSi->sohGetItemEntry);
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EnItem00_CustomItemsParticles(&enSi->actor, play, randoItem);
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GetItemEntry_Draw(play, randoItem);
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}
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u32 EnDns_RandomizerPurchaseableCheck(EnDns* enDns) {
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@ -11,7 +11,7 @@
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#include <soh/Enhancements/randomizer/randomizerTypes.h>
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#include "soh/Enhancements/randomizer/randomizer_check_objects.h"
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#include "soh/Enhancements/randomizer/randomizer_check_tracker.h"
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#include "soh/Enhancements/randomizer/randomizer_tricks.h"
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#include "soh/Enhancements/randomizer/tricks.h"
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#include <soh/Enhancements/custom-message/CustomMessageManager.h>
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#include "soh/Enhancements/item-tables/ItemTableTypes.h"
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#include "../custom-message/CustomMessageTypes.h"
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@ -1092,12 +1092,12 @@ bool ShouldHideArea(RandomizerCheckArea rcArea) {
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return true;
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}
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bool ShouldShowCheck(RandomizerCheckObject check) {
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bool ShouldShowCheck(RandomizerCheck check) {
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return (
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IsVisibleInCheckTracker(check) &&
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(checkSearch.Filters.Size == 0 ||
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checkSearch.PassFilter(RandomizerCheckObjects::GetRCAreaName(Rando::StaticData::GetLocation(check)->GetArea()).c_str()) ||
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checkSearch.PassFilter(Rando::StaticData::GetLocation(check)->GetShortName().c_str())
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checkSearch.PassFilter(Rando::StaticData::GetLocation(check)->GetShortName().c_str()))
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);
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}
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@ -1244,7 +1244,7 @@ void LoadSettings() {
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fishsanityAgeSplit = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_FISHSANITY_AGE_SPLIT);
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}
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bool IsCheckShuffled(RandomizerCheckObject rcObj) {
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bool IsCheckShuffled(RandomizerCheck rc) {
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Rando::Location* loc = Rando::StaticData::GetLocation(rc);
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if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LOGIC_RULES) != RO_LOGIC_VANILLA) {
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return
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@ -1307,8 +1307,10 @@ bool IsCheckShuffled(RandomizerCheckObject rcObj) {
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return false;
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}
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bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
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return IsCheckShuffled(rcObj) || (rcObj.rcType == RCTYPE_SKULL_TOKEN && alwaysShowGS) || (rcObj.rcType == RCTYPE_SHOP && (showShops && (!hideShopRightChecks)));
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bool IsVisibleInCheckTracker(RandomizerCheck rc) {
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auto loc = Rando::StaticData::GetLocation(rc);
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return IsCheckShuffled(rc) || (loc->GetRCType() == RCTYPE_SKULL_TOKEN && alwaysShowGS) ||
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(loc->GetRCType() == RCTYPE_SHOP && (showShops && (!hideShopRightChecks)));
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}
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void UpdateInventoryChecks() {
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@ -1501,7 +1503,7 @@ void DrawLocation(RandomizerCheck rc) {
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//Draw the extra info
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txt = "";
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bool mystery = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && OTRGlobals::Instance->gRandomizer->merchantPrices.contains(rcObj.rc);
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bool mystery = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && itemLoc->IsAddedToPool();
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if (checkData.hintItem != 0) {
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// TODO hints
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@ -1534,7 +1536,7 @@ void DrawLocation(RandomizerCheck rc) {
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} else if (!mystery) {
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txt = itemLoc->GetPlacedItem().GetName().GetForLanguage(gSaveContext.language);
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}
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if (!IsVisibleInCheckTracker(rcObj) && status == RCSHOW_IDENTIFIED && !mystery) {
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if (!IsVisibleInCheckTracker(rc) && status == RCSHOW_IDENTIFIED && !mystery) {
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txt += fmt::format(" - {}", gSaveContext.checkTrackerData[rc].price);
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}
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} else {
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@ -47,7 +47,7 @@ void DefaultCheckData(RandomizerCheck rc);
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void Teardown();
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void UpdateAllOrdering();
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bool IsVisibleInCheckTracker(RandomizerCheck rc);
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bool IsCheckShuffled(RandomizerCheck check);
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bool IsCheckShuffled(RandomizerCheck rc);
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void InitTrackerData(bool isDebug);
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RandomizerCheckArea GetCheckArea();
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void UpdateCheck(uint32_t, RandomizerCheckTrackerData);
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@ -2445,8 +2445,8 @@ extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(
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return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck);
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}
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extern "C" bool Randomizer_IsCheckShuffled(RandomizerCheck randomizerCheck) {
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return CheckTracker::IsCheckShuffled(RandomizerCheckObjects::GetAllRCObjects().find(randomizerCheck)->second);
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extern "C" bool Randomizer_IsCheckShuffled(RandomizerCheck rc) {
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return CheckTracker::IsCheckShuffled(rc);
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}
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extern "C" GetItemEntry GetItemMystery() {
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@ -1361,23 +1361,7 @@ static const Vtx customDropVtx[] = {
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* Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...).
