mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Implement AnyFPS + option to queue one rendered frame (#401)
This commit is contained in:
parent
90a33e9756
commit
ccab94c765
@ -96,7 +96,6 @@ static struct {
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uint32_t msaa_num_quality_levels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
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ComPtr<ID3D11Device> device;
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ComPtr<IDXGISwapChain1> swap_chain;
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ComPtr<ID3D11DeviceContext> context;
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ComPtr<ID3D11RasterizerState> rasterizer_state;
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ComPtr<ID3D11DepthStencilState> depth_stencil_state;
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@ -252,7 +251,24 @@ static void gfx_d3d11_init(void) {
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});
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// Create the swap chain
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d3d.swap_chain = gfx_dxgi_create_swap_chain(d3d.device.Get());
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gfx_dxgi_create_swap_chain(d3d.device.Get(), []() {
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d3d.framebuffers[0].render_target_view.Reset();
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d3d.textures[d3d.framebuffers[0].texture_id].texture.Reset();
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d3d.context->ClearState();
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d3d.context->Flush();
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d3d.last_shader_program = nullptr;
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d3d.last_vertex_buffer_stride = 0;
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d3d.last_blend_state.Reset();
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d3d.last_resource_views[0].Reset();
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d3d.last_resource_views[1].Reset();
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d3d.last_sampler_states[0].Reset();
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d3d.last_sampler_states[1].Reset();
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d3d.last_depth_test = -1;
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d3d.last_depth_mask = -1;
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d3d.last_zmode_decal = -1;
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d3d.last_primitive_topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
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});
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// Create D3D Debug device if in debug mode
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@ -266,7 +282,7 @@ static void gfx_d3d11_init(void) {
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// Check the size of the window
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
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ThrowIfFailed(d3d.swap_chain->GetDesc1(&swap_chain_desc));
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ThrowIfFailed(gfx_dxgi_get_swap_chain()->GetDesc1(&swap_chain_desc));
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d3d.textures[fb.texture_id].width = swap_chain_desc.Width;
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d3d.textures[fb.texture_id].height = swap_chain_desc.Height;
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fb.msaa_level = 1;
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@ -303,8 +319,6 @@ static void gfx_d3d11_init(void) {
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ThrowIfFailed(d3d.device->CreateBuffer(&constant_buffer_desc, nullptr, d3d.per_frame_cb.GetAddressOf()),
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gfx_dxgi_get_h_wnd(), "Failed to create per-frame constant buffer.");
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d3d.context->PSSetConstantBuffers(0, 1, d3d.per_frame_cb.GetAddressOf());
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// Create per-draw constant buffer
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constant_buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
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@ -316,8 +330,6 @@ static void gfx_d3d11_init(void) {
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ThrowIfFailed(d3d.device->CreateBuffer(&constant_buffer_desc, nullptr, d3d.per_draw_cb.GetAddressOf()),
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gfx_dxgi_get_h_wnd(), "Failed to create per-draw constant buffer.");
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d3d.context->PSSetConstantBuffers(1, 1, d3d.per_draw_cb.GetAddressOf());
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// Create compute shader that can be used to retrieve depth buffer values
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const char* shader_source = R"(
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@ -737,6 +749,8 @@ static void gfx_d3d11_on_resize(void) {
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static void gfx_d3d11_start_frame(void) {
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// Set per-frame constant buffer
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ID3D11Buffer* buffers[2] = { d3d.per_frame_cb.Get(), d3d.per_draw_cb.Get() };
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d3d.context->PSSetConstantBuffers(0, 2, buffers);
