diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 10daad055..c88fc9ba1 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -826,6 +826,11 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { // Go away ruto (water temple first cutscene) gSaveContext.sceneFlags[05].swch |= (1 << 0x10); + // Opens locked Water Temple door to prevent softlocks + // West door on the middle level that leads to the water raising thing + // Happens in 3DS rando and N64 rando as well + gSaveContext.sceneFlags[05].swch |= (1 << 0x15); + // Skip intro cutscene when bombing mud wall in Dodongo's cavern // this also makes the lower jaw render, and the eyes react to explosives Flags_SetEventChkInf(0xB0);