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*/
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void EnItem00_DrawCollectible(EnItem00* this, PlayState* play) {
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if (IS_RANDO && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
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RandomizerCheck randoCheck =
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Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->ogParams);
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GetItemEntry giEntry = this->randoGiEntry;
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if (randoCheck != RC_UNKNOWN_CHECK) {
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this->randoGiEntry = Randomizer_GetItemFromKnownCheck(randoCheck, GI_NONE);
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giEntry = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(randoCheck))
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? GetItemMystery() : this->randoGiEntry;
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giEntry.getItemFrom = ITEM_FROM_FREESTANDING;
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}
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f32 mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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EnItem00_CustomItemsParticles(&this->actor, play, giEntry);
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GetItemEntry_Draw(play, giEntry);
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} else if (this->actor.params == ITEM00_BOMBCHU) {
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if (this->actor.params == ITEM00_BOMBCHU) {
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OPEN_DISPS(play->state.gfxCtx);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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@ -1457,24 +1441,7 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) {
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* Draw Function used for the Piece of Heart type of En_Item00.
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*/
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void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play) {
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if (IS_RANDO) {
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RandomizerCheck randoCheck =
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Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->ogParams);
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GetItemEntry giEntry = this->randoGiEntry;
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if (randoCheck != RC_UNKNOWN_CHECK) {
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this->randoGiEntry = Randomizer_GetItemFromKnownCheck(randoCheck, GI_NONE);
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giEntry = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(randoCheck))
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? GetItemMystery() : this->randoGiEntry;
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giEntry.getItemFrom = ITEM_FROM_FREESTANDING;
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}
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f32 mtxScale = 16.0f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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EnItem00_CustomItemsParticles(&this->actor, play, giEntry);
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GetItemEntry_Draw(play, giEntry);
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} else {
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s32 pad;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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@ -2089,42 +2089,56 @@ void DemoEffect_DrawGetItem(Actor* thisx, PlayState* play) {
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}
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if (IS_RANDO && (play->sceneNum != SCENE_TEMPLE_OF_TIME || this->actor.params == DEMO_EFFECT_LIGHTARROW)) {
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GetItemEntry getItemEntry = GET_ITEM_NONE;
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_BARINADE))
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getItemEntry = GetItemMystery();
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RandomizerCheck rc = RC_MAX;
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RandomizerGet rg = RG_NONE;
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switch (this->actor.params) {
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case DEMO_EFFECT_JEWEL_KOKIRI:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_QUEEN_GOHMA, RG_KOKIRI_EMERALD);
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rc = RC_QUEEN_GOHMA;
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rg = RG_KOKIRI_EMERALD;
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break;
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case DEMO_EFFECT_JEWEL_GORON:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KING_DODONGO, RG_GORON_RUBY);
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rc = RC_KING_DODONGO;
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rg = RG_GORON_RUBY;
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break;
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case DEMO_EFFECT_JEWEL_ZORA:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE);
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rc = RC_BARINADE;
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rg = RG_ZORA_SAPPHIRE;
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break;
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case DEMO_EFFECT_MEDAL_FOREST:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_PHANTOM_GANON, RG_FOREST_MEDALLION);
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rc = RC_PHANTOM_GANON;
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rg = RG_FOREST_MEDALLION;
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break;
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case DEMO_EFFECT_MEDAL_FIRE:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_VOLVAGIA, RG_FIRE_MEDALLION);
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rc = RC_VOLVAGIA;
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rg = RG_FIRE_MEDALLION;
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break;
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case DEMO_EFFECT_MEDAL_WATER:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_MORPHA, RG_WATER_MEDALLION);
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rc = RC_MORPHA;
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rg = RG_WATER_MEDALLION;
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break;
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case DEMO_EFFECT_MEDAL_SPIRIT:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TWINROVA, RG_SPIRIT_MEDALLION);
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rc = RC_TWINROVA;
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rg = RG_SPIRIT_MEDALLION;
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break;
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case DEMO_EFFECT_MEDAL_SHADOW:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BONGO_BONGO, RG_SHADOW_MEDALLION);
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rc = RC_BONGO_BONGO;
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rg = RG_SHADOW_MEDALLION;
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break;
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case DEMO_EFFECT_MEDAL_LIGHT:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_SAGES, RG_LIGHT_MEDALLION);
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rc = RC_GIFT_FROM_SAGES;
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rg = RG_LIGHT_MEDALLION;
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break;
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case DEMO_EFFECT_LIGHTARROW:
