fix bombchu logic bugs (#3720)

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Pepper0ni 2024-02-02 01:15:13 +00:00 committed by GitHub
parent 63cf3610e5
commit cb82e77e40
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GPG Key ID: B5690EEEBB952194
3 changed files with 5 additions and 7 deletions

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@ -536,7 +536,7 @@ namespace Logic {
Fish = HasBottle && FishAccess;
Fairy = HasBottle && FairyAccess;
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20);
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20) && (BombBag || BombchusInLogic);
CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));

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@ -2487,8 +2487,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN;
}
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
} else if (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
} else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) {
actorParams = GET_PLAYER(play)->targetActor->params;

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@ -1027,8 +1027,8 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(PlayState* play, EnGirlA* this) {
Rupees_ChangeBy(-this->basePrice);
// Normally, buying a bombchu pack sets a flag indicating the pack is now sold out
// If they're in logic for rando, skip setting that flag so they can be purchased repeatedly
if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC)) {
// If we're in rando, skip setting that flag so they can be purchased repeatedly
if (IS_RANDO) {
return;
}
@ -1255,8 +1255,7 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) {
this->itemGiveFunc = itemEntry->itemGiveFunc;
this->buyEventFunc = itemEntry->buyEventFunc;
// If chus are in logic, make the 10 pack affordable without a wallet upgrade
if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
this->getItemId == GI_BOMBCHUS_10) {
if (IS_RANDO && this->getItemId == GI_BOMBCHUS_10) {
this->basePrice = 99;
} else {
this->basePrice = itemEntry->price;