Fixes equipment changes while in water. (#1814)

This commit is contained in:
Christopher Leggett 2022-10-20 18:14:20 -04:00 committed by GitHub
parent 36b42635d6
commit c60ad115cd
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@ -949,7 +949,15 @@ void func_80083108(GlobalContext* globalCtx) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (func_8008F2F8(globalCtx) == 2) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
// Equipment on c-buttons is always enabled
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
} else if (func_8008F2F8(globalCtx) == 2) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {