Flag tracker (#3447)

* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
This commit is contained in:
Malkierian 2023-11-28 19:25:48 -07:00 committed by GitHub
parent 33fe8776bb
commit c4f34624ba
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 195 additions and 181 deletions

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@ -24,11 +24,11 @@ void LocationTable_Init() {
//Lost Woods //Lost Woods
locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(49), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, 0x5B, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, 0x5B, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, 0x5B, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, 0x5B, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_BRIDGE, 0x5B, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS); locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_BRIDGE, 0x5B, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
@ -53,7 +53,7 @@ void LocationTable_Init() {
//Lake Hylia //Lake Hylia
locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, "LH Sun", LH_SUN, FIRE_ARROWS, {}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA); locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, "LH Sun", LH_SUN, FIRE_ARROWS, {}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
@ -73,7 +73,7 @@ void LocationTable_Init() {
//Gerudo Fortress //Gerudo Fortress
locationTable[GF_CHEST] = ItemLocation::Chest (RC_GF_CHEST, 0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[GF_CHEST] = ItemLocation::Chest (RC_GF_CHEST, 0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (RC_GF_HBA_1000_POINTS, 0x5D, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (RC_GF_HBA_1000_POINTS, 0x5D, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (RC_GF_HBA_1500_POINTS, 0x5D, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(7), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (RC_GF_HBA_1500_POINTS, 0x5D, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (RC_GF_GERUDO_MEMBERSHIP_CARD, 0x0C, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (RC_GF_GERUDO_MEMBERSHIP_CARD, 0x0C, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F1_CARPENTER, 0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F1_CARPENTER, 0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F2_CARPENTER, 0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F2_CARPENTER, 0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
@ -90,12 +90,12 @@ void LocationTable_Init() {
locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, 0xFD, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY); locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, 0xFD, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Market //Market
locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_REWARD, 0x10, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(19), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_REWARD, 0x10, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(27), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, 0x4B, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(25), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, 0x4B, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, 0x4B, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(26), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, 0x4B, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(13), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
@ -115,14 +115,14 @@ void LocationTable_Init() {
locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_30_GOLD_SKULLTULA_REWARD, 0x50, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_30_GOLD_SKULLTULA_REWARD, 0x50, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_40_GOLD_SKULLTULA_REWARD, 0x50, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_40_GOLD_SKULLTULA_REWARD, 0x50, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_50_GOLD_SKULLTULA_REWARD, 0x50, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_50_GOLD_SKULLTULA_REWARD, 0x50, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_100_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_100_GOLD_SKULLTULA_REWARD, 0x50, "Kak 100 Gold Skulltula Reward", KAK_100_GOLD_SKULLTULA_REWARD, HUGE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xDF), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_100_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_100_GOLD_SKULLTULA_REWARD, 0x50, "Kak 100 Gold Skulltula Reward", KAK_100_GOLD_SKULLTULA_REWARD, HUGE_RUPEE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(48), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GRANNYS_SHOP] = ItemLocation::Base (RC_KAK_GRANNYS_SHOP, 0x4E, "Kak Granny's Shop", KAK_GRANNYS_SHOP, BLUE_POTION_REFILL, {Category::cMerchant}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_GRANNYS_SHOP] = ItemLocation::Base (RC_KAK_GRANNYS_SHOP, 0x4E, "Kak Granny's Shop", KAK_GRANNYS_SHOP, BLUE_POTION_REFILL, {Category::cMerchant}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(44), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(12), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(38), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(46), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, 0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, 0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, 0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, 0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
@ -133,7 +133,7 @@ void LocationTable_Init() {
locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {}, SpoilerCollectionCheck::Gravedigger(0x53, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {}, SpoilerCollectionCheck::Gravedigger(0x53, 0x19), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
//Death Mountain //Death Mountain
locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN); locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
@ -191,7 +191,7 @@ void LocationTable_Init() {
locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, 0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN); locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, 0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
//Lon Lon Ranch //Lon Lon Ranch
locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (RC_LLR_TALONS_CHICKENS, 0x4C, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {}, SpoilerCollectionCheck::ItemGetInf(10), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (RC_LLR_TALONS_CHICKENS, 0x4C, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {}, SpoilerCollectionCheck::ItemGetInf(2), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(RC_LLR_FREESTANDING_POH, 0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(RC_LLR_FREESTANDING_POH, 0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, 0xFC, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, 0xFC, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, 0xFC, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH); locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, 0xFC, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);

