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Fix: SoT Time Travel B-Button Behaviour (#2720)
* time travel allows fishing rod + fixes vanilla ToT age change behaviour * oops removed too much
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@ -194,26 +194,6 @@ void RegisterSwitchAge() {
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/// Switches Link's age and respawns him at the last entrance he entered.
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void RegisterOcarinaTimeTravel() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!gPlayState) return;
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// For the gTimeTravel: Don't give child Link a Kokiri Sword if we don't have one
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if (LINK_AGE_IN_YEARS == 5 && CVarGetInteger("gTimeTravel", 0)) {
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uint32_t kokiriSwordBitMask = 1 << 0;
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if (!(gSaveContext.inventory.equipment & kokiriSwordBitMask)) {
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Player* player = GET_PLAYER(gPlayState);
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player->currentSwordItemId = ITEM_NONE;
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gSaveContext.equips.buttonItems[0] = ITEM_NONE;
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
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}
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}
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// Switches Link's age and respawns him at the last entrance he entered.
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if (CVarGetInteger("gTimeTravel", 0) && CVarGetInteger("gSwitchTimeline", 0)) {
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CVarSetInteger("gSwitchTimeline", 0);
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ReloadSceneTogglingLinkAge();
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}
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});
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
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if (!gPlayState) {
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@ -233,6 +213,7 @@ void RegisterOcarinaTimeTravel() {
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if (CVarGetInteger("gTimeTravel", 0) && hasOcarinaOfTime && hasMasterSword &&
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gPlayState->msgCtx.lastPlayedSong == OCARINA_SONG_TIME && !nearbyTimeBlockEmpty && !nearbyTimeBlock &&
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!nearbyOcarinaSpot && !nearbyFrogs) {
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if (gSaveContext.n64ddFlag) {
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CVarSetInteger("gSwitchTimeline", 1);
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} else if (!gSaveContext.n64ddFlag && !nearbyDoorOfTime) {
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@ -240,6 +221,7 @@ void RegisterOcarinaTimeTravel() {
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// Temple of Time scene where the only object present is the Door of Time
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CVarSetInteger("gSwitchTimeline", 1);
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}
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ReloadSceneTogglingLinkAge();
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}
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});
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}
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@ -1417,7 +1417,7 @@ void Inventory_SwapAgeEquipment(void) {
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if (i != 0) {
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gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
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} else {
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if (CVarGetInteger("gSwitchAge", 0) &&
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
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(gSaveContext.infTable[29] & 1)) {
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gSaveContext.childEquips.buttonItems[i] = ITEM_NONE;
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} else {
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@ -1501,7 +1501,8 @@ void Inventory_SwapAgeEquipment(void) {
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gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
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if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE ||
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CVarGetInteger("gSwitchAge", 0)) {
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CVarGetInteger("gSwitchAge", 0) ||
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CVarGetInteger("gSwitchTimeline", 0)) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
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@ -1542,7 +1543,7 @@ void Inventory_SwapAgeEquipment(void) {
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gSaveContext.equips.equipment = 0x1111;
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}
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if (CVarGetInteger("gSwitchAge", 0) &&
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
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gSaveContext.infTable[29] |= 1;
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if (gSaveContext.childEquips.equipment == 0) {
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@ -1552,7 +1553,7 @@ void Inventory_SwapAgeEquipment(void) {
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}
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}
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}
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CVarSetInteger("gSwitchTimeline", 0);
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temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
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if (temp != 0) {
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temp >>= gEquipShifts[EQUIP_SHIELD];
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