Fix GfxPrint shadow for HD fonts and some cleanup (#4681)

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Archez 2024-12-14 16:39:40 -05:00 committed by GitHub
parent bb41931a55
commit c6eb165cf1
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@ -1,8 +1,29 @@
#include "global.h"
#include "align_asset_macro.h"
#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
// #region SOH [HD Textures]
#define drGfxPrintFontData "__OTR__textures/font/sGfxPrintFontData"
static const ALIGN_ASSET(2) char rGfxPrintFontData[] = drGfxPrintFontData;
#define drGfxPrintFontDataAlt "__OTR__alt/textures/font/sGfxPrintFontData"
static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
bool sHasArchiveTexture = false;
// OTRTODO: this isn't as clean as it could be if we implemented
// the GfxPrint texture extraction to `.otr` as described in
// https://github.com/HarbourMasters/Shipwright/issues/2762
// Checks if we have a gfx font as a resource in an archive, which needs to be rendered differently
bool GfxPrint_HasArchiveTexture() {
return ResourceMgr_FileExists(rGfxPrintFontData) ||
(ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt));
}
// #endregion
u16 sGfxPrintFontTLUT[64] = {
0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000,
0xFFFF, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000,
@ -132,29 +153,6 @@ u8 sGfxPrintFontData[(16 * 256) / 2] = {
// Can be used to set GFXP_FLAG_ENLARGE by default
static u8 sDefaultSpecialFlags;
#define drGfxPrintFontData "__OTR__textures/font/sGfxPrintFontData";
static const ALIGN_ASSET(2) char rGfxPrintFontData[] = drGfxPrintFontData;
#define drGfxPrintFontDataAlt "__OTR__alt/textures/font/sGfxPrintFontData";
static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// OTRTODO: this isn't as clean as it could be if we implemented
// the GfxPrint texture extraction to `.otr` as described in
// https://github.com/HarbourMasters/Shipwright/issues/2762
typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t;
font_texture_t GfxPrint_TextureToUse() {
if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
// If we have alt assets enabled, and we have alt prefixed font texture, use that
return otrAlt;
} else if (ResourceMgr_FileExists(rGfxPrintFontData)) {
// if we have a non alt prefixed font texture, use that
return otrDefault;
}
// default to hardcoded font
return hardcoded;
}
void GfxPrint_Setup(GfxPrint* this) {
s32 width = 16;
s32 height = 256;
@ -167,34 +165,30 @@ void GfxPrint_Setup(GfxPrint* this) {
G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
gDPSetCombineMode(this->dList++, G_CC_DECALRGBA, G_CC_DECALRGBA);
if (GfxPrint_TextureToUse() == hardcoded) {
gDPLoadTextureBlock_4b(this->dList++, sGfxPrintFontData, G_IM_FMT_CI, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// SOH [HD Textures] Font data from an archive has 4 times the width as the letter columns are side by side
if (sHasArchiveTexture) {
gDPLoadTextureBlock_4b(this->dList++, rGfxPrintFontData, G_IM_FMT_CI, width * 4, height, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
} else {
gDPLoadTextureBlock_4b(this->dList++,
GfxPrint_TextureToUse() == otrAlt ? rGfxPrintFontDataAlt : rGfxPrintFontData,
G_IM_FMT_CI, width * 4, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(this->dList++, sGfxPrintFontData, G_IM_FMT_CI, width, height, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
gDPLoadTLUT(this->dList++, 64, 256, sGfxPrintFontTLUT);
for (i = 1; i < 4; i++) {
if (GfxPrint_TextureToUse() != hardcoded) {
gDPSetTile(this->dList++, G_IM_FMT_RGBA, G_IM_SIZ_4b, 1, 0, i * 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
} else {
gDPSetTile(this->dList++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, i * 2, i, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
}
gDPSetTile(this->dList++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, i * 2, i, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(this->dList++, i * 2, 0, 0, 60, 1020);
}
gDPSetColor(this->dList++, G_SETPRIMCOLOR, this->color.rgba);
/*gDPLoadMultiTile_4b(this->dList++, sGfxPrintRainbowData, 0, 1, G_IM_FMT_CI, 2, 8, 0, 0, 1, 7, 4,
// SOH [Port] Rainbow disabled until LUS supports multiple palettes and tiles
/*
gDPLoadMultiTile_4b(this->dList++, sGfxPrintRainbowData, 0, 1, G_IM_FMT_CI, 2, 8, 0, 0, 1, 7, 4,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 1, 3, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTLUT(this->dList++, 16, 320, sGfxPrintRainbowTLUT);
@ -203,7 +197,8 @@ void GfxPrint_Setup(GfxPrint* this) {
gDPSetTile(this->dList++, G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, i * 2 + 1, 4, G_TX_NOMIRROR | G_TX_WRAP, 3,
G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 1, G_TX_NOLOD);
gDPSetTileSize(this->dList++, i * 2 + 1, 0, 0, 4, 28);
}*/
}
*/
}
void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a) {
@ -250,6 +245,16 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
}
}
// SOH [HD Textures] The font data is normally 4 sets of 2 columns overlayed on top of each other with
// different CI palette values. Custom font data from archives instead are all 4 sets laid out side by side.