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@ -2547,6 +2547,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
{ RC_LH_CHILD_FISHING, RAND_INF_CHILD_FISHING }, { RC_LH_CHILD_FISHING, RAND_INF_CHILD_FISHING },
{ RC_LH_ADULT_FISHING, RAND_INF_ADULT_FISHING }, { RC_LH_ADULT_FISHING, RAND_INF_ADULT_FISHING },
{ RC_MARKET_10_BIG_POES, RAND_INF_10_BIG_POES }, { RC_MARKET_10_BIG_POES, RAND_INF_10_BIG_POES },
{ RC_KAK_100_GOLD_SKULLTULA_REWARD, RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD },
}; };
RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) { RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {

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@ -39,7 +39,7 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x01, GI_STICKS_1, "Deku Scrub Near Deku Theater Left", "LW Deku Scrub Near Deku Theater Left", false), RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x01, GI_STICKS_1, "Deku Scrub Near Deku Theater Left", "LW Deku Scrub Near Deku Theater Left", false),
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x09, GI_STICK_UPGRADE_20, "Deku Scrub Near Bridge", "LW Deku Scrub Near Bridge", true), RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x09, GI_STICK_UPGRADE_20, "Deku Scrub Near Bridge", "LW Deku Scrub Near Bridge", true),
RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03,0xF5), GI_SEEDS_30, "Deku Scrub Grotto Rear", "LW Deku Scrub Grotto Rear", false), RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03,0xF5), GI_SEEDS_30, "Deku Scrub Grotto Rear", "LW Deku Scrub Grotto Rear", false),
RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x0A,0xF5), GI_NUT_UPGRADE_30, "Deku Scrub Grotto Front", "LW Deku Scrub Grotto Front", false), RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x0A,0xF5), GI_NUT_UPGRADE_30, "Deku Scrub Grotto Front", "LW Deku Scrub Grotto Front", true),
RC_OBJECT(RC_DEKU_THEATER_SKULL_MASK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, GI_NONE, "Deku Theater Skull Mask", "Deku Theater Skull Mask", true), RC_OBJECT(RC_DEKU_THEATER_SKULL_MASK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, GI_NONE, "Deku Theater Skull Mask", "Deku Theater Skull Mask", true),
RC_OBJECT(RC_DEKU_THEATER_MASK_OF_TRUTH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, GI_NONE, "Deku Theater Mask of Truth", "Deku Theater Mask of Truth", true), RC_OBJECT(RC_DEKU_THEATER_MASK_OF_TRUTH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, GI_NONE, "Deku Theater Mask of Truth", "Deku Theater Mask of Truth", true),
RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_LOST_WOODS, 27905, GI_SKULL_TOKEN, "GS Bean Patch Near Bridge", "LW GS Bean Patch Near Bridge", true), RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_LOST_WOODS, 27905, GI_SKULL_TOKEN, "GS Bean Patch Near Bridge", "LW GS Bean Patch Near Bridge", true),
@ -238,7 +238,7 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
RC_OBJECT(RC_GRAVEYARD_HOOKSHOT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 4352, GI_HOOKSHOT, "Hookshot Chest", "GY Hookshot Chest", true), RC_OBJECT(RC_GRAVEYARD_HOOKSHOT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 4352, GI_HOOKSHOT, "Hookshot Chest", "GY Hookshot Chest", true),
RC_OBJECT(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1798, GI_HEART_PIECE, "Dampe Race Freestanding PoH", "GY Dampe Race Freestanding PoH", true), RC_OBJECT(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1798, GI_HEART_PIECE, "Dampe Race Freestanding PoH", "GY Dampe Race Freestanding PoH", true),
RC_OBJECT(RC_GRAVEYARD_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 1030, GI_HEART_PIECE, "Freestanding PoH", "GY Freestanding PoH", true), RC_OBJECT(RC_GRAVEYARD_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 1030, GI_HEART_PIECE, "Freestanding PoH", "GY Freestanding PoH", true),
RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 7942, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour", true), RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 6406, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour", true),
RC_OBJECT(RC_GRAVEYARD_GS_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_GRAVEYARD, 20608, GI_SKULL_TOKEN, "GS Wall", "Graveyard GS Wall", true), RC_OBJECT(RC_GRAVEYARD_GS_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_GRAVEYARD, 20608, GI_SKULL_TOKEN, "GS Wall", "Graveyard GS Wall", true),
RC_OBJECT(RC_GRAVEYARD_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_GRAVEYARD, 28673, GI_SKULL_TOKEN, "GS Bean Patch", "Graveyard GS Bean Patch", true), RC_OBJECT(RC_GRAVEYARD_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_GRAVEYARD, 28673, GI_SKULL_TOKEN, "GS Bean Patch", "Graveyard GS Bean Patch", true),
RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave", true), RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave", true),