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getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS);
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rc = RC_TOT_LIGHT_ARROWS_CUTSCENE;
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rg = RG_LIGHT_ARROWS;
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break;
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}
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getItemEntry = Randomizer_GetItemFromKnownCheck(rc, rg);
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if (getItemEntry.getItemId != GI_NONE) {
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(rc)) {
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getItemEntry = GetItemMystery();
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}
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this->getItem.drawId = getItemEntry.gid;
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func_8002EBCC(thisx, play, 0);
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func_8002ED80(thisx, play, 0);
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@ -155,50 +155,6 @@ void EnSi_Draw(Actor* thisx, PlayState* play) {
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if (this->actionFunc != func_80AFB950) {
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func_8002ED80(&this->actor, play, 0);
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func_8002EBCC(&this->actor, play, 0);
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if (!IS_RANDO) {
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GetItem_Draw(play, GID_SKULL_TOKEN_2);
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} else {
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RandomizerCheck check = Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->actor.params);
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getItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(check)) ? GetItemMystery() : Randomizer_GetItemFromKnownCheck(check, GI_SKULL_TOKEN);
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EnItem00_CustomItemsParticles(&this->actor, play, getItem);
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if (getItem.itemId != ITEM_SKULL_TOKEN) {
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f32 mtxScale = 1.5f;
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Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
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}
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GetItemEntry_Draw(play, getItem);
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}
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}
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}
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void EnSi_Reset() {
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textId = 0xB4;
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giveItemId = ITEM_SKULL_TOKEN;
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}
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void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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getItem = Randomizer_GetItemFromActor(this->actor.id, play->sceneNum, this->actor.params, GI_SKULL_TOKEN);
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getItemId = getItem.getItemId;
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if (getItemId == RG_ICE_TRAP) {
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textId = 0xF8;
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} else {
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textId = getItem.textId;
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giveItemId = getItem.itemId;
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}
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player->getItemEntry = getItem;
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}
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void Randomizer_GiveSkullReward(EnSi* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (getItem.modIndex == MOD_NONE) {
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// RANDOTOD: Move this into Item_Give() or some other more central location
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if (getItem.getItemId == GI_SWORD_BGS) {
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gSaveContext.bgsFlag = true;
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}
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Item_Give(play, giveItemId);
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} else if (getItem.modIndex == MOD_RANDOMIZER) {
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Randomizer_Item_Give(play, getItem);
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GetItem_Draw(play, GID_SKULL_TOKEN_2);
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}
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}
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@ -93,23 +93,18 @@ void ItemBHeart_Draw(Actor* thisx, PlayState* play) {
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actorIt = actorIt->next;
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}
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if (IS_RANDO) {
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RandomizerCheck check = Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->actor.params);
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GetItemEntry_Draw(play, (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(check)) ? GetItemMystery() : Randomizer_GetItemFromKnownCheck(check, GI_HEART_CONTAINER_2));
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if (flag) {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL);
|
||||
} else {
|
||||
if (flag) {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL);
|
||||
} else {
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
||||
}
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
@ -206,16 +206,6 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, PlayState* play) {
|
||||
if (play->actorCtx.lensActive) {
|
||||
func_8002EBCC(&this->actor, play, 0);
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
|
||||
if(IS_RANDO && play->sceneNum == SCENE_TREASURE_BOX_SHOP) {
|
||||
RandomizerCheck check = RC_MAX;
|
||||
GetItemEntry randoGetItem = GetChestGameRandoGetItem(this->actor.room, this->giDrawId, play); //TODO Rando: add mysterious shuffle when chest minigame keys get shuffled
|
||||
EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
|
||||
if (randoGetItem.itemId != ITEM_NONE) {
|
||||
GetItemEntry_Draw(play, randoGetItem);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GetItem_Draw(play, this->giDrawId);
|
||||
}
|
||||
@ -225,24 +215,6 @@ void ItemEtcetera_Draw(Actor* thisx, PlayState* play) {
|
||||
ItemEtcetera* this = (ItemEtcetera*)thisx;
|
||||
s32 type = this->actor.params & 0xFF;
|
||||
|
||||
if (IS_RANDO) {
|
||||
GetItemEntry randoGetItem = (GetItemEntry)GET_ITEM_NONE;
|
||||
if (type == ITEM_ETC_ARROW_FIRE) {
|
||||
randoGetItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_LH_SUN)) ? GetItemMystery() : Randomizer_GetItemFromKnownCheck(RC_LH_SUN, GI_ARROW_FIRE);
|
||||
} else if (type == ITEM_ETC_LETTER) {
|
||||
randoGetItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_LH_UNDERWATER_ITEM)) ? GetItemMystery() : Randomizer_GetItemFromKnownCheck(RC_LH_UNDERWATER_ITEM, GI_LETTER_RUTO);
|
||||
}
|
||||
|
||||
EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
|
||||
|
||||
if (randoGetItem.itemId != ITEM_NONE) {
|
||||
func_8002EBCC(&this->actor, play, 0);
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
GetItemEntry_Draw(play, randoGetItem);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
func_8002EBCC(&this->actor, play, 0);
|
||||
func_8002ED80(&this->actor, play, 0);
|
||||
GetItem_Draw(play, this->giDrawId);
|
||||
|
Loading…
Reference in New Issue
Block a user