diff --git a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c index 2764a498f..aa07c1450 100644 --- a/soh/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/soh/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -17,7 +17,7 @@ s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx); void func_80AFB768(EnSi* this, GlobalContext* globalCtx); void func_80AFB89C(EnSi* this, GlobalContext* globalCtx); void func_80AFB950(EnSi* this, GlobalContext* globalCtx); -void Randomizer_GetSkullReward(EnSi* this, GlobalContext* globalCtx); +void Randomizer_UpdateSkullReward(EnSi* this, GlobalContext* globalCtx); void Randomizer_GiveSkullReward(EnSi* this, GlobalContext* globalCtx); s32 textId = 0xB4; @@ -102,7 +102,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) { this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER; if (gSaveContext.n64ddFlag) { - Randomizer_GetSkullReward(this, globalCtx); + Randomizer_UpdateSkullReward(this, globalCtx); } else { Item_Give(globalCtx, giveItemId); } @@ -138,7 +138,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) { if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) { if (gSaveContext.n64ddFlag) { - Randomizer_GetSkullReward(this, globalCtx); + Randomizer_UpdateSkullReward(this, globalCtx); } else { Item_Give(globalCtx, giveItemId); } @@ -199,7 +199,7 @@ void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx) { } } -void Randomizer_GetSkullReward(EnSi* this, GlobalContext* globalCtx) { +void Randomizer_UpdateSkullReward(EnSi* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);