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@ -73,21 +73,12 @@ bool showLinksPocket;
bool fortressFast; bool fortressFast;
bool fortressNormal; bool fortressNormal;
bool bypassRandoCheck = true;
// persistent during gameplay // persistent during gameplay
bool initialized; bool initialized;
bool doAreaScroll; bool doAreaScroll;
bool previousShowHidden = false; bool previousShowHidden = false;
bool hideShopRightChecks = true; bool hideShopRightChecks = true;
bool checkCollected = false;
int checkLoops = 0;
int checkCounter = 0;
u16 savedFrames = 0;
bool messageCloseCheck = false;
bool pendingSaleCheck = false;
bool transitionCheck = false;
std::map<uint32_t, RandomizerCheck> startingShopItem = { { SCENE_KOKIRI_SHOP, RC_KF_SHOP_ITEM_1 }, std::map<uint32_t, RandomizerCheck> startingShopItem = { { SCENE_KOKIRI_SHOP, RC_KF_SHOP_ITEM_1 },
{ SCENE_BAZAAR, RC_MARKET_BAZAAR_ITEM_1 }, { SCENE_BAZAAR, RC_MARKET_BAZAAR_ITEM_1 },
{ SCENE_POTION_SHOP_MARKET, RC_MARKET_POTION_SHOP_ITEM_1 }, { SCENE_POTION_SHOP_MARKET, RC_MARKET_POTION_SHOP_ITEM_1 },
@ -118,12 +109,9 @@ bool showVOrMQ;
s8 areaChecksGotten[32]; //| "Kokiri Forest (4/9)" s8 areaChecksGotten[32]; //| "Kokiri Forest (4/9)"
bool optCollapseAll; // A bool that will collapse all checks once bool optCollapseAll; // A bool that will collapse all checks once
bool optExpandAll; // A bool that will expand all checks once bool optExpandAll; // A bool that will expand all checks once
RandomizerCheck lastItemGetCheck = RC_UNKNOWN_CHECK;
RandomizerCheck lastLocationChecked = RC_UNKNOWN_CHECK; RandomizerCheck lastLocationChecked = RC_UNKNOWN_CHECK;
RandomizerCheckArea previousArea = RCAREA_INVALID; RandomizerCheckArea previousArea = RCAREA_INVALID;
RandomizerCheckArea currentArea = RCAREA_INVALID; RandomizerCheckArea currentArea = RCAREA_INVALID;
std::vector<RandomizerCheckArea> checkAreas;
std::vector<GetItemEntry> itemsReceived;
OSContPad* trackerButtonsPressed; OSContPad* trackerButtonsPressed;
void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags = 0); void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags = 0);
@ -194,10 +182,6 @@ Color_RGBA8 Color_Saved_Extra = { 0, 185, 0, 255 }; // Green
std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L, std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L,
BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT }; BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
void SetLastItemGetRC(RandomizerCheck rc) {
lastItemGetCheck = rc;
}
void DefaultCheckData(RandomizerCheck rc) { void DefaultCheckData(RandomizerCheck rc) {
gSaveContext.checkTrackerData[rc].status = RCSHOW_UNCHECKED; gSaveContext.checkTrackerData[rc].status = RCSHOW_UNCHECKED;
gSaveContext.checkTrackerData[rc].skipped = 0; gSaveContext.checkTrackerData[rc].skipped = 0;
@ -253,9 +237,6 @@ void SetCheckCollected(RandomizerCheck rc) {
} else { } else {
gSaveContext.checkTrackerData[rc].skipped = false; gSaveContext.checkTrackerData[rc].skipped = false;
} }
if (!checkAreas.empty()) {
checkAreas.erase(checkAreas.begin());
}
SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true); SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
doAreaScroll = true; doAreaScroll = true;
@ -360,32 +341,18 @@ bool vector_contains_scene(std::vector<SceneID> vec, const int16_t scene) {
std::vector<SceneID> skipScenes = {SCENE_GANON_BOSS, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SCENE_GANON_BOSS, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR}; std::vector<SceneID> skipScenes = {SCENE_GANON_BOSS, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SCENE_GANON_BOSS, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR};
bool EvaluateCheck(RandomizerCheckObject rco) { void ClearAreaChecksAndTotals() {
if (HasItemBeenCollected(rco.rc) && gSaveContext.checkTrackerData[rco.rc].status != RCSHOW_COLLECTED && for (auto& [rcArea, vec] : checksByArea) {
gSaveContext.checkTrackerData[rco.rc].status != RCSHOW_SAVED) { vec.clear();
SetCheckCollected(rco.rc); areaChecksGotten[rcArea] = 0;
return true;
}
return false;
}
bool CheckByArea(RandomizerCheckArea area = RCAREA_INVALID) {
if (area == RCAREA_INVALID) {
area = checkAreas.front();
}
if (area != RCAREA_INVALID) {
auto areaChecks = checksByArea.find(area)->second;
if (checkCounter >= areaChecks.size()) {
checkCounter = 0;
checkLoops++;
}
auto rco = areaChecks.at(checkCounter);
return EvaluateCheck(rco);
} }
} }
void SetShopSeen(uint32_t sceneNum, bool prices) { void SetShopSeen(uint32_t sceneNum, bool prices) {
RandomizerCheck start = startingShopItem.find(sceneNum)->second; RandomizerCheck start = startingShopItem.find(sceneNum)->second;
if (sceneNum == SCENE_POTION_SHOP_KAKARIKO && !LINK_IS_ADULT) {
return;
}
if (GetCheckArea() == RCAREA_KAKARIKO_VILLAGE && sceneNum == SCENE_BAZAAR) { if (GetCheckArea() == RCAREA_KAKARIKO_VILLAGE && sceneNum == SCENE_BAZAAR) {
start = RC_KAK_BAZAAR_ITEM_1; start = RC_KAK_BAZAAR_ITEM_1;
} }
@ -509,12 +476,6 @@ void CheckTrackerLoadGame(int32_t fileNum) {
UpdateInventoryChecks(); UpdateInventoryChecks();
} }
void CheckTrackerDialogClosed() {
if (messageCloseCheck) {
messageCloseCheck = false;
}
}
void CheckTrackerShopSlotChange(uint8_t cursorSlot, int16_t basePrice) { void CheckTrackerShopSlotChange(uint8_t cursorSlot, int16_t basePrice) {
if (gPlayState->sceneNum == SCENE_HAPPY_MASK_SHOP) { // Happy Mask Shop is not used in rando, so is not tracked if (gPlayState->sceneNum == SCENE_HAPPY_MASK_SHOP) { // Happy Mask Shop is not used in rando, so is not tracked
return; return;
@ -536,10 +497,6 @@ void CheckTrackerTransition(uint32_t sceneNum) {
if (!GameInteractor::IsSaveLoaded()) { if (!GameInteractor::IsSaveLoaded()) {
return; return;
} }
gSaveContext;
if (transitionCheck) {
transitionCheck = false;
}
doAreaScroll = true; doAreaScroll = true;
previousArea = currentArea; previousArea = currentArea;
currentArea = GetCheckArea(); currentArea = GetCheckArea();
@ -560,29 +517,13 @@ void CheckTrackerFrame() {
if (!GameInteractor::IsSaveLoaded()) { if (!GameInteractor::IsSaveLoaded()) {
return; return;
} }
if (!checkAreas.empty() && !transitionCheck && !messageCloseCheck && !pendingSaleCheck) { // TODO: Move to OnAmmoChange hook once it gets added.
for (int i = 0; i < 10; i++) { if (gSaveContext.checkTrackerData[RC_ZR_MAGIC_BEAN_SALESMAN].status != RCSHOW_COLLECTED &&
if (CheckByArea()) { gSaveContext.checkTrackerData[RC_ZR_MAGIC_BEAN_SALESMAN].status != RCSHOW_SAVED) {
checkCounter = 0; if (BEANS_BOUGHT >= 10) {
break; SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN);
} else {
checkCounter++;
} }
} }
if (checkLoops > 15) {
checkAreas.erase(checkAreas.begin());
checkLoops = 0;
}
}
if (savedFrames > 0 && !pendingSaleCheck && !messageCloseCheck) {
savedFrames--;
}
}
void CheckTrackerSaleEnd(GetItemEntry giEntry) {
if (pendingSaleCheck) {
pendingSaleCheck = false;
}
} }
void CheckTrackerItemReceive(GetItemEntry giEntry) { void CheckTrackerItemReceive(GetItemEntry giEntry) {
@ -593,7 +534,7 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
// Vanilla special item checks // Vanilla special item checks
if (!IS_RANDO) { if (!IS_RANDO) {
if (giEntry.itemId == ITEM_SHIELD_DEKU) { if (giEntry.itemId == ITEM_SHIELD_DEKU) {
SetCheckCollected(RC_KF_SHOP_ITEM_3); SetCheckCollected(RC_KF_SHOP_ITEM_1);
return; return;
}else if (giEntry.itemId == ITEM_KOKIRI_EMERALD) { }else if (giEntry.itemId == ITEM_KOKIRI_EMERALD) {
SetCheckCollected(RC_QUEEN_GOHMA); SetCheckCollected(RC_QUEEN_GOHMA);
@ -622,16 +563,19 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
} else if (giEntry.itemId == ITEM_MEDALLION_LIGHT) { } else if (giEntry.itemId == ITEM_MEDALLION_LIGHT) {
SetCheckCollected(RC_GIFT_FROM_SAGES); SetCheckCollected(RC_GIFT_FROM_SAGES);
return; return;
} else if (giEntry.itemId == ITEM_SONG_LULLABY) {
SetCheckCollected(RC_SONG_FROM_IMPA);
return;
} else if (giEntry.itemId == ITEM_SONG_EPONA) { } else if (giEntry.itemId == ITEM_SONG_EPONA) {
SetCheckCollected(RC_SONG_FROM_MALON); SetCheckCollected(RC_SONG_FROM_MALON);
return; return;
} else if (giEntry.itemId == ITEM_SONG_SARIA) { } else if (giEntry.itemId == ITEM_SONG_SARIA) {
SetCheckCollected(RC_SONG_FROM_SARIA); SetCheckCollected(RC_SONG_FROM_SARIA);
return; return;
} else if (giEntry.itemId == ITEM_SONG_SUN) { } else if (giEntry.itemId == ITEM_BEAN) {
SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN);
return;
} else if (giEntry.itemId == ITEM_BRACELET) {
SetCheckCollected(RC_GC_DARUNIAS_JOY);
return;
}/* else if (giEntry.itemId == ITEM_SONG_SUN) {
SetCheckCollected(RC_SONG_FROM_ROYAL_FAMILYS_TOMB); SetCheckCollected(RC_SONG_FROM_ROYAL_FAMILYS_TOMB);
return; return;
} else if (giEntry.itemId == ITEM_SONG_TIME) { } else if (giEntry.itemId == ITEM_SONG_TIME) {
@ -658,42 +602,127 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
} else if (giEntry.itemId == ITEM_SONG_PRELUDE) { } else if (giEntry.itemId == ITEM_SONG_PRELUDE) {
SetCheckCollected(RC_SHEIK_AT_TEMPLE); SetCheckCollected(RC_SHEIK_AT_TEMPLE);
return; return;
} else if (giEntry.itemId == ITEM_BRACELET) { }*/
SetCheckCollected(RC_GC_DARUNIAS_JOY); }
}
void CheckTrackerSceneFlagSet(int16_t sceneNum, int16_t flagType, int32_t flag) {
if (flagType != FLAG_SCENE_TREASURE && flagType != FLAG_SCENE_COLLECTIBLE) {
return; return;
} else if (giEntry.itemId == ITEM_LETTER_ZELDA) { }
SetCheckCollected(RC_HC_ZELDAS_LETTER); if (sceneNum == SCENE_GRAVEYARD && flag == 0x19 && flagType == FLAG_SCENE_COLLECTIBLE) { // Gravedigging tour special case
SetCheckCollected(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR);
return; return;
} else if (giEntry.itemId == ITEM_WEIRD_EGG) { }
SetCheckCollected(RC_HC_MALON_EGG); for (auto [rc, rcObj] : RandomizerCheckObjects::GetAllRCObjects()) {
return; if (!IsVisibleInCheckTracker(rcObj)) {
} else if (giEntry.itemId == ITEM_BEAN) { continue;
SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN); }
SpoilerCollectionCheckType checkMatchType = flagType == FLAG_SCENE_TREASURE ? SpoilerCollectionCheckType::SPOILER_CHK_CHEST : SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE;
SpoilerCollectionCheck scCheck = Location(rc)->GetCollectionCheck();
if (scCheck.scene == sceneNum && scCheck.flag == flag && scCheck.type == checkMatchType) {
SetCheckCollected(rc);
return; return;
} }
} }
auto checkArea = GetCheckArea(); }
if (gSaveContext.pendingSale != ITEM_NONE) {
pendingSaleCheck = true; void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
checkAreas.push_back(checkArea); SpoilerCollectionCheckType checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_NONE;
switch (flagType) {
case FLAG_GS_TOKEN:
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_GOLD_SKULLTULA;
break;
case FLAG_EVENT_CHECK_INF:
if ((flag == EVENTCHKINF_CARPENTERS_FREE(0) || flag == EVENTCHKINF_CARPENTERS_FREE(1) ||
flag == EVENTCHKINF_CARPENTERS_FREE(2) || flag == EVENTCHKINF_CARPENTERS_FREE(3))
&& GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
SetCheckCollected(RC_GF_GERUDO_MEMBERSHIP_CARD);
return; return;
} }
if (scene == SCENE_DESERT_COLOSSUS && (gSaveContext.entranceIndex == 485 || gSaveContext.entranceIndex == 489)) { checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_EVENT_CHK_INF;
checkAreas.push_back(RCAREA_SPIRIT_TEMPLE); break;
case FLAG_INF_TABLE:
if (flag == INFTABLE_190) {
SetCheckCollected(RC_GF_HBA_1000_POINTS);
return;
} else if (flag == INFTABLE_11E) {
SetCheckCollected(RC_GC_ROLLING_GORON_AS_CHILD);
return;
} else if (flag == INFTABLE_GORON_CITY_DOORS_UNLOCKED) {
SetCheckCollected(RC_GC_ROLLING_GORON_AS_ADULT);
return;
} else if (flag == INFTABLE_139) {
SetCheckCollected(RC_ZD_KING_ZORA_THAWED);
return;
} else if (flag == INFTABLE_191) {
SetCheckCollected(RC_MARKET_LOST_DOG);
return; return;
} }
if (GET_PLAYER(gPlayState) == nullptr) { if (!IS_RANDO) {
transitionCheck = true; if (flag == INFTABLE_192) {
SetCheckCollected(RC_LW_DEKU_SCRUB_NEAR_BRIDGE);
return;
} else if (flag == INFTABLE_193) {
SetCheckCollected(RC_LW_DEKU_SCRUB_GROTTO_FRONT);
return; return;
} }
if (gPlayState->msgCtx.msgMode != MSGMODE_NONE) { }
checkAreas.push_back(checkArea); break;
messageCloseCheck = true; case FLAG_ITEM_GET_INF:
if (!IS_RANDO) {
if (flag == ITEMGETINF_OBTAINED_STICK_UPGRADE_FROM_STAGE) {
SetCheckCollected(RC_DEKU_THEATER_SKULL_MASK);
return;
} else if (flag == ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE) {
SetCheckCollected(RC_DEKU_THEATER_MASK_OF_TRUTH);
return;
} else if (flag == ITEMGETINF_0B) {
SetCheckCollected(RC_HF_DEKU_SCRUB_GROTTO);
return;
}
}
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_ITEM_GET_INF;
break;
case FLAG_RANDOMIZER_INF:
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF;
break;
}
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_NONE) {
return;
}
for (auto [rc, rcObj] : RandomizerCheckObjects::GetAllRCObjects()) {
if ((!IS_RANDO && ((rcObj.vOrMQ == RCVORMQ_MQ && !IS_MASTER_QUEST) ||
(rcObj.vOrMQ == RCVORMQ_VANILLA && IS_MASTER_QUEST))) ||
(IS_RANDO && ((OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) &&
rcObj.vOrMQ == RCVORMQ_VANILLA) ||
!OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) &&
rcObj.vOrMQ == RCVORMQ_MQ))) {
continue;
}
SpoilerCollectionCheck scCheck = Location(rc)->GetCollectionCheck();
SpoilerCollectionCheckType scCheckType = scCheck.type;
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF &&
(scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_COW ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SCRUB ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF)) {
