Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.

This commit is contained in:
Christopher Leggett 2022-09-05 20:39:52 -04:00
parent 670a41bd08
commit c0b3f229fa
No known key found for this signature in database
GPG Key ID: 7093AE5FF7037D79
7 changed files with 93 additions and 90 deletions

View File

@ -2623,7 +2623,7 @@ ScrubIdentity Randomizer::IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respa
return scrubIdentity;
}
ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
struct ShopItemIdentity shopItemIdentity;
shopItemIdentity.randomizerCheck = RC_UNKNOWN_CHECK;
@ -2634,86 +2634,86 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
switch (sceneNum) {
case SCENE_SHOP1:
if (LINK_IS_ADULT) {
switch (actorParams) {
case 0x0C:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_1;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_1;
shopItemIdentity.ogItemId = GI_SHIELD_HYLIAN;
break;
case 0x2F:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_2;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_2;
shopItemIdentity.ogItemId = GI_BOMBS_5;
break;
case 0x00:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_3;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_3;
shopItemIdentity.ogItemId = GI_NUTS_5_2;
break;
case 0x10:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_4;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_4;
shopItemIdentity.ogItemId = GI_HEART;
break;
case 0x2C:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_5;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_5;
shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
break;
case 0x02:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_6;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_6;
shopItemIdentity.ogItemId = GI_ARROWS_LARGE;
break;
case 0x05:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_7;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_7;
shopItemIdentity.ogItemId = GI_STICKS_1;
break;
case 0x01:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_8;
shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_8;
shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
break;
}
} else {
switch (actorParams) {
case 0x0C:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_1;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_1;
shopItemIdentity.ogItemId = GI_SHIELD_HYLIAN;
break;
case 0x2F:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_2;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_2;
shopItemIdentity.ogItemId = GI_BOMBS_5;
break;
case 0x00:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_3;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_3;
shopItemIdentity.ogItemId = GI_NUTS_5_2;
break;
case 0x10:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_4;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_4;
shopItemIdentity.ogItemId = GI_HEART;
break;
case 0x2C:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_5;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_5;
shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
break;
case 0x02:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_6;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_6;
shopItemIdentity.ogItemId = GI_ARROWS_LARGE;
break;
case 0x05:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_7;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_7;
shopItemIdentity.ogItemId = GI_STICKS_1;
break;
case 0x01:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_8;
shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_8;
shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
@ -2722,43 +2722,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
}
break;
case SCENE_KOKIRI_SHOP:
switch (actorParams) {
case 0x0D:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_1;
shopItemIdentity.ogItemId = GI_SHIELD_DEKU;
break;
case 0x00:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_2;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_2;
shopItemIdentity.ogItemId = GI_NUTS_5_2;
break;
case 0x04:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_3;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_3;
shopItemIdentity.ogItemId = GI_NUTS_10;
break;
case 0x05:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_4;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_4;
shopItemIdentity.ogItemId = GI_STICKS_1;
break;
case 0x1D:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_5;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_5;
shopItemIdentity.ogItemId = GI_SEEDS_30;
break;
case 0x2C:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_6;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_6;
shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
break;
case 0x01:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_7;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_7;
shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
break;
case 0x10:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_8;
shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_8;
shopItemIdentity.ogItemId = GI_HEART;
@ -2766,88 +2766,87 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
}
break;
case SCENE_GOLON:
switch (actorParams) {
case 0x03:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_1;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_1;
shopItemIdentity.ogItemId = GI_BOMBS_5;
break;
case 0x06:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_2;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_2;
shopItemIdentity.ogItemId = GI_BOMBS_10;
break;
case 0x2D:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_3;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_3;
shopItemIdentity.ogItemId = GI_BOMBS_20;
break;
case 0x2E:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_4;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_4;
shopItemIdentity.ogItemId = GI_BOMBS_30;
break;
case 0x0E:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_5;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_5;
shopItemIdentity.ogItemId = GI_TUNIC_GORON;
break;
case 0x10:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_6;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_6;
shopItemIdentity.ogItemId = GI_HEART;
break;
case 0x30:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_7;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_7;
shopItemIdentity.ogItemId = GI_POTION_RED;
break;
