Finally found fix for boss keys...

This commit is contained in:
Garrett Cox 2022-08-07 16:41:57 -05:00
parent 8b59466ce5
commit c8ac2d7c7e

View File

@ -1773,6 +1773,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
gSaveContext.inventory.dungeonItems[mapIndex] |= gBitFlags[ITEM_KEY_BOSS - ITEM_KEY_BOSS];
return ITEM_NONE;
} else if ((item >= ITEM_GERUDO_FORTRESS_SMALL_KEY) && (item <= ITEM_GANONS_CASTLE_SMALL_KEY)) {
int mapIndex = gSaveContext.mapIndex;
switch (item) {