if (flag == OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(rc)) {
SetCheckCollected(rc);
return;
}
continue;
}
int16_t checkFlag = scCheck.flag;
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_GOLD_SKULLTULA) {
checkFlag = rcObj.actorParams;
}
if (checkFlag == flag && scCheck.type == checkMatchType) {
SetCheckCollected(rc);
return; return;
} }
if (IS_RANDO || (!IS_RANDO && giEntry.getItemCategory != ITEM_CATEGORY_JUNK)) {
checkAreas.push_back(checkArea);
checkCollected = true;
} }
} }
@ -711,7 +740,7 @@ void InitTrackerData(bool isDebug) {
void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) { void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
SaveManager::Instance->SaveArray("checks", ARRAY_COUNT(saveContext->checkTrackerData), [&](size_t i) { SaveManager::Instance->SaveArray("checks", ARRAY_COUNT(saveContext->checkTrackerData), [&](size_t i) {
if (saveContext->checkTrackerData[i].status == RCSHOW_COLLECTED) { if (saveContext->checkTrackerData[i].status == RCSHOW_COLLECTED) {
if (gameSave || savedFrames > 0) { if (gameSave) {
gSaveContext.checkTrackerData[i].status = saveContext->checkTrackerData[i].status = RCSHOW_SAVED; gSaveContext.checkTrackerData[i].status = saveContext->checkTrackerData[i].status = RCSHOW_SAVED;
UpdateAllOrdering(); UpdateAllOrdering();
UpdateInventoryChecks(); UpdateInventoryChecks();
@ -730,9 +759,6 @@ void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) { void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
SaveTrackerData(saveContext, sectionID, fullSave); SaveTrackerData(saveContext, sectionID, fullSave);
if (fullSave) {
savedFrames = 40;
}
} }
void LoadFile() { void LoadFile() {
@ -748,14 +774,9 @@ void LoadFile() {
void Teardown() { void Teardown() {
initialized = false; initialized = false;
for (auto& [rcArea, vec] : checksByArea) { ClearAreaChecksAndTotals();
vec.clear();
areaChecksGotten[rcArea] = 0;
}
checksByArea.clear(); checksByArea.clear();
areasSpoiled = 0; areasSpoiled = 0;
checkCollected = false;
checkLoops = 0;
lastLocationChecked = RC_UNKNOWN_CHECK; lastLocationChecked = RC_UNKNOWN_CHECK;
} }
@ -925,7 +946,11 @@ void CheckTrackerWindow::DrawElement() {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f, ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f,
extraColor.b / 255.0f, extraColor.a / 255.0f)); extraColor.b / 255.0f, extraColor.a / 255.0f));
isThisAreaSpoiled = areasSpoiled & areaMask || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0); isThisAreaSpoiled = areasSpoiled & areaMask || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0) || !IS_RANDO ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION ||
(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12);
if (isThisAreaSpoiled) { if (isThisAreaSpoiled) {
if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) { if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) {
@ -1151,8 +1176,8 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
} }
else if (rcObj.vanillaCompletion) { else if (rcObj.vanillaCompletion) {
return (rcObj.vOrMQ == RCVORMQ_BOTH || return (rcObj.vOrMQ == RCVORMQ_BOTH ||
rcObj.vOrMQ == RCVORMQ_MQ && OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) || (rcObj.vOrMQ == RCVORMQ_MQ && IS_MASTER_QUEST) ||
rcObj.vOrMQ == RCVORMQ_VANILLA && !OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) || (rcObj.vOrMQ == RCVORMQ_VANILLA && !IS_MASTER_QUEST) ||
rcObj.rc == RC_GIFT_FROM_SAGES) && rcObj.rc != RC_LINKS_POCKET; rcObj.rc == RC_GIFT_FROM_SAGES) && rcObj.rc != RC_LINKS_POCKET;
} }
return false; return false;
@ -1541,10 +1566,11 @@ void CheckTrackerWindow::InitElement() {
Teardown(); Teardown();
}); });
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive); GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSaleEnd>(CheckTrackerSaleEnd);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(CheckTrackerFrame); GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(CheckTrackerFrame);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(CheckTrackerTransition); GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(CheckTrackerTransition);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnShopSlotChange>(CheckTrackerShopSlotChange); GameInteractor::Instance->RegisterGameHook<GameInteractor::OnShopSlotChange>(CheckTrackerShopSlotChange);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
LocationTable_Init(); LocationTable_Init();
} }