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d3d.per_frame_cb_data.noise_frame++;
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if (d3d.per_frame_cb_data.noise_frame > 150) {
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@ -803,15 +817,16 @@ static void gfx_d3d11_update_framebuffer_parameters(int fb_id, uint32_t width, u
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if (msaa_level <= 1) {
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ThrowIfFailed(d3d.device->CreateShaderResourceView(tex.texture.Get(), nullptr, tex.resource_view.ReleaseAndGetAddressOf()));
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}
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} else if (diff) {
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} else if (diff || (render_target && tex.texture.Get() == nullptr)) {
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DXGI_SWAP_CHAIN_DESC1 desc1;
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ThrowIfFailed(d3d.swap_chain->GetDesc1(&desc1));
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IDXGISwapChain1* swap_chain = gfx_dxgi_get_swap_chain();
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ThrowIfFailed(swap_chain->GetDesc1(&desc1));
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if (desc1.Width != width || desc1.Height != height) {
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fb.render_target_view.Reset();
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tex.texture.Reset();
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ThrowIfFailed(d3d.swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, desc1.Flags));
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ThrowIfFailed(swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, desc1.Flags));
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}
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ThrowIfFailed(d3d.swap_chain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID *)tex.texture.ReleaseAndGetAddressOf()));
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ThrowIfFailed(swap_chain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID *)tex.texture.ReleaseAndGetAddressOf()));
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}
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if (render_target) {
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ThrowIfFailed(d3d.device->CreateRenderTargetView(tex.texture.Get(), nullptr, fb.render_target_view.ReleaseAndGetAddressOf()));
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@ -34,15 +34,8 @@
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#define WINCLASS_NAME L"N64GAME"
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#define GFX_API_NAME "DirectX"
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#ifdef VERSION_EU
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#define FRAME_INTERVAL_US_NUMERATOR_ 60000
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#define FRAME_INTERVAL_US_DENOMINATOR 3
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#else
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#define FRAME_INTERVAL_US_NUMERATOR_ 50000
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#define FRAME_INTERVAL_US_DENOMINATOR 3
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#endif
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#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * dxgi.frame_divisor)
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#define FRAME_INTERVAL_NS_NUMERATOR 1000000000
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#define FRAME_INTERVAL_NS_DENOMINATOR (dxgi.target_fps)
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using namespace Microsoft::WRL; // For ComPtr
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@ -66,14 +59,19 @@ static struct {
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ComPtr<IDXGIFactory2> factory;
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ComPtr<IDXGISwapChain1> swap_chain;
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HANDLE waitable_object;
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ComPtr<IUnknown> swap_chain_device; // D3D11 Device or D3D12 Command Queue
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std::function<void()> before_destroy_swap_chain_fn;
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uint64_t qpc_init, qpc_freq;
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uint64_t frame_timestamp; // in units of 1/FRAME_INTERVAL_US_DENOMINATOR microseconds
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uint64_t frame_timestamp; // in units of 1/FRAME_INTERVAL_NS_DENOMINATOR nanoseconds
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std::map<UINT, DXGI_FRAME_STATISTICS> frame_stats;
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std::set<std::pair<UINT, UINT>> pending_frame_stats;
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bool dropped_frame;
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bool zero_latency;
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float detected_hz;
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UINT length_in_vsync_frames;
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uint32_t frame_divisor;
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uint32_t target_fps;
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uint32_t maximum_frame_latency;
