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Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files * remove debug statements * update more string asset usage to aligned vars
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64
soh/assets/soh_assets.h
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64
soh/assets/soh_assets.h
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@ -0,0 +1,64 @@
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#pragma once
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#include "align_asset_macro.h"
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// This file is manually made
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// When new assets are added to the soh.otr file
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// We need to add the aligned version of the resource names here and use in code
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// On Mac, not using aligned resource names was causing crashes in release builds
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// objects
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#define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex;
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#define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex;
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#define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex;
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#define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex;
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#define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex;
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#define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex;
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#define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex;
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#define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex;
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#define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex;
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#define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex;
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#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
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// textures
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#define dgDPad "__OTR__textures/parameter_static/gDPad"
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static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
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#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
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static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
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#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
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#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
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#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
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#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
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static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
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#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
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static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
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@ -21,6 +21,7 @@ extern PlayState* gPlayState;
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/parameter_static/parameter_static.h"
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}
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typedef struct {
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@ -140,7 +141,7 @@ std::map<uint32_t, ItemMapEntry> itemMapping = {
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};
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std::map<uint32_t, ItemMapEntry> gregMapping = {
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{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", "__OTR__textures/parameter_static/gRupeeCounterIconTex"}}
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{ITEM_RUPEE_GREEN, {ITEM_RUPEE_GREEN, "ITEM_RUPEE_GREEN", "ITEM_RUPEE_GREEN_Faded", gRupeeCounterIconTex}}
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};
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// Maps entries in the GS flag array to the area name it represents
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@ -3,6 +3,7 @@
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/do_action_static/do_action_static.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "soh_assets.h"
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#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "libultraship/bridge.h"
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@ -5219,7 +5220,7 @@ void Interface_Draw(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha);
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if (fullUi) {
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gDPLoadTextureBlock(OVERLAY_DISP++, "__OTR__textures/parameter_static/gDPad",
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gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex,
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G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2,
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@ -1,5 +1,6 @@
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#include "z_en_box.h"
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#include "objects/object_box/object_box.h"
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#include "soh_assets.h"
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#define FLAGS 0
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@ -756,16 +757,16 @@ void EnBox_UpdateSizeAndTexture(EnBox* this, PlayState* play) {
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void EnBox_CreateExtraChestTextures() {
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if (hasCreatedRandoChestTextures) return;
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Gfx gTreasureChestChestTextures[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gSkullTreasureChestFrontTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gGoldTreasureChestFrontTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gKeyTreasureChestFrontTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSkullTreasureChestFrontTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSkullTreasureChestSideAndTopTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gGoldTreasureChestFrontTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gGoldTreasureChestSideAndTopTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gKeyTreasureChestFrontTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gKeyTreasureChestSideAndTopTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gChristmasRedTreasureChestFrontTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gChristmasRedTreasureChestSideAndTopTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gChristmasGreenTreasureChestFrontTex),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gChristmasGreenTreasureChestSideAndTopTex),
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};
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Gfx* frontCmd = ResourceMgr_LoadGfxByName(gTreasureChestChestFrontDL);
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@ -701,7 +701,7 @@ void EnMag_DrawInnerMq(Actor* thisx, PlayState* play, Gfx** gfxp) {
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gDPPipeSync(gfx++);
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gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->subAlpha);
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EnMag_DrawImageRGBA32(&gfx, 174, 145, "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex", 128, 32);
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EnMag_DrawImageRGBA32(&gfx, 174, 145, gTitleMasterQuestSubtitleTex, 128, 32);
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}
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Gfx_SetupDL_39Ptr(&gfx);
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@ -9,6 +9,7 @@
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#include <GameVersions.h>
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#include "objects/object_mag/object_mag.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "soh_assets.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
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@ -1367,11 +1368,11 @@ const char* FileChoose_GetQuestChooseTitleTexName(Language lang) {
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switch (lang) {
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case LANGUAGE_ENG:
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default:
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return "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex";
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return gFileSelPleaseChooseAQuestENGTex;
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case LANGUAGE_FRA:
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return "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex";
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return gFileSelPleaseChooseAQuestFRATex;
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case LANGUAGE_GER:
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return "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex";
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return gFileSelPleaseChooseAQuestGERTex;
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}
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}
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@ -1451,7 +1452,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleTheLegendOfTextTex, 72, 8, 156, 108, 72, 8, 1024, 1024);
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FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 154, 163, 96, 8, 1024, 1024);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 160, 135, gTitleZeldaShieldLogoMQTex, 160, 160);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex", 128, 32);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, gTitleMasterQuestSubtitleTex, 128, 32);
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break;
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case RANDOMIZER_QUEST:
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@ -1460,7 +1461,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleTheLegendOfTextTex, 72, 8, 156, 108, 72, 8, 1024, 1024);
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FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 154, 163, 96, 8, 1024, 1024);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 160, 135, ResourceMgr_GameHasOriginal() ? gTitleZeldaShieldLogoTex : gTitleZeldaShieldLogoMQTex, 160, 160);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex", 128, 32);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, gTitleRandomizerSubtitleTex, 128, 32);
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break;
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}
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} else if (this->configMode != CM_ROTATE_TO_NAME_ENTRY) {
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@ -1536,7 +1537,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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this->nameAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++,
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"__OTR__textures/title_static/gFileSelRANDButtonTex",
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gFileSelRANDButtonTex,
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G_IM_FMT_IA, G_IM_SIZ_16b, 44, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, 8, 10, 11, 9, 0);
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@ -1553,7 +1554,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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this->nameAlpha[i]);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++,
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"__OTR__textures/title_static/gFileSelMQButtonTex",
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gFileSelMQButtonTex,
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G_IM_FMT_IA, G_IM_SIZ_16b, 44, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, 8, 10, 11, 9, 0);
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