From c5923fafcfcd87425bdf737be85cb201f68ead95 Mon Sep 17 00:00:00 2001 From: Jordan Longstaff Date: Sat, 21 Dec 2024 09:47:37 -0500 Subject: [PATCH] Fix Door of Time collision when skipping cutscene (#4734) --- soh/soh/Enhancements/timesaver_hook_handlers.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/soh/soh/Enhancements/timesaver_hook_handlers.cpp b/soh/soh/Enhancements/timesaver_hook_handlers.cpp index 48527f802..cf93ae27d 100644 --- a/soh/soh/Enhancements/timesaver_hook_handlers.cpp +++ b/soh/soh/Enhancements/timesaver_hook_handlers.cpp @@ -551,6 +551,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li case VB_PLAY_DOOR_OF_TIME_CS: { if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), IS_RANDO)) { *should = false; + Flags_SetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME); Flags_SetEnv(gPlayState, 2); Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); }