change max internal res multiplier to 3x, use float and % instead of int (#638)

* change max internal res multiplier to 3x, use float and % instead of int

* Update libultraship/libultraship/ImGuiImpl.cpp

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
This commit is contained in:
briaguya 2022-07-10 22:14:38 -04:00 committed by GitHub
parent a7c94bba8c
commit c9497060e9
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2 changed files with 3 additions and 3 deletions

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@ -853,9 +853,9 @@ namespace SohImGui {
if (ImGui::BeginMenu("Graphics"))
{
EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
EnhancementSliderFloat("Internal Resolution: %d %%", "##IMul", "gInternalResolution", 0.5f, 2.0f, "", 1.0f, true);
Tooltip("Multiplies your output resolution by the value inputted,\nas a more intensive but effective form of anti-aliasing");
gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
gfx_current_dimensions.internal_mul = CVar_GetFloat("gInternalResolution", 1);
EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
Tooltip("Activates multi-sample anti-aliasing when above 1x\nup to 8x for 8 samples for every pixel");
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);

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@ -23,7 +23,7 @@ struct XYWidthHeight {
};
struct GfxDimensions {
uint32_t internal_mul;
float internal_mul;
uint32_t width, height;
float aspect_ratio;
};