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uint32_t applied_maximum_frame_latency;
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HANDLE timer;
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bool use_timer;
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LARGE_INTEGER previous_present_time;
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@ -143,6 +141,22 @@ static void run_as_dpi_aware(Fun f) {
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}
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}
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static void apply_maximum_frame_latency(bool first) {
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ComPtr<IDXGISwapChain2> swap_chain2;
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if (dxgi.swap_chain->QueryInterface(__uuidof(IDXGISwapChain2), &swap_chain2) == S_OK) {
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ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(dxgi.maximum_frame_latency));
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if (first) {
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dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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}
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} else {
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ComPtr<IDXGIDevice1> device1;
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ThrowIfFailed(dxgi.swap_chain->GetDevice(__uuidof(IDXGIDevice1), &device1));
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ThrowIfFailed(device1->SetMaximumFrameLatency(dxgi.maximum_frame_latency));
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}
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dxgi.applied_maximum_frame_latency = dxgi.maximum_frame_latency;
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}
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static void toggle_borderless_window_full_screen(bool enable, bool call_callback) {
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// Windows 7 + flip mode + waitable object can't go to exclusive fullscreen,
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// so do borderless instead. If DWM is enabled, this means we get one monitor
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@ -271,7 +285,8 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
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dxgi.qpc_init = qpc_init.QuadPart;
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dxgi.qpc_freq = qpc_freq.QuadPart;
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dxgi.frame_divisor = 1;
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dxgi.target_fps = 60;
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dxgi.maximum_frame_latency = 1;
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dxgi.timer = CreateWaitableTimer(nullptr, false, nullptr);
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// Prepare window title
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@ -367,8 +382,8 @@ static void gfx_dxgi_handle_events(void) {
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}*/
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}
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static uint64_t qpc_to_us(uint64_t qpc) {
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return qpc / dxgi.qpc_freq * 1000000 + qpc % dxgi.qpc_freq * 1000000 / dxgi.qpc_freq;
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static uint64_t qpc_to_ns(uint64_t qpc) {
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return qpc / dxgi.qpc_freq * 1000000000 + qpc % dxgi.qpc_freq * 1000000000 / dxgi.qpc_freq;
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}
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static uint64_t qpc_to_100ns(uint64_t qpc) {
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@ -406,7 +421,7 @@ static bool gfx_dxgi_start_frame(void) {
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dxgi.use_timer = false;
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dxgi.frame_timestamp += FRAME_INTERVAL_US_NUMERATOR;
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dxgi.frame_timestamp += FRAME_INTERVAL_NS_NUMERATOR;
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if (dxgi.frame_stats.size() >= 2) {
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DXGI_FRAME_STATISTICS *first = &dxgi.frame_stats.begin()->second;
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@ -421,14 +436,16 @@ static bool gfx_dxgi_start_frame(void) {
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}
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double estimated_vsync_interval = (double)sync_qpc_diff / (double)sync_vsync_diff;
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uint64_t estimated_vsync_interval_us = qpc_to_us(estimated_vsync_interval);
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//printf("Estimated vsync_interval: %d\n", (int)estimated_vsync_interval_us);
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if (estimated_vsync_interval_us < 2 || estimated_vsync_interval_us > 1000000) {
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uint64_t estimated_vsync_interval_ns = qpc_to_ns(estimated_vsync_interval);
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//printf("Estimated vsync_interval: %d\n", (int)estimated_vsync_interval_ns);
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if (estimated_vsync_interval_ns < 2000 || estimated_vsync_interval_ns > 1000000000) {