View File

@ -48,10 +48,7 @@ void Teardown();
void UpdateAllOrdering(); void UpdateAllOrdering();
bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj); bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj);
void InitTrackerData(bool isDebug); void InitTrackerData(bool isDebug);
void SetLastItemGetRC(RandomizerCheck rc);
RandomizerCheckArea GetCheckArea(); RandomizerCheckArea GetCheckArea();
void CheckTrackerDialogClosed();
void ToggleShopRightChecks();
void UpdateCheck(uint32_t, RandomizerCheckTrackerData); void UpdateCheck(uint32_t, RandomizerCheckTrackerData);
} // namespace CheckTracker } // namespace CheckTracker

View File

@ -2573,7 +2573,3 @@ extern "C" void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex) {
extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement) { extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement) {
gfx_register_blended_texture(name, mask, replacement); gfx_register_blended_texture(name, mask, replacement);
} }
extern "C" void CheckTracker_OnMessageClose() {
CheckTracker::CheckTrackerDialogClosed();
}

View File

@ -3384,7 +3384,7 @@ void Message_Update(PlayState* play) {
} }
sLastPlayedSong = 0xFF; sLastPlayedSong = 0xFF;
osSyncPrintf("OCARINA_MODE=%d chk_ocarina_no=%d\n", play->msgCtx.ocarinaMode, msgCtx->unk_E3F2); osSyncPrintf("OCARINA_MODE=%d chk_ocarina_no=%d\n", play->msgCtx.ocarinaMode, msgCtx->unk_E3F2);
CheckTracker_OnMessageClose(); // TODO: OnMessageClose hook
break; break;
case MSGMODE_PAUSED: case MSGMODE_PAUSED:
break; break;

