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@ -370,7 +370,7 @@ void GameState_Update(GameState* gameState) {
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}
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}
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// Bombchus (max: 50, no upgrades)
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// Bombchus (max: 50, no upgrades)
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if (AMMO(ITEM_BOMBCHU) < 50) {
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if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_BOMBCHU && AMMO(ITEM_BOMBCHU) < 50) {
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AMMO(ITEM_BOMBCHU) = 50;
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AMMO(ITEM_BOMBCHU) = 50;
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}
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}
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}
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}
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