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Finally found fix for boss keys...
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@ -1773,6 +1773,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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}
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gSaveContext.inventory.dungeonItems[mapIndex] |= gBitFlags[ITEM_KEY_BOSS - ITEM_KEY_BOSS];
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return ITEM_NONE;
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} else if ((item >= ITEM_GERUDO_FORTRESS_SMALL_KEY) && (item <= ITEM_GANONS_CASTLE_SMALL_KEY)) {
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int mapIndex = gSaveContext.mapIndex;
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switch (item) {
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