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@ -608,6 +608,7 @@ std::vector<ItemTrackerItem> GetDungeonItemsVector(std::vector<ItemTrackerDungeo
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dungeonItems.push_back(ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, dungeons[j].id, DrawDungeonItem));
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dungeonItems.push_back(ITEM_TRACKER_ITEM(ITEM_KEY_SMALL, dungeons[j].id, DrawDungeonItem));
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break;
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break;
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case ITEM_KEY_BOSS:
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case ITEM_KEY_BOSS:
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// Swap Ganon's Castle boss key to the right scene ID manually
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if (dungeons[j].id == SCENE_GANONTIKA) {
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if (dungeons[j].id == SCENE_GANONTIKA) {
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dungeonItems.push_back(ITEM_TRACKER_ITEM(ITEM_KEY_BOSS, SCENE_GANON, DrawDungeonItem));
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dungeonItems.push_back(ITEM_TRACKER_ITEM(ITEM_KEY_BOSS, SCENE_GANON, DrawDungeonItem));
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} else {
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} else {
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