View File

@ -313,7 +313,9 @@ void EnSth_GiveReward(EnSth* this, PlayState* play) {
this->actor.parent = NULL; this->actor.parent = NULL;
EnSth_SetupAction(this, EnSth_RewardObtainedTalk); EnSth_SetupAction(this, EnSth_RewardObtainedTalk);
gSaveContext.eventChkInf[EVENTCHKINF_SKULLTULA_REWARD_INDEX] |= this->eventFlag; gSaveContext.eventChkInf[EVENTCHKINF_SKULLTULA_REWARD_INDEX] |= this->eventFlag;
if (this->eventFlag != 0) {
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SKULLTULA_REWARD_INDEX << 4) + sEventFlagsShift[this->actor.params]); GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, (EVENTCHKINF_SKULLTULA_REWARD_INDEX << 4) + sEventFlagsShift[this->actor.params]);
}
} else { } else {
EnSth_GivePlayerItem(this, play); EnSth_GivePlayerItem(this, play);
} }

View File

@ -408,7 +408,7 @@ s32 EnTk_ChooseReward(EnTk* this) {
f32 luck; f32 luck;
s32 reward; s32 reward;
if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && !Flags_GetCollectible(gPlayState, 0x1F) && this->heartPieceSpawned == 0) { if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && !Flags_GetCollectible(gPlayState, COLLECTFLAG_GRAVEDIGGING_HEART_PIECE) && this->heartPieceSpawned == 0) {
return 3; return 3;
} }
@ -624,10 +624,8 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
this->currentReward = EnTk_ChooseReward(this); this->currentReward = EnTk_ChooseReward(this);
// merging in dampe tour fix seems messy, so i'm just wrapping this whole thing
// in an n64dd check for now
if (IS_RANDO || CVarGetInteger("gDampeWin", 0)) {
if (this->currentReward == 3) { if (this->currentReward == 3) {
if (IS_RANDO || CVarGetInteger("gDampeWin", 0)) {
/* /*
* Upgrade the purple rupee reward to the heart piece if this * Upgrade the purple rupee reward to the heart piece if this
* is the first grand prize dig. * is the first grand prize dig.
@ -635,20 +633,10 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
if (!Flags_GetItemGetInf(ITEMGETINF_1C) && !(IS_RANDO || CVarGetInteger("gDampeWin", 0))) { if (!Flags_GetItemGetInf(ITEMGETINF_1C) && !(IS_RANDO || CVarGetInteger("gDampeWin", 0))) {
Flags_SetItemGetInf(ITEMGETINF_1C); Flags_SetItemGetInf(ITEMGETINF_1C);
this->currentReward = 4; this->currentReward = 4;
} else if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && !Flags_GetCollectible(gPlayState, 0x1F) && this->heartPieceSpawned == 0) { } else if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && !Flags_GetCollectible(gPlayState, COLLECTFLAG_GRAVEDIGGING_HEART_PIECE) && this->heartPieceSpawned == 0) {
this->currentReward = 4; this->currentReward = 4;
} }
} }
if ((IS_RANDO || CVarGetInteger("gDampeWin", 0)) && this->currentReward == 4) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, rewardPos.x, rewardPos.y, rewardPos.z, 0,
0, 0, 0x1F06, true);
this->heartPieceSpawned = 1;
} else {
Item_DropCollectible(play, &rewardPos, rewardParams[this->currentReward]);
}
} else {
if (this->currentReward == 3) {
/* /*
* Upgrade the purple rupee reward to the heart piece if this * Upgrade the purple rupee reward to the heart piece if this
* is the first grand prize dig. * is the first grand prize dig.
@ -666,6 +654,10 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
} }
} }
if (IS_RANDO && this->currentReward == 4) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ITEM00, rewardPos.x, rewardPos.y, rewardPos.z, 0, 0, 0, 0x1906, true);
this->heartPieceSpawned = 1;
} else {
EnItem00* reward = Item_DropCollectible(play, &rewardPos, rewardParams[this->currentReward]); EnItem00* reward = Item_DropCollectible(play, &rewardPos, rewardParams[this->currentReward]);
if (this->currentReward == 4) { if (this->currentReward == 4) {
reward->collectibleFlag = COLLECTFLAG_GRAVEDIGGING_HEART_PIECE; reward->collectibleFlag = COLLECTFLAG_GRAVEDIGGING_HEART_PIECE;