// TODO: Not a huge issue because shopsanity won't use this slot, but it has the same actorParam as another
// case 0x10:
// shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_8;
// shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_8;
// shopItemIdentity.ogItemId = GI_HEART;
// break;
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_8;
shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_8;
shopItemIdentity.ogItemId = GI_HEART;
break;
}
break;
case SCENE_ZOORA:
switch (actorParams) {
case 0x0F:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_1;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_1;
shopItemIdentity.ogItemId = GI_TUNIC_ZORA;
break;
case 0x2C:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_2;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_2;
shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
break;
case 0x10:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_3;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_3;
shopItemIdentity.ogItemId = GI_HEART;
break;
case 0x01:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_4;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_4;
shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
break;
case 0x00:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_5;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_5;
shopItemIdentity.ogItemId = GI_NUTS_5_2;
break;
case 0x02:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_6;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_6;
shopItemIdentity.ogItemId = GI_ARROWS_LARGE;
break;
case 0x07:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_7;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_7;
shopItemIdentity.ogItemId = GI_FISH;
break;
case 0x31:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_8;
shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_8;
shopItemIdentity.ogItemId = GI_POTION_RED;
@ -2855,43 +2854,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
}
break;
case SCENE_DRAG:
switch (actorParams) {
case 0x09:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_1;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_1;
shopItemIdentity.ogItemId = GI_POTION_GREEN;
break;
case 0x27:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_2;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_2;
shopItemIdentity.ogItemId = GI_BLUE_FIRE;
break;
case 0x08:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_3;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_3;
shopItemIdentity.ogItemId = GI_POTION_RED;
break;
case 0x2B:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_4;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_4;
shopItemIdentity.ogItemId = GI_FAIRY;
break;
case 0x00:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_5;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_5;
shopItemIdentity.ogItemId = GI_NUTS_5_2;
break;
case 0x28:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_6;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_6;
shopItemIdentity.ogItemId = GI_BUGS;
break;
case 0x2A:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_7;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_7;
shopItemIdentity.ogItemId = GI_POE;
break;
case 0x07:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_8;
shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_8;
shopItemIdentity.ogItemId = GI_FISH;
@ -2899,43 +2898,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
}
break;
case SCENE_ALLEY_SHOP:
switch (actorParams) {
case 0x09:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_1;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_1;
shopItemIdentity.ogItemId = GI_POTION_GREEN;
break;
case 0x27:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_2;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_2;
shopItemIdentity.ogItemId = GI_BLUE_FIRE;
break;
case 0x08:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_3;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_3;
shopItemIdentity.ogItemId = GI_POTION_RED;
break;
case 0x2B:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_4;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_4;
shopItemIdentity.ogItemId = GI_FAIRY;
break;
case 0x00:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_5;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_5;
shopItemIdentity.ogItemId = GI_NUTS_5_2;
break;
case 0x28:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_6;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_6;
shopItemIdentity.ogItemId = GI_BUGS;
break;
case 0x2A:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_7;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_7;
shopItemIdentity.ogItemId = GI_POE;
break;
case 0x07:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_8;
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_8;
shopItemIdentity.ogItemId = GI_FISH;
@ -2943,43 +2942,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
}
break;
case SCENE_NIGHT_SHOP:
switch (actorParams) {
case 0x18:
switch (slotIndex) {
case 0:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_1;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_1;
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
break;
case 0x1C:
case 1:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_2;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_2;
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
break;
case 0x19:
case 2:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_3;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_3;
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
break;
case 0x15:
case 3:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_4;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_4;
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
break;
case 0x1A:
case 4:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_5;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_5;
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
break;
case 0x16:
case 5:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_6;
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
break;
case 0x1B:
case 6:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_7;
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
break;
case 0x17:
case 7:
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8;
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_8;
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;

