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Merge pull request #387 from Baoulettes/ComboBox-Simplification
Combo box simplification
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commit
c92524a90e
@ -437,6 +437,28 @@ namespace SohImGui {
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}
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}
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void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue = 0){
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if (FirstTimeValue <= 0){
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FirstTimeValue = 0;
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}
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uint8_t selected=CVar_GetS32(name, FirstTimeValue);
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uint8_t DefaultValue=selected;
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if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
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uint8_t ComboxSize = sizeof(&ComboArray);
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for (uint8_t i = 0; i <= ComboxSize; i++) {
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if (strlen(ComboArray[i]) > 1) {
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if (ImGui::Selectable(ComboArray[i], i==selected)) {
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CVar_SetS32(name, i);
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selected=i;
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needs_save = true;
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}
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}
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}
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ImGui::EndCombo();
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}
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}
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void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
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/*Usage :
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EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
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@ -808,20 +830,9 @@ namespace SohImGui {
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EXPERIMENTAL();
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ImGui::Text("Texture Filter (Needs reload)");
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EnhancementCombobox("gTextureFilter", filters);
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GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
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if (ImGui::BeginCombo("##filters", filters[gapi->get_texture_filter()])) {
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for (int fId = 0; fId <= FilteringMode::NONE; fId++) {
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if (ImGui::Selectable(filters[fId], fId == gapi->get_texture_filter())) {
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INFO("New Filter: %s", filters[fId]);
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gapi->set_texture_filter((FilteringMode)fId);
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CVar_SetS32("gTextureFilter", (int)fId);
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needs_save = true;
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}
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}
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ImGui::EndCombo();
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}
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gapi->set_texture_filter((FilteringMode)CVar_GetS32("gTextureFilter", 0));
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overlay->DrawSettings();
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ImGui::EndMenu();
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}
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@ -70,6 +70,7 @@ namespace SohImGui {
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void EnhancementButton(const char* text, const char* cvarName);
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void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
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void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
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void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue);
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void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
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void DrawMainMenuAndCalculateGameSize(void);
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