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change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int * Update libultraship/libultraship/ImGuiImpl.cpp Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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@ -853,9 +853,9 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Graphics"))
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{
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EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
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EnhancementSliderFloat("Internal Resolution: %d %%", "##IMul", "gInternalResolution", 0.5f, 2.0f, "", 1.0f, true);
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Tooltip("Multiplies your output resolution by the value inputted,\nas a more intensive but effective form of anti-aliasing");
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gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
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gfx_current_dimensions.internal_mul = CVar_GetFloat("gInternalResolution", 1);
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EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
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Tooltip("Activates multi-sample anti-aliasing when above 1x\nup to 8x for 8 samples for every pixel");
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gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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@ -23,7 +23,7 @@ struct XYWidthHeight {
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};
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struct GfxDimensions {
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uint32_t internal_mul;
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float internal_mul;
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uint32_t width, height;
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float aspect_ratio;
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};
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