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Fixes laggy text boxes in Switch (#1527)
* Refactors message texture invalidation to remove lag on Switch. * Removes unneeded commented out function calls.
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@ -1281,7 +1281,9 @@ void Message_Decode(GlobalContext* globalCtx) {
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MessageContext* msgCtx = &globalCtx->msgCtx;
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Font* font = &globalCtx->msgCtx.font;
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gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, NULL);
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for (u32 i = 0; i < FONT_CHAR_TEX_SIZE * 120; i += FONT_CHAR_TEX_SIZE) {
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gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, &font->charTexBuf[i]);
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}
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globalCtx->msgCtx.textDelayTimer = 0;
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globalCtx->msgCtx.textUnskippable = globalCtx->msgCtx.textDelay = globalCtx->msgCtx.textDelayTimer = 0;
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@ -1678,7 +1680,6 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
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}
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sMessageHasSetSfx = D_8014B2F4 = sTextboxSkipped = sTextIsCredits = 0;
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gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, NULL);
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if (textId >= 0x0500 && textId < 0x0600) { // text ids 0500 to 0600 are reserved for credits
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sTextIsCredits = true;
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