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https://github.com/HarbourMasters/Shipwright.git
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cleanups
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commit
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@ -9,7 +9,7 @@
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namespace Ship {
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ResourceMgr::ResourceMgr(std::shared_ptr<GlobalCtx2> Context, std::string MainPath, std::string PatchesPath) : Context(Context), bIsRunning(false), FileLoadThread(nullptr) {
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ResourceMgr::ResourceMgr(std::shared_ptr<GlobalCtx2> Context, const std::string& MainPath, const std::string& PatchesPath) : Context(Context), bIsRunning(false), FileLoadThread(nullptr) {
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OTR = std::make_shared<Archive>(MainPath, PatchesPath, false);
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gameVersion = OOT_UNKNOWN;
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@ -95,7 +95,7 @@ namespace Ship {
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//Lock.unlock();
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SPDLOG_DEBUG("Loaded File {} on ResourceMgr thread", ToLoad->path);
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SPDLOG_DEBUG("Loaded File {} on ResourceMgr thread", ToLoad->path.c_str());
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ToLoad->FileLoadNotifier.notify_all();
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}
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@ -186,7 +186,7 @@ namespace Ship {
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gameVersion = newGameVersion;
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}
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std::shared_ptr<File> ResourceMgr::LoadFileAsync(std::string FilePath) {
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std::shared_ptr<File> ResourceMgr::LoadFileAsync(const std::string& FilePath) {
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const std::lock_guard<std::mutex> Lock(FileLoadMutex);
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// File NOT already loaded...?
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auto fileCacheFind = FileCache.find(FilePath);
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@ -204,7 +204,7 @@ namespace Ship {
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return fileCacheFind->second;
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}
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std::shared_ptr<File> ResourceMgr::LoadFile(std::string FilePath) {
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std::shared_ptr<File> ResourceMgr::LoadFile(const std::string& FilePath) {
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auto ToLoad = LoadFileAsync(FilePath);
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// Wait for the File to actually be loaded if we are told to block.
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std::unique_lock<std::mutex> Lock(ToLoad->FileLoadMutex);
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@ -280,7 +280,7 @@ namespace Ship {
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}
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}
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std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> ResourceMgr::CacheDirectoryAsync(std::string SearchMask) {
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std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> ResourceMgr::CacheDirectoryAsync(const std::string& SearchMask) {
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auto loadedList = std::make_shared<std::vector<std::shared_ptr<ResourcePromise>>>();
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auto fileList = OTR->ListFiles(SearchMask);
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@ -299,7 +299,7 @@ namespace Ship {
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return loadedList;
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}
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::CacheDirectory(std::string SearchMask) {
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::CacheDirectory(const std::string& SearchMask) {
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auto PromiseList = CacheDirectoryAsync(SearchMask);
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auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
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@ -17,7 +17,7 @@ namespace Ship
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// It works with the original game's assets because the entire ROM is 64MB and fits into RAM of any semi-modern PC.
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class ResourceMgr {
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public:
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ResourceMgr(std::shared_ptr<GlobalCtx2> Context, std::string MainPath, std::string PatchesPath);
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ResourceMgr(std::shared_ptr<GlobalCtx2> Context, const std::string& MainPath, const std::string& PatchesPath);
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~ResourceMgr();
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bool IsRunning();
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@ -32,14 +32,14 @@ namespace Ship
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uint32_t GetGameVersion();
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void SetGameVersion(uint32_t newGameVersion);
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std::shared_ptr<File> LoadFileAsync(std::string FilePath);
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std::shared_ptr<File> LoadFile(std::string FilePath);
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std::shared_ptr<File> LoadFileAsync(const std::string& FilePath);
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std::shared_ptr<File> LoadFile(const std::string& FilePath);
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std::shared_ptr<Ship::Resource> GetCachedFile(const char* FilePath) const;
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std::shared_ptr<Resource> LoadResource(const char* FilePath);
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std::shared_ptr<Resource> LoadResource(const std::string& FilePath) { return LoadResource(FilePath.c_str()); }
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std::variant<std::shared_ptr<Resource>, std::shared_ptr<ResourcePromise>> LoadResourceAsync(const char* FilePath);
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(std::string SearchMask);
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std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(std::string SearchMask);
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(const std::string& SearchMask);
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std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(const std::string& SearchMask);
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std::shared_ptr<std::vector<std::shared_ptr<Resource>>> DirtyDirectory(std::string SearchMask);
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protected:
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