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Use enum values for item pool (#2042)
* use enum values for item pool * Update soh/soh/Enhancements/presets.h Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -596,7 +596,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3),
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PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3),
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PRESET_ENTRY_S32("gRandomizeGsExpectSunsSong", 1),
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PRESET_ENTRY_S32("gRandomizeGsExpectSunsSong", 1),
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PRESET_ENTRY_S32("gRandomizeIceTraps", 4),
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PRESET_ENTRY_S32("gRandomizeIceTraps", 4),
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PRESET_ENTRY_S32("gRandomizeItemPool", 1),
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PRESET_ENTRY_S32("gRandomizeItemPool", RO_ITEM_POOL_MINIMAL),
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PRESET_ENTRY_S32("gRandomizeKakarikoGate", 1),
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PRESET_ENTRY_S32("gRandomizeKakarikoGate", 1),
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PRESET_ENTRY_S32("gRandomizeKeysanity", 5),
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PRESET_ENTRY_S32("gRandomizeKeysanity", 5),
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PRESET_ENTRY_S32("gRandomizeLinksPocket", 3),
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PRESET_ENTRY_S32("gRandomizeLinksPocket", 3),
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@ -2603,7 +2603,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
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cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
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cvarSettings[RSK_SHUFFLE_FROG_SONG_RUPEES] = CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0);
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cvarSettings[RSK_SHUFFLE_FROG_SONG_RUPEES] = CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", 1);
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cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", RO_ITEM_POOL_BALANCED);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", 1);
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cvarSettings[RSK_ICE_TRAPS] = CVar_GetS32("gRandomizeIceTraps", 1);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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