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Fixes BGS on skull tokens
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@ -1644,6 +1644,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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if (item == ITEM_SWORD_BGS) {
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if (item == ITEM_SWORD_BGS) {
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gSaveContext.swordHealth = 8;
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gSaveContext.swordHealth = 8;
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gSaveContext.bgsFlag = 1;
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
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||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
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||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
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