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// Unreasonable, maybe a monitor change
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estimated_vsync_interval_us = 16666;
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estimated_vsync_interval = estimated_vsync_interval_us * dxgi.qpc_freq / 1000000;
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estimated_vsync_interval_ns = 16666666;
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estimated_vsync_interval = estimated_vsync_interval_ns * dxgi.qpc_freq / 1000000000;
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}
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dxgi.detected_hz = (float)((double)1000000000 / (double)estimated_vsync_interval_ns);
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UINT queued_vsyncs = 0;
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bool is_first = true;
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for (const std::pair<UINT, UINT>& p : dxgi.pending_frame_stats) {
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@ -440,21 +457,21 @@ static bool gfx_dxgi_start_frame(void) {
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}
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uint64_t last_frame_present_end_qpc = (last->SyncQPCTime.QuadPart - dxgi.qpc_init) + estimated_vsync_interval * queued_vsyncs;
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uint64_t last_end_us = qpc_to_us(last_frame_present_end_qpc);
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uint64_t last_end_ns = qpc_to_ns(last_frame_present_end_qpc);
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double vsyncs_to_wait = (double)(int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR - last_end_us) / estimated_vsync_interval_us;
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//printf("ts: %llu, last_end_us: %llu, Init v: %f\n", dxgi.frame_timestamp / 3, last_end_us, vsyncs_to_wait);
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double vsyncs_to_wait = (double)(int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR - last_end_ns) / estimated_vsync_interval_ns;
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//printf("ts: %llu, last_end_ns: %llu, Init v: %f\n", dxgi.frame_timestamp / 3, last_end_ns, vsyncs_to_wait);
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if (vsyncs_to_wait <= 0) {
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// Too late
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if ((int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR - last_end_us) < -66666) {
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if ((int64_t)(dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR - last_end_ns) < -66666666) {
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// The application must have been paused or similar
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vsyncs_to_wait = round(((double)FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR) / estimated_vsync_interval_us);
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vsyncs_to_wait = round(((double)FRAME_INTERVAL_NS_NUMERATOR / FRAME_INTERVAL_NS_DENOMINATOR) / estimated_vsync_interval_ns);
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if (vsyncs_to_wait < 1) {
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vsyncs_to_wait = 1;
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}
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dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us);
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dxgi.frame_timestamp = FRAME_INTERVAL_NS_DENOMINATOR * (last_end_ns + vsyncs_to_wait * estimated_vsync_interval_ns);
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} else {
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// Drop frame
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//printf("Dropping frame\n");
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@ -464,9 +481,9 @@ static bool gfx_dxgi_start_frame(void) {
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}
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double orig_wait = vsyncs_to_wait;
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if (floor(vsyncs_to_wait) != vsyncs_to_wait) {
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uint64_t left = last_end_us + floor(vsyncs_to_wait) * estimated_vsync_interval_us;
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uint64_t right = last_end_us + ceil(vsyncs_to_wait) * estimated_vsync_interval_us;
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uint64_t adjusted_desired_time = dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR + (last_end_us + (FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR) > dxgi.frame_timestamp / FRAME_INTERVAL_US_DENOMINATOR ? 2000 : -2000);
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uint64_t left = last_end_ns + floor(vsyncs_to_wait) * estimated_vsync_interval_ns;
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uint64_t right = last_end_ns + ceil(vsyncs_to_wait) * estimated_vsync_interval_ns;
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uint64_t adjusted_desired_time = dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR + (last_end_ns + (FRAME_INTERVAL_NS_NUMERATOR / FRAME_INTERVAL_NS_DENOMINATOR) > dxgi.frame_timestamp / FRAME_INTERVAL_NS_DENOMINATOR ? 2000000 : -2000000);
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int64_t diff_left = adjusted_desired_time - left;
