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Check Tracker - Fixes Dampe's Gravedigging Tour
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@ -132,7 +132,7 @@ void LocationTable_Init() {
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locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko, Category::cMinigame}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::ItemGetInf(20), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, 0x08, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {Category::cGraveyard, Category::cKakariko,}, SpoilerCollectionCheck::Gravedigger(0x53, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
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//Death Mountain
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//Death Mountain
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locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
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locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {Category::cDeathMountainTrail, Category::cDeathMountain,}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
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@ -143,6 +143,10 @@ class SpoilerCollectionCheck {
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return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS, 0x00, 0x00);
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return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS, 0x00, 0x00);
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}
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}
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static auto Gravedigger(uint8_t scene, uint8_t flag) {
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return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER, scene, flag);
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}
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static auto ShopItem(uint8_t scene, uint8_t itemSlot) {
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static auto ShopItem(uint8_t scene, uint8_t itemSlot) {
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return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, scene, itemSlot);
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return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, scene, itemSlot);
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}
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}
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@ -25,6 +25,7 @@ typedef enum {
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SPOILER_CHK_SHOP_ITEM,
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SPOILER_CHK_SHOP_ITEM,
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SPOILER_CHK_MAGIC_BEANS,
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SPOILER_CHK_MAGIC_BEANS,
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SPOILER_CHK_MERCHANT,
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SPOILER_CHK_MERCHANT,
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SPOILER_CHK_GRAVEDIGGER,
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} SpoilerCollectionCheckType;
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} SpoilerCollectionCheckType;
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// Location groups for checks, used to group the checks by logical location
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// Location groups for checks, used to group the checks by logical location
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@ -695,6 +695,10 @@ bool HasItemBeenCollected(RandomizerCheckObject obj) {
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return false;
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return false;
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case SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS:
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case SpoilerCollectionCheckType::SPOILER_CHK_POE_POINTS:
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return gSaveContext.highScores[HS_POE_POINTS] >= 1000;
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return gSaveContext.highScores[HS_POE_POINTS] >= 1000;
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case SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER:
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//Gravedigger has a fix in place that means one of two save locations. Check both.
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return (gSaveContext.itemGetInf[1] & 0x1000) ||
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CVar_GetS32("gGravediggingTourFix", 0) && gSaveContext.sceneFlags[scene].collect & (1 << flag);
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default:
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default:
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return false;
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return false;
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}
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}
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