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https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-25 17:48:50 -05:00
Move obtainability check up higher
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@ -1194,8 +1194,8 @@ s16 Randomizer::GetItemFromActor(s16 actorId, s16 actorParams, s16 sceneNum, Get
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return GetItemIDFromRandomizerGet(this->itemLocations[GetCheckFromActor(sceneNum, actorId, actorParams)], ogItemId);
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}
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CanObtainResult Randomizer::CanObtainRandomizerGet(RandomizerGet randoGet) {
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switch (randoGet) {
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CanObtainResult Randomizer::GetCanObtainFromRandomizerCheck(RandomizerCheck randomizerCheck) {
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switch (this->itemLocations[randomizerCheck]) {
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case RG_NONE:
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case RG_TRIFORCE:
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case RG_HINT:
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@ -1532,12 +1532,6 @@ CanObtainResult Randomizer::CanObtainRandomizerGet(RandomizerGet randoGet) {
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}
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GetItemID Randomizer::GetItemIDFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId) {
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CanObtainResult canObtain = Randomizer::CanObtainRandomizerGet(randoGet);
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if (canObtain != CAN_OBTAIN) {
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return GI_RUPEE_BLUE;
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}
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switch (randoGet) {
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case RG_NONE:
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return ogItemId;
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@ -21,7 +21,6 @@ class Randomizer {
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std::string ganonText;
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std::unordered_map<RandomizerSettingKey, u8> randoSettings;
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std::unordered_map<RandomizerCheck, u16> randomizerMerchantPrices;
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CanObtainResult CanObtainRandomizerGet(RandomizerGet randoGet);
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GetItemID GetItemIDFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId);
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s16 GetItemFromActor(s16 actorId, s16 actorParams, s16 sceneNum, GetItemID ogItemId);
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void ParseRandomizerSettingsFile(const char* spoilerFileName);
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@ -59,6 +58,7 @@ class Randomizer {
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ScrubIdentity IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
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s16 GetRandomizedItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
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s16 GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
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CanObtainResult GetCanObtainFromRandomizerCheck(RandomizerCheck randomizerCheck);
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static void CreateCustomMessages();
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static std::string RandomizeRupeeName(std::string message, int language);
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static CustomMessageEntry GetRupeeMessage(u16 rupeeTextId);
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@ -1631,13 +1631,19 @@ extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) {
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extern "C" GetItemEntry Randomizer_GetRandomizedItem(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum) {
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s16 getItemModIndex;
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if (OTRGlobals::Instance->gRandomizer->CheckContainsVanillaItem(
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OTRGlobals::Instance->gRandomizer->GetCheckFromActor(sceneNum, actorId, actorParams))) {
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RandomizerCheck randomizerCheck = OTRGlobals::Instance->gRandomizer->GetCheckFromActor(sceneNum, actorId, actorParams);
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if (OTRGlobals::Instance->gRandomizer->CheckContainsVanillaItem(randomizerCheck)) {
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getItemModIndex = MOD_NONE;
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} else {
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getItemModIndex = MOD_RANDOMIZER;
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}
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s16 itemID = OTRGlobals::Instance->gRandomizer->GetRandomizedItemId(ogId, actorId, actorParams, sceneNum);
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// This feels awkward, maybe in the future each mod will have it's own obtainability check
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if (OTRGlobals::Instance->gRandomizer->GetCanObtainFromRandomizerCheck(randomizerCheck) != CAN_OBTAIN) {
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return ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
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}
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return ItemTable_RetrieveEntry(getItemModIndex, itemID);
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}
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@ -1649,6 +1655,12 @@ extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomi
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getItemModIndex = MOD_RANDOMIZER;
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}
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s16 itemID = OTRGlobals::Instance->gRandomizer->GetRandomizedItemIdFromKnownCheck(randomizerCheck, ogId);
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// This feels awkward, maybe in the future each mod will have it's own obtainability check
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if (OTRGlobals::Instance->gRandomizer->GetCanObtainFromRandomizerCheck(randomizerCheck) != CAN_OBTAIN) {
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return ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
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}
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return ItemTable_RetrieveEntry(getItemModIndex, itemID);
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}
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