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int64_t diff_right = right - adjusted_desired_time;
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if (diff_left < 0) {
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@ -506,7 +523,7 @@ static void gfx_dxgi_swap_buffers_begin(void) {
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LARGE_INTEGER t;
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if (dxgi.use_timer) {
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QueryPerformanceCounter(&t);
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int64_t next = qpc_to_100ns(dxgi.previous_present_time.QuadPart) + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR;
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int64_t next = qpc_to_100ns(dxgi.previous_present_time.QuadPart) + FRAME_INTERVAL_NS_NUMERATOR / (FRAME_INTERVAL_NS_DENOMINATOR * 100);
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int64_t left = next - qpc_to_100ns(t.QuadPart);
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if (left > 0) {
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LARGE_INTEGER li;
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@ -531,6 +548,32 @@ static void gfx_dxgi_swap_buffers_end(void) {
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QueryPerformanceCounter(&t0);
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QueryPerformanceCounter(&t1);
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if (dxgi.applied_maximum_frame_latency > dxgi.maximum_frame_latency) {
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// There seems to be a bug that if latency is decreased, there is no effect of that operation, so recreate swap chain
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if (dxgi.waitable_object != nullptr) {
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if (!dxgi.dropped_frame) {
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// Wait the last time on this swap chain
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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}
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CloseHandle(dxgi.waitable_object);
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dxgi.waitable_object = nullptr;
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}
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dxgi.before_destroy_swap_chain_fn();
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dxgi.swap_chain.Reset();
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gfx_dxgi_create_swap_chain(dxgi.swap_chain_device.Get(), move(dxgi.before_destroy_swap_chain_fn));
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dxgi.frame_timestamp = 0;
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dxgi.frame_stats.clear();
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dxgi.pending_frame_stats.clear();
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return; // Make sure we don't wait a second time on the waitable object, since that would hang the program
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} else if (dxgi.applied_maximum_frame_latency != dxgi.maximum_frame_latency) {
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apply_maximum_frame_latency(false);
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}
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if (!dxgi.dropped_frame) {
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if (dxgi.waitable_object != nullptr) {
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WaitForSingleObject(dxgi.waitable_object, INFINITE);
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@ -554,8 +597,20 @@ static double gfx_dxgi_get_time(void) {
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return (double)(t.QuadPart - dxgi.qpc_init) / dxgi.qpc_freq;
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}
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static void gfx_dxgi_set_frame_divisor(int divisor) {
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dxgi.frame_divisor = divisor;
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static void gfx_dxgi_set_target_fps(int fps) {
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uint32_t old_fps = dxgi.target_fps;
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uint64_t t0 = dxgi.frame_timestamp / old_fps;
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uint32_t t1 = dxgi.frame_timestamp % old_fps;
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dxgi.target_fps = fps;
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dxgi.frame_timestamp = t0 * dxgi.target_fps + t1 * dxgi.target_fps / old_fps;
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}
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static void gfx_dxgi_set_maximum_frame_latency(int latency) {
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dxgi.maximum_frame_latency = latency;
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}
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static float gfx_dxgi_get_detected_hz() {
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return dxgi.detected_hz;
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}
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void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only)) {
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@ -592,12 +647,12 @@ void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*crea
