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Make equip swap work on pause any cursor
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@ -237,8 +237,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
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s16 oldCursorPoint;
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s16 oldCursorPoint;
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s16 moveCursorResult;
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s16 moveCursorResult;
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bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
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bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
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bool pauseAnyCursor = (CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) ||
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bool pauseAnyCursor = pauseCtx->cursorSpecialPos == 0 && ((CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) ||
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(CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON);
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(CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON));
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// only allow mask select when:
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// only allow mask select when:
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// the shop is open:
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// the shop is open:
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