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King dodongo room crash (#613)
* first attempt * force camera setting to be at least 0 (dirty!) * - * reverted something to just include fix
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@ -216,9 +216,10 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
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Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->items);
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if (Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num)) { // KD is dead
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temp_s1_3 = SEGMENTED_TO_VIRTUAL(gDodongosCavernBossLavaFloorTex);
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temp_s2 = SEGMENTED_TO_VIRTUAL(sLavaFloorRockTex);
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u16* LavaFloorTex = ResourceMgr_LoadTexByName(gDodongosCavernBossLavaFloorTex);
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u16* LavaFloorRockTex = ResourceMgr_LoadTexByName(sLavaFloorRockTex);
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temp_s1_3 = SEGMENTED_TO_VIRTUAL(LavaFloorTex);
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temp_s2 = SEGMENTED_TO_VIRTUAL(LavaFloorRockTex);
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Actor_Kill(&this->actor);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, -890.0f, -1523.76f,
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-3304.0f, 0, 0, 0, WARP_DUNGEON_CHILD);
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