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Uncomment chime on one points (#4901)
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@ -108,8 +108,7 @@ void BgSpot03Taki_KeepOpen(BgSpot03Taki* bgSpot03Taki, PlayState* play) {
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static int successChimeCooldown = 0;
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static int successChimeCooldown = 0;
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void RateLimitedSuccessChime() {
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void RateLimitedSuccessChime() {
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if (successChimeCooldown == 0) {
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if (successChimeCooldown == 0) {
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// Currently disabled, need to find a better way to do this, while being consistent with vanilla
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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// func_80078884(NA_SE_SY_CORRECT_CHIME);
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successChimeCooldown = 120;
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successChimeCooldown = 120;
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}
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}
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}
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}
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