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Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.
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@ -283,7 +283,7 @@ typedef struct {
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// #endregion
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// #region SOH [Randomizer]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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/* */ u16 randomizerInf[10];
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/* */ u16 randomizerInf[RAND_INF_MAX / 16];
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/* */ u16 adultTradeItems;
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/* */ u8 triforcePiecesCollected;
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// #endregion
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@ -1961,7 +1961,6 @@ void HintTable_Init_Exclude_Dungeon() {
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//obscure text
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Text{"#scrubs in Ganon's Castle# sell", /*french*/"les #pestes Mojo dans le Château de Ganon# vendent", /*spanish*/"los #dekus del Castillo de Ganon# venden"},
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});
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hintTable[RHT_DODONGOS_CAVERN_LIZALFOS_POT_1] = HintText::Exclude({
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// obscure text
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Text{ "a #pot in a room# holds", /*french*/ "a #pot in a room# holds", /*spanish*/ "a #pot in a room# holds" },
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@ -57,7 +57,6 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
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}
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GenerateHash();
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WriteIngameSpoilerLog();
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if (true) {
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//TODO: Handle different types of file output (i.e. Spoiler Log, Plando Template, Patch Files, Race Files, etc.)
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