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Add RAND_INF flags for all silver rupees.
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@ -283,7 +283,7 @@ typedef struct {
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// #endregion
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// #endregion
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// #region SOH [Randomizer]
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// #region SOH [Randomizer]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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/* */ u16 randomizerInf[16];
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/* */ u16 randomizerInf[25];
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/* */ u8 mqDungeonCount;
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/* */ u8 mqDungeonCount;
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/* */ u16 adultTradeItems;
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/* */ u16 adultTradeItems;
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/* */ u8 triforcePiecesCollected;
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/* */ u8 triforcePiecesCollected;
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@ -267,6 +267,152 @@ typedef enum {
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RAND_INF_ZD_FISH_4,
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RAND_INF_ZD_FISH_4,
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RAND_INF_ZD_FISH_5,
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RAND_INF_ZD_FISH_5,
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RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1,
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RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2,
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RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3,
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RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4,
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RAND_INF_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5,
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RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1,
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RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2,
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RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3,
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RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4,
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RAND_INF_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5,
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RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_1,
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RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_2,
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RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_3,
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RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_4,
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RAND_INF_ICE_CAVERN_SLIDING_SILVER_RUPEE_5,
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RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1,
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RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2,
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RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3,
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RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4,
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RAND_INF_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5,
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RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1,
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RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2,
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RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3,
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RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4,
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RAND_INF_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5,
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RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1,
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RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2,
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RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3,
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RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4,
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RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5,
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RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1,
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RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2,
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RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3,
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RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4,
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RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5,
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RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_1,
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RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_2,
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RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_3,
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RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_4,
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RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_5,
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RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_1,
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RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_2,
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RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_3,
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RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_4,
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RAND_INF_SHADOW_SCYTHE_SILVER_RUPEE_5,
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RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1,
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RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2,
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RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3,
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RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4,
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RAND_INF_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5,
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RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1,
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RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2,
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RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3,
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RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4,
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RAND_INF_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5,
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RAND_INF_FOREST_TRIAL_SILVER_RUPEE_1,
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RAND_INF_FOREST_TRIAL_SILVER_RUPEE_2,
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RAND_INF_FOREST_TRIAL_SILVER_RUPEE_3,
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RAND_INF_FOREST_TRIAL_SILVER_RUPEE_4,
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RAND_INF_FOREST_TRIAL_SILVER_RUPEE_5,
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RAND_INF_FIRE_TRIAL_SILVER_RUPEE_1,
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RAND_INF_FIRE_TRIAL_SILVER_RUPEE_2,
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RAND_INF_FIRE_TRIAL_SILVER_RUPEE_3,
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RAND_INF_FIRE_TRIAL_SILVER_RUPEE_4,
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RAND_INF_FIRE_TRIAL_SILVER_RUPEE_5,
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RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_1,
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RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_2,
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RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_3,
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RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_4,
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RAND_INF_LIGHT_TRIAL_SILVER_RUPEE_5,
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RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_1,
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RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_2,
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RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_3,
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RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_4,
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RAND_INF_SPIRIT_TRIAL_SILVER_RUPEE_5,
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RAND_INF_DODONGOS_CAVERN_MQ_SILVER_RUPEE_1,
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RAND_INF_DODONGOS_CAVERN_MQ_SILVER_RUPEE_2,
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RAND_INF_DODONGOS_CAVERN_MQ_SILVER_RUPEE_3,
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RAND_INF_DODONGOS_CAVERN_MQ_SILVER_RUPEE_4,
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RAND_INF_DODONGOS_CAVERN_MQ_SILVER_RUPEE_5,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_1,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_2,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_3,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_4,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_5,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_1,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_2,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_3,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_4,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_5,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_6,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE_1,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE_2,
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RAND_INF_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE_3,
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RAND_INF_SPIRIT_MQ_LOBBY_SILVER_RUPEE_1,
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RAND_INF_SPIRIT_MQ_LOBBY_SILVER_RUPEE_2,
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RAND_INF_SPIRIT_MQ_LOBBY_SILVER_RUPEE_3,
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RAND_INF_SPIRIT_MQ_LOBBY_SILVER_RUPEE_4,
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RAND_INF_SPIRIT_MQ_LOBBY_SILVER_RUPEE_5,
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RAND_INF_SHADOW_MQ_SCYTHE_SILVER_RUPEE_1,
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RAND_INF_SHADOW_MQ_SCYTHE_SILVER_RUPEE_2,
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RAND_INF_SHADOW_MQ_SCYTHE_SILVER_RUPEE_3,
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RAND_INF_SHADOW_MQ_SCYTHE_SILVER_RUPEE_4,
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RAND_INF_SHADOW_MQ_SCYTHE_SILVER_RUPEE_5,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_1,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_2,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_3,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_4,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_5,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_6,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_7,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_8,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_9,
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RAND_INF_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_10,
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RAND_INF_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1,
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RAND_INF_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2,
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RAND_INF_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3,
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RAND_INF_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4,
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RAND_INF_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_1,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_2,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_3,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_4,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_5,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_6,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_7,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_8,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_9,
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RAND_INF_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_10,
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RAND_INF_FIRE_TRIAL_MQ_SILVER_RUPEE_1,
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RAND_INF_FIRE_TRIAL_MQ_SILVER_RUPEE_2,
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RAND_INF_FIRE_TRIAL_MQ_SILVER_RUPEE_3,
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RAND_INF_FIRE_TRIAL_MQ_SILVER_RUPEE_4,
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RAND_INF_FIRE_TRIAL_MQ_SILVER_RUPEE_5,
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RAND_INF_WATER_TRIAL_MQ_SILVER_RUPEE_1,
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RAND_INF_WATER_TRIAL_MQ_SILVER_RUPEE_2,
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RAND_INF_WATER_TRIAL_MQ_SILVER_RUPEE_3,
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RAND_INF_WATER_TRIAL_MQ_SILVER_RUPEE_4,
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RAND_INF_WATER_TRIAL_MQ_SILVER_RUPEE_5,
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RAND_INF_SHADOW_TRIAL_MQ_SILVER_RUPEE_1,
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RAND_INF_SHADOW_TRIAL_MQ_SILVER_RUPEE_2,
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RAND_INF_SHADOW_TRIAL_MQ_SILVER_RUPEE_3,
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RAND_INF_SHADOW_TRIAL_MQ_SILVER_RUPEE_4,
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RAND_INF_SHADOW_TRIAL_MQ_SILVER_RUPEE_5,
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// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
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// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
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RAND_INF_MAX,
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RAND_INF_MAX,
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