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@ -57,7 +57,7 @@ class Randomizer {
std::string GetGanonText() const;
std::string GetGanonHintText() const;
ScrubIdentity IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
ShopItemIdentity IdentifyShopItem(s32 sceneNum, s32 actorParams);
ShopItemIdentity IdentifyShopItem(s32 sceneNum, u8 slotIndex);
GetItemID GetItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogItemId);
GetItemID GetItemIdFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogItemId);
GetItemID GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId);

View File

@ -1599,8 +1599,8 @@ extern "C" ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams,
return OTRGlobals::Instance->gRandomizer->IdentifyScrub(sceneNum, actorParams, respawnData);
}
extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, s32 actorParams) {
return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, actorParams);
extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, slotIndex);
}
extern "C" CustomMessageEntry Randomizer_GetScrubMessage(s16 itemPrice) {

View File

@ -98,7 +98,7 @@ void Randomizer_LoadSettings(const char* spoilerFileName);
u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, s32 actorParams);
ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex);
void Randomizer_LoadHintLocations(const char* spoilerFileName);
void Randomizer_LoadMerchantMessages(const char* spoilerFileName);
void Randomizer_LoadRequiredTrials(const char* spoilerFileName);

View File

@ -391,7 +391,7 @@ void EnGirlA_InitItem(EnGirlA* this, GlobalContext* globalCtx) {
if (!gSaveContext.n64ddFlag || !Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, shopItemEntries[params].objID);
} else {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
s16 objectId = shopItemEntries[params].objID;
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
@ -744,7 +744,7 @@ s32 EnGirlA_CanBuy_Fairy(GlobalContext* globalCtx, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
ItemObtainability itemObtainability = Randomizer_GetItemObtainabilityFromRandomizerCheck(shopItemIdentity.randomizerCheck);
@ -902,7 +902,7 @@ void EnGirlA_ItemGive_BottledItem(GlobalContext* globalCtx, EnGirlA* this) {
// This is called when EnGirlA_CanBuy_Randomizer returns CANBUY_RESULT_SUCCESS
void EnGirlA_ItemGive_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
if (getItemEntry.modIndex == MOD_NONE) {
@ -972,7 +972,7 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(GlobalContext* globalCtx, EnGirlA* this)
// This is called when EnGirlA_CanBuy_Randomizer returns CANBUY_RESULT_SUCCESS_FANFARE
void EnGirlA_BuyEvent_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
Flags_SetRandomizerInf(shopItemIdentity.randomizerInf);
Rupees_ChangeBy(-this->basePrice);
}
@ -1026,7 +1026,7 @@ void EnGirlA_SetItemDescription(GlobalContext* globalCtx, EnGirlA* this) {
}
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
if (shopItemIdentity.enGirlAShopItem == -1) {
this->actor.textId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
@ -1056,7 +1056,7 @@ void EnGirlA_UpdateStockedItem(GlobalContext* globalCtx, EnGirlA* this) {
itemEntry = &shopItemEntries[this->actor.params];
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
if (shopItemIdentity.enGirlAShopItem == -1) {
itemEntry->itemDescTextId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
@ -1190,7 +1190,7 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, GlobalContext* globalCtx) {
// TODO: This is pretty verbose, pointers are making this difficult
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
if (shopItemIdentity.enGirlAShopItem == -1) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);

View File

@ -33,6 +33,7 @@ typedef struct EnGirlA {
/* 0x01CA */ s16 itemCount;
/* 0x01CC */ s16 giDrawId;
/* 0x01D0 */ EnGirlA3Func hiliteFunc;
/* 0x01D4 */ u8 randoSlotIndex; // used by randomizer to determine which slot this item is for id purposes.
} EnGirlA; // size = 0x01D4
typedef enum {

View File

@ -437,6 +437,9 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, GlobalContext* globalCtx, ShopIt
shelves->actor.world.pos.y + shopItems->yOffset, shelves->actor.world.pos.z + shopItems->zOffset,
shelves->actor.shape.rot.x, shelves->actor.shape.rot.y + sItemShelfRot[i],
shelves->actor.shape.rot.z, itemParams);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
this->shelfSlots[i]->randoSlotIndex = i;
}
}
}
}
@ -1333,7 +1336,7 @@ void EnOssan_GiveItemWithFanfare(GlobalContext* globalCtx, EnOssan* this) {
if (!gSaveContext.n64ddFlag) {
func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
} else {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->shelfSlots[this->cursorIndex]->actor.params);
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 120.0f, 120.0f);