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SetWindowTextW(dxgi.h_wnd, w_title);
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}
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ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
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void gfx_dxgi_create_swap_chain(IUnknown *device, std::function<void()>&& before_destroy_fn) {
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bool win8 = IsWindows8OrGreater(); // DXGI_SCALING_NONE is only supported on Win8 and beyond
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bool dxgi_13 = dxgi.CreateDXGIFactory2 != nullptr; // DXGI 1.3 introduced waitable object
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.BufferCount = 2;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.Width = 0;
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swap_chain_desc.Height = 0;
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swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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@ -617,28 +672,24 @@ ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
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||||
});
|
||||
ThrowIfFailed(dxgi.factory->MakeWindowAssociation(dxgi.h_wnd, DXGI_MWA_NO_ALT_ENTER));
|
||||
|
||||
ComPtr<IDXGISwapChain2> swap_chain2;
|
||||
if (dxgi.swap_chain->QueryInterface(__uuidof(IDXGISwapChain2), &swap_chain2) == S_OK) {
|
||||
ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1));
|
||||
dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
|
||||
WaitForSingleObject(dxgi.waitable_object, INFINITE);
|
||||
} else {
|
||||
ComPtr<IDXGIDevice1> device1;
|
||||
ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1)));
|
||||
ThrowIfFailed(device1->SetMaximumFrameLatency(1));
|
||||
}
|
||||
apply_maximum_frame_latency(true);
|
||||
|
||||
ThrowIfFailed(dxgi.swap_chain->GetDesc1(&swap_chain_desc));
|
||||
dxgi.current_width = swap_chain_desc.Width;
|
||||
dxgi.current_height = swap_chain_desc.Height;
|
||||
|
||||
return dxgi.swap_chain;
|
||||
dxgi.swap_chain_device = device;
|
||||
dxgi.before_destroy_swap_chain_fn = std::move(before_destroy_fn);
|
||||
}
|
||||
|
||||
HWND gfx_dxgi_get_h_wnd(void) {
|
||||
return dxgi.h_wnd;
|
||||
}
|
||||
|
||||
IDXGISwapChain1* gfx_dxgi_get_swap_chain() {
|
||||
return dxgi.swap_chain.Get();
|
||||
}
|
||||
|
||||
void ThrowIfFailed(HRESULT res) {
|
||||
if (FAILED(res)) {
|
||||
fprintf(stderr, "Error: 0x%08X\n", res);
|
||||
@ -668,7 +719,9 @@ extern "C" struct GfxWindowManagerAPI gfx_dxgi_api = {
|
||||
gfx_dxgi_swap_buffers_begin,
|
||||
gfx_dxgi_swap_buffers_end,
|
||||
gfx_dxgi_get_time,
|
||||
gfx_dxgi_set_frame_divisor,
|
||||
gfx_dxgi_set_target_fps,
|
||||
gfx_dxgi_set_maximum_frame_latency,
|
||||
gfx_dxgi_get_detected_hz,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -4,9 +4,15 @@
|
||||
#include "gfx_rendering_api.h"
|
||||
|
||||
#ifdef DECLARE_GFX_DXGI_FUNCTIONS
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only));
|
||||
Microsoft::WRL::ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device);
|
||||
void gfx_dxgi_create_swap_chain(IUnknown *device, std::function<void()>&& before_destroy_fn);
|
||||
HWND gfx_dxgi_get_h_wnd(void);
|
||||
IDXGISwapChain1* gfx_dxgi_get_swap_chain();
|
||||
void ThrowIfFailed(HRESULT res);
|
||||
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message);
|
||||
#endif
|
||||
|
@ -2789,6 +2789,9 @@ void gfx_run(Gfx *commands, const std::unordered_map<Mtx *, MtxF>& mtx_replaceme
|
||||
gfx_rapi->start_frame();
|
||||
gfx_rapi->start_draw_to_framebuffer(game_renders_to_framebuffer ? game_framebuffer : 0, (float)gfx_current_dimensions.height / SCREEN_HEIGHT);
|
||||
gfx_rapi->clear_framebuffer();
|
||||
rdp.viewport_or_scissor_changed = true;
|
||||
rendering_state.viewport = {};
|
||||
rendering_state.scissor = {};
|
||||
gfx_run_dl(commands);
|
||||
gfx_flush();
|
||||
SohUtils::saveEnvironmentVar("framebuffer", string());
|
||||
@ -2825,8 +2828,16 @@ void gfx_end_frame(void) {
|
||||
}
|
||||
}
|
||||
|
||||
void gfx_set_framedivisor(int divisor) {
|
||||
gfx_wapi->set_frame_divisor(divisor);
|
||||
void gfx_set_target_fps(int fps) {
|
||||
gfx_wapi->set_target_fps(fps);
|
||||
}
|
||||
|
||||
void gfx_set_maximum_frame_latency(int latency) {
|
||||
gfx_wapi->set_maximum_frame_latency(latency);
|
||||
}
|
||||
|
||||
float gfx_get_detected_hz(void) {
|
||||
return gfx_wapi->get_detected_hz();
|
||||
}
|
||||
|
||||
int gfx_create_framebuffer(uint32_t width, uint32_t height) {
|
||||
|
@ -67,7 +67,9 @@ struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
|
||||
void gfx_start_frame(void);
|
||||
void gfx_run(Gfx* commands, const std::unordered_map<Mtx*, MtxF>& mtx_replacements);
|
||||
void gfx_end_frame(void);
|
||||
void gfx_set_framedivisor(int);
|
||||
void gfx_set_target_fps(int);
|
||||
void gfx_set_maximum_frame_latency(int latency);
|
||||
float gfx_get_detected_hz(void);
|
||||
void gfx_texture_cache_clear();
|
||||
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height);
|
||||
void gfx_get_pixel_depth_prepare(float x, float y);
|
||||
|
@ -123,11 +123,10 @@ static uint64_t previous_time;
|
||||
static HANDLE timer;
|
||||
#endif
|
||||
|
||||
static int frameDivisor = 1;
|
||||
static int target_fps = 60;
|
||||
|
||||
#define FRAME_INTERVAL_US_NUMERATOR_ 50000
|
||||
#define FRAME_INTERVAL_US_DENOMINATOR 3
|
||||
#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * frameDivisor)
