fix hookshot texture for hd and alt assets (#3149)

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Adam Bird 2023-09-10 19:21:38 +02:00 committed by GitHub
parent 1d9adcd5a5
commit c3d32182a5
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GPG Key ID: 4AEE18F83AFDEB23

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@ -1353,11 +1353,10 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY); Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(WORLD_OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
char* tex = ResourceMgr_LoadTexOrDListByName(gLinkAdultHookshotReticleTex);
gSPMatrix(WORLD_OVERLAY_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPMatrix(WORLD_OVERLAY_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPTexture(WORLD_OVERLAY_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, gDPLoadTextureBlock(WORLD_OVERLAY_DISP++, gLinkAdultHookshotReticleTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) { if (SurfaceType_IsHookshotSurface(&play->colCtx, colPoly, bgId) && CVarGetInteger("gHookshotableReticle", false)) {
const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 }; const Color_RGBA8 defaultColor = { .r = 0, .g = 255, .b = 0, .a = 255 };
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor); const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_Target.Value", defaultColor);