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Add Randomizer setting for keeping Sleeping Waterfall open
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24530bfbd6
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c9e0e32386
@ -551,6 +551,7 @@ const std::vector<const char*> randomizerCvars = {
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CVAR_RANDOMIZER_SETTING("SkipChildZelda"),
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CVAR_RANDOMIZER_SETTING("SkipEponaRace"),
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CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"),
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CVAR_RANDOMIZER_SETTING("SleepingWaterfall"),
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CVAR_RANDOMIZER_SETTING("StartingAge"),
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CVAR_RANDOMIZER_SETTING("StartingBoleroOfFire"),
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CVAR_RANDOMIZER_SETTING("StartingConsumables"),
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@ -1177,12 +1178,13 @@ const std::vector<PresetEntry> s6PresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipChildZelda"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipTowerEscape"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SleepingWaterfall"), RO_WATERFALL_CLOSED),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingAge"), RO_AGE_RANDOM),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingConsumables"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingDekuShield"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_STARTWITH),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingOcarina"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 0),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), RO_ZF_CLOSED),
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};
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const std::vector<PresetEntry> hellModePresetEntries = {
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@ -1237,16 +1239,18 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipTowerEscape"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SleepingWaterfall"), RO_WATERFALL_OPEN),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingAge"), RO_AGE_RANDOM),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_ANYWHERE),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 2),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), RO_ZF_OPEN),
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};
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const std::vector<PresetEntry> BenchmarkPresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Forest"), RO_FOREST_CLOSED_DEKU),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), RO_KAK_GATE_OPEN),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), RO_DOOROFTIME_SONGONLY),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SleepingWaterfall"), RO_WATERFALL_CLOSED),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), RO_ZF_CLOSED),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoFortress"), RO_GF_NORMAL),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_DUNGEON_REWARDS),
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@ -43,7 +43,7 @@ void RegionTable_Init_ZorasDomain() {
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Entrance(RR_ZR_FAIRY_GROTTO, {[]{return Here(RR_ZORAS_RIVER, []{return logic->BlastOrSmash();});}}),
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Entrance(RR_THE_LOST_WOODS, {[]{return logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS);}}),
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Entrance(RR_ZR_STORMS_GROTTO, {[]{return logic->CanOpenStormsGrotto();}}),
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Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return logic->CanUse(RG_ZELDAS_LULLABY) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}}),
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Entrance(RR_ZR_BEHIND_WATERFALL, {[]{return ctx->GetOption(RSK_SLEEPING_WATERFALL).Is(RO_WATERFALL_OPEN) || logic->CanUse(RG_ZELDAS_LULLABY) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && (ctx->GetOption(RSK_SLEEPING_WATERFALL).Is(RO_WATERFALL_CLOSED_CHILD) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS))));}}),
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});
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areaTable[RR_ZR_BEHIND_WATERFALL] = Region("ZR Behind Waterfall", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {}, {}, {
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@ -18,6 +18,7 @@ extern "C" {
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/randomizer/randomizer_grotto.h"
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#include "src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h"
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#include "src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h"
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#include "src/overlays/actors/ovl_En_Si/z_en_si.h"
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#include "src/overlays/actors/ovl_En_Cow/z_en_cow.h"
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@ -1612,6 +1613,8 @@ void ObjComb_RandomizerWait(ObjComb* objComb, PlayState* play) {
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}
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}
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void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play) { }
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void RandomizerOnActorInitHandler(void* actorRef) {
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Actor* actor = static_cast<Actor*>(actorRef);
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@ -1757,6 +1760,46 @@ void RandomizerOnActorInitHandler(void* actorRef) {
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bgTreemouth->unk_168 = 1.0f;
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}
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if (actor->id == ACTOR_BG_SPOT03_TAKI) {
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Rando::Option& waterfallOption = Rando::Context::GetInstance()->GetOption(RSK_SLEEPING_WATERFALL);
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if (waterfallOption.Is(RO_WATERFALL_OPEN) || (waterfallOption.Is(RO_WATERFALL_CLOSED_CHILD) && LINK_IS_ADULT)) {
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static uint32_t bgSpot03UpdateHook = 0;
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static uint32_t bgSpot03KillHook = 0;
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bgSpot03UpdateHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>(