|
||||
#define FRAME_INTERVAL_US_NUMERATOR 1000000
|
||||
#define FRAME_INTERVAL_US_DENOMINATOR (target_fps)
|
||||
|
||||
static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
@ -266,15 +265,16 @@ static uint64_t qpc_to_100ns(uint64_t qpc) {
|
||||
|
||||
static inline void sync_framerate_with_timer(void) {
|
||||
uint64_t t;
|
||||
t = SDL_GetPerformanceCounter();
|
||||
t = qpc_to_100ns(SDL_GetPerformanceCounter());
|
||||
|
||||
const int64_t next = qpc_to_100ns(previous_time) + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR;
|
||||
const int64_t left = next - qpc_to_100ns(t);
|
||||
const int64_t next = previous_time + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR;
|
||||
const int64_t left = next - t;
|
||||
if (left > 0) {
|
||||
#ifdef __linux__
|
||||
const timespec spec = { 0, left * 100 };
|
||||
nanosleep(&spec, nullptr);
|
||||
#else
|
||||
// The accuracy of this timer seems to usually be within +- 1.0 ms
|
||||
LARGE_INTEGER li;
|
||||
li.QuadPart = -left;
|
||||
SetWaitableTimer(timer, &li, 0, nullptr, nullptr, false);
|
||||
@ -282,7 +282,13 @@ static inline void sync_framerate_with_timer(void) {
|
||||
#endif
|
||||
}
|
||||
|
||||
t = SDL_GetPerformanceCounter();
|
||||
t = qpc_to_100ns(SDL_GetPerformanceCounter());
|
||||
if (left > 0 && t - next < 10000) {
|
||||
// In case it takes some time for the application to wake up after sleep,
|
||||
// or inaccurate timer,
|
||||
// don't let that slow down the framerate.
|
||||
t = next;
|
||||
}
|
||||
previous_time = t;
|
||||
}
|
||||
|
||||
@ -299,9 +305,16 @@ static double gfx_sdl_get_time(void) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
static void gfx_sdl_set_framedivisor(int divisor)
|
||||
{
|
||||
frameDivisor = divisor;
|
||||
static void gfx_sdl_set_target_fps(int fps) {
|
||||
target_fps = fps;
|
||||
}
|
||||
|
||||
static void gfx_sdl_set_maximum_frame_latency(int latency) {
|
||||
// Not supported by SDL :(
|
||||
}
|
||||
|
||||
static float gfx_sdl_get_detected_hz(void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct GfxWindowManagerAPI gfx_sdl = {
|
||||
@ -317,7 +330,9 @@ struct GfxWindowManagerAPI gfx_sdl = {
|
||||
gfx_sdl_swap_buffers_begin,
|
||||
gfx_sdl_swap_buffers_end,
|
||||
gfx_sdl_get_time,
|
||||
gfx_sdl_set_framedivisor
|
||||
gfx_sdl_set_target_fps,
|
||||
gfx_sdl_set_maximum_frame_latency,
|
||||
gfx_sdl_get_detected_hz
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -17,7 +17,9 @@ struct GfxWindowManagerAPI {
|
||||
void (*swap_buffers_begin)(void);
|
||||
void (*swap_buffers_end)(void);
|
||||
double (*get_time)(void); // For debug
|
||||
void (*set_frame_divisor)(int);
|
||||
void (*set_target_fps)(int fps);
|
||||
void (*set_maximum_frame_latency)(int latency);
|
||||
float (*get_detected_hz)(void);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -680,6 +680,34 @@ namespace SohImGui {
|
||||
Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
|
||||
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
|
||||
|
||||
if (impl.backend == Backend::DX11)
|
||||
{
|
||||
const char* cvar = "gExtraLatencyThreshold";
|
||||
int val = CVar_GetS32(cvar, 80);
|
||||
val = MAX(MIN(val, 250), 0);
|
||||
int fps = val;
|
||||
|
||||
if (fps == 0)
|
||||
{
|
||||
ImGui::Text("Jitter fix: Off");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("Jitter fix: >= %d FPS", fps);
|
||||
}
|
||||
|
||||
if (ImGui::SliderInt("##ExtraLatencyThreshold", &val, 0, 250, "", ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
CVar_SetS32(cvar, val);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
Tooltip("When Interpolation FPS setting is at least this threshold,\n"
|
||||
"add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter.\n"
|
||||
"This setting allows the CPU to work on one frame while GPU works on the previous frame.\n"
|
||||
"This setting should be used when your computer is too slow to do CPU + GPU work in time.");
|
||||
}
|
||||
|
||||
EXPERIMENTAL();
|
||||
ImGui::Text("Texture Filter (Needs reload)");
|
||||
GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
|
||||
@ -764,7 +792,46 @@ namespace SohImGui {
|
||||
|
||||
EXPERIMENTAL();
|
||||
|
||||
EnhancementCheckbox("60FPS Interpolation", "g60FPS");
|
||||
const char* fps_cvar = "gInterpolationFPS";
|
||||
{
|
||||
int val = CVar_GetS32(fps_cvar, 20);
|
||||
val = MAX(MIN(val, 250), 20);
|
||||
int fps = val;
|
||||
|
||||
if (fps == 20)
|
||||
{
|
||||
ImGui::Text("Frame interpolation: Off");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("Frame interpolation: %d FPS", fps);
|
||||
}
|
||||
|
||||
if (ImGui::SliderInt("##FPSInterpolation", &val, 20, 250, "", ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
CVar_SetS32(fps_cvar, val);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
Tooltip("Interpolate extra frames to get smoother graphics.\n"
|
||||
"Set to match your monitor's refresh rate, or a divisor of it.\n"
|
||||
"A higher target FPS than your monitor's refresh rate will just waste resources,\n"
|
||||
"and might give a worse result.\n"
|
||||
"For consistent input lag, set this value and your monitor's refresh rate to a multiple of 20.\n"
|
||||
"Ctrl+Click for keyboard input.");
|
||||
}
|
||||
if (impl.backend == Backend::DX11)
|
||||
{
|
||||
if (ImGui::Button("Match Refresh Rate"))
|
||||
{
|
||||
int hz = roundf(gfx_get_detected_hz());
|
||||
if (hz >= 20 && hz <= 250)
|
||||
{
|
||||
CVar_SetS32(fps_cvar, hz);
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