// This means we have to compute an additional offset value that represents which of the 4 sets a letter is from.
u16 assetOffsetX = 0;
if (sHasArchiveTexture) {
// Multiplied by the offset of 2 columns before added with the original value below
assetOffsetX = (c & 0x3) * (256 * 2);
tile = 0;
}
if (this->flags & GFXP_FLAG_SHADOW) {
gDPSetColor(this->dList++, G_SETPRIMCOLOR, 0);
@ -259,7 +264,7 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
1 << 9);
} else {
gSPTextureRectangle(this->dList++, this->posX + 4, this->posY + 4, this->posX + 4 + 32, this->posY + 4 + 32,
tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
tile, assetOffsetX + (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
}
gDPSetColor(this->dList++, G_SETPRIMCOLOR, this->color.rgba);
@ -269,20 +274,31 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
gSPTextureRectangle(this->dList++, (this->posX) << 1, (this->posY) << 1, (this->posX + 32) << 1,
(this->posY + 32) << 1, tile, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1 << 9, 1 << 9);
} else {
gSPTextureRectangle(this->dList++, this->posX, this->posY, this->posX + 32, this->posY + 32,
GfxPrint_TextureToUse() != hardcoded ? 0 : tile, (GfxPrint_TextureToUse() != hardcoded ? ((128 * 4) * offset) : 0) + (u16)((c & 4) * 64),
(u16)(c >> 3) * 256, 1 << 10, 1 << 10);
gSPTextureRectangle(this->dList++, this->posX, this->posY, this->posX + 32, this->posY + 32, tile,
assetOffsetX + (u16)((c & 4) * 64), (u16)(c >> 3) * 256, 1 << 10, 1 << 10);
}
this->posX += CVarGetInteger(CVAR_DEVELOPER_TOOLS("GfxPrintChar.Spacing"), 32);
}
void GfxPrint_PrintStringWithSize(GfxPrint* this, const void* buffer, u32 charSize, u32 charCount) {
OTRGfxPrint((const char*)buffer, this, GfxPrint_PrintCharImpl);
const char* str = (const char*)buffer;
u32 count = charSize * charCount;
// SOH [Port] Process the string with our wrapper that converts Japanese UTF8 characters for the print system
OTRGfxPrint(str, this, GfxPrint_PrintCharImpl);
// while (count != 0) {
// GfxPrint_PrintChar(this, *(str++));
// count--;
// }
}
void GfxPrint_PrintString(GfxPrint* this, const char* str) {
// SOH [Port] Process the string with our wrapper that converts Japanese UTF8 characters for the print system
OTRGfxPrint(str, this, GfxPrint_PrintCharImpl);
// while (*str != '\0') {
// GfxPrint_PrintChar(this, *(str++));
// }
}
void* GfxPrint_Callback(void* arg, const char* str, size_t size) {
@ -314,6 +330,8 @@ void GfxPrint_Init(GfxPrint* this) {
} else {
this->flags &= ~GFXP_FLAG_ENLARGE;
}
sHasArchiveTexture = GfxPrint_HasArchiveTexture();
}
void GfxPrint_Destroy(GfxPrint* this) {