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[](void* innerActorRef) mutable {
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Actor* innerActor = static_cast<Actor*>(innerActorRef);
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Rando::Option& waterfallOption = Rando::Context::GetInstance()->GetOption(RSK_SLEEPING_WATERFALL);
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if (innerActor->id == ACTOR_BG_SPOT03_TAKI && waterfallOption.IsNot(RO_WATERFALL_CLOSED) && (waterfallOption.Is(RO_WATERFALL_OPEN) || LINK_IS_ADULT)) {
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BgSpot03Taki* bgSpot03 = static_cast<BgSpot03Taki*>(innerActorRef);
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if (bgSpot03->actionFunc == func_808ADEF0) {
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bgSpot03->actionFunc = BgSpot03Taki_KeepOpen;
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bgSpot03->state = WATERFALL_OPENED;
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bgSpot03->openingAlpha = 0.0f;
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Flags_SetSwitch(gPlayState, bgSpot03->switchFlag);
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func_8003EBF8(gPlayState, &gPlayState->colCtx.dyna, bgSpot03->dyna.bgId);
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BgSpot03Taki_ApplyOpeningAlpha(bgSpot03, 0);
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BgSpot03Taki_ApplyOpeningAlpha(bgSpot03, 1);
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GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorUpdate>(bgSpot03UpdateHook);
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GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnSceneInit>(bgSpot03KillHook);
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bgSpot03UpdateHook = 0;
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bgSpot03KillHook = 0;
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}
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}
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}
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);
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bgSpot03KillHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>(
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[](int16_t sceneNum) mutable {
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GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorUpdate>(bgSpot03UpdateHook);
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GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnSceneInit>(bgSpot03KillHook);
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bgSpot03UpdateHook = 0;
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bgSpot03KillHook = 0;
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}
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);
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}
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}
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//consumable bags
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if (
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actor->id == ACTOR_EN_ITEM00 &&
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@ -33,6 +33,15 @@ void Settings::CreateOptionDescriptions() {
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"\n"
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"Open - King Zora has already mweeped out of the way in both "
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"time periods. Ruto's Letter is removed from the item pool.";
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mOptionDescriptions[RSK_SLEEPING_WATERFALL] = "Closed - Sleeping Waterfall obstructs the entrance to Zora's "
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"Domain. Zelda's Lullaby must be played in order to open it in "
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"both time periods.\n"
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"\n"
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"Closed as child - Zelda's Lullaby is only required to open "
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"Sleeping Waterfall as child Link. It starts open as adult.\n"
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"\n"
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"Open - Sleeping Waterfall is always open in both time periods. "
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"Link may always enter Zora's Domain.";
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mOptionDescriptions[RSK_STARTING_AGE] =
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"Choose which age Link will start as.\n\n"
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"Starting as adult means you start with the Master Sword in your inventory.\n"
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@ -3849,6 +3849,7 @@ typedef enum {
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RSK_KAK_GATE,
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RSK_DOOR_OF_TIME,
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RSK_ZORAS_FOUNTAIN,
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RSK_SLEEPING_WATERFALL,
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RSK_STARTING_AGE,
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RSK_GERUDO_FORTRESS,
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RSK_RAINBOW_BRIDGE,
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@ -4086,6 +4087,13 @@ typedef enum {
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RO_ZF_OPEN,
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} RandoOptionZorasFountain;
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//Sleeping Waterfall settings (closed, closed as child, open)
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typedef enum {
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RO_WATERFALL_CLOSED,
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RO_WATERFALL_CLOSED_CHILD,
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RO_WATERFALL_OPEN,
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} RandoOptionSleepingWaterfall;
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//Starting Age settings (child, adult, random)
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typedef enum {
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RO_AGE_CHILD,
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@ -109,6 +109,7 @@ void Settings::CreateOptions() {
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mOptions[RSK_KAK_GATE] = Option::U8("Kakariko Gate", {"Closed", "Open"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("KakarikoGate"), mOptionDescriptions[RSK_KAK_GATE]);