EnhancementCheckbox("Disable LOD", "gDisableLOD");
|
||||
Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
|
||||
|
||||
|
@ -272,13 +272,14 @@ namespace Ship {
|
||||
gfx_run(Commands, m);
|
||||
gfx_end_frame();
|
||||
}
|
||||
gfx_run(Commands, {});
|
||||
gfx_end_frame();
|
||||
}
|
||||
|
||||
void Window::SetFrameDivisor(int divisor) {
|
||||
gfx_set_framedivisor(divisor);
|
||||
//gfx_set_framedivisor(0);
|
||||
void Window::SetTargetFps(int fps) {
|
||||
gfx_set_target_fps(fps);
|
||||
}
|
||||
|
||||
void Window::SetMaximumFrameLatency(int latency) {
|
||||
gfx_set_maximum_frame_latency(latency);
|
||||
}
|
||||
|
||||
void Window::GetPixelDepthPrepare(float x, float y) {
|
||||
|
@ -20,7 +20,8 @@ namespace Ship {
|
||||
void Init();
|
||||
void StartFrame();
|
||||
void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
|
||||
void SetFrameDivisor(int divisor);
|
||||
void SetTargetFps(int fps);
|
||||
void SetMaximumFrameLatency(int latency);
|
||||
void GetPixelDepthPrepare(float x, float y);
|
||||
uint16_t GetPixelDepth(float x, float y);
|
||||
void ToggleFullscreen();
|
||||
|
@ -175,8 +175,6 @@ extern "C" void Graph_StartFrame() {
|
||||
|
||||
// C->C++ Bridge
|
||||
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
||||
OTRGlobals::Instance->context->GetWindow()->SetFrameDivisor(CVar_GetS32("g60FPS", 0) == 0 ? R_UPDATE_RATE : 1);
|
||||
|
||||
if (!audio.initialized) {
|
||||
audio.initialized = true;
|
||||
std::thread([]() {
|
||||
@ -226,15 +224,45 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
||||
audio.cv_to_thread.notify_one();
|
||||
|
||||
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
|
||||
if (CVar_GetS32("g60FPS", 0) != 0) {
|
||||
int to = R_UPDATE_RATE;
|
||||
for (int i = 1; i < to; i++) {
|
||||
mtx_replacements.push_back(FrameInterpolation_Interpolate(i / (float)to));
|
||||
int target_fps = CVar_GetS32("gInterpolationFPS", 20);
|
||||
static int last_fps;
|
||||
static int last_update_rate;
|
||||
static int time;
|
||||
int fps = target_fps;
|
||||
int original_fps = 60 / R_UPDATE_RATE;
|
||||
|
||||
if (target_fps == 20 || original_fps > target_fps) {
|
||||
fps = original_fps;
|
||||
}
|
||||
|
||||
if (last_fps != fps || last_update_rate != R_UPDATE_RATE) {
|
||||
time = 0;
|
||||
}
|
||||
|
||||
// time_base = fps * original_fps (one second)
|
||||
int next_original_frame = fps;
|
||||
|
||||
while (time + original_fps <= next_original_frame) {
|
||||
time += original_fps;
|
||||
if (time != next_original_frame) {
|
||||
mtx_replacements.push_back(FrameInterpolation_Interpolate((float)time / next_original_frame));
|
||||
} else {
|
||||
mtx_replacements.emplace_back();
|
||||
}
|
||||
}
|
||||
|
||||
time -= fps;
|
||||
|
||||
OTRGlobals::Instance->context->GetWindow()->SetTargetFps(fps);
|
||||
|
||||
int threshold = CVar_GetS32("gExtraLatencyThreshold", 80);
|
||||
OTRGlobals::Instance->context->GetWindow()->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
|
||||
|
||||
OTRGlobals::Instance->context->GetWindow()->RunCommands(commands, mtx_replacements);
|
||||
|
||||
last_fps = fps;
|
||||
last_update_rate = R_UPDATE_RATE;
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> Lock(audio.mutex);
|
||||
while (audio.processing) {
|
||||
|
@ -451,7 +451,7 @@ void FrameInterpolation_StartRecord(void) {
|
||||
current_recording = {};
|
||||
current_path.clear();
|
||||
current_path.push_back(¤t_recording.root_path);
|
||||
if (CVar_GetS32("g60FPS", 0) != 0) {
|
||||
if (CVar_GetS32("gInterpolationFPS", 20) != 20) {
|
||||
is_recording = true;
|
||||
}
|
||||
}
|
||||
|
@ -2290,8 +2290,8 @@ void Actor_DrawFaroresWindPointer(GlobalContext* globalCtx) {
|
||||
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.y) + yOffset,
|
||||
((void)0, gSaveContext.respawn[RESPAWN_MODE_TOP].pos.z), 255, 255, 255, lightRadius);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
|
||||
}
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 5474);
|
||||
}
|
||||
|
||||
void func_80030488(GlobalContext* globalCtx) {
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "textures/title_static/title_static.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
|
||||
#include "soh/frame_interpolation.h"
|
||||
|
||||
static s16 sUnused = 106;
|
||||
|
||||
static s16 sScreenFillAlpha = 255;
|
||||
@ -1136,6 +1138,8 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
FileChoose_SetWindowVtx(&this->state);
|
||||
FileChoose_SetWindowContentVtx(&this->state);
|
||||
|
||||
FrameInterpolation_RecordOpenChild(this, this->configMode);
|
||||
|
||||
if ((this->configMode != CM_NAME_ENTRY) && (this->configMode != CM_START_NAME_ENTRY)) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
@ -1227,6 +1231,8 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
FileChoose_SetView(this, 0.0f, 0.0f, 64.0f);
|
||||
|
||||
FrameInterpolation_RecordCloseChild();
|
||||
|
||||
CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2352);
|
||||
}
|
||||
|
||||
@ -1669,7 +1675,9 @@ void FileChoose_Main(GameState* thisx) {
|
||||
|
||||
FileChoose_PulsateCursor(&this->state);
|
||||
gFileSelectUpdateFuncs[this->menuMode](&this->state);
|
||||
FrameInterpolation_StartRecord();
|
||||
gFileSelectDrawFuncs[this->menuMode](&this->state);
|
||||
FrameInterpolation_StopRecord();
|
||||
|
||||
// do not draw controls text in the options menu
|
||||
if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) {
|
||||
|
Loading…
Reference in New Issue
Block a user