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mOptions[RSK_DOOR_OF_TIME] = Option::U8("Door of Time", {"Closed", "Song only", "Open"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("DoorOfTime"), mOptionDescriptions[RSK_DOOR_OF_TIME], WidgetType::Combobox);
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mOptions[RSK_ZORAS_FOUNTAIN] = Option::U8("Zora's Fountain", {"Closed", "Closed as child", "Open"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ZorasFountain"), mOptionDescriptions[RSK_ZORAS_FOUNTAIN]);
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mOptions[RSK_SLEEPING_WATERFALL] = Option::U8("Sleeping Waterfall", {"Closed", "Closed as child", "Open"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("SleepingWaterfall"), mOptionDescriptions[RSK_SLEEPING_WATERFALL]);
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mOptions[RSK_GERUDO_FORTRESS] = Option::U8("Gerudo Fortress", {"Normal", "Fast", "Open"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("GerudoFortress"), mOptionDescriptions[RSK_GERUDO_FORTRESS]);
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mOptions[RSK_RAINBOW_BRIDGE] = Option::U8("Rainbow Bridge", {"Vanilla", "Always open", "Stones", "Medallions", "Dungeon rewards", "Dungeons", "Tokens", "Greg"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("RainbowBridge"), mOptionDescriptions[RSK_RAINBOW_BRIDGE], WidgetType::Combobox, RO_BRIDGE_VANILLA, false, IMFLAG_NONE);
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mOptions[RSK_RAINBOW_BRIDGE_STONE_COUNT] = Option::U8("Stone Count", {NumOpts(0, 4)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("StoneCount"), "", WidgetType::Slider, 3, true);
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@ -695,6 +696,7 @@ void Settings::CreateOptions() {
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&mOptions[RSK_KAK_GATE],
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&mOptions[RSK_DOOR_OF_TIME],
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&mOptions[RSK_ZORAS_FOUNTAIN],
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&mOptions[RSK_SLEEPING_WATERFALL],
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}, false, WidgetContainerType::COLUMN);
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mOptionGroups[RSG_WORLD_IMGUI] = OptionGroup::SubGroup("World Settings", {
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&mOptions[RSK_STARTING_AGE],
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@ -944,6 +946,7 @@ void Settings::CreateOptions() {
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&mOptions[RSK_KAK_GATE],
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&mOptions[RSK_DOOR_OF_TIME],
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&mOptions[RSK_ZORAS_FOUNTAIN],
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&mOptions[RSK_SLEEPING_WATERFALL],
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&mOptions[RSK_GERUDO_FORTRESS],
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&mOptions[RSK_RAINBOW_BRIDGE],
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&mOptions[RSK_RAINBOW_BRIDGE_STONE_COUNT],
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@ -1261,6 +1264,7 @@ void Settings::CreateOptions() {
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{ "Open Settings:Kakariko Gate", RSK_KAK_GATE },
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{ "Open Settings:Door of Time", RSK_DOOR_OF_TIME },
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{ "Open Settings:Zora's Fountain", RSK_ZORAS_FOUNTAIN },
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{ "Open Settings:Sleeping Waterfall", RSK_SLEEPING_WATERFALL },
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{ "World Settings:Starting Age", RSK_STARTING_AGE },
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{ "Open Settings:Gerudo Fortress", RSK_GERUDO_FORTRESS },
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{ "Open Settings:Rainbow Bridge", RSK_RAINBOW_BRIDGE },
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@ -2576,6 +2580,15 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
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mOptions[index].SetSelectedIndex(RO_ZF_OPEN);
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}
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break;
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case RSK_SLEEPING_WATERFALL:
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if (it.value() == "Closed") {
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mOptions[index].SetSelectedIndex(RO_WATERFALL_CLOSED);
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} else if (it.value() == "Closed as child") {
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mOptions[index].SetSelectedIndex(RO_WATERFALL_CLOSED_CHILD);
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} else if (it.value() == "Open") {
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mOptions[index].SetSelectedIndex(RO_WATERFALL_OPEN);
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}
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break;
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case RSK_STARTING_AGE:
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if (it.value() == "Child") {
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mOptions[index].SetSelectedIndex(RO_AGE_CHILD);
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@ -93,9 +93,6 @@ void EnDntDemo_JudgeSkipToReward(EnDntDemo* enDntDemo, PlayState* play) {
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}
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}
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void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play) {
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}
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static int successChimeCooldown = 0;
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void RateLimitedSuccessChime() {
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if (successChimeCooldown == 0) {
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@ -30,4 +30,7 @@ void func_808ADEF0(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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void BgSpot03Taki_ApplyOpeningAlpha(BgSpot03Taki* bgSpot03Taki, s32 bufferIndex);
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// USED IN HOOK HANDLERS ONLY -- DO NOT REFERENCE FROM z_bg_spot03_taki.c
